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Proto:Banjo-Pilot/Diddy Kong Pilot 2001

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This is a sub-page of Proto:Banjo-Pilot.

Hmmm...
To do:
Document the stuff here.
Dkpilot2001-titlescreen.PNG

The early build of Diddy Kong Pilot is the earliest available version of the game that became Banjo-Pilot, released on January 14th, 2013. According to leaker transparentjinjo, the ROM dates to September 7th, 2001 (or July 9th, 2001 since Rare is from the UK and uses the day/month format). According to Famitsu news (July 27, 2001), which would put it just before the announcement of participation at Space World 2001. It bears a striking resemblance to the Space World demo, but contains a number of unused resources that were seen in action there (as well as some that may date as far back as Space World 2000!).

The available ROM is in ELF format and won't work in most emulators or flashcarts. It can be converted into a standard GBA ROM using this patch.

Download.png Download Diddy Kong Pilot (2001 prototype)
File: DiddyKongPilot2001-GBA-Proto.7z (2.4 MB) (info)


Debug Menu

When the ROM is first started up, the debug menu is immediately loaded.

Dkpilot2001-debug.png

This menu has three options, as shown in the picture above and listed below:

  • Level
  • Player
  • Blend

The list can be navigated using the D-Pad. A and B will scroll through what is available for each option. Press Start to begin the race. The names listed under levels are as follows:

Beach 00 Beach 01 Beach 02 Beach 03
Lava 00 Lava 01 Lava 02
Snow 00 Snow 01 Snow 02 Snow 03
Keep 00 Keep 01 Keep 02 Keep 03
Lake 00 Lake 01 Lake 02 Lake 03
Farm 00 Farm 01 Farm 02 Farm 03 Farm 04
Haunted 00 Haunted 01 Haunted 02 Haunted 03
Jungle 00 Jungle 01 Jungle 02 Jungle 03
Swamp 00 Swamp 01 Swamp 02 Swamp 03
Desert 00 Desert 01 Desert 02 Desert 03

A majority of the levels that can be accessed here are placeholder levels that don't have much in them and cannot be raced. These levels tend to use placeholder graphics, and most of these can be accessed outside of debug. Only a minority of the levels can actually be raced. Tracks in bold is code named as R(ace)/S(tory) with World number-Course number.

List of placeholders and non placeholders levels
Races Placeholders
Beach 00 Beach 01 Snow 02 Lake 00 Farm 03 (Crashes if accessed from Debug) Jungle 01 Swamp 03
Lava 00 Beach 02 Snow 03 Lake 01 Farm 04 Jungle 02 Desert 00
Snow 00 Beach 03 Keep 00 Lake 02 Farm 05 (Inaccessible from Debug) Jungle 03 Desert 01
Farm 00 Lava 01 Keep 01 Lake 03 Haunted 02 Swamp 00 Desert 02
Haunted 00 Lava 02 Keep 02 Farm 01 Haunted 03 Swamp 01 Desert 03
Haunted 01 Snow 01 Keep 03 Farm 02 Jungle 00 Swamp 02

As previously mentioned, most tracks can be accessed from the Clock Race, Dog Fights, and Battle menus. Tracks in bold will crash if selected through there.

Debug names Code Actual names
Beach 00 R1-1 Bounty Beach
わくわくビーチ
Beach 01 R1-4 Beach Race 2
Beach 02 S1-1 Beach Barricade
Beach 03 S3-4 Flawed Genie'us
Beach 04 (unimplemented) R6-3 Crystal Coast (unimplemented)
Lava 00 R2-3 Magma Mainland
マグマだいち
Lava 01 S3-1 Classic Dogfight (K. Rool's Gold)
Lava 02 R3-2 Lava Race 2
Snow 00 R5-1 Frosty Lake
ひえびえレイク
Snow 01 Dogfight #2 Dawn Duel
Snow 02 S3-3 Snowball Snapshot
Snow 03 R5-4 Snow Race 2
Keep 00 S2-4 Dark Tower
Keep 01 Dogfight #3 Classic Variation
Keep 02 R3-4 Crackpot Keep
Keep 03 R4-2 Keep Race 2
Keep 04 (unimplemented) R6-2 Keep Race 3 (unimplemented)
Lake 00 S1-3 Peaceful Passage
Lake 01 Dogfight #4 Focal Feud
Lake 02 R3-1 Lake Race 1
Lake 03 R4-3 Lake Race 2
Farm 00 R4-4 Chicken Chase
チキンチェイス
Farm 01 Battle #1 Hatch Match
Farm 02 S1-4 Cranky Panky
Farm 03 S2-2 Farm Feud
Farm 04 R5-2 Farm Race 2
Farm 05 (inaccessible) R1-2 Farm Attract
Haunted 00 R6-1 Whisper Woods
ささやきのモリ
Haunted 01 S1-2 Hair Raising Rescue
Haunted 02 Battle #2 Ghost Grasp
Haunted 03 R2-4 Haunted Race 2
Jungle 00 S2-1 Grub Grab
Jungle 01 Dogfight #1 Classic Dogfight (Dog Fights)
Jungle 02 R1-3 Jet Set Jungle
Jungle 03 R2-2 Jungle Race 2
Jungle 04 (unimplemented) R6-4 Jungle Race 3 (unimplemented)
Swamp 00 S2-3 Swamp Swoop
Swamp 01 Battle #3 Swamp Showdown
Swamp 02 R2-1 Swoop Swamp
Swamp 03 R3-3 Swamp Race 2
Desert 00 S3-2 Fly Like The Wind
Desert 01 Battle #4 Wasteland Wipe Out
Desert 02 R4-1 Vulture Valley
Desert 03 R5-3 Desert Race 2

The second option in the list is "Player". The player can scroll through options 0 through 5 and selecting a different number will select a different character.

Player 0 Cranky Kong
Player 1 Diddy Kong
Player 2 Krunch
Player 3 K. Rool
Player 4 Dixie Kong
Player 5 Donkey Kong → Cranky Kong (yes, twice)
Player 6 Candy Kong → Diddy Kong (same functional as selecting Dixie Kong in the select character)
Player 7 No data → Krunch
Player 8 No data → K. Rool
Player 9 No data → Dixie Kong
Player 10 No data → Cranky Kong
Player 11 No data → Diddy Kong
Select Player 6-11 in Debug (Codes)
020000DC:0X (6 to B)

"Blend", the last option, displays the following:

Off
Alpha
Up
Down

It's currently unknown exactly what Blend does.

Magma Mainland

Diddy Kong Pilot (2001) Banjo-Pilot
MagmaMainland-DKP.PNG MagmaMainland-BP.PNG

Bizarrely, the map for Magma Mainland would end up reused in Banjo-Pilot, as the lower background layer for when the player fights against Bottles.

  • The lava layer has been combined with the track layer.
  • The colors of the track layer were slightly darkened.
  • A big hole was added to the center.
  • The finish line and boosts were removed.
  • A few smaller holes were added.
  • The cracks in the center island were removed.

