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From TV Animation Slam Dunk 2: Zenkoku e no Tip Off

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Title Screen

From TV Animation Slam Dunk 2: Zenkoku e no Tip Off

Developer: Layup
Publisher: Bandai
Platforms: Game Boy, Super Game Boy
Released in JP: March 17, 1995


CodeIcon.png This game has unused code.
MinigameIcon.png This game has unused modes / minigames.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


Super Game Boy Sound Test

How many games have this and why didn't they actively use SGB sounds?

There is a Super Game Boy sound effect test appearing as a garbage screen. Game Genie code 012-A6A-C42 + 002-AAA-E62 will replace the title screen. Press UP and Down to select the A-type sound effect. Press Left and Right to select B-type sounds. A plays A-type sounds while B plays B-type sounds. Select stops both sounds. To set A-Type pitch and volume commands, Hold Start and Press Up to set the pitch, and Left to set the volume incrementing and resetting to initial values. To set B-Type pitch and volume commands, Hold Start and Press Down to set the pitch, and Right to set volume.

Goalie Test

Goal tending! Ow!

Tests goalie field positions. Game Genie codes 032-A6A-C42 + 002-AAA-E62 will replace the title screen with the goalie test.

UFO GAME

Space Invasion! Soul Coughing Unmarked Helicopters

The UFO game makes a reprise, this time, Turbo is used and the graphics are different than the counterpart found in Captain Tsubasa J: Zenkoku Seiha e no Chousen. Game Genie codes 052-A6A-C42 + 002-AAA-E62 will replace the title screen with a hidden game called UFO GAME. The gameplay is basically a cross between Space Invaders and Centipede — the player must shoot UFOs while avoiding the malice-stricken alien which will home in on him.

Super Game Boy palettes were not programmed and will display the prior screen settings.

Sound Test

O_O

Test all the music and sounds in the game using Up and Down. Game Genie codes 102-A6A-C42 + 002-AAA-E62 will replace the title screen with the sound test.

Cutscene Animation Viewer

Sexy players!

Tests all animation cutscenes and scenarios in the game. 142-A6A-C42 + 002-AAA-E62 will replace the title screen with the animation cutscene test.

Halftime Test

This game doesn't stand the test of time.

Tests all Halftime screens. 232-A6A-C42 + 002-AAA-E62 will replace the title screen with the animation cutscene test.

Timer Test

From TV Animation Slam Dunk 2 - Zenkoku e no Tip Off J SGB timer test.png

Tests the clock which does not countdown and resets back to 00 after activating. 242-A6A-C42 + 002-AAA-E62 will replace the title screen with the timer test.


Unused Main Menu SGB Border Set Routine

Normally, when the game detects that a different border other than the default is loaded, it will load the default when an in-game reset is initiated. There is an additional border check routine that is unused because it is only possible to set the border before the menu selection. Game Genie code 00A-45D-E62 will set the first border allowing the menu border check routine to be active which will now load the default border.

(Source: nensondubois)