User:Snakey125/Mercenaries

- Models and Textures are in a file with a format .dsk. Someone told me this could be a linux format...which I kinda doubt. - Upload videos for article - See if there is a way to hack the test maps in. There are scripts that show the density of some of them.

Unused Trailer video
The game's trailer is packed with the game for some reason.

Placeholder title Video
...with music..I'm not sure what track looking into that

Placeholder credits
TEMP CREDITS

Llamas

Head Llama Cameron Brown

Another Llama Llama Another Llama Llama
 * delay 4.0

Another Llama Llama

Another Llama Llama Another Llama Llama
 * delay 4.0

Another Llama Llama

Another Llama Llama Another Llama Llama
 * delay 4.0

Another Llama Llama

Another Llama Llama Another Llama Llama
 * delay 4.0

Another Llama Llama

Another Llama Llama Another Llama Llama
 * delay 4.0

Another Llama Llama

Another Llama Llama
 * delay 8.0
 * end

Test levels
E3 levels. Test Levels for weapons, Vehicles, AI, and one named after the producer.

Debug Menu
Seems like there ARE remains of a debug menu. Text is still there and there is a file from the E3 Demo that confirms this.

- efaultLanguage english

skiplogomovies off godmode off infiniteammo off
 * For E3 only

showdebugmenu on

DefaultMap SWN MapMenuOption NW MapMenuOption NEpoi MapMenuOption SW MapMenuOption SWN MapMenuOption veh MapMenuOption char MapMenuOption weap MapMenuOption email MapMenuOption aheart MapMenuOption aspade MapMenuOption aclubs MapMenuOption admnd

genBigList off

shelltimeout 115 gametimeout 0
 * E3 Timeouts (in secs)

- [Keyboard] F1 Timers F2 Counters F3 GodMode F4 InfiniteAmmo F5 Mario64 F6 Freecam F7 SkipToMission F8 SkipToLocation F9 CollisionRay F10 HighResGrab F11 PoiDump F12 togglerumble