Main Menu

Hmmm...
To do:
Expand what is in all of the six selectable options.

This prototype has a different main menu than its later counterparts. The main menu has six selectable options: Racing, Stories, Dog Fights, Battles, Clock Race, and Options.

May 2001 September 7, 2001 (or July 9)
Diddy Kong Pilot 2001 - START Before.png Diddy Kong Pilot 2001 - START After.png
DiddyKongPilot-E32001-6.png Diddy Kong Pilot 2001 - No Highlight.png

The character selection screen has been updated from E3 2001.

  • Background graphic gets a better quality. The shadows of palm tree are darkened. This update is unapplied in the Options menu.
  • The hillbilly character (Redneck Kong) featured from E3 2001 has been replaced by Candy Kong.
  • Cranky Kong's pose has been updated.
  • Dixie Kong has extra two curly hair on the left side.
  • Krunch has bigger toenails.
  • The goggles from K. Rool's outfits became larger.

There is also a Kong unique to this prototype, known as Redneck Kong, that can be highlighted but not selected. However, according to the September 3, 2001 edition of Scribes from Rareware, he's been killed off now anyway. While Redneck Kong's data has been completely removed except for his highlighted sprite on the character select menu, which are not aligned with their sepia shadow. Krunch is also named as Krash in this unedited list, which was also Krunch's early name during Diddy Kong Racing's development. If Redneck Kong is selected (selecting as Dixie Kong because the character selection is swapped), a corrupted, flickering, black, square-shaped sprite is shown on the race selection.

src/title/gfx/char_select/clr_red.spr
src/title/gfx/char_select/clr_red.pal

clr_red_char_0
clr_red_info_0

clr_red_frames
clr_red_plt

Racing

Selecting this will bring the player to a (very buggy) character select screen.

Dkpilot2001-characterselect.PNG

What makes this screen buggy is that the characters don't align with the background like they are supposed to and selecting one character will select another. For example, selecting K. Rool will select Donkey Kong. There are seven selectable characters on this screen, including Diddy Kong, Donkey Kong, Cranky Kong, Dixie Kong, Krunch, and K. Rool. Candy Kong cannot be selected at all, which has not yet been implemented. Donkey Kong cannot be selectable normally (select him causes Cranky Kong instead).

List of swapped characters
Character selected
Highlighted
Character played as
Selected
Cranky Kong (0)
Leftmost
Cranky Kong (0)
Redneck Kong (6) Diddy Kong (1)
Diddy Kong (1) Krunch (2)
Donkey Kong (5) K. Rool (3)
Krash (2) Dixie Kong (4)
K. Rool (3) Donkey Kong (5) → Cranky Kong (0)
Dixie Kong (4)
Rightmost
Corrupted (6) → Diddy Kong (1)
Unimplemented (7) Corrupted (7) → Krunch (2)
Unimplemented (8) Corrupted (8) → K. Rool (3)
Unimplemented (9) Corrupted (9) → Dixie Kong (4)
Unimplemented (10) Corrupted (10) → Cranky Kong (0)
Unimplemented (11) Corrupted (11) → Diddy Kong (1)

Dkpilot2001-trackselect.PNG

After the player is selected, the list of selectable tracks appears. Only Sleepy Shores and Polar Plateau can be played. The tracks Kongo Kingdom, Western Wastes, and Island of Eggs all crash the game for unknown reasons.

Stories

Diddy Kong Pilot 2001-stories.png

Selecting this will bring the player to a menu with three options.

The options are as follows:

  1. King of Kongs
  2. Back to the Light
  3. K.Rool's Gold

King of Kongs goes to one of the beach levels, while K. Rool's Gold brings up a dogfight in one of the lava stages. If the player tries to hover over "Back to the Light", the game can crash. However, if the player hovers over "Back to the Light" immediately after selecting Stories, it will show a corrupt sprite (the remnants of Redneck Kong's data), since the pointer to the sprite it is referencing is obselete. If the player attempts to enter this story, the game will crash.

Options

Hmmm...
To do:
Check if the game actually writes commands to a external source (i.e. a accelerometer inside the cartridge), or if this is just for show.

Dkpilot2001-options1.png

Interestingly, this game has an option under the Options menu to change the control method of flying the planes from using the D-Pad to using tilt motion. This was completely scrapped in later versions of the game. When selecting tilt motion from the Options menu, the game will tell the player to lay their Game Boy Advance flat and press A to start. If the player does, the game will go back to the title screen.

It isn't known how accurate or how well the tilt motion works, since no emulator that can play this ROM has such a feature (yet) and nobody has access to the original cartridge this ROM was dumped from. The game does recognize when tilt motion is enabled, though, as the D-Pad is disabled during races.

Dog Fights

Selecting either option in this menu will cause the game to crash.

Unused Graphics

DKP qmarkcoin.gif DKP coinbronze.gif DKP coinsilver.gif DKP coingold.gif DKP coinscroll4.gif DKP coinscroll5.gif
Filenames: qmarkcoin, coinbronze, coinsilver, coingold, coinscroll4, coinscroll5

A coin icon shown below every track preview indicates the player's best attempt at that race. However, since course records were never implemented, only the blue thumbs-up (handcoin) is used.


DKP2001 small haunted.png
Filename: small_haunted

This preview image for Whisper Woods does not appear in any of the game's menus.


DKP2001 battleportraits.png
Filenames: [name]_head, [name]_head_01, [name]_head_02

With Battle Mode in a generally provisional state, there are a few graphics for it that go unseen:

  • Two smaller-sized variants of each character portrait ([name]_head_01, [name]_head_02) exist that don't appear to be used.
  • Candy has a portrait, despite not being playable. Aside from the character select screen and the Dog Fights menu icon, this is the only other asset related to her in the ROM.
  • DK's portrait does not appear without hacking, as he cannot be properly selected in any of the menus (as noted above, the game simply loads Cranky instead).


2001? Was it worth the extra 4 year wait? DKP2001 Rareware splash.png
Filenames: Nintendo_Logo, Rare_Logo

Splash screens of the Nintendo and Rare logos exist in the ROM, but are never loaded. Note that the copyright date on the Nintendo splash screen says 2001. Banjo-Pilot, the game this prototype eventually became, was released in 2005.

(Source: Mattrizzle (Screenshots), DKC-Atlas)


DKP2001 e3.png


Filename: e3

A leftover E3 icon. It is stored next to the Rare icon that shows up on the bottom-left corner of the title screen, so it may have been intended to serve a similar purpose.


DKP2001 twit bunch.png

Filename: twit_bunch

Hand-drawn placeholder art for the character select screen. Interestingly, Krunch is not present and Funky is next to Cranky instead of Redneck/Candy, which would put this image sometime between Space World 2000 and E3 2001.


DKP2001 Map Lava 01.pngDKP2001 Map Lake 01.pngDKP2001 Map Haunted 02.pngDKP2001 Map Farm 03.png
Filename: __spr_hud_map_[name]

The map hud for Lava 01, Lake 01, Haunted 02, Farm 03 were blank during race, however there exist unused map hud graphics in the ROM. Haunted 02 is unfinished due to the coffin areas were not marked, and Farm 03 uses a placeholder graphic as Farm 00. Snow 01 used same graphic as Snow 00 as a placeholder. Keep 00 is a blank.

