User:West/DDS2 shit

Alright poindexters see how it's done:

This is crap for the Digital_Devil_Story:_Megami_Tensei_II page.

Debugging Error Feature
HE IS If you step on certain tiles out of bounds in mazes or on overworlds, this thing appears.

First row first number: Y coord (maze) (042F) First row second number: X coord (maze) (0430) Second row first number: Y coord (0431) Second row second number: X coord (0432) Third row: Overworld tile type (040C)

Jashin Chronos
He doesn't have the TIME to fight you.

Jaki Azezal
Hot stuff coming through Because Dark Hero is unused, so is this unique boss enemy. To fight him, modify 0782 to 4F.

To put him in your party, either modify 072F to 4F and fuse any monster or use 05B6:4F to replace the first minion on your team.

Kjoujin Doctor Bakuta
In a normal game, this crazed cybernetic scientist can be found underneath Kouraquen. However, in the final he is always a good guy despite his threats; at no point can you actually fight him no matter what you say to him.



To fight him, modify 0782 to 6B.

To put him in your party, modify 072F to 6B and fuse any monster or use 05B6:6B to replace the first minion on your team.

Unused/Incomplete Tile Effect


The effect can be seen by entering the Game Genie code NYEIKUAE(walk through walls on all overworld scenes) and from a Makai Town, walk to a Tokyo prefecture and into a center tile on a skyscraper. You'll be transported to an illegal overworld, which is necessary to see this tile effect. When walking some of your party members will eventually fall asleep; this coding appears incomplete as it will always report the status of the last monster on the character list(enabled or not) falling asleep, regardless of who actually falls asleep.

The effect was probably going to be used for the field of flowers in the "Mayoi no Mori" area in Makai, which has flowers that put your group to sleep in a cutscene.

Mesian Woman


This Mesian(?) woman has NO dialogue whatsoever and no flags are ever checked within her scene, which immediately exits as soon as it is displayed.. She is entirely unused, and whatever she was supposed to be used for is unknown. Her scene uses song 20(index 14) in the NSF, which is the standard song for the Healer.

It should be noted that the graphics used in this scene are entirely unique to this room and event, so whatever she was planned for must have been important.

To see this event, freeze RAM address 0402 to 36 and enter any indoor building(I.E. one that isn't a maze entrance).

Dark Hero
This is the Chaos Hero. His dialogue explains that Satan revived him in order to stop you. He then sends Jaki Azezal, Kaijuu Tiamat, and Jashin Belphegor before fighting you himself as Dark Hero. Stats are high, equivalent to the end of the game, and the fact Satan is referred to strictly places this at the game's final dungeon.

You were right hero! oh forget that fuck you hero! ohhhhhh snap where did he learn this shit?

The problem with this scene is, Dark Hero DIES much earlier in the game trying to kill Bael and dies redeemed telling the player you were right in your beliefs about Pazuzu etc. In addition this happens regardless of the minor ways you can alter the storyline. This would seem to make this cutscene a completely scrapped scenario from earlier in development!

To fight Dark Hero directly, modify and freeze 0782 to 00. To see his event, enter a maze, then modify and freeze 0402 to 2A and face something that would normally use an event tile(such as a Shop Sign) while in a maze.

You can not under any "legitimate" cheating circumstances actually have the game put Dark Hero in your party; some special control bit attached to his index number will make him cancel out of fusion using 072F, and recruiting him using monster address index trickery also doesn't work. To really put him in your party, modify 05B6 to 2A.

Placeholder Room


Whatever this is, it's found between two legitimate values. Enter 0402:CB and enter a non-maze building to see.

Unused Astaroth Bridge Event


Normally you cannot actually even reach the bridge leading to Astaroth's castle without encountering the event that puts the party to sleep. At which point, the bridge is extended to the castle and you may enter. However, entering the Game Genie code NYEIKUAE and walking directly on the bridge reveals that this bridge has it's own set of pre-sleep dialogue!

The dialogue reads as follows: "You can see Astaroth's Crystal Palace."

Other Unused Events

 * There is a duplicate of the used "Bar Lupin" sign. In a maze, freeze RAM address 0402 to 05; value 0A is the used one.
 * Values 2E and 38 for maze events appear surrounded by legitimate events, but they themselves do nothing and don't appear to check any game flags.

Hachiko's Text
Text for what appears to be a dog character or enemy giving you a hint as to how the Hachiko statue works has been removed. By glitching the game you can see this text: three liberty bells! have a dog!

