Talk:Super Mario World 2: Yoshi's Island
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Contents
- 1 Grinder Kong?
- 2 Controller icon
- 3 Bonus Game 2 reference?
- 4 Bonus game sprites
- 5 About the Beta Test Room
- 6 Right Side of Goal Tile...
- 7 Double Swap Platform
- 8 Score icons
- 9 "To Level 1-1 Glitch"
- 10 Yoshi cookie early sprite work
- 11 Some stuff from places
- 12 Yoshi's Back Sprite?
- 13 Found a glitch(?)
- 14 Region Lock
- 15 Raphael's Star
Grinder Kong?
I remember reading about a Grinder enemy that is actually an homage to the original Donkey Kong. Graphics for it exist, but I can't remember if it's fully functional. -SGR
- I remember reading about it on TMK, I think. I haven't messed with the game, but I do remember seeing it. -- Rick 11:13, 7 June 2010 (EDT)
Controller icon
Mind uploading the other 3 to compare?
There's not much point in trying to read the text if all three are the same...
In any case, the text seems to be 「コンフィグ」 (konfigu), which is more or less the short way of saying 「コンフィギュレーション」 (configuration). -- Xkeeper (talk) 18:18, 22 September 2010 (EDT)
I'm pretty sure the text is referring to the "mood" of the control style. --GoldS 18:31, 22 September 2010 (EDT)
- Yeah, I talked with Acmlm about it on IRC. In that case, it makes the word on the unused one even more mysterious. --18:34, 22 September 2010 (EDT)
- Might be a user-configurable input style that just never was coded or maybe was used to create the other two styles once the devs settled on these layouts. --Tauwasser 19:35, 22 September 2010 (EDT)
- Yeah, I talked with Acmlm about it on IRC. In that case, it makes the word on the unused one even more mysterious. --18:34, 22 September 2010 (EDT)
Bonus Game 2 reference?
The unused bonus game 2 looks a lot like Missile Command, a 1980 arcade game. --badmuchachob 7:23pm PST, 18 December 2019
Bonus game sprites
It looks to me like these could be assembled into a mine cart, which would fit really well with the unused bonus game 10. That first one's pretty clearly a wheel, not a gear as the article suggests. --BMF54123 05:45, 6 October 2010 (EDT)
- Maybe this is what it would've looked like. -- 'Tis the season to celebrate! Third Wiki Get! 12:38, 5 May 2011 (EDT)
About the Beta Test Room
Hi, I'm excited about the content of this site, I really like it. I had a doubt with the test room. I tried to access it with Gameshark (with 7E021Axx code), but I can not find it. With the editor of Yoshi's Island either. I'm really interested to know how I can access this room, I would try it myself. Thank you very much, you are a leader in debugging. -- Fran friki 16:40, 24 October 2010
- I know I'm 11 years late on this reply, but I just wanna let you know that the debug room can't be accessed with that code.
- I should know; I spent 10 hours jotting down this complete masterlist of every single stage that can be accessed with that code in the US v1.0 release, all because of your query.
