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Rival Turf!

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Title Screen

Rival Turf

Also known as: Rushing Beat (JP)
Developer: Jaleco
Publisher: Jaleco
Platform: SNES
Released in JP: March 27, 1992
Released in US: April 1992
Released in EU: 1992


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


DCIcon.png This game has a Data Crystal page

I'M BADDDD!! No wait, wrong game. "Look out, street scum! Here come the Brawl Brothers! The roughest, toughest street-fighting game ever!" -Actual box quote.

Hidden Text

KATOREIKO!

A RAM initialization test string, located at 0x1BF7. Possibly a reference to former J-Drama actress and gravure idol Kato Reiko.

Hidden Graphics

SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE

This message is located at 0xCBA00, between some enemy character graphics, and is present in all releases of the game. Hasegawa is listed in the game credits as "Graphic Designer".

Secret Warps

Buh?

Four secret warp points are programmed into the game, although only two of them are normally accessible, likely due to programmer error. The conditions for activating most of them are fairly complex.

Upon activating a warp point, you are sent to the "warp room," in which you must destroy a strange statue before time runs out. If you succeed in destroying the statue, you are warped to the next area of the stage you were on; if you fail, you are sent back to the beginning of the stage instead.

Stage One

RivalTurf-Warp1.png

This one is normally inaccessible due to an incorrect pointer, but it can be restored by changing ROM address 0x2A07 to 2F. Near the beginning of the first area, walk to the part of the fence the thug breaks through and press Up to warp to the second area.

Stage Four

RivalTurf-Warp3.png

You must have exactly 30 kills to activate this one. At the beginning of the second area, walk into the first doorway to warp to the third area.

Stage Five

RivalTurf-Warp2.png

You must have exactly 66 kills to activate this one. Near the end of the second area, position yourself in the center of the lower stairway, then jump straight upwards while pressing Up to warp to the third area.

Stage Six

RivalTurf-Warp4.png

This one is normally inaccessible due to the fact that it is placed slightly too high for your character to reach, but it can be accessed by changing ROM address 0x2B15 to 00. You must have exactly 4 kills to activate it. At the beginning of the second area, position yourself in the center of the first doorway, then jump and kick straight upwards while pressing Up to warp to the third area.

Crash Handler

If a BRK opcode is encountered during gameplay (generally as a result of a program crash), the game immediately sends you to the warp room described above as a means of recovering from the crash. All CPU registers are purged and the stack is reset, though all other data (kill count, continues, lives, etc.) is retained. When the room is accessed in this manner, destroying the statue will always send you to the third area of the stage you were on.

This type of "user-friendly" crash handler is exceedingly rare, especially on the SNES, since the 65816 CPU doesn't have much in the way of exception handling. A similar type of crash handler can be found in the Genesis version of Sonic 3D Blast.

Regional Differences

Japanese Title International Title
Rival Turf JP Title.png Rival Turf SNES-title.png

The game was renamed to "Rival Turf" outside of Japan, and replaced the Jaleco logo on the title screen with "Licensed by Nintendo".

Japan International
Rival Turf JP CharSelect.png Rival Turf US CharSelect.png

Additionally, the names of the main characters were changed from Rick Norton and Douglas Bild to Jack Flak and Oozie Nelson in the US and European releases. Douglas Bild also had a slight makeover.

Most enemies also had their names changed:

Japan International
KAMIKAZE
RIDE
SINGH
KATO
POE
ARNOLD
GIGANTE
SLICK
BOB
BUTCHY
BIGEL
SHO
RYU
T.OMARI
CAPTAIN
HONKY
KARN
KINTARK
NORTON
BILD
BULLET
CASE
GENIE
GORO
KATO
ARNOLD
GIGANTE
SKINNY
REGGIE
BUTCH
LOUIE
WARRIOR
DINGO
SLASHER
CAPTAIN
SLEDGE
ICEMAN
BIG AL
FLAK
NELSON

The international versions, on top of having a completely different story, had the introduction scene and credits removed, and the ending shortened. In the Japanese version you're actually rescuing your sister, who doesn't even appear in the overseas release. The last boss is also revealed to be your father.

In the international versions, Douglas Bild has a groin kick move that was censored. The animation and sound effect were even altered.

(Source: Censored Gaming)

The Japanese version options screen lets you pick the difficulty, number of lives and continues, all of this was taken out of Rival Turf. Rival Turf also lets you mess around with the L and R button settings, whilst Rushing Beat doesn't.

The gameplay is noticeably more difficult because you can get hit while grabbing an enemy where the US version took this problem out.

When you die, your character's portrait flashes with his picture and kanji in the Japanese version. In the American version, the kanji was replaced with just an X.

When you pause the game in the American version, the screen darkens. This doesn't happen in the Japanese version.

The US version of the game still has the staff list at 0xF609. The list is unchanged from the Japanese release, and still calls the game "Rushing Beat". The list was removed from the European release.

And finally, the Japanese version has one song (track 0F) in its sound test which was removed in the US and European versions.