Donkey Kong Country 3: Dixie Kong's Double Trouble (Game Boy Advance)

The third and final Donkey Kong Country game, remade for the Game Boy Advance. This one is notable for a completely new soundtrack by David Wise.

Error messages
Some audio-related error messages are present in the ROM. This also appears in various other GBA games made by Rareware.

AUDIO ERROR, freq of sample unusually high. (>3 times normal) AUDIO ERROR, pitch frequency too low AUDIO ERROR, pitch frequency too high AUDIO ERROR, adsr_acts table exceeded AUDIO ERROR, midi_command table exceeded AUDIO ERROR, midi delta time too big AUDIO ERROR, midi delta time of 4 bytes unsupported AUDIO ERROR, too many notes on channel 0.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 1.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 2.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 3.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 4.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 5.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 6.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 7.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 8.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 9.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 10.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 11.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 12.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 13.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 14.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 15.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, not enough space to put audio RAM code AUDIO ERROR, more than 16 tracks in song AUDIO ERROR, tune num > max tunes available AUDIO ERROR, MIDI note on command before MIDI prog chng command AUDIO ERROR, requested playback freq exceeds max freq AUDIO ERROR, incorrect note mapping for rhythm_set AUDIO ERROR, incorrect note mapping for keysplit AUDIO ERROR, invalid fx number AUDIO ERROR, invalid tune number AUDIO ERROR, could not find startpoint

Regional differences
Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.

Knocka glitch in Tidal Trouble
At the end of Tidal Trouble, near the flagpole, part of the floor can be broken by throwing Kiddy; doing this reveals a 1-Up balloon below. In the American version of the game, there is a glitch where you can lead a nearby Knocka down this path. If he falls down here, he floats in mid-air. In other versions, this glitch does not occur, and Knocka continues to fall off-screen in the water.

Surf's Up shortcut
In the American version of the game, it is possible to bypass the first toboggan by throwing Dixie above it, as well as an invisible blast barrel floating above the toboggan. In other versions of the game, a second blast barrel was added above the first one to make it impossible to bypass the toboggan.

Enchanted Riverbank
In the GBA version of DKC3, in a river level, the music is different whether you're above water or underwater; while above water, birds and other ambience is heard, and while underwater, a harp melody is played. When selecting Enchanted Riverbank in the sound test in the American version, both songs are played at the same time, resulting in considerable sound channel overlap. In other versions, this problem was fixed so that only the underwater theme is heard.

Banana Queen/Jungle Ambience
In the sound test, the song that is played at the beginning of Stampede Sprint is called Banana Queen in the American version but Jungle Ambience in the European and Japanese versions. Jungle Ambience makes more sense, as the music is heard in a jungle, not when seeing the Banana Bird Queen.

Interestingly enough, the Spanish name (found in the European version) is Reina Plátano, which literally means Banana Queen. Therefore, its name is similar to the American English name.

Pause screen
In the American version, the pause screen (the one that is accessed from the world map) is red. In other versions, it is blue.

Language selection
Like the other two DKC games for GBA, the European version has 5 languages to choose from: English, Spanish, Italian, French, and German. The American version only contains English text, and the Japanese version primarily contains Japanese text.

Music Test
Enter MUSIC in the Cheats screen to open the game's Music Player.