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Dragon Warrior III (Game Boy Color)

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Title Screen

Dragon Warrior III

Also known as: Dragon Quest III Soshite Densetsu e... (JP)
Developer: TOSE
Publisher: Enix
Platform: Game Boy Color
Released in JP: December 8, 2000
Released in US: July 7, 2001


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


DCIcon.png This game has a Data Crystal page

Dragon Warrior III, in this case, is a port of the Japan-exclusive Dragon Quest III Remix for SNES, which in turn was a port of the NES Dragon Warrior III.

So basically, this is Dragon Warrior III Re-Remix.

Debug Menu

Dragon Quest III J GBC Debug.png Dragon Warrior III US GBC Debug.png

GameShark code 920095C2 will start both Japanese and United States versions in a debug menu.

  • Second Menu: Load the JP version, then activate the code 920C95C2. More details here (in Japanese).

There are various options for warp, message test, monster test/viewer, sound test, flag edit, a no-clip mode...

Unused Text

Normally, the condition for fighting the hidden boss GranDragn is to collect the first 155 bronze and silver Monster Medals to open the doors to his lair. However, unused dialog found at 1BF3F9 suggests a little something extra...

Humans… Here… Quite remarkable. 
I am Gran Dragon, the master of this temple.
If you wish to challenge me, then
gather the gold Monster Medals.
All of them.
Until then, I will wait right here.

Unused Graphics

In addition to the medals for the Dragon Warrior III monsters, the game also has Monster Medal graphics for all the monsters of Dragon Warrior IV. These cannot be seen normally, and why they're here at all is a mystery.

An amazing amount of wasted effort.