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The Cutting Room Floor

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Welcome to The Cutting Room Floor. 28,483 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.

Did You Know...

  • ...that the 1986 game Ganso Saiyuuki has a filthy message from the game's designer?
  • ...that in Portal 2, the two people in co-op were once not robots, but Chell and Mel, a palette-swap?
  • ...that there's a texture for a gun hidden in Plum's trophy in Super Smash Bros. Melee?
  • ...that Dance Dance Revolution 2nd Mix was supposed to have Xanadu, which wouldn't be included until 3rd Mix?
  • ...that the difficulty of Stage 6 in Ghosts'n Goblins constantly changed between board revisions?
  • ...that Streets of Rage 3 has two cut levels, both of them on otherwise unused motorcycles?
  • ...that at least 45 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done
  • Common things that can be found in hundreds of different games


We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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