ID Level Notes 00 Make Eggs, Throw Eggs 01 Watch Out Below! 02 The Cave of Chomp Rock 03 Burt the Bashful's Fort 04 Hop! Hop! Donut Lifts 05 Shy-Guys On Stilts 06 Touch Fuzzy Get Dizzy 07 Salvo The Slime's Castle 08 Poochy Ain't Stupid 09 Flip Cards Bonus 0A Eternal Purgatory 0B Welcome to Yoshi's Island 0C Visit Koopa And Para-Koopa 0D The Baseball Boys Wasteland Tileset 0E What's Gusty Taste Like? 0F Bigger Boo's Fort 10 Watch Out For Lakitu 11 The Cave Of The Mystery Maze 12 Lakitu's Wall Wasteland Tileset (excluding falling blocks room) 13 The Potted Ghost's Castle 14 Hit That Switch!! 15 Scratch And Match Bonus 16 - 17 Make Eggs, Throw Eggs 18 Welcome To Monkey World! 19 Jungle Rhythm... 1A Nep-Enuts' Domain 1B Prince Froggy's Fort 1C Jammin' Through The Trees 1D The Cave of Harry Hedgehog 1E Monkeys' Favorite Lake 1F Naval Piranha's Castle 20 More Monkey Madness 21 - 23 Make Eggs, Throw Eggs 24 GO! GO! MARIO!! 25 The Cave Of The Lakitus 26 Don't Look Back! 27 Marching Milde's Fort 28 Chomp Rock Zone Wasteland Tileset 29 Lake Shore Paradise 2A Ride Like The Wind 2B Hookbill The Koopa's Castle 2C The Impossible? Maze 2D - 2F Make Eggs, Throw Eggs 30 BLIZZARD!!! 31 Ride The Ski Lifts 32 Danger - Icy Conditions Ahead 33 Sluggy The Unshaven's Fort 34 Goonie Rides! 35 Welcome To Cloud World! 36 Shifting Platforms Ahead 37 Raphael The Raven's Castle 38 Kamek's Revenge 39 Roulette Bonus 3A - 3B Make Eggs, Throw Eggs 3C Scary Skeleton Goonies! Ground Tileset 3D The Cave Of The Bandits 3E Beware The Spinning Logs 3F Tap-Tap The Red Nose's Fort 40 The Very Loooooong Cave 41 The Deep, Underground Maze Ground Tileset 42 KEEP MOVING!!!! 43 King Bowser’s Castle 44 Castles - Masterpiece Set 45 Unknown Jungle Area 46 Make Eggs, Throw Eggs 47 Unknown Dark Castle Area 48 Make Eggs, Throw Eggs Corrupt Yoshi palette #1 - Beating triggers End-of-world cutscene where Yoshi explodes 49 The Cave of The Bandits Second Room 4A Unknown Boss Arena 4B What's Gusty Taste Like? Corrupted Yoshi palette #2 - Cave area 4C Unknown Jungle Area Corrupted Yoshi palette #3 4D Glitchy Raphael Planet Corrupted Yoshi palette #4 - Game freezes before Raphael can land - His star is visible 4E Unknown Jungle Area Corrupted Yoshi palette #5 4F Some Underwater Area Maybe Corrupted Yoshi palette #6 50 Marching Milde's Fort Corrupted Yoshi palette #7 - First room after second Middle-Ring 51 Glitchy Raphael Planet Corrupted Yoshi palette #8 - Plays the underground music 52 Jammin' Through The Trees Corrupted Yoshi palette #9 - Yoshi spawns in the middle of dirt, and gets pushed to death 53 Unknown Jungle Area Corrupted Yoshi palette #10 54 Make Eggs, Throw Eggs Corrupted Yoshi palette #11 55 Glitchy Raphael Planet Corrupted Yoshi palette #12 - Plays Flower Garden music 56 Glitchy Raphael Planet Corrupted Yoshi palette #13 - Plays the underground theme, boss explosion and rotating platform spawns 57 Unknown Forest Area Corrupted Yoshi palette #14 58 Unknown Mountain Area Corrupted Yoshi palette #15 59 Unknown Snow Area Corrupted Yoshi palette #16 - Plays the Bonus theme 5A Make Eggs, Throw Eggs Hint boxes contain corrupted versions of the first textbox from the New File cinematic 5B Some Underwater Area Maybe Corrupted Yoshi palette #17 5C Make Eggs, Throw Eggs 5D Glitchy Raphael Planet Corrupted Yoshi