Mega Man Star Force 2

Mega Man Star Force 2 is the second game in the Star Force sub-series, available in two versions with three different forms. The game primarily focuses on ancient civilization and "out-of-place" artifacts, which is a vastly different theme compared to the first game.

The game updated some visuals by making battles actually take place on a Wave Road in battle. The generic "robot" characters were replaced by wave-based characters. Overworld graphics also lost their outlines meaning all graphics had to be remade.

Unused Map Names
The game's map list sorts maps by type: Real World, Wave Road, Sky Wave, and Boss levels. On the list where the Sky Wave maps begin, a couple Dummy names appear. Dummy Dummy Dummy Echo Ridge SW These maps can't be accessed so they are likely used for padding or something. Echo Ridge is always first, so no maps could have used the names before it.

Debug Text
This is the last game to have a full list of debug commands. Not all commands have been tested so it is unknown what their exact effects are. There are also some developer comments. Word Box Brothers only Favorite food Hometown Recent Interests Favorite TV Show Favorite phrase Favorite celebrity Dislikes Words to live by Treasured item Best physical feature Geo Hope Sonia Prez Bud Zack Prez Mr.Hertz Here's your play data so far. [Save] [No] Do you want to save your progress? Connect Code Would you like to connect and update data? Or correct the code? Connect Code Would you like to connect and update data? Or correct the code? Forbid escape command test. Cannot go back. Reset command to go back. Forbidden..... You can also exit the page to go back. Forbidden..... You can go back even in a message chain. You can forbid escape even in mid message. Test You got 100 Zennys Spend 200 Zennys test You spent 200 Zennys! You don't have enough money... My name is ____ (Inner monolog test) (Inner monolog test 1st chain) (Inner monolog test 2nd chain) (Inner monolog test 3rd chain) Folder name display OK No Geo phrase endings Stage/Area branch test! This is ST8d08! You got ____! You got 10 HP Mems!! You got 20 HP Mems!! You got 10000 Zennys! Set 0 Zennys Encounter ON Open all areas Clearing DM031A and 1B,getting Swimsuit,and turning on the EM wave road to the bottom of the lake enables you to materialize and go from the Observation Deck to the bottom of the loch. Contract with Shin Contract with MegaMan Contract with sub player To Ablility Screen Cross Tribe Tutorial Cut Scene Start D Slot Double Slot battle test Side quest battle test Star Carrier peek OK You got Hyde Mail!! You got a Legend Card! Visualizer is ready to use Now you can find all of the shrines! All shines have been found! Skis are ready to use! You can access your Personal Brother Screen and the network! You can also edit your profile and enter Sky-Hi on the Plaza 3rd floor. Start Best Combo recognition You got "LEGEND CARD" OK! But,wait...You didn't equip a Best Combo. OK! But,wait...You didn't equip a Legend Card. Debug to force permission to have free battle with ghost EX boss and ghost IF boss. Please change areas from this message. Clear Flag ON You got Folder2! All side quests are enabled! A couple of unseen game features and unusual terminology appears on this list. For one, there is mention of a Geo phrase ending. This could mean that the player could have set a catchphrase or something similar in their profile and for whatever reason was removed.

ST8d08 also appears on the list. The same terminology from Mega Man Battle Network 6 appears where, only shortened. This means "Stage 8, Dungeon 8" though this makes less since no map has more than eight rooms.

There is mention of a "Double Slot Battle Test". This game was the last to make use of the Nintendo DS' GBA slot, and inserting a Battle Network game unlocked a sidequest, though this suggests it may have unlocked a battle as well.

In this list, "contract" means BrotherBand so the "contract" commands likely allowed developers to add Legendary Master Shin, 1st Megaman, and the Auto-Brother as Brothers quickly.

Shines/Shrines refers to title screen marks. The inconsistent translation is odd considering the game used the term "Shines" during the story.

"To Ablility Screen" is actually misspelled like that in the message file for some reason. Perhaps the people who translated this were also responsible for not deleting it upon release.

Demo Ending
Hidden in the local capcomlogo file, these screens from the game's demo show up. It is likely that a demo version released in Japan used these scenes to promote the game once the player finished the demo. Because it is in the local folder (one for every language), it may also imply that localized versions of the game would have had a translated version of this screen for their demo versions. There is no known method to get the screen to appear in the game.

Manual Brother
In the title selection's sprite file, all the options can be found. The unused Japanese option which reads Manual Brother was likely a removed feature from the game. Since the player can create an Auto-Brother, Manual Brother may have been an option to register a real brother or make a generic brother with more customizing options. The title selection cannot be accessed and it is unknown if its intended function can be recovered. No other in-game text supports this menus existence.

Unknown Green Background
The first background texture in the background archive is this green background. It can be still be accessed in the game, though it scrolls awkwardly when it's clearly a stationary background. The background hasn't appeared in any early screenshots so it is unknown where it would have appeared. A building is depicted in the distance but none of the architecture matches anything found in the game.

European Elemental+ Cards
When Star Force 2 was released in Europe, the Wave Command Card system was removed. This meant that all the "Blank Cards" in the game could not be used to turn into other cards. These elemental+ cards could only be obtained through Wave Command Cards. If the cards are hacked in, no image shows up. However, each language still has its own version of each card even though it is no longer used. It is also interesting to note that even though similar cards existed in the previous game, some cards got new translations for the +30 version.

Revised Overworld Sprites
Kelvin and MegaMan.EXE's overworld sprites have been revised in this game due to the change in graphical style. However, Kelvin doesn't appear in this game and neither does MegaMan.EXE. Because the sprites were revised rather than removed, it's possible that these characters were going to appear in the game at some point. This revised Kelvin sprite did end up being used in Star Force 3, but MegaMan.EXE's sprite was never used past the first game.

Profile Placeholder Text
The game's profile screens always have information over it. When the layers are removed and only the base layer remains, small placeholder text and info can be seen where the real info would go. Link Power defaults to 0123. When the game is normally played, the real graphics cover up these comments and the real Link Power number goes over the placeholder.

Unused Battle Cards
Most of the non-damaging Battle Cards (such as Paralyze Stage and the Recover cards) have starred variants. In normal play, the player can earn star cards from defeating large versions of viruses. These starred variants offer attack boosts to cards of the same name when equipped (e.g. Defeating a giant Mettenna will yield a GrndWave1*2, which will boost the attack power of GrndWave1 cards). However, since cards such as Paralyze Stage don't do any damage, nor are they given out by any viruses, these starred variants go unused.

Unused Abilities
There is an unused ability called HumorWrd in the game. Its description reads: "Press L and Mega will..." and costs 1 LP to equip, however it does nothing when equipped. It is likely that this would have worked similar to the Humour program from the Battle Network series. A similarly functioning ability that actually works was included in Mega Man Star Force 3.

Regional Differences
The European versions of Star Force 2 removed the Wave Command Code function completely, meaning that there is no way of obtaining some Command Code exclusive cards during normal gameplay. Also, whilst the cards are obtainable in the European versions by hacking or using a cheating device, their images have been removed and they are greyed out, so they cannot be used in battle.