If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Mega Man Star Force

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Mega Man Star Force.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Unwinnable Battle Text

The 'unused' text for the conversation between Geo, Omega-Xis and another character is used in the game. It's used during the battle with that Giant Jammer on the school foyer EM Wave Road (I think that's where the battle takes place, I'm not quite sure). --Posted by Zerker 04:46, 26 December 2011 (EST)

MMBN 5 Models

Are we sure that any imperfections, that these models appear to have (i.e., as per the current version of the page, an object in front of the monitor and a too small door in Lan's room), are actually part of the models, or just rendering/exporting issues in whichever model viewer the author used? Because - if I'm looking at the right files, if my old viewer is working correctly, and if I understand the article correctly - there are no issues with Lan's room whatsoever? --Xdaniel (talk) 04:26, 26 April 2016 (EDT)

I would guess it's most likely just rendering errors on the room. Your viewer seems to be rendering the room correctly from the looks of it; the page states to use the long lost MKDS track editor, so the problem is on the rendering of the track editor somewhere. -Phrossi (talk) 11:06, 26 April 2016 (EDT)
Question: What do you guys mean by "long lost" MKDS track editor? Are you referring to this discontinued tool that I originally suggested to megarock on his blog? Both his blog and MKDS Course Modifier are no longer being updated, and I'm not sure if the final source project exists but I do know that Every File Explorer is a thing and it has support for models like MKDSCM had. Comes with its own source code, too, isn't that neat? I don't recall if I got correctly read models from that when I tried it, but if anyone else is interested, they ought to have a go. In regards to the current version of the page "glitchiness" in certain animations is very likely due to their incomplete nature, as is the supremely lackluster texturing. --D3thph03nix (talk) 18:05, 17 November 2016 (EST)