palette #18 - Plays the Flower Garden theme briefly, Bullet Bill cannon and long wavy thing spawn 5E Make Eggs, Throw Eggs Corrupted Yoshi palette #19 - New File cinematic textboxes, and Exploding Yoshi cutscene - When beaten, Welcome To Yoshi's Island is unlocked 5F Unknown Castle Area Corrupted Yoshi palette #20 - Plays the Invincibility theme 60 Unknown Whatever Area(s) Corrupted Yoshi palette #21 - May or may not be any valid level, including Make Eggs, Throw Eggs 61 Some Underwater Area Maybe 62 Make Eggs, Throw Eggs Corrupted Yoshi palette #22 - Beating triggers a glitched level unlock cutscene, and unlocks an invalid world on the respective save file 63 Unknown Cave Area 64 Unknown Whatever Area(s) 2 Corrupted Yoshi palette #23 - Levels identified; Poochy Ain't Stupid, Touch Fuzzy Get Dizzy - Beating this twice unlocks BLIZZARD!!! 65 Glitchy Raphael Planet Corrupted Yoshi palette #24 - Plays the Flower Garden theme briefly, transformation bubble spawns, game freezes before Raphael can land 66 Make Eggs, Throw Eggs Corrupted Yoshi palette #25 67 Make Eggs, Throw Eggs 68 Unknown Whatever Area(s) 3 Corrupted Yoshi palette #26 69 Unknown Forest Area CorrupTed Yoshi palette #27 6A Make Eggs, Throw Eggs Corrupted Yoshi palette #28 6B Prince Froggy's Fort Corrupted Yoshi palette #29 - Spawns before the boss door. Kamek refers to Sluggy 6C Make Eggs, Throw Eggs Corrupted Yoshi palette #30 6D Unknown Jungle Area 6E Make Eggs, Throw Eggs Corrupted Yoshi palette #31 6F Unknown Cave Area Corrupted Yoshi palette #32 - Plays the Invincibility theme 70 Make Eggs, Throw Eggs Corrupted Yoshi palette #33 71 The Cave of Harry Hedgehog Corrupted Yoshi palette #34 - Spawns in the Superstar Baby Mario room 72 Unknown Forest Area Corrupted Yoshi palette #35 73 Nep-Enuts' Domain Spawns under the first Middle-Ring 74 Hit ↑ with an egg Unknown Forest Area 75 Unknown Jungle Area Corrupted Yoshi palette #36 76 Unknown Nep-Enuts Area Corrupted Yoshi palette #37 77 Nep-Enuts' Domain Corrupted Yoshi palette #38 - Spawns directly in front of the third Nep-Enuts 78 Make Eggs, Throw Eggs Corrupted Yoshi palette #37 79 Unknown Flower Garden Area Yoshi appears and immediately dies 7A Make Eggs, Throw Eggs Corrupted Yoshi palette #38 7B Unknown Space Area Corrupted Yoshi palette #39 7C Unknown Castle Area Corrupted Yoshi palette #40 7D Unknown Castle Area Corrupted Yoshi palette #41 7E GO! GO! MARIO!! Corrupted Yoshi palette #42 7F Unknown Flower Garden Area Corrupted Yoshi palette #43 80 GO! GO! MARIO!! Corrupted Yoshi palette #44 81 Glitchy Raphael Planet Corrupted Yoshi palette #45 - Plays the Flower Garden theme 82 Unknown Whatever Area(s) 4 Corrupted Yoshi palette #46 - Welcome To Yoshi's Island plays the Flower Garden theme, and has no exit 83 Unknown Cave Area Corrupted Yoshi palette #47 84 The Very Loooooong Cave Corrupted Yoshi palette #48 - Middle-Ring, before the auto-scrolling section 85 Nep-Enuts' Domain Corrupted Yoshi palette #49 - Spawns inside the hill after the third Nep-Enuts 86 Make Eggs, Throw Eggs Corrupted Yoshi palette #50 87 Unknown Sunset Area Corrupted Yoshi palette #51 88 Make Eggs, Throw Eggs Corrupted Yoshi palette #52 89 Unknown Cave Area Corrupted Yoshi palette #53 - Plays the Invincibility theme 8A it ↑ with an egg Corrupted Yoshi palette #54 - Unknown