Tintin in Tibet (SNES)

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Title Screen

Tintin in Tibet

Developer: Infogrames
Publisher: Infogrames
Platform: SNES
Released in EU: December 14, 1995


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Debug mode

Tibet-debug.png

The PAR code 7E020602 activates a debug mode which can be accessed during gameplay by pressing the Select button.

  • Compteur anim (anim counter) is a running counter that increments once every frame when the game isn't paused.
  • Tableau lets you select a new level using the D-pad and warp there with B.
  • Visu VRAM lets you view the currently loaded sprite graphics.
  • Type de sol (ground type) shows which type of terrain Luke is standing on (the most common being 000A for standard floors and 0000 for midair.)
  • Immortalite toggles invincibility on (marche) and off (arrêt).
  • Niveau de difficulte (difficulty level) switches between easy (facile), medium (moyen), and hard (dur) difficulty.
Tibet-paledit.png

Selecting Reglage couleurs (color adjustment) and then exiting the menu will enable a palette editor.

  • Left/right: select color to edit
  • B + left/right: select previous/next palette group (out of 16)
  • A + left/right: adjust current color's red component
  • Y + left/right: adjust current color's green component
  • X + left/right: adjust current color's blue component

Pressing L or R returns to the game.

Tibet-collision.png

Affichage (display) collisions, when enabled, adds an ingame collision display. Points are drawn around each sprite to indicate the size and position of its bounding box.

Tibet-cputime.png

Enabling invincibility also enables this CPU usage meter, which dims a portion of the screen to reflect how much CPU time is currently being used by the game.

Cartridge header

Starting at file offset 0x017FC0 is an almost fully-intact cartridge header and vector table from the Super Bomberman 2 ROM. It's not known why it's actually there, or if there is any other leftover data from that game in there.