The Legend of Zelda: Majora's Mask
|The Legend of Zelda: Majora's Mask|
Also known as: Zelda no Densetsu: Majora no Kamen (JP)
This game has unused enemies.
This game has a notes page
This game has a prototype article
The Legend of Zelda: Majora's Mask is the ever-so-popular successor to The Legend of Zelda: Ocarina of Time. Here, Link breaks all rules of time travel to stop a mask from pulling the moon down to earth, or something like that. Between Tingle and the general ambiance of the game, this is truly the creepiest title in the series.
This site has data about craploads of leftover and unused objects in the game. Someone who knows how to poke around inside the game files should do that and get a pic or two up.
| Crash Debugger|
For when the player really screws something up.
| Program revision differences|
A large number of differences exist between regions and revisions.
Just like its predecessor, Majora's Mask contains a map select which allows you to warp to any map. The map select by itself does not differ too much from that of Ocarina of Time, but it has an additional option for selecting the day. The controls are as follows:
- D-Pad Up/Down selects the starting level. You can also use analog stick Up/Down, which scrolls faster.
- B selects the form Link will appear in when he enters the stage (called "Age" in the map select, as in OoT). Valid options are 5 (Normal), 12 (Deku), 78 (Zora), 30 (Goron), and 17 (Fierce Deity).
- C-Up/Down increments or decrements the OPT value. Its purpose is not yet known.
- C-Right/Left selects the day. Valid options are 1st Day, 2nd Day, Final Day, and New Day.
- Z selects the "stage" of the level. There are different stages for cutscenes used in each level. The stages usually have objects rearranged and repositioned so they don't interfere, and fit nicely. Valid options are day, night, cutscene 00, cutscene 01, all the way to cutscene 0A.
The Map Select will by default drop you off in the (standardized naming, regardless of its inaccuracy) "beta quest" mode, that is, the interface is disabled, exits don't lead to their correct destinations and cutscenes will not play, which lets you explore the area a bit. As long as you're in beta quest mode, the map select will default to cutscene 00 (effectively stopping you from playing on the "normal" map, and completely preventing you from accessing maps which don't have any cutscenes). It can, however, be disabled with another code if you don't want it.
The Japanese version contains a test map that was removed from the American version. You can get to the test map with the Map Select. It is necessary to set "OPT=" on -1 on any line of the Map Select. The other method is to use GameShark code 801EF462 00FF. The map is exactly the same as the test map from Ocarina of Time, however it actually contains some objects:
- On the other side of the tower, there's the Stone Tower blocks, complete with switches. The blocks and switches work fine, but the Elegy of Emptiness doesn't, so it's really pointless.
- A line of pots exists next to the pool.
- Inside the pool you'll find some Zoras. These appear to be the same Zoras you can find in the water at Great Bay.
- Also beside the pool, there's a group of birds. These birds were unused and mostly nonfunctional in Ocarina of Time, but work perfectly fine here, and are actually used on the moon (but they're really hard to spot).
- There's a source of light near the multicolored slope. You can deflect the light with the Mirror Shield if you have it, but there's no target in the vicinity.
- There are some crawlspaces leading through a wall, as they were used in the previous game. However, Link cannot crawl through them here, possibly due to the feature being removed.
If you leave this map in any way (either by walking off the edge, drowning in the water or getting crushed by the Stone Tower blocks) you end up in the uncursed Southern Swamp next to the boat, with a rather glitchy fade-in.
Ocarina of Time Leftovers
This game is based on its predecessor, Ocarina of Time. Unsurprisingly, many leftover things remain.
Two functional songs from Ocarina of Time still exist in the game. The Sun's Song works like in Ocarina of Time, accelerating the flow of time for the next 12 hours. Going into another area while the clock's sped up returns the flow of time to normal, which allows some freedom in selecting your desired time. Saria's Song plays the "Final Hours" music (the one that plays during the last six hours before the moon falls), but has no other effect.
There is an entry in memory that is connected to Link learning Saria's Song. The instrument used is the Giant's voice from the cutscene where Tatl interprets the Oath to Order for Link. The message is "ワタクシのあとに 吹いてください", or "Follow along after me." The vocabulary choice of the Japanese text indicates that it is the Deku Butler or the Happy Mask Man speaking.