Though I'll be 100% honest I never saw this text through extensive testing I probably did something stupid because I don't know the language and it never popped or some shit.

Note that the text is spaced for four lines which suggests it was intended for either battle or an indoor event; there are only three dog enemies in the game, two of which(Orthros and Cerberus) appear in events(and don't say this line obviously). The third, Garm, is a common enemy in the Shinjuku overworld area, but speaking to him won't reveal this line no matter what. There are no other dog graphics or events in the game that this text could possibly relate to, essentially rendering it unused.

It's odd that this text was removed, since the method for doing so is NECESSARY later in the game to reveal the Royal Castle at the crater.

Unused Graphics
The game has a huge amount of unused graphics, which seems to indicate DDS2 was going to be a much bigger game than ROM space allowed.

Disregard this unused graphic section because this entire fucking thing is years old and I don't even remember how wrong half of it is and I'm still working on it shut up

Unused Font Tiles
I'll probably be yelled at if I try to add this.

Old Lady




An entire unused character exists in a graphics bank. This old lady was found in a bank containing miscellaneous graphics. Unlike the Mesian Woman, she has no associated event. Since she appears to have no body to match and the closest match by a mile is the Healer's sprite, it's most likely she was supposed to fit there(and scrapped due to how incredibly awkward she looks). She doesn't fit entirely with the healer, though, and appears to be missing pieces that have probably been overwritten.

It's possible she was intended to be used in the Devil Busters area as the healer(as Devil Busters' healer room also uses a different music track), but in the final the old man is used in both rooms.

Mystery graphic


Then there's this thing and considering it's a 4x4 sprite and sometimes parts of other sprites inexplicably end up in other banks I probably won't be using this thing in the final article

Mesian Woman's Wall Decor
Appearing with the aforementioned Mesian woman is this odd wall graphic.

Orbs
Hidden within the YHVH bank are three orbs. The larger orb was probably supposed to be used when

you recieve one after defeating certain Maou enemies. The smaller ones may have been used when

they are given to Izanami at Lucifer's Temple.

YHVH Sprite Error


A tiling error causes YHVH to lose a part of his lower mouth. The tile that replaces it, tile 98, is actually a piece of the left side of his mouth and cheek.

The correct tile is tile 9B. This appears to be a fairly obvious pattern error.

Pazuzu's Cutscene
This thing is found in the Tokyo landscape graphics while Pazuzu explains the situation during his cutscene.

Whatever it is, it isn't used in the cutscene or anywhere else.

Ending Sprites
Just a couple strange font graphics stored with the nighttime sky used in the good ending.

Unused Town Sprites, Tokyo
Graphics for a big hole, some gravestones and something overwritten can be found in the Tokyo prefecture tileset. All underground passages use the Subway tile in the final. The gravestone is just never used.

USED: part of moura Weird ripple graphics???

Unlike the unused Makai town sprites, there appears to be no mapping data associated with the unused sprites? More investigation is needed here but it's unlikely there is any remaining data.

Unused Town Sprites, Makai
Makai also has a fair share of unused town sprites.

This thing is some sort of stacked pattern for the bridge border that goes unused. It's possible that the bridge graphics were intended for an entirely different setup entirely.

A strange barrier/field/wall. Has associated mapping data.

A wall associated with said barrier/field/wall. Once again, has mapping data. Once again, no idea.

Stalagtites. Probably used for Fear Town which exists underground. Has mapping data.

A well. Yet another graphic that is just never used. Doesn't appear to have associated mapping data.

Weird "thorns". No idea; it appears to be an overwritten ground tile.

Explosion
This is possibly used? Appears in data associated with minigames. There are actually no animated explosions in the final game.

Placeholder Sprite
This appears in several tilesets and appears to be a filler/placeholder for spaces not used yet. Will also probably be yelled at if I add this to the main article because it is not interesting at all, so meh.

Baal eye animation
Despite never being in a position to be animated(cannot appear in battle or be fused), Ba'al has an eye animation. USED IN ENDING if you have her in party iirc TODO: check ending, though i doubt it's used there either

Unused Duplicate Sprite Data
Uninteresting stuff:
 * There is a duplicate of the star of david used in Ueno in the sprite set used for the player, alongside the (used) icon used to depict the pillar area in the big crater.
 * There is a duplicate of the Devil Busters up stair in the Makai overworld battle tileset.