User:SoapyLemons/Prerelease:Luigi's Mansion

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Luigi's Mansion was a game developed and published by Nintendo for the GameCube in 2001. Luigi's Mansion is one of the games that was originally used to show the graphical capabilities of the Nintendo GameCube.

1999-2000
The game itself has had a rather interesting development cycle. Its life originally started out on the Nintendo 64 having absolutely not affiliation with the Mario series. It was later moved to the GameCube with it obviously having the better hardware. The two main ideas that were thrown around consist of a ninja house and a dollhouse. The dollhouse concept was toyed around with, later adding Mario models into the environments. Eventually, the game evolved into what is known today as Luigi's Mansion.

Spaceworld 2000
Luigi's Mansion is one of many games that were shown at Spaceworld 2000. A compilation of games consisting of high-quality FMVs boasting how much of a powerhouse the GameCube was said to be. There is also an extended FMV of Luigi entering the mansion, walking in the dark, looking at the fourth wall, and then looking back to see the specter appear right in front of him. The ghost shows off its malicious teeth, which scares Luigi out of his mind. Two other ghost have likely seen the antics and decide to have a lark. Then there are ghosts playing a game of Poker or some sort of illegal activity.The rest is pure speculation. An FMV is floating out in internet limbo. Interestingly, the second screen is actually used as the pause menu image in the final game. (Some of the FMV was recycled in the E3 2001 trailer, hence the E3 marks on some of the images.)

- The other portions of the FMV that exist in the public eye is Luigi being chased by the ghost. Luigi slides down the banister to evade the ghost, the chandelier falls, he screams, and then he is surrounded by a circle of weird-looking ghosts that all each sport a pompous nose. Q38F2huysBo

-- From the same compilation, there are three ghosts sitting at a table playing some sort of card game. St9TSUzPB4I

E3 2001
Luigi's Mansion made an appearance at E3 in 2001. The game was shown off during Nintendo's press conference and it seemed to appeal to the crowd! The game has a number of differences compared to its final counterpart. The gameplay remained constant aside from the Poltergust 3000 having the ability to overheat and Luigi's max health could be drowned to 50HP if he was scared by a specific hallway ghost. Other content such as the music was arranged differently, sounding more eerie and synthesized as opposed to the final theme. This can be the more confusing portion of the article to understand. There are a few rumors that flounder around the E3 build of LM. Some say that Luigi has 24 hours to save Mario; if he didn't, Mario would disappear and Luigi would turn into a zombie. Not true, definitely not; no information on this subject exists.

The E3 2001 trailer shows off two builds throughout the trailer. Mainly just simple texture changes like the portraits in the Parlor. This particular trailer also does not show off the coin counter as part of the HUD. However, the coin counter ended up making it into the floor demo. 1hMDaY-oK-k

Trailer Differences

 * The ball ghosts bouncing around in some of the rooms were replaced by Boos in the E3 build.
 * There is no appearance of a coin meter in this trailer
 * The textures for the portraits in the Parlor/Living room change from the Victorian Ghost to the Mozart-esque Ghost.
 * The trailer utilizes footage from the Spaceworld 2000 FMV.
 * Area 4 is shown off in the trailer, the doors have different textures.
 * The music in the trailer sounds slightly different compared to the E3 demo counterpart. Most likely due to the E3 demo using sequenced audio.
 * When Luigi enters the mansion at 0:52, he does not have a flashlight. This could be part of the original opening.
 * Animation for bring up the GBH is different and much slower, could have been a pause menu at some point in time.
 * Most of the audio is different from the final game, which was likely all down to the person in charge of doing the audio mixing for the trailer.

fsR6pdu1Gxk Planet GameCube had attended E3 2001 and fortunately recorded footage of Nintendo's presentation.

General Differences

 * The title screen audio is completely different from the final.
 * The demo gives you the option of either playing from the beginning or skipping the intro; most likely there for demo purposes.
 * E. Gadd's Lab has different music.
 * Gadd's menu only has two options as opposed to three in the final game, gallery excluded. \
 * The intro to the mansion is also quite different. It starts out in the woods coming to a wide shot of the mansion.
 * The music and HUD are quite different. The health meter reads 100/100, there is a coin meter, and the GameBoy Horror is a clock with a ghost radar.
 * The music sounds synthesized, most likely composed on a Roland VS-880.
 * Lighting looks a bit more intensive than the final.
 * Luigi is controlled with both analog sticks, which eventually found its way into the final as an alternative control style.
 * The mirror lacks a cloth.
 * The Poltergust 3000 also has a very different design.
 * The squatting function is briefly seen by accident.
 * Ghosts have a more diverse set of colors.
 * The vacuum tube swells when you suck up objects.
 * Normal ghosts could also appear in the hallway. The two that have been seen are the White Puncher, and the other ghost, which seems to vary in color.
 * Another HUD element appears, resembling the elemental meter. This is the heat meter, a feature that went ultimately scrapped.
 * There was a special ghost that would appear behind Luigi. A mist would form, warning the player that it was about to appear. If Luigi is scared by the ghost, a graphic appears that displays "BAAAAHHHH!!!". When Luigi is scared, his max health is drained to 50 for a short period of time. he will also be unable to use his Poltergust and can only scuttle away. The ghost can also appear again after Luigi recovers from his episode.
 * Some doors are blocked off entirely, assuming they were not finished or not included in the demo.
 * Boos can be seen floating around.
 * Vases in the hallways are blue with horizontal stripes
 * There is only one cabinet in the Dining Room. The final game occupies the areas in which the blocked-off doors are apparent.
 * A Grandfather clock can be seen at the right end of the Dining Room.
 * The door adjacent to the Dining Room is blocked off.
 * The Refrigerator is already open in the Kitchen.
 * The door to the Billiard's Room is blocked off.
 * The door to the Laundry Room/Butler's Room is blocked off.
 * The entire hallway is essentially a merge of Area Two and Three, given why doors to the Bathroom and Nana's Room exist.
 * Nana's Room is blocked off.
 * There is no door to the Observatory.
 * Luigi has the ability to such back the curtain in the Bathroom.
 * Luigi's reflection in the mirror is almost pitch black. Luigi's model in the reflection lacks shaders; so while he appears as pitch dark, he is actually albedo.
 * Ms. Petunia is not behind the curtain, the silhouette was likely there for a tease.
 * The presentation demo also has the exclusive feature of testing the elementals out. The water element was the only one to be shown, accompanied by its own nozzle that was even color coded!
 * The water particle is different.
 * The game might have had some sort of Game Boy Advance functionality, considering how hard Nintendo was pushing the two consoles.
 * The GBH timer on the show floor ends at 1:30. E. Gadd will pop up on the GBH telling you that the demo is over; you are then brought back to the title screen.

sMNAR-gLvrs The original theme somehow found its way onto the internet. (It was able to be found on Limewire back in its hayday. Considering the humming in the background, it was most likely a line-in recording.)

Spaceworld 2001
Luigi's Mansion would have its final appearance at Spaceworld 2001. The games aesthetics are the same for the most part sans the ghost designs. Other elements such as the music and HUD were changed as well. The Spaceworld build is identical to the Japanese release.