Find the activator data!
Playback data also exists for the Minuet of Forest, from offset C6E484 to C6E4C5. Activator data has yet to be found, making the song unloadable in the game.
The Ocarina can still be modified to sound like Sheik's harp or Impa's whistling using Gameshark codes.
Using the following code in Majora's Mask (J) and pressing L while playing the Ocarina will activate Zelda's Lullaby. Its current use is unknown.
Several unused items in the game are leftovers from Ocarina of Time:
- The Fairy Ocarina is obviously just a leftover, although it appears in prototype screenshots, for some reason. Bringing up the description shows the Deku Nut description. Trying to use the Fairy Ocarina opens the Picto Box.
- The Fairy Slingshot is another quite obvious leftover. Bringing up the description shows a magic bag icon, but no text. Trying to use the Fairy Slingshot opens the Picto Box again.
- The Hookshot from Ocarina of Time is yet another leftover. Just like the Fairy Slingshot, it has no description, and brings up the Picto Box when you try to use it.
- Blue Fire is probably also a leftover from Ocarina of Time. What differentiates it from the other items is that its name is actually translated into English, indicating it might have had some use in Majora's Mask, possibly for melting the ice until the Hot Spring Water was implemented. If you try to use it, Link releases bugs from a bottle. It can be sold for 50 rupees in the Curiosity Shop.
- Leftover text from the Japanese version of the game, reading "ボス部屋のカギ" (Boss Room Key). While this is used as the Japanese name for the Big Key, it has no reason at all to exist in the English-language ROM. This text can be made to appear using the code to activate Saria's Song and the Sun's Song. It can be seen in the English version of Ocarina of Time as well.
The following items can only be seen in the Japanese version:
- The Mirror Shield from Ocarina of Time (with new Gerudo symbol used later in the GameCube version of that game) exists in the Japanese version for some reason. More often than not using it crashes the game, but if it doesn't it will work fine despite being invisible.
- Some of the adult trade items from Ocarina found their way into Majora's Mask. These include the Poacher's Saw, the Broken Goron Sword, the Prescription, the Eyeball Frog, and the Eye Drops. All of them work like event items.
- The Japanese text for the Wind Medallion and Ice Medallion is present.
The Stone of Agony also exists in Majora's Mask, but has no function and is not used anywhere, has no text description of the item.
Gameshark codes and go to South Clock Town:
Items Leftover From Ocarina of Time's Development
Many Ocarina of Time development leftovers can be found from offset 010AF000 - 01141630 in Majora's Mask (J) 1.0. These offsets are equivalent to the gameplay_dangeon_keep file in Ocarina of Time, which also contains various development remnants. Majora's Mask, however, contains more Ocarina of Time leftovers than Ocarina of Time itself.
This model can be seen in an Ocarina of Time pre-release image.
|Majora's Mask Ripped Graphic||Early Ocarina of Time Screenshot|
This is one of the oldest leftovers from the previous game's development. It was used during the initial phase of development, when the interface used an A + B scheme.
|Majora's Mask Ripped Graphics||Early Ocarina of Time Screenshot|
There is an unused Heart Container model in Ocarina of Time. Majora's Mask actually contains an icon for this item.
|Majora's Mask Ripped Graphics||Unused Heart Container of Ocarina of Time|
Majora's Mask also shares a set of unused icons with Ocarina of Time, as seen below.
The original "naked" adult Ruto from Ocarina of Time, a possible leftover:
A woman in light blue dress in Hyrule Market. Can also be found in the USA 1.0 version of the ROM address. 013F8000 - 013FA9D0
The woman of the carpenters' house. 01438000 - 0143CF20
Red Tektites are an unused enemy and a possible leftover from Ocarina of Time. Red Tektites are an enemy used in the game's predecessor. However, Blue Tektites are an enemy used in both games.
Tatl does not have a message for the Red Tektite; Z-targeting and calling Tatl displays the message for the Blue Tektite.
