Dragon Ball Z: Super Butouden

Extra Characters
Press Up + X + Down + B + Left + L + Right + R twice during the intro (sound effects will play after the first and second successful entries) to unlock extra characters in Tournament Mode.

However, the developers also included an easy way to bypass the button code. ROM address (offset  in an unheadered ROM) can be set to  to require only one entry of the code, or  to bypass the code entirely and automatically unlock the extra characters.

CPU vs. CPU
Setting ROM address (offset ) to  will enable CPU vs. CPU matches in battle mode. Highlight "1P VS 2P", then press Right a second time to select the (invisible) CPU vs. CPU option.

When selecting characters, the first CPU player's name will initially read "Player 9"; after playing at least one match, it will change to display the number of wins and losses.

CPU Usage Meter
Setting ROM address (offset ) to  will enable a CPU usage meter which turns Layer 1 on and off to indicate the amount of CPU time currently in use. The more background is visible, the more CPU time is being used.

Debug Mode
ROM address (offset ) controls which mode the game first enters when starting up. The default value,, corresponds to the intro; changing it to will allow you to enter the debug mode when starting the game.

Use the D-Pad or A when "debug mode 1" is highlighted to cycle through debug modes 1 and 2, as well as the game's regular options menus.

Debug Mode 1

 * バトルキャラチェック (battle chara check): Use both D-pads to select characters for players 1 and 2, then press Start to enter the character view screen.


 * The third option allows you to cycle through various background graphics using the D-pad.
 * スローモーション (slow motion) adjusts the amount to slow down the game when slow motion is enabled in the game's options.
 * COMFLG: Pressing Start when highlighted will exit the debug menu and enter the selected mode. The default value of corresponds to the intro;  is the main menu.

Character View
This screen displays all of the frames associated with two selected characters. Use both D-pads to cycle through the available frames, and press Start to return to the menu.

Debug Mode 2

 * Fourth option: Press A to switch to debug menu 3.
 * Fifth option: Press Start switch to the object viewer.
 * ステージセレクト (stage select) is exactly what it says on the tin.

Debug Mode 3
Used to adjust various values associated with either Player 1 or 2, depending on which controller is used to access it.

Object Viewer
This is another screen used to view player graphics. Use A/B to cycle through available frames. The flashing yellow dot under the character sprite represents the bottom center of the character's hitbox.