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Super Pinball

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Title Screen

Super Pinball

Developer: Soft Machine
Publisher: Coconuts Japan
Platform: NES
Released in JP: August 23, 1988


CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
Document the Super Sushi Pinball prototype.

Super Pinball is a simple car-themed pinball game. A US release was announced by CSG Imagesoft as Super Sushi Pinball, but this never materialized.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Hidden Text

This copyright string is hidden at offset 0x1C090:

 Copyright (C)  
 1988 06 05     
 SOFT MACHINE   
                
 NAKAKUMA       
 SAITO          
 TOMONAGA       
                


(Source: CaH4e3)

Cheat Mode

There are two almost identical cheat modes in this game. Before the beginning of any round, there is a message with current player number will flash for about 8 seconds. To enable cheat modes, hold Select on the controller of the corresponding player while this message is displayed for at least 4 seconds or more. So, if you hold it later then after 4 seconds from the beginning of displaying this message you fail.

Once the ball appears, just fire it by pressing A for the first cheat mode. The color of the ball will turn red on the field if done right. To enable the second mode, hold Start on the same controller for about 2 seconds before firing the ball with A button. The color of the ball should turn green instead. Both modes are mostly identical and allow you to move the ball to any position of the screen (press Select to stop the ball, use the D-Pad buttons on the opposite controller to move it, then press Start on the main controller again to release the ball).

The only difference between the two modes is that the red one will be immediately disabled when you reach the final "Cyborg" table. The green mode will work on any table.

Debug Leftovers

At the third table, where you must open the gates by hitting the triggers, just press A on Controller 2 to open the gates instantly.

Developer Credits

SuperPinball-Staff1.png

Hold Down + B + Start + Select on controller 1, along with Up + A on controller 2, then reset the console. This screen will briefly appear before returning to the title screen.

Nakakuma is Akira Nakakuma. His name can be found in the ROM code of other Soft Machine games such as this one.

SuperPinball-Staff2.png

Hold Right + A + Start + Select on controller 1, along with Left + A + B on controller 2, then reset the console. This screen will briefly appear before returning to the title screen.

R.Goh is Ryozo Gohara, a producer for Coconuts Japan.

Unused Graphics

Hmmm...
To do:
Is there a way to properly display it in game?

The girl on the game over and win screens seems to have a third unused outfit. Simply overwriting the used shirt tiles with the unused ones shows that it does indeed fit, though it naturally uses the wrong palette.

SuperPinballNES UnusedOutfit.png