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A Bug's Life (Game Boy Color)

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Title Screen

A Bug's Life

Developer: Tiertex[1]
Publisher: THQ[1]
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in US: December 1998[1]
Released in EU: 1999


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Yet another uninspired Disney/Pixar licensed platformer from everyone's favorite purveyor of Game Boy shovelware. It's most notable for being the only Game Boy Color game to play an alternate soundtrack for the Super Game Boy; this is because the game was originally in development for the original Game Boy as a known prototype exists.

Debug Features

Several debugging features exist can be enabled by using the Game Genie codes FF3-5CF-E6A FF2-F0F-E6A or GameShark codes 01FF1CC6 01FF1DC6 010176C5. If playing on a Super Game Boy, the title screen will change to a sepia palette; there is no change when playing on a Game Boy Color.

Pretty bland.

GameShark code 012BCAFF will force this screen to load, though it will crash if playing on anything other than a Super Game Boy.

Refill Ammo

Hold Select and press A to increase the amount of berries Flik is carrying. The maximum is 99.

Level Skip

Pause and press Start and Select to skip the level, password included. You can skip to the next checkpoint of a stage by pausing Start and A.

Entering the password 99BB will also enable level skipping, though none of the other debug features will become accessible.

Free Movement Mode

Hold Select and use the Control Pad to move Flik anywhere onscreen. Keep in mind that obstacles cannot be phased through, and enemies will still hurt you. Releasing the buttons will return your controls to normal.

Error Message

ABugsLife GBC UndocumentedMemory.png

Using the GameShark code 012DCAFF brings up this error message.

References