Tales of Symphonia (GameCube)

Tales of Symphonia was one of the first Tales games to be in 3D and to get a worldwide release. It later got a Japan-only PS2 port which added some of the missing content, like a casino minigame, and some worthless additional techniques, and of course long loading times.

Edit Playable Characters Names
In the Japanese version only, you can edit the names for all of your party members. For some reason, this option was made unavailable in localized versions, rendering the naming screen unused in the process. You can still do so in said versions by editing directly the save file.

Voice Acting
All sound files relevant to the voice acting of the Z button skits have been deleted from the localized versions, akin to all Tales games until recently. The timing of the English text is still unchanged from the Japanese version: for instance, Sheena spend a lengthy time saying "I..." in the English version, accounting for the longer Japanese equivalent of the sentence. Undub versions re-enabled said voice acting.

Sound Test
In the Japanese version, a Sound Test is unlocked upon completing the game. It is available in the title screen. It was dummied in English versions, much like the Phantasia GBA port, but it is still available, with a very early translation retaining Japanese names (Refill for Raine, for example). It can be accessed on Disc 1 in the US version with Action Replay codes, by selecting Customize on the title screen.

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Unused Cut-ins
Upon performing Hi-Ougi (Mystic Artes) with Loyd, Genis and Colette, cut-ins appear over the screen with that character's face. Oddly enough, there are unused cut-in graphics for the rest of the party members (Presea even gets two), plus Abyssion and Mithos, on the GameCube version disk. They were used in the PS2 port. You can see them here.

Unused Model
One of the character models in the game is that of Rutee Katrea, one of the protagonists of Tales of Destiny. Considering one of the battles at the Coliseum has the party face off against two characters from Tales of Eternia (Farah Oersted and Meredy) and one from Tales of Destiny (Garr/Woodrow Kelvin), this is a likely where her cameo might have appeared.



Debug Rooms
On the NTSC version, after enabling the following Action Replay codes, you can press Z when on any area to teleport to the following locations, although there is the risk of your character getting stuck in the scenery. You can also save and load for a quick access to these areas.

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There are two NPCs here, and a bunch of air-ships lacking collision detection. The area 3D model itself arbuptly cuts off at some point. It seems they are here for testing camera angles:
 * The female NPC will say "Meow?" and trigger a cutscene where one of the air-ships take off (but stays suspended at a certain height), then a close-up of you and her. You can move while in the cutscene.
 * The male NPC has two options: the first one will trigger a cutscene where the camera pans very far away from the whole area but approaches with a panoramic view. The whole area model, and even the skybox borders are visible. The second option spawns some monsters.



Testfield_02
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This is by far the most interesting area! There is here a row of blue NPCs which, when talked to, allows you to freely edit their character's 3D models! The available options are:
 * Character: here you can choose from all the PC and NPC in the game, including some dummied-out, and glitchy ones. Most of the values of the other options ("filthy dogs" and "registered character") crash the game.
 * You can change the mouth and eyes, too.
 * EN makes manga-style emoticons appear above their heads.
 * Motion makes them do a specific option, although you need to go to the loop options to prevent it from arbuptly stopping.
 * Bones options enables you to rotate any bone in the 3D model by any angle you wish. Video.
 * There are Skin, In-between frame and Option (?) settings.
 * The last option enables you to revert the character to their original appearence.

There are also three pink NPCs, one of which is obstructed initially by the camera view, which changes after talking to the blue NPCs:
 * The bottom pink NPC has four options: Titles, Techniques (showing "Under Development"), Recipes, and Weapon Test. While the first and the third options are the most interesting, allowing you to unlock all of the Titles/Recipes, the fourth one simply causes your character's to draw his weapons as if he was in battle mode.
 * The hidden pink NPC has the same options as the blue ones, except it changes YOUR character appearance.
 * The top pink NPC has options from 000 to 010, which seems to crash the game.

Functional
G56D3UwLBVU Some techniques are only available with Action Replay codes. Some deal no damage, they often glitch the game, especially when used in Unison attacks, and there are ones which outright crash the game.
 * Raine: Bloody Lance, Dark Sphere, Sacred Light
 * Zelos: Judgement (CPU Zelos uses this on you in his boss battle but is otherwise unusable except for the PS2 version.)
 * Regal: Heel Kick, Dragon Fang
 * Colette: -????- (non-functional), Grand Fall (In its description it is a giant hammer, but it crashes the game)

Sound Only
The Sound Test has some battle cries recorded for scrapped Artes (but most of them were seemingly removed from the English version). Many were implemented in the Japanese PS2 version, but some went ultimately unused.

Raine:
 * Fairy Circle: Banbutsu ni yadorishi, seimei no ibuki o koko ni. Sohite, warera ni kago o. Fairy Circle! (Offer us life essence nurturing all creatures, then bestow us your protection: Fairy Circle!) - It's still unused in the PS2 version.


 * Todo: All PS2 version leftovers