If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

The Cutting Room Floor talk:Content to expand

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for The Cutting Room Floor:Content to expand.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Organization

I think the sections should be organized in some way, but I'm not sure how: the only three ways I can think of are by company, a simple alphabetical order, or by "generation". As it is, the list seems kind of disjointed and haphazardly made. Personally, I'm leaning towards listing them by company, so anyone who wants to just look for Nintendo/Sega/Sony/etc. stuff can just do that, but then there's all the "one-off" systems (as it were) and things like Adobe Flash and iOS.

Besides that, I was told long ago to use the talk page rather than make a possibly-controversial change to a main page, so I'm going the "better safe than sorry" route here. -WarioBarker 18:37, 29 June 2012 (EDT)

In my honest opinion, I believe in the more simple alphabetical order. --From: divingkataetheweirdo 18:48, 29 June 2012 (EDT)
This is really just a quick non-formal list of things we need to cover. Being unorganized doesn't bother me too much, but yeah, it could be more organized. I suggest an organization by system (and/or generation): Suppose a new user comes along who wants to add info that's on this page. Yet, this user has only played Genesis games in their youth. Well, they can quickly access the Genesis section that way. And I suppose nobody'd find it wrong if one were to organize this without warning, but yeah, better safe than sorry. {EspyoT} 20:41, 29 June 2012 (EDT)
Well, thanks for the suggestions. :) For the record, games are organized by system, as those are the headers. That aside, I looked at Wikipedia to see how the gaming "generations" were divided, and there's some overlap in years. Honestly, I think organizing by company would be best, with "Arcade", "iOS", and the like put under "Misc." ...So that's what I did. -WarioBarker 23:48, 30 June 2012 (EDT)
Adding that if anyone disagrees with my edit, feel free to alter it. I did what I thought would look best and cause the least number of headaches. :) -WarioBarker 23:52, 30 June 2012 (EDT)
Nah, it's good as it is. Only problem now is that some of the bullet points are broken because of <pre> tags, but that's minimal. {EspyoT} 08:28, 1 July 2012 (EDT)

MDX - Unused

pietro@pietro-laptop ~/mdx/MDX $ grep -ri unused .
Binary file ./SEGA/Flash Point/flp90.mdx matches
Binary file ./SEGA/QUARTET/YURAYSAN/QRT07.MDX matches
Binary file ./Capcom/Area 88/AREA07.MDX matches
Binary file ./Capcom/大魔界村/DAIMA0B.MDX matches - note: this is the continue song (in the Genesis version); was it marked unused in error?
Binary file ./Capcom/大魔界村/DAIMA09.MDX matches - note: this one is NOT in our article... I'll have to ask GoldS
    or do these refer to the X68000 version?
Binary file ./TAITO/Newzealand Story/NLS18C2.MDX matches
Binary file ./TAITO/ARKANOID/arka6.MDX matches
Binary file ./Konami/The Hustler/HUSLBX_.MDX matches
Binary file ./Konami/T.M.N.T/YURAYSAN/TMNT22.MDX matches

Note these are not all X68000 games, as many MDXs were homebrew conversions of other console games. I will empty this list and eventulaly delete this section - Andlabs 12:50, 6 January 2013 (EST)

This page needs to be updated

After the latest edit to this page, which was a user removing one of the things on the list which they had added to the respective page, I looked through part of it and saw things that were already on the pages they correspond to, like the unused dummy item in Mario and Luigi: Bowser's Inside Story, to provide one example. This page should probably be cross-examined with all the pages (though that might be a long and grueling process) so that everything that's already been done is removed and things that need to be done are added. AquaBat 23:30, 18 January 2013 (EST)

