Tokimeki Memorial Pocket

A pair of quiz-based fan-novel games. Pocket Excitement.

Debug Menu
GameShark code will start the game in a debug menu. Pressing B in the main menu will return you to the Konami logo, and pressing A selects the menu item.



Before entering the selected item from the debug menu you first must set the Character and Map settings. Neither of these settings have any known effect.

NAME ENTRY
Takes you to the Name Entry screen.

TEL TEST


Takes you to a functionless menu where pressing A or B resets the menu. There is no way to exit the menu without resetting the game.

SIKEN PRINT
Cycles through cutscenes. Press A to proceed to the next.

ENDING
View the ending sequence.

BATTLE TEST
Hangs the game on a white screen.

GAME TYPE 5
Crashes the game.

BEAT MANIA
Enters the Beat mania minigame selection screen.

OPTION
Takes you to the Options screen.

PIC TEST
Takes you the File Select screen.

Super Game Boy ICON_EN 02


Tokimeki Memorial Pocket - Culture-hen Komorebi no Melody and Tokimeki Memorial Pocket - Sport-hen Komorebi no Melody are the only two Game Boy games that will solely disable the user's ability to change controller schemes in the Super Game Boy menu. This was likely done to prevent players from accidentally hitting the A button on a quiz answer.

Unused Palette Settings


There are two unused Super Game Boy PAL01 settings, one is a black and white palette setting and the second is a white test palette. Both games also contain several palette commands. Game Genie codes (culture version),  (sport version) will enable both settings. Palettes were likely planned but because the game is a massive 4MB, they had to be cut. Further explaining why the SDK listing was removed and that controller settings were solely disabled.

Unused Palette 1
ID (culture version),  (sport version) 01FF7FFF7FFF7FFF7FFF7FFF7FFF7F00

Unused Palette 2
ID (culture version),  (sport version) 01FF7F18638C31000018638C31000000

ATTR_DIV
ID (culture version),  (sport version) 31400000000000000000000000000000

PAL_TRN
ID (culture version),  (sport version) 59000000000000000000000000000000

ATTR_TRN
ID (culture version),  (sport version) A9000000000000000000000000000000