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Clubhouse Games

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Title Screen

Clubhouse Games

Also known as: Daredemo Asobi Taizen (JP original), 42 All-Time Classics (EU), Wi-Fi Taiou: Sekai no Daredemo Asobi Taizen (JP re-release)
Developer: Agenda
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: November 3, 2005 (original), April 19, 2007 (re-release)
Released in US: October 9, 2006
Released in EU: September 29, 2006
Released in AU: October 26, 2006


MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Clubhouse Games is a collection of 42 card games, board games, variety games, action games, and more. The game was later broken up into three Clubhouse Games Express titles for DSiWare. In 2020, a sequel was finally made and released, called Clubhouse Games: 51 Worldwide Classics.

Unused Music

B_BGM10
B_REACH10

There is an unused track in the Lounge-style soundtrack, complete with a "Reach" version. The Pop-style soundtrack lacks an equivalent track.

B_REACH11
A_REACH11

"Reach" versions of BGM11 in both soundtrack styles, which are supposed to play during Balance, Seesaw Game, and Last One, but never do because those games lack a condition to trigger a "Reach" track.

B_REACH8
A_REACH8

"Reach" versions of BGM8 in both soundtrack styles, which are supposed to play during Sugoroku and Soda Shake, but never do; the former because it lacks a condition to trigger a "Reach" track, and the latter because it uses REACH7 instead, which goes otherwise unused.

B_REACH12
A_REACH12

"Reach" versions of BGM12 in both soundtrack styles, which are supposed to play during Darts and Field Tactics, but never do because those games lack a condition to trigger a "Reach" track.

Version Differences

Sub-Page

Daredemo Asobi Taizen Cursor.png
Graphics Differences
The two versions look so different that it warranted its own page.

General

  • Daredemo Asobi Taizen lacks the Nintendo Wi-Fi Connection service.
  • The American version uses a 12-hour clock with AM/PM display, while all other releases use a 24-hour clock.
  • You can tap on the Touch Screen to speed up some actions (such as the random ordering of players at the start of a match) in all versions except Daredemo Asobi Taizen.
  • After completing a game, Daredemo Asobi Taizen cuts to the results screen abruptly. The international versions add a fade-out and fade-in effect.
  • There is noticeable lag when sending drawn messages and when the game saves in Daredemo Asobi Taizen.
  • The "Options" tab at the bottom of the screen contains a backlight toggle in Daredemo Asobi Taizen, which was replaced with an "Open Room" option in all other versions.
Japan (original) International
Daredemo Asobi Taizen Discard Pile.png Clubhouse Games Discard Pile.png
  • Cards can be placed freely in any part of the discard pile in Daredemo Asobi Taizen. In the international versions, they are piled up neatly instead.
US Europe Japan (re-release)
DandBidlemessageClub.png DandBidlemessage42JdS.png DandBidlemessageWi-FiSekai.png
  • The idle help message in Dots and Boxes is in a different position in the European release. The Japanese re-release places it in the same spot as the latter.

Games

Seven of the games are different between Daredemo Asobi Taizen and the international versions.

Japan (original)

International

Game Rules

Hmmm...
To do:
Changes to the "Rules" section in Settings.
Japan (original) International
Daredemo Asobi Taizen Blackjack.png Clubhouse Games Blackjack.png

During Blackjack in Daredemo Asobi Taizen, the dealer is only allowed to flip his first card face-up after he stops drawing cards. This was changed in the international versions so that the dealer flips his first card face-up before drawing any cards.

Japan (original) International
Daredemo Asobi Taizen Doubledown.png Clubhouse Games Doubledown.png

Also in Blackjack, Daredemo Asobi Taizen lacks the ability to Double Down, which was added to the international versions.

Japan (original) International
Daredemo Asobi Taizen Hearts.png Clubhouse Games Hearts.png

Hearts has different scoring between Daredemo Asobi Taizen and the international versions. In the former, all players start with 30 points and their score is decreased with each penalty card, with the player with the most points winning at the end. The latter uses a more standarized scoring system with all players starting with 0 points, their score increasing with each penalty card, and the player with the least points winning at the end.

Also of note is the fact that Daredemo Asobi Taizen keeps track of how many tricks each player won, including tricks where no penalty cards were played.

US/Europe Japan (re-release)
Clubhouse Games Word Balloon.png Clubhouse Games Japan Word Balloon.png

Due to the large amount of kana in Japanese, the number of errors in Word Balloon is 20 in the Japanese versions (as opposed to 10 in the American and European versions), with a random selection of incorrect kana also being unavailable to facilitate the process.

Music

B_TITLE
Japan (original) International
A_TITLE
Japan (original) International

The title screen in Daredemo Asobi Taizen has completely different music from the international versions in both soundtrack styles.

B_BGM14
Japan (original) International
B_BGM11
Japan (original) International
A_BGM8
Japan (original) International

These three tracks have a higher tempo and added instruments in Daredemo Asobi Taizen.

Stamp Mode

The order of the games in Stamp Mode was changed in the international versions.

Japan (original)

Level 1 Old Maid, Soda Shake, Sevens, Bozu Mekuri, Last Card, Spit, Last One, Pig
Level 2 Sugoroku, Word Balloon, Turncoat, Blackjack, I Doubt It, Bowling, Last Card Plus, Shogi, Seesaw Game
Level 3 Memory, President, Takeover, Seven Bridge, Balance, Five Card Draw, Hasami Shogi, Rummy
Level 4 Connect Five, Napoleon, Koi-Koi, Spades, Chinese Checkers, Hearts, Chess, Ohajiki Golf, Checkers
Level 5 Field Tactics, Billiards, Goninkan, Darts, Backgammon, Contract Bridge, Solitaire, Nap

International

Level 1 Old Maid, Soda Shake, Spit, Dots and Boxes, I Doubt It, Sevens, Battleship, Word Balloon
Level 2 Memory, Turncoat, Pig, Bowling, Last Card, Dominoes, Last Card Plus, Blackjack, Ludo
Level 3 Hearts, Hasami Shogi, President, Balance, Checkers, Rummy, Mahjong Solitaire, Field Tactics
Level 4 Takeover, Seven Bridge, Chess, Five Card Draw, Chinese Checkers, Nap, Connect Five, Solitaire, Shogi
Level 5 Darts, Texas Hold'em, Koi-Koi, Spades, Billiards, Contract Bridge, Backgammon, Escape

This, in turn, alters which games are locked when first starting the game: Pig, Seesaw Game, Rummy, Checkers, and Nap in Daredemo Asobi Taizen, and Word Balloon, Ludo, Field Tactics, and Shogi in the international versions.

Challenge Mode

Five of the challenges are different between Daredemo Asobi Taizen and the international versions:

Japan (original):

  • "Skunk" the opponent (perfect victory as Kankei team) (Goninkan)
  • Complete holes 1-9 with 30 points or less (Ohajiki Golf)
  • Complete holes 10-18 with 35 points or less (Ohajiki Golf)
  • Get a Hole-in-One in hole 8 (Ohajiki Golf)
  • Get Five Lights within 12 rounds (Koi-Koi)

International:

  • Complete a single-player game in less than 90 seconds (Spit)
  • Earn 20 points or more in 3 battles of Five Up (Dominoes)
  • Sink 2 pre-arranged balls in one shot (Billiards)
  • Sink 3 pre-arranged balls in one shot (Billiards)
  • Take all the pieces in less than 3 minutes (Mahjong Solitaire)