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WarioWare: D.I.Y.

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Title Screen

WarioWare: D.I.Y.

Also known as: Made in Ore (JP), WarioWare: Do It Yourself (EU)
Developers: Nintendo SPD Group No. 1, Intelligent Systems
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: April 29, 2009
Released in US: March 28, 2010
Released in EU: April 30, 2010
Released in AU: May 20, 2010


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

WarioWare: D.I.Y. finally lets players make their own microgames! Your mind's the limit if your mind is constrained to the DS Touch Screen and the many limits that are there.

Hmmm...
To do:
  • Figure out how to access the Debug Menu, if possible. Add graphics names and/or locations. Stuff on the talk page. Patch or .MIOs for microgames? Unused things seen when editing boss games?
  • Unused music. There's more in this playlist.

Sub-Pages

WarioWareDIY-JPTextStamperOn.png
Regional Differences
They got rid of Internet Explorer.

Unused Graphics

25b color FACE
CenterOFace in Center

This irritated face was likely used to test the color system.

Orange explosion
GPEvO file in GPEv

Graphics for an orange being split open. The file for it is only in the Japanese versions.

BootDebugC

WWDIY bootdebugC.png

This file, present in the Game folder, contains graphics for a debug menu.

Debug Font

WarioWare D.I.Y. - debugfont.png

Present with the rest of the fonts in debugfont.ncgr.

Unused Text

THIS IS FINAL VERSION!

Present in the Game folder with the debug menu graphics in Revision.txt.

Unused Game Length Button

WarioDIY-BossGameLengthButton.png

In the Game MakerMatic on the Game Length screen, there is an invisible button that enables the timer used in boss microgames. It can be selected indirectly by importing a microgame with the boss length set (either from the built-in boss games or by editing a microgame using external tools) into the game's DIY shelves via a save editor or ROM editor.

Alternatively, you can use Action Replay code 2??????? 00000002, where "???????" is the appropriate value for your version as listed below. Go into the game length screen in the microgame settings (not in the new microgame screen) and press OK while the code is on.

JP US EU
23B1804 23BC4C4 2387644

There are also some graphical leftovers for this button:

  • Partial OAM data for an icon for the Settings screen (Time2 in \menu\GTH\GTH.NANR).
  • Full OAM data and graphics for the boss length button (LengthBoss in \menu\GTH\GTH.NANR), which can be seen below.
JPN ENG/FRA/
GER/ITA
SPA
ボス WarioDIY-LengthBoss ENG FRA GER ITA.png WarioDIY-LengthBoss_SPA.png

The text in all the languages says "boss". The fonts don't match up with their used equivalents.

(Source: Original TCRF research)

Unused Boss Microgame Data

Each set of microgames has a boss to play against, however, you can't select the boss microgame from a menu like in previous games. This means that the data that would normally go in the menu (boss microgame's cartridge, thumbnail, and descriptions) go unused.

The only way to see them is by hacking the ROM to import the microgame files into the game's DIY shelves.

Bread Trap

Ashley's boss stage.

WWDIY-Thumbnail-Cartridge-BreadTrap.png WarioWare D.I.Y. Ashleypreview.png

Make sandwiches, not war.

Reflecting

Jimmy's boss stage.

WWDIY-Thumbnail-Cartridge-Reflecting.png WarioWare D.I.Y. JimmyPreview.png

Red ball in the corner pocket.

Fly 'n' Fall

Mona's boss stage.

WWDIY-Thumbnail-Cartridge-FlynFall.png WarioWare D.I.Y. Monapreview.png

Drop the people on the plateau.

Blooper

9-Volt's boss stage.

WWDIY-Thumbnail-Cartridge-Blooper.png WarioWare D.I.Y. 9voltpreview.png

Use the arrows to get the coins!

Wily Tiles

Orbulon's boss stage.

WWDIY-Thumbnail-Cartridge-WilyTiles.png WarioWare D.I.Y. Orbpreview.png

Put the numbers in order!

Picket Ship

Dribble's boss stage.

WarioWareDIYShowcase-Thumbnail-Cartridge-PicketShip.png WarioWareDIYShowcase-Thumbnail-PicketShip.png

Flying metal nose. Missiles. Yup.

WarioWareDIYShowcase-Target.png

This is an image that simply says "TGT" on it which means target.

Dustpan

18-Volt's boss stage.

WarioWareDIYShowcase-Thumbnail-Cartridge-Dustpan.png WarioWareDIYShowcase-Thumbnail-Dustpan.png

Suck up lint while avoiding fire.

Caterpillage

Kat & Ana's boss stage.

WarioWareDIYShowcase-Thumbnail-Cartridge-Caterpillage.png WarioWareDIYShowcase-Thumbnail-Caterpillage.png

Eat cookies, not cans!

Bombs Away

Wario-Man's boss stage.

WarioWareDIYShowcase-Thumbnail-Cartridge-BombsAway.png WarioWareDIYShowcase-Thumbnail-BombsAway.png

I hope no bombs go off near you...

Duplicate Files

  • There are tracks for each of the MakerMatics' intros, but they are identical. This may suggest that there were once different tunes for each.
  • Track 0x10F, SEQ_M_GED_MARIO_PAINT1, is an unused identical copy of the Mario Paint music that plays when you edit the graphics of a microgame/comic that is named "Mario Paint" (USA/Europe) or "マリオペイント" (Japan). Sequence 0x110, SEQ_M_GED_MARIO_PAINT1_H, is used.
(Source: Original TCRF research)

Unobtainable Medals

Due to the Nintendo WFC closure on May 20, 2014, medals 108-111 are no longer legitimately obtainable on new save files of the game because they involved registering Friend Codes.