Proto:Banjo-Kazooie: Grunty's Revenge/Early Build (Build No. 0.37.08)
This is a sub-page of Proto:Banjo-Kazooie: Grunty's Revenge.
To do: Unlock the debug menu. |
Download Banjo-Kazooie: Grunty's Revenge (Build 0.37.08)
File: Grunty's Revenge Early Build.bin.zip (3.86 MB) (info)
|
Contents
General Differences
- The player has to press Down to advance the text.
- The game has a total of 700 Notes and 70 Jiggies, rather than 600 Notes and 60 Jiggies.
- The player can hold more than 25 of any type of Egg.
- Dying causes you to lose all your eggs and feathers.
- Bosses are absent in this build. Instead, there is a crystal Jiggy with the word "BOSS" flashing. Attacking it drops a Jiggy.
- Red Feathers are present in this prototype. According to former Rare programmer Paul Rahme, the feathers, and thus the ability to fly, was scrapped because of numerous complaints about two aspects of flying in the game - the camera's deceiving perspective, and some scenery collisions going right up to the sky on older maps.
- Whenever the game crashes, a blue screen appears, describing what happened to make it crash or freeze.
- While the debug menu text is present in the ROM, pressing Select only shows the version number and the map coordinates.
- Going up against the wall will cause the player to get stuck, rather than slide to the left or the right.
- When approaching Bozzeye, he doesn't tell Banjo how many Notes he needs to collect.
- When collecting any item for the first time, Bozzeye does not tell Banjo about the item's purpose.
- When entering an area that is not a level, its name does not show up. The name is also rendered using MS Comic Sans.
- The dialogue does not progress by itself if the player hasn't pressed any buttons for a while.
- Dialogue boxes do not appear over characters that the player can talk to.
- Bozzeye doesn't warn the player when he or she is not in front of the molehill.
- The game does not alert the player when he or she has finished an objective.
- Dying in a body of lava, goo, or water will cause the game to glitch up when returning to the game. This is because it is confused whether to spawn the player where they died or where the player last entered/exited.
- Regardless of how far into the game the player has gotten, the game displays all of the items the player has. "View Totals" was shortened to "Totals" Also, note the glitchy palette for the Jinjo. In addition, the Jinjos' palette on the menus does not change, regardless of the level the player is on.
Build No. 0.37.08 | US Final (Build 0.42.75) |
---|---|
- The game over screen plays the title screen music and does not feature Banjo crying. The "Game Over" text is in MS Comic Sans in the prototype, while the final version uses a different font.
Build No. 0.37.08 | US Final (Build 0.42.75) |
---|---|
Movement Mechanics
- Pressing B while moving does not Whack Pack. The player has to be standing still in order for it to work in this build.
- Talon Trot is activated by holding L and the D-Pad in any direction, and you must hold L to stay in Talon Trot. In the final version, it is activated by holding L then pressing R, and you do not need to hold L to stay in Talon Trot.
- Unless you are doing a Rat-a-tat Rap, a Feathery Flap or are flying, you cannot change Banjo's direction in the air after a jump. In the final game, the only situation where you cannot change your direction in the air is if you are in a situation that forces you to fall straight down.
- Rolling does not make you move faster. In the final version, rolling makes you go 25% faster compared to walking speed.
- Rolling off of a ledge cancels the roll and makes you fall straight down as if you walked off of a ledge. In the final version, the roll is not cancelled.
- Going through a loading zone forces you out of talon trot. This is not the case in the final version.
- You cannot talk to NPCs in Talon Trot. You can do it in the final version.
- You cannot jump if you're in the egg firing mode. You can do it in the final version.
Enemies
- Enemies generally take fewer hits than they do in the final version.
- Many Gruntlings are of a lower level than the final version.
Build No. 0.37.08 | US Final (Build 0.42.75) |
---|---|
Build No. 0.37.08 | US Final (Build 0.42.75) |
---|---|
Build No. 0.37.08 | US Final (Build 0.42.75) |
---|---|
Stinglashes appear to be absent in this version. In many cases, Whiplashes usually appear in their places in both Freezing Furnace and Bad Magic Bayou.
