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File talk:DKC2-Unused Sound 55.ogg

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Is this unused? I know you can hear while glitching in Castle Crush: http://www.youtube.com/watch?v=3lATJLe3UQs

^go to 1:03

For

I also think I heard while doing castle crush glitches. And I never saw unused sprites in the video. I think they are used... somehow?

--Gabrielwoj 15:15, 4 July 2012 (EDT)

Just found out that sound 55 is used in the game, but you normally can't hear it. It is supposed to play when getting ejected from an animal transformation barrel, but since it plays on the same channel as the barrel cannon firing sound, it gets interrupted. Game Genie code D53E-3ED3 (in US v1.0) will force the sound play on a different channel, so it won't get cut off. Still, it sounds a little out of place. Something tells me it was actually meant to play when you first enter the barrel, as the sound's duration matches up almost perfectly with the length of time you're stuck inside the barrel.
--Mattrizzle 22:46, 4 July 2012 (EDT)
So that's maybe why it happens on Castle Crush. The game crashes before doing the barrel firing sound using this sound (you heard already it right? The castle crush glitch). If you don't know. The glitch you likely, grab an object which is recently loaded, using a exploit, holding an invisible barrel. Throwing on the beginning of the stage will change Rambi barrel position, but in a corrupted way, resulting on random stuff or game crashes/freezes. So probably, likely the video, it played this sound FIRST, but the other one didn't load. --Gabrielwoj 16:55, 8 July 2012 (EDT)