In Majora's Mask (U), this code places the Red Tektite in South Clock Town:
The Shabom is an unused enemy in Majora's Mask. In Ocarina of Time, it is located within Jabu-Jabu's Belly. The Shabom resembles a bubble, continuously bounces and will pop when it collides with Link.
When the Shabom is Z-targeted, calling Tatl displays a message for Igos du Ikana.
Some stray fairies are located within bubbles; these bubbles appear exactly the same and pop when Link collides with them. Shaboms and the aforementioned Stray Fairies are both actors in group 000E.
In Majora's Mask (U), this code places the Shabom in South Clock Town:
This bush was used in Ocarina of Time in some areas, like Hyrule Field for example. It is, however, nowhere to be found in Majora's Mask, probably due to that it is not very detailed and wouldn't fit in with the rest of the games updated graphics.
In Majora's Mask (U), this code places the Bush in South Clock Town:
While Link never changes his tunic in Majora's Mask, effects caused by equipping the Zora and Goron tunics in Ocarina of Time can still be activated. Entering the following code on MM (J) will not change the colour of Link's tunic, but will grant him the benefits of Ocarina of Time's alternate outfits.
- 02: Goron Tunic - Link becomes impervious to heat. (This cannot affect the heat timer, as it is never used in Majora's Mask.)
- 03: Zora Tunic - Link will never run out of air underwater.
The actor that was used in Ocarina of Time for initializing the fishing pond environment (including the fisherman, the fish that you can catch and the various reeds in the pond) is still present in Majora's Mask. (Number 0079, group/object ID 0124.) The fisherman is visible out of bounds beyond the south wall when the actor is loaded in Clock Town. A blank text box comes up when you try to initiate conversation with him. There are some slight differences compared to Ocarina of Time; the Fishing Pond music (which overrides the normal music played in the area) is the event clear fanfare. The fishing rod casting sound was replaced with a sound effect that normally plays when the Wizzrobe materializes.
The objects are present in all version of the game, but only the actor in the Japanese version has a debug message: "HIT FISH %dcm".
The unused Triforce fade-in from Ocarina of Time is still present in the game. It can be viewed by entering a new area when using the code 811F35C4 0001.
In Ocarina of Time, entering the code below and pressing forward + A while Z-targeting will cause Link to execute a manual jump.
This animation is still present in Majora's Mask.
Listening to the Deku Tree
In Ocarina of Time, Child Link sits on the ground while listening to the Deku Tree tell the Hyrule creation story following the defeat of Gohma. This animation is still present in Majora's Mask.
Normally, it is impossible to save using the menu in Majora's Mask, Players must instead use an Owl Statue or go back in time. However the menu save screen and game over save screens from Ocarina of Time are still present in Majora's Mask (J).
Press L to activate the save screen in the pause menu:
Press L to activate the game over save screen in the pause menu:
The save screen is fully functional, and using it will record the amount of Rupees and the quantities of items such as Deku Nuts. Restarting the game and loading your save file after saving will reset time to the Dawn of the First Day and begin with you walking out the Clock Tower door into South Clock Town.
The textures for the menu don't function properly in Majora's Mask (U), but you can still press A to save the game.
Unused Game Over graphic, possibly a leftover from Ocarina of Time.
Leftover icons of medallions from the Ocarina of Time.
Leftover titles of Dungeons: Fire Temple, Water Temple, Forest Temple, Spirit Temple, Temple of Shadow, Ice cavern, Bottom of the well.
Most of the unused items are leftovers from Ocarina of Time, but there are several new ones as well.
The Hylian Loach is probably the most complete unused item that exists in the game. Its image looks like a weird eel-like thing in a bottle. When used, it acts like an event item.
|Get Message 1||ハイラルどじょう入りビンだ
|It's a Hylian Loach in a bottle!
An illusory fish that
|Get Message 2||ハイラルどじょうを手に入れた
|You got the Hylian Loach!
An illusory fish that
Use with Ⓒ.
The image that appears over Link's hands shows it out of the bottle, which strongly suggests it is an event item and not something you can catch, because for normal bottled items Link holds the filled bottle in his hand.