Aesthetic Differences
- The Nintendo logo shows up rather than the THQ logo.
- Yum-Yums have a greyer palette.
- Countdown sequences used in some of the minigames use honeycombs rather than lights.
- Kazooie's portrait has a different palette, as does the dolphin.
Build No. 0.37.08 | US Final (Build 0.42.75) |
---|---|
The title screen does not have the level from the introduction, as it is absent in this build. The logo also has some slight alterations.
Build No. 0.37.08 | US Final (Build 0.42.75) |
---|---|
The warning when the player is about to leave a section of a level while Banjo has been transformed has been changed. Rather than seeing Mumbo with an X next to him, a somewhat off-model Mumbo sprite appears at the top of the screen.
Area Differences
Overworld
- The intro sequence that plays before the game begins is absent in this build. Instead, a screen with the text "STORY INTRO SEQUENCE" appears.
- Bizarrely, a Note is placed right in front of Banjo.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Only three haystacks are surrounding this Jinjo in the prototype. Also, they are spread out further and are a bit more away from the molehill.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Jinjo Oracle in the overworld has been reshaded and made more three-dimensional, matching up with the other Jinjo Oracles.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Jiggy Switch is a more basic-looking switch in this prototype.
- Collecting the Jiggy inside Jiggywiggy's Temple does not cause him to talk immediately. Instead, the player has to talk to him manually.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The entrances were altered to make them seem a little less demonic.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Grunty's Lair has been re-rendered to remove the stony texture and close the mouth. The player enters through the mouth, not through a Jump Pad.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
An ice block was added in the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This is a puzzle that was changed due to the removal of Red Feathers. In this build, the player has to fly to the Jiggy and hopefully not run out of feathers. In the final version, the player hits the switch and has 11 seconds to get to the Jiggy.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
These two honeycombs were moved to the center, instead of being on the left side.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The developer's graffiti in Honey B.'s hive is absent in the prototype.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This gap was widened in the final version to prevent the player from taking a shortcut.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The entrance isn't pitch black on the inside, and the swamp is slightly bigger on the right.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The area near Fiery Furnace's entrance has Green Spookos, not Red Spookos.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The entrance to Fiery Furnace was removed from the final version. Also, the pathway was slightly changed.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Pipes were added near Freezing Furnace/Freezing Fjord's Entrance. The land was made a little bigger.
Cliff Farm
- The player needs to collect 21 Notes to learn the underwater dive rather than 25.
- The player needs to collect 28 Notes to learn how to climb rather than 40.
- The player needs to collect 42 Notes to learn the roll attack rather than 60.
- The player is unable to enter Crag Farm.
To do: Move this text to the subpage. |
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
RIGHT THEN BANJO, YA'VE GOT ENOUGH NOTES TA LEARN HOW TA CLIMB. |
RIGHT THEN BANJO, YOU'VE GOT ENOUGH NOTES TO LEARN HOW TO CLIMB. |
Changed ta fix tha grammar...again.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
LOOKS LIKE I'LL NEED TO USE THIS MOVE PRETTY SOON. |
LOOKS LIKE I'LL NEED TO USE THIS MOVE PRETTY SOON. |
Banjo's text's spacing was slightly altered.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
OKAY. ALL YA'VE GOT TA DO IS FIND SOMETHIN' LIKE A LADDER OR A VINE, THEN PUSH UP ON THA CONTROL PAD. |
OKAY. ALL YOU'VE GOT TO DO IS FIND SOMETHIN' LIKE A LADDER OR A VINE, THEN PUSH UP ON THE CONTROL PAD. |
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
WHEN YUR WANTIN' TA GIT OFF JUST PRESS A TA JUMP OFF. TRY CLIMBIN' THEM LADDERS BEHIND ME AND I'LL SEE YA AT THA TOP. |
WHEN YOU WANT TO GET OFF, JUST PRESS A TO LEFT GO. TRY CLIMBIN' THEM LADDERS BEHIND ME AND I'LL SEE YOU ACROSS THE BRIDGE. |
Once again with the changes to Bozzeye's grammar.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The level got its grass redrawn and the paths are darker.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Whiplashes have a corrupt palette underwater.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The chicken near the top of the mountain, as well as the sliding minigame, are absent.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Whiplashes protecting this Jiggy are more spread out in this build.
