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Pokémon Ranger: Guardian Signs

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Title Screen

Pokémon Ranger: Guardian Signs

Developer: Creatures
Publishers: The Pokémon Company (JP), Nintendo (INT)
Platforms: Nintendo DS
Released in JP: March 6, 2010
Released in US: October 4, 2010
Released in EU: November 5, 2010
Released in AU: November 25, 2010


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


NotesIcon.png This game has a notes page

See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

In Pokémon Ranger: Guardian Signs, your character somehow ends up on a series of islands after trying to take on a tough mission against a villainous team. Eventually, they get to travel through time and summon Pokémon...from scribbles! Yes, scribbles.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Field Moves

Hmmm...
To do:
Investigate this. Do they have any functions?
Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

ID Icon Register Text
0x00 PR3-MoveNone.png PR3-MoveDexNone.png NONE
0x08 PR3-WaterJet.png PR3-MoveDexWaterJet.png Aqua Jet
0x0D PR3-MoveDex13.png NONE
0x0E PR3-MoveDex14.png NONE
0x0F PR3-MoveDex15.png NONE
0x10 PR3-MoveDex16.png NONE
0x11 PR3-MoveDex17.png NONE
0x12 PR3-MoveDex18.png NONE

Things like the saving devices are destroyable with the semi-unused field move None. While the graphics are used, their effects can not be seen through normal means. It uses the sound of a Bug-type attack and uses the text for the Cut Field Move. However, the game will soft-lock and stop responding when the object is destroyed.

A new unused field move—Water Jet—exists with no known function. It may be related to the River Flow field move from Pokémon Ranger: Shadows of Almia. Six unused and unfinished field moves with no known function can be found at the end of the list. They lack icons, but they have placeholder graphics for the register menu.

Unused Objects

Hmmm...
To do:
There are a lot more! Investigate them and find a way to spawn these.

NULL (0x02)

PR3-ObjBluePortalThing.png

This portal-like object has no known functions. It can be found in the first test map.

NULL (0x73)

PR3-ObjLvl5thing73.png

This unfinished object looks like a Steelhead. It can be destroyed with None 5.

NULL (0x74)

PR3-ObjLvl5thing74.png

An unfinished yellowish pillar. It can be destroyed with None 5.

NULL (0x75)

PR3-ObjLvl5thing75.png

Another unfinished object that can be destroyed with None 5.

Moving Tree (0xB3)

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Does this spawn a Torterra, or is the object simply destroyed?

PR3-ObjMovingTree.png

The Torterra tree from Shadows of Almia. It can be destroyed with Tackle 4.

Unused Pokémon Data

Hmmm...
To do:
  • Add Poké Assists, Field Moves, battle behavior and sprites from all the alternate forms that cannot be faced in battle. Check Notes.

All Pokémon names, descriptions, and cries are present in the game's files, but in the final game, only 309 of the 493 Pokémon can be captured. Interestingly, Bulbasaur's cry is listed as PV_000, while PV_001 is missing.

Some Pokémon have different alternate forms used for tutorials, quests, or overworld encounters. Since the player is usually unable to catch Pokémon in alternate forms, their battle behavior, Poké Assist or Field moves can be unused.

Flying Forms

Pokémon with flying forms are used in the sky. These alternate forms doesn't have Poké Assists, battle sprites and animations, and only their shadows will be displayed when faced.

Includes: Pidgey, Pidgeotto, Pidgeot, Articuno, Zapdos, Moltres, Skarmory, Latias, Latios, Starly, Staravia, Honchkrow, Togekiss, Shaymin.

Zubat and Crobat also have flying forms, but since they are unable to be encountered on the sky, they remain unused.

ID Sprite Name Type Field
0x19 PR3-FlyingZubat.png Zubat Poison Cut 2
0x1B PR3-FlyingGolbat.png Golbat Poison Cut 3

Overworld Forms

Some Pokémon act as obstacles on the overworld and a Field Move must be used to uncover them. These forms doesn't have sprites or animations when faced in battle. They lack Poké Assists too, but will use their uncover animation and will stay in place until an attack is received.

