The Legend of Zelda: Majora's Mask
|The Legend of Zelda: Majora's Mask|
Also known as: Zelda no Densetsu: Majora no Kamen (JP)
This game has unused enemies.
This game has a notes page
This game has a prototype article
The Legend of Zelda: Majora's Mask is the ever-so-popular successor to The Legend of Zelda: Ocarina of Time. Here, Link breaks all rules of time travel to stop a mask from pulling the moon down to earth, or something like that. Between Tingle and the general ambiance of the game, this is truly the creepiest title in the series.
This site has data about craploads of leftover and unused objects in the game. Someone who knows how to poke around inside the game files should do that and get a pic or two up.
| Crash Debugger|
For when the player really screws something up.
| Ocarina of Time leftovers|
Including some developmental leftovers!
| Unused text|
A lot of which got removed in the international releases.
| Program revision differences|
A large number of differences exist between regions and revisions.
Just like its predecessor, Majora's Mask contains a map select which allows you to warp to any map. The map select by itself does not differ too much from that of Ocarina of Time, but it has an additional option for selecting the day. The controls are as follows:
- D-Pad Up/Down selects the starting level. You can also use analog stick Up/Down, which scrolls faster.
- B selects the form Link will appear in when he enters the stage (called "Age" in the map select, as in OoT). Valid options are 5 (Normal), 12 (Deku), 78 (Zora), 30 (Goron), and 17 (Fierce Deity).
- C-Up/Down increments or decrements the OPT value. Its purpose is not yet known.
- C-Right/Left selects the day. Valid options are 1st Day, 2nd Day, Final Day, and New Day.
- Z selects the "stage" of the level. There are different stages for cutscenes used in each level. The stages usually have objects rearranged and repositioned so they don't interfere, and fit nicely. Valid options are day, night, cutscene 00, cutscene 01, all the way to cutscene 0A.
The Map Select will by default drop you off in the (standardized naming, regardless of its inaccuracy) "beta quest" mode, that is, the interface is disabled, exits don't lead to their correct destinations and cutscenes will not play, which lets you explore the area a bit. As long as you're in beta quest mode, the map select will default to cutscene 00 (effectively stopping you from playing on the "normal" map, and completely preventing you from accessing maps which don't have any cutscenes). It can, however, be disabled with another code if you don't want it.
The Japanese version contains a test map that was removed from the American version. You can get to the test map with the Map Select. It is necessary to set "OPT=" on -1 on any line of the Map Select. The other method is to use GameShark code 801EF462 00FF. The map is exactly the same as the test map from Ocarina of Time, however it actually contains some objects:
- On the other side of the tower, there's the Stone Tower blocks, complete with switches. The blocks and switches work fine, but the Elegy of Emptiness doesn't, so it's really pointless.
- A line of pots exists next to the pool.
- Inside the pool you'll find some Zoras. These appear to be the same Zoras you can find in the water at Great Bay.
- Also beside the pool, there's a group of birds. These birds were unused and mostly nonfunctional in Ocarina of Time, but work perfectly fine here, and are actually used on the moon (but they're really hard to spot).
- There's a source of light near the multicolored slope. You can deflect the light with the Mirror Shield if you have it, but there's no target in the vicinity.
- There are some crawlspaces leading through a wall, as they were used in the previous game. However, Link cannot crawl through them here, possibly due to the feature being removed.
If you leave this map in any way (either by walking off the edge, drowning in the water or getting crushed by the Stone Tower blocks) you end up in the uncursed Southern Swamp next to the boat, with a rather glitchy fade-in.
Most of the unused items are leftovers from Ocarina of Time, but there are several new ones as well.
The Hylian Loach is probably the most complete unused item that exists in the game. Its image looks like a weird eel-like thing in a bottle. When used, it acts like an event item.
|Get Message 1||ハイラルどじょう入りビンだ
|It's a Hylian Loach in a bottle!
An illusory fish that
|Get Message 2||ハイラルどじょうを手に入れた
|You got the Hylian Loach!
