User talk:Cuber456

Hi! You shouldn't be building the pages piece-by-piece like you were doing before — the administrators thought you were going to keep the page as a stub and deleted it. Use the Preview feature if you need to work slowly. Also be sure to use descriptive filenames that include the game's name when you upload files. Thanks for contributing! - Andlabs 00:28, 21 June 2011 (EDT)
 * Just to clarify: you don't have to put everything that could possibly be hidden up right away; just what you know at the time you want to create the article with some hidden stuff — you can always go back and add more discoveries later. - Andlabs 00:49, 21 June 2011 (EDT)

Image file names.
Make sure to give some indication to the game that you're putting the stuff up for. Stuff like "Unused Statue.png" could easily apply to two or more games and therefore, it causes conflicts. Thanks! -- Rick 02:00, 28 June 2011 (EDT)

Ya, you're right. I should be more careful about naming files. By the way, how do I delete images if I upload them? I uploaded a picture called Ralph Oracle of Seasons.png and then afterwards realized it wasn't unused content. Thanks
 * Put in the description. -Mammal Sauce 11:34, 28 June 2011 (EDT)

Links
Hi. I noticed your edits to The Legend of Zelda: Oracle of Seasons, and just wanted to point this out – when making links to another page, just put the page title. It should be The Legend of Zelda: Oracle of Ages, with an optional |(title)]] after the article name. If you put the full page address, it looks like an external link. Further, there's no reason to make so many links to the same article; just two or three will suffice. -WarioBarker 00:55, 14 July 2011 (EDT)

Ok. Sorry about that. I will keep this in mind in the future. -Cuber456 1:12, 14 July 2011 (EDT)

Something I forgot to mention
I can't believe I forgot to say this, but the japanese word for winter (fuyu) can also be romanized as 'huyu', probably because the developers are using the Kunrei-shiki romanization. I am legitimately sorry about this. --From: divingkataetheweirdo 19:29, 27 July 2011 (EDT)

Don't worry about it, really :). Whether the first letter is H or F doesn't matter too much. I tried my best to search for any placeholder map in Oracle of Seasons besides the ones listed on its page and haven't found anything. I just wanted to know what letter would be on the winter placeholder map, if it existed(or still exists), so I could easily identify it and throw it up onto the page in one swoop. Thanks for the concern. --Cuber456 20:00, 27 July 2011 (EDT)

About animations
I don't think pngs do animations, so if you are gonna save as a GIF, make sure it's with a more advanced application that won't screw up the resolution. I made the mistake of saving as a GIF in Paint once.

About animations
I don't think pngs do animations, so if you are gonna save as a GIF, make sure it's with a more advanced application that won't screw up the resolution. I made the mistake of saving as a GIF in Paint once. YourBuddyBill 17:23, 27 January 2012 (EST) EDIT: Sorry, I did see the frames go by, but they go by MUCH too fast and stays stuck on one frame for WAY too long. YourBuddyBill 17:24, 27 January 2012 (EST)
 * There are at least two animated PNG formats (MNG and APNG), but support for both is spotty at best. Just use GIF if no single frame exceeds 256 colors. --BMF54123 17:27, 27 January 2012 (EST)
 * Ah, that makes sense then. YourBuddyBill 17:32, 27 January 2012 (EST)
 * It's funny... this was the first time uploading an APNG and from the amount of trouble I am having trying to get it to display right, this will be my last time. Every time I try to create the APNG it seems to save wrong and has stuff that wasn't there when I originally saved it. I am going to upload this as a new animated GIF instead since it seems to be saving correctly in that format. BMF54123, I request that you delete the file called "TMC_Gina_unused_full_animation.png". I won't be using it and it is a mess. --Cuber456 17:45, 27 January 2012 (EST)

Emails
Why'd you delete that part about notification emails? Did it start working, or..? -- Xkeeper (talk)


 * Unfortunately no. Since it wasn't answered with any response, I figured that BMF was busy and it would be a waste of space to keep it on BMF's talk page so I took it down. I didn't mean any harm in taking it down. I was just decluttering :). I'm just hoping that this email problem isn't something simple that I could fix, otherwise I would be wasting people's time. Is there anything that you could do on your end to fix this? Like I get 0 emails about anything from TCRF which definitely isn't right. Its not like the emails are going to a trash or spam folder either in my email account. Its very strange. --Cuber456 15:41, 24 June 2013 (EDT)

Email Confirmation
Ack, sorry I completely missed the note you left on my talk page. You'd have to ask Xkeeper about something like that, since he's in charge of the backend stuff. --BMF54123 15:16, 24 June 2013 (EDT)


 * It's cool :). I figured that you either didn't see my note or that you were really busy with other things which I can understand. I removed my note just to declutter your talk page because the last thing I want to do is have your talk page end up being long like this :P! --Cuber456 15:41, 24 June 2013 (EDT)

Game/assembly build date
Hey, I noticed that you mentioned a long time ago (in Oracle of Seasons discussion) that the game had an assembly build date. I looked around the internet but was unable to find a way to get this date. So in the end, I hope you at least can answer this question. Thanks in advance :) -- Morwenn 15:54, 29 July 2013 (UTC)
 * That was an ooooolllldddd conversation. Way to bring up the past :P. If you look carefully at what I said, I was questioning whether it was common for games to have build dates. The answer to that is no. It has been 2 years since I have looked but when I last checked, the final ROM of OoS didn't appear to have a build date. I might have simply overlooked it. If it did have one, I would expect it to have a year of 2000 or 2001 (00 or 01). I hope what I said answers your question and feel free to respond back. --Cuber456 15:51, 29 July 2013 (EDT)
 * No problem, you answered it well enough. Actually, I was trying to find a way to distinguish the different versions of a game ROM. There are so many versions of Link's Awakening that I thought that the build date might differ and I then remebered that old comment. I guess I will have to locate specific differences by hand. Thanks anyway! :) -- Morwenn 00:38, 04 August 2013 (UTC)
 * It really depends on which game you are talking about in that case. Different games can have different number of versions and those different versions might differ a lot or a little. In the case of LA, wouldn't the best way to distinguish between different ROMs of Link's Awakening be to compare the Debug Utilities in the ROM or ROMs you have? For the most part, all you have to do is open up a ROM in a hex editor, go to an address listed in the section and change the byte to a nonzero value and see if it has any effect and compare it to the chart. Of course, you could also use this for LA as well which is probably easier. I prefer the former because it messes with debug options :P. --Cuber456 20:37, 3 August 2013 (EDT)
 * My main problem was to map the Link's Awakening version numbers to what the versions represent actually (I realize I was not clear about that). For example, I know that the "Nintendo CLassics" version of Link's Awakening was different from the original one, but I am unable to say whether it's the version 1.0, 1.1 or 1.2. Moreover, it may be a version that never made it to a ROM. Since those version are from 1996, I thought that the build dates could help me to map the version numbers to the actual cartridges. Well, I will have to stick to the ROM numbers then and give up on which one corresponds to what. Thanks for all anyway!^^ -- Morwenn 13:30, 04 August 2013 (UTC)