If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Blaster Master

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Blaster Master.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Unused graphics

(http://flyingomelettespalace.yuku.com/topic/9792/Possible-unused-Blaster-Master-stuff--probably-use-Codie-s-h) Looks like a whole bunch of unused graphics here. I'm curious if there is unused code to go with it (i.e. maybe some of the enemies that were cut were partially programmed). Snarfblam 20:52, 12 June 2012 (EDT)

Early Title Screen

Metafight (NES)-Early Title screen tile set.png Metafight (NES)-Early Title screen mockup.png

I found an early MetaFight title screen tile set in the MetaFight ROM. Next to it is very rough mock up of it; it won't be added to the article until we can get a better one. It should give you a general idea what it should look like though. --Chpexo-sig.pngChpexo 01:45, 26 November 2013 (EST)

Strange DPCM = Intro Music

I noticed that in the section about the DPCM it takes note of the fact that it lines up with the intro music, and when listening to the intro music it does line up with it, so I decided to put them together and see how it turns out. It works like a charm. MeltingTerminal (talk) 13:36, 5 October 2014 (EDT)


Unused Overhead Sprites

I recently found the ReMaster 1.0 level editor for BM and have been reverse engineering it for fun. Conveniently, it has all the sprite data indexed making it easy to dump a sprite sheet. So, that's what I did. To my surprise, there are some unused sprites in this game that haven't been documented yet.

In the overhead view of Level 2, we can see a different robot skin in slots 0, 7, and 14:

BlasterMaster-level2-Jason-Sprites.png


Also, in the overhead view of Level 3, we can see a completely unused sprite in slots 9 and 3 with animation frames in slot 7:

BlasterMaster-level3-Jason-Sprites.png


Interestingly, I've seen dumps of the unused robot sprite before on other spritesheet sites, but not second sprite.

I've added the first sprite (robot) to game levels and it behaves like the other standard robot enemy. I haven't tried the second sprite yet.

Damnit, I just noticed the first post on this page and it appears these were found 11 years ago! Are people OK with me adding these sprites (and the other ones mentioned above, which coincidentally I had also noticed but haven't dumped properly yet!) to the main page?

--MetaFight (talk) 10:04, 4 September 2022 (UTC)

If you're sure they are unused, then yeah, go ahead and add them. ReyVGM (talk) 11:37, 4 September 2022 (UTC)
Looks like the robot/knight is used once in the game in the ice level. I guess it was coincidence that his graphics were mapped to the robot behaviour in the level I tested. The hopper isn't used. There's a bunch of other unused graphics from the first thread. I can see some of it in my dumps but not everything. And I can't see it in the Mesen's pattern viewer either. I'm a bit overloaded at the moment, but I'll try to contact the author of the thread when I have time and see if they still have the code they used to dump it all. MetaFight (talk) 10:50, 9 September 2022 (UTC)
I just found this image, linked to in the thread at the top of this page: https://codiekitty.com/Pictures/bmunused.gif It seems to contain all the unused graphics I have seen, and then some, assembled as it might have been used. It also includes content for the JP MetaFight release. I'll see about get permission to include it here later when I have time. MetaFight (talk)