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Mario & Luigi: Superstar Saga
From The Cutting Room Floor
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| Mario & Luigi: Superstar Saga |
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Also known as: Mario & Luigi RPG (JP)
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Contents |
Starbeans Cameos
There's text and an awful lot of sprites which suggest that originally, each drink you made at the Starbeans cafe was supposed to trigger a cameo by a Nintendo character. All the text is still in the game and written below.
E. Gadd
E. Gadd : Hmm... My sniffer's detecting the aroma of a new kind of juice... Cashier : Oh! Professor Gadd! How've you been, sir? Are you here to try our new drink? You can ask those two there for Woohoo Blend! E. Gadd : Oh! Just wonderful! A new blend! How about a try, youngsters? Hmm... This flavor fills the old bones with brimming strength! Yep, a drink like this'll surely boost my spirits during ghost research. Listen, youngsters, let me thank you. I insist you take this. Hmm... I wonder what I should invent next...
Wario
Wario : Ah ha ha ha! Move it! Wow! Now that I'm here, this game's finally gettin' good! Cashier : Oh! Wario! What's a bad dude like you doing here? Oh! I got it! You came to pay your tab from the other day! Wario : What are you talkin' about?!? You tryin' to give me a bad rep with stupid rumors? I oughta... Cashier : Aww, come on! Just pay up! I'll even take beans if you got 'em. Come on! You're a rich guy, right? Wario : Uh... OK. Maybe next time. But... Don't you have free drinks for celebrity guest stars in this game? Wa ha ha ha ha ha ha! BLECH! AWFUL! Do you guys really like drinking nasty stuff like this? ...Losers. Ah! Whatever! Hope this covers your costs! Blech! Drinkin' that stuff made me wanna go shave my tongue! Uh-oh! Gotta go!
Fox McCloud
Fox : Fox here! Cashier : Hey! Aren't you Fox McCloud, the Star Fox leader? Are you here to taste our new juice? No way! Fox : Uh...yeah. So why don't you serve me up a cup at your special guest star rate? What's that? A call? A call : Fox! Help me! Fox! Where are you?? Cashier : Wow! You sure are one busy guy... Er, I mean, one busy fox! Fox : Thanks for the discount! Will this cover the rest? Mission complete!
Fox Walking Forwards
Fox Walking Backwards
Fox Drinking Coffee and Answering Call
Incoming Call
Captain Olimar
Olimar : ...I detect a strange, yet pleasing aroma drifting through the atmosphere of this cafe. It would seem to require further investigation... Cashier : Wow! This is a rare treat! If it isn't Captain Olimar! Olimar : What is this? Before my eyes stands a strange life form. It resembles me slightly, so I shall dub it...Marlio! ...Further investigation indicates that the drink that this Marlio holds is the source of the aroma. I shall now partake of its flavor. Why! Its flavor is most satisfying! Finding that such a drink could be partook of in such a place is a tremendous discovery, indeed! This Marlio creature exhibits what seems to be a longing expression... Perhaps it will react if I present it with something... I have just noticed a strange, unsightly green creature standing next to the Marlio... It could be a dangerous life form. I feel I should attack it before it attacks me.
Olimar Walking Forwards
Olimar Walking Backwards
Olimar Walking Sideways
Olimar Drinking Coffee
Olimar Throwing A Pikmin
Blue Pikmin Being Thrown
Pikmin Crowd Idle
Pikmin Crowd Moving
Samus Aran
Cashier : Whoa! A power outage? Yikes! Samus Aran! I see you're rocking and rolling as usual! ...Looks like your energy tanks are empty! Sorry, but can't you give your Hoolumbian to Samus? Oh! Feeling better?
Excitebike Racer
Cashier : Hey? Is that the sound of a motorcycle I hear? Hey, buddy! What are you doin'?! This isn't a drive-through!!! What? Are you thirsty or something? Fine, but no need to get so...EXCITED! Are your engines on full throttle?
Link
Cashier : Whoa! Link! The Hero of...what is it, now? Anyway, long-time, no see, buddy! What are you doing here? Did you get lost in a dungeon again? What? You're having trouble finding the fairy fountain? Oh... It's game over, and your bottles are all empty? Are your hearts filled now, kiddo?
Gifts
The gift you get when you make a new drink was also supposed to be specific to the character cameos above. In fact, there's unused text relating to these gifts:
You got the Triforce! You got an Energy Tank! You got a Gold Ring! You got the Game Boy Horror! You got a UV Lamp! You got Wario's Gold! You got an Excite Spring!
