Serious Sam: Next Encounter (GameCube)

Unused Enemies
The game's files feature many unused enemies, such as:
 * Dum-Dum on one leg, seen in the introduction FMV to the Diablotaur boss battle
 * a Giant Wasp, possibly from Serious Sam 2
 * Centaur, also possibly from SS2
 * Second Legionnaire ant variation, the final game only has one
 * A crane that drops bombs
 * A very early Witch-Bride Archiman, who was later used in Serious Sam 3: BFE
 * A Mermaid man enemy, possibly remnant of early versions of Serious Sam: The First Encounter
 * Marsh Hopper from Serious Sam 1
 * A harpy with a long tongue.

Developer Comments
In base.cfg, developers left a comment in order to avoid edits screwing up the code. The file contains the global variable definitions.


 * 1) DO NOT EDIT UNLESS YOU KNOW WHAT YOU ARE DOING!

In Crabman's character script, the developers left a really random funny comment:
 * 1) e_CrabMan and i don't give a damn, crabman - thats just who i am