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A.S.P. Air Strike Patrol

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Title Screen

A.S.P. Air Strike Patrol

Also known as: Desert Fighter (EU), Desert Fighter: Suna no Arashi Sakusen (JP)
Developer: Opus
Publishers: Seta (JP, US), System 3 (EU)
Platform: SNES
Released in JP: April 29, 1994
Released in US: January 1995
Released in EU: 1995


DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


An isometric building bombing game with planes flown by venomous Egyptian cobras. Or people. Can't remember, really. Also well-known for the fact that some emulators, not to mention the Super NES Jr., cannot properly draw shadows underneath the craft.

Unused Settings

Hmmm...
To do:
Is there a more legit way (aside from the debug menu) to access these? Cheat code, maybe?

AHH IT'S SO CRAZY! Asp-cockpitc.png

Using the Pro Action Replay code 7E00A204 adds an unused "Mania" difficulty and "Cockpit C" control scheme to the game setup screen. The Cockpit C scheme is called "Heli" by the debug menu.

Debug Menu

Hmmm...
To do:
More detail about the different options from someone who knows more about the game.
A.S.P. Air Strike Patrol (U)001.png

Hold down L+R+Select on controller 2 at the beginning of a sortie to access the debug menu, which lets you customize the various parameters of the current mission.

The full list of options are:

  • Mission number (0 to 8)
  • Play area (1 to 10)
  • Game level (0 to 4)
  • Palette select (day/night)
  • SE mode select (on/off)
  • Final flight (on/off)
  • Player aircraft (F-15 or A-10)
  • Missile ("GROUND1", "GROUND2", or "AIR")
  • Missile count (0 to 99)
  • Gun level (0 to 4)
  • Player life (1 to 32)
  • Fuel consume (0 to 3)
  • MiG level (0 to 4)
  • MiG count (0 to 5)
  • Scud formation (0 to 3)
  • Scud count (0 to 8)
  • Pad control (Normal, Cockpit A, Cockpit B, Heli)
  • Button type (Y+B, B+Y, B+A, A+B)
  • Scenario (new game, continue)
(Source: Original TCRF research)

Development Text

Build String

At the very start of the ROM is a build date and copyright information:

Japanese Version
Tue Aug 10 15:10:08 1993
  DESERT SWORD  
                    MCMXCIII    
(C) SETA CO,LTD (C) OPUS CORP.  
European Version (1)
Sat Nov 09 17:00:00 1993
 DESERT FIGHTER         (US/UK) 
                    MCMXCIII    
(C) SETA CO,LTD (C) OPUS CORP.  
European Version (2)
Tue Dec 07 19:50:43 1993
 DESERT FIGHTER  A.S.P. (US/UK) 
                    MCMXCIII    
(C) SETA CO,LTD (C) OPUS CORP.  
US Version
Mon Jan 24 15:20:32 1994
 DESERT FIGHTER  A.S.P. (US/UK) 
                    MCMXCIII    
(C) SETA CO,LTD (C) OPUS CORP.  

Shortly after that, in every version of the game, is the string: DESERT SWORD SYSTEM (C) 1992 OPUS CORP.