Jungle Area 8B Touch Fuzzy Get Dizzy Corrupted Yoshi palette #55 - Yoshi spawns below the floor of the starting area and instantly dies 8C Unknown Jungle Area Corrupted Yoshi palette #56 8D Unknown Cave Area Corrupted Yoshi palette #57 8E Unknown Jungle Area 8F Game Crash Corrupted Yoshi palette #58 - Ambient water noises 90 Unknown Jungle Area Corrupted Yoshi palette #59 91 Unknown Mountain Area Corrupted Yoshi palette #60 92 Unknown Jungle Area 93 Unknown Castle Area Corrupted Yoshi palette #61 94 Unknown Jungle Area Corrupted Yoshi palette #62 95 Glitchy Raphael Planet Plays the Flower Garden theme, transformation bubble spawns - Can crash 96 Unknown Jungle Area Corrupted Yoshi palette #63 97 Glitchy Raphael Planet Corrupted Yoshi palette #64 98 Unknown Jungle Area Corrupted Yoshi palette #65 99 Welcome To Monkey World! Corrupted Yoshi palette #66 - Spawns near the goal 9A - 9B Unknown Jungle Area 9C Make Eggs, Throw Eggs Corrupted Yoshi palette #67 9D Some Underwater Area Maybe Corrupted Yoshi palette #68 9E Unknown Jungle Area Corrupted Yoshi palette #69 9F Prince Froggy's Stomach Corrupted Yoshi palette #70 A0 Make Eggs, Throw Eggs Corrupted Yoshi palette #71 A1 BLIZZARD!!! Corrupted Yoshi palette #72 - Spawns in the Helicopter bonus room A2 Make Eggs, Throw Eggs Corrupted Yoshi palette #73 A3 Some Underwater Area Maybe Corrupted Yoshi palette #74 A4 Unknown Jungle Area Corrupted Yoshi palette #75 A5 Unknown Mountain Area Corrupted Yoshi palette #76 A6 Unknown Jungle Area Corrupted Yoshi palette #77 A7 Watch Out For Lakitu Corrupted Yoshi palette #78 - Spawns in the hidden Superstar Baby Mario room A8 Unknown Jungle Area Corrupted Yoshi palette #79 - Beating unlocks Lake Shore Paradise, with the Yoshi palette from A9 A9 Jammin' Through The Trees Corrupted Yoshi palette #80 - Same as 52, but a bit more to the right AA Unknown Jungle Level Corrupted Yoshi palette #81 AB The Potted Ghost's Castle Corrupted Yoshi palette #82 - Spawns near the potted plant in the room with the Bombing Shy Guys; Potted Ghost uses Raphael's Kamek dialogue, palette, and extended boss music AC Unknown Jungle Area Corrupted Yoshi palette #83 AD The Baseball Boys Corrupted Yoshi palette #84 - Superstar Baby Mario powerup plays the Tutorial theme with the wrong instruments, Reaching the goal pauses the level music AE Unknown Jungle Area AF Unknown Jungle Area Not related to AE B0 Unknown Jungle Area Corrupted Yoshi palette #85 B1 Kamek's Revenge The Ski door leads to the previous room, and Yoshi can't progress further at this point B2 Unknown Water Area B3 Glitchy Raphael Planet Corrupted Yoshi palette #86 - Plays the Flower Garden theme, a Baron Von Zeppelin spawns at the start. When prompted to restart from a Middle Ring, Yoshi is spawned on the right Red Coin before the Shy Guy pipe in Make Eggs, Throw Eggs. A glitched level unlock cutscene follows upon beating B4 A glitched level that contains thin walls with platformable gaps to traverse. The hallway theme plays, and the lighting is dim B5 Make Eggs, Throw Eggs Corrupted Yoshi palette #87 - Yoshi actually spawns in the intended location. Beating unlocks Shifting Platforms Ahead, with the Yoshi palette from B6 B6 Watch Out Below! Corrupted Yoshi palette #88 B7 Burt The Bashful's Fort Corrupted Yoshi palette #89 - Kamek refers to