An illusory fish that
Use with Ⓒ.
The image that appears over Link's hands shows it out of the bottle, which strongly suggests it is an event item and not something you can catch, because for normal bottled items Link holds the filled bottle in his hand.
It's likely that the Hylian Loach was replaced by the Seahorse, as the Seahorse is an event item that has similar unused "get" text and originally came in a bottle as well. Some of the Hylian Loach text is also located next to the Seahorse text in the game's script. A possible reason for the change, assuming the developers were detail-oriented, is that loaches are freshwater fish that wouldn't be able to survive in the ocean. In addition, a fish from Hyrule would be out of place in Termina.
The Hylian Loach can also be sold at the Curiosity Shop for 20 Rupees, just like the Zora Eggs.
Using the code 801EF6F0 0031 will add an item called "月の石" (Moon Stone) to your inventory. Its icon is the same as the one that is displayed when you buy maps from Tingle, though it never appears in your inventory.
Viewing the item's description results in a blank text box with a picture of a magic bottle.
Because there are two references to the Moon Stone in the Japanese get message and description for the Moon's Tear, it seems that this was an early name for the item used in the Deku Scrub title deed trading sequence.
|Official Japanese||Translation||Official English|
|You got the Moon's Tear!
An air of mystery hangs suspended in
|You got the Moon's Tear!|
Its sparkling beauty radiates
|Official Japanese||Translation||Official English|
An air of mystery hangs suspended in
A shining stone from the moon.
Trying to use the item causes Link to take out the Pendant of Memories, and displays the message "This item doesn't seem to work here."
- This item appears as an empty bottle, but when you use it, it works like a bottled Poe. Link takes a swig of purple liquid, spits out a puff of smoke, and receives one heart of healing or one heart of damage. Its name in Japanese is "オババのドリンク" (Old Woman's Drink). The word "オババ" (old woman) is used to refer to both Kotake and Anju's grandmother, so it may have belonged to either of them.
- A wallet can be made to show up on the equipment subscreen. As it shows the number 99, it's the wallet you start with, but it is uncertain where this icon would be used. It looks quite different from the Adult's or the Giant's Wallet.
- The Deku Horn, Goron Drum, and Zora Guitar actually exist as independent items in the Japanese version, and are fully functional. The Ocarina most likely used to change its icon to one of these whenever you transformed into the respective form. The icons can be seen on several early screenshots of the game, too:
Unused "Get Item" Models
These models are not used in the game as you cannot acquire these items by picking them up as with other items.
- A Big Poe, a recolor of the Poe model as used by the potion shop in OoT.
- A placeholder possibly meant for the seahorse? Though there's no text and the side picture shows a seahorse in a bottle, the model is the same as the Gold Dust in a bottle.
- A mushroom, similar to the Odd Mushroom from OoT. Probably meant for when you pick them up with the Mask of Scents.
- A bug, again the same model as used in OoT's Potion Shop, but bugs aren't sold in any shop in Majora's Mask.
Tree of Kakariko Village
This tree was remodeled and given a new texture, yet ended up unused. Use the code below to replace the dog in Clock Town. 8154E6DE 0061 8154E7B4 0041 8154E7C2 000A
Clock Platform With Triforce
A strange platform with a Triforce symbol, using Clock Town textures. 8154E6DE 0163 8154E7A4 01AA 8154E7B2 0000
Using the code 8154E6DE 014F 8154E7B4 0106 8154E7C2 0000 will replace the dog in South Clock Town with this "green bumper". It works just like the blue bumpers in A Link to the Past. It pushes Link rather far back if he touches it, and absorbs any weapons. It was probably intended to be used in areas where touching it would push you into the void, like ALttP's Dark Palace.
Sun's Song Pedestal
This object may have been used to teach the Sun's Song to Link. It uses similar textures to the pedestal of the Spiritual Stones in Ocarina of Time. There are three copies of this object in the ROM. It's stored at the ROM addresses 01723000 - 01726401 or 01727000 - 0172A410 or 0171F000 - 01722430.
