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Nancy Drew: Curse of Blackmoor Manor (Windows)

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Title Screen

Nancy Drew: Curse of Blackmoor Manor

Developer: Her Interactive
Publisher: DreamCatcher Interactive
Platform: Windows
Released in US: October 5, 2004


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page

In Nancy Drew: Curse of Blackmoor Manor, you take your first trip beyond the US to the UK, to discover the cause behind American newlywed Linda's mysterious behavior, at the behest of her mother. Invariably, you also stumble upon a centuries-old treasure hunt.

About a year later, a version for DVD players was released.

Baked potato!

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Graphics

...and turn left on the 35...

A very crude map of the manor, likely used at the very beginning of development. Abbreviations are for CONservatory, HALlway, HIDden passageway, and LIBrary. The great hall is not labeled, but would appear between the two HID boxes and the HAL row on this map.

Unused Used
Kinda hard to see stars with this kind of lighting. Great. Now it's worse.

There are two versions of the telescope that goes in Nancy's room. The used image is somewhat better lit and shot at a slightly different angle.

Unused Used
What a wonderful tutoring schedule. Or not.

The top of Jane's tutoring schedule was originally untarnished, but later given a note by Jane. This allows the player to know what time of day to skip to in order to speak with Jane.

Secret of Shadow Ranch Leftovers

For whatever reason, there are a number of images left over from Secret of Shadow Ranch, the previous game in the series. It should be noted that Secret of Shadow Ranch was the first game to implement a new user interface for the series.

A deserted cell phone picture ☹ .


A very simplistic drawing of the cell phone used since the previous game. The map is a portion from the previous game used purely for filler.

Thanks... I guess?


The introduction for your game award (i.e., what specific thing you kept on doing) from the last game. Interestingly, the one actually used in this game is more general, saying nothing at all about Curse of Blackmoor Manor.

Most (if not all) of the actual awards from Secret of Shadow Ranch are present amongst the game's files as well.

These leftover images are from Tex's workshop in Secret of Shadow Ranch. Not shown is a leftover panoramic animation of the workshop, without Tex.

Unused Sounds

Camera Lens Adjustment

Camera Shutter Button

Unused camera noises. They're likely from the free whale-watching tour montage in Nancy Drew: Danger on Deception Island.

Debug Utilities

Debug Log

Changing the line in Game.ini from

DebugOutput=0

to

DebugOutput=1

causes the game to write debugging information to a debug.LOG in the top-level directory of the game (i.e., where Game.ini lies).

Test Mode

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: I definitely got to a debug mode before, though the required key combination has been lost to time.
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Some debug submenu found amongst the graphics files. The associated hotspot data has yet to be located.