Talk:Somari

Unused Levels
While messing around with Game Genie codes, I found that these codes take you to various unused/garbage data levels.


 * EEVAZZAA - Glitchy Green Hill Zone level


 * IEVAZZAA - Glitchy Scrap Brain Zone (already documented on article)


 * KEVAZZAA - Glitchy Star Light Zone level


 * NEVAZZAA - Glitchy Special Zone level


 * SEVAZZAA - Glitchy Final Zone level


 * VEVAZZAA - Glitchy Final Zone level (Possibly Scrap Brain related, jumping around reveals something resembling a level above all of the glitchiness)


 * XEVAZZAA - Glitchy Spring Yard Zone level

Are these unused levels, or just garbage data? I think they are unused levels, but I would like some confimation first. --AttackedbyGlitch 00:38, 17 June 2012 (EDT)
 * Probably the latter. Messing around with Game Genie codes tends to do that. --Devin 00:40, 17 June 2012 (EDT)
 * Do we know for sure that IEVAZZAA is the remains of Scrap Brain Zone? Does it use graphics or level data not seen anywhere else in the game? --BMF54123 04:14, 17 June 2012 (EDT)
 * I don't think it does, I think it's just garbage data like the levels mentioned above.
 * Same here; the level data that is recognizable is from the Final Zone and is more a product of misloading if anything. --From: divingkataetheweirdo 12:32, 17 June 2012 (EDT)

Somthing bugs me. but the special zone is pretty much intact. (ETD) From:TheGameGlitcher same with green hill (ETD) From:TheGameGlitcher

Revision history
Ok, I'm confused- if the Sonic and Knuckles 5 title screen is in Sonic the Hedgehog (NES), wouldn't that imply that S&K5 is the original hack, that StH and S3DB6 spawned from? --Nicole 13:27, 17 June 2012 (EDT)
 * Doing some sleuthing in the ROM, it appears that Sonic the Hedgehog (NES) does not have the Sonic and Knuckles 5 title screen in it.--AttackedbyGlitch 13:32, 17 June 2012 (EDT)

Somari Leftovers
TORP has some information on the Somari leftovers.--AttackedbyGlitch 13:36, 17 June 2012 (EDT)

There's no guarnatee that this is representative of the release order, depending on how well hacked whoever modified it since did - Andlabs 13:37, 17 June 2012 (EDT)

Level Select Memory Address (for a possibility of a Debug Mode)
Does anyone know the memory address that gets triggered when you enter the level select code? If we can find it maybe we can alter close addresses to see if we can enable a Debug Mode. - DarkLeach7 18:02, 23 June 2012 (PST)


 * and are changed from  to  when the level select code is entered. --AttackedbyGlitch 14:14, 17 July 2012 (EDT)

Greyscale
Game Genie code makes the game go greyscale. It probably isn't worth documenting on the article, but I thought I'd mention it anyway. --AttackedbyGlitch 13:55, 17 July 2012 (EDT)

Level Select Menu
Memory address controls which menu item is selected, and memory address  controls the sound test value. --AttackedbyGlitch 14:25, 17 July 2012 (EDT)