Halo: Combat Evolved Anniversary

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Halo: Combat Evolved Anniversary

Developers: 343 Industries, Saber Interactive, Certain Affinity, Bungie (Original)
Publisher: Microsoft Studios
Platforms: Xbox 360
Released in JP: November 17, 2011
Released in US: November 15, 2011
Released in EU: November 15, 2011


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Halo: Combat Evolved Anniversary is a high-def remake of the highly-acclaimed Xbox shooter, Halo.


Hmmm...
To do:
There was an early copy that was leaked; what differences are there?


Contents

Debug Mode

343 Industries left a fair bit of debugging code in, which can be enabled by setting 0x45797F in the XEX to 01. It has a colorful debug menu, quite a few button combos that activate debug options, and a couple of cheats.

Title Screen

HCEA DebugTitle.png

Press LB + RT on the title screen to show the build number and type of the game.

Debug Menu

HCEA DebugMenu.png

A debug menu can be brought up by holding LB for three seconds, then pressing RB. Not all of the debugging options work, but a majority of them do.

Mission

A simple level select, which enables you to travel to the start of any of the missions.

  • a10 - The Pillar of Autumn
  • a30 - Halo
  • a50 - The Truth and Reconciliation
  • b30 - The Silent Cartographer
  • b40 - Assault on the Control Room
  • c10 - 343 Guilty Spark
  • c20 - The Library
  • c40 - Two Betrayals
  • d20 - Keyes
  • d40 - The Maw

Cheats

These cheats do not work a majority of the time, and you'll just have to play around with them to get them correctly working.

  • deathless player (dbgvar) - enables invincibility.
  • infinite ammo (dbgvar) - infinite ammunition, but the clip still needs reloading. Similar to the multiplayer option.
  • bottomless clip (dbgvar) - your gun never uses ammo in your clip. Again, similar to the multiplayer option.
  • drop weapons (dbgvar) - drops all currently-equipped weapons.
  • ai is active (dbgvar) - toggle AI. If disabled, the AI does not do anything and just stands there.
  • kill one shot (dbgvar) - everything dies in one shot.
  • medusa (dbgvar) - unknown, but the name suggests it was meant to kill enemies by looking at them (like Medusa).
  • bump possession (dbgvar) - a code from the original Halo, colliding with an enemy allowed the player to take control of it.
  • switch cam mode fly-3rd-fp (dbgvar) - probably meant to switch the player's camera between first-person, third-person, and free-roaming, but it doesn't work. You can just switch cameras with RB or LB + A.

Debug

Top left hand corner.
ALL THOSE SOUNDS!!!

These options can be toggled without a problem. You can unlock most of the game's unlockables here, except for levels.

  • Unlock skulls (cfgvar) - unlocks the basic skulls.
  • Unlock bonus skulls (cfgvar) - unlocks the bonus skulls.
  • Unlock KINECT functionality (cfgvar) - unlock the Kinect support, although it only works in the Library.
  • Unlock terminals (cfgvar) - unlocks all terminals.
  • Unlock library - unlocks every character bio.
  • Play starting video (cfgvar) - toggle. Disables the long intros in the beginning of the game. Since debug options don't save, this one doesn't work.
  • Respect user saves (lock levels) (cfgvar) - toggle. Doesn't unlock levels you haven't unlocked normally, and picking missions from the MISSIONS menu doesn't save.
  • Load Main Menu - brings you back to the Main Menu.
  • Show camera position - shows you your camera location in X, Y, and Z coordinates.
  • Show sounds debug info - shows off the directory and sound file names of the sounds currently being played.
Hmmm...
To do:
Document the rest of the debug menu options.