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Dragon Buster (NES)

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Title Screen

Dragon Buster

Developer: Namco
Publisher: Namco
Platform: NES
Released internationally: June 18, 2020 (Namco Museum Archives Vol. 1)
Released in JP: January 7, 1987


CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.


It's Zelda but with more dragons and brown hair.

Not to mention more difficulty.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Developer Credits

There is a copyright string inside the ROM, also with string "D.BUSTER", which used to see if the game performed a hard or a soft reset:

HARUHISA.UDAGAWA & KUMI.HANAOKA

CRC Test

There are a series of the Namco games, made by the same programmers Haruhisa Udagawa and Kumi Hanaoka, that contains the same self-test for the data integrity (Babel no Tou, Family Jockey, Lupin Sansei: Pandora no Isan, Mappy-Land, Pro Yakyuu: Family Stadium, Sanma no Meitantei, Sky Kid, Super Xevious: Gump no Nazo, Valkyrie no Bouken: Toki no Kagi Densetsu).

To enable any of these tests, you need a special device that should be plugged into the expansion port. The operation of that device is very simple. It should accept the data bit from the data input port and return it back inverted to the output data port. The device consists of a 4-bit shift register, working as some sort of FIFO buffer. The input bits goes to the input and then shifted to be output after 4 cycles.

At the game's boot, it tries to send some special data to the device. If the data output doesn't match the data input inverted, then the game continues the normal operation. But if all data (usually 32, rarely 64 bytes) matches, self-tests will be performed. The program calculates 24-bit partial checksums for the PRG (excluding the last 8K) and the CHR data, summing only every 15th byte, and comparing it against the etalon.

Before testing of the PRG data, the background color turns red, before testing the CHR data, it turns green. If any of these tests are failed, the program will jump directly to the reset routine. It means, one of these tests will be performed infinitely, but until the special device is unplugged, or until the tests are passed.

Normally, you'll see the red to green flash just before the game's boot. Or the static red screen if the PRG data is bad, or the flashing red to green screen if CHR data isn't good.

Using this Game Genie code GAUYNTEI, you can skip tests for the special device presence and jump straight to the integrity tests.