It's likely that the Hylian Loach was replaced by the Seahorse, as the Seahorse is an event item that has similar unused "get" text and originally came in a bottle as well. Some of the Hylian Loach text is also located next to the Seahorse text in the game's script. A possible reason for the change, assuming the developers were detail-oriented, is that loaches are freshwater fish that wouldn't be able to survive in the ocean. In addition, a fish from Hyrule would be out of place in Termina.
The Hylian Loach can also be sold at the Curiosity Shop for 20 Rupees, just like the Zora Eggs.
Using the code 801EF6F0 0031 will add an item called "月の石" (Moon Stone) to your inventory. Its icon is the same as the one that is displayed when you buy maps from Tingle, though it never appears in your inventory.
Viewing the item's description results in a blank text box with a picture of a magic bottle.
Because there are two references to the Moon Stone in the Japanese get message and description for the Moon's Tear, it seems that this was an early name for the item used in the Deku Scrub title deed trading sequence.
|Official Japanese||Translation||Official English|
|You got the Moon's Tear!
An air of mystery hangs suspended in
|You got the Moon's Tear!|
Its sparkling beauty radiates
|Official Japanese||Translation||Official English|
An air of mystery hangs suspended in
A shining stone from the moon.
Trying to use the item causes Link to take out the Pendant of Memories, and displays the message "This item doesn't seem to work here."
The model of this unused mask can be found in Skullkid's data and has three copies, each rotated differently for different scenarios. Interestingly enough, there also are three models of Majora's Mask, also rotated, exactly like their respective "Link Mask" models. This suggests that in some point of development, Skullkid would have worn the mask.
- This item appears as an empty bottle, but when you use it, it works like a bottled Poe. Link takes a swig of purple liquid, spits out a puff of smoke, and receives one heart of healing or one heart of damage. Its name in Japanese is "オババのドリンク" (Old Woman's Drink). The word "オババ" (old woman) is used to refer to both Kotake and Anju's grandmother, so it may have belonged to either of them.
- A wallet can be made to show up on the equipment subscreen. As it shows the number 99, it's the wallet you start with, but it is uncertain where this icon would be used. It looks quite different from the Adult's or the Giant's Wallet.
- The Deku Horn, Goron Drum, and Zora Guitar actually exist as independent items in the Japanese version, and are fully functional. The Ocarina most likely used to change its icon to one of these whenever you transformed into the respective form. The icons can be seen on several early screenshots of the game, too:
Unused "Get Item" Models
These models are not used in the game as you cannot acquire these items by picking them up as with other items.
- A Big Poe, a recolor of the Poe model as used by the potion shop in OoT.
- A placeholder possibly meant for the seahorse? Though there's no text and the side picture shows a seahorse in a bottle, the model is the same as the Gold Dust in a bottle.
- A mushroom, similar to the Odd Mushroom from OoT. Probably meant for when you pick them up with the Mask of Scents.
- A bug, again the same model as used in OoT's Potion Shop, but bugs aren't sold in any shop in Majora's Mask.
- A recolor of the Odd Potion from OoT which looks a lot like Gold Dust.
Tree of Kakariko Village
This tree was remodeled and given a new texture. Its size is large. Use the code below to replace the dog in Clock Town. 8154E6DE 0061 8154E7B4 0041 8154E7C2 000A
Clock Platform With Triforce
A platform with the symbol of the Triforce with texture of Clock Town. It is a curious object. 8154E6DE 0163 8154E7A4 01AA 8154E7B2 0000
Using the code 8154E6DE 014F 8154E7B4 0106 8154E7C2 0000 will replace the dog in South Clock Town with this "green bumper". It works just like the blue bumpers in A Link to the Past. It pushes Link rather far back if he touches it, and absorbs any weapons. It was probably intended to be used in areas where touching it would push you into the void, like ALttP's Dark Palace.
Sun's Song Pedestal
This curious object may have been used to link learning the Sun's Song. It uses similar textures to the Pedestal of the spiritual stones in Ocarina of Time. There are 3 copies of this object in ROM. Can be found in the USA version 1.0 of the ROM address 01723000 - 01726401 or 01727000 - 0172A410 or 0171F000 - 01722430.
