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Serious Sam 3: BFE

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Title Screen

Serious Sam 3: BFE

Developer: Croteam
Publisher: Devolver Digital
Platform: Windows
Released internationally: November 22, 2011


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
PiracyIcon.png This game has anti-piracy features.


NotesIcon.png This game has a notes page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Notes: A lot. See the Notes page.

BFE (possibly) stands for Before First Encounter. The game takes place before Serious Sam: The First Encounter.

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes
SoundIcon.png
Unused Sounds
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaa!

Pre-Release Related

Unseen Images

Present in All_01.gro\Content\SeriousSam3\Levels and All_249955.gro\Content\SeriousSam3\Levels are three .tex image files which are not seen in-game.
The first image depicts the Gathering of the Gods level from the Jewel of the Nile DLC.
The second image depicts the multiplayer map Unfinished Complex though this particular thumbnail is not used and is lacking grass.
The third image is some sort of pre-production art. A similar image also appears in Serious Sam HD: The First Encounter, where it's also unused.

Prerelease screenshot

This is a screenshot given to Croatian Videogame Magazine "Gameplay" by Croteam themselves. It also seems to be from a very early build of the game, as it features Serious Sam 2 enemies (probably as placeholders) instead of its own, minigun also directly ripped from Serious Sam 2, some military jeeps (possibly reused from T.E.O.R?) and of course.. a radioactive barrel..

Serious Sam 1 Leftovers

Mordekai The Summoner's Staff

SeriousSam3 Mordekai Staff Leftover.PNG

For whatever reason, the non-HD version of Mordekai's staff can be found in the All_02.gro\Content\SeriousSam3\Models\Enemies\Mordekai file directory.

Anti-Piracy

Serious Sam 3 employs a variety of amusing and/or annoying copy-protection methods if it detects that it's been cracked. Rather hilariously, some of these can be bypassed entirely just by installing the game in a path that contains the word "Steam".

Digital Rights Scorpion

Upon collecting the Pistol in the very first level, you'll be met with a Sam-sized, super-fast, immortal version of the Red Arachnoid. If you kill it with cheats, it'll just keep coming back until you reach the museum.

This is the only anti-piracy mechanic that Croteam or Devolver seem to have explicitly talked about, if not in particularly serious terms.

Highway Look-See

In the fifth level, walking under the highway causes the game to lock the "look up" and "turn to the side" controls on, leaving you staring at the skies running in circles like an idiot. Also, you apparently take more damage.

Inability to save and load properly

While the game shows that it saves during checkpoints, in reality it does not. If the player dies, they cannot go back to the checkpoint. It will always show that the save files are damaged, forcing players to start the game all over from the beginning.

In addition, all save files are deleted upon quitting the game.

Crashing

The game will crash after five minutes of play, and will crash during the ending every time. Nice.