Super Mario Bros. Deluxe

Super Mario Bros. Deluxe is, you guessed it, a port of Super Mario Bros. and (most of) its Japanese sequel to the Game Boy Color. Except for an overworld, a challenge mode, and some other tidbits, it remains very faithful to the original.

Your choice on whether that's a good thing.

Lost Lost Levels Levels
Admit it, you laughed.

Worlds 9, A, B, C, and D of the Super Mario Bros. 2 Lost Levels For Super Players portion of the game are partially complete, but cannot be accessed by normal means. See the Notes page for a full list of differences and GameShark codes to access them.

Test Level
Level Number:. The time is set to in Challenge Mode meaning the level lasts indefinitely unless it is exited with the pause menu. This simple level comes after 8-4 and before the 1-2 bonus area. It can be accessed by using the GameShark code and entering any level in Original or Challenge mode. The second single Brick Block from the left contains a Red Coin if the level is loaded in Challenge Mode, but collecting it will not cause the 'Red Coin collected' sound effect to play or add it to the Red Coin HUD. The Red Coin does give the player 200 points, however.

Unused Music
The GBC-only message (the screen for when the game is played on a regular Game Boy) has code to play a song, however the noise channel is disabled. Game Genie code will cause any sound effect to play. Game Genie code will restore the noise channel which was not pointing to the memory range of the noise channel. The codes must be active before the screen loads; activating them after the screen has loaded will not play the sound effect/tune unless the game is reset.

Unused Hurry Pipe Intro
ID

A "low time" version of the intro played before underground and underwater levels. The timer doesn't count during this intro ergo this is unused. The song is split into two parts, as with all hurry variations and the latter ID is the actual song. Game Genie code will play the song at the main menu. It is also unused in the original game.

Unused Graphics




The first metatile in the tileset is the ground from For Super Players. The tiles can be restored via Game Genie codes. The table is shared between Super Mario Bros. and The Lost Levels, and so it is likely why they weren't used.

A certain prerelease screenshot shows that other For Super Players tiles were to be used, but these are not present in the final game, unused or not.



A block with a very devious expression. It appears instead of some Challenge Mode, VS Mode and You VS Boo objects, if they are hacked into normal levels.



A flashing checkerboard tile. The metatile associated with this graphic is solid, with no special behavior. What purpose it would serve is unknown.

Regional Differences
The Japanese version was released eight months after the European one, and received a fair amount of improvements.

Photo Album
The photo album icon on the main menu got a flashing NEW! whenever there are new photos to view.

Original 1985
The Japanese version plays a noise when the screen is scrolled by pressing Select or Up. This was changed in the International version and will play a low-descending jump-like sound.

While the English versions start you as Small Mario whenever you restore a game, the Japanese version saves your current powerup. This opens up a bug where if you save at the right time while being hit and reload, you can end up as a small Fire Mario.

In the English versions, the Game Over screen asks you if you want to continue, and if not, if you want to save. The Japanese version has a single menu with Continue, Save, and End; if you opt to save, a large "RANK IN!" starburst will appear if your score is high enough to get on the records table.

Speaking of which, pressing Start in the Japanese version lets you reset the high score table. Also, the extra modes are unlocked as soon as you hit 100,000 or 300,000, rather than the English versions' method of having to get a Game Over in order for your score to register.

The message presented after choosing to save on the pause menu differs between versions.

Challenge Mode
The point totals for getting the Score Medal were reduced in 14 of the first 16 levels (the exceptions being 2-3 and 3-4), and the score bar at the bottom of the screen fills to the new total.

You vs. Boo
In the English versions, pressing Select to switch between forms only lets you play as Mario or Luigi based on who you used last in other modes. In the Japanese version, the brothers are cycled through along with their forms, and even keeps track of your record time for each stage.

Default Ranks
The names for the default rankings were appropriately translated. Note that "NOKO2" is short for nokonoko, the Japanese name for Koopa Troopas. "Toad" was replaced entirely with "Pakkun", part of the Japanese name for a Piranha Plant. Also, the music heard when printing will play at the rankings screen in the Japanese version.