|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to rescue this article?
The SNES port of Doom should have been an impossibility. Should.
There's another hidden message in the skybox texture that needs to be ripped.
Present at ROM address 0x80810E:
Rage/Reality Engine written by Randy Linden. Special thanks to my loving wife, Jodi Harvey.
A small amount of uncompiled source code can be found in the data for several music tracks. This is only visible in SPC RAM after the data has been decompressed from ROM.
mov tempword,A ; save ID code mov PlayChan+X,A mov PlayCurVelocity+
|The Doom series|
|PC||Doom (Prototypes) • Doom II: Hell on Earth • Final Doom|
|PlayStation||Doom • Final Doom|
|Nintendo 64||Doom 64|
|Game Boy Advance||Doom • Doom II: Hell on Earth|
|J2ME||Doom RPG • Doom II RPG|