The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Released: 1988, NES/Famicom
Super Mario Bros. 3 was the last Mario game to be released on the NES. The game introduced such beloved concepts as the Koopa Kids, Super Leaves, and Tanooki Suits.
Fifteen unused levels are tucked away in the game, only accessible through codes and hacking. Along with those levels are unused enemies, graphics, stage palettes, and two unused mini-games. There's even a debug menu!
And in addition to all of that unused content, there are a variety of differences between the Japanese and International versions of the game. The two international revisions contain some interesting differences too! There's a lot to know about Super Mario Bros. 3.
Did You Know...
- ...that the 1978 game Orbit has hidden credits that could only be accessed by a nonexistent button combination?
- ...that Atomic Bomberman has many alternate line takes, including some pretty profane dialogue?
- ...that Side B of the Apple II Karateka diskette has an upside-down version of the game?
- ...that the NES port of Donkey Kong has unused graphics for a bonus item that doesn't appear in any other version?
- ...that in Mega Turrican, there are unused graphics that have Mario and Sonic frozen in carbonite?
- ...that the Japanese version of The Legend of Zelda: Majora's Mask has many leftover and unused items?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!