User:Zerker/Debug Objects

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Debug objects in The Sims 2.

CAS Reset Household
Appears as a placeholder box. Causes the selected Sim's (?) Wants and Fear slots to roll and their Aspiration meter to reset back to default.

Rodney's Death Creator
Most likely named after Rodney Flieg II, who worked on the Object Engineering Team during the development of The Sims 2. The Death Creator takes the form of a gravestone when spawned and allows the player to kill the active Sim with almost any method of death regardless of age. Deaths introduced after the base game, such as death from sunlight or Cowplant, are not listed on the menu.

Tombstone of Life and Death
Also referred to as the Tombstone of L and D, this object takes on the form of a gravestone when spawned like the Death Creator. It is perhaps one of the most infamous of the debugging objects, allowing the player to do things such as impregnating the current Sim with any Sim on the lot (including NPCs and themselves), adding any Sim in the present neighborhood and any sub-neighborhoods connected to it to the household (again, including NPCs) and generating a randomised Sim of any life stage.

Adding some NPCs to the household can potentially cause corruption or even cause the game to crash if they are deleted/killed.

Tom's Clothing Tester
Takes the form of a clothing rack when spawned. Allows the player to check how many outfits the current Sim/entire household has and allows the player to dress the current Sim in a variety of outfits which include job-exclusive clothing, NPC clothing and burnt.

MakeMeSick Tester
Takes the form of a placeholder box. This object allows the player to infect a Sim with any disease or cure it.

Scenario Tester
Takes the form of a placeholder box when spawned.

Learned Behaviours Cheat Obj
Takes the form of a pigeon when spawned. This object can only be used by Pets while the boolprop controlpets cheat is active. It allows the player to instantly teach the active Pet any Command and modify their behaviours(?). (need to do a little more research with this)

Accessory Cheat
Takes the form of a children's toy box when spawned. It allows the player to spawn any accessory in the game, such as the repo gun and the Grim Reaper's scythe.

New Servo
Spawns a Servo without the need of having to build one at the robotics station. The Servo can either be activated or sold.

Badge Juicer
Takes the form of a toy boat when spawned. This object allows the player to alter what badges the active Sim has and what level (bronze, silver, gold) they are. Sims who gain badges this way won't gain a memory of obtaining it/leveling up if it already had the badge.

Sim Modder
Takes the form of a baby when spawned. Like it's name suggests, it can modify aspects of any Sim present, such as their age, aspiration, skills etc.

This object allows the player to give any Sim present on the lot an unused aspiration known as Power.

Lifetime Wants Test Object
Doesn't spawn.

Memory Manager
Doesn't spawn. Can be restored via a mod. Allows the player to mess around with the current Sim's memories.

NPC and Townie Maker
Spawns as a dead tree (with Nightlife installed?) or a repo gun (with ?) and does exactly what its name suggests.

Secret Network Cheat
Doesn't spawn.

Tokengiver
Doesn't spawn.

Genie Lamp
Spawns a Genie Lamp without the need of the Gypsy event. It functions as usual.

Tour Guide Tester
Spawns as a placeholder box. Allows the player to test Tour Guide-related chance cards.

Voodoo Doll
Spawns a Voodoo Doll without the need of the Witch Doctor event. Functions as usual.

JJ_Test_Object
Doesn't Spawn.

Wishing Well
Spawns a Wishing Well. Functions as usual.