Talk:Donkey Kong 64

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Should we add the fact that K. Rool's lab in the cutscenes can be found underwater in-game? I never played DK64, so I'm not 100% sure of what I'm saying, but I saw a video about it. It's not quite scrapped content, but I think it might be neat. Espyo 10:39, 17 March 2011 (EDT)

(Sort of a bump. Come on people, discuss this). I got around to re-seeing a video of it, http://www.youtube.com/watch?v=poV0FUoA-J4 It seems the control room has collision detections. Again, I don't know, but isn't the control room just present for a cutscene? Why are there collision detections if the player was never meant to come here? {EspyoT} 20:00, 9 June 2011 (EDT)
It's been quite a while since I fully completed the game, but I believe you can explore the lab area (the one where he has a bunch of computers and his main chair) near the end of the game. You infiltrate his lair, deactivate the machine, and at the end of the level is the lab part. There really isn't much to do there though. ~M64m-sig.pngm64m

Contents

L and R button icons

DK64 LRicons.png

Does anyone know if either of these button icons are used in DK64? The L icon is kinda interesting since the game doesn't ever use the L button. --JetForceGemini64 18:39, 20 May 2012 (EDT)

I don't think these were used at all. When the R button was described in text, it was a long horizontal icon that closely resembled the actual button. ~M64m-sig.pngm64m

Extra character animations/interactions

After experimenting with a character modifier code, I found that forcing the playable characters to do things and get into situations that they weren't meant to doesn't crash or screw up the game like what one would think. I've documented all my findings at http://www.dkc-atlas.com/forum/viewtopic.php?f=12&t=1704. Geno2925 13:23, 14 March 2013 (EDT)

Unused sounds/music

When I downloaded a complete USF rip of this game's music, it also had some sfx, and unused stuff. I know one is some sort of a high pitched trumpet playing the first few notes of the Jungle Japes theme, and another is the Extra Life sound from the Kiosk Demo. There were also some earlier versions of existing sfx, like the Multi-Coin sound.

I'll put them up soon.( By up, I mean on this talk page)Geno2925 09:01, 12 May 2013 (EDT)

Multiplayer Mode colour scheme Gameshark codes?

Just wondering, but is there/can someone make a Gameshark code that alows one of modify the current character's palette (like, the ones used in multiplayer), like the one for Link's tunic colour in OOT? Because through glitching around, I was able to get Tiny's clothes to turn yellow, which is a palette that is NOT one of her multiplayer ones, so I'm wondering if there are any other colours that aren't normally applied to any characters. And even if they don't count as "unused", I think it'd still be a cool thing to mess around with. --Geno2925 (talk) 20:20, 29 July 2014 (EDT)