Sluggy, and Burt's Nose/shoes are half incorrect B8 Shy Guys On Stilts B9 Salvo The Slime's Castle Corrupted Yoshi palette #90 BA Poochy Ain't Stupid BB Visit Koopa And Para-Koopa Corrupted Yoshi palette #91 BC The Baseball Boys BD - C0 Make Eggs, Throw Eggs C1 The Cave Of The Mystery Maze C2 Lakitu's Wall C3 Hit That Switch!! C4 Jungle Rhythm... C5 The Cave of Harry Hedgehog C6 Naval Piranha's Castle C7 Don't Look Back C8 Ride Like The Wind C9 - CC Make Eggs, Throw Eggs CD Ride The Ski Lifts CE Sluggy The Unshaven's Fort CF Goonie Rides! Corrupted Yoshi palette #92 D0 Raphael The Raven's Castle Corrupted Yoshi palette #93 D1 The Cave Of The Bandits Corrupted Yoshi palette #94 D2 Beware The Spinning Logs Corrupted Yoshi palette #95 D3 Tap-Tap The Red Nose's Fort D4 The Deep, Underground Maze Ground Tileset D5 Make Eggs, Throw Eggs Corrupted Yoshi palette #96 D6 - D7 Make Eggs, Throw Eggs Corrupted Yoshi palette #97 D8 Make Eggs, Throw Eggs Corrupted Yoshi palette #98 D9 King Bowser's Castle Corrupted Yoshi palette #99 DA Welcome To Yoshi's Island Corrupted Yoshi palette #100 - Plays the Flower Garden theme, exit is non-existant DB Unknown Castle Area Corrupted Yoshi palette #101 DC BLIZZARD!!! DD Unknown Castle Area DE Unknown Mountain Area Corrupted Yoshi palette #102 DF Make Eggs, Throw Eggs Corrupted Yoshi palette #103 E0 The Very Loooooong Cave Corrupted Yoshi palette #104 - Yoshi spawns under the floor of a room before a Middle-Ring, and dies immediately E1 Make Eggs, Throw Eggs Corrupted Yoshi palette #105 E2 Make Eggs, Throw Eggs Corrupted Yoshi palette #106 E3 Make Eggs, Throw Eggs Corrupted Yoshi palette #107 E4 Make Eggs, Throw Eggs Corrupted Yoshi palette #108 E5 Submarine Area Yoshi spawns in a wall and dies instantly E6 Make Eggs, Throw Eggs E7 Glitchy Raphael Planet Corrupted Yoshi palette #109 - Plays the Flower Garden theme briefly. Game freezes before Raphael can land E8 Unknown Forest Area Corrupted Yoshi palette #110 E9 Welcome To Cloud World! Corrupted Yoshi palette #111 EA Unknown Flower Garden Area Corrupted Yoshi palette #112 EB Castle Area Yoshi spawns in a wall and immediately dies EC Glitchy Raphael Planet Corrupted Yoshi palette #113 - Plays the Flower Garden theme. Can crash easily ED Make Eggs, Throw Eggs Corrupted Yoshi palette #114 - Beating unlocks an invalid world in the player's save EE - EF Make Eggs, Throw Eggs F0 Make Eggs, Throw Eggs Corrupted Yoshi palette #115 F1 Unknown Cave Area Corrupted Yoshi palette #116 F2 Empty Void Corrupted Yoshi palette #117 - Plays the Underground theme F3 Grassland Area Corrupted Yoshi palette #118 - Yoshi spawns inside a wall and immediately dies F4 Unknown Forest Area Corrupted Yoshi palette #119 F5 Unknown Jungle Area Corrupted Yoshi palette #120 F6 Unknown Sunset Area Corrupted Yoshi palette #121 F7 - F8 Make Eggs, Throw Eggs F9 BLIZZARD!!! Corrupted Yoshi palette #122 FA Make Eggs, Throw Eggs Corrupted Yoshi palette #123 FB Same as B4 Corrupted Yoshi palette #124 FC Poochy Area Yoshi spawn inside a wall and immediately dies FD Goonie Rides! Corrupted Yoshi palette #125 FE Glitchy Raphael Planet Corrupted Yoshi palette #126 - Plays the Flower Garden theme FF Unknown Castle Area Corrupted Yoshi palette #127
- --Nunof Yerbizness (talk) 12:26, 19 Oct 2021 (UTC)
Right Side of Goal Tile...