Unused Music

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there any way to make these play in the levels themselves?

The only music used in this build is the main menu theme (known as three_menu_tune_004 internally); all of the race courses are silent. However, there exist six unused course themes in the ROM, which can be heard by modifying the pointer to the menu theme in the tune_list array. (For the record, track 007 does not exist.) In the music modifier, music playing faster variations when entered on the final lap was implemented.


three_beach_tune_001


three_snow_tune_002


three_lava_tune_003


three_bayou_tune_005


three_haunted_tune_006


three_castle_tune_008

Items

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: I might be wrong about some of the item functions/actor names.
  • In addition to the standard blue item balloons, there are two variants (a green one with a face on it, and a red one with a DK insignia) that will grant a special item that varies depending on the character being played as. However, this functionality is obviously not complete, as the items in question don't do anything and their icons do not match their respective characters (for example, playing as Diddy yields an item with Cranky's face on it). All item IDs from 0D onward simply point to the character item, meaning any others that occur past it internally cannot be loaded in-game.
  • The item icons follow an internal naming scheme consisting of "wpn_" followed by the first two letters of each word in the item's full name. However, save for the Grip Grab and Clasp Grasp (whose actors are referred to as such internally), none of the full names are given anywhere.


Item ID Sprite ID Icon (Internal) Name Effect Notes
01 40 DKP2001 wpn pepo.png wpn_pepo Shoots out five projectiles. Possibly stands for "Peanut Popgun(s)"; a similar icon seen in screenshots from E3 2001—likely an earlier version of this one—features a design that heavily resembles the Donkey Kong 64 weapon.
02 45 DKP2001 wpn wash.png wpn_wash Shoots out ten projectiles.
03 43 DKP2001 wpn memi.png wpn_memi Lays down a track hazard. Equivalent to the level 2 green balloon item in Diddy Kong Racing. The actor is referred to internally as melon.
04 44 DKP2001 wpn mame.png wpn_mame Lays down a floating track hazard. The actor is referred to internally as mango.
05 41 DKP2001 wpn hoba.png wpn_hoba Homes in on the nearest racer. Equivalent to the level 2 red balloon item in Diddy Kong Racing. The actor is referred to internally as rocket.
06 42 DKP2001 wpn chba.png wpn_chba Clearly intended to be a more powerful version of wpn_hoba, but appears to function identically to it. The actor is referred to internally as chain_rocket.
07 4A DKP2001 wpn bubo.png wpn_bubo Gives the user a short speed boost. Equivalent to the level 2 blue balloon item in Diddy Kong Racing. A level 1 version of this item (with only one exhaust pipe) appears in screenshots from Space World 2001, but doesn't seem to be implemented in this build.
08 4B DKP2001 wpn babl.png wpn_babl A more powerful version of wpn_bubo. Equivalent to the level 3 blue balloon item in Diddy Kong Racing.
09 46 DKP2001 wpn grgr.png Grip Grab
(wpn_grgr)
Pulls the user towards the nearest racer. Equivalent to the level 1 rainbow balloon item in Diddy Kong Racing. Coincidentally shares its name with a move from Banjo-Tooie.
0A 47 DKP2001 wpn clgr.png Clasp Grasp
(wpn_clgr)
Clearly intended to be a more powerful version of the Grip Grab (equivalent to the level 2 rainbow balloon item in Diddy Kong Racing), but appears to function identically to it.
0B 48 DKP2001 wpn baba.png wpn_baba Does nothing.
0C 49 DKP2001 wpn sisc.png wpn_sisc Does nothing. Clearly intended to be a more powerful version of wpn_baba.
0D-FF 35 DKP2001 wpn popi.png wpn_popi Does nothing. Appears when playing as Krunch. Was likely intended for Diddy.
N/A 36 DKP2001 wpn chci.png wpn_chci N/A Cannot be loaded in-game. Was likely intended for Dixie.
0D-FF 37 DKP2001 wpn bobl.png wpn_bobl Does nothing. Appears when playing as Diddy and Cranky. Was likely only intended for Cranky.
N/A 38 DKP2001 wpn swsw.png wpn_swsw N/A Obvious placeholder, cannot be loaded in-game.
0D-FF 39 DKP2001 wpn prpa.png wpn_prpa Does nothing. Appears when playing as DK. Was likely intended for K. Rool.
0D-FF 3A DKP2001 wpn boro.png wpn_boro Does nothing. Appears when playing as K. Rool. An obvious placeholder item, likely intended for either DK or Candy.
N/A 3B-3E DKP2001 wpn blank.png
DKP2001 wpn swsw.png
wpn_hiha
wpn_flfl
wpn_lodo
wpn_wiwo
N/A Obvious placeholders, cannot be loaded in-game. Their icons' palettes are defined but not actually implemented (all colors are the same shade of blue); however, replacing them with wpn_swsw's palette reveals them to have the same blank checker pattern.
0D-FF 3F DKP2001 wpn wiwe.png wpn_wiwe Does nothing. Appears when playing as Dixie. Was likely not intended to behave as such.
N/A 4C DKP2001 wpn blbo.png wpn_blbo N/A It ain't a Rare game without a pair of these. Cannot be loaded in-game.
N/A 4D-4E DKP2001 wpn blank.png
DKP2001 wpn crco shdi rodr rere.png
wpn_crco
wpn_shdi
N/A Obvious placeholders, cannot be loaded in-game. Their icons' palettes are defined but not actually implemented (all colors are the same shade of blue); however, replacing them with wpn_blbo's palette reveals them to have the same blank checker pattern as wpn_swsw.
N/A 4F DKP2001 wpn babu.png wpn_babu N/A Cannot be loaded in-game. Palette appears to be unfinished.
N/A 50-51 DKP2001 wpn blank.png
DKP2001 wpn crco shdi rodr rere.png
wpn_rodr
wpn_rere
N/A Obvious placeholders, cannot be loaded in-game. Their icons' palettes are defined but not actually implemented (all colors are the same shade of blue); however, replacing them with wpn_blbo's palette reveals them to have the same blank checker pattern as wpn_swsw.
N/A 52 DKP2001 wpn chance.png wpn_chance N/A Cannot be loaded in-game. Likely would have spawned a random item.

Space World Leftovers

Hmmm...
To do:
* There's a few more screenshots from DKC Atlas that could be added to this section.
  • Rip the full-rotation sprites.

Diddy Kong Pilot 2001 Unused Characters Icons.png Diddy Kong Pilot 2001 Unused Character Select Sprites.png

Character select sprites, from when there were going to be Mario characters in the game. While the idea had already been scrapped at this point in development, the graphics still remain in the ROM. The older character list included 12 characters: Bowser, Dixie Kong, Donkey Kong, Funky Kong, Cranky Kong, Mario, Peach, Toad, Wario, Yoshi, Diddy Kong, and K. Rool. These sprites can be seen in action in the Space World footage to the right, starting at 0:14.