Stone Tower Platforms
There are two floating platforms that are not used in the final version; prerelease images show that they were used in early versions of Stone Tower. These objects were removed in favor of a series of switch and platform puzzles utilizing the Elegy of Emptiness.
The first model is a platform elevator; it has a floating animation. When Link steps on this object, it will rise a great height and then stop.
The second object is a long floating platform; it has floating animation.
Code for the floating elevator, which will replace the dog in South Clock Town.
8154E6DE 005C 8154E7B4 004D 8154E7C2 0000
Code to activate the long platform.
8154E6DE 005C 8154E7B4 00C7 8154E7C2 0000
Seller's Potions Shop
Can be found in Ocarina of Time, this character has been redesigned in Majora's Mask but is not used. Has no animation, in MM USA version 1.0 can be found in this ROM address. 018EB000 - 018F31800
Using a series of glitches, it's possible to enter the West Clock Town used in the credits of the game and then use the 0th Day glitch to see the Bank close. What's interesting to note is that the wooden wall clips into the signs, which may suggest that the animation was made earlier than the decoration.
Unused Warp-In Effect
Using the code 803FFDCC 0008 and entering a new area causes Link to spin up out of the ground with his Ocarina. While the spin-up part is used when you step on one of the multicolored teleports in the Snowhead trial on the moon, Link doesn't hold out his Ocarina, suggesting this is a possible Song of Soaring alternative.
Similar to Ocarina of Time, there are different scenes in the game which are used for various cutscenes. Some of them cannot be seen in the final version.
Romani Ranch, scene 02
Shows the countdown and zooms away from Cremia and the cow. It also displays two empty messages, and plays the Milk Bar music. If you abort the cutscene, the timer and the target counter appear and Link has the bow equipped to B, just like in the target practice. This strongly suggests another target practice was planned, but was scrapped. Like in the ending, there are three "alien" balloons in a row in front of the stable. As well, there is a carryable box on top of the ranch house which doesn't normally appear up there under any circumstances.
East Clock Town, scene 01
Shows the Clock Tower with Cremia, the jugglers, and the scientist from the Marine Research Lab standing next to each other as the camera passes by (even though the scientist is hard to see due to the camera angle). This scene was very likely planned for the ending, but for some reason was not used.
Great Fairy scenes
It seems like the Great Fairy's upgrades were supposed to be accompanied by special cutscenes. However, only two of them are actually finished.
Get the Japanese text that was translated
Shows the Great Fairy teaching Link how to use the spin attack. It's accompanied by text in the Japanese version only:
|私の いう通りにするのよ||Do as I say|
|Bを押して 気合をためてから・・||Press B, build up your spirit, and...|
|さあ、今度は 自分でやってみて！||All right, you try it this time!|
|Press B to store up energy, and then release.|
今の カンカクを 忘れないで・・
|Now, don't forget this sensation...|
|You learned the Whirlwind Slash!|
|When you hold down B, you'll make a Whirling Beam.|
But, your magic meter will deplete!
|When you want to gather your energy,|
rotate the analog stick while holding B.
|When you're feeling tired,|
you can always come back here.
After the cutscene, you're asked to try it on your own – a feature which would later appear in Twilight Princess.
Link exercising in front of the Great Fairy. There's no text this time, and for some reason you end up as Fierce Deity Link once the cutscene is complete. The text at the end of the video roughly says "Defense has been strengthened / Damage is therefore / halved now."
Older Clock Tower
An older version of the Clock Tower entrance can be seen in North Clock Town. You need to use Moonjump to hover out of bounds to the Clock Tower in the distance, then turn the camera so it shows the southern side (which normally isn't visible at all from North Clock Town).
The entrance looks different; most notably there's a fence and a path leads off to the right, which suggests you could simply walk up to the Clock Tower.
Going west side of town you may see slight differences on the south side of the city. One can notice a wooden railing, Maybe the entrance to the tower is there before. The wall on the left is missing painting and the ramp near the owl statue is a piece of wood instead of bricks.
On the path between Mountain and Goron Village, while the area is cursed, there's a grotto hole suspended in mid-air above the area, where you can never reach it. It cannot even be seen unless you use Moonjump to hover over there. Trying to enter the grotto leads to one of the Termina Field grottoes with a bunch of Gossip Stones.
