The Elder Scrolls III: Morrowind

The third game in the Elder Scrolls series, and the first one in full 3D, Morrowind takes you to the island of Vvardenfell in Morrowind where you, the Player, must fulfill a prophecy to save the island from the evil Dagoth Ur and his Sixth House Cult. In the Tribunal expansion, the player goes to the city of Mournhold to stop assassins from killing him, only to find that there's more going on. The Bloodmoon expansion takes the player to the island of Solstheim, northwest of Vvardenfell, where he/she must foil the plot of the Daedra Prince Hircine and his Bloodmoon Prophecy.

Test Cells
These rooms were built specifically for development purposes, and are not intended to be found ingame. They can only be reached with the console using the command.

ToddTest
Cell ID: "ToddTest"

ToddTest (presumably named after Bethesda's Game Director Todd Howard) is a room, modeled on the Puzzle Canal under Vivec's palace, used for testing, well, pretty much everything. The light brown bowl near where you enter, when used, will make you super strong, give you items and skills needed to test various parts of the game, and infects you with Porphyric Hemophilia. Also hanging around are five level-centric beasts, a Steam Centurion and six NPCs - three Ordinators, Admiral Rolston, Pretty Kitty and Todd's Super Tester Guy!, who offers every service in the game and has vast amounts of gold. The chests scattered around hold one of every item in the game except for Artifacts. Interestingly, Bloodmoon adds several chests with items specific to that expansion. Also worth noting is that several different random enemies may spawn in the level periodically.

Character Stuff Wonderland
Cell ID: "character stuff wonderland"

This place has almost all the armor and weapons in the game... as well as some high-level monsters, so be ready to fight for it.

Mark's Vampire Test Cell
Cell ID: "mark's vampire test cell"

This cheery place has two vampires and a bed, presumably for testing the process of getting the Vampire Lurgy, having the requisite horrible dreams and becoming a Vampire yourself.

Clutter Warehouse - Everything Must Go!
Cell ID: "Clutter Warehouse - Everything Must Go!"

This bizarre room contains Lord Cluttermonkey, a hostile (and curiously, plot-vital) Argonian farmer with a nearly complete set of Daedric armor and a bizarre weapon called Clutterbane, and a NPC called Used Clutter Salesman who sells useless junk and has no money to buy things. This room houses lots of prop collections and setups for area designers to copy and paste as required. Lord Cluttermonkey may have been marked as essential by accident. He's not the only character to be marked accidentally either. More famously, see Crazy Batou. All other essential characters (aside from Crazy Batou as stated earlier) are never hostile towards the player unless provoked.

Mournhold
For some reason, teleporting to Mournhold via teleport cheat will result in the player being sent to an empty room with a door. Opening the door reveals that the room is in an empty black abyss. Looking at the world map reveals the player to be in Ebonheart, just like the real Mournhold does.

The cell exists for the Morrowind dialogue engine's benefit. Conversation replies can be filtered by current cell. This filter works with substrings: a "Mournhold" cell filter will allow replies in any cell name that starts with "Mournhold", while the filter "Mournhold, Great Bazaar" would disallow replies in, for example, "Mournhold, Godsreach District". Since the Construction Set only allows to use existing cell names and region ID as cell filters, a dummy cell with the name "Mournhold" was necessary. The other option would have been to duplicate the Mournhold dialogue for each cell name, which would have been impractical and inelegant.

Ken's Test Hole
Cell ID:"ken's test hole"

An empty room. The walls on the inside allow the player to walk through them into the black abyss. There are some rather valuable weapons floating in the sky above the player just tantalizingly out of reach for a regular stat player. A levitation spell can probably allow the player to obtain these weapons however.

Unused Items
Clutterbane: A weird joke weapon wielded by Lord Cluttermonkey in the Clutter Warehouse test map. Casts Burden, Absorb Luck, Demoralize Humanoid, Rally Humanoid, Absorb Speechcraft and Damage Personality on strike, but has 0 charges so it actually does nothing. With god mode on however, the effects can be triggered due to enchanted weapons receiving unlimited charge.

*Sunder*: Two fake versions of Sunder exist. Apparently there was going to be a fake version or two fake versions of Sunder. One version looks like a Dwarven Warhammer. The other one looks like regular Sunder but without the enchantment. Dagoth Ur has a voice over in the files associated with the fake Sunder. The only way to obtain these two frauds is to use the additem console command. The console command for the Dwarven Warhammer fake is "false_sunder" and the fake replica of Sunder's ID is "sunder_fake".

Unused Voiceovers and Creature Sounds
Some characters have a few voiceovers that never actually get used.

Yagrum Bagarn
Yagrum Bagarn, the last living Dwarf has three voiceovers meant for him, but he never uses these. One of these is him asking the player why they are visiting him, presumably used for a greeting. He also has a death cry that doesn't get used. In it, he screams "NOOOOOOO!". Finally, there is dialogue of him talking about some kind of equation. This was probably something he would have said while idle.

Yagrum 1.wav "A visitor! What brings you to visit Yagrum Bagarn, Master Crafter and last living Dwarf?"

Yagrum 2.wav "NOOOOOOO!"

Yagrum 3.wav "Now, if I could just figure a scheme of classifying manifolds for TRI-PLY-connected surfaces, or even more complex surfaces..."

Dagoth Ur
Dagoth Ur has one voiceover that doesn't get used, which refers to the unused fake versions of Sunder. Theoretically, it may be possible to get this voice over by bringing one of the fake Sunders to his lair. This needs to be tested, however.

Dagoth Ur Welcome D.wav "Hahaha! Did you get the false copy of Sunder? Shame on you! Hahaha!"

Old Kagouti Sounds
There are unused Kagouti sound effects in the files of the game that are just cat noises! It's possible that these were placeholders during some point of development.

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