Mega Man Zero 3

In Mega Man Zero 3 there's a new threat: Dr. Wily Vile Weil, and he's got a big-ass robot to back him up.

Collect secret disks! And cyber-elves! And body parts and head parts and leg parts and sub tanks EX skills and mini-games and bottle caps and teeth

Unused Graphics
Mostly remnants from the first game.

A different set of element icons were drawn for the new body system of this game, but in the end they decided to reuse the icons from the previous two games.

Unused e-Reader Functions
These aren't used in any version of the game, even the Japanese version. The CodeBreaker code base for each mod group is provided as well as the byte for each effect.

Interestingly, there are exactly 40 unused functions. The cards used in this game were available in two sets of 40 cards each. Either there was a third set planned or each set originally had 60 cards.

Since almost all of these mods just give enemies more health, it's not that big of a loss either way.

e-Reader Support
Just to reiterate:
 * Japanese version: e-Reader support.
 * Other versions: Nope.

The e-Reader text has been translated in the localization, but left unused, until the Nintendo DS compilation offered the e-Reader content to all regions as an option in the main menu.

Blood Spray


When most enemies are destroyed with a non-Buster weapon in the Japanese version, some kind of red liquid bursts out of them. Like the other games in the series, this was removed from every non-Japanese version of the game.

Title Screen
Would you believe they used that horrible logo in Europe again?