Proto:Unreal Tournament/Version 222/Deathmatch Levels/DM-Barricade

Sniper Rifle tower
There is no opening to the outer rim of the level in the Sniper Rifle tower. The AntiGrav Boots in the tower are missing as well.

Carpet room
The hallway in the center of the upper floor lacks the carpet and ammo that it has in the final version.

Music
V222's DM-Barricade uses the song "Into the Darkness", while the final version uses the song "Phantom".

Upper floor lighting
The upper floor does not have slightly orange lighting, like it does in the final game.

Sword and shields
The sword and shield props scattered throughout the level are missing in v222.

Hay piles
The bottom floor has no piles of hay.

Tower and center room roof
The roof of the center room and the underside of the tower’s floors use a generic gray stone texture in v222, instead of the final’s tile with a circular design on it.

Shield Belt Sniper Rifle ammo
The Sniper Rifle ammo on top of the tower with the Shield Belt is on the other side of the tower in v222.

Outside Health Vials
The Health Vials near the left and right outer walls of the castle are missing.

Outside Flak Cannon ammo
There is no box of ammo to the left of the outside Flak Cannon.

Extra Rocket Launcher ammo
In v222, there is another box of Rocket Launcher ammo near the plank with the rocket launcher.

Missing AntiGrav Boots
The pair of AntiGrav Boots on the other side of the vials on the floor with the Rocket Launcher are absent in v222.

Body Armor
In v222, there is a Ripper ammo box on each side of the semi-hidden Body Armor that’s above the elevator at the bottom. The final game removes the Ripper ammo.

Flak and Minigun ammo
The Flak Cannon, Minigun ammo, and Flak Cannon ammo on the second-to-last floor consists only of two Minigun ammo boxes. The Flak Cannon is missing.

Bottom Minigun
The Minigun on the bottom floor is tucked in a corner near the center elevator in v222, but is moved to a hallway behind the same elevator in the final game.

Upper floor lighting strip
The strip of floor underneath the arches that connect the inner outside area with the inner upper floor have different lighting than either the indoor or outdoor areas. This was fixed in the final game.