(Source: Mattrizzle (screenshots), DKC Atlas)

Internal names and file paths:

src/title/gfx/char_select_planes/full_rotations/bowsersel.spr
src/title/gfx/char_select_planes/full_rotations/bowsersel.pal
src/title/gfx/char_select_planes/full_rotations/crankysel.spr
src/title/gfx/char_select_planes/full_rotations/crankysel.pal
src/title/gfx/char_select_planes/full_rotations/diddysel.spr
src/title/gfx/char_select_planes/full_rotations/diddysel.pal
src/title/gfx/char_select_planes/full_rotations/dixieysel.spr
src/title/gfx/char_select_planes/full_rotations/dixieysel.pal
src/title/gfx/char_select_planes/full_rotations/funkysel.spr
src/title/gfx/char_select_planes/full_rotations/funkysel.pal
src/title/gfx/char_select_planes/full_rotations/kongsel.spr
src/title/gfx/char_select_planes/full_rotations/kongsel.pal
src/title/gfx/char_select_planes/full_rotations/kroolsel.spr
src/title/gfx/char_select_planes/full_rotations/kroolsel.pal
src/title/gfx/char_select_planes/full_rotations/mariosel.spr
src/title/gfx/char_select_planes/full_rotations/mariosel.pal
src/title/gfx/char_select_planes/full_rotations/peachsel.spr
src/title/gfx/char_select_planes/full_rotations/peachsel.pal
src/title/gfx/char_select_planes/full_rotations/toadsel.spr
src/title/gfx/char_select_planes/full_rotations/toadsel.pal
src/title/gfx/char_select_planes/full_rotations/wariosel.spr
src/title/gfx/char_select_planes/full_rotations/wariosel.pal
src/title/gfx/char_select_planes/full_rotations/yoshisel.spr
src/title/gfx/char_select_planes/full_rotations/yoshisel.pal
src/title/gfx/char_select_planes/daisyselect.spr
src/title/gfx/char_select_planes/daisyselect.pal
src/title/gfx/char_select_planes/diddyselect.spr
src/title/gfx/char_select_planes/diddyselect.pal
src/title/gfx/char_select_planes/peachselect.spr
src/title/gfx/char_select_planes/peachselect.pal
src/title/gfx/char_select_planes/bowser_front.spr
src/title/gfx/char_select_planes/bowser_front.pal
src/title/gfx/char_select_planes/cranky_front.spr
src/title/gfx/char_select_planes/cranky_front.pal
src/title/gfx/char_select_planes/krool_front.spr
src/title/gfx/char_select_planes/krool_front.pal
src/title/gfx/char_select_planes/kong_front.spr
src/title/gfx/char_select_planes/kong_front.pal
src/title/gfx/char_select_planes/mario_front.spr
src/title/gfx/char_select_planes/mario_front.pal
src/title/gfx/char_select_planes/toad_front.spr
src/title/gfx/char_select_planes/toad_front.pal
src/title/gfx/char_select_planes/wario_front.spr
src/title/gfx/char_select_planes/wario_front.pal
src/title/gfx/char_select_planes/yoshi_front.spr
src/title/gfx/char_select_planes/yoshi_front.pal
src/title/gfx/char_select_planes/funky_front.spr
src/title/gfx/char_select_planes/funky_front.pal

