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King's Quest VII: The Princeless Bride

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Title Screen

King's Quest VII: The Princeless Bride

Developer: Sierra On-Line
Publisher: Sierra On-Line
Platforms: DOS, Mac OS Classic
Released in US: November 23, 1994


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page

King's Quest VII is a PC adventure game that has diverse opinions: some people call it a glitchy mess with terrible animation, while most others call this game legendary with great animations. Look at it this way: it's the precursor to Phantasmagoria.

All information on this page comes from Akril.

Hmmm...
To do:
  • Port the rest of the stuff over, eventually.
  • Clean up this page.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Partial Debug Mode

To use debug options, save an empty text file in your installation directory, then rename it "carlos.kq7". Go to the troll kitchen (room 2500) or dark forest entrance (room 3150) and press the "\" key (backslash) twice. You will see a date and time pop up over your inventory, and a debug log will begin. Debug mode is now active, even after you leave the screen.

The following rooms give you debug options when you enter:

  • Underground troll bridge / bottom of elevator (2550): gives you the lantern and enchanted rope immediately, with options for shield, spike, trollzella state, troll state, and cart state
  • Dark forest entrance (3150): press "/" key (divide) twice when confronting the werebear to get an especially gruesome sounding death
  • Burned house (4000): in Chapter 5, gives you options for the femur, boogeyman, and speech or text
  • Graveyard east (4050): get gravedigger's rat and option for speech or text, and boogeyman stops appearing

Unused Graphics

Sketches

These sketches are in the resource files distributed with the game.

Altar.

Part of the altar in the pyramid.

Altar.

The entire altar in the pyramid.

Arrow.

The arrow keyhole at the top of the colossus's head.

Cave Wall.

A boring cave wall.

Chair.

Mathilde's chair in the Vulcanix Underground.

Desert.

Some kind of desert sketch.

Desert.

Another desert scene.

Desert.

And another desert scene.

House.

The inside of Dr. Cadaver's house in Ooga Booga.

Etheria.

Part of Etheria.

Vulcanix Underground.

A scene from the Vulcanix Underground.

Mountain of the Winds.

The Mountain of the Winds in Etheria.

Something.

Not sure what this is, it may be the corn sprouting in the desert.

Skeleton.

The remains of the adventurer, Colin Farwalker.

Kangaroo rat's desert home.

The home of the kangaroo rat in the desert.

Instructions in the desert.

The instructions for emptying the salt water pool.

Unused Animations

And of course she doesn't care.

The boogeyman attacking Rosella.

Watch it! This is a kids game!

The boogeyman attacking Rosella again.

Same as above, this time for tentacle lovers.

Rosella attacked by a tentacle without her cloak—she must have the cloak to enter the swamp.

Not much to comment on.

Edgar and Valanice scene.

Is Valanice pulling Edgar or is it the other way around?

Another scene with Edgar and Valanice.

Well, the only good troll just died.

The dragon's tail squishing Rosella. This was used in some versions of the game, but not in all of them.

From the unused "MS Paint land".

Valanice opening the outline of a door.

"Uh, dad, your toga is a little bit undone.

A scene with Oberon and Edgar.

POW!

Rosella encountering the jackalope, who is usually only met by Valanice.

Old Logos and Icons

Ba ba ba dun! Ding, ding!

An early version of the KQ7 Sierra logo.

Mommy, how do I use this interface?

Whoa, maybe VII was originally going to have a multiple-icon interface like King's Quest V and VI.

Old Versions of Images

Caves with Crystals.

The crystal caves before colour conversion.

Desert.

The desert with a clone brush.

Desert.

The desert clone brush forming the cliff face.

Desert with Pyramid.

The old desert with the pyramid at the right.

Desert at Stone Head.

The stone head with different footprints and bush.

Space Quest 6 Scene?

A scene referencing SQVI.

A scene in the resource files that is rather reminiscent of Space Quest 6. However, this scene isn't used in SQ6, which came out in 1995 on a different engine. It might be something from a possible prototype.

Easter Egg

In the forest, a bear wearing pants may attack you, resulting in your death. If you hit the / key twice before the animation ends (or have a file called CARLOS.KQ7 in the root of your C drive, activating an unrelated debug mode), then the game will cut to black and repurpose sound-effects from elsewhere in the game (with some randomization for spice) to imply your character (both Rosella and Valanice are accounted for) is being eaten alive. How grizzly!

Hmmm...
To do:
Document debug features the CARLOS.KQ7 file enables


(Source: Benshoof)

Unused Audio Clips

Kangaroo Rat

Some items that the kangaroo rat would trade if only you could actually bring them to him in the game:

  • Bone
  • Baked Beetles
  • The Moon
  • Count's Medal
  • Skull

The moon dialogue is particularly inexplicable, as the whole point of the item is that you can't leave Falderal until you launch it back into the sky.

Rosella and Attis

Characters who don't normally meet each other in-game:

Others

  • Graham worrying about Valanice and Rosella being a bit late.
  • Rosella pronouncing "Faux Shop" oddly.
  • Rosella encountering the broken cart.
  • Rosella talking about fixing the cart up.
  • Different rat voice, talking about how he can't see.
  • Slightly different part of the introduction speech.
  • "Is there anything I can do?"
  • Rejecting the idea of picking up another stick.
  • That desert has a long name!
  • Death message for the tail of the dragon squishing Rosella.