The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Released: Unknown (ROM dumped in 2007), Super Nintendo
This Mega Man 7 Prototype was dumped and released in 2007. It is a fairly early build, most likely used in trade shows to demonstrate the game's features. As such, there is a large amount of content that is either absent or changed for the final build. No Robot Masters are present, many stages use filler enemies, and every stage featured has significant layout differences.
Five stages can be accessed through normal play: The Intro, Cloud Man, Junk Man, Freeze Man, and Slash Man. Two other stages, Shade Man and Spring Man, can be accessed through hacking, and they have the most substantial changes of all...
Did You Know...
- ...that Yujix Terada hid his name in Dirty Pair: Project Eden by placing it in the overscan area at the bottom of the screen?
- ...that the Game Boy Camera has all of the content used in an undumped CoroCoro Comics version that was never released to the public?
- ...that there's a texture for a gun hidden in Plum's trophy in Super Smash Bros. Melee?
- ...that Dance Dance Revolution 2nd Mix was supposed to have Xanadu, which wouldn't be included until 3rd Mix?
- ...that the Game Boy Color version of Dragon Warrior III has Dragon Warrior IV-related content in it?
- ...that DuckTales has a third ending with a very obscure unlocking method?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!