Shivers

Shivers is a game where four of your "friends" lock you in an abandoned and supposedly haunted museum for the night as part of a dare. Unbeknownst to any of you, a pair of teenagers fifteen years ago had snuck in and released the Ixupi, ancient Mayan spirits, who promptly killed the two. And now you must capture them all to survive the night.

Oh, and did we mention this museum was built by a professor who filled the place with puzzles so hard they were too difficult for him to solve when he tried to recapture the Ixupi?

Unused Graphics
The third slot from the right originally had the same pattern as the walls of the room (visible behind the puzzle itself). This was later replaced with a more place light-purple color. The top row of holes change from indents to actual holes, and a catcher was placed at the bottom of the device.

This picture has a duplicate with NEED SHOT crudely written over it. It's unknown what shot was needed, exactly.

There are a total of 3 versions of Beth and Merrick's note on the podium (not counting the view of it with the theater behind it). The first is a very early rendition, with all the writing in black and the handwriting of the two switched. The difference between the other two is the color of Merrick's pen. The one in blue-purple ink is assumed to be the one that shows up in-game.

There are many early renders of the second floor that are well-lit and less disorderly than they end up being, resembling a museum before it gets run over by Mayan spirits.



This view of the surveillance cameras in the clocktower is never accessible, so the monitors show their number instead of an actual image. Most likely said numbers were used as reference in development.



This is the pocketknife that holds the note to the lectern in the final game. It appears that the pocketknife was initially going to be stuck in the front of the stage. This view can't be accessed through normal gameplay, however...



The knife can be seen, when viewed from either side of the seating from a distance. It's more obvious when the curtains are open and a spotlight shines on the knife, as seen to the left in this picture.



The knife also has been in two positions on the lectern. In the final it's stuck in the top of the note (which can be see as a near-vertical line in the final note above, to the right of "Beth—"). Pictures with the knife in the bottom of the paper, such as this one, seem to be unused. This one in particular shows a blank note, and according to the shadows, a floating lamp and knife.

While there is a pencil on this desk, it's normally not visible in the closeup of the tape recorder.



Someone apparently didn't like Marcia Bales, the game's designer.



This appears to be an animation of the Stone Ixupi in the tower stairs. This Ixupi never appears in game, only serving as the Ixupi that killed Windlenot in the backstory.



What appears to be a screen that comes up after finishing a demo version of the game. Note that the game was released in September instead of November. It's unknown if there's a way to trigger this in the current game.