User talk:RandomName

On the Neo-Geo screen

 * caveat: some details might be wrong/incomplete/missing

This screen, called the "eye catcher" screen by SNK, is a game-specific feature. There are three options: If the standard eye catcher is used, the game must provide all the data. This is why various games (ADK's games, Viewpoint) use variations on the Neo-Geo sound. In the main CPU program ROM header, here is a description of th eye catcher fields: $114 byte "eye catcher" (screen before attract loop) 0 - standard NEO-GEO screen 1 - custom (example: Psikyo screen in Strikers 1945 Plus) (TODO does this use 1 or 2) 2 - none $115 byte defines where the game stores the standard Neo-Geo screen's tiles (apparently games needed to provide that themselves?) where the number on the left is the ROM address. So for NAM-1975, 0000110: 0000 1000 0138 0000 0400 0000 0648 0000 .....8.......H.. ^^^^ shows that NAM-1975 merely uses a custom eye catcher. - Andlabs 22:01, 18 April 2013 (EDT)
 * No eye catch
 * Standard eye catcher
 * Custom eye catcher
 * Interesting. I did not know. I was just browsing through Kawak's sound feature and heard the jingle. I figured I should mention it, however, I do not know anything about opening roms and such. Still reading the documentations this site provides. But I still don't understand why the eye catcher doesn't show up in that game. Anyways, thanks for the explanation.--RandomName 22:09, 18 April 2013 (EDT)