If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Ghostbusters: The Video Game

Developer: Terminal Reality
Publisher: Atari, SA
Platforms: Windows, PlayStation 3, Xbox 360
Released in US: June 16, 2009
Released in EU: June 19, 2009 (PS3), November 6, 2009 (360/Windows)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.


Ghostbusters: The Video Game reunites the main cast for a new story written in part by the writers of the two movies. Set in 1991 (about two years after Ghostbusters II), you play a rookie who is hired by the Ghostbusters mainly to be a guinea pig for new tech they've created, facing off against foes old and new.

The game is widely considered to be "Ghostbusters III", though the later film Ghostbusters: Afterlife kinda muddies things a bit.

A remastered port was released on PC and all current consoles in 2019.

Hmmm...
To do:
  • System differences.
  • More info on the cut level.
  • Possible anti-piracy.
  • Alterations made in Saber Interactive's remastered version.
  • Document differences between the release build's cutscenes and the unreleased cutscenes which were found in prototype builds, detailed here on the "Ghostbusters News" website.

Unused Text

language.pod contains a large amount of unused text left over from engine and level tests.

Test Level

0hallwaytest.txt contains leftovers from a former test level.

MissionDescription,test level

M00_01_maid_a_call_01,Housekeeping!
M00_01_maid_a_call_02,Hello? Housekeeping! Hello?
M00_01_iceman_a_answermaid_01,Not now! Later!
M00_01_maid_a_response_01,Okay, mister! I come back later! Tch. Been in there three days already.Don't think I WANNA to come back later. Maybe I come back in ocho dias after jou dead and they cleans jou out of there. That sound good to jou, pinche malo?
M00_01_iceman_a_answermaid_02,Not now! Later!
M00_01_iceman_a_answermaid_03,Come back later! I’m doing something!
M00_01_maid_a_response_02,Okay, Mister! I come back later! Madre dio.Jou been in there three day already.What happens later? Tomb-stone gonna roll away and jou gonna fly up to heaven? Jou gonna let me kiss your han', when jou go, Senor Jesus? Maybe I cut off jou cojones instead, huh?
M00_01_maid_a_call2_01,Housekeeping!
M00_01_maid_a_response2_01,Okay then, I coming in.To clean the room. An' you better not be in here naked. I don' like THAT. No. Jou in here in the desnudo, I'm kicking you hard an' shoving some nice new jabones up jou nalgas, cabron. Jou think I am kidding? 
M00_01_maid_a_greet_01,Good EVE-ening, sir. You are needing something?
M00_01_maid_a_greet_02,Jou wanna soap or some towels or somethings? How about a nice, uh, moisturizing conditioner?
M00_01_maid_a_sing_01,For jour eyes only...
M00_01_maid_a_sing_02,Let’s get physical, physical...
M00_01_maid_a_guard_01,Madre!Cazafantasma!
M00_01_maid_a_shot_01,La megra lieon!
M00_01_maid_a_shot_02,Aiieee!!
M00_01_maid_a_shot_03,Ay! Papi!

m00_00_egon_01.wav,Egon: I hope everyone turns off their Blackberries for this demonstration.  Subatomic pulses from our equipment tend to make them explode.
m00_00_egon_02.wav,Egon: Shh.  What if Bruce is listening?  Comments like that could lose our gig.  We're only young again in a video game, you know.
m00_00_egon_03.wav,Egon: Doubt Della Penna likes it and no WAY Marcus likes our numbers.
m00_00_egon_04.wav,Egon: It's defemation, not defecation, Ray.
m00_00_egon_05.wav,Egon: No.  Stop.  Let's start this, the load is over.
m00_00_egon_06.wav,Egon: Hmmm. Back at the Sedgwick. This is a nice hotel. I'm glad to see they got everything put back together. It's pretty nostalgic, really.
m00_00_egon_07.wav,Egon: I can’t believe you let it out again. This is the 3rd time this year.
m00_00_egon_08.wav,Egon: Shutting down the containment unit for any reason is bad, Ray.
m00_00_egon_09.wav,Egon: It’s definitely here, but the reading is coming across larger than expected.
m00_00_egon_10.wav,Egon: We should spread out, cover more ground.
m00_00_egon_11.wav,Egon: Old superstition... unsubstantiated, really.