That's right, but truth be told, this is such a tedious process that I doubt anyone would want to volunteer. And in a way, this page is just like some "editor's notes" article: it's sketchy, but the info here is (hopefully) all temporary.Normal users will probably just read articles about games, so no need to make this pretty. Sure, having the completed items removed would help, and is important, but again... it's so tedious... {EspyoT} 08:32, 19 January 2013 (EST)
Yeah, I know I certainly wouldn't want to be sitting at a computer, opening multiple tabs, viewing multitudes of pages, just to cross-check every single one of them. That'd take an entire day, or more. Mayhaps we could revise the page in small increments every few days? Or, we certainly could leave it alone, because you're right, this is just a project page and isn't meant to look neat and organized.AquaBat 12:52, 19 January 2013 (EST)
Regarding the "neat and organized" comment, this page was (as Espyo alluded to) originally andlabs' list of "so I don't forget" notes for various pages that either didn't exist or were stubs, but other users began adding to it. As the discussion at the top of this page indicates, I opted to reorganize things into a considerably neater and far more organized style rather than the prior haphazard layout; the only things I didn't touch were andlabs' "so I don't forget" lists. (And no, I'm not volunteering to go through the page and weed out stuff. :P) -WarioBarker 18:36, 19 January 2013 (EST)
Actually this was Xkeeper's list at first (as it says right at the beginning); I just started putting my Genesis and arcade things there when I started finding things. I could move all that out if people want - Andlabs 19:03, 19 January 2013 (EST)
Well, I was going by memory. :P Personally, I don't see a problem with your lists; you may want to copy them to your userpage if you haven't already, though, for personal reference. -WarioBarker 20:42, 22 January 2013 (EST)

A couple of anti-piracy things

I'm not really sure if this should be on the main page or here. Anyway, there's this archived 4chan thread where some users discuss some anti-piracy measures in some games. It's a SFW board, /v/, but it's still 4chan, so check with caution. If you have time, take a look, and see if you're reminded of any game that has some of the measures they mention (they seldom mention the actual games in that thread), and add that info here! {EspyoT} 13:59, 26 January 2013 (EST)

Oh, no, no, no. I do not recommend going on /v/. /v/ is autism incarnate. /b/tards have transformed it into /b/ 2: Electric Boogaloo-Now with Vidya.
/v/ will not provide you with ANY indormation on video games. None that you don't already know. /v/ is nerd rage, OCD, and circlejerking. /v/ is cancer.
Go to /vp/ instead. You'll learn more about Pokémon game ROMs than you'll ever WANT to know.
You could try /vg/ as well, but that probably won't help you much either.
And besides all that, threads on /v/ 404 quite quickly.
All in all, I'd say don't rely on /b/ or /v/ for anything.
--AquaBat 18:50, 26 January 2013 (EST)
Yes, I know. Both /b/ and /v/ are... erm, cesspools, to say the very least. But every once in a full moon, /v/ actually discusses video games in a minimally human matter. Also that link is to an archived thread. {EspyoT} 07:47, 27 January 2013 (EST)
I agree that /v/ sucks, but really, why does everyone on the internet think that they should use "autism" as an insult, and pick on people for having it?! I'm autistic, and I act nothing, NOTHING, like the fuckers on 4Chan. Plus, picking on people for having a disability makes you look like a total douche, to be honest. I can't help it that I was born with a disability. Sorry for the rant, I just needed to get this off my chest. Please don't flame me. Mysterious Destiny (talk) 00:37, 14 September 2013 (EDT)
You have to try to relax, and keep in mind that 99.99% of what comes out of the mouth of the internet is either overly exaggerated (just like my 99.99% stat over there) or completely false. It's like calling people "retards". Actual "retards" are people with disabilities, so it's unfair to use that name, but everyone does anyway, because it doesn't pack much of a meaning. Think of it this way: "Fuck you" doesn't mean that the insulter wants the victim to engage in sexual intercourse, does it? So try to not think about it. {EspyoT} 07:50, 14 September 2013 (EDT)
Yes, yes, I know that most of the stuff is over-exaggerated. I know that all of that stuff you just listed doesn't literally mean it. But still... Mysterious Destiny (talk) 12:48, 14 September 2013 (EDT)
^^NEEEEEEEEEEEEEERRRRRRRRRRRRRDD RAAAAAAAAAGEEEEEEEEE^^ Moof (talk) 01:54, 14 September 2013 (EDT)

Wheel of Fortune 64

After a quick glossover of all the game's graphics, I couldn't find that removed surprise wedge. I did find a minor error within the game, although I'm not sure if that's the emulator being wacky. Under "Set Game Length", "How many puzzles" should be "How many puzzles would you like to play?". I'll see if there's anything else. --From: divingkataetheweirdo 03:10, 19 March 2013 (EDT)

Ratchet & Clank 2 - Unused exhibits?

