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WWF SmackDown!

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Title Screen

WWF SmackDown!

Also known as: Exciting Pro Wrestling (JP)
Developer: Yuke's
Publishers: THQ (US/EU), Yuke's (JP)
Platform: PlayStation
Released in JP: August 8, 2000
Released in US: March 2, 2000
Released in EU: April 2000


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.
DummyIcon.png This game has unusual dummy files.


ProtoIcon.png This game has a prototype article

WWF SmackDown! is the first in THQ/Yukes' long-running "rassling" series.

Hmmm...
To do:
Uh, everything?
  • There's still probably more to find using the code 8011B7BC/8011B7BA XXXX. 0000-0030 all seem to work, but after that it can be hit or miss.
  • Is the debug menu from Simple 1500 Series Vol.22: The Pro Wrestling (which is an earlier build, since it came out first) here? Either in the release build or in the proto build, doesn't matter.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Hidden/Unused Cutscenes

Hmmm...
To do:
Replace unavailable videos. Smacktalks has them. Also check cutscene IDs for diva/referee and Gangrel bloodbath cutscenes - I got both of them by stroke of luck and never got it again...

With the following GameShark codes, you can choose what cutscene plays next in Season Mode. Most are used in-game, while others either go unused or are very hard to get normally due to the random nature of Season Mode. The accompanying text for many of these cutscenes still exists in the ROM too, though as the cutscenes themselves are incomplete, it stands to reason that the text doesn't show up when they are forced to load.

Brahma Bull Symbol

8011B7BA 00DE 8011B7BC 003A

This one is obviously supposed to be The Rock talking in the ring with a huge brahma bull symbol/statue being lowered behind him (similar to the one below).

Here is the People's Champ, The Rock!
The people are chanting his name.

Ministry Symbol/Sacrifice

8011B7BA 00AE 8011B7BC 0037

This one is the infamous Ministry of Darkness "Sacrifice" storyline that was huge in the WWF in 1999. Supposed to be Paul Bearer and The Undertaker talking in the ring.

Is The Undertaker going to perform some kind of ceremony?
No one can stop the Undertaker!
%4 is coming into the ring to take out the Undertaker!
The Undertaker is glaring back into the ring while walking backstage.

The text in the ROM implies that this angle was going to be adapted further than what was shown in the above cutscene, with an unspecified wrestler (likely Stone Cold Steve Austin) entering the ring to foil The Undertaker's plot. (The ring intrusion is not shown on the video.)

Singles Title Stolen

8011B7BA 009E 8011B7BC 002E

Cutscene of a wrestler gloating to the camera with his championship just to get attacked by two other wrestlers and have his belt "stolen".

8011B7BC 002E

An alternate version of the cutscene.

%2 is attacking the champion and the belt is literally being stolen.
%2 and %3 are attacking the champion.

Tag Titles Stolen

8011B7BA 009E 8011B7BC 0030

Similar to the above, but with two wrestlers getting attacked and having their titles stolen.

%1 and %P are stealing the tag team championship belts.
%1 and %P are the tag team champions.
%3 and %4 are stealing the tag team championship belts!

Broken Bloodbath Cutscene

8011B7BC 003E

A unfinished duplicate of the "bloodbaths" cutscene that The Brood (Edge, Christian, and Gangrel) used to do. Compared to the used cutscene, the duplicate appeared obviously unfinished – the lights stay on, the animations are buggy, there's no "blood" (in the used version, the lighting goes red to simulate blood), and the cutscene never ends (just loops the last few seconds; the console must be rebooted to get out as a result).

What's happening? All the lights are off!
%2 was just the victim of a blood bath.

There are two lines missing from the broken duplicate as well, which does appear in the used cutscene: "Damn it! How could he? Somebody stop this!" and "%2 is completely helpless".

Referee Reverses Decision

8011B7BC 0036

A wrestler (based on the animations, intended to be female) "flirting" with a "referee" and having the ending of a match reversed in their favor. This is a strange one, since there's no referees in the game save for Create-A-Wrestler, which may suggest they were planning on adding Earl Hebner at one point. (Hebner's head is one of CAW heads, so you can make one, however.)

Hey, %1 is trying to influence the ref's decision!
Oh my! %1 has made the ref reverse the decision. The new winner is %1.
%1 has failed to change the ref's mind. The decision stands.

Leftover Video

The "DMY" file, normally composed of garbage code or left absolutely blank in most games, contains a rather peculiar leftover - a tutorial video from Evil Zone! While its obnoxiously Japanese presence may feel unbelievably out of place inside of a WWF game, it has an easy explanation - Evil Zone was the last fighting game made by Yuke's prior to development on the SmackDown series, and consequently many of its assets may have been imported into SmackDown's code early in development, but then forgot about. This video, strangely enough, wasn't removed when developing the sequel, and still exists in exactly the same file on SmackDown! 2 and the two Simple 1500 games based on the SmackDown! engine.

The video itself specifically came from the TUTO_C.STR file from the English release of Evil Zone.

Unused Audio

Hmmm...
To do:
There are unused audio files pertaining to a "Time Limit Draw" (ID 135), as well as one for "Time Up". However they were not implemented into any modes or used within gameplay.

Strangely, the "Fight!" announcement synonymous with fighting games goes totally unused in the game, likely changed in place of the bell to more accurately mimic wrestling promotions. This ended up used in WWF Royal Rumble for arcades and Dreamcast, which owes existence to this game's engine. This sound has an ID of 128 in the sound test (see below).

