Addams Family Values (Genesis)

An overhead Action-RPG, similar to Zelda.

Debug Menu


A debug menu can be accessed with Action Replay code and pressing Start during gameplay. Unlike Addams Family Values (SNES) which has tons more debug features, this is a simple menu that only displays the coords and a list of places to warp to.

Use Continue to return to gameplay. Selecting Exit jumps to the location selected in Section and Room.

Debug Misc.
Unreachable block of code that sets full weapons and health, and 4 other unknown values.

Unreachable block of code that checks the d-pad being pressed and sets a non-zero value to. Enter Pro Action Replay code to walk through walls and disable collision detection.

Unused Inventory Items
Two slots on the inventory screen are reserved for items that can't be obtained through normal gameplay.



Pro Action Replay code

This is completely unused. No references exist to it in the game dialogue. There is no portrait graphic, either.



Pro Action Replay code

The Black Egg is still in the game, but not as an inventory item.

Error Text
Error handling display code is at.

Starting at is the list of debug messages, some more technical than others:

Too Many Dma Sprites Error Too Many Palettes Error Linked Palette Error Linked sprite Alloc Error Linked Dma Sprite Error Sprite Vram Alloc Error Entry Error Condition Error Item Alloc Error Door Error Room not Found Error Alloc Dma Sprites Error Energy Fucked Error Crash Error Dma List Overflow Error Too Many Baddies Error