In the Insomniac Museum, There appear to be about two or three exhibit portraits accompanied by... nothing. One is in a very odd place; Underneath the balcony that houses the unused teleporter. The other one is found by scaling the side of the museum's exterior. Even more interesting is that the second portrait is in a very large area. --PiE 8/9/2013 2:01 EDT

Thing needing looking into

According to TVTropes page for Tamagotchi, there's dummied out Tamagotchis, on, welp, the Tamagotchi ROM. I dunno of these are also on console-related ports or just the LCD machine, but look into those. If these machines have hidden-away debugs, like the only handheld LCD tamagotchi on this wiki, (which, side note, you really need to document that) than use that and see if they're accesable there. If not, we'll need to call in The Engineer from TF2. That or we could be geeky sons of bee-yetches.

Also, before you say "DO IT URSElf", there's two things. One, I do not own the original Tamagotchis. It'd be a miricle if I could find one used but not broken to shreds on eBay for something that's not the crazy price of about 1 thousand bucks. Even then, and secondly, I dunno how to emulate such a thing, or if emulating the Tamagotchi ROM is even possible.

So... We need to work on this crap. Camwoodstock (talk) 20:29, 26 December 2013 (EST)

DS and DSi are two different things

Just in case, and to avoid having to separate a bunch of pages in the future, the Nintendo DS and the Nintendo DSi are two different consoles. Sure, they almost look the same and DSi plays all DS games, BUT... DSi actually has extra power and DSi exclusive games are not playable on the DS. There were only a handful of physical games released (which bear the DSi logo), the rest of the games were released digitally as DSiware. Hopefully this will avoid the same issue that plagued every website in the past when they bundled Gameboy and Gameboy Color games together under one console. ReyVGM (talk) 12:35, 18 March 2014 (EDT)

Just Dance stuff

http://justdance.wikia.com/wiki/Beta_Elements

Is it me or whatever is in this page, could be perfect to add on the other pages? I dont know how to make new ones so... Yeah

After you guys read this could you tell me how i can create a page So confused right now >.<

The preceding unsigned comment was added by MissingNo0001 (talk • contribs)

Splitting out into different projects

At some point I'd like to branch this off into different projects -- for real articles and ones that are on this list waiting to be made.

A project being something longer, like a table, sortable by article state (start, stub, cleanup, etc -- this might be doable by wiki extensions or such), with places to just jot down information before an actual page is made (or at least until a page is made). The idea being that it's a way to see the overall state of a specific category and not just "a page exists/doesn't exist"

Namely:

  • Older/retro games
    • Discovery: Stuff that we know or suspect, but need to actually find for ourselves. Hidden, unused content, leftovers, etc. This is mostly what this page is now
    • Documentation: Stuff that's already been found, but needs to be documented, written up, and explained, with text, pictures, or videos
  • Prototypes: We are sorely lacking a lot of prototype information. Ideally this would basically be a branch of the discovery phase, but its own category to keep things separate. For this I'd like a list of all known prototypes, with a link to the wiki page (if applicable) and a link to download it, and ideally any other known information about it online.
  • New games: Stuff that's, well, new -- ideally this project would include information on dumping/extracting resources from newer games and systems like the 3DS, Wii, Wii U, PS3, etc.
  • Virtual Console: There are a lot of little changes to the re-released games, in some cases with ROM hacks, patches, or other oddities.

It might be useful to sort this growing list out, and maybe move some of the simpler to-dos into their own articles if we could get someone to take some time and look into them.

--Xk-sig.png Xkeeper (talk) 18:04, 5 November 2014 (EST)

Activision's Unreleased Atari 2600 Games

I don't know if these have any unused stuff, but given these weren't released (until the various iterations of Activision Anthology) I figure they're probably worth a look: Bloody Human Freeway (the initial version of Freeway), Kabobber, Thwocker, Hard Head (previously known as "Unknown Game #2"), Venetian Blinds Demo, and "Unknown Game #1" (weird color-sorting game). -WarioBarker (talk) 21:29, 16 December 2016 (EST)

Remove Frenzy (Colecovision) from this page

I had look into Frenzy since this claimed there was a hidden message, but the page it links to only lists how to pause the game and reset it. The infomation seems idenitical to the GameFAQs page, and I guess the person adding it to ConsoleDatabase was lazy and copypasted the "view credits and a hidden message" from another cheat page. I also can't find any infomation sugesting there's a hidden message in the game on the internet and I couldn't find anything in a hex editor. --Yoshiatom (talk) 13:26, 26 August 2017 (EDT)

FlatOut

There are a lot of unused assets in FlatOut (wonder where I got the username), like the unused menu Graphics in FlatOut 1, For FlatOut 2 we have unused menu graphics, driver descriptions and a few car descriptions. So shouldn't we have a entry for the FlatOut games? --Flatoutfreak5 (talk) 11:32, 5 November 2017 (EST)