m00_00_ray_01.wav,Ray: Yeah, and not unlike the Chinese abacus curse of 1265, overuse of those things can really cause permanent damage to your thumbs.
m00_00_ray_02.wav,Ray: Video game?
m00_00_ray_03.wav,Ray: Stop it, Spengler.  Terri can sue us for defecation of character and you're scaring the rookie.
m00_00_ray_04.wav,Ray: Isn't that what I said?
m00_00_ray_05.wav,Ray: And if the mechanics with our equipment still feel good, we could really be back in business here.
m00_00_ray_06.wav,Ray: He looked like he needed some fresh air, felt sorry for the little booger.
m00_00_ray_07.wav,Ray: Yeah, but it gives the rookie here a chance to get his feet wet with the live capture of a class-five full-roaming vapor! Pretty exciting!
m00_00_ray_08.wav,Ray: Yeah, I can smell him.
m00_00_ray_09.wav,Ray: All right. Egon, take the 13th floor... wait, of course there is no 13th floor.
m00_00_ray_10.wav,Ray: Right. Egon, you take the 14th floor then and I'll go down to the 11th.
m00_00_ray_11.wav,Ray: Why don’t you take this floor?
m00_00_ray_12.wav,Ray: You aren’t freezing up already are you? Get out there!

combattest

This one contains references to two enemies, cupids and knights, which never appear in-game.

scaredOfDark, Player is scared of the dark!
scaredOfSlimer, Player is scared of Slimer!
scaredOfOldMen, Player is scared of old men!
scaredOfCupids, Player sees way too many cupids!
mojo, Player got his mojo back!
foundLight, Player has found light!
scannedSlimer, Player has scanned Slimer!
capturedSlimer, Player has captured Slimer!

checkPointHallways, Room with hallways
checkPointSideRooms, Room with..side rooms
checkPointRamps, Room with ramps
checkPointFinalRoom, Room with columns

spawnSlimer, Slimer added to
spawnKnights, Knights added to
spawnCupids, Cupids added to
spawnMinions, Minions added to
spawnScuttlers, Scuttler's added to

healthmeterdemo

Another remnant from a test level related to the health meter.

MissionDescription,Health Meter Demo Level

conLoss1,Scared you!
conBoost1,Found Clue!

pketest

Another testing remnant, this time containing facts about ham.

HamScanned1aMsg,Class I Porcine Sustenance.@@doubleNewLine@@ A delicious floating ham, on the bone. But who took a bite out of it? Floating hams can often be found in test environments. I wouldn't eat it if I were you. You've got 2 more to find. They're around here somewhere...
HamScanned1bMsg,Class I Porcine Sustenance.@@doubleNewLine@@ A prime example of flam, or floating ham. Its very different from normal ham because it floats. But there are also similarities. For instance, it is also somewhat flavorsome. You've got 2 more to find.
HamScanned1cMsg,Class I Porcine Sustenance.@@doubleNewLine@@ Always cook your pork to an internal temperature of at least 140 F. Trichinosis is a nasty parasitic disease caused by eating raw or undercooked pork infected with the larvae of a species of roundworm Trichinella spiralis. There are 2 more of these to find.

HamScanned2aMsg,Class I Porcine Sustenance.@@doubleNewLine@@ Technically, ham is the thigh and buttock of any animal that is slaughtered for meat, but the term is usually restricted to a cut of boar or pig, much like this example. Although it can be cooked and served fresh, most ham is cured in some fashion. You've got only one more ham to find!
HamScanned2bMsg,Class I Porcine Sustenance.@@doubleNewLine@@ Proscuitto is the Italian word for ham. In American English usage, the term is used more narrowly for a dry-cured ham from central and northern Italy, the two most common kinds being Prosciutto di Parma and Prosciutto di San Daniele. You've got only one more ham to find!
HamScanned2cMsg,Class I Porcine Sustenance.@@doubleNewLine@@ The thigh of a pig, ready for consumption. Pigs are omnivores, and have been known to eat any kind of food, including dead insects, worms, tree bark, rotting carcasses, excrement, garbage, and other pigs. You've got only one more ham to find!

HamScanned3aMsg,Class I Porcine Sustenance.@@doubleNewLine@@ Did you know? "Jambon de Bayonne" is an air dried salted ham that takes its name from the ancient port city of Bayonne in the far South West of France (Le Pays Basque or the Basque country).
HamScanned3bMsg,Class I Porcine Sustenance.@@doubleNewLine@@ Did you know? Black Forest ham, also known as Schwarzwalder Schinken, is from the Black Forest region of Germany. It is seasoned, dry cured, then smoked over sawdust and fir brush.
HamScanned3cMsg,Class I Porcine Sustenance.@@doubleNewLine@@ Did you know? Ham is not permitted for consumption by the Jain, Jewish, Muslim and Rastafarian faiths. The Jewish, Muslim and Rastafarian dietary laws prohibiting pork are known as Kashrut, Halal and Ital, respectively.

