Translations:The Legend of Zelda: The Wind Waker/Unused Rooms/Page Four/13/en

The reason for this exit existing, as well as the lack of objects in the room, has a possible explanation when one looks at the position of Room18, the outdoor hall just before the Tower's final boss room, and Room19. Room18's access to the boss room juts into Room19 while the doors in both maps are otherwise lined up perfectly. It could be that during the Tower's refurbishment, the hard-coded exit to Gohdan's room in the dungeon's global actor file hadn't been implemented yet. Instead, the developers set the floor collision near the entrance of Room19 to start a warp, and set that warp to the final's boss room. Thus, when the player would open the boss door and Link would go inside, Room19 would be loaded, and the warp to the boss room would be triggered. Since Room18 has that jut into Room19, the player would never see Room19. In the event that this is true, it is very likely that this room's actors were nixed in order to prevent anything (events or otherwise) from interfering with Room19's new passive purpose as a redirect.