If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Metroid

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Metroid.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

I wonder if there should be a section explaining how JUSTIN BAILEY was never an actual secret password and just a fun coincidence? 02:07, 29 December 2010 (EST)

Dragon graphics

Are too! In an area where you find these dragons and are able to go down through the lava, go down and stand someplace where you can still see the underside of the lava. When the dragons sink back down, their tails will be visible there (Fake lava...I wonder if they took after this concept with the water in Simon's Quest...?) Andrew Rae 22:28, 27 June 2012 (EDT)

Oh, I see. It looks like it can only happen in one room, in a part of Norfair that I didn't get to in my most recent playthrough. My apologies! --Peardian 02:32, 28 June 2012 (EDT)


"Metroid: Famicom Japanese Demo v1.01"

Saw this pop up on Beta-Archive, anybody know anything about this?


[1]


"So I found this a while ago and don't remember where. I tried to do a little research on it but haven't found much. I played through it on my soft-modded PSP on Nester J and it worked fine, though I didn't find the Wave Beam. Of course, that could just be me not pushing myself, but the game seemed complete and worked fine otherwise. So, does anyone know what this is exactly? Standard Japanese release? A demonstration copy for reviewers? Something given away? Could it contain beta code of any sort?

Please let me know if you can provide me some illumination on this one. Download link is below. Thank you."

http://www.mediafire.com/?avk1d19f2uizb8p


--THE GMoD 22:55, 5 December 2012 (EST)

I dunno what this is, but I've mirrored it. :P https://drive.google.com/file/d/1z2MT0x9jCfFrfABrusv9bsW-HLREGC4m/view?usp=sharing --Hiccup (talk) 11:14, 5 June 2018 (EDT)

Re-release differences (Prime, Zero Mission, etc.)

Metroid was featured as an unlockable in both Metroid Prime and Metroid: Zero Mission, and was part of the Classic NES Series for GBA; in addition, it was released for the Virtual Console. I have unlocked it in both Prime and Zero Mission and I know of differences from the NES version. (For example, the control layout was modified in Prime, the title screen was modified a bit in Zero Mission, and the passwords are saved in both versions. Also, the Up+A button sequence on the second controller to save the game was removed.) Should the differences be mentioned here? Seeing that The Legend of Zelda and Zelda II list differences in other systems (GameCube, GBA, etc.), I am guessing it's OK to list Metroid changes as well.

(Also, I have no idea if the Classic NES Series or Virtual Console versions have any changes, since I don't have those. Oh well. Someone else will have to look into that.) --Blaziken257 19:21, 19 February 2013 (EST)

According to the Metroid Wiki, one difference between the original Entertainment System and NES Classic Mini versions of Metroid is that the infamous "ENGAGE RIDLEY" incidental password produces an error message instead of actually "functioning properly". This tells me that someone tinkered with the ROM and either tweaked the password algorithm... or put a hard-coded block on that specific password. I'd be very interested to see if any other passwords were disabled for that version.
~ Doc Lithius (Info|Chat|Edits) 20:13, 14 December 2016 (EST)
A similar error message pops up in the Nintendo Switch NES Online app. It's definitely on the emulator side of things rather than the ROM itself. Apparently the password could cause some previous iterations of the Virtual Console on some consoles like 3DS to hardlock so hard that the console needed to be power-cycled (or other similar, undesirable behavior), so this is probably to avoid something like that happening. - TheKins (talk) 11:24, 26 November 2018 (EST)

Fake Ridley

http://metroid.wikia.com/wiki/Fake_Ridley ""Fake Ridley" is an unused enemy in the original Metroid for the NES/Famicom Disk System.

Similar to Mini-Kraid, it uses Ridley's attacks and dies in a single hit from a Missile or Screw Attack. It has a purple, orange and magenta palette as opposed to the real Ridley's mauve, green and dark purple palette.

Fake Ridley can be found in the game's code and is fully functional as an enemy." How did we miss this? --Mariofan5000 (talk) 12:41, 27 May 2015 (EDT)