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User:Foxhack/Waking
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Contents
Leftover System Text
dialog_verifyrateapp = \nEnjoying Waking Mars?\n\nLet us know what you think in the App Store!\n
A line for the original Apple App Store release.
; ask user if they want to login to Facebook dialog_facebook_login = \nSpider uses Facebook Connect to share stories about Spider with your friends. \n\nYou can also compare high scores with friends on Facebook. \n\nConnect with Facebook?
Leftover lines from the developer's previous game, Spider: The Secret of Bryce Manor.
; inform user that game center needs to be there for leaderboards or achievements dialog_leaderboards_needs_gc = You must be logged into Game Center in order to access the Waking Mars leaderboards.\n dialog_achievements_needs_gc = You must be logged into Game Center in order to access the Waking Mars achievements.\n
Lines related to the App version's leaderboards.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;/ ; IN-APP-PURCHASE TEXT ; generic buy tag IAP_BUY = BUY ; thank the user for their purchase ; the string displayed is IAP_THANKYOU + the name of the item + IAP_NOWAVAILABLE IAP_THANKYOU = Thanks for your purchase! IAP_NOWAVAILABLE = is now available. ; purchases disabled in the settings IAP_PURCHASE_DISABLED = In-app purchases are currently disabled.\n\nYou can re-enable IAP in your device's Settings. ; an attempted purchase failed to go through (no network connectivity? invalid receipt? need to keep wording generic) IAP_PURCHASE_FAILED = \nCould not purchase at this time. Please try again later! ; IAP has been successfully restored IAP_RESTORED = \nIn-app purchase data successfully restored!\n
More Mac App store lines.
Original Chapter Names
; actual chapter names CHAPTER_1 = THE DESCENT CHAPTER_2 = A LIGHT IN THE DARK CHAPTER_3 = BENEATH THE SURFACE CHAPTER_4 = A DISTANT SIGNAL ; THE SIGNAL CHAPTER_5 = THE BROKEN RESERVOIR ; FROZEN IN TIME? CHAPTER_6 = THE DEPTHS CHAPTER_7 = THE CORE
Chapter 4 was originally titled The Signal, and chapter 5 was called Frozen In Time.
Unused Levels
(...) Level_AlienRuins_Int = TMP-Alien Ruins: Interior Level_ArtStyles = TMP-Art Styles (...) Level_CoreTest7 = TMP-What Will Rise
References to three test levels are in the game's text data. It is unknown if these levels are still present in the game itself.
Removed System Lines
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;/ ; RESEARCH TEXT ; top-level status messages for events, presented via ResearchNotifications ;research_topic_exposed = RESEARCH UNLOCKED ;research_topic_complete = RESEARCH COMPLETE ;research_item_exposed = RESEARCH UNLOCKED ;research_item_complete = RESEARCH COMPLETE ; Changing text to read 'updated' in research notifications .. DK 1/15/12 ; ... with the one exception being Research Topic Completion
; this string indicates the current % completion, and is formatted like so: ; (67% *research_percent_complete*) ; CUT -- research_percent_complete = % complete
Unused Story Lines
Fertile Terrain
This section of the game's research had several portions commented and blanked out in the final game:
;RITEM_FertileTerrainAcidic_Hidden = It is hypothesized that more varieties of terrain exist in these caves. RITEM_FertileTerrainAcidic_Hidden = ;RITEM_FertileTerrainEnriched_Hidden = Hypothesis: organic material may have the capacity to enrich existing terrain. RITEM_FertileTerrainEnriched_Hidden = ;RITEM_Compost_Hidden = Hypothesis: interactions between existing lifeforms might produce rich organic material that would enhance existing terrains. RITEM_Compost_Hidden = ;RITEM_FertileTerrainBarren_Hidden = Hypothesis: terrains are likely to exist in an inert form in less hospitable regions. RITEM_FertileTerrainBarren_Hidden =