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Magic: The Gathering (1997)

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Title Screen

Magic: The Gathering

Developer: MicroProse
Publisher: MicroProse
Platform: Windows
Released in US: March 6, 1997


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.


An ancient computer game based on the increasingly-obscure trading card game.

Unused Cards

The game has a huge number of cards, stored in a variety of places, that go unused. A select few have associated artwork, which, naturally, is also unused.

Development Cards

These cards are concepts that existed at some point in development, but were axed. All that remains are names, border color, and the occasional piece of artwork.

Artificer's Guild: Land

Black Guild: Land

Blue Guild: Land

Bright Society: Land

Crystal Ball: 0 Mana Cost - Artifact

Dark Society: Land

Data Card: Data Card This card holds data for the attached card and is not important for player use. Likely used to help turn the special Land Mishra's Factory to the single-turn Creature Assembly Worker, the Creature card immediately after this Data Card.

Gladiator: 3 Mana Cost - Artifact Creature

Microprose-red-guild.jpg

Green Guild: Land

Grey Society: Land

Master: 1 Blue Mana Cost - Enchant Creature

MPS Loho: 0 Mana Cost - Enchantment. Presumed not to be a playable card.

None: Dummy?

Red Guild Has art Illustrator Melissa Benson

Royalty: 1 White Mana Cost - Enchantment. No art, but has an Illustrator listed: Phil Fogilo

Veteran: 1 Red Mana Cost- Summon Veteran - 2/1. Again, no art, but credits an Illustrator: Dan Frazier

White Guild: Land

Wizard of the Cost Logo: Enchantment. Presumed not to be a playable card.

There's also a large number of entries in cards.dat that simply have "None" listed for every column, which might be evidence that even more cards were cut.

Expansion Cards

Nearly all of the real-world cards up through The Dark are listed in cards.dat, even those that don't appear in the game proper. Most notably, this includes all of the cards from theLegends set, notably because the eponymous Legends set was among the cards not chosen. It's unclear which of these cards are actually programmed, but it seems the game at least understands multicolored spells, Legendary Creatures, and possibly the mechanic Bands with Other.

More importantly, all of these cards reference artwork, which (probably) exists! (But I haven't figured out what image format the game uses.)

Terror from the Deep

Gee whiz! I'm going to buy X-Com: Terror from the Deep by MicroProse right away!

A mockup made with Magic Set Editor. This charming fellow doesn't exist in cards.dat, but he can be pieced together from information in the CSV files. Since he's not in cards.dat, he doesn't have an associated image.