The Rugrats Movie (Game Boy Color)

Doo-doo doodoo doo-doo. That is the Game Boy rendition of the Rugrats main theme, only this time with more explosive poop jokes.

Special Reward


Gameshark code will start the game in a placeholder screen.

RGBer


Gameshark code will start the game in screen for testing the GBC palette settings. Unfortunately, you can't change the palette settings. Pressing the A button will bring you to a secondary screen where the game waits for a signal from a developer console.

Chapter screen


Gameshark code starts the game in a chapter screen. There were originally going to be level chapters. A palette was only programmed for the monochrome version though the screen only exists in the GBC version, oddly.

Hidden Credits Screens
There are two. They were cut for unknown reasons.

THQ Screen 1


Gameshark code

THQ Screen 2


Gameshark code

Unused Super Game Boy Palette


The Game Genie code will load an unfinished palette that doesn't contrast too well.

Additional Planned Palettes
Located at are two PAL01 commands that are remnants of two additional planned palettes, which are black because the RGB values are all. Game Genie code will load the first unused palette, while  will load the second and  will load an unused PAL_SET command.

The listing starts at :

ICON_EN Oddity
For some reason, the game disables palette and controller settings then re-enables them a few commands later. This may hint further that additional palettes were planned. Game Genie code will leave palette and controller settings disabled.

Unfinished Command
A partially-programmed command is located at and loaded at, however it does not read from the joypad registers.