Category:Saturn games

Sega's entry into the 32-bit console era, this powerful 2D-oriented machine had a second processor nailed on at the last minute in response to the PlayStation, causing it to be something of a nightmare to develop for. To further complicate matters, 3D geometry was constructed out of quadrilaterals instead of polygons. In the end, the system was popular in Japan (thanks to Sagata Sanshiro!), but not so much in the US. Having localizations scarce didn't help, either.

If it were named after the planet after it, it would be the butt of all gamer jokes.