Doubutsu no Mori
|Doubutsu no Mori|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to rescue this article?
Doubutsu no Mori is a late-era Japan-only Nintendo 64 game that was re-released for the GameCube in Japan, then updated and released in the US as Animal Crossing, and that version was re-re-released in Japan and (finally) released to the rest of the world.
Weird sentence, weirder story.
The game contains a map select screen that is very similar in design to those found in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The screen can be accessed using the GameShark codes below. Enter the codes and start the game (make sure you have a save file), and when Totakeke on the screen prompts you to start, hold R and hit the second option of each prompt until he starts to freak out. Hit the second option one last time and he will "erase" you (it won't work). After that, the test menu will come up. The D-pad is used to choose an area, and Start will load it.
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|Please elaborate. Having more detail is always a good thing.|
Specifically: Lots of stuff to do here...
Document the map select options, document the maps (most, if not all, are for debugging/testing or something?), everything else.
From top to bottom, the labels are Step, Weather, Gender, Face, Bee Sting, Data, Shirt, Event.
1: Field Course 1
Acre 1 has 5 NPCs that have a conversation, then immediately get either angry or depressed. They all disappear if you leave the acre. There is also a bulletin board. Another acre has trees in each stage of growth. There are also fruit trees bearing every kind of fruit. Other highlights include rivers that appear out of nowhere, two lighthouses, a train stuck in midair, another acre of trees (this time with money growing on them), and hills covered in pitfalls.
2: Field Course 2
Features several instances of Nook's Cranny, a few houses intended for the player, many more NPCs, a soccer ball, and two landfills. The complete lack of trees in this map compensates for their overabundance in the previous one. This map is unused in the GameCube version as well. It also includes a giant unused yellow cube-like figure, which other than multiplying and pushing the player around does not do much.
3: Field Course 3
A bunch of apples and pitfalls can be found in one area. Copper is also present. Oddities include a villager walking on water, a rectangle made of tree stumps, and another flying train. Also present in the GameCube version.
4: Water Test Course
Bees spawn at the starting point of the map, so (ahem) be warned. There is also a steep hill and a waterfall. Surprisingly normal compared to the previous maps.
5: Footprint Test Course
Crashes the game.
6: NPC Test Course
A single-acre map with three NPCs and nothing else.
7: NPC Arrange Room
House with many paintings, a chair, a potted plant, and two Gyroids. Going outside takes you to Field Course 1.
8: NPC Random Course
9: FG Tool, Field Mode
Generic four-acre map. Nothing to see here.
Nook's Cranny without anything to buy. Exit leads to Field Course 1.
11: BG Preview Without Rivers
An early map geometry test without proper textures. In other words, it is a glitched cliff.
12: BG Preview With Rivers
A very early river test with primitive textures. The player walks around on the water and cannot get up on dry land. You can also get stuck behind one corner of the dock.
13: Shady Broker's Shop
Also known as the Black Market or Crazy Redd's. Exit leads to Field Course 1.
14: FG Tool, Room Interior Mode
Same as 7, but may be different. No idea what special function it has. Exit leads to Field Course 1.
15: Post Office
The Post Office, obviously. Exit leads to Field Course 1, as usual.
16: start demo 1
The scene where you meet Rover on the train at the beginning of the game. After the questionnaire is completed, the screen fades to black and the train sound effect is played on an endless loop.
17: start demo 2
The meeting with Rover again, only he doesn't ask for the date in this one.
18: Police Station
The Police Station, of course. The exit leads to everybody's favorite test map, Field Course 1.
19: Fortune Telling Tent
The Fortune Telling Tent. Guess where the exit leads. I dare you.
20: Player Select
Presumably used to select player 1. If you have no save file, it replays Totakeke's beginning speech.
21: My Room size S
Drops you in a small house. Oddly enough, you can't exit.
22: My Room size M
Drops you in a medium house. The camera is fixed, and you still can't exit.
23: My Room size L
Same as above, only you're in an even larger house.
24: Convenience Store
Starts you off in Nook 'n' Go, the first upgrade to Nook's store. No items are for sale. Exit leads to Field Course 1.
Starts you off in Nookway, the second upgrade to Nook's store. No items are for sale. Exit leads to Field Course 1.
26: Department Store 1F
Starts you off on the first floor of Nookington's, the third and final upgrade to Nook's store. The stairway to the second floor functions normally. No items are for sale. Exit leads to Field Course 1.
27: Test Course 5
A small map that only has ponds and grass areas.
28: Player Select 2
Brings up the load player screen with some sheep talking to you instead of Totakeke. Presumably used to load player 2.
29: Player Select 3
Brings up the load player screen with Totakeke. Presumably used to load player 3.
30: Department Store 2F
Starts you off on the second floor of Nookington's. The stairway functions normally, and the exit again deposits you at Field Course 1.
31: Event Announcements
A bunch of acres with sign poles in the same place. One acre will crash the game.
Specifically, an igloo made by hollowing out a pile of snow.
33: for field tool
An "almost" normal town, except something is buried in cement, the animals have graphically glitched houses that all lead to NPC arrange room (#7 in the menu), and the post office and dump are missing.
34: Waiting For Visitors Demo
This will load the title screen with a demo of your town, but you are fully playable. Pressing the Start button takes you to Totakeke's speech/player select.
35: Player Select 4
Brings back the sheep to help load your game. Presumably used to select player 4.
|The Animal Crossing series|
|Nintendo 64||Doubutsu no Mori|
|Nintendo DS||Animal Crossing: Wild World|
|Wii||Animal Crossing: City Folk|