Translations:Proto:The Legend of Zelda: Ocarina of Time Master Quest/18/en

The last room has eight depressions in the floor, but is otherwise completely empty when visited in-game. However, using a map editor one can see that this room actually has eight flying floor tile actors correctly defined and positioned. The actors do not load because their corresponding object isn't loaded by the room, but even when the room is edited to load the object, the floor tiles aren't likely to be seen by the player: they will audibly launch themselves right after the room is loaded by the game, which technically includes the L-shaped corridor leading up to it, and will have crashed before you get the chance to reach them.