Stone Tower Platforms
There are two floating platforms that are not used in the final version; prerelease images show that they were used in early versions of Stone Tower. These objects were removed in favor of a series of switch and platform puzzles utilizing the Elegy of Emptiness.
The first model is a platform elevator; it has a floating animation. When Link steps on this object, it will rise a great height and then stop.
The second object is a long floating platform; it has floating animation.
Code for the floating elevator, which will replace the dog in South Clock Town.
8154E6DE 005C 8154E7B4 004D 8154E7C2 0000
Code to activate the long platform.
8154E6DE 005C 8154E7B4 00C7 8154E7C2 0000
Potion Shop salesman
This character from Ocarina of Time has been redesigned in Majora's Mask but he's not used and lacks animations. His model can be found at ROM address 018EB000 - 018F31800.
The model of this unused mask can be found in Skullkid's data and has three copies, each rotated differently for different scenarios. Interestingly enough, there also are three models of Majora's Mask, also rotated, exactly like their respective "Link Mask" models. This suggests that in some point of development, Skullkid would have worn the mask.
Pillars of Fairy's Fountain
A model of a stairway can be found in the gameplay_dangeon_keep object; curiously, it appears to be complete. Its appearance suggests that it was perhaps intended for use somewhere in the Ikana Valley.
Crack in the wall
A cracked wall decal can be found in some cutscenes of Romani Ranch. It appeared in a pre-release image.
Using a series of glitches, it's possible to enter the West Clock Town used in the credits of the game and then use the 0th Day glitch to see the Bank close. What's interesting to note is that the wooden wall clips into the signs, which may suggest that the animation was made earlier than the decoration.
Unused Warp-In Effect
Using the code 803FFDCC 0008 and entering a new area causes Link to spin up out of the ground with his Ocarina. While the spin-up part is used when you step on one of the multicolored teleports in the Snowhead trial on the moon, Link doesn't hold out his Ocarina, suggesting this is a possible Song of Soaring alternative.
Similar to Ocarina of Time, there are different scenes in the game which are used for various cutscenes. Some of them cannot be seen in the final version.
Romani Ranch, scene 02
Shows the countdown and zooms away from Cremia and the cow. It also displays two empty messages, and plays the Milk Bar music. If you abort the cutscene, the timer and the target counter appear and Link has the bow equipped to B, just like in the target practice. This strongly suggests another target practice was planned, but was scrapped. Like in the ending, there are three "alien" balloons in a row in front of the stable. As well, there is a carryable box on top of the ranch house which doesn't normally appear up there under any circumstances.
East Clock Town, scene 01
Shows the Clock Tower with Cremia, the jugglers, and the scientist from the Marine Research Lab standing next to each other as the camera passes by (even though the scientist is hard to see due to the camera angle). This scene was very likely planned for the ending, but for some reason was not used.
Great Fairy scenes
It seems like the Great Fairy's upgrades were supposed to be accompanied by special cutscenes. However, only two of them are actually finished.
Shows the Great Fairy teaching Link how to use the spin attack. It's accompanied by text in the Japanese version only:
|私の いう通りにするのよ||Do as I say|
|Bを押して 気合をためてから・・||Press B to charge energy, and...|
|さあ、今度は 自分でやってみて！||All right, you try it this time!|
|Press B to charge energy, and then release.|
今の カンカクを 忘れないで・・
|Yes, don't forget this sensation...|
|You learned the great spin attack!|
Hold B to charge energy for a whirling beam.
|気合を ためずに やりたい時は
|When you want to do it without charging energy|
rotate the stick once and press B
|When you're feeling tired,|
you can always come back here.
After the cutscene, you're asked to try it on your own – a feature which would later appear in Twilight Princess.
Link exercising in front of the Great Fairy. There's no text this time, and for some reason you end up as Fierce Deity Link once the cutscene is complete. The text at the end of the video roughly says "Defense has been strengthened / Damage is therefore / halved now."
