If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Sweet Home

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Sweet Home

Developer: Capcom
Publisher: Capcom
Platform: NES
Released in JP: December 15, 1989


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Sweet Home is a survival-horror RPG based on the obscure Japanese horror movie of the same name. The game's huge amounts of blood and gore meant a western release was pretty much out of the question.

While Sweet Home is a good game in its own right, it's perhaps more notable for having inspired the original Resident Evil, making it unofficially "Resident Evil 0 -1" (though there's no indication that the events of Sweet Home occurred in the RE universe).

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

Placeholder

Nessweetdress-placeh.png

The text, pronounced "aki", translates to "nothing".

Box

Nessweethome-box.png

Sort of resembles a treasure chest.

Lighter

Nessweethome-lighter.png

Kazuo starts with this, but it can never be unequipped. If his lighter is hacked into the regular inventory, this graphic will be used if it's dropped.

Magnet

Nessweethome-magnet.png

No obvious purpose for this one.

Torch

Nessweethome-torch.png

Either intended as something with a different level of radiance from the Candle, or replaced by it entirely. Since activating the generator happens so early in the game anyway, it was probably not needed.

Unused Items

Dirk

Nessweethome-dirk.png

It's unknown where this could have been used.

Light

Nessweethome-light.png

A palette swap of the Flashlight that can damage Bats.

Old Spear

An unused weapon. It adds 28 Attack and 10 Spiritual Attack when equipped.

Debug Leftovers

Hmmm...
To do:
What do the numbers represent/do?
Sweet Home-title debug.png

Game Genie code XVUUNZAV will re-enable some debug leftovers at the title screen. A set of numbers will appear at the bottom-right corner of the screen. A changes the number to edit, Left/Right will increase/decrease the number by 1, and Up/Down will increase/decrease the number by $10.