Nabooru in the Iron Knuckle
The model of the Iron Knuckle is almost the same as in Ocarina of Time. As such, it still contains the early version of Nabooru's head inside.
Squares in the Sea of the Great Bay
Southern Part of Great Bay
Located in the southern part of the Great Bay are 17 large squares with the texture of the water, but red and completely inactive. It is possible that these squares are used to measure distance.
Entrance to Great Bay Temple
However, there are five squares in place of the entrance to the Great Bay Temple. On the sides of the sea and the center to the location of the Great Bay Temple.
Fierce Deity Link's Sword Beam Effect
As Fierce Deity Link can normally only be used in boss rooms, no regular enemies are programmed to interact with the sword beams he can shoot. There is one exception, however: the Dinofol mini-boss, which does get hit by the sword beams (though with no special graphic).
This could mean that the Dinofol was supposed to accompany a boss, that it was, itself, intended to be a boss, or FD Link was once going to be usable outside of boss rooms. Another possible alternative is that the Dinofol was used to test Fierce Deity Link during its creation.
Mini map Placeholders
Leftover blank mini maps that were used as placeholders before the real ones were designed.
That's the Giant's Mask, isn't it? That truly is a rare mask...
This dialogue is clearly meant for the Happy Mask Salesman if you speak to him while wearing the Giant's Mask...except it's impossible to wear said mask outside of the Twinmold boss battle without using a GameShark.
Japanese Version Only
The following unused text is found only in the Japanese version of the game. Unofficial translations provided by GlitterBerri.
Honey & Darling
|お客さんのようだね・・・ハニー||It seems we have a customer, Honey...|
We're supposed to have "us" time soon!
Text fragments found with the Milk Bar text indicate that Madame Dotour would originally recruit you to search for Kafei there, rather than or in addition to her office.
|Oh, don't say that...|
Please do your best!
|Oh no! I'd completely forgotten|
what the person-finder looked like.
|...You don't know? Oh, really?|
He went missing a month ago.
Likely the Postman talking to himself, referring to the letters he sends to himself.
|あなたに、いつもの人から手紙なのだ||A letter from you from the same person as usual.|
|What do I do?|
What do I do with myself
Text from an unknown shop in Clock Town.
|今は、買えません||You can't buy that right now.|
Fierce Deity Link
|This is a secret place|
for kids only!
|にいちゃん のような 大きな子は
ほかで 遊んで くだしゃい！
|Big kids like you|
should find somewhere else to play!
Talking to the Bomber child guarding the entrance to the Astral Observatory as Fierce Deity Link will prompt this message. The Bomber uses other messages for Link's different forms, but as the Fierce Deity Mask cannot be used outside of boss rooms, this one is never seen. The game soft-locks after the conversation is finished. As this message doesn't exist in the international versions of the game, accessing Clock Town as Fierce Deity Link through the use of glitches or codes and talking to the Bomber in question will cause the game to freeze.
|You bought back the Hero's Shield|
that was stolen from you!
|Stylish Shield - 20 Rupees|
You're gonna need a shield, Mister.
|Stylish Shield - 20 Rupees|
Takkuri the bird hangs out in Termina Field beside the road to Romani Ranch. It bumps into you and steals one of your items, then flies off in the direction of Clock Town. Items it is capable of stealing include the Hero's Sword, Great Fairy's Sword, bottles, arrows, and rupees. If you lose an irreplaceable item, it can be bought back from the Curiosity Shop when it opens at night. The Japanese script has text for buying back the Hero's Shield & Mirror's Shield, but Takkuri never steals these shields in the final game.
The Curiosity Shop also contains item display models for buying back your Hylian Shield & Mirror Shield. The description and name for both shields in the Curiosity Shop is the same.
The pictograph man complains about his customers after telling you his contest is limited to humans only:
|今日は めずらしい お客さん
|It’s just one weirdo|
after another today.
Kotake and Koume
Kotake shop text.
||Would you like to buy anything else?|
Kotake urges you to look for her sister.
|Hurry, go look in|
the woods at the back!
