Talk:Pac-Man World 2 (PlayStation 2)

I haven't edited a freaking page in ages. ExtremeSpyro 00:01, 4 November 2012 (EDT)

WOW
Oh my god. I just found a treasure trove of unused music. It'll take me a while to remove the stuttering from the files but once I do I'll upload them. ExtremeSpyro 15:03, 7 November 2012 (EST)

Okay, I don't know what the hell happened, but the .ogg file for GOD sounds warped. It didn't sound that way before. ExtremeSpyro 13:34, 12 November 2012 (EST)
 * I'm curious. What tool are you using? --From: divingkataetheweirdo 12:14, 24 November 2012 (EST)

I was using MFAudio and HXE and ripping the music directly from the game's files. However since I found out that the supposed unused music was actually used in a Pac-Attack mini game, my actions proved useless. ExtremeSpyro 22:07, 24 November 2012 (EST)

I was wrong?
Crap. I just found a complete soundtrack of PMW2 and apparently there is a track called "Pac-Attack: God Mode". ExtremeSpyro 11:58, 24 November 2012 (EST)
 * Is it a fan-made complete soundtrack? They often include all the tracks they find on the disc, even if they're not used. // Foxhack 23:27, 24 November 2012 (EST)
 * True, but Pac-Man World 2 also includes a port of Pac-Attack that came from Namco Anthology 2. And yes, God Mode is a track from that game (It's used for Godhand mode). --From: divingkataetheweirdo 17:21, 26 November 2012 (EST)

TXT Files
There's a few of txt files in this game, at least on the Gamecube version. One that isn't about coding for Pac-Man/stages is a leftover *.bat file under ~/netdata/music that, I'm guessing, was meant to copy files over or something. However, given this page is for the PS2 version, is it alright to submit for the GC? Or, do we need a separate page/section, or? Here's the contents of the file, by the way: @echo off for %%i in ( %* ) do ( 	move %%i foo 	copy /b foo+foo %%i 	del foo )

There's also a text file labeled "foo.txt" in the same directory that lists the files already in there and the current space they take up. --Zeek 23:34, 26 November 2012 (EST)

Revisional Differences
I know this page hasn't been edited in forever, but something of interest just came up. I was browsing the comments of this video [] and apparently the Greatest Hits/Platinum Hits/Player's Choice re-releases are all drastically different from their originals. The ghosts are one-hit kills in the original versions and the platforming is more difficult. They apparently toned the game down in the re-releases. Does anybody have more information on this? I have the Greatest Hits version and can confirm the ghosts only take one health point out in that version. --Legoking831 (talk) 22:09, 17 October 2013 (EDT)
 * Okay, I found another video of the original PS2 release and the ghosts do kill you in one hit there. I also noticed most of the power-ups wear out a whole lot more quickly. Looks like we have a fair amount to cover here. --Legoking831 (talk) 22:14, 17 October 2013 (EDT)
 * This is a very interesting piece of info. I grew up with the Greatest Hits version unfortunately. I have the Gamecube and Xbox versions too but they're the Player's Choice/Platinum Hits rereleases. Can you show me one of the videos demonstrating the one-hit kills and longer platforming before I blow money on an original release? // ExtremeSpyro
 * Here's the one hit kill thing [], and this video series [] seems to be on the original. Some other things of interest I noticed:


 * A sign in The Bear Basics mistakenly refers to a Pac-Cub as a Pac-Bear. This was corrected in the GH version.
 * Blinky's Killer Frog is called Blinky's Frog on the GH version. As far as I know, none of the other versions did this, not even the Player's Choice version.
 * Speaking of which, apparently they originally didn't hint you were supposed to rev roll into the frog after he went to the steel tongue. I knew there was something tacked on about Pac-Man suddenly having dialogue, even if it was just a thought.
 * The safety net at the beginning of B-Doing Woods is missing.
 * The angled B-Doings at the beginning go in different directions. If you don't know what I mean...well, there's four of them instead of two.
 * When you get to the top of the trees and are about to head to the second set of clustered blue b-doings, you reach it in the original version by using a chain of red b-doings. In the GH version you use an angled b-doing at the top of the tree which THEN takes you to a chain of red b-doings. I guess they did this to avoid more backtracking if you did the maze.
 * That's about as far as I bothered looking. Suffice to say, there are a fair amount of differences. I've heard of revisions before, but I have never heard of one that toned down the difficulty this drastically. If we ever bother covering this, it should be noted the PC version came out later so it's the "easy" version. --Legoking831 (talk) 18:24, 18 October 2013 (EDT)
 * Hot damn, that's a lot of differences. I'd help if I owned the original version of the game, I downloaded a supposed 1.0 ISO of the PS2 version from Coolrom though, so if I can get it to run decently on an emulator, I'll see about playing through the whole game. ExtremeSpyro (talk) 00:44, 19 October 2013 (EDT)