Includes: Oddish, Vileplume, Geodude, Graveler, Sudowoodo, Sunflora, Suckle, Lotad, Budew, Bonsly. Bronzor and Carnivine also have alternate overworld forms, they don't act as obstacles but share the same battle behavior.

Tentacool, Corsola and Torterra have unused overworld forms.

Other Alternate Forms

ID Sprite Name Type Field Notes Battle
0x00 PR3-Crobat.png Bulbasaur Normal Cut 1 Uses Crobat's Poké Assist and sprite. Uses Charizard's flying sprite and doesn't move. Acts as a boss.
0xB6 to 0xB9 PR3-RaikouProtag.png Raikou Electric None 1 For some reason, the male protagonist from Shadows of Almia is riding on Raikou. Does't have a Poké Assist. Doesn't attack.
0xE0 PR3-CarvanhaSwimming.png Carvanha Water Crush 1 A leftover from the first game. It also has sprites for swimming underwater. Uses the underwater sprite to move. It surfaces to attack, but lacks attack moves.
0x125 PR3-Pikachu.png Cherrim Grass Cut 2 Unused overcast form of Cherrim. It uses Pikachu's sprite. Acts as Pikachu. Doesn't attack.
0x128 PR3-Pikachu.png Shellos Water Soak 2 Unused East form of Shellos. It uses Pikachu's sprite. Acts as Pikachu. Doesn't attack.
0x129 PR3-Pikachu.png Gastrodon Water Soak 3 Unused East form of Gastrodon. It uses Pikachu's sprite. Acts as Pikachu. Doesn't attack.
0x14A PR3-LucarioPowered.png Lucario Fighting Crush 4 An empowered version of Lucario, which served as a boss in Shadows of Almia. Game crashes if the Poké Assist is used. It moves slower than its regular counterpart.
0x169 PR3-GliscorPowered.png Gliscor Fighting Cut 4 An empowered version of Gliscor, which served as a boss in Shadows of Almia. Uses shock waves instead of tornadoes.

Unused Time Travel Pokémon

The player can summon 223 different Pokémon using the Time Travel sign if they have collected their corresponding litographs. However, some Pokémon litographs cannot be found in the temple missions and interestingly, their regular counterparts cannot join the player's party in the overworld either.

ID Sprite Name Type Field Notes
0x219 PR3-Scyther.png Scyther Bug Cut 1 It can crash in the overworld and in battle if the Poké Assist is used.
0x221 PR3-Articuno.png Articuno Ice None 1 Game crashes if the sprite is shown in the overworld or in battle.
0x222 PR3-Zapdos.png Zapdos Electric None 1 Game crashes if the sprite is shown in the overworld or in battle.
0x223 PR3-Moltres.png Moltres Fire None 1 Working without any problem.
0x250 PR3-Scizor.png Scizor Steel Cut 1 It can crash in the overworld and in battle if the Poké Assist is used.
0x263 PR3-Raikou.png Raikou Electric None 1 Working without any problem.
0x264 PR3-Entei.png Entei Fire None 1 Working without any problem.
0x265 PR3-Suicune.png Suicune Water None 1 Working without any problem.
0x26A PR3-Lugia.png Lugia Psychic None 1 Game crashes if the sprite is shown in the overworld or in battle.
0x26B PR3-Ho-oh.png Ho-oh Fire None 1 Game crashes if the sprite is shown in the overworld or in battle.
0x26C PR3-Celebi.png Celebi Grass None 1 Working without any problem.
0x29C PR3-Latias.png Latias Psychic None 1 Working without any problem.
0x29D PR3-Latios.png Latios Psychic None 1 Working without any problem.
0x2A0 PR3-Torterra.png Torterra Grass Tackle 1 Game crashes if the sprite is shown in the overworld.
0x2E2 PR3-Rhyperior.png Rhyperior Rock Tackle 1 It can crash in the overworld and in battle if the Poké Assist is used.
0x2EA PR3-Yanmega.png Yanmega Bug Cut 1 Working without any problem.
0x2EF PR3-Mamoswine.png Mamoswine Ground Tackle 1 It can crash in the overworld and in battle if the Poké Assist is used.
0x2F7 PR3-Regigigas.png Regigigas Normal Tackle 1 It can crash in the overworld and in battle if the Poké Assist is used.

