The Flintstones: The Treasure of Sierra Madrock

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Title Screen

The Flintstones:
The Treasure of Sierra Madrock

Developer: Taito
Publisher: Taito
Platform: SNES
Released in JP: August 12, 1994
Released in US: March 1994
Released in EU: June 23, 1994


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


The Flintstones: The Treasure of Sierra Madrock is yet another in a series of corny rock-themed puns.

Contents

Cheat mode

Hmmm...
To do:
- Find out if there is another way to enable this (such as a password)


Using the PAR code 85B7E780 (US version) enables a debug/cheat mode of sorts. Each section below assumes that this mode is active.

Options menu

Madrock-options.png

When the "press start button" text appears, hold down L + R and press Up, X, Down, B, Left, Y, Right, and A. A sound will play to confirm you've entered the code correctly. Now the options menu is expanded with several new options.

Ingame buttons

During the game, press any of the following on controller 2:

  • A: enters/exits the current space without ending your turn
  • B: automatically takes you to the area or stage (if you're already at stage 5, you'll just end up at stage 5 again)
  • R: start the race against Rockhead
  • Start: toggles unlimited time (regular stages only)

Pause buttons

Also, there are 3 button sequences for controller 1 which can be activated while the game is paused (they must be done in this order). The currently playing song/sound will change to indicate that the code was input successfully.

  • Hold Down, hold Right, release Down, press A: unlimited time, 99 lives, 100 clams, maximum hearts
  • Press Right, hold Down, hold Right, press A: temporary invincibility
  • Hold Down, hold Left, release Down, press B: effect unknown
    • also sets bit 0004 of $1F79 (effect unknown)

Debug display

Madrock-debug.png

When bit 0002 of $1F79 is set, this display appears on the map screen, showing the values of the eight 16-bit words between $1F7B and $1F89. What each one represents is unknown, though the first one always seems to be set to 350E when leaving a stage.

There is no apparent way to enable this feature without manually editing RAM.