Doubutsu no Mori

From The Cutting Room Floor

(Redirected from Animal Forest)
Jump to: navigation, search
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

Doubutsu no Mori

Also known as: Doubutsu no Mori+/
Animal Crossing (GCN port)
Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: April 14, 2001


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Doubutsu no Mori is a late Nintendo 64 game, originally only released in Japan, later re-released for the GameCube in Japan, then updated and released in the US as Animal Crossing, and this version was re-re-released in Japan and (finally) released to the rest of the world.

Weird sentence, weirder story.

Contents

Map Select

ForestMapSelect1.png
ForestMapSelect2.png
ForestMapSelect3.png

The game contains a map select screen that is very similar in design to those found in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The screen can be accessed using the GameShark codes below. Enter the codes and start the game, advance through the title screen, etc. until you get to Totakeke's first two-choice question. Now hold R and select the second option, which normally returns one to the title screen, but now loads the map select screen instead.

D0145B31 0010
81106F14 0073
D0145B31 0010
81106F16 F4D0
D0145B31 0010
81106F18 0074
D0145B31 0010
81106F1A 1A40
D0145B31 0010
81106F1C 8080
D0145B31 0010
81106F1E 0000
D0145B31 0010
81106F20 8080
D0145B31 0010
81106F22 2570
D0145B31 0010
81106F28 8080
D0145B31 0010
81106F2A 1A34
D0145B31 0010
81106F2C 8080
D0145B31 0010
81106F2E 1A28
D0145B31 0010
81106F3E 0240
(Source: xdaniel, access method by Cendamos)
Acactussayswhat?
Please elaborate. Having more detail is always a good thing.
Specifically: Lots of stuff to do here...
Hmmm...
To do:
Document the map select options, document the maps (most, if not all, are for debugging/testing or something?), everything else.

Settings

From top to bottom, the labels are Step, Weather, Gender, Face, Bee Sting, Data, Shirt, Event. I'm going to guess "Data" was shorter than "Have A Mole Rant At You About Saving The Game Properly".

1: Field Course 1

Acre 1 has 6 NPCs that disappear after you move to the next. There is also a bulletin board. Another acre has trees in each stage of growth. There are also fruit trees bearing every kind of fruit. Other highlights include rivers that appear out of nowhere, two lighthouses, another acre of trees (this time with money growing on them), and hills covered in pitfalls. The map plays "party" music that is not heard in GameCube version, I think.

2: Field Course 2

Features several instances of Nook's Cranny, a few houses intended for the player, many more NPCs, a soccer ball, and two landfills. The complete lack of trees in this map compensates for their overabundance in the previous one. This map is unused in the GameCube version as well.

3: Field Course 3

A bunch of apples and pitfalls can be found in one area. Copper is also present. Oddities include a villager walking on water and a rectangle made of tree stumps. Also present in the Gamecube version.

4: Water Test Course

Bees spawn in the starting point of map, so (ahem) be warned. There is also a steep hill and a waterfall. Surprisingly normal compared to the ones we've seen so far.

5: Footprint Test Course

Crashes the game.

6: NPC Test Course

A single acre map with three NPCs and nothing else.

7: NPC Arrange Room

House with many paintings, a chair, a potted plant, and two gyroids. Going outside takes you to Field Course 1.

8: NPC Random Course

Doesn't load.

9: FG Tool, Field Mode

Generic four-acre map. Nothing to see here.

10: Shop

Nook's Cranny without anything to buy. Exit leads to Field Course 1.

11: BG Preview Without Rivers

An early map geometry test without proper textures.

12: BG Preview With Rivers

A very early river test with primitive textures. The player walks around on the water and cannot get up on dry land. You can also get stuck behind one corner of the dock.

13: Shady Broker's Shop

Also known as the Black Market or Crazy Redd's. Exit leads to Field Course 1.

14: FG Tool, Room Interior Mode

Same as 7, but may be different. No idea what special function it has. Exit leads to Field Course 1.

15: Post Office

The Post Office, obviously. Exit leads to Field Course 1, as usual.

16: start demo 1

The scene where you meet Rover on the train at the beginning of the game. After the questionnaire is completed, the screen fades to black and the train sound effect is played on an endless loop.

17: start demo 2

The meeting with Rover again, only he doesn't ask for the date in this one.

18: Police Station

The Police Station, of course. The exit leads to everybody's favorite test map, Field Course 1.

19: Fortune Telling Tent

The Fortune Telling Tent. Guess where the exit leads. I dare you.

20: Player Select

Presumably used to select player 1. If you have no save file, it replays Totakeke's beginning speech.

21: My Room size S

Drops you in a small house. Oddly enough, you can't exit.

22: My Room size M

Drops you in a medium house. The camera is fixed, and you still can't leave.

23: My Room size L

Same as above, only you're in an even larger house.

24: Convenience Store

Starts you off in Nook 'n' Go, the first upgrade to Nook's store. No items are for sale. Exit leads to Field Course 1.

25: Supermarket

Starts you off in Nookway, the second upgrade to Nook's store. No items are for sale. Exit leads to Field Course 1.

26: Department Store 1F

Starts you off on the first floor of Nookington's, the third and final upgrade to Nook's store. The stairway to the second floor functions normally. No items are for sale. Exit leads to Field Course 1.

27: Test Course 5

A dull test map with no notable features.

28: Player Select 2

Brings up the load player screen with some gorilla talking to you instead of Totakeke. Presumably used to load player 2.

29: Player Select 3

Brings up the load player screen with Totakeke. Presumably used to load player 3.

30: Department Store 2F

Starts you off on the second floor of Nookington's. The stairway functions normally, and the exit again deposits you at Field Course 1.

31: Event Announcements

A bunch of acres with sign poles in the same place. One acre will crash the game.

32: Igloo

Specifically, an igloo made by hollowing out a pile of snow.

33: for field tool

A normal town, it seems. House 1 has mail.

34: Waiting For Visitors Demo

A playable start screen. Pressing the Start button takes you to Totakeke's speech/player select.

35: Player Select 4

Brings back the gorilla to help load your game. Presumably used to select player 4.

Personal tools