Sonic Mega Collection

From The Cutting Room Floor

Jump to: navigation, search

Title Screen

Sonic Mega Collection

Developer: VR-1, Sonic Team
Publisher: Sega
Platform: GameCube
Released in JP: December 19, 2002
Released in US: November 10, 2002
Released in EU: March 7, 2003


MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


Cactus 2.0!
This article or section is just getting started and doesn't have much content.
Help us out and expand it with information!

Sonic Mega Collection wasn't the first compilation of Sonic games, but it sold well enough for Sega to produce oh-so-many-more ports of classic games.

Hmmm...
To do:
  • Look for other unused items.
  • Dissect the leaked prototype.

Contents

Japan-Exclusive Games

Comix Zone and The Ooze are only available in the Japanese version, and even then can only be unlocked with button codes.

  • Comix Zone: Press Up, L, Down, R, Up, Z, Down, L, Up, R, Down, Z in the Options menu.
  • The Ooze: Press Z, Z, Z, Up, Up, Up, Down, Down, Down, L, R, Z in the Manual menu.

Both games were included in all releases of Sonic Mega Collection Plus.

Unused Music

Sonic Mega Collection Unused Music Track.ogg

A three-and-a-half minute track used for a video intended to demonstrate the capabilities of the Sofdec codec (see below).

SonicMegaCollectionDemosound.ogg

Along with the rest of the ADX files is a track from the Sonic Adventure 2 multiplayer menu. It was probably meant to test the ADX music format.

Old Menu

This is quite unfinished.

An early version of the Games menu is in the disc, albeit mostly in Japanese. It is clearly from an earlier stage than the leaked prototype, which uses the final menu style. This menu translates to:

GAMES
Sonic the Hedgehog
Sonic the Hedgehog 2
Dr. Robotnik's Mean Bean Machine
Ristar the Shooting Star
Flicky
Monster Lair
Vectorman

The other listings are a series of A's in hiragana. Vectorman was eventually included with Sonic Gems Collection, while Monster Lair (part of the Wonder Boy series) was not put in any collection. A 3DS Max model file of the menu is in the ISO, as well as a breakdown of all the menu's textures in PNG.

"Sonic CD" Remnants

Sonic CD was going to be in the collection, but was cut due to emulation issues and a supposed lack of space (but see below). A scan of the European manual is still in the collection's files, however, and the leaked prototype shows Sonic CD in the Games menu.

Unused Movies

Three short movies were found inside the data. Sega is not credited on any of them, and none are even remotely related to Sonic.

sample.sfd

A test video for CRI's Sofdec video compression technique for developers. If opened by FFPlay or a similar player that can play Sofdec/ADX files, the unused song is played as well.

loopbgv.sfd

A 12-second soundless CG water rippling effect somewhat like the Sonic Team logo animation of Sonic Adventure. The purpose of this clip, aside from showing off Sofdec's capabilities, is currently unknown.

smpinter.sfd

A 30-second clip of San Francisco which might be from CRI, since they do have offices there. It is suspected to be a test clip from the Dreamcast development kit.

It is likely that Sega was testing the Sofdec player and simply didn't take these files out, but the movies and song take up roughly 20% of the data and even then there's empty space on the disc. This space could have easily been used for more games...or even Sonic CD, which allegedly couldn't be included partly because of "space limitations".

Personal tools