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ActRaiser 2

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Title Screen

ActRaiser 2

Developer: Quintet
Publisher: Enix
Platform: SNES
Released in JP: October 29, 1993
Released in US: November 1993
Released in EU: 1994


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ActRaiser 2 is the somewhat-contested sequel to the beloved ActRaiser. It did away with the simulation sequences, preferring to focus on pure action... but unfortunately, this had the nasty side effect of removing what made the original game unique. As a result, it never achieved anywhere near the same level of popularity.

Debug Mode

A debug mode can be activated with the following game enhancer codes:

Game Genie Pro Action Replay
4DC2-1407
FBC2-1467
6FC2-14A7
ED68-4D0D
80ADD920
80ADDA19
80ADDB81
8080B1F0

Controller 2 instructions:

  • Start: Instantly finish stage.
  • Select: Warp to next area (may not work in all areas).
  • Hold L + R: Freeze action.
  • Hold Y, press Start on controller 1: Pauses without the word "pause" displayed.


(Source: JLukas)

Regional Differences

Japan US
Actraiser2icepalacebossjp.gif Actraiser2icepalacebossus.gif

The boss for Ice Palace has less skin revealed in the US version.

Japan US
Actraiser2bigghostminibossjp.gif Actraiser2bigghostminibossus.gif

The big ghost minibosses also got a cosmetic change. The US version changed the shape of the horns, made the horns the same color as the rest of the sprite, and adds sharp rows of teeth. These changes also apply to the palette swapped version fought later.

Japan US
Actraiser2rematchbossroom1jp.png Actraiser2rematchbossroom1us.png

The boss rooms used for the rematches with the minibosses in the Tower of Souls (or Tower of Babel in the Japanese version) were changed to eliminate the Star of David religious imagery. Also worth noting is that the spheres held by the statues are smaller in the US version, but also start out black and flash into blue to mimic the blue wall effects that appear as soon as you are in the center of the room.


(Source: TomGuycott)