Doesn't that appear in the level "Welcome to Yoshi's Island" in the very beggining? -- 'Tis the season to celebrate! Third Wiki Get! 12:20, 5 May 2011 (EDT)
Double Swap Platform
Uploaded by Doggycharly. Need a sprite number and explanation of its behavior. --BMF54123 19:11, 7 February 2012 (EST)
- Is a double green swap platform, if you hit from the center(the green block) the two platforms will rotate 90 degrees clockwise, then stops and so on -- Sprite number:162
- please someone describe this sprite, my description isn't that good. Sorry for uploading this directly -- doggycharly
- Ooh, this is great! And look! It uses the unused Question Block graphics! Say, do you know what sprite set it uses? --Peardian 15:55, 8 February 2012 (EST)
- It uses the same as the other green&red platforms, let's say: 107
- Oh and sorry about the other, I ripped from snn's hack and apparently forgot to change the center thing(block), sorry about that, it won't happen again.
- BTW, I'm surprised no one has uploaded this before, it is supposed has been pointed before right?--doggycharly
- In addition to what Doggycharly said, it can use any sprite set that contains graphics file 0x2A. This file is included in the following sprite sets: 0x00, 0x06, 0x1F, 0x35, 0x36, 0x4F, 0x59, 0x5C, and 0x6B.
- As for its behavior: When you hit the block in the center, it turns pink. The platforms attached to it creak as they rotate 90 degrees clockwise, then pause, making a slamming sound. The step described in the last sentence is repeated one more time, so that the platforms are to the left and right of the block again, but the spikes are pointed in the direction opposite to where they started. Finally, the block in the center changes back to green, allowing you to hit it again. I'm aware this is a bit wordy... --Mattrizzle 20:36, 8 February 2012 (EST)
- Oh, the block was edited? That's disappointing, but it makes more sense. --Peardian 16:14, 9 February 2012 (EST)
- Ooh, this is great! And look! It uses the unused Question Block graphics! Say, do you know what sprite set it uses? --Peardian 15:55, 8 February 2012 (EST)
Score icons
Aren't the scores of a level based on the flowers, stars and red coins you collect? Those total in 60, so the final percentage is probably floor((flowers + stars + coins) / 60) * 100, right? This means that the likes of 2%, 4%, 7%, and others can never be obtained. Do graphics for these percentage icons on the overworld map exist? Sorry for any blatantly ignorant regard, it's been ages since I've played this game. {EspyoT} 18:21, 6 January 2014 (EST)
- The game doesn't use a separate graphic for every single score, it uses a set of number graphics (0-9). Any numbers that can't appear in the ones digit can appear in the tens digit (e.g. 70%). --BMF54123 (talk) 19:01, 6 January 2014 (EST)
- That's not how the score is calculated. You simply get 1 point for every star and red coin, and 10 points for every flower. Furthermore, while 10 is the number of stars you can have by default, it is possible to grab Mario when the timer is lower and quickly hitting the goal ring. This makes scores of even 0 possible. --Peardian (talk) 21:47, 6 January 2014 (EST)
"To Level 1-1 Glitch"
This might or might not be ok for the main page but, regardless, check out this glitch in this TAS video. The player is able to "warp" to level 1-1 and beat whatever level he was playing. The player does this glitch multiple times during the playthrough. Now my question is, why does the player transport to 1-1 and why are they spawned like 3 million feet in the air? Is there some random unused spawn point up there or is the game just glitching out?
I would like to add that this glitch is not unique to the SNES version and TAS isn't required to pull it off. In the GBA version (and maybe SNES version), I think it can be pulled off pretty easily in world 1-3 assuming you can flutter infinitely if my memory serves me correctly. In that level, go into the bonus room that requires you to press the red '!' button to enter it and when you do enter it, flutter back up the hole you are falling down. Now my memory is super fuzzy on this (this was something I discovered 10 years ago) but when you get above the screen, you warp to 1-1.
