Notes:Super Mario World (SNES)

From the Lunar Magic help file:

"Following is a list of all known locations of level data that is not referenced in the main pointer table, along with a couple addresses that may contain the pointers for them. This list is from the source code of a program that was made to scan the entire level area of the ROM and match the data with the pointers to determine gaps where an unknown level may be located."

//cancel out the areas we already know about (24) CancelOut(0x30263); CancelOut(0x302BD);

CancelOut(0x30338); //Boss monster Test Room! CancelOut(0x30464); CancelOut(0x304EB); CancelOut(0x3059C); CancelOut(0x305AB); //duplicate level CancelOut(0x30701); //duplicate layer 2 CancelOut(0x3073D); CancelOut(0x30875); //duplicate ghost house end //check out 0x2DD0F for 2 byte pointers! CancelOut(0x36BFB); //the coin/time levels CancelOut(0x36CB0); CancelOut(0x36D72); CancelOut(0x36DBE);	//I recognize this! CancelOut(0x36E7E);

//check out 0x2D966 for 3 byte pointers! CancelOut(0x38200); //Ghost house entrance! CancelOut(0x38218); //blank (header only) CancelOut(0x3821E); //Castle entrance! CancelOut(0x3824E); //no Yoshi star entrance CancelOut(0x38260); //Ghost house exit! CancelOut(0x38281); //3 bushes, no ground (garbage?) CancelOut(0x38290); //Another Castle Entrance CancelOut(0x3829F); //no Yoshi again CancelOut(0x382B1); //no Yoshi again

Several of these levels are used, but most aren't.