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Mickey Mania 7

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Title Screen

Mickey Mania 7

Also known as: China Rabbit Baby
Developer: Ei-How Yang
Publisher: JY Company
Platform: Unlicensed NES
Released in TW: 1996


CopyrightIcon.png This game has hidden developer credits.
LevelSelectIcon.png This game has a hidden level select.
Carts.png This game has revisional differences.


SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Poor grammar and image quality. Does some of this information even need to be here?

Mickey Mania 7 is another one of those unlicensed NES ports of 16-bit games that adds a random number at the end of the game's name for whatever reason. While it's unsurprisingly missing a lot of content, what's there is surprisingly faithful to the SNES original.

Hmmm...
To do:
  • More unused graphics.
  • The CHR bank with the JY logo contains another unknown logo with no associated tilemaps.
  • A tilemap with no associated CHR data.
  • A standalone level viewer, which can be re-enabled via hacking.

MM7-JYLogo.png

Press Up, Up, Up, Up, Down, Down, Down, Down, Left, Left, Right, Right on the title screen. This version of the logo can also be found in Contra Spirits. The animation of Mickey and Pluto will continue to play over the logo. The only way out of it is to reset the game.

(Source: BootlegGames Wiki)

Level Select

MM7-LevelSelect.png

MM7 stage selent.png

Press A + B + Select on the title screen. Up and Down change the level, and Start enters it. The number area can display some English letter. But most of these levels don't work. (Warning:Some levels will cause the game to crash(No.2 photo)when players finish or load these levels.)

(Source: BootlegGames Wiki])

Unused Levels

Although not accessible with the level select, there are two unused levels in the game, both based on levels from the original game's The Mad Doctor level. They have no music or enemies. Freezing the RAM address 000326 to a specific value allows access to them.

Elevator

Value: 06

RKK-MM7unusedlift.png

Based on the elevator ride from the original game, however the elevator does not move. Collision and screen scrolling appear to be broken - you can jump onto the top of the elevator and proceed to jump further upwards, causing the screen to scroll down, revealing an uncollectable marble.

Potion Room

Value: 07

RKK-MM7unusedlevel.png

Based on the potion-concoction room that precedes the boss in the original game. A singular marble is present in the entrance corridor. None of the apparatus for making the potion (levers, beaker, burner, etc.) are present, but the level geometry has full proper collision. Due to the door also being absent, you can walk past where it would be, but the screen stops before the point where the boss room would load in the original.

Bug Levels

MM7 buglevels.png

Value 000326,code80 to 89/8a to 8d. Certain “Bug levels” are accessible by playing with the code. Completing them may result in the game crashing.

Unused music

It was supposed to be used in the pencil animation.

Unused steam whistle sound.

Unused Graphics

SteamboatWillie Mickey

SteamboatWillie Mickey.png

MM7 unusedmickey9.png

An unused sprite of Steamboat Willie Mickey for a pencil transition. The pencil transitions in this port only ever use the The Mad Doctor Mickey sprite. None of the other stages' pencil transitions are present.Use Value:000074 Code:6c to re-enable this sprite.

Skeleton Spider

MM7 skeletonspider.pngMM7 skeletonspider2.png

An unused sprite of the Skeleton Spider enemy.

Apple

MM7 unusedapple.png

An unused sprite of the Apple.

Barrel

MM7 unusedbarrel.pngMM7 unusedbarrel2.png

An unused sprite of the Barrel.

Bat

MM7 unusedbat.png

An unused sprite of the Bat.

Beaker

MM7 unusedbeaker.png

An unused sprite of the Beaker.

Walking Animation

MM7 unusedwalking.png

An unused walking animation sprite of the Big Cat enemy.

Bugs

MM7 unusedbugs.png

An unused sprite of the Bugs.

Burner

MM7 unusedburner.png

An unused sprite of the Burner.

SteamboatWillie Mickey(in the level)

MM7 unusedmickey2.pngMM7 unusedmickey3.png

Another unused sprite of the SteamboatWillie Mickey.

Chicken Head

MM7 chickenhead.png

Chick head 's sprite.But there's not neck in the levels.

Other Unused Mickey Sprite

MM7 unusedmickey.pngMM7 unusedmickey7.pngMM7 unusedmickey4.pngMM7 unusedmickey5.png

Other unused animation sprite of the Mickey.

Error Style Of Number

MM7 numberstyle.png

The upper number can be changed to another style,but it is not clear how to do this.

Version Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Many games released by JY Company were available in at least two different versions, either hardcoded or selectable via internal DIP switches. Mickey Mania 7 has an alternate hardcoded version called China Rabbit Baby, which changes the title screen and Mickey sprites, as well as the cutscene animations, to a poorly-recolored Buster Bunny, using his sprites from Tiny Toon Adventures: Buster Busts Loose!.

Mickey Mania 7 China Rabbit Baby
Mickey Mania 7-title.png China Rabbit Baby-title.png

Code/Data Leftovers

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: What kinds of code/data? Also, comparison of the Contra Spirits assets.

Although the debug menu seen in a few of Ei-How Yang's other games is not present here, there is a lot of leftover code/data from development, along with some early ROM banks from Contra Spirits for some odd reason.