The 7th Guest

The 7th Guest is a puzzle game masquerading as an adventure game. By solving Henry Stauf's puzzles, more rooms in the mansion are unlocked, and more FMV is enabled, allowing you to piece together the game's plot...or rather, what's left of the plot after they removed much of it for "technical reasons".

Unused Transitions
If you've played The 7th Guest for an extended period of time, it can be pretty jarring when you see that the front door actually can open!

Unused Bad Ending
Unfortunately, this ending that was left on the game disc isn't quite as spectacular as what the original game script promised, which was the house becoming alive while you were still inside, followed by you running down the stairs of the still-mutating mansion and escaping out of the front door.

Attic Character Sequences
The attic is the final room of the game (contained on a second disc), where the ending plays out as soon as you enter, leaving these room cinematics without a chance to play out.

Unused Lines
Generic

Generic lines for playing a puzzle, could've been anywhere considering being called 2_e_1 and 2_e_2 respectively.





Could've been used when first entering a room that's eerie.

Possible* unused promotion for The 11th Hour.

"Sum" could be related to the unused Math Puzzle. Why, thank you alternatives

Dining Room

On PCs and handheld devices, Ego doesn't comment on Martine's perfume. He does in the CD-i port, however.

Possibly, the original intention of the Cake Puzzle was to create six pieces. With each "three" having "one".

Would've been spoken upon taking too long with the Cake Puzzle. Kitchen

Could've been used for picking up a soup can, before clicking on another.

Maze & Crypt

Spoken during cutscene of Martine's changing face, this file alone goes unused.

Unknown



Unused Math Puzzle

Apparently, there was going to be a puzzle related to Math.

The "I don't think so." part is re-used for incorrect moves on the Skipping Three & Five and Telescope Puzzle, respectively. This above line suggests there was another puzzle, but related to either Elinor or Martine as Stauf says "her". Martine's Room

Like in the Dining Room, Ego never comments on Martine's perfume. This file is seperate from the FMV of Martine and Edward's making out.

Gaming Room

On PC, Ego doesn't exclaim to Tad not to run away from Hamilton. He does in the CD-i port in a different tone on "Stop, don't run".

Ego never responds upon making a move that allows a Queen to be captured.

Laboratory

Would've been used upon entering the Laboratory from the Chapel.

Temple's Room

Would've been used upon making a dead-end move when trying to turn a card.

Nursery

There is no smell in the small Nursery, so this line is unused.

NOTE: Italics are where differences are! All came was replaced with were invited, right down became up, the ''blood going up the attic stairs where the last guest did fall. The last guest was just a little boy, dared to sneak in one night, but he was the key to the madman's door, he released the evil's might. part got removed, No one ever became nobody, and there's no repeating of the crazy, sick, and mean'' thing. Stauf's kid's-poem is located inside the Nursery's directory ("N"), but goes unused. Julia's Room

Ego can't decide if he wanted Tad to trust Temple, who wanted to help him. These lines are played inside the cutscene.

Music Room

Would've been used for making continuous mistakes while playing the piano. Attic

Since this file starts with a "21" (for the Attic), it might've been related to the House Window Puzzle being a completely different puzzle, based on one of the previous ones in the game.



This unused version of telling Tad to get up and run away from Julia is longer, where Ego adds "Get...!".

Following files are unused by themselves, are played when Ego looks into the mirror.

Below line is used, alternate one is not.



Unused Bad ending



???

Could possibly've been used in the bad ending, the good (and only) one has Ego only saying "..and forever" with his younger self, Tad.

Unused sounds
Soup cans.

Cards.

"Dragging".

"Mars", would've been used while zooming in on the planet during the Telescope Puzzle.

"Morph".

Rail.

Sparkle, would've been used for beating the Front Door Puzzle and restoring its star's sparkle, as Ego stated it had lost.

Spiders, could only fit whilst going into the bathroom sink filled with spiders or the Front Door Puzzle. (The CD-i port has worms in the puzzle, making it unclear)

Thuds.

Touch.

Zaps, could possibly be related to the Laboratory as there's an electric machine that sparks. (Makes a real sound in a cutscene when Temple reads Stauf's journal about real magic, including the CD-i when moving around in the room)