Some of the weirdest sounding boos in video game history. They were more than likely intended to correlate to heels or their actions in Season/Pre-Season mode, but were scrapped either due to no such scenario existing in either mode, or because the sound effect in question sounds almost nothing like an actual boo.

Miscellaneous Unused Text

none

Your friendly neighbourhood placeholder flag.

"name"dosen't think much of your wrestring skills.

A scrapped line which, along with a typo, features an unintentionally hilarious romanisation of wrestling as "wrestring".

What's going on! %4 is knocking out the People's Champ.

Unknown where this may have been used, though it may have been another variation of the generic "superstar gets ambushed" cutscene with different, Rock-specific text.

Version Date/Time
US
Feb 2 2000
20:11:21
Europe
Feb 2 2000
20:13:48
Japan
May 22 2000 
20:22:31

The routine that displayed the build date on the title screen in the prototype was consigned to the bitbucket, but an updated date string remains. The dates (assuming they are accurate) put the respective final versions four weeks after the leaked early build. There is just two minutes difference between US and European builds, while the Japanese build was compiled 3 months later.

You can select Solo.
You can make a group of two people.
You can make a group of three people.
You can make a group of four people.
You can make two groups of two people.

The season mode executable houses the descriptions of the unused group menu graphics below. Whatever feature they were intended for took place there.

Unused Graphics

Match

Hmmm...
To do:
Dump the 1-4 text graphics? This might have something to do with the "P" graphics.

SD1 GET.png

SD1 Loser.png

SD1 Nomatch.png

SD1 P.png

SD1 Protect.png

SD1 Thetitle.png

Grouped with the match HUD graphics are images containing the words "GET", "LOSER", "NO MATCH", "PROTECT", "P" and "THE TITLE" in the match winner font. "LOSER" is possibly to show the losing wrestler, while "GET" or "PROTECT" and "THE TITLE" composed together may be related to title fight/defense matches.

Menus

SD1 BeltRecord.png
There is a Belt Record option on the main menu, but selecting it takes you to a screen titled "History of the Belt". So this menu title is left out.

SD1 3WayDance.png

SD1 4WayDance.png
Likewise 3-Way and 4-Way Dance are match options, but both come under the Survival menu title rather than their own.

SD1 GroupTitle.png

SD1 2PersonGroup.png SD1 3PersonGroup.png SD1 4PersonGroup.png SD1 2GroupsOf2.png
Menu title and options for selecting/creating various size stables or teams.

Create-A-Stable?
Another graphic concerning wrestler groups. This feature, Create-A-Stable, would be introduced in the sequel; five hardcoded stables in The Rock & Sock Connection (The Rock and Mankind), Hardy Boyz, Dudley Boyz, New Age Outlaws, and Acolytes are available and reflected in tag-team play, however.

SD1 SuperstarList.png
A further menu title. Presumably to be placed above a list of superstars.

SD1 Add10.png SD1 Add15.png SD1 Add20.png SD1 AddAll.png
Selectable options for adding various number of things to something else. Most likely would have been used by the Royal Rumble entrant select.

Character

He broke six thousand guitars, never drew a dime.

"That's J-E-Double-F, J-A-Double-R, E-Double-T!"

Jeff Jarrett's mugshot and name exist alongside the other selectable characters, confirming the rumour that he was one of the deleted selectable wrestlers. (As a further proof, he is mentioned by name in Simple 1500 Series Vol.22: The Pro Wrestling's debug menu.) Goldust's don't, debunking that one. Both had left WWF for WCW during development, Jarrett in October 1999 and Goldust in May that year. Because of these rumours, both were added as standard Create-A-Superstar parts in the sequel, although only JJ had a predefined moveset there (Unknown G). Of note that the Double J's mugshot design is based on the prototype mugshot style. This marks the third time Jarrett was cut from a game’s planned roster following leaving a promotion, having previously been removed from WWF In Your House and WCW Nitro for the same reason.

Other

SD1 KaneName.png
An entrance nameplate unlike any used in the game, and emblazoned with Kane's name. War Zone was, at the time, the name for the second half of Raw is War.

SD1 ScoreboardFont.png
This font is used when selecting player controllers but the smiley face in all its blocky glory stays hidden.

Sound Test and Text Display Test

Exciting Pro Wrestring 1 Sound Test.png

Use the following code to display a sound and text test. This code must be enabled during "Now Loading" at startup.

Exciting Pro Wrestling WWF SmackDown!
80013C48 50CA
80013C4A 0C00
  • Circle: Play
  • X: Stop
  • Select: Exit and Switch to title screen.
(Source: Original TCRF research)

Regional Differences

WWF SmackDown! Exciting Pro Wrestling
SD1 TitleScreen2.png EPW1 title.png

The Japanese version was called Exciting Pro Wrestling and kept the logo used outside Japan as a small one, to ensure Japanese players knew they're playing an WWF-licensed game. This practice continued until WWE SmackDown! vs. Raw 2006 (called Exciting Pro Wrestling 7 in Japan), after which the Japanese publishing rights went from Yuke's (as the developer) to THQ. For this game, the background of the title screen was redrawn as well.

In addition, the THQ logo used in the introduction in the Japanese version uses the updated logo that would be used by THQ until 2011. Here, the appearance of Yuke's and THQ logo are swapped.

Oddities

  • The Undertaker's victory/Rumble entrance music, for some reason, does not match his TitanTron theme. While the theme used in his TitanTron is "Lord of Darkness" (name used in the long-awaited release in WWE Uncaged XIV album), his victory/Rumble entrance music uses the version used in WWF The Music, Volume 4 album.
  • Ken Shamrock's TitanTron have some few early seconds of his theme music cut off.