Hidden Intro Cutscene
When you start a new game, you will be presented with a black screen with text and soon appears Link with Epona in Lost Woods. Modifying the video plugin, you can see some camera movements during the black screen.
Twinmolds in Odolwa's Room
There is a scene and room setting in Odolwa's Room. Enabling this setting you will fight against Twinmolds. Perhaps this room has been created to be a test room in the past, or a test of cutscene because HUD settings are hidden.
Older Clock Tower
An older version of the Clock Tower entrance can be seen in North Clock Town. You need to use Moonjump to hover out of bounds to the Clock Tower in the distance, then turn the camera so it shows the southern side (which normally isn't visible at all from North Clock Town).
The entrance looks different; most notably there's a fence and a path leads off to the right, which suggests you could simply walk up to the Clock Tower.
Going west side of town you may see slight differences on the south side of the city. One can notice a wooden railing, Maybe the entrance to the tower is there before. The wall on the left is missing painting and the ramp near the owl statue is a piece of wood instead of bricks.
On the path between Mountain and Goron Village, while the area is cursed, there's a grotto hole suspended in mid-air above the area, where you can never reach it. It cannot even be seen unless you use Moonjump to hover over there. Trying to enter the grotto leads to one of the Termina Field grottoes with a bunch of Gossip Stones.
Nabooru in the Iron Knuckle
The model of the Iron Knuckle is almost the same as in Ocarina of Time. As such, it still contains the early version of Nabooru's head inside.
Squares in the Sea of the Great Bay
Southern Part of Great Bay
Located in the southern part of the Great Bay are 17 large squares with the texture of the water, but red and completely inactive. It is possible that these squares are used to measure distance.
Entrance to Great Bay Temple
However, there are five squares in place of the entrance to the Great Bay Temple. On the sides of the sea and the center to the location of the Great Bay Temple.
Fierce Deity Link's Sword Beam Effect
As Fierce Deity Link can normally only be used in boss rooms, no regular enemies are programmed to interact with the sword beams he can shoot. There is one exception, however: the Dinofol mini-boss, which does get hit by the sword beams (though with no special graphic).
This could mean that the Dinofol was supposed to accompany a boss, that it was, itself, intended to be a boss, or FD Link was once going to be usable outside of boss rooms. Another possible alternative is that the Dinofol was used to test Fierce Deity Link during its creation.
Mini Map Placeholders
replace this youtube with graphic rips of the placeholder maps if possible
The game contains some leftover blank mini maps that were used as placeholders before the real ones were designed.
The Moon on Day 0
When the current day is set to Day 0, the Moon will be higher in the map than it is on Day 1. Can be accessible with code 801EF68B 0000 for U1.0 version.
|Day 0||Day 1|
|The Legend of Zelda series|
|NES||The Legend of Zelda (Prototype) • Zelda II: The Adventure of Link|
|SNES||A Link to the Past|
|BS-X||BS Zelda no Densetsu • BS Zelda no Densetsu: Inishie no Sekiban|
|Nintendo 64||Ocarina of Time • Majora's Mask (Prototypes)|
|GameCube||The Wind Waker • Twilight Princess • Four Swords Adventures • Ocarina of Time Master Quest (Debug Version)|
|Wii||Twilight Princess • Skyward Sword|
|Game Boy (Color)||Link's Awakening • Oracle of Ages • Oracle of Seasons|
|Game Boy Advance||The Minish Cap|
|Nintendo DS||Phantom Hourglass • Spirit Tracks|
|Nintendo 3DS||Ocarina of Time 3D|
|Spin-offs and Related Games|
|CD-i||Zelda: The Wand of Gamelon • Link: The Faces of Evil|
|Nintendo DS||Tingle no Balloon Fight DS • Freshly-Picked Tingle's Rosy Rupeeland • Irodzuki Tingle no Koi no Balloon Trip|