bowsersel_char_0
bowsersel_info_0
bowsersel_char_1
bowsersel_info_1
bowsersel_char_2
bowsersel_info_2
bowsersel_char_3
bowsersel_info_3
bowsersel_char_4
bowsersel_info_4
bowsersel_char_5
bowsersel_info_5
bowsersel_char_6
bowsersel_info_6
bowsersel_char_7
bowsersel_info_7
bowsersel_char_8
bowsersel_info_8
bowsersel_char_9
bowsersel_info_9
bowsersel_char_10
bowsersel_info_10
bowsersel_char_11
bowsersel_info_11
bowsersel_char_12
bowsersel_info_12
bowsersel_char_13
bowsersel_info_13
bowsersel_char_14
bowsersel_info_14
bowsersel_char_15
bowsersel_info_15
bowsersel_char_16
bowsersel_info_16
bowsersel_char_17
bowsersel_info_17
bowsersel_char_18
bowsersel_info_18
bowsersel_char_19
bowsersel_info_19
bowsersel_char_20
bowsersel_info_20
bowsersel_char_21
bowsersel_info_21
bowsersel_char_22
bowsersel_info_22
bowsersel_char_23
bowsersel_info_23
bowsersel_char_24
bowsersel_info_24
bowsersel_char_25
bowsersel_info_25
bowsersel_char_26
bowsersel_info_26
bowsersel_char_27
bowsersel_info_27
bowsersel_char_28
bowsersel_info_28
bowsersel_char_29
bowsersel_info_29
bowsersel_char_30
bowsersel_info_30
bowsersel_char_31
bowsersel_info_31
crankysel_char_0
crankysel_info_0
crankysel_char_1
crankysel_info_1
crankysel_char_2
crankysel_info_2
crankysel_char_3
crankysel_info_3
crankysel_char_4
crankysel_info_4
crankysel_char_5
crankysel_info_5
crankysel_char_6
crankysel_info_6
crankysel_char_7
crankysel_info_7
crankysel_char_8
crankysel_info_8
crankysel_char_9
crankysel_info_9
crankysel_char_10
crankysel_info_10
crankysel_char_11
crankysel_info_11
crankysel_char_12
crankysel_info_12
crankysel_char_13
crankysel_info_13
crankysel_char_14
crankysel_info_14
crankysel_char_15
crankysel_info_15
crankysel_char_16
crankysel_info_16
crankysel_char_17
crankysel_info_17
crankysel_char_18
crankysel_info_18
crankysel_char_19
crankysel_info_19
crankysel_char_20
crankysel_info_20
crankysel_char_21
crankysel_info_21
crankysel_char_22
crankysel_info_22
crankysel_char_23
crankysel_info_23
crankysel_char_24
crankysel_info_24
crankysel_char_25
crankysel_info_25
crankysel_char_26
crankysel_info_26
crankysel_char_27
crankysel_info_27
crankysel_char_28
crankysel_info_28
crankysel_char_29
crankysel_info_29
crankysel_char_30
crankysel_info_30
crankysel_char_31
crankysel_info_31
diddysel_char_0
diddysel_info_0
diddysel_char_1
diddysel_info_1
diddysel_char_2
diddysel_info_2
diddysel_char_3
diddysel_info_3
diddysel_char_4
diddysel_info_4
diddysel_char_5
diddysel_info_5
diddysel_char_6
diddysel_info_6
diddysel_char_7
diddysel_info_7
diddysel_char_8
diddysel_info_8
diddysel_char_9
diddysel_info_9
diddysel_char_10
diddysel_info_10
diddysel_char_11
diddysel_info_11
diddysel_char_12
diddysel_info_12
diddysel_char_13
diddysel_info_13
diddysel_char_14
diddysel_info_14
diddysel_char_15
diddysel_info_15
diddysel_char_16
diddysel_info_16
diddysel_char_17
diddysel_info_17
diddysel_char_18
diddysel_info_18
diddysel_char_19
diddysel_info_19
diddysel_char_20
diddysel_info_20
diddysel_char_21
diddysel_info_21
diddysel_char_22
diddysel_info_22
diddysel_char_23
diddysel_info_23
diddysel_char_24
diddysel_info_24
diddysel_char_25
diddysel_info_25
diddysel_char_26
diddysel_info_26
diddysel_char_27
diddysel_info_27
diddysel_char_28
diddysel_info_28
diddysel_char_29
diddysel_info_29
diddysel_char_30
diddysel_info_30
diddysel_char_31
diddysel_info_31
dixieysel_char_0
dixieysel_info_0
dixieysel_char_1
dixieysel_info_1
dixieysel_char_2
dixieysel_info_2
dixieysel_char_3
dixieysel_info_3
dixieysel_char_4
dixieysel_info_4
dixieysel_char_5
dixieysel_info_5
dixieysel_char_6
dixieysel_info_6
dixieysel_char_7
dixieysel_info_7
dixieysel_char_8
dixieysel_info_8
dixieysel_char_9
dixieysel_info_9
dixieysel_char_10
dixieysel_info_10
dixieysel_char_11
dixieysel_info_11
dixieysel_char_12
dixieysel_info_12
dixieysel_char_13
dixieysel_info_13
dixieysel_char_14
dixieysel_info_14
dixieysel_char_15
dixieysel_info_15
dixieysel_char_16
dixieysel_info_16
dixieysel_char_17
dixieysel_info_17
dixieysel_char_18
dixieysel_info_18
dixieysel_char_19
dixieysel_info_19
dixieysel_char_20
dixieysel_info_20
dixieysel_char_21
dixieysel_info_21
dixieysel_char_22
dixieysel_info_22
dixieysel_char_23
dixieysel_info_23
dixieysel_char_24
dixieysel_info_24
dixieysel_char_25
dixieysel_info_25
dixieysel_char_26
dixieysel_info_26
dixieysel_char_27
dixieysel_info_27
dixieysel_char_28
dixieysel_info_28
dixieysel_char_29
dixieysel_info_29
dixieysel_char_30
dixieysel_info_30
dixieysel_char_31
dixieysel_info_31
funkysel_char_0
funkysel_info_0
funkysel_char_1
funkysel_info_1
funkysel_char_2
funkysel_info_2
funkysel_char_3
funkysel_info_3
funkysel_char_4
funkysel_info_4
funkysel_char_5
funkysel_info_5
funkysel_char_6
funkysel_info_6
funkysel_char_7
funkysel_info_7
funkysel_char_8
funkysel_info_8
funkysel_char_9
funkysel_info_9
funkysel_char_10
funkysel_info_10
funkysel_char_11
funkysel_info_11
funkysel_char_12
funkysel_info_12
funkysel_char_13
funkysel_info_13
funkysel_char_14
funkysel_info_14
funkysel_char_15
funkysel_info_15
funkysel_char_16
funkysel_info_16
funkysel_char_17
funkysel_info_17
funkysel_char_18
funkysel_info_18
funkysel_char_19
funkysel_info_19
funkysel_char_20
funkysel_info_20
funkysel_char_21
funkysel_info_21
funkysel_char_22
funkysel_info_22
funkysel_char_23
funkysel_info_23
funkysel_char_24
funkysel_info_24
funkysel_char_25
funkysel_info_25
funkysel_char_26
funkysel_info_26
funkysel_char_27
funkysel_info_27
funkysel_char_28
funkysel_info_28
funkysel_char_29
funkysel_info_29
funkysel_char_30
funkysel_info_30
funkysel_char_31
funkysel_info_31
kongsel_char_0
kongsel_info_0
kongsel_char_1
kongsel_info_1
kongsel_char_2
kongsel_info_2
kongsel_char_3
kongsel_info_3
kongsel_char_4
kongsel_info_4
kongsel_char_5
kongsel_info_5
kongsel_char_6
kongsel_info_6
kongsel_char_7
kongsel_info_7
kongsel_char_8
kongsel_info_8
kongsel_char_9
kongsel_info_9
kongsel_char_10
kongsel_info_10
kongsel_char_11
kongsel_info_11
kongsel_char_12
kongsel_info_12
kongsel_char_13
kongsel_info_13
kongsel_char_14
kongsel_info_14
kongsel_char_15
kongsel_info_15
kongsel_char_16
kongsel_info_16
kongsel_char_17
kongsel_info_17
kongsel_char_18
kongsel_info_18
kongsel_char_19
kongsel_info_19
kongsel_char_20
kongsel_info_20
kongsel_char_21
kongsel_info_21
kongsel_char_22
kongsel_info_22
kongsel_char_23
kongsel_info_23
kongsel_char_24
kongsel_info_24
kongsel_char_25
kongsel_info_25
kongsel_char_26
kongsel_info_26
kongsel_char_27
kongsel_info_27
kongsel_char_28
kongsel_info_28
kongsel_char_29
kongsel_info_29
kongsel_char_30
kongsel_info_30
kongsel_char_31
kongsel_info_31
kroolsel_char_0
kroolsel_info_0
kroolsel_char_1
kroolsel_info_1
kroolsel_char_2
kroolsel_info_2
kroolsel_char_3
kroolsel_info_3
kroolsel_char_4
kroolsel_info_4
kroolsel_char_5
kroolsel_info_5
kroolsel_char_6
kroolsel_info_6
kroolsel_char_7
kroolsel_info_7
kroolsel_char_8
kroolsel_info_8
kroolsel_char_9
kroolsel_info_9
kroolsel_char_10
kroolsel_info_10
kroolsel_char_11
kroolsel_info_11
kroolsel_char_12
kroolsel_info_12
kroolsel_char_13
kroolsel_info_13
kroolsel_char_14
kroolsel_info_14
kroolsel_char_15
kroolsel_info_15
kroolsel_char_16
kroolsel_info_16
kroolsel_char_17
