Kirby's Adventure/Unused Palettes

Enemy Palettes
To view these palettes, change RAM value to the value of your choice. Be aware that this will cause some misplaced tiles unless you activate the code before the room has fully loaded and after you've exited the previous room.

Enemy Palette 2D
This is an alternate bright version of the palette seen in stage 7-1's first room. Likely changed so that the enemies would blend in better with the dark environment.

Room Palettes
To view these palettes, change RAM value to the value of your choice. Be aware that this will cause some misplaced tiles unless you activate the code before the room has fully loaded and after you've exited the previous room.

Room Palette 1A
Unused Level 7 palette. Would have been used for an interior room using the Level 7 starry tileset.

Room Palette 1C
Palette that would have been used in a room using the checkerboard tileset.

Room Palette 1E
Early version of the palette used in the cave of stage 6-4. The most significant change is the water color - from bright blue to green. The entire palette is brighter too.

Room Palette 20
Alternate version of palette 01, which is mainly used for space areas with UFO enemies. As with palette 1E, the main difference is that this is brighter than the palette used in the final version.

Room Palette 23
Variation on the airship palette. The airship grayscale colors are the same, but the wooden tiles have changed from blue and yellow to green and brown.

Room Palette 25
Preliminary version of Palette 0A with the pink and blue colors switched. Changed to fix the sky.

Room Palette 28
Work in Progress version of the sunset forest palette. The only difference is that the slope tiles are discolored.

Room Palette 2C
Another unused palette meant for the starry tileset, this one with a neon pink scheme.

Room Palette 2E
Early version of the palette used in the second room of stage 6-5. It has a darker palette in the final version.

I'm noticing a pattern here.

Room Palette 30
An unused palette for a tileset that appears in a whopping 3 rooms! No pink flowers in the final version.

Room Palette 33
Different version of the palette used in stage 5-2's connecting room.

Room Palette 34
Seems to be a night version of the standard desert palette.

Room Palette 36
Sunset (autumn?) variation on the red and white building exterior palette.

Room Palette 39
Another unused checkerboard palette, this one with purple and red checkerboard tiles.

Room Palette 3B
An at night variation of the forest palette. Not sure why this wasn't used...

Room Palette 41
Another variation of the forest palette, this one with an odd green sky.

Room Palette 46
Color theme for the museum rooms that isn't used. Would have added some variety.

Room Palette 67
The last unused checkerboard palette found in the ROM.

Room Palette 69
Preliminary version of Palette 7B, used in stage 6-5's third room. The only difference is the sky color.

Room Palettes 8B-91
The most significant unused palettes, these are used for an unused tileset! The large palette range is used for the Light ability's brightening room effect.

Room Palette A8
Odd choice. Looks like an early morning variant of a mountain palette.

Room Palette AF
Darker form of the palette used in stage 7-4's Bronto Burt room.

Room Palette C1
This has to have been a mistake. In-game, the Warp Star Station for Level 2 uses palette 5A. It's similar but not identical to palette C1, which is grouped with the rest of the Warp Star Station palettes (C0-C6). Palette C1 has a nice transition from dark to light purple, while palette 5A has an odd fade from purple to blue.