Super Bomberman 5

Super Bomberman 5 was the last in the Super Bomberman series. Two versions were released, one in a regular cartridge and the other in a gold cartridge, which are virtually identical...except the gold cartridge version has extra battle maps.

Hidden Battle Stages
The "official" method of accessing these stages is to plug in a Hudson Super Joycard controller, turn on the turbo-fire feature, and hold X for several seconds. Using the codes listed below is a highly recommended alternative.

These stages are accessible by default in the gold edition cartridge.

Stage 11


Use PAR code to access this stage.

There are warps bordering the stage. Entering one will take you to a different, random warp.

Stage 12


Use PAR code to access this stage.

These conveyor belts have a unique property. When a bomb is placed on the belt, it can go underneath the walls and pop up on the other side.

Stage 13


Use PAR code to access this stage.



There's one mine cart in this stage. All mine tracks lead to random warps.

Subordinate Bomber


A 10th character named Subordinate Bomber was planned to be included in the game, but was ultimately left out. Hudson got pretty far with the character, though. Use the PAR code to access him from the character select (Turn it on after selecting a character), or the password 2YLPVD in character creation mode.



Subordinate Bomber has a complete set of character animations, but that's as far as they got. He has no character icon on the player select, and he uses Pirate Bomber's icon during matches.



He also has no voice clips, so the game will freeze on the victory screen.

Unused Graphics


These scrawled digits are stored in VRAM with the other, used numbers.

Debug Menu
Text for a debug code. If a method exists for actually accessing this menu, it's currently unknown.

Multitap Text
Development text left in the ROM.

Sound Driver Text
This is presumably the last version of this sound driver.

SRAM Text
The following text is written to SRAM upon its creation.