kroolsel_info_17
kroolsel_char_18
kroolsel_info_18
kroolsel_char_19
kroolsel_info_19
kroolsel_char_20
kroolsel_info_20
kroolsel_char_21
kroolsel_info_21
kroolsel_char_22
kroolsel_info_22
kroolsel_char_23
kroolsel_info_23
kroolsel_char_24
kroolsel_info_24
kroolsel_char_25
kroolsel_info_25
kroolsel_char_26
kroolsel_info_26
kroolsel_char_27
kroolsel_info_27
kroolsel_char_28
kroolsel_info_28
kroolsel_char_29
kroolsel_info_29
kroolsel_char_30
kroolsel_info_30
kroolsel_char_31
kroolsel_info_31
mariosel_char_0
mariosel_info_0
mariosel_char_1
mariosel_info_1
mariosel_char_2
mariosel_info_2
mariosel_char_3
mariosel_info_3
mariosel_char_4
mariosel_info_4
mariosel_char_5
mariosel_info_5
mariosel_char_6
mariosel_info_6
mariosel_char_7
mariosel_info_7
mariosel_char_8
mariosel_info_8
mariosel_char_9
mariosel_info_9
mariosel_char_10
mariosel_info_10
mariosel_char_11
mariosel_info_11
mariosel_char_12
mariosel_info_12
mariosel_char_13
mariosel_info_13
mariosel_char_14
mariosel_info_14
mariosel_char_15
mariosel_info_15
mariosel_char_16
mariosel_info_16
mariosel_char_17
mariosel_info_17
mariosel_char_18
mariosel_info_18
mariosel_char_19
mariosel_info_19
mariosel_char_20
mariosel_info_20
mariosel_char_21
mariosel_info_21
mariosel_char_22
mariosel_info_22
mariosel_char_23
mariosel_info_23
mariosel_char_24
mariosel_info_24
mariosel_char_25
mariosel_info_25
mariosel_char_26
mariosel_info_26
mariosel_char_27
mariosel_info_27
mariosel_char_28
mariosel_info_28
mariosel_char_29
mariosel_info_29
mariosel_char_30
mariosel_info_30
mariosel_char_31
mariosel_info_31
peachsel_char_0
peachsel_info_0
peachsel_char_1
peachsel_info_1
peachsel_char_2
peachsel_info_2
peachsel_char_3
peachsel_info_3
peachsel_char_4
peachsel_info_4
peachsel_char_5
peachsel_info_5
peachsel_char_6
peachsel_info_6
peachsel_char_7
peachsel_info_7
peachsel_char_8
peachsel_info_8
peachsel_char_9
peachsel_info_9
peachsel_char_10
peachsel_info_10
peachsel_char_11
peachsel_info_11
peachsel_char_12
peachsel_info_12
peachsel_char_13
peachsel_info_13
peachsel_char_14
peachsel_info_14
peachsel_char_15
peachsel_info_15
peachsel_char_16
peachsel_info_16
peachsel_char_17
peachsel_info_17
peachsel_char_18
peachsel_info_18
peachsel_char_19
peachsel_info_19
peachsel_char_20
peachsel_info_20
peachsel_char_21
peachsel_info_21
peachsel_char_22
peachsel_info_22
peachsel_char_23
peachsel_info_23
peachsel_char_24
peachsel_info_24
peachsel_char_25
peachsel_info_25
peachsel_char_26
peachsel_info_26
peachsel_char_27
peachsel_info_27
peachsel_char_28
peachsel_info_28
peachsel_char_29
peachsel_info_29
peachsel_char_30
peachsel_info_30
peachsel_char_31
peachsel_info_31
toadsel_char_0
toadsel_info_0
toadsel_char_1
toadsel_info_1
toadsel_char_2
toadsel_info_2
toadsel_char_3
toadsel_info_3
toadsel_char_4
toadsel_info_4
toadsel_char_5
toadsel_info_5
toadsel_char_6
toadsel_info_6
toadsel_char_7
toadsel_info_7
toadsel_char_8
toadsel_info_8
toadsel_char_9
toadsel_info_9
toadsel_char_10
toadsel_info_10
toadsel_char_11
toadsel_info_11
toadsel_char_12
toadsel_info_12
toadsel_char_13
toadsel_info_13
toadsel_char_14
toadsel_info_14
toadsel_char_15
toadsel_info_15
toadsel_char_16
toadsel_info_16
toadsel_char_17
toadsel_info_17
toadsel_char_18
toadsel_info_18
toadsel_char_19
toadsel_info_19
toadsel_char_20
toadsel_info_20
toadsel_char_21
toadsel_info_21
toadsel_char_22
toadsel_info_22
toadsel_char_23
toadsel_info_23
toadsel_char_24
toadsel_info_24
toadsel_char_25
toadsel_info_25
toadsel_char_26
toadsel_info_26
toadsel_char_27
toadsel_info_27
toadsel_char_28
toadsel_info_28
toadsel_char_29
toadsel_info_29
toadsel_char_30
toadsel_info_30
toadsel_char_31
toadsel_info_31
wariosel_char_0
wariosel_info_0
wariosel_char_1
wariosel_info_1
wariosel_char_2
wariosel_info_2
wariosel_char_3
wariosel_info_3
wariosel_char_4
wariosel_info_4
wariosel_char_5
wariosel_info_5
wariosel_char_6
wariosel_info_6
wariosel_char_7
wariosel_info_7
wariosel_char_8
wariosel_info_8
wariosel_char_9
wariosel_info_9
wariosel_char_10
wariosel_info_10
wariosel_char_11
wariosel_info_11
wariosel_char_12
wariosel_info_12
wariosel_char_13
wariosel_info_13
wariosel_char_14
wariosel_info_14
wariosel_char_15
wariosel_info_15
wariosel_char_16
wariosel_info_16
wariosel_char_17
wariosel_info_17
wariosel_char_18
wariosel_info_18
wariosel_char_19
wariosel_info_19
wariosel_char_20
wariosel_info_20
wariosel_char_21
wariosel_info_21
wariosel_char_22
wariosel_info_22
wariosel_char_23
wariosel_info_23
wariosel_char_24
wariosel_info_24
wariosel_char_25
wariosel_info_25
wariosel_char_26
wariosel_info_26
wariosel_char_27
wariosel_info_27
wariosel_char_28
wariosel_info_28
wariosel_char_29
wariosel_info_29
wariosel_char_30
wariosel_info_30
wariosel_char_31
wariosel_info_31
yoshisel_char_0
yoshisel_info_0
yoshisel_char_1
yoshisel_info_1
yoshisel_char_2
yoshisel_info_2
yoshisel_char_3
yoshisel_info_3
yoshisel_char_4
yoshisel_info_4
yoshisel_char_5
yoshisel_info_5
yoshisel_char_6
yoshisel_info_6
yoshisel_char_7
yoshisel_info_7
yoshisel_char_8
yoshisel_info_8
yoshisel_char_9
yoshisel_info_9
yoshisel_char_10
yoshisel_info_10
yoshisel_char_11
yoshisel_info_11
yoshisel_char_12
yoshisel_info_12
yoshisel_char_13
yoshisel_info_13
yoshisel_char_14
yoshisel_info_14
yoshisel_char_15
yoshisel_info_15
yoshisel_char_16
yoshisel_info_16
yoshisel_char_17
yoshisel_info_17
yoshisel_char_18
yoshisel_info_18
yoshisel_char_19
yoshisel_info_19
yoshisel_char_20
yoshisel_info_20
yoshisel_char_21
yoshisel_info_21
yoshisel_char_22
yoshisel_info_22
yoshisel_char_23
yoshisel_info_23
yoshisel_char_24
yoshisel_info_24
yoshisel_char_25
yoshisel_info_25
yoshisel_char_26
yoshisel_info_26
yoshisel_char_27
yoshisel_info_27
yoshisel_char_28
yoshisel_info_28
yoshisel_char_29
yoshisel_info_29
yoshisel_char_30
yoshisel_info_30
yoshisel_char_31
yoshisel_info_31
daisyselect_char_0
daisyselect_info_0
diddyselect_char_0
diddyselect_info_0
peachselect_char_0
peachselect_info_0
bowser_front_char_0
bowser_front_info_0
cranky_front_char_0
cranky_front_info_0
k_char_0
k_info_0
kong_front_char_0
kong_front_info_0
mario_front_char_0
mario_front_info_0
toad_front_char_0
toad_front_info_0
wario_front_char_0
wario_front_info_0
yoshi_front_char_0
yoshi_front_info_0
funky_front_char_0
funky_front_info_0
mario_data
kranky_data
krool_data
bowser_data
toad_data
diddy_data
peach_data
funky_data
dixie_data
donky_data
yoshi_data
wario_data
daisyselect_frames
kong_front_frames
wario_front_frames
peachselect_frames
krool_front_frames
funky_front_frames
bowser_front_frames
diddyselect_frames
cranky_front_frames
yoshi_front_frames
toad_front_frames
mario_front_frames
mario_front_plt
yoshi_front_plt
kong_front_plt
cranky_front_plt
funky_front_plt
wario_front_plt
peachselect_plt
bowser_front_plt
krool_front_plt
diddyselect_plt
toad_front_plt
daisyselect_plt
diddysel_frames
crankysel_frames
dixieysel_frames
bowsersel_frames
wariosel_frames
kongsel_frames
kroolsel_frames
peachsel_frames
funkysel_frames
yoshisel_frames
mariosel_frames
toadsel_frames
dixieysel_plt
crankysel_plt
kroolsel_plt
toadsel_plt
wariosel_plt
diddysel_plt
kongsel_plt
bowsersel_plt
yoshisel_plt
peachsel_plt
funkysel_plt
mariosel_plt