Unused Placeholder Pokémon

There are 62 placeholder Pokémon IDs in the game. Most of them use Pikachu's sprite and have the name Bulbasaur. They often use the same Poké Assists, like Tackle and Blizzard.

From 0x189 to 0x192: Placeholder data for regular Pokémon encounters.

From 0x1C6 to 0x1F3: Placeholder data for boss and special Pokémon (like tutorials and signs).

From 0x1FA to 0x2FF: Placeholder data for Time Travel Pokémon. Most of them use Delibird's Sprite.

Unused Maps

PR3-TestMapHUD.png

Pokémon Ranger: Guardian Signs has four test maps present at 00 to 02 0x16D. The first three maps use the Dolce Island tune and the same minimap. For some reason, these first two maps have a script that spawns Kricketot, Haunter, and Teddiursa and teleports the player to the southern beach of Dolce Island after the script ends. The fourth map is a clone of the Ranger Base map used in some cutscenes. All of the maps share the same "TEST_000_00" HUD.

Map 0x0

The first one is an early forest map with red trees and rivers. The Pokémon spawned here are Slowking, Jolteon, Venusaur, Charizard, Blastoise, Feraligatr, Hitmonlee, Hitmonchan, Camerupt, Dialga, Marill, and Ukulele Pichu. An interesting thing to note is an unused object is only present in this map. If the player tries to enter the house, they are teleported to Map 0x1.

Map 0x1

The second map uses the same model but spawns different objects and Pokémon: Gastly, Aipom, Sharpedo (on land!), an ice rock, a psychic wall, and a girl.

Map 0x2

The last one is a beach-themed map that contains a lot fewer objects—only a girl, two ice rocks, and cobwebs-and no Pokémon. If the player goes to the north path, they will be teleported to Map 0x0. Talking to the girl will display the "You feel a strange power..." textbox 15 times.

Map 0x16D

An alternate version of the Ranger Base.

Inaccessible Areas

PR3-LaprasBeachArea.png

Lapras Beach has three maps—one with the stairs to Nema's house blocked by rocks and two without the rocks. The right section of the first map, which is blocked by rocks, is modeled out completely. In the final game, the player can only get a small view of Igglybuff, while Kingler isn't present here for some reason.

Unused Text

Test Map

Appears in the unused test maps.

? ? ?
Dummy 

Found in the text file for the Pokémon list. Their IDs are 000 and 494.

[W:00]A hole opened in the ground![D:]

Text related to the Field Move "Tunnel" from Shadows of Almia.

@-S

This text is displayed if the string buffer is empty.

This gimmick is under developement.
Message Test
message test
Retuen test1
Retuen test2
End 
[C:2]RED
[C:3]BLUE
[C:4]GREEN
[C:1][S:10]SLOW SPEED
[D]NORMAL SPEED 
[W:00]System Message[D:]
Question test
What's ?[Q] 
IconTest[O:00]test
TEST[O:01]Test
return 
ETCname

Some development- and debug-related text still remains in the files.

Early Final
Wi-Fi User Data Transfer

Transfer the Wi-Fi User Data
from another Nintendo DS to this one.
Nintendo WFC Configuration Transfer

Transfer the Nintendo WFC configuration
from another Nintendo DS to this one.

Two early Wi-Fi-related texts are present in the Korean translation (kor.bmg).

Unused Music

The title theme from Pokémon Ranger: Shadows of Almia is still present in the game's files under the name STRM_TITLE. It was probably used for testing.

This track is unused. Its purpose is unknown, but it might have been related to a minigame.

Unused Sounds

Hmmm...
To do:
Check for unused sounds from Pokémon Ranger: Shadows of Almia that might still be in the game's files.

Three unused bleeping sounds are present in many banks.