Mega Man Zero 3

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Mega Man Zero 3

Also known as: Rockman Zero 3 (JP)
Developer: Inti Creates
Publisher: Capcom
Platform: Game Boy Advance
Released in JP: April 23, 2004
Released in US: October 5, 2004
Released in EU: September 3, 2003


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

In Mega Man Zero 3 there's a new threat: Dr. Wily Vile Weil, and he's got a big-ass robot to back him up.

Collect secret disks! And cyber-elves! And body parts and head parts and leg parts and sub tanks EX skills and mini-games and bottle caps and teeth

Contents

Subpages

MMZ3TabbyCat.gif
e-Reader Functions
Yes, more e-Reader content that's exclusive to Japan

Unused Graphics

Mostly remnants from the first game.

MMZ3NoElement.png
This is the "No Element" icon from the first two games.
With the new body system in this game, this graphic is no longer needed.
MMZ3TestTiles.png Placeholder tiles for ladder and spike blocks.
These are found in the Aegis Volcano Base's lava room tileset.
MMZ3OldComputer.png
Ciel's old computer in Mega Man Zero 2 is part of her room's background.
A sprite-based computer appears in front of it, so it's never seen.
When's all zed and done
These Z difficulty icons are left over from Mega Man Zero 2, where they were also unused. And this game actually had enough difficulty modes to use them! Oh well.
Used Alternate
MMZ3ElementsUsed.png MMZ3ElementsUnused.png

A different set of element icons were drawn for the new body system of this game, but in the end they decided to reuse the icons from the previous two games.

Unused e-Reader Functions

These aren't used in any version of the game, even the Japanese version. The CodeBreaker code base for each mod group is provided as well as the byte for each effect.

Interestingly, there are exactly 40 unused functions. The cards used in this game were available in two sets of 40 cards each. Either there was a third set planned or each set originally had 60 cards.

Since almost all of these mods just give enemies more health, it's not that big of a loss either way.

Group 1 - 82002438 XXXX
Byte Text Displayed Effect Notes
0008 P. Guardian energy increased by 4. Pantheon Guardian health +4 These were translated differently than the other health mods.
0010 P. Hunter energy increased by 4. Pantheon Hunter health +4
0400 Attack of Animal elves Archim and Archil have increased by 1. (same as text)
Group 2 - 8200243A XXXX
Byte Text Displayed Effect
0080 Attack of Animal elves Beetack and Beenipe have increased by 1. (same as text)
Group 3 - 8200243C XXXX
Byte Text Displayed Effect
0020 Attack of Animal elves Archim and Archil have increased by 2. (same as text)
0100 Attack of Animal elves Beetack and Beenipe have increased by 2. (same as text)
Group 5 - 82002440 XXXX
Byte Text Displayed Effect
0004 Energy of Crossbyne has increased by 4. (same as text)
0008 Energy of P. Base has increased by 4. Pantheon Base health +4
0100 Energy of P. Aqua has increased by 4. Pantheon Aqua health +4
Group 6 - 82002442 XXXX
Byte Text Displayed Effect Notes
0001 Attack of Animal elves Archim and Archil have increased by 4. (same as text) There's no +4 equivalent for Beetack and Beenipe.
0008 Energy of P. Bomber has increased by 4. Pantheon Bomber health +4
0040 Energy of altered P. Aqua has increased by 16. Altered Pantheon Aqua miniboss health +16
0800 Energy of PurpleNerple increased by 4. (same as text)
1000 Energy of Shellcrawler increased by 4. (same as text)
2000 Energy of Icebon increased by 4. (same as text)
4000 Energy of G. Cannon increased by 4. Generator Cannon health +4
8000 Energy of Claveker increased by 4. (same as text)
Group 7 - 82002444 XXXX
Byte Text Displayed Effect
0001 Energy of Shotcounter increased by 4. (same as text)
0002 Energy of Grand Cannon increased by 4. (same as text)
0004 Energy of Shrimpolin increased by 4. (same as text)
0008 Energy of Batring increased by 4. (same as text)
0010 Energy of P. Cannon increased by 4. Pillar Cannon health +4
0020 Energy of Volcaire increased by 4. (same as text)
0040 Energy of Snakecord increased by 4. (same as text)
0080 Energy of Lemmingles increased by 4. (same as text)
0100 Energy of Lamplort increased by 4. (same as text)
0200 Energy of Tile Cannon increased by 4. (same as text)
0400 Energy of Shelluno increased by 4. (same as text)
0800 Energy of Heavy Cannon increased by 4. (same as text)
1000 Energy of Mothjiro increased by 4. (same as text)
2000 Energy of C. Cannon increased by 4. Capsule Cannon health +4
4000 Energy of Calibee G increased by 16. (same as text)
8000 Energy of Deathlock increased by 4. (same as text)
Group 8 - 82002446 XXXX
Byte Text Displayed Effect Notes
0001 Energy of Gyro Cannon increased by 4. (same as text)
0002 Energy of Sharkshiel X increased by 4. (same as text) This is a mistranslation of "Sharkseal X"
0004 Energy of Olwarmer increased by 16. (same as text) This is a mistranslation of "Or Wormer"
0008 Energy of Branwarmer increased by 16. (same as text) This is a mistranslation of "Blanc Wormer"
0010 Energy of Locomo IF increased by 16. (same as text)
0020 Energy of Beeserver increased by 16. (same as text)
0040 Energy of Megamilpa increased by 16. (same as text)
(Text dump: squirtle90909)

Regional Differences

e-Reader Support

Just to reiterate:

  • Japanese version: e-Reader support.
  • Other versions: Nope.

The e-Reader text has been translated in the localization, but left unused, until the Nintendo DS compilation offered the e-Reader content to all regions as an option in the main menu.

Blood Spray

Gnarly
When most enemies are destroyed with a non-Buster weapon in the Japanese version, some kind of red liquid bursts out of them. Like the other games in the series, this was removed from every non-Japanese version of the game.

Title Screen

US Europe
Strangely, the 3 from the Japanese logo wasn't used either. Did they seriously try to spice up this logo by putting triangles in front of the 3?

Would you believe they used that horrible logo in Europe again?