Death Jr.: Root of Evil

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Title Screen

Death Jr.: Root of Evil

Developer: Backbone Entertainment
Publisher: Eidos Interactive
Platform: Wii
Released in US: May 27, 2008
Released in EU: May 30, 2008


TextIcon.png This game has unused text.


The continuing adventures of the underachieving son of the Grim Reaper and his assorted monster-y buddies. Death Jr.: Root of Evil is the enhanced Wii port of the PSP's Death Jr. II, with added infra-red and waggle support.

Contents

Unused Text

All of the game's text is conveniently stored as plaintext in /text/str_en.txt (English) and indexed in the nearby str_ind.txt.

Demo Strings

Several sections are leftover from pre-release demonstration versions of the game, perhaps intended for one or more trade shows.

Lines 147—150
DJW_465
DJW_466a
DJW_466b
DJW_467
Death Junior: Root of Evil Wii Edition
Special Edition.
It's special.
Nintendo Wii
Lines 324—339
DJW_Adlib_001
DJW_Adlib_002
DJW_Adlib_003
DJW_Adlib_004
DJW_Adlib_005
DJW_Adlib_006
DJW_Adlib_007
DJW_Adlib_008
DJW_Adlib_009
DJW_Adlib_010
DJW_Adlib_011
DJW_Adlib_012
DJW_Adlib_013
DJW_Adlib_014
DJW_Adlib_015
DJW_Adlib_016
Guys!
Dudes!
Dude.
Published by Eidos.
Coming this Fall.
Coming this Holiday Season.
Coming this ... ah, sometime in the next year.
Coming this ... I don't know.
Coming whenever they finish it.
Coming this Millenium.
Coming when they sign the contract.
Go out and buy it.
Buy one for all your friends.
Maybe one or two ... two or three
It makes great stocking stuffers!
Tell 'em DJ sent ya.
DJ is the protagonist, Death Jr.'s nickname.
Lines 996—997
PDW_321
PDW_322
Death Junior: Root of Evil Wii Edition
Nintendo Wii
Lines 1082—1096
PDW_Adlib_001
PDW_Adlib_002
PDW_Adlib_003
PDW_Adlib_004
PDW_Adlib_005
PDW_Adlib_006
PDW_Adlib_007
PDW_Adlib_008
PDW_Adlib_009
PDW_Adlib_010
PDW_Adlib_011
PDW_Adlib_012
PDW_Adlib_013
PDW_Adlib_014
PDW_Adlib_015
cause it's special.
Backbone Entertainment presents...
Death Jr.: Root of Evil Special Edition
Why are so nervous, Stigmartha?
Hey, I was a ghost once. It wasn't really that bad.
Of course he's right.
So, ah, Marty, who are you supposed to be?
No, she's not that at all, she's ah ... well...
No problem, sir!
Ah, did you guys see this place!
We are so getting lame candy here.
I don't think anyone's home.
Oh, the best.
I told you that would blow.
Alright, who dies first?
Looks like the game's main cast going trick-or-treating. Note the typo in the first line of dialogue: "Why are so nervous ..."
Lines 1359—1379
SmithW_685
SmithW_686
SmithW_688
SmithW_690
SmithW_692
SmithW_694
SmithW_696
SmithW_698
SmithW_700
SmithW_702
SmithW_704
SmithW_706
SmithW_708
SmithW_711a
SmithW_711b
SmithW_711c
SmithW_711d
SmithW_713
SmithW_715
SmithW_716
SmithW_719
Nintendo Wii.
19 Levels built by 5th generation swiss craftsmen.
3 Pain-in-The-Butt Bosses, 4 Annoying Sub-Bosses.
Wii Specific Gesture Combat and Controls.
Advanced Material Effects Pipeline.
Titillating Soundtrack.
Better voice acting than Resident Evil.
1 Part Platformer, 1 Part Shooter, 3 Parts Awesome.
Composed entirely of recycled parts!
Dear Weston, I think you're right ... hmm, where WAS I?
Published by EIDOS INTERACTIVE.
Brother, that ONLY matters in Japan.
It'll come when it's ready, brother.  It's simply not possible to rush evolution.
Go forth and buy.
Go forth and acquire.
Go forth and obtain.
Go forth and purchase.
Death Junior: Root of Evil Special Edition
Coming Soon!
Death Junior: Root of Evil
Wii Edition.
At least some of this section is clearly a conversation between the conjoined twin brothers, Smith and Weston.
Lines 2396—2412
WestonW_687
WestonW_689
WestonW_691
WestonW_693
WestonW_695
WestonW_697
WestonW_699
WestonW_701
WestonW_703
WestonW_705
WestonW_707
WestonW_709
WestonW_710
WestonW_712
WestonW_714
WestonW_717
WestonW_718
Over 40 enemy types that we can think of.
Massively Two Player Spit-Screen Co-Operative Local Play.
Wii Zapper ready!
We have the best looking donuts!
In STEREO.
Or Zelda, if you're going there...
Environmentally Safe Game Engine.
Ehh, Smith, we shouldn't mention that one...
Developed by BACKBONE ENTERTAINMENT.
Produced by James Stanley.
Coming this Halloween!
Err, right. Coming this Fall.
This Holiday Season.
Exactly, brother. Well said.
For the Nintendo Wii.
Death Junior: Root of Evil
Wii Edition.
It's not entirely clear whether "Spit-Screen" is a typo or a joke, given the game's style.