The Excite Spring managed to survive into the final game unaltered. The others survived too, but had their names changed to be less obvious references to the cameos.
Unused items
Equipment
The following equipment exists in the game, but you're unable to obtain any of them during the course of the game. They're listed together with their in-game description.
Chuckola Pants - Pants made to look like Chuckola Fruit. Heavy Slacks - Very heavy pants made of Hoohoo Blocks. Light Slacks - Very light and made of Parabeanie wings. Jeanie Jeans - Magic jeans that boost DEF in battle. Jeaniest Jeans - The best-looking, best-fitting jeans. Oho Gear - Pants with a raging wave print. Safe Guard - An outfit that blocks status ailments.
The Oho Gear is used in the game, but only in the Japanese version. It cannot be acquired in the American version of the game without cheat devices.
Others
You got a Game & Watch!
The Game & Watch was probably supposed to be a key item, since it appears in the game's text right after the Beanlet and Beanstone text.
You got a Spiritual Bros.!
This could've been a badge. Either way, it isn't coded in the game.
Unused sprites
| To do: Add images and information on the unused sprites |
Unused enemies
Goomba
A dummy Goomba enemy. It has 100 HP, 3 Defense and 100 Speed.
Dummonster
Another dummy Goomba, with the same stats as the above one.
Getme!
Another dummy Goomba, but with a whopping 5,000 HP, as well as an EXP of 999.
Mossy Goomba
A purple palette swap of the Goomba enemy. It doesn't have any proper stats.
Pop Goomba
Same as above, except it's a red palette swap.
Paragoomba
A paragoomba! It's possible they were planned to appear in the game, but ultimately scrapped.
Sgt. Starshade
While this guy normally only teaches you some moves, he's programmed in as an enemy for some reason.
Nice Guy
No idea about this fella.
Time Bob-omb
While these things do normally appear together with some of the Koopalings, they're never encountered as an enemy.
Others
These aren't programmed in as enemies but their names appear in the ROM.
Chompa
More than likely an alternate name for the Mecha-Chomp enemy.
Sharkbone
This was supposed to be one of the names of the ???? enemy which appears in Gwarhar Lagoon, as is evident by the official Nintendo Power guide which actually lists this as the enemy's name.
Left Pincer Right Pincer
Likely alternate names for the Left Claw and Right Claw from the Hermie III battle.
Debug Room
There is a somewhat buggy debug room hidden in the game, which can be accessed by using the code 02001E90:0001. To bring Luigi along with you put in 02001E9C:0001.
How to access:
- Start a new game.
- Save and quit.
- After the game resets, turn on the code.
- Restart your save game.
| Room 1 | Room 2 |
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You start in the left map with Mario alone. It's possible to leave through the northern part of the stage and immediately return with Luigi. Returning with Luigi alters the level somewhat, or perhaps takes you to a different room. It's possible to return to the first map (with Luigi still) by walking north on the "island" at the top-left of the stage.
Miscellaneous notes about the room(s):
- There is no music.
- The multiple copies of Popple don't say anything despite having a "talk" icon appear when you're next to them.
- Touching the Beanie in the second map immediately begins a battle with a single Goomba. The game crashes after pressing A when a message bubble appears reading "Press the A button here!"
- In the first map, it's possible to get stuck in the air (still able to walk around) by jumping into objects from below.
- In the first map, it's not possible to walk up hills. They act more like walls.
- With Mario alone, pressing Start exits the room and attempts to take you back to where you saved your game, but essentially freezes the game.
If you use 02006E15:DB for Mario and 020071B1:DB for Luigi, you should be able to walk up the slopes in the buggy room. This just removes the 20 flag that causes the glitches. Alternately, if you are using the (U) version, put in 082FB0B3:6F for Mario, and 082FB0C7:6F for Luigi. This is Mario and Luigi's data in the NPC section.
| To do: Add the rest of the unused rooms. 0004 (Seabed), 0005, 0008, 0009 (Bicycle Blocks), 0016 (unused Starfields room), 01FF. |
Gsys Labels
There seems to be a bank of pointers to gsys labels located at 0839ECC4 in the (U) version. (083A0504 in (E), and 08388B34 in (J).) Above and below this bank seems to be associated with this. Probably used as On/Off for Mario and Luigi. Was this once used as a debug menu? It is assumed that the assembly codes that used this data were deleted before release. Some of these gsys labels have "kusu" in them, which I assume to mean "hand." It seems odd that they are named "solar" and "moon" hand powers, though. One of these has "Kuppa" in them, which is the Japanese name for Bowser/Koopa.