- A Whiplash near the bridge connecting between the two areas of Cliff Farm was added in the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The player can swim in this body of water in the prototype, though they can't dive in there. Also, the loose apple is below the barrels.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The sheep-catching minigame is absent in this build. There is a Jiggy where the game would have been.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The second floor of this room has the first floor more visible than in the final version. This was changed likely to make it less confusing for younger players.
Breegull Beach
- The player needs to collect 63 Notes to learn the blue egg attack rather than 80.
- The player needs to collect 105 Notes to learn how to glide rather than 110.
- There is no dialogue right after the player frees all six Breegulls.
- Leaving the ship underwater causes the player to go directly to the surface. The player has to swim above water manually in the final version.
- The skeleton head in the pirate ship minigame uses Bozzeye's voice clips for his dialogue.
- All of the Gruntlings in Quarry Heights are wearing red hoods rather than blue ones.
- Banjo spawns inside the hole in Grunty's Quarry, not outside of it. This makes it difficult to get into the level, since there's no indication of which path the player is supposed to take.
- The red power switch in Grunty's Quarry has no collision.
- The tower's shots do not harm the player in Grunty's Quarry.
- Breegull Peak has a completely different layout compared to the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The skeleton head emblem is a sewer drain in this prototype. It was likely changed to make the minigame's place less confusing.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Whiplashes are green underwater, rather than their usual pink.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The trapped Breegulls were re-rendered in an isometric perspective for the final version. They also don't fly off the screen nor make any sound when freed. Instead, they celebrate their freedom and disappear.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Much of Grunty's Quarry is graphically incomplete and has glitchy collision detection. Also, note the screwed-up layering shown on the left screenshot. The player can't climb some of the ladders.
In addition, Grunty's Quarry has an additional area that isn't present in the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
An extra island with a Jinjo was added in the final version.
Bad Magic Bayou
- No lightning effects.
- The platforms in the manor go slower than they do in the final version.
- Rather than fishing for Ripovski, there is a different quest where the player has to collect three seashells hidden throughout the level.
- When trying to get the Jiggy where the player has to do the Bill Drill, the game does not have an intermission when the Germuloids and Jiggy jump down.
- The HUD is purple in the cave parts of the game.
- The door that blocks the tank puzzle has no collision. This allows Banjo to do the puzzle, which allows the level to be beaten in 1 visit.
- The Spookos are absent in the caves.
- The grandfather clock in the cave has improper collision detection/layering.
If the player is not careful, the game will end up crashing if the player moves a little bit beyond this point, making it difficult to grab the rightmost Note in this screenshot.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The entrance has been altered so that there is a piece of natural land and some slippery slopes.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Gruntling instructor has a completely different sprite. Note that, although barely visible in the screenshot taken, the commander-like hat in the portrait does not match up with his in-game straw hat.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The toxic gas has been re-rendered in the final version. The toxic gas also does not hurt the player.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This toxic warning sign was moved up, for whatever reason.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This skull is right out in the open, near Mumbo Jumbo's skull, in this prototype.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The slope was replaced with a flat platform. The vines in the background were also changed so that they only cover up the Jiggy and Germuloids.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Some trees were removed and replaced by a cliff.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Random Note rearrangement around the entrance of the manor.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
There's no indication as to how many eggs the player is supposed to shoot here. This is odd, because there are indicators everywhere else in the manor.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
A room was added to the manor in the final version. Although it isn't pictured, it contains some Notes and a Honeycomb Hive.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This hallway is narrower in the final version. The boss room that comes after this is absent in the prototype. Instead, there is a Jiggy right out in the open. The final version, obviously, does have this room.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
More of the staircase was made visible in the final version, probably because of how awkward it looked.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The floor seen on the left door is not visible in the prototype.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The bottom of the house outside is slightly different.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The sewer water is less detailed in the final version, but is just as deadly.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This extraneous wall was removed from the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
There are planks added here, likely to not confuse the player that there might be something in this section.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The two squiggly lines were replaced by a square. This change also applies to one of the portraits in this section.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This chimney is improperly layered, covering up two of the candles.