"Wii Zapper ready!" is interesting, as the game is a poor candidate for Zapper play due to its use of the Wii Remote's face buttons; the game ultimately wasn't marketed as having Zapper support. It is possible that the Wii port was in development before the Zapper's form was decided upon—its final design was revealed to the public about nine months after the PSP release and ten months before the Wii version.

The Zelda reference is a little unexpected and may have made more sense in the scene as originally presented.

Once again, Smith is namechecked, implying this scene played out between the twins.

PSP Leftovers

A number of features specific to the PSP version still have their strings in the game's text file.

Lines 714—721
NetOpt_ConnectionLost
NetOpt_QuitGame
NetOpt_Retry
NetOpt_SaveGame
NetOpt_UIFatal
NetOpt_UIReturnToMain
NetOpt_WLAN_Off
NetWaitSync
Other Player Not Responding
Quit Game
Retry
Save Game and Quit...
Network connection failed.
Return to main menu
WLAN switch is Off.  Please turn it on.
Waiting for other player...
These strings are leftovers from the ad-hoc wifi mode included in the PSP game; the Wii version has split-screen multiplayer instead. There are a massive number of related strings, e.g. for hosting and joining games, which aren't listed here.
Lines 847 & 852
OPTIONS_ShoulderButtons

OPTIONS_Swapped
SWAP [L1] AND [R1]:

SWAPPED
This setting on the options screen for swapping the camera controls on the PSP triggers is obviously not used in the Wii game. There's no equivalent feature on Wii, which uses + and - for the camera.
Lines 1851—1854
Upgrade_Screen_Build
Upgrade_Screen_Cant_Afford
Upgrade_Screen_Cant_Afford_Ammo
Upgrade_Screen_Cant_Afford_Combo
You have collected all the parts for this weapon. Use your energy to build it.
You don't have enough energy to build this weapon.
You don't have enough energy to get ammo for this weapon!
You don't have enough energy to get this move.
In the PSP version, all weapons, attacks and ammo had to be purchased using collectible "energy" orbs. The Wii version still includes energy but it's kept as a running tally with moves unlocking as the required amount is reached. Weapons are automatically built once their parts are collected, and ammo is simply found in crates. There are many related strings which aren't listed here.

Early Remnants

Some strings remain from very early in development, apparently before even the PSP release.

Lines 1527—1530
UI_Difficulty0
UI_Difficulty1
UI_Difficulty2
UI_Difficulty3
May Cause Slight Discomfort
Harmful to Well-being
Injurious to Health
Fatal
These early difficulty names are not used in either the PSP or Wii versions; instead, the difficulties are "Lively", "Healthy", "Sickly" and "Deathly".