Obviously, yes. Go right ahead and add them, if you haven't already. --From: divingkataetheweirdo (talk) 22:20, 5 January 2018 (EST)

Totake keyword in Kenkou Ouen Recipe 1000: DS Kondate Zenshuu

This game was composed by Kazumi Totaka. I found a "totake" keyword in katakana (トタケ) according to this (low quality) image I made last year but never found a way to play Totaka's Song (and not sure if it exists in the game). Torchickens (talk) 13:42, 27 November 2019 (EST)

The Lord of the Rings plug-n-play console debug mode

The game Lord of the Rings - Warrior of Middle-Earth by Tiger Electronics has a debug menu, and I can't find any info of it anywhere. I found it when I was playing and the batteries ran low, causing it to glitch into this screen that appears to test the IR camera. (this is not the same as the standard "Sword Calibration" screen that is actually used) It has a white background, a 16x16 (i think) grid that corresponds to the IR camera pixels and 2 meters that I can't remember the purpose of. The camera feed and meters have nice custom decorated UI borders on them too. I don't quite know how I accessed this screen, so any help is appreciated. Tomrow (talk) 21:56, 16 March 2020 (UTC)

"Zel's CIS-004 unit hard drive"

I'd love to take a further peek into some of these demos but after doing a bit of searching online I can't seem to find any info on who this "Zel" is, and no leads on where to look at the dump. Anyone who has further information, if you could pass it on that'd be super appreciated! -- Luna (talk) 04:03, 2 January 2021 (UTC) C:\Users\David\Documents\game\roms\_to_dat\Nintendo - Misc\CIS-004 320GB volume\aecac824-08d9-453b-875f-cfff81b270fa\niscl\cis\contents\tri\_meta_extracted\cci_decoded_decrypted

You can download the whole disk image here, but its pretty large. Is there any particular demo you want to look into? I could upload it. --Hiccup (talk) 14:28, 2 January 2021 (UTC)
I don't actually know what demos are on that dump, I was gonna kinda just download it and take a look at whatever struck my fancy. Can you maybe repack just the demos into an archive and upload that? Either that, or a list of the titles so I know what I got to work with would be great. Thanks! -- Luna (talk) 02:06, 4 January 2021 (UTC)

Can we remove Magical Cat Adventure from the list?

I just created a page for Magical Cat Adventure. Can we remove the game from the "Content to expand" list? Mr. Kite (talk) 17:31, 21 May 2021 (UTC)

Batman and Robin (Game.Com)

I tried the sound test cheat and it doesn't work. The cheat to see the ending worked fine, but the soundtest one didn't work. I tried multiple combinations of holding different directions with different button combinations and nothing worked. You can also press pause to pause the ending, and even with that, nothing worked. ReyVGM (talk) 03:54, 1 July 2021 (UTC)

Megazeux v1.03 executable reviving, digging and finds.

I am using a combo of DOSBOX for comparsion to MZX v2.9, My locally built copy of MZX 2.93-PRE from source, and a bunch of tools such as a x86 disassembler...

Differences include:

  • Different Names for keys and locks/gates, for each 16 colors, similar to ZZT, (Cut in MZX v2 because palettes!)
  • The editor is more like ZZT but is facing the other part of the screen, and is red-ish, not blue themed,
  • You can not play GDMs yet, even in earlier v2.00 ports, this is in the GPL'ed Spider versions, in 2.80 we see a multiplatform release, with it comes many sound improvements as well...
  • The whole executable is still 16-bit, and is VERY unstable, and I mean MZX v1 cannot play a MOD file without crashing...
  • Signs of unused features are in the EXE: Chests have a Nulled out message in MZX v1, meant for the empty chests(???)

Other Honorable Mentions for Megazeux Dev:

  • MZX Versions v2.70 or below are only for DOS, uses Turbo C++ for DOS by Borland, v3.1 to be precise...
  • Graphics is EGA/VGA textmode 8x14, CHR is customizable, only MZX v2 or up has palettes
  • Sound first used MODObj, Then BWSB, Then for Multiport versions, uses multiple sound library options on all platforms...

This may need a page of it's own, for now it's a starting point for info, I'd download stuff from DigitalMZX for a start...

This is for making differences known between MegaZeux versions...

--Hamtaro126 (talk) 07:58, 25 August 2023 (UTC)