Proto:Dynamite Headdy (Genesis)/April Prototype/Scenes 1 to 4

Opening Demo (Prologue)


Mitsuru / Baby Face takes Rever Face / Twin Freaks' place on the monitors in the final version.

They remembered to update Yayoi's silhouette on the monitor after her design was changed.

This sign that managed to spell the game's name wrong was corrected.



Main Room


In the prototype build, the training areas can be entered an unlimited amount of times. In the final version, once they're completed, they're locked.

Friend's Room (HangMan)


Four of the five pillar types from the prototype were overwritten with different graphics in the finished version.



These pillars are still used in the Game Gear port!

The boring bars in the window were replaced with fancy latticework.

These construction beams are no longer arranged diagonally, plus: Added rivets! Riveting!

The spike chutes in the prototype have a less detailed design, but the final chutes are no longer the right size to properly center with the rope graphics.



Scene 2-2
Since this is the first level by ID, and it's used in the demo of the game, this Scene's layout is almost identical to the final version.







Scene 2-3




Scene 3-1




There are three Flying Soldiers to fight. In the prototype, they all come out to attack Headdy at the same time, whereas in the final they come out one at a time.

Scene 3-2


NOTE: HeadCase's mechanics in this stage are different in each version.
 * In the prototype, he walks on the ground. There are six sets with one head type each.
 * In the final, HeadCase flies around Headdy. There are two sets with two heads each.



Scene 3-3


The "B" and "a" are thicker in the finished graphics, while the flashing light's outline no longer uses the same color as the text.





Scene 3-4




Scene 4-1


Strangely, the two different flipping platforms use the same, palette-swapped design in the final version. This doesn't actually save space either. Weird.

The prototype has a red sign with Headdy on the right. The final has a blue sign with Headdy on the left. Innocuous change, or subliminal political message from Sega of America? (It's the former.)

The spikes that the Super Machine Tank's cannonballs stick were redrawn to look more like, well, spikes.

The Game Gear port still uses the old spike design: 







Scene 4-2






Scene 4-3