Notes:Oracle of Seasons/Ages

RAM Setting for Actors/Objects
There are a few different places in RAM where actors/objects are defined in memory. One of these places in RAM is at and after the hex address. What bytes controls what depends on which emulator is being used.

Visual Boy Advance

 * Bytes, and  defines the object/actor.
 * Byte controls whether the previously mentioned actor appears or not. Setting this byte to 00 will not show the actor and any other value will show the actor.
 * Bytes and  seem to be a timer of some sort. Only used by certain actors/objects.
 * Byte controls the Y position of the object on the screen.
 * Byte controls how “high” in the air the sprite is. This won’t change the position of the collision of the object, however.
 * Byte controls the X position of the object on the screen
 * Byte controls what sprite is shown. Changing this changes the sprite.
 * Byte controls the palette of the sprite.