Spiller's Harbor
- The fifth level unlocked in the prototype, but the fourth one unlocked in the final version.
- Some of the Germuloids are missing.
- A removed quest where the player has to guide the dolphin to his destination.
- The player is unable to enter the sewer pipes.
To do: Move this text to the subpage. |
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
WE'RE ALL READY TO GO OFF NOW. PLEASE HAVE THIS TRINKET AS A TOKEN OF MY THANKS. |
WE'RE ALL READY TO GO NOW. PLEASE TAKE THIS TRINKET, AS A TOKEN OF MY THANKS. |
This sentence, said by the mother Squit, was clarified.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
CAREFUL BANJO WE DON'T KNOW WHERE THAT JIGGIES BEEN. |
CAREFUL, BANJO, WE DON'T KNOW WHERE THAT JIGGY'S BEEN. |
Commas were added and they added the correct form for "Jiggy's".
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
FIVE LOVELY COINS! I GUESS YOU CAN GO ON THE SLIDE. I'M THE FASTEST ON THIS WATERSLIDE. I'M SO FAST IN FACT THAT I BET YOU CAN'T BEAT ME TO THE BOTTOM! |
FIVE LOVELY COINS! I GUESS YOU CAN GO ON THE SLIDE. I'M THE FASTEST ON THIS WATERSLIDE. IN FACT, I'M SO FAST THAT I BET YOU CAN'T RACE ME TO THE BOTTOM! |
Ripvoski's dialogue has been respaced and slightly reworded.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Slightly different object placement. The oil spill shrank and was moved up.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Red Feathers are gone in the final version.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
In the final version, the N. Kredits arcade machine allows the player to play minigames. However, it does not in this build. The arcade machine is also different, graphically speaking: the monitor shows nothing, the direction pad is different, and the wooden texture isn't nearly as shiny.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The panels on these walls were removed, likely because the player couldn't see what type of egg they are supposed to be using.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This Jiggy is actually possible to get without transforming into an octopus.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The barrels that mark the level borders are missing in the prototype. Instead, there are a series of islets.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The switches inside the sandcastle maze have different sprites, likely changed due to not making much sense.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
A palette error causes the Chompa in this room to be bugged out.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The beam of light was changed to a platform and a hole in the wall, making it easier to get out of the room.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This tower was redone and the teleporter that leads to a boss battle was removed.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Jinjo Oracle was recolored from black to turquoise.
Fiery Furnace
- The sixth level unlocked in the prototype.
- This level is separate from Freezing Furnace. However, due to cartridge and time limitations, the two levels were merged into one. As a result, the level was cut down heavily and made part of Freezing Furnace.
- Much of this area is graphically unfinished.
- Jinjos are red in this level, a color not seen in the final version.
Freezing Furnace
- The fourth level unlocked in the prototype, but the fifth level unlocked in the final version.
- Known as "Freezing Fjord" in this prototype, this level is separate from Fiery Furnace.
- A cut quest - Banjo and Kazooie have to retrieve Baby Boggy's sled from a pillar of ice. They do this simply by flying to the top of the pillar, getting the sled from the pillar, and running back to Boggy.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The entrance has red eyes, as opposed to purple eyes. The pipe at the beginning of the level is missing, as are the floating ice blocks in the water. The spiky icicles got a palette swap.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Fire Egg panel was removed from this area.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This island was redrawn to make it seem more sane.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
Because Freezing Furnace is separate from Fiery Furnace, the entrance between the two levels is absent. Instead, a Chompa takes its place in the prototype.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
This area is elevated in the prototype.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Red Feathers were replaced with Golden Feathers and an ice block was added.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The Flight Pad was removed and the x mark was replaced with an elevator.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The islands were made more slippery, making it more of a challenge for a quest than it is in the final.
Build No. 0.37.08 | U.S. Final (Build 0.42.75) |
---|---|
The igloo that leads to one of Ripovski's fishing minigames is absent. Also, the trees were re-rendered.
Unused Graphics
Graphics for an unused UFO-like character which were removed in later builds. The palette here is a mockup as its palette doesn't seem to be in the ROM.