Pikmin 2/Early English Script

An early English script is present on the Japanese disk in file /message/mesRes_eng.szs. It's very much incomplete -- This is 26.6 KB while the final game's script is 122 kb -- and seems to be a direct translation of a Japanese script.

Names
Almost all object / area names were changed for the final version. Several enemy names were also changed.

The most interesting change here is the Treasure Anteanna to Napsack. The Treasure Anteanna was changed to the Sulking Antenna in the final game. In early treasure packs, the model was present in radar_b.szs, which is used in the final game by...the Napsack! So, this text file is actually based on an earlier version of the game.

Cutscene Text
Text and cutscenes, together at long last.

Opening Scene
Spacing changes to get the text to actually fit on screen.

Probably changed because Captain Olimar never actually went home.

Return to The Planet
The script was spiced up a bit in the final game.

Slight rewording and such.

Louie is Rescued
The main difference here is some minor censorship. The explicit reference to dying was softened a bit.

Challenge Mode Key
There's a bit more doubt in the ship's statements in the final script.

Red Bulborb
The renaming of the Red Bulborb to Spotty Bulborb is not mentioned at all in the early script. The temporary scientific name was replaced (that's why it's called temporary) in the final game. Other than that, just a bit of rewording and spell checking.

Dwarf Red Bulborb
The Dwarf Red Bulborb's description was punched up, and several spelling errors were fixed. The early script goes back and forth on whether or not to capitalize every part of the scientific name. In the final version, only the first part is capitalized.

Spotty Bulbear
The final game has an extra scientific identifier, "Dotticum". Some standard spelling and grammar fixes, along with rewording to make the text flow better. Unlike that last sentence.

Dwarf Bulbear
This is basically the same. Yep.

Bulborb Larva
The final script no longer inplies. The early script refers to this as the earliest stage, while the final uses the more vague "early stage" for the bulborb's development.

Fiery Bulblax
Besides the standard changes, the creature's scientific name was changed from Oculus volcano to Oculus vulcanus.

Water Dumple
"Tidepools" changed to "freshwater pools", plus other changes blah blah.

Fiery Blowhog
Like the Spotty Bulbear, this is pretty much the same between scripts.

Watery Blowhog
The liquid that the Watery Blowhog expels is given greater detail in the early script.

Puffy Blowhog
The incorrect "electrolyzed" was changed to "electrified". The early script gives a definite location to where the creature's blowholes are.

Withering Blowhog
The description of the petal-withering hormone as "ethylene-like" does not appear in the final script.

Empress Bulblax
A lot of typos in the early script were fixed. Note that although the assigned name for this creature is still Empress Bulblax in the early script, it's referred to as Queen Bulborb in this description.

Emperor Bulblax
This description has some pretty bad typos -- "camoflouge"? -- and the most Engrish of any of the early enemy descriptions.

Sales Text
Oh, that ship. It got an upgrade to its grammar and spelling chips in the final version.

Omniscient Sphere
Slight wording and formatting changes here. "Naive" was changed to the more accurate "reclusive"

Love Sphere
Reworded to flow better.

Mirth Sphere
Just slight rewording here, plus some apostrophes.

Superstrong Stabilizer
The made-up word "stabilitology" was changed to "stabilotomy", because...hey, look over there! The first not was also removed.

Space Wave Receiver
The text was condensed, and syncopating is spelled correctly in the final script.

King of Sweets
More Engrish fixing.

Menu Text
Text. Menu text. Text from menus.

Options
Shortened to fit within the text boxes in the Options menu.

The more detailed descriptions of the early script had to be changed to fit the text on the screen.

File Select
Debt was changed to Treasures, probably because it doesn't make sense to be there once you've cleared the debt. The colons were also removed.

Since this is followed by a numeral, Sub-Level makes more sense than "Underground".

Saving
This message was tightened to fit on three lines.

The early message doesn't say what slot the Memory Card is in.

Area Selection
Early database names.

Pause Menu
Obviously this isn't in all caps in the final script. The early script also ignores Louie as a playable character.

Changed to more accurately reflect the game's day cycle.

See above.

This was changed because...?

A most interesting change, and more evidence that this script was based on an early version of the game. In the final, escaping through the pause menu will abandon all treasure the player has found up to that point. In the early game, the player would keep half their treasure in exchange for losing all Pikmin brought into the cave!

Cave Entrance Menu
This is the only instance in the early script where Treasures are referred to as Artifacts. The counter is also different, counting the number of treasures left instead of the amount of treasures found.

Changed to fit the message box.

Cave Results
Another "remaining debt" text change.

Today's Report
Two causes of death were changed.

Final Results
Changed to represent Pikmin as living things instead of some kind of mass-produced object.

The early script message is a lot more blunt than the final game. The Yes option is also in caps.

Challenge Menu
Shortened to actually fit in the text box.

This Challenge Mode bonus was changed to make more sense.

Pretty self-explanatory.

Vs. Menu
More shortening.