Final Fight (Arcade)

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Title Screen

Final Fight

Developer: Capcom
Publisher: Capcom
Platform: Arcade (CP System)
Released internationally: December 1989


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


The mayor's daughter has been kidnapped! Go beat everyone up.

Contents

Stage Debug

Like boxes? This is the screenshot for you
Setting FF8084 to any non-zero value will enable a stage debug display. This will display hitbox information for all objects and some additional stage info.

Byte Information
Lower-left
Camera's right bound (2 bytes) - Camera's left bound (2 bytes)
Camera's upper bound (2 bytes) - Camera's lower bound (2 bytes)

Center
Stage timer upper bytes, seems to cap at 0018 (2 bytes)
Unknown (2 bytes)
Stage timer lower bytes, resets at 0256 (2 bytes)


Character Debug?

There's text for what may be a character debug mode loaded into memory; it can be seen via the MAME debugger:

SIZE
BODY
ATTACK
ITEM
HOLD
NORMAL
SIZE
BODY
ATTACK
SX
SY
LX
LY
ADDRESS
PATTERN
NUMBER

Unused Graphics

Alternate Billboard

P/R problemUnseemly
An alternate design of the destructible billboards in Stage 3. Pretty obvious why this version wasn't used. Yikes.

Unused Name Graphics

Questioning your sexual orientation with Engrish.

These three names are never used. Guy's name is misspelled because, as director Akira Nishitani puts it, "we weren't really aware of English spelling and pronunciation conventions."

Meta Tiles

This tile has no character
A tile marking where there's no graphics tile. Whoa man.

The End...?
This is the last tile in memory, and marks where the "Scroll 2" section ends.

Unused Tile Types

The best graphics
Tile types 15, 16, 19, 1A, 1B aren't used in the game, though they do have level viewer graphics.

Insurmountable
These tiles would be used for a left-facing raised platform. All of the raised platforms in the final game face right.

Round 1 Stairs

Nowhere to stairs
The underground area in Round 1 has stairs on each side. These stairs are never seen in the game.
It's unknown why they're here. They have no collision data and they're not present in any other Round of the game.

Unused Text

The following is loaded into memory, right after William S. Sessions' name:

FINAL  FIGHT  TEAM
STREET FIGHTER  '89 TEAM

According to some official Capcom books, Street Fighter '89 was the game's original title.

Regional Differences

Intro

She's in a red dress in all versions of the SNES game
In the Japanese game's intro, Jessica appears on the T.V. screen for an instant before Damnd does. However, in the US and World versions, Jessica is never shown. Damnd's face is always in the monitor, but you can hear Jessica screaming in the background. Who knows why they thought changing this would make the game seem more family-friendly.

Ending

Cacti can't speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please submit a translation!

If you finish the game without continuing, you'll get treated to an Omake ending after the credits are over. In the Japanese version you get two paragraphs by Pom and Akiman, and then short sentences by several other staff members (in the Kansai-Ben dialect). In the western versions the paragraphs were replaced by a message saying "MY NAME IS POM" and the short sentences changed to a generic "My name is...". Some of the portrait icons accompanying the sentences were also changed in the western versions.

Japanese Western
Final fight arcade j end-1.png Finfightendu-1.png
Final fight arcade j end-2.png
Final fight arcade j end-3.png Finfightendu-2.png
Final fight arcade j end-4.png Finfightendu-3.png

Items

Japan International
Don't you mean Zenny? A really fat note

The stack of bills has two different designs. The international version has a big double stroke dollar sign on it.
The Japanese item is named "YEN", the international version is "DOLLAR".