Mole Mania

Jinbe kiddnapped your wife and kids. Dig through some puzzles and collect cabbages on your way to bringing them to safety.

Hidden Text
The following text is found in the ROM at. The dates and time are the same in all versions of the game.

1996/4/19      PM 5:30 MOGURANYA SOUND PROGRAM & MUSIC & SOUND EFFECTS ALL DATA WERE WRITTEN BY     TARO BANDO

Unused Super Game Boy Functions
Nintendo likely planned a Super Game Boy ending theme as they did with Donkey Kong (Game Boy)... did they pass out or run out of time?

PAL_PRI
While listed as an unknown Super Game Boy packet, when bit is set to , palettes are switched back to default when directed to by the game, and since palettes are disabled by the game, this is unnecessary and leftover from a probable early idea to merely have them switch back instead of disabling them as seen in Donkey Kong (Game Boy) and other titles.

SOUND
A single SOUND command loads upon transitioning into the Title Screen and is located at. Internal Super Game Boy sound bits are set to. Setting the bit to mutes sound on either four bits, while setting the bit to  will fade-out the audio for that port. Donkey Kong (Game Boy) also loads the same packet during start-up which points to the probability that a version of the ending song was planned for the Super Game Boy.

ICON_EN
Mole Mania disables palette settings and an additional command with bit set to  exists though it is never called or referenced. Located at. Game Genie code will load and replace the unused ICON_EN command.

Error Screen
An error handler that notifies the player when the contacts on the cart become misread; obviously this will never appear on a Game Boy since the game would lock up upon reading a bad opcode and this message was likely displayed on test equipment. Specific Super Game Boy palettes do not exist for this screen and will display the prior screen's setting. Gameshark code will display the message on any screen

Japanese Error Screen
Error Screen as shown in the Japanese version. Translates: "A fatal transmission error has occurred. Please reset the game using start."

International Error Screen
Error Screen as shown in the international release. Nintendo didn't bother translating and updating the screen to fit the Roman font.