Koume advertises child and adult boat tickets for 10 and 50 rupees, respectively. Buy a child ticket, and she will say "Great. Kids are 10 Rupees!" Buy an adult ticket, and she has the following unused response:
|Just one? Alright, well,|
adults are 50 rupees...
The bean seller gives Link a hint about what to do with his new item.
|There are patches of soft soil|
outside of the Deku Palace above us,
Possibly referring to the Mask of Scents.
You don't like it...?
One of the Gorons celebrating Darmani's return and the coming of spring:
this year, I'm going to win.
Related to Romani's balloon game? Next to some Doggy Racetrack text.
|Previous High Score:|
Balloon Percentage high Score:
Found with the Romani Ranch text. It's unknown what this could have been used for.
|ロマニーは お休み中||Romani is on holiday.|
With the Zora Shop text. While the Zora Shop sells arrows, it doesn't sell bombs.
|弓が 使えないと 売れないんだ||I can't sell you these if you can't use a bow.|
|Sorry, these are dangerous,|
so I can't sell them to you
|You traded for the Seahorse.|
And it came in a bottle!
The Seahorse isn't given to you in its own bottle in the final game; you need to have an empty one in your possession to get it.
Tatl has a message like this for Woodfall, Snowhead, and Great Bay in English, but none for Ikana.
|Wait! You still haven't solved the|
problem with the canyon at
Link isn't able to target Gold Skulltulas in Majora's Mask, and while Gold Skulltula tokens can be targeted, Tatl has nothing to say about them. Similarly unused Gold Skulltula target text for Navi exists in Ocarina of Time.
|What?! You don't even know about Gold Skultullas?|
Unless each of these fearsome cursed spiders is
With Tatl's enemy description text. The first could simply be placeholder text, while the second sounds like it belongs to the encounter with Sharp in the drained well.
|わからない！||I have no clue!|
ちょっと アンタ 短時間で
|Your power is being drained!|
You'd better put an end
Usually, upon entering maps in Majora's Mask, a purple bar is displayed with the name of the location. However, there are three exceptions where no text is displayed upon entry at all. Location names exists for these areas only in the Japanese game, but it isn't used in that version, either. Because almost all of MM's maps have location names, it's possible that this was an oversight, but the lack of an English translation is curious and possibly points towards a deliberate decision on the developers' part.
|離れ山のほこら||Lone Peak Shrine|
This text is meant to be displayed when you enter the shrine where you get the Lens of Truth at Snowhead. Lone Peak Shrine is mentioned once in the English script, on what is, apparently, sign text: "Lone Peak Shrine ahead. Watch your step! It's a long way down!"
This text is meant to be displayed when you enter the shop at the Zora Hall.
This text is meant to be displayed when you enter the cattle barn at Romani Ranch.
The Scarecrow describes how the Song of Inverted Time and Song of Double Time are different from the original Song of Time, but since neither he nor anyone else teaches them to you formally, these two pieces of text are never used.
|時の逆さ歌を おぼえた！||You learned the Song of Inverted Time!|
|時のかさね歌を おぼえた！||You learned the Song of Double Time!|
|The Legend of Zelda series|
|NES||The Legend of Zelda (Prototype) • Zelda II: The Adventure of Link|
|SNES||A Link to the Past|
|BS-X||BS Zelda no Densetsu • BS Zelda no Densetsu: Inishie no Sekiban|
|Nintendo 64||Ocarina of Time • Majora's Mask (Prototypes)|
|GameCube||The Wind Waker • Twilight Princess • Four Swords Adventures • Ocarina of Time Master Quest (Debug Version)|
|Wii||Twilight Princess • Skyward Sword|
|Game Boy (Color)||Link's Awakening • Oracle of Ages • Oracle of Seasons|
|Game Boy Advance||The Minish Cap|
|Nintendo DS||Phantom Hourglass • Spirit Tracks|
|Nintendo 3DS||Ocarina of Time 3D|
|Spin-offs and Related Games|
|CD-i||Zelda: The Wand of Gamelon • Link: The Faces of Evil|
|Nintendo DS||Tingle no Balloon Fight DS • Freshly-Picked Tingle's Rosy Rupeeland • Irodzuki Tingle no Koi no Balloon Trip|