Proto:Hocus Pocus

General

 * The prototype includes a README.TXT file indicating its build date of 1/15/94 and instructing beta testers on what they should be looking for.
 * Lava tiles immediately kill the player, which makes sense considering the item is named "Kill" in the code. In the final version, it simply gives you a shorter mercy invincibility time than other hazards.
 * Hocus' sprite has him wearing very different clothing than his traditional wizard robe in the final:


 * The status bar was redrawn in a stone style in the final:


 * The pause menu says "Trapped! - restart level" instead of the final's "Abandon level & restart".
 * Hazards do more damage and potions heal more in the prototype than the final.
 * Scrolling the screen with the Up and Down keys has not been implemented yet.

Main Menu

 * Several items have been re-ordered, and the items were separated into four groups in the final.
 * The "Begin a new voyage!" option was changed to the less enthusiastic "Begin a new game" in the final.
 * The "Legends and hints!" option on the main menu simply fades the menu out and back in, as none of the story has been completed yet.
 * The "Demonstration!" option was removed in the final.
 * The instruction on the bottom uses "RETURN" in the prototype, and "ENTER" in the final.

Level 1

 * The message informing you that you must collect Magic Crystals to complete the level has not been implemented yet.
 * The first line of Terexin's first message is different:


 * The lightning bolt (which increases your rate of fire) is a goblet in the prototype, and the level has a different background for the indoor parts which matches the unused graphics in the final: