Luigi's Mansion/Unused Graphics

Luigi's Hand


The door models used for door opening cutscenes contain a texture of Luigi's Hand. Even though there is a reflection on the door knob, this graphic can't be seen.

Game Boy Horror Clock (E3 2001)
Found in the newtime and 2dsub directories under the folder Kawano (named for Masahiro Kawano, another programmer), inside the files game.szp and game_usa.szp are the image files for the Game Boy Horror timer that was cut out of the game. These numbers were also used for the similarly cut heat meter. When the timer runs out, it merely resets.



The border was at one time animated, as it once was a radar that could track the direction of nearby ghosts. The image files for this can be found in the newtime folder, like the Game Boy Horror clock.



The clock radar can be viewed with either of the following Action Replay codes, depending on the game's region:

PAL: 0403E9C0 480000D8 044C5B3C 000000??

NTSC: 0403D544 480000D8 044D846C 000000??

Where "??" is one of the below:

- Void - Timer & Radar - Eye Camera - E. Gadd's Camera - Money Stats (default)

Early Ghost Designs
-Obake01 -Obake02

Leftover in the Obake01 (Gold Ghost) and Obake02 (Purple Puncher) folders are these two images, depicting early designs for the ghosts. These designs are either the same as or very close to the ones seen in the original Spaceworld 2000 trailer. While this blue ghost lacks a nose, the blue ghosts seen in the trailer have varying facial structures (ex: eyes are higher/lower), so it is possible this is just one of the possible variations created.

These two ghosts are the only ones who have these leftover images.

Dialogue Icons


Leftover in another folder of game.szp and game_usa.szp are some unused dialog icons. There is an icon of Green Toad, an unused type of toad. Mario's icon was probably planned to be used when he says "Get me outta' hereee!" at the Bottom of the Well. The Gold Ghost icon may have been used with the unused intro text, or when the paintings were insulting Luigi in the parlor.

Daisy


Found in game_usa.szp is an icon of Daisy, who doesn't appear at all in the game. This is a cropped portion of the official art of Daisy from Mario Tennis for the Nintendo 64, as it was one of the most recent images of her during 2001. The file was found in game_usa.szp in the folder kt_static; her graphic is called Test.bti. The icon was probably a test for the posters you vacuum off the wall, as it is grouped with the graphic files for the posters.

Ending Graphics
These renders of Luigi can be found in the files for the ending.



This was most likely to be used for getting the lowest possible rank. There may be some connection to the ending of the two minute E3 2001 trailer.



This was probably meant to be used when getting a good ending.



This was obviously meant to be shown for the best ending.

Japanese Text


Translates to "And... a present from the doctor!"

GameCube Texture


This texture of a GameCube is loaded with the scenes for bosses, such as Chauncey and Bogmire. It is likely a placeholder graphic for the trippy background, as it only gets used for a moment. Interestingly, the disc cover on the GameCube has a translucent portion, which was the original design of the console as seen in the Super Mario 128 demo.

Unused Key


This image of a key was probably an earlier model for the ones used in the game.