Eh... if nothing else, I guess this is just an interesting fact. --Cuber456 (talk) 20:21, 29 January 2014 (EST)
- My guess is that the game pulls zeroes for the exit data whenever an invalid exit is triggered, warping you to coordinate 0,0 in the first level (level 0?). I'm not familiar with the game's inner workings, though, so I may be totally wrong.
- We have a new Bugs: namespace for stuff like this, so feel free to document it there if you'd like. --BMF54123 (talk) 20:29, 29 January 2014 (EST)
Yoshi cookie early sprite work
It seems like the game Yoshi's Cookie have sprites that looks like it could come from a early version of Yoshi Island within it's unused intro. This is noteable since it predates Yoshi Island by at least two years. It's possible Nintendo sent sprites to third party developers for consistency (said game uses the SMW Mario in the intro), and a early Yoshi was amongst those maybe. --Ailure (talk) 06:12, 27 October 2014 (EDT)
- I know I pointed that out somewhere in the forums (or maybe at Lost Levels'?) back in 2011... but I can't find the post with the details right now. Anyway, I'm reuploading here the graphics I had ripped from the prototype title screen since the old Imageshack links have been taken down since:
- Things to note:
- Almost-final Yoshi's Island graphics 2 years before the game was released.
- Hands and feet separated from Yoshi's body just like in said game when they could be easily doing full sprites.
- Yoshi has the same "odd eye shading" from the old sprites shown in the Yoshi's Island page, only in blue instead of peach, so either BPS altered the palette themselves or Nintendo actually removed that blue eye shading to make room for another peach tone (for Baby Mario?).
- Haven't compared Mario's graphics to see if they had been worked on other than the palette change but, for the curious, here's what he could have looked like when riding Yoshi, using the sprites in this intro: http://i.imgur.com/EvNxl63.gif
- By the way, the Peach and Bowser at the bottom are just from the ending, I believe. Not sure what are they doing there.
- --ICEknight (talk) 13:10, 27 October 2014 (EDT)
- The separate hands and feet don't necessarily link the sprites to Yoshi's Island. Yoshi is a large sprite; it makes no sense to store full-sized graphics for each frame of animation if his body doesn't change at all, and it looks to me like there wouldn't have been nearly enough space to store that many large frames in VRAM. Mario gets full-body frames because his entire body moves when he walks, although I will admit it's kind of odd that they didn't reuse the same head for two of the three walking frames and the carrying frame at the top. --BMF54123 (talk) 20:38, 27 October 2014 (EDT)
- Those are not Yoshi Island sprites. I mean, that is the (very similar) sprite used in Yoshi Island yes, but that because that Yoshi sprite most people think came from Yoshi Island, was actually used in Yoshi Cookie first (And Super Mario All Stars too). Check it out here: http://talking-time.net/showthread.php?t=10803 . Also, check the ending here for the Mario sprites: http://www.vgmuseum.com/end/snes/d/yc.htm ReyVGM (talk) 17:32, 27 October 2014 (EDT)
- If those sprites are not from a work-in-progress Yoshi's Island, why would they bother making separate hands and feet specifically for Yoshi's Cookie? It's not like they needed to use the same complex sprite system from SMW2 for the few simple animations they did.--ICEknight (talk) 18:02, 27 October 2014 (EDT)
- Maybe Yoshi's Cookie was going to have more animated sprites or more intermissions? Who knows. It's more logical to assume these are Yoshi's Cookie unused sprites, and not Yoshi Island unused sprites. ReyVGM (talk) 18:15, 27 October 2014 (EDT)
- Let's think of it the other way. Why would the Yoshi's Island team base the sprite animation system of one of the most important games through the SNES lifespan on one minor puzzle game developed by a third party, which wasn't even a Yoshi-branded game when it was started?--ICEknight (talk) 20:08, 27 October 2014 (EDT)
- It's obvious that someone at Nintendo created a new Yoshi sprite set for SOME purpose, given the fact that the same sprite design appears in both SMAS and Yoshi's Cookie (a third-party game, as previously noted), which were released only about a month apart. Was it intended for Yoshi's Island all along? We don't know, and we won't know unless someone at Nintendo comes forward with an answer (not likely).
