Jurassic Park: Trespasser/Pine Valley

Pine Valley is perhaps the most famous scrapped level from Trespasser. Probably because of how far into production it made it before being scrapped. Also because of the fact a stripped down version of Pine Valley was used for the Trespasser demo. The main reason for Pine Valley's removal was because the puzzles were too buggy and Dreamworks Interactive had little time to fix them before the upcoming deadline. Most of the bugs had to do with the complexity of the level's Geothermal Plant puzzle. Given more time, perhaps the level could have been finished. This sub-page will only cover the leftover content in the final version of the game. (build 116) Information on the version of Pine Valley in Prototype build 96 will be discussed in the prototype's page once the final's pages are covered.

Music Tracks
All of the Music Tracks used or planned to be used in Pine Valley are still in the Final. Two of these tracks are actually used in the retail levels. "MUSIC - GEO PLANT COURTYARD" is used in Ascent 1 in the final. Likewise "MUSIC - GEO PLANT CONTROL ROOM" ended up being used in INGEN Lab. Other tracks used in this level unfortunately, weren't so lucky and remained unused:

MUSIC - REVEAL OF LANDSCAPE This track is used in Trespasser prototype 96. The player can hear it at the beginning of the level indicating where it was intended to be. The track plays on a large cliff/hill, so hence, "Reveal of Landscape".

MUSIC - PV AMBIENT Another track that went unused in the Final But is used in Prototype 96. As the name suggests, it is used in Pine Valley. In the prototype the track plays near a small set of Mayan Ruins with a Raptor nearby which is found when taking the path through the woods.

MUSIC - TREX ENCOUNTER #3 This track is pretty self explanatory. While it wasn't used and isn't used in the prototype, it was confirmed that this T-Rex encounter theme would have appeared here by the music composer, Bill Brown himself. In Prototype 96 there is a T-Rex in Pine Valley which would make sense.

MUSIC - HIDDEN VILLAGE This track is unused but unlike the others, it wasn't used in prototype 96. However, at one time a hidden village was planned for Pine Valley. It would have been found on the route where the player had to walk through the woods mentioned above.

MUSIC - ISLAND POWER RESTORED Pretty self-explanatory. This would be used when the island's Geothermal Plant's power was restored. In fact, it plays in Prototype 96 when that feat is accomplished in Pine Valley.

Loading Screen


The level's loading screen is still intact in the menu files! Interestingly, if the player ports Pine Valley from Prototype 96 into the retail engine's directory, it will use this loading screen!

Voice Overs
Various Voiceovers in the final's stream.tpa mention Pine Valley. Some of Anne's were removed before the final relating to PV but they are still mostly intact in Prototype 96.