WarioWare, Inc.: Mega Microgame$!

WarioWare, Inc.: Mega Microgame$! is the gripping tale of Wario and his friends forming their own game company. The result is a bizarre collection of very short (and often very strange) minigames called "Microgames", with a few "Wario" takes on other classic games thrown in for good measure.

Unused Games
Amusingly, Wario and friends had some leftovers, given that this was their first game both in the series and in canon. With a cheating device or a cheat option in an emulator, change address to one of the following game numbers.

Block Breaker
Game Number: 

A microgame where only two blocks can be broken before time expires. The paddle gets smaller with each level. This was likely meant for 9-Volt's stage, as it is based on the early Nintendo arcade game Block Breaker.

F1 Race
Game Number: 

A microgame with all three level variations where the stats at the top of the screen never change. This was also likely meant for 9-Volt's stage as it is based on F1 Race, an early Famicom game.

Level 1 is merely a straight course.

Level 2 begins with a straight path, but curves halfway through.

Level 3 starts on a curve, and becomes straight near the end.

Pong
Game Number: 

A microgame with all three level variations. This was also likely meant for 9-Volt's stage, as it appears to be based on Nintendo's late-1970s "Color TV Game 6/15" home console.

Level 2 has smaller paddles.

Level 3 has a pair of parallel paddles for each side.

Ping-Pong VS
Game Number: 

A game presumably meant to be unlocked with the other VS titles.

First to five points wins. Like the other VS games, L and R move the paddles up and down for their respective sides.

Unused Levels
Dodge Balls retains the higher level capabilities present in the demo from Wario World. There are nine levels altogether, and on the highest level there are ten balls for you to dodge.

Menus


The menu graphics contain an unused smaller and darker thumbnail for Jimmy T and a white cell phone folder.



This is loaded into the VRAM of the Introduction grid in place of the microgames it does not have due to being smaller than other grids. Most likely used as a placeholder.

Wario's Games (Introduction)


Repellion contains an indicator to tell you which ship is yours.



Wario Wear has graphics for...a naked Wario. You're welcome.

Jimmy T.'s Games


Baseline Bash has a exclamatory "AU" speech bubble.



High Hoops has the words "Clear Line", plus an arrow and a line.



Log Chop has a horizontal brick.

Dribble & Spitz's Games


Bubble Trouble has graphics for a spinning ring.



Space Escape has a large orb with a casing and 13(!) different projectiles.



UFO Assist has an indicator to tell you which ship is yours, much like in Repellion.





The boss game Galaxy 2003 has graphics for a fourth powerup and a thick white bar. There is also a rainbow-ish band off the right side of the play field.

Mona's Games


Fries With That? has a graphic of a girl's head.



Tilt-n-Tumble has a graphic for a smaller ball.

9-Volt's Games


Duck Hunt has the onscreen information from the original NES game, but this is just a graphic that does not change.



Donkey Kong contains the entire layout of 25m from the original game!



Helmet has the word "Home" written offscreen, next to the house.

Dr. Crygor's Games


Among the graphics for Veg Out is a sprite of a corn cob, which doesn't appear in the microgame.

Kat & Ana's Games


Flower Shower has two other flower colors, plus graphics of the girl not holding the watering can.



Leafy Greens has a pink poop that comes in multiple shades.



Veggie Might has the word "Work" and some kind of gem.

Wario's Games (Anything Goes)


Wario Bros. has graphics for the POW Block, death and "jumped on" sprites for both Wario and Mario, and a full number set (0 and 8 are used normally by the microgame).



Wario Facial has Wario's gloves and belt placed below the bottom of the screen.

Minigames


Pyoro has a small devil among its sprites.

Mona
The background of the Nail Call boss game was changed from brown to black.

9-Volt
R.O.B.'s red colors were changed to gray, as they were when it was originally brought overseas, and the Famicom was appropriately changed to a front-loading NES. The color changes also affected the Robot Block logo, as it shares a palette with R.O.B.

Kat and Ana
While the goal of Fruit Fall remains the same (catch a falling fruit in your basket), the "not fruit" graphic was changed from a poo to a diamond.