- It's entirely possible that it was intended for Yoshi's Island, depending on how long the game was in development; remember that Mario's sprite design and the updated underground theme from SMB3 appeared in the US SMB2 (and its prototype) prior to the former's release. --BMF54123 (talk) 20:23, 27 October 2014 (EDT)
- Let's think of it the other way. Why would the Yoshi's Island team base the sprite animation system of one of the most important games through the SNES lifespan on one minor puzzle game developed by a third party, which wasn't even a Yoshi-branded game when it was started?--ICEknight (talk) 20:08, 27 October 2014 (EDT)
- Maybe Yoshi's Cookie was going to have more animated sprites or more intermissions? Who knows. It's more logical to assume these are Yoshi's Cookie unused sprites, and not Yoshi Island unused sprites. ReyVGM (talk) 18:15, 27 October 2014 (EDT)
- If those sprites are not from a work-in-progress Yoshi's Island, why would they bother making separate hands and feet specifically for Yoshi's Cookie? It's not like they needed to use the same complex sprite system from SMW2 for the few simple animations they did.--ICEknight (talk) 18:02, 27 October 2014 (EDT)
Some stuff from places
- 06:Unused(SMW yoshi hatching from eggs)
- 14:???
- 19:Unused(SMW midway point)
- 1C:
- 1D:Unused?(A low pitched sound)
Sound's Recource - Yoshi's Island
Bloob.wavUsed by enemies, e.g. Burt and Boo Blah.- Lick.wav
Whsiup.wavused when Yoshi gets hit.
--Hiccup (talk) 08:06, 23 November 2014 (EST)
- IIRC, The 'Whsiup' SFX is used when Yoshi is hitted and loses Baby Mario.
--SimisageJittens (talk) 12:32, 23 November 2014 (EST)
- I believe the SMW midway sound is used when changing worlds on the level select menu. --MrDoubleA (talk) 00:23, 16 May 2021 (UTC)
Yoshi's Back Sprite?
I watched this video about the "Null Egg" glitch, which was used to get rid of Baby Mario and go through levels only as Yoshi. It also mentions that Yoshi has a backsprite for entering doors without Baby Mario, which I don't remember seeing in the game. Is this unused? (The sprite appears at 4:34) — The preceding unsigned comment was added by KirbyFan97 (talk • contribs)
- Aren't Yoshi and Baby Mario separate sprites? It would make sense that you can see Yoshi's back if Baby Mario isn't there, since the artists wouldn't just draw a Mario-shaped hole in the sprite. Doesn't really seem "unused" to me. --BMF54123 (talk) 16:31, 18 January 2016 (EST)
Found a glitch(?)
This may be an emulator-only glitch, but when you spam A to get through the title sequence, the SFX2 title graphic doesn't initialize correctly. It looks like this before it disappears and gives me a file selection screen.
--ScottBeebiWan (talk) 13:14, 6 May 2017 (EDT)
- You should probably assume it's an emulator bug unless you're able to reproduce it on the real hardware. --Devin (talk) 13:17, 6 May 2017 (EDT)
- I can't really hardware verify, because I no longer have the game in physical form, or a working SNES currently. Could someone who's bored verify this? --ScottBeebiWan (talk) 13:31, 7 May 2017 (EDT)
Region Lock
Trying to use the game on a PAL consle throws up an error message saying it is not compatible. It is similar to the "Bad controller" screen that is in this game. I think this should be investigated further, as piracy features may be present. --Derpyunikitty (talk) 22:07, 2 July 2017 (EDT)
Raphael's Star
After Raphael the Raven has gone invisible, his palette actually changes to show that star that's been mentioned before. This pretty much confirms that theory that it was originally for the constellation, but later scrapped and changed to be part of the background. Should it be added? — The preceding unsigned comment was added by MrDoubleA (talk • contribs)