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Mega Man: The Power Battle/Unused Animations

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This is a sub-page of Mega Man: The Power Battle.

Sub-Pages

MegaARCCrashStun2.png
Mega Man 1-2
MegaARCDevilDeath.png
Mega Man 3-6
MegaARCCloudDeath.png
Mega Man 7

General

All Players

MegaARCLadderClimb.gif MegaARCLadderShoot.gif

All characters have animations for climbing ladders, but none appear in the game. The only ladders in the game appear in the early, unused tilesets.

MegaARCLoss.gif

Loss animations for each character. These were later used in Mega Man 2: The Power Fighters.

MegaARCMSlash.gif
MegaARCPSlash.gif
MegaARCBSlash.gif
While these animations for the Slash Claw weapons are found in the game, they are oddly unused. They just come out of each character's buster, which looks rather odd. The stationary and jumping animations made their way into The Power Fighters.

MegaARCFlattened.gif
These animations are used in The Power Fighters when characters are run over by the Mad Grinder. There's nothing to flatten these characters in The Power Battle.

Mega Man

MegaARCMAltShot.gif

The supercharged buster shot is an obscure feature, usable by charging your buster for two seconds while on your last two energy bars. While the standing animations and shots are used, the jumping shot animations are not.

MegaARCMThumbsUp.gif

These three frames appear after Mega Man's victory animation, and were probably intended to end it.

Proto Man

MegaARCPAltShoot.gif MegaARCPAltShoot2.gif

More unused supercharged animations, as well as alternate ladder shot animations.

MegaARCPShield.gif

Looks like Proto Man was going to actually use his shield for, well, shielding. Sadly, this ability isn't present in the final version. However, he does use it in the Versus mode exclusive to Rockman: Power Battle Fighters port for PlayStation 2.

Bass

MegaARCBAltShot.gif

Two unused shooting sequences for Bass.

MegaARCBAltShot2.gif

Another unused supercharged shot animation.

MegaARCBMisc.png

What appear to be unused, different dashing frames and an alternate hurt animation.

Dr. Wily

MegARCWilyTurn.png

While they bothered to make turning frames for each form of Dr. Wily's machine, they didn't bother to actually use them.

MegARCWilyBombing.gif

One of the Wily Machine's attacks is to drop bombs. This animation was supposed to be used, but in the final game they just sort of appear.

MegARCWilyStand.gif

Dr. Wily standing, doing his trademark eyebrow waggle.

Other

MegaARCRollBlink.gif MegaARCRollRun.gif

Apparently Roll was supposed to appear in a normal stage, but her only appearance in the final game is a picture in Mega Man's ending.

MegaARCMagnetTurn.gif

Just like in Mega Man 3, the Magnet Missile has a set of unused turning animations.