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Looney Tunes: Space Race (PlayStation 2)

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Title Screen

Looney Tunes: Space Race

Also known as: Space Race (boxart)
Developers: Melbourne House, Tantalus Interactive
Publisher: Infogrames
Platform: PlayStation 2
Released in US: May 8, 2002
Released in EU: February 27, 2002


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.


A port of the Dreamcast game with a new soundtrack and improved UI.

Unused Graphics

A majority of background textures and UI graphics leftover from the Dreamcast version are still here.

Logos

During development of the PlayStation 2 version, the developer's logo seen in the Dreamcast version was replaced with an animated video with two cartoon characters playing video games on an Earth-like sphere, showing the company's logo with a bold cartoonish font. The MPEG Sofdec logo was also removed from this version.

Menu Screens

The Challenge Mode is a game mode omitted from the PlayStation 2 version, being replaced with a Tournament Mode. However, there's a character select screen of that same mode hidden in the game's files. Also from the Dreamcast version, we have several unused screens: the main menu, the Race Mode's character select, the options and the Acme Events screens. All of them were replaced with one single background screen.

VMU

Leftovers from the Dreamcast version. All of the images in the gallery below are saved in a folder called VMUSELECT.

Game Modes

Almost like a tradition, more assets from the Dreamcast version are found here. Fortunately the PS2 version's menu screen doesn't reach this level of blandness.

Unused ACME Token Sprite

Unknown if it's used in the Dreamcast version.

Looney Tunes Space Race TOKEN BIG.png

Unused Video

BRUNO.PSS

An unused video likely meant to be seen among the opening logos. Bruno Bonnell is the founder of Infogrames.

Keyboard/Mouse Configuration

A list of the game's keyboard/mouse configuration found in CTRLCFG.txt. Despite being called PeripheralConfigDreamcast, the list contains eight AXIS mappings instead of four, with the four directions forming an analog stick.

	} // PeripheralConfigDreamcast "Controller"
	~PeripheralConfigWin32 "Keyboard/Mouse"
	{
		19 // Number of button mappings
		"Left"			AXIS_LEFT
		"Right"			AXIS_RIGHT
		"Up"			AXIS_UP
		"Down"			AXIS_DOWN
		"Numpad 4"		AXIS_LEFT
		"Numpad 6"		AXIS_RIGHT
		"Numpad 8"		AXIS_UP
		"Numpad 2"		AXIS_DOWN
		"Return"		A_BUTTON
		"Escape"		B_BUTTON
		"Caps Lock"		C_BUTTON
		"Left Ctrl"		X_BUTTON
		"Left Alt"		Y_BUTTON
		"Tab"			Z_BUTTON
		"Q"			LEFT_TRIGGER
		"W"			RIGHT_TRIGGER
		"Right Shift"		START
		"Left Shift"		SHIFT
		"~"			TILDA

		4 // Number of axis mappings
		"Left-Right"		LEFTRIGHT
		"Up-Down"		UPDOWN
		"Numpad4-Numpad6"	LEFTRIGHT
		"Numpad8-Numpad2"	UPDOWN

Intro Oddity

By mistake, the wrong version of the intro cutscene shipped in the retail game. At 0:32 in the intro, Foghorn Leghorn is missing an expression. As a result, Foghorn sits still for a brief moment. Despite this mistake also being present in the Dreamcast version of the game, it was not corrected in the PlayStation 2 port (probably due to it being pretty hard to notice).