Talk:Half-Life (PC)

Feel free to tidy up behind me. I'm just adding the content I know of, and have never edited a Wiki before. Sarikuya 21:52, 21 October 2010 (EDT)

Feel free to add more pictures of the unused enemies. -- - Darkdata 21:57, 21 October 2010 (EDT)

K7AECa66FI0 Here's some things I'm missing: There's an unused speech from the G-man, seen ably in the video above. The Forklift, though it was retconned I believe in one of the spin off games. That Big Purple Thing, I don't remember what it is. The Missile model. The Full Skeleton. The Chumtoad as a Weapon. The Ventilator. The Various Texture files (Note the 'Baby' image shown in this video IS in the game, in Gordon's Locker.)

If anyone wants to help, there's lots of stuff at the Half Life Wiki. [] These are all found in the original game and the Source version. The map in the video is found here: http://www.fpsbanana.com/maps/21247 It can be run on Garry's Mod or Half Life: Source. Sarikuya 22:23, 21 October 2010 (EDT)

Localization Differences
aH5y4vTCb1k A video with the different recordings of dialogue for the different regions of release. Some articles have localization differences listed; if these changes are also valid here, someone can add these into the article :)--Celice 00:37, 13 September 2012 (EDT)

Leftover Map section is wrong
There is no leftover map, the map the triangle sends you to is c1a3b, Which is used. The only unused thing is the triangle. The reason that it sends you to the top of the map dead is because there isn't actually a transition entrance defined by the triangle so it breaks. Source is stricter than goldsrc so it boots you to the menu as opposed to sending you dead on the ceiling. I think this needs to be corrected. EDIT: I'd like to point out also that the information on the hauling animations being unused is wrong too, The zombie can be seen hauling the scientist and guard in blast pit. --Combine (talk) 13:34, 31 October 2013 (EDT)