Battleship: Surface Thunder

Unused Text
In FE_CreditsText.mgText found in English.mgf, there's a very lengthy test message.  This is the mission objective. 1 2 3 4 5 6 7 8 9 10 This is only a test Had this been a real mission objective, it would have made sense. Thank you for your attention. Please come again. (BEEEEEEEEEEEEEEEEP) Holy frijole! That was one long beep. I am trying to see if a long message without returns will break this thing or not. Quite probably I am going to utterly crash the program and have to figure out what in the world is going on. Really nothing special should have to be done though. This should just work even for a really, really, really long message. I will let you know if it doesn't though. Thanks for your cooperation. Reading this must be getting pretty boring by now. But there are always two possibilities. Either you'll continue to read this, or you won't. If you don't, you've got nothing to worry about. If you do, there are two possibilities. Either you'll die of boredom, or you won't. If you don't, you've got nothing to worry about. If you do, there are two possibilities.... OK, I'm done now. At in English.mdf are some unused level names. The names refer to some of the game's programmers: John P. is for John Possidente, Jim H. is for Jim Haldy, Holder obviously means Placeholder. There seems to be no one in the credits named Tim G. Mission 21: John P. #1 Mission 22: John P. #2 Mission 23: John P. #3 Mission 24: Tim G. #1 Mission 25: Tim G. #2 Mission 26: Jim H. #5 Mission 27: Jim H. #6 Mission 28: Holder Mission 29: Holder Mission 30: Holder In the executable starting at are leftovers from Monopoly. Monopoly Bucks: Shop for Prizes Game Credits: Buy Credits Scoring Treasure chest: 0 Points to Monopoly Bucks In Sprites.mdf, at is a message for the developers about calling Ed (Ed Fletcher, one of the programmers) for help. Make file for sprites.mgf If you need help, call Ed. He did it

Build Date
At in the executable is a build date. Thu Jul 27 10:16:47 2000