Side Arms Hyper Dyne (Arcade)

An advancement on the jetpack shoot'em up Section Z, Side Arms Hyper Dyne adds different weapons, a new "Fusion" system to upgrade the player's craft, and a cooperative two-player mode.

What make this game's Dyne hyper is anyone's guess.

Debug Functions
There are a number of debugging functions left in the game. All functions require that the Test Mode dip switch be turned on after the copyright screen appears.

Stage Select
Set the Slot A / Slot B credit settings to the appropriate values to start on a different stage.

Gameplay Debugging


During gameplay, various features will be enabled based on the current difficulty dip switch values.
 * Bit 01 / Dip switch A1: Players are invulnerable to enemies and enemy projectiles.
 * Bit 02 / Dip switch A2: Camera coordinates are displayed on the bottom-left corner of the screen.
 * Bit 04 / Dip switch A3: Slow-down function. Game operates at half speed.

If dip switch A4 (the starting life dip switch) is set, the game will operate in double speed. This overrides dip switch A3. Due to processing issues, the game will not always be running at double speed.

Additionally, if Dip switch A5 is set (Bonus life settings 100,000 / 100,000 and 200,000 / 200,000), both players will receive every weapon in the game.

Serial String
A hidden string can be found in memory starting at in each version. Similar strings are also present in Savage Bees and Gun.Smoke.

{| class="wikitable" !Japan !World !NA
 * 86115   SideArms J
 * 86115   SideArms J

J A P A N
=============
 * 86115   SideArms N

Non J A P A N
========
 * 86115   SideArms A

USA ROMSTAR
==========
 * }

Region Differences


This banner only appears on the Japanese version's title screen, right before the demo starts. The Kanji and romanized text could translate as "Absolute fusion!"