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User talk:Onoreo

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I'd like to talk to you about Harry Potter 1 & 2 for PC. Can you e-mail me at thelegendofmario[at]live[dot]com? -M64m

Sure thing. I've sent you an e-mail. Onoreo 02:15, 4 June 2013 (EDT)

Harry Potter PC sounds

Can I ask how you get those lines from the Harry Potter PC games? Is it through Koops' Editor (which can surprisingly extract the things very well, but Harry Potter 2 seems to have compressions and are not playable in Audacity...but can open HP1's AllDialog.uax including the _int.uax), or a external tool? I'd really hate for it to be recorded in-game via Bandicam or something like Fraps, in which the latter actually sucks very much. --BreakingBenny (talk) 03:44, 28 September 2014 (EDT)

I've been using a program called Dragon UnPACKer to extract the sounds from the first Harry Potter game. Unfortunately, it won't really work with the sound archives from the second game due to how they were compressed. I tried to figure out how to properly get into them about a year ago, but without success. Onoreo (talk) 11:49, 28 September 2014 (EDT)
Ah yeah, that tool also works except for when I tried it on a 64-bit system...at least I think it was 64-bit. I often use the Unreal Editor because that works best for me, except when some of the UAX files need specific Unreal Editors (like Postal 2s ones needing the Postal 2 editor)... It reminds me of extracting from VoiceOverSnd.uax with Killing Floors editor. --BreakingBenny (talk) 14:18, 28 September 2014 (EDT)
Question here is, if the Sound eXchange application can do anything. I don't even know what went through the team's minds that gave them the idea to compress everything inside one Unreal Audio packageAllDialog.uax. Besides, I found this thread while looking around as well. --BreakingBenny (talk) 13:17, 29 September 2014 (EDT)
I'm not very familiar with Sound eXchange or how it works (I'm terrible with programs that require using cmd.exe), so I can't tell if it would be useful or not. If the second game uses Bink compression as that thread implies, the best way to decompress those files might be through the Bink SDK itself, which apparently has that feature. Onoreo (talk) 01:14, 30 September 2014 (EDT)

Harry Potter 1's Prerelease

Excuse me, but... may you tell me where you got that prototype version? I'm really a fan of this game, and I've been trying to find any more info about its development, but for now I have just found this: https://www.youtube.com/watch?v=UNJ-dKRQwQs

I'd like to take a look at your documented prototype if possible, but I'm unable to find it. The preceding unsigned comment was added by Hcktrox (talk • contribs)

I didn't get the images from a prototype, those are promotional screenshots that I got from this German website (the last two articles from the top). There is no actual prototype of the game as far as I know. Thanks for reminding me about that video, though. I really should have added it to the prerelease page a long time ago. Onoreo (talk) 19:25, 6 November 2014 (EST)