Talk:Crash Team Racing

A few things I wanted to say(I'm new here and I'm not sure how to add stuffs without messing things up): A. In a few versions, while playing Penta Penguin, you can clearly hear "Penguinyayone" and "Penguinyaytwo", which is obviously placeholder audio that was never removed. B. There's a character that got removed during development: http://www.spriters-resource.com/psx_ps2/ctr/sheet/40645 C. I /might/ have found a possible early ROM. Send a message to scar7752 on Skype if you want more info on it.Scar 00:35, 20 May 2013 (EDT)
 * Is it the bottom-right-most face that is the unused character? If so, GameTrailers aired an episode dedicated to that character in their show "Popfiction" (or something like that). It ended up being found out that the character, or at least some part of it, was still accessible in the code as a playable driver. I can find the link if someone would like more info one it.--Celice 04:20, 21 May 2013 (EDT)

Ripper Roo is the only character who has subtitles when speaking, because he laugh and don't talk. But there is audio files on the CTR cd that correspond to his text being read with a high-pitched voice. That may have been replaced by his laugh in the final version, and was used at some point in the game. If someone could add it on the page, as I don't know how to do so. Titiunit 19:55, 18 August 2013 (EDT)
 * I'm scanning the CTR disc, and there are a rather large number of unused sounds in the game, a lot of them being unused voiceovers from Aku Aku and Uka Uka, including for Memory Card space, a congratulations message for CTR Tokens and Keys and likely a lot more. I'll do the honours of uploading the files at some point today, and I should have the Ripper Roo dialogue up as well providing I find it! --Crashandcortex 04:08, 19 August 2013 (EDT)
 * Whelp. I didn't find the Ripper Roo dialogue anywhere in any of the audio directories unfortunately. The files where the boss dialogue is grouped together have multiple duplicates of Komodo Joe's pre-race dialogue filling up leftover files, and whilst I did find a large number of unused sounds for most of the playable characters (including Oxide!), none of them were for Roo sadly. I have the PAL version of the game if that matters, the NTSC version may well feature it instead of the Komodo Joe duplicates or on another section of the disc. Irregardless, I've uploaded a number of my findings, and whilst there are a number of minor character sounds which are unused, I'm not sure if I'll upload them yet because A: They're incredibly minor and seem more like voice tests or placeholders with certain ones (Cortex particularly) sounding like completely different actors at times, and B: There are a ton of these files, like at least 90 in total, and I'm not entirely sure how to compile them into 1 Ogg file to upload conveniently. I didn't find the "Penguinyayone/two" sounds on that note either.--Crashandcortex 13:57, 19 August 2013 (EDT)

Playable Nitrous Oxide?
There are a LOT of screenshots and videos to playing Nitros Oxide, Most of which show a Gameshark being used. Should we document this? TheRoflGuy (talk) 12:08, 6 March 2014 (EST)


 * No, if the fact that a Gameshark character modifier code has to even be used to play as him in the first place. Given that he's already a pre-existing character in the game, a character modifying code allowing him to be playable is far from unusual, that's precisely how the characters are stored in memory within multiple games. It COULD come under pre-release, as an interview with Jason Rubin shows he was intended to be playable early on, and the disc contains relics of this idea in the form of unused voiceovers (which I've ripped but can't as of yet compile into anything coherent, there's literally hundreds of unused audio files on the disc), but he used up far too much memory in tandem with the other karts on screen, hence the frequent crashes caused when attempting to play as him via codes. Crashandcortex (talk) 13:33, 6 March 2014 (EST)