Dixie Kong is also named as Dixiey or Daisy in the very early build.


ハンドルでいきます!
Filename: jap_warning

A Japanese-language version of the message used when selecting tilt controls.


DKP2001 jap bigfont.png
Filename: jap_bigfont

While the game's main font file (bigfont) contains a complete US/European character set, its Japanese counterpart only contains select preformatted strings (likely because it was just put together for the Space World demonstration). The options read as follows: Race, Start Pilot(ing), Select Course, Select Controls, Movement Method, Sensor, D-Pad.


DKP2001 japtext.png
Filename: jap_bright_text

Japanese submenu "strings" for Bounty Beach, Whisper Woods, Magma Mainland, Chicken Chase, and Frosty Lake.


DKP2001 battle.png
DKP2001 fight.png
Filenames: battle (top), fight (bottom)

Earlier icons for the Dog Fights menu, which can also be seen in the footage above.


K. Rool's Gold

Hmmm...
To do:
Graphics.

While none of the stories are playable in this build, the graphics and text for K. Rool's Gold (also seen in the video above) can be found in the ROM.

Story Text

While skimming
the treetops,
looking for any
Monkeys to
Mangle, K.Rool
discovered an
Ancient Temple
Ruin.
After setting
his plane down
in a nearby
clearing, he
headed for the
entrance, and
with makeshift
torch in hand,
stepped inside.
With just the
flickering light
from the torch
he moved
silently along
the dusty old
corridors,
checking for
traps!
At a dead end
deep inside, he
found a stone
tablet. K.Rool
picked it up
and with one
hand brushed
away the thick
layers of dust.
He brought the
torchlight in
closer and saw
a beautifully
painted frieze.
The Kremling
King cast his
eyes across
the symbols.
As he tried to
make sense of
them, an idea
entered his
head, and he
said out loud,

It looks like a
map to  ... ... ...
... to Eldorado!

With the tablet
as his guide,
K. Rool set off
to try and find
the place he
believed to be
Eldorado, the   
mysterious
City of Gold.
He followed the
path of symbols
and covered all
four corners of
the globe. He
searched high
and low,
through rain
and snow,
but no matter
how hard he
tried, it just
seemed like he
was never
going to find it.
Then out of the
blue he spotted
a tiny island
far below.
He thought he
could just make
out a huge gate
on the far side 
... was this it?
Seeing a flat
piece of ground
near the gate,
he pulled the
plane into a
steep dive and
headed down to
check it out!
K.Rool was
amazed at the
door's beauty
right up close,
and his vivid
imagination ran
wild, wondering
what riches lay
beyond them.
Several small
footsteps to
his right stole
his attention
for a moment.

So, another
adventurer has
found their way
to our door!
There have
been many
before you
Mr. Lizard.
Even that silly
Cranky Kong
has tried to get
past these
doors - but left
empty handed!
Do you think
you can do any
better, hmnnn?

I do everything
better than
that old goat,
so this should
be no problem
at all for me.
After all I am
the King of the
Kremlings!
Anyway, the
tricky bit was
finding the
place - now I'm
here it should
be relatively
simple.

If you say so!
I am Nikiki, the
First Guardian
of the Gate.
Only we have
the magical
powers to open
these doors.
For us to do
this, you must
complete a
series of tests.
There are four
in all, but no
one has ever
passed the
first one!

Look, you might
as well open
the doors now
and save us all
a lot of time
and effort!
No? ... ... Ok
then, tell me
what I have to
do, so I can get
it over with as
soon as
possible.

You should not
take the tasks
lightly. They
have been
selected to
guard the four
magical Stones
that can open
the doors.
The first task
takes place in
Crackpot Keep,
so that is
where you will
begin your
quest.

The Fire Stone
is locked under
a grille in the
centre of the
Keep. Collect
all four keys
within the time
limit to get your
hands on it!
However you
will need to
avoid the mines
that surround
them. Some can
be shot and
others can't -
this isn't easy.
Good Luck!

Oh dear, well
you gave it
your best shot,
but I guess
that wasn't
quite enough!
You want to
have another
go now?
Very well, but
remember you
can shoot the
light coloured
mines only!

You're back?
I thought you
were the all
conquering
K.Rool?
Perhaps try
again later
when you're not
so tired! Now?
Ok then!
If you get some
boosters, use
them around
the outside to
be a bit safer.

Well well, look
who it is. Was it
all too much for
you in there?
I said it wasn't
going to be
easy. Get
straight back
in there now!
Don't forget to
use the map to
see where the
next key is
going to rise!

I don't believe
it, you actually
did it. Nobody
has ever won
control of the
Fire Stone.
You must have
cheated
somehow!

It was pretty
easy really, I
just focussed
on the job in
hand - and
went to it. I
can't believe
you doubted me
for a moment!

You are truly a
contender to
the wondrous
Gates of Gold.
I shall now
activate the
Fire Stone ... ...
The first of the
four!

Once on the
podium, Nikiki
raised the
ancient stone,
and magic filled
the air. K.Rool
watched on in
amazement at
the sight.
The first step
towards entry
into Eldorado
was now taken.
K. Rool had
achieved what
no one has
even come
close to.