gsys_undefined_0200 gsys_hi_jump gsys_spin_jump gsys_solo_hamm gsys_solo_hamm2 gsys_solo_hamm3 gsys_mario_hamm2 gsys_luigi_hamm2 gsys_solo_kusu_solar gsys_solo_kusu_moon gsys_mario_kusu2 gsys_luigi_kusu2 gsys_undefined_020C gsys_undefined_020D gsys_undefined_020E gsys_undefined_020F gsys_undefined_0210 gsys_undefined_0211 gsys_undefined_0212 gsys_undefined_0213 gsys_undefined_0214 gsys_undefined_0215 gsys_undefined_0216 gsys_undefined_0217 gsys_undefined_0218 gsys_undefined_0219 gsys_undefined_021A gsys_undefined_021B gsys_undefined_021C gsys_undefined_021D gsys_undefined_021E gsys_undefined_021F gsys_menu_badge gsys_menu_item gsys_menu_card gsys_menu_bros gsys_menu gsys_menu_map gsys_menu_map_kuppa gsys_menu_twin gsys_shop_sale1 gsys_shop_sale2 gsys_shop_sale3 gsys_shop_sale4 gsys_shop_sale5 gsys_undefined_022D gsys_undefined_022E gsys_undefined_022F gsys_btl_defham gsys_btl_defham2 gsys_btl_twin gsys_btl_item gsys_btl_run gsys_btl_solo_hamm2 gsys_btl_solo_hamm3 gsys_shop_new_cti gsys_shop_new_cte gsys_shop_new_lki gsys_undefined_023B gsys_undefined_023C gsys_undefined_023D gsys_undefined_023E gsys_undefined_023F
Battle Backgrounds
In battle, you only see 240x160 of each background, but the backgrounds themselves are all actually 512x256. Only the final battle makes use of scrolling in any way.
Background 00 - This looks like something that might have been used as a template for making the backgrounds. If the battle data's background is 00, it will use the Room's defined battle background, if that is 00, then you could get this background.
Background 03 - Note: The animated dust clouds are not shown.
Background 12 - Note: The animated waves are not shown.
Background 13 - Note: The animated flames are not shown.
Background 16 - Note: Unused. Enemies do not appear in any of the rooms that use this tileset.
Background 18 - Note: Unused. Enemies do not appear in the room that uses this tileset. The stars twinkle more erratically than shown here.
Background 20 - Note: The animated flames are not shown.
Background 25 - Note: The final battle does scroll some in the beginning. The animated lightning bolts are not shown.
Wrecking Crew
Graphics and a tilemap for a Wrecking Crew-like scene exist within the ROM. A proper method of accessing them has not yet been discovered.
((U) version: Palette: 0x08201790; Image: 0x082017B0; Map: 0x08201210)
Regional Differences
| To do: I need some love. |
Title screen
| Japanese | American |
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The Japanese title screen features a rather different design from the American one. The "PRESS START" font is different as well.
Beginning
| Japanese | American |
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In the Japanese version, when Toad rushes in the house to find Mario, a Directional Pad will appear in the corner, to tell the player that he can now start playing. This tip is absent in the American version.
Level-up
| Japanese | American |
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On the level-up screen, Lakitu is more helpful in the Japanese version. He tells the player to use the D-Pad to select a stat to upgrade, and to press B to cancel the upgrade.
Heart Block
This heart block, which comes from Paper Mario, can be found in the game in the Japanese version only: in the Beanbean Castle Sewers, in Oho Oasis and in Teehee Valley. It's free to use and fully restores the brothers' HP and BP. It reappears in subsequent games.
Café Menu
| Japanese | American |
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While making a brew at Starbeans Café, an E. Gadd emblem will mark previously made drinks in the Japanese version. This makes it easier to keep track of which accessories are left to obtain from it.
Stats
Pretty much all the stats are different between the Japanese and American versions - enemy, equipment, and item stats.
Miscellaneous
In the Japanese version, if you have Mario use fire on Luigi while close to a ledge, both will enter a glitched state. This glitch can cause the brothers to warp a screen length away and end up inside of walls. This glitch was fixed for the international release.
During the final battle with Fawful, the Japanese version uses Cackletta's battle theme. In the international release, this was changed to Popple's battle theme.
Cleanup > Stubs
Cleanup > To do
Games > Game Boy Advance games
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
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