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Kerbal Space Program

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Title Screen

Kerbal Space Program

Developer: Squad
Publisher: Squad
Platforms: Windows, Mac OS X, Linux
Released internationally: June 24, 2011


DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
Some things of note:
  • The credits music is never played in its entirety.
  • The Breaking Ground expansion is internally called "Serenity". Early name?
  • DOCUMENT EVERY VERSION DIFFERENCE!

Kerbal Space Program is a game where you get to throw innocent Kerbals into space. Surprisingly realistic.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Reports

Despite Jool (a gas giant) having no surface to land on, there exist reports from Jool's surface in the game's code. They can be seen if the save file is hacked so the player is counted as "landed" on Jool.

Report type Description
EVA Report You're not sure how you even landed on the surface of a gas giant. But it's probably best not to think about it for too long..
Materials Study You're not sure where the container stops and the samples start any more...
Atmospheric Pressure Scan Either the pressure is really high, or the instrument just melted. It's hard to tell what happened first.
Seismic Scan The sensor doesn't even know what to do with itself here.
Seismic Scan The sensor has informed you that the warranty has just been voided. No refunds.
Gravity Scan The instrument has been crushed by the massive gravitational forces. Science!
Atmosphere Analysis The instrument has mostly compressed into an unrecognisable mass of metal.

Developer Messages

Present at the beginning of ScienceDefs.cfg.











// WARNING! SPOILERS!
// This file contains spoilers. If you don't want to have your surprises ruined, you should stop reading now.



































// Seriously, it's a lot more fun to find this stuff out in the game.
// Last chance to turn back.





























// I did warn you.

Present at the beginning of StoryDefs.cfg.

// definitions for the storyline generator used in contracts and such.
// WARNING: CONTAINS SPOILERS






















// you should stop scrolling if you don't want to read any spoilers





































// really, if you were spoilered before by the science definitions file and felt bad about it, you should have learned by now

Unused Textures

The texture for the launch clamp in the game has a hidden image of Clamps from Futurama, which can't be seen when the texture is applied to the model in the game.

Debug Menu

There's a debug menu that can be accessed by pressing Alt + F12(on the Xbox edition it is the Konami Code in the pause menu) It contains information about the state of the game for (obviously) debugging. However, it also contains a cheats menu where you can put craft into orbit, create Kerbals, adjust the gravity level, give yourself infinite fuel, and do a plethora of other useful things.

The KSP debug menu.