Nobunaga no Yabou: Game Boy Ban 2

Development Related Text
Located at is the following text. BINVALID COMMAND M.NU SELECTED!

SPEAKER BUSHOU IS NULL.psRevKuni is NULL in UpdateKuniInf

INVALID SHOGUN AMBASSADOR REPLY SELECTED!

INVALID HEX DISPLAY MODE SELECTED!

INVALID DIPLOMATIC REPLY SELECTED!

CCANNOT DISCOVER NOT OVERLAPPED FACE ID!.NON DAIMYO ERROR.ILLIGAL SAVE DATA2 SIZE.ILLIGAL SAVE DATA1 SIZE.

INVALID INFORMATION SUB COMMAND SELECTED!.INVALID_AREA_INFORMATION_TYPE_SELECTED!

INVALID HEX KUNINO.

ILLIGAL HISTORY REASON!

Planned Super Game Boy Support


There are two MLT_REQ with bits  and  Super Game Boy packets that are used to tell the game that it is running on a Super Game Boy via requesting input from two controllers which only the Super Game Boy can process and detect. Both packets will load because the Super Game Boy flag is enabled in the game's header by default. Super Game Boy features were planned and not implemented for any number of reasons. Game Genie code will enable the unused Super Game Boy functions showing a border and a few palettes.

Located at is the unused Super Game Boy command listing. 791B08000BEAEAEAEAEAA901CD4F0CD0 - DATA_SND 792608000B39CD480CD034A5C9C980D0 - DATA_SND 793108000B0CA5CAC97ED006A5CBC97E - DATA_SND 793C08000BF012A5C9C9C8D01CA5CAC9 - DATA_SND 794708000BC4D016A5CBC905D010A228 - DATA_SND 795208000BA9E79F01C07EE8E8E8E8E0 - DATA_SND 795D0800048CD0F46000000000000000 - DATA_SND 791008000B4C2008EAEAEAEAEA60EAEA - DATA_SND B9010000000000000000000000000000 - MASK_EN B9000000000000000000000000000000 - MASK_EN 89000000000000000000000000000000 - MLT_REQ 89010000000000000000000000000000 - MLT_REQ A1000000000000000000000000000000 - PCT_TRN

The rest of the unused commands are located at. B9010000000000000000000000000000 - MASK_EN B9000000000000000000000000000000 - MASK_EN 99000000000000000000000000000000 - CHR_TRN 99010000000000000000000000000000 - CHR_TRN