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Bishoujo Senshi Sailor Moon (SNES)

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Title Screen

Bishoujo Senshi Sailor Moon

Also known as: Sailor Moon (EU)
Developer: Angel
Publishers: Angel (JP), Bandai (EU)
Platform: SNES
Released in JP: August 27, 1993
Released in EU: November 1994


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.


And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Nude character model base.
Hmmm...
To do:
Regional differences.

Bishoujo Senshi Sailor Moon for the Super NES is the first Sailor Moon console game, made following the success of the Game Boy title of the same name from the year prior.

Uncompiled Source Code

A decent chunk of uncompiled source code can be found in the ROM at 0x2737C0.

i03000_pat:
	db	$02
	PDAT	$f9,$f7,$c7,$08,$00,$48
	PDAT	$fc,$fc,$bf,$00,$0c,$40

i03100_pat:
	db	$02
	PDAT	$f9,$f7,$c7,$08,$02,$48
	PDAT	$fc,$fc,$bf,$00,$0d,$40

i03200_pat:
	db	$07
	PDAT	$f1,$ff,$be,$08,$04,$48
	PDAT	$01,$ef,$c6,$08,$06,$48
	PDAT	$01,$f7,$be,$00,$0e,$40
	PDAT	$f1,$07,$ce,$00,$0f,$40
	PDAT	$f9,$ff,$ce,$00,$1c,$40
	PDAT	$f9,$ff,$d6,$00,$1d,$40
	PDAT	$01,$f7,$d6,$00,$1e,$40

i03300_pat:
	db	$07
	PDAT	$f1,$ff,$c1,$08,$08,$48
	PDAT	$09,$ef,$c9,$00,$1f,$40
	PDAT	$01,$f7,$c9,$00,$20,$40
	PDAT	$01,$f7,$bc,$00,$21,$40
	PDAT	$f6,$02,$d1,$00,$22,$40
	PDAT	$fe,$fa,$d1,$00,$23,$40
	PDAT	$06,$f2,$d1,$00,$24,$40

i03400_pat:
	db	$03
	PDAT	$f9,$f7,$c8,$08,$0a,$48
	PDAT	$f1,$07,$c8,$00,$25,$40
	PDAT	$f9,$ff,$c0,$00,$26,$40

i03500_pat:
	db	$07
	PDAT	$01,$f7,$c1,$00,$27,$40
	PDAT	$ec,$0c,$c7,$00,$28,$40
	PDAT	$f4,$04,$c7,$00,$29,$40
	PDAT	$f4,$04,$cf,$00,$2a,$40
	PDAT	$f5,$03,$bf,$00,$27,$40
	PDAT	$07,$f1,$c3,$00,$2b,$40
	PDAT	$07,$f1,$cb,$00,$2c,$40

i03600_pat:
	db	$07
	PDAT	$f1,$07,$bc,$00,$2d,$40
	PDAT	$f1,$07,$c4,$00,$2e,$40
	PDAT	$f1,$07,$cd,$00,$2f,$40
	PDAT	$ea,$0e,$c6,$00,$30,$40
	PDAT	$0a,$ee,$ce,$00,$31,$40
	PDAT	$03,$f5,$be,$00,$30,$40
	PDAT	$0e,$ea,$c6,$00,$30,$40

i03700_pat:
	db	$07
	PDAT	$f1,$07,$c8,$00,$32,$40
	PDAT	$f1,$07,$d3,$00,$33,$40
	PDAT	$f2,$06,$c0,$00,$34,$40
	PDAT	$ea,$0e,$ce,$00,$35,$40
	PDAT	$03,$f5,$c0,$00,$36,$40
	PDAT	$0b,$ed,$d6,$00,$34,$40
	PDAT	$0e,$ea,$ca,$00,$34,$40

i03800_pat:
	db	$06
	PDAT	$f1,$07,$c8,$00,$37,$40
	PDAT	$e9,$0f,$d0,$00,$38,$40
	PDAT	$f1,$07,$d8,$00,$39,$40
	PDAT	$09,$ef,$db,$00,$3a,$40
	PDAT	$03,$f5,$c8,$c0,$39,$80
	PDAT	$0d,$eb,$d0,$00,$3b,$40

i04000_pat:
	db	$03
	PDAT	$fd,$fb,$e3,$00,$00,$40
	PDAT	$fd,$fb,$eb,$00,$01,$40
	PDAT	$fd,$fb,$f3,$00,$02,$40

i05000_pat:
	db	$03
	PDAT	$fd,$fb,$f0,$00,$00,$40
	PDAT	$f5,$03,$f8,$00,$01,$40
	PDAT	$fd,$fb,$f8,$00,$02,$40

i05100_pat:
	db	$07
	PDAT	$05,$f3,$f0,$00,$03,$40
	PDAT	$ed,$0b,$eb,$00,$04,$40
	PDAT	$f5,$03,$eb,$00,$05,$40
	PDAT	$fd,$fb,$e7,$00,$06,$40
	PDAT	$fa,$fe,$f8,$00,$07,$40
	PDAT	$02,$f6,$f8,$00,$08,$40
	PDAT	$f2,$06,$f7,$00,$09,$40

i05200_pat:
	db	$04
	PDAT	$ee,$0a,$f8,$00,$0a,$40
	PDAT	$ef,$09,$f0,$00,$0b,$40
	PDAT	$04,$f4,$f0,$00,$0c,$40
	PDAT	$04,$f4,$f8,$00,$0d,$40

Body Model

Perverted much? Well, this IS unused graphics, folks...

Presumably to save time and space, the pre-stage screen superimposes different sets of Senshi uniforms onto a common, secondary-layer body model, depending on who was picked. The model itself, however, has a surprising amount of its own detail underneath.

According to the developer, the game was supposed to have alternate costumes, including a swimsuit and a casual outfit, but this feature could not be implemented due to time constraints.

The only remnant is a secret button code to display the player character barefoot. To unlock this, on the screen where a spotlight moves around and briefly reveals Luna, press Down (x3), Right (x3), Up (x3), Left (x3), Up, Down, Right, Left. If done correctly, the player character will be barefoot.


(Source: gosokkyu)

References