0test

This one appears to be from a dialogue test.

MissionDescription,Chit-chat context test

m00_02_egon_03,Egon: It's on a sugar high, let's work together to capture him.  Remember, don't cross the streams...
m00_02_egon_01,Egon: He's definitely inside, but again, the readings are unusually strong.
m00_02_egon_05,Egon: The PKE is still extrodinarily high.  Ray... guys... something's not right... in fact, it's very bad.
m00_02_egon_06,Egon: More like the Gozarian Event of 1984.  Let's try to blast this wall.
m00_02_egon_07,Egon: I don't think this elevator goes to the pool.
SlimeNode,Press @@FireWeaponButtonName@@ to collect slime
m00_s04_egon055, Egon: I think there is a Class One Fright right here. If you get too close, it could attack. The best course of action is to get it before it gets you. Scan it with your PKE Meter to flush it out. Then blast it with your proton beam before it has a chance to attack.

tutorial_Wrangle1,Wrangle ghosts in your capture beam by pulling hard in the opposite direction from their movement.
tutorial_Wrangle2,Every time you hurt them with wrangling, you build up slam potential. Use it with @@ItemMode2ButtonName@@ to crash the ghost into things and inflict even more damage.
tutorial_Trap1,Keep the ghost balanced over the trap, and it will pull them down for you. Don't let the ghost escape out of the cone of light!

0squadtest

Appears to have been used for KVE tests.

examineSlimeMsg,Egon: Interesting. This slime is very greenish.
SlimeCommandText,Examine Slime

Unused Textures

Test

Ghostbusters- Test texture.png

Debug Font

Ghostbusters- Debug Font.png

Locked

Ghostbusters-Lockedps3.png

ESRB/PEGI

Ghostbusters- ESRB.png Ghostbusters-Esrb.png Ghostbusters-Pegi.png

Controller Layouts

Ghostbusters- PS3 Demo controller.png Ghostbusters- Controller layout ps3.png Ghostbusters- Controller layout demo xb2.png

Temporary Loading Screen?

Ghostbusters-Tmp loadscreenie.png

vidicon

Screenshots from ECTO-1: Resurrecting the Classic Car, the film Ghostbusters (most likely the Blu-Ray release), and the film Year One. The screenshots were reused for the remastered port with their respective videos (minus Year One).

Ghostbusters-Vidicon11.png Ghostbusters-Vidicon12.png Ghostbusters-Vidicon13.png Ghostbusters-Vidicon14.png Ghostbusters-Vidicon15.png Ghostbusters-Vidicon16.png

Unused Level

A whole level based on the Macy's Thanksgiving Day Parade was cut, but there's a lot of leftovers. While the level was cut, it's still referenced twice in the final game: the dialogue for a cutscene intended for the level was reused for the Museum level (in which the Mayor asks why his "his library, museum, and parade are all going down the toilet"), and once again in the cutscene before the Cemetary level, where the team watches an NYC news report which features footage of Blinkers.

Concept Art

Present in w32art02.pod, these would have been unlocked as you progress through the game.

Unfinished Cutscenes

CS_PAR_06.ogv

The cutscene that was to play before the "Blinkers" boss battle is still present in the game's files as CS_PAR_06.ogv. The video itself appears to be a work in progress: the textures and other elements seen in the background have a low resolution, the giant "Blinkers" float pops into the scene near the end, and while the cutscene shows Walter Peck being vomited on by "Blinkers", nothing falls on him.

Most of the dialogue was reused in a cutscene that plays during the Museum level, including the parade line, which makes no sense since there is no parade level.

The final game features the storyboards for this segment as unlockable content under Art / Miscellaneous, as pictures 43-44 and 55-64.

CS CEM 02.ogv

This seems to be a cutscene intended for the Graveyard level. The video itself appears to be a work in progress: there are no textures, there is some kind of dev layout on the border of the video, and the video is low-resolution.

CS H1 05.ogv

This seems to be a cutscene intended for the kitchen section of the Sedgwick Hotel level. The video itself appears to be a work in progress, with the same issues as the previous video. In the final game, the Kitchen Golem doesn't even appear in the kitchen segment, instead it simply bursts through the kitchen doors after catching Sargassi.