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New Super Mario Bros./Unused Tiles

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This is a sub-page of New Super Mario Bros..

Hmmm...
To do:
Add IDs, behavior info etc. and proper rips, and add the other unused tiles.

Various

Things that appear in multiple tilesets.

Lava Tile

Tile Lava hacked into the game. Its pretty bubbly.

A lava tile. Unlike the unused water, it has animation. It appears in the castle, volcano, tower and Bowser Jr tilesets.

It can be seen in the following pre-release versions: the E3 2005 screenshot version, the E3 2005 trailer version and the E3 2005 demo version.

Common Tileset

Water Tile

NSMB-Unused Water Tile-In game.png

A non-animated water tile. Mario goes behind the tile.

Water Coin

A coin that was meant to be used within the unused water - unlike the normal coin, it doesn't cause the water to disappear when the coin is collected.

Round Yellow Coin Outline

NSMB-round yellow outline.png

A round coin outline that turns into a Yellow Coin which can not be collected when an ! Switch timer is on.

Round Red Coin Outline

NSMB-round red outline.png

A round coin outline that turns into a Red Coin which acts like a Yellow Coin when an ! Switch timer is on.

? Block: 5 Coins

When hit, coins slowly float out over 45 degrees.

? Block: Mushroom

A ? block that produces a mushroom no matter what power-up the player is currently. There is also an invisible variety of this.

There is also a question block that lets out a mushroom if Mario is small and a coin otherwise.

? Block: Throw Coin

A ? block that throws out a coin, like the ones used in ghost houses that throw out a power-up.

Field Tileset

Destroyed Tiles

This tileset has unused tiles which are made up of "X" patterns which have no tile behavior set.
The X pattern tiles is to show that the tiles are "Not to be used". They appear in Unused Level 1 and from the way they are used there, it appears that they used to be mushroom platforms like in the sky tilesets. Early versions of the game featured mushroom platforms in ground levels, as you can see in some screenshots and videos.

Line Guides

The tileset also has line guides which have the line guide tile behavior set (this enables actors to follow it). These tiles are used in Unused Level 2, wherein platforms follow them.

Tower Tileset

Final Boss Door

All Xd out.

The final boss door, marked for deletion, strangely appears in the tower tileset. Perhaps the door was to be used as a standard boss door?

Castle Tileset

Pillar

I'm not gonna make another pillar joke, they're too tall for you.

A pillar. Mario can walk past it.

Ice Block

NSMB CastleUnusedIceBlock.png

It uses different graphics compared to the used ice block, it just acts like a normal solid block, it isn't even slippery.

Underground Tilesets

Solid-On-Top Platform

NSMB-Unused Underground Platform.png

Underground tileset styled platforms were replaced with generic solid-on-top platforms.

Sky (World 7 Style)

Cloud

NSMB SkyW7TilesetUnusedCloud.png

A cloud platform that was replaced by an actor version that compresses on step.

Ghost House

Dark Doorway

NSMB-Unused Ghost House Doorway.png

A dark doorway with a light on top. It has the normal door behavior, which doesn't look right when used because a door appears out of nowhere.

Boo Statue

NSMB-Unused ghost house boo statue.png

A statue of a Boo. The stand was probably meant to be copied and flipped around in Map16, so it would look like this:

Non-Tip-Over-Statue™

Boss Room

NSMB BossRoomUnusedSilverTiles.png

There actually is a group of these tiles covered up by the used green tiles on the right of the first Bowser arena.

World 8 — Castle

Grey Bricks

NSMB-lightcastle greybrick.png

They use similar colors to the stone blocks that are beside them. They were probably meant to be used in-between the blocks.

Early Boss Room

X Xs removed.

The tileset is covered with Xs to mark it as "Not to be used". A Mega Goomba once occupied a room made with these tiles in early versions of the game - without the Xs.

Ignore that conveniently placed switch Mario!

(X removal: Zacks)

Animated Tiles

End of Track Bumper

NSMBDS - ten nohara.png

NSMBDS - Bumper.gif.gif

There exist animation files that would normally be loaded for the Sky and Grassland tilesets, but are omitted from the internal table. The file seems to depict an early design for the end-of-track "bumpers", based off the ones found in Super Mario Bros. 3. In the final game, static tiles in the relevant tilesets - one for each direction - are used for the end of track bumpers.

Erupting Volcano

NSMBDS - ten kazangake.png

Another set of animation files, named after the Volcano tilesets, contain unused animations for erupting volcanoes, both for the front and back parts of the Volcano 3 background. The back ones fit just fine on the background volcanos, making a short animation of debris shooting out. The front ones don't fit the volcanoes seen in World 8 (World 8's Volcanos pulsate rather than move), Nor do they fit on the unused Volcano 3 Background in the backgrounds final design. They strongly resemble and look like they would fit on the volcanoes seen in the Famitsu magazine screenshots, based on shape of the volcano, palette used on it, and some similar patterns on the unused vs the screenshot. These Volcanos were most likely going to be used in World 4.
If certain parts of the ncg file are used, then both of these animations will actually play in game, although with incorrect palettes.

NSMBDS - Back debris.gif <-- Background Volcano

Actualvol.gif <-- Foreground Volcano using the colors it's supposed to, with some oddities here and there.

NSMBDS - Ten kazangake animated.gif <-- Mock up of what it might've look like.