Proto:Wolfenstein 3D (PC)

Wolfenstein 3D is the grandpa of the modern first-person shooter. This seems to be like an in-development Shareware version.

General Differences

 * The "Can I play, Daddy?" difficulty is absent.
 * All levels use the same background music.
 * The music on the title screen is different.
 * Pushwall behavior is not fully programmed in yet. When you "use" a pushwall, it will immediately vanish and the sound of a door opening will play.
 * 1-Up icons are placed, but cannot be collected yet.
 * Shooting your weapon seems to attract enemies in nearby rooms, even when the doors are closed.
 * All enemies call upon the brown guard's voices. Yes, even the SS guards.
 * The secret level floor code behavior isn't implemented yet, so instead of going to the secret level, you will go to Level 2 instead.
 * Activating the elevator to end the level does not change the switch to its "on" position.
 * There is no end of level tally. The screen will fade out and then bring you to the next level.
 * Hans Grosse cannot be shot down, as his sprite set is very incomplete.

Proto Audio


An unused death sound which, at this point in development, could have either gone to the brown guard or the SS guard. It was done away with in the final version, probably for the better.