Developer: Wizet Publisher: Nexon Co. Ltd. Platform:
PC Released in JP: December 3, 2003 Released in US: May 11, 2005 Released in EU: April 12, 2007 Released in KR: April 29, 2003
This game has unused areas. This game has unused enemies. This game has unused music. This game has regional differences.
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Grinding, grinding, grinding. The staple of a true Korean RPG, now in multiplayer form! Many secrets are to be found in what is perhaps the most successful free to play game in the world.
To do: Early enemy names, objects, maps, unused items, things abandoned after major revamp patches.
Unclear where it would have been used. The aesthetic of the music is also completely different any other song in the game, with heavy emphasis on realistic sounding instruments.
Alternate version of the Yume background music used in Showa Town with a different, cheerier sounding intro.
Fairly similar to the track CavaBien used in Henesys. Its length and name imply it most likely would have been used at a selection screen of some sort. Perhaps the login, server or character select screens in early development.
Presumably would have been used in the one of the Balrog boss fights, although it sounds like a rearrange of the Perion BGM and fits the aesthetic of the town.
These NPCs exist in the data of GMS, and are partially functional, but have yet to make an appearance outside of the Japanese version where they originated and are now unused there as well.
Originally transported players from Kerning City to Mushroom Shrine when it was a JMS exclusive area. Replaced by the travel guide Spinel when the area was brought to other versions.
Raimu The Warrior
Originally a vendor in Mushroom Shrine. Oddly enough, received an NPC title despite being scrapped long before those were introduced.
Modeled after the Mushroom God the inhabitants of Mushroom Shine worship. Has no dialogue, actions or NPC title associated with it, so it is unknown what purpose it would have served.
Removed Map Data
Beta Free Markets
During beta testing, several towns had dedicated free market entrances and rooms for players to trade in, themed after the town they were located in. When the game was officially released, the free market was removed while it underwent a large revamp, with a universal free market entrance eventually appearing in most towns to replace the individual ones. While some of the maps were modified and recycled into the current free market rooms, the original entrance maps were cut and are now completely absent in the game's client, save for string data referencing them. Interestingly enough, a few of these maps were cut before players even got to see them, due to some areas not being officially released at the time, despite being fully functional in the beta client.
El Nath Free Market
Entrance: 211000110 Rooms: 211000110 - 211000115
Was fully functional in GMS Beta, but off limits to players due to El Nath not being officially released yet. A few players got to see this area due to a glitch with the Happyville event. Entrance map entirely missing in the data of official releases, rooms modified and recycled for present-day FM rooms.
Henesys Free Market
Entrance: 100000110 Rooms: 100000111 - 100000119
Dedicated free market in Henesys was used in GMS Beta. Entrance map entirely missing in the data of official releases, rooms modified and recycled into the present-day FM rooms.
Ludibrium Free Market
Entrance: 220000200 Rooms: 220000201 - 220000209
Was fully functional in GMS Beta, but off limits to players due to Ludibrium not being officially released yet. Entrance map entirely missing in the data of official releases, rooms modified and recycled for present-day FM rooms.
Perion Free Market
Entrance: 102000100 Rooms: 102000101 - 102000109
Dedicated free market in Perion was used in GMS Beta. Entrance map entirely missing in the data of official releases, rooms were heavily revamped (portals were relocated and platform length was changed) and recycled for present-day FM rooms.
In the Korean servers, there was an event area dedicated to the Coca-Cola® company, likely under sponsorship, in an event called CokePLAY. It was initially only accessible to people who used the cash shop, but was eventually made available to all players before it was removed. It also appeared in JMS for a short amount of time under a promotional campaign. The town never has and likely never will appear in GMS, but despite this parts of it exist in the data, most notably in monsters and NPCs. There is no map data whatsoever in GMS aside from a background effect and strings referencing the map titles, which are fully localized.
Coke Town Sundry Goods Shop
Coke Ski Camp
Coke Forest of Coke Golem
Yeti & Coketump
There's data for a banning tool in the client. This is notable because the game masters have a different client than the players with their own text console for banning and such. However, it is known that this wasn't always the case as there was an incident during Beta testing where a player hacked a GM account and wreaked havoc on a few towns, thus it can be assumed that this is a leftover from when GMs accessed the game using the same client as the players.
There's a map strictly for GM use in the client. It cannot be accessed by players unless they are brought there by a GM. It is a blank white map that shares its name with the actual town Ellinia. It has two invisible ropes as well as platforms. There are two NPCs here named KIN and NimaKIN who act as GM aides: NimaKIN allows players to level up if a GM authorizes it, while KIN changes a GM's in-game job to the GM class.
MapleStory Japan has an exclusive Rock-Paper-Scissors minigame, which is present in the data of other versions and presumably can work, but is not utilized anywhere in-game.