So at last a
challenger
worthy of the
Ultimate Prize -
or are you? My
name is Nakaka.
I am the Second
Guardian of the
Gate.
My task is much
more difficult
than the one my
brother set, so
you may quit
now if you wish!

The only thing I
want to quit is
this idle chat,
so tell me where
to go and what
to do and I'll be
off. I'll be back
soon with the
next Stone!

Right then, if
you think you
are that good,
perhaps we
should get
straight to it. I
don't want to
keep you
waiting!
But let me say
this - the Earth
Stone is way
out of your
reach. Anyway,
to take on my
task you need
to head for
Whisper Woods.

The Keepers of
the Stone live
in these woods.
Unfortunately
they are always
being attacked
by the Giant
Ghosts from the
badlands.
Land where you
can to pick
them up!
Rescue them all
and they will
summon up the
second Stone -
but that's not
likely is it?

Hee hee, back
again so soon?
I thought as
much. Don't
just sit there
looking sorry
for yourself,
get back in
your plane!
Give yourself
half a chance
and watch the
map to see who
should be
rescued next!

Oh hello again.
I see you didn't
get the Stone -
I didn't think
you would.
Maybe you
should get
straight back
in there,
and chase away
those nasty
Ghosts. Don't
forget you can
stun them with
a shot from
your guns.

Well look who's
back again. You
didn't fail again
did you? Turn
right around
and get back in
there, I'm sure
they'll be a bit
easier on you!
And remember
you can hold up
to three of the
Keepers at one
time!

Wh, wh, what?
You've done it,
you've beaten
my task, but
that can't be
possible. I see
you have the
Second Stone,
but are you
sure you got all
the Keepers?
There could be
one hidden
away behind a
group of trees
somewhere.

I got 'em all,
every last one!
In fact, I could
have rescued
more. You didn't
really think I'd
have trouble
with that did
you? Honestly!

The ancient
texts state
that I must
activate the
Second Stone
for you K.Rool,
but I must say
I'm not happy
about it at all!

On the podium,
Nakaka lifted
the Earth Stone
and more magic
filled the air.
K. Rool was now
half way to
achieving his
dream.
Getting past
the gates and
finding out
what wonders
lay beyond.

Don't get too
carried away
K.Rool, as your
journey ends
right here!
I am Nukuku,
the legendary
Third Guardian
of the Gate.
You have done
well to get
here, but will
not get past my
task.

Just let me
know what I
have to do and
I'll do it. I did
the other tasks
with relative
ease, and I'm
sure yours will
be no problem!

Very well! Don't
say I didn't
warn you. When
you come back
here without
the Ice Stone
don't expect
any sympathy
off me.
I might be
tempted to
laugh out loud
though! The
task is set in
Crystal Coast,
so you need to
head out in
that direction.

Our allies in
Crystal Coast
guard the prize
you seek so
passionately.
You will have to
destroy them
all to find it's
true location.
If you get it, be
sure to come
back and see
me - ha, ha, ha.
Goodbye!

What a surprise
seeing you
back here, and
empty handed
too! Why don't
you pop back
into the action
and give it
another shot.
Make sure to
keep low and
use cover
whenever you
can!

Ha, ha, ha,
where's the
next stone, in
your pocket?
Oh you didn't
get it? I'm sure
if you just try
one more time
you will, he, he.
I bet you didn't
know a lot of
snow mounds
hide secret
power-ups.

That was quick,
give up half -
way through?
No? Oh well.
If you try very
hard I'm sure
you can do it -
yeah right, one
day maybe!
If you are still
struggling, use
the boosters to
get behind your
opponents and
attack in
safety!

Err... there
must be some
mistake, it
looks like you
have the
Ice Stone.
That's not the
real one
though, is it?
You made that
yourself didn't
you? No?
Oh ... it IS the
real stone, my
word!

I'd say this was
probably the
easiest task
I've had to do
so far. I could
do it again just
for fun ... ... ... 
but not now!
Maybe later.

As a trusted
Guardian of the
Gate I have
pledged to
activate the
Stone. It is with
honour (choke)
that I do this
for you, K.Rool.

With a tear in
his eye Nukuku
raised the
Ice Stone high
up in the air.
The magic was
now very
strong in this
sacred place.
K.Rool knew he
was only one
small step away
from entering
the legendary
City of Gold.

YOU! You beat
my brothers but
not beat me -
right! My name
is Nokoko. I am
Fourth Guardian
and like Sun
Stone very
much.
My friend help
me hide it so
you can't get
it!

I've heard of
brains before
beauty, but to
get neither is
such a blow.
Look, be a good
chap and just
give me the last
stone.
It'll save any
embarrassment.
I promise it will
be just our
little secret.

No! Sun Stone
is safe where it
lie - you no
find it. If you
want to waste
time go to
Bounty Beach
for a look. My
friend is there!

You must beat
my friend, the
Ultimate Magic
Man. Find real
lamp and shoot
it or he will
smash you into
the ground.
Ha, ha, ha.
Must avoid
magic stacks
that affect
plane also -
this is good!

You no beat my
friend? He my
best friend! He
will play again
if you want, but
you will be back
to see me soon
with same look
on face.
Look closely at
lamp colours to
stand chance -
still not win
though!

My friend send
you back so
soon? He must
not like you
very much.
Go back quick
and try again,
he will greet
with open arms.
Shoot huts for
more goodies
that help you
play harder! My
friend want
challenge.

He win, he win ...
ha, ha, ha, ha!
My friend never
let me down. He
play as many
times as you
want - go back
now if wish - he
waiting for you!
Get more time
around back of
the lamps to
score! Use
many boosters.

NOOooooooooo,
My friend never
lose. He say he
keep Sun Stone
for always. He
my friend for
longest time,
but now Nokoko
not so sure.
Now you have
Stone you be
my friend?

Of course I'll
be your friend
little chap, just
as soon as you
do your stuff!
While you do I'll
just stand
back here!

Ok ... ... my
friend, I will
use the powers
of the Stone to
help you. Maybe
when I do this
it will make us
friends for all
time? Hope so!

Nokoko held
the Sun Stone
firmly and
raised it as
high as he
could. The
magic of the
Gates of Gold
was complete.
As soon as the
stone was
lifted the magic
power went into
overdrive.
K. Rool watched
in amazement at
the spectacle.
The Guardians,
now chanting,
combined their
magic to
activate the
giant doors.
Small clouds of
dust were
disturbed
where the giant
stone doors
met.
Then there was
a great intake
of air as the
seal of a
thousand years
was broken,
and the great
doors swung
outwards.
As the light
from the
mountain of
Gold flickered
across his
face, K.Rool
took in the
sights before
his eyes.
He had found
Eldorado - a
place that many
had said didn't
even exist!
Ever so slowly,
he moved
through the
gates.
He'd found more
treasures here
than could ever
be imagined.
For as far as he
could see,
there was a sea
of Gold and
Jewels.
As he bathed in
the riches,
K.Rool wasn't
sure if he could
ever leave!




     THE END