Call of Duty: Modern Warfare 3

The best selling first person shooter video game series comes to a close in this installment, until the powers that be decide that it needs another sequel, though this time around Ramirez isn't around to block a nuke with his Riot Shield, no more tango suka, and the Spetznaz have gotten over their fear of the AC-130.

Cut Weapons
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 * AT4 - The AT4 is a rocket launcher that was cut from the game. First seen in an E3 gameplay video depicting the mission "Black Tuesday". The AT4's pickup icon and Create-a-Class image are left over in the game files.
 * AK74u: Used in Campaign, but has an unused create a class icon for multiplayer.
 * AUG HBAR: Has a killfeed icon that appears to be taken straight from MW2. It is possible to have the AUG's weapon model over one of the existing weapons by applying a Camouflage to it.
 * F2000: Its Create a class icon is in the files and ported from MW2. The gun is used for a unused killstreak as a Target Lacer.
 * Gold Desert Eagle: The gold Desert Eagle from COD 4 still has a texture sheet in the files.
 * Intervention: Its create a class icon from MW2 is in the files.
 * Lee-Enfield: Strangely enough the Lee-Enfield's HUD icon from World at War (from where it was cut from as well) is in the game files.
 * M9: The M9 has its Create a class icon from MW2 still in the game and is actually used in the Single Player mission Goalpost.
 * M21 EBR: The M21 EBR has an unused Create a class icon, texture sheet, and bump map. All the images are named "iw5" meaning they were created for the MW3 Engine.
 * M40A3: The create a class icon from COD 4 is in the game.
 * M93 Raffica: Its create a class icon is in the game files. The weapon's Create-a-Class slot is still present, but the weapon files are not.
 * M240: Used by Makarov's terrorist in a flashback of the mission "No Russian" but has an unused texture sheet and bump map and was seen in early screenshots. It is used in the Wii version during Goalpost for some reason.
 * M249 SAW: Like most cut weapons it has its create a class icon (from COD4) remaining.
 * M1014: It appears that the M1014 was supposed to make an appearance in Call of Duty: Modern Warfare 3, as the pickup icon, create a class icon from COD 4, and game files remain (unchanged from its Call of Duty: Modern Warfare 2 though). It was probably cut in the late stages of game development.
 * M1911: While you see this when the "Soap" drops (if you played campaign you'll know what I mean) it has the create a class icon from COD 4 and a create a class icon with a silencer on it.
 * MG42: The MG42's HUD icon from World at War is in the files.
 * MK12-SPR: A M4A1 with a RSASS scope and bipod. Likely intended for the mission Eye of the Storm, where it was replaced by an actual RSASS. This also may have been used in Multiplayer on a removed killstreak called the Heli Sniper.
 * MP44: Its create a class icon and the HUD icon form COD 4 can be found.
 * PP2000: The PP2000 has a create a class icon and a bump map.
 * R700: A create a class icon can be found.
 * Ranger: Only a create a class icon remains
 * RPD: All that remains is a HUD icon. Likely replaced by the PKP Pecheneg.
 * TAR-21: Create a class icon, a texture sheet, and a bump map can be found.
 * TMP: The TMP create a class icon from MW2 can be found and is named "mp9_v2" (Mostly likely because in real life the TMP in MW2 was really a misnamed MP9.)
 * Vector: While seen in some trailers the Vector has a texture sheet and a bump map leftover and was seen in a trailer.
 * WA2000: Only a texture sheet for the scope and its bump map still exist.

Weapons With Leftovers From Previous Games


Barrett .50 Cal's create a class icon from Modern Warfare 2.



Dragonov's create a class icon from Call of Duty 4.



A class icon for the USP with a silencer from Call of Duty 4.

Unused Perks


The Remote MG Turret shares similar visual styles with perk images in the first two "Modern Warfare" games. Possibly the Remote Sentry was going to be a perk may have been cut for unbalancing in Multiplayer.



This appears to be an early icon for the Akimbo perk and also shares a similar design scheme to perk icons in Modern Warfare 2.



This is an early perk icon for the Tactical Insertion. This icon was actually used in the Multiplayer Reveal trailer for Modern Warfare 2, but was removed in the final game.



Blackbox was a perk that increased the airtime of Air killstreaks. This perk also was cut from Modern Warfare 2.



Challenger allowed the player to have Double XP at the cost of having low health.



This Extended Mags perk works just as the attachment does. When equipped, the player's weapons would have an extended clip. This may have just been used for testing purposes.



The Free Runner perk would have allowed you to run for an infinite amount of time similar to Modern Warfare 2's Marathon Perk.



Shellshock is a perk that would give or attach a Riot Shield to the player's back to protect them against Shellshock damage and bullet damage. May have been cut for balancing factors.



The Javelin x 1 perk is probably a leftover from a development version of Modern Warfare since Modern Warfare 3 has the Javelin as a Create-a-Class Item. It would presumably give the user a Javelin with one rocket as a third toggle-able weapon.



The Stinger x 2 Perk would have been similar to the Javelin x 1 perk. It would give the user a Stinger with 2 rockets as a third toggle-able weapon.



Painkiller is a Deathstreak from Modern Warfare 2 that increases the user's health on spawn for a limited time. The re-made image for Modern Warfare 3 suspects that this was cut later in Development.



Copycat is a Deathstreak from Modern Warfare 2 that allows you to steal your killer's class during the Killcam. Like Painkiller, this may have been cut later in Development due to the higher quality image.



Saboteur was a perk that is supposed to allow you to capture objectives faster. This may have been cut for balancing factors and/or development problems.



This perk appears as an early version of the Assassin perk, but it is actually for a perk called Heartbreaker. This perk keeps you off of enemy Heartbeat Sensors similar to Modern Warfare 2's Ninja Perk.



Siege is a perk that immobilizes your player, but gives greater accuracy and recoil. Due to the image design, it is unknown whether this is a perk or an early design for the Proficiency.



Endgame multiplies the user's health by four at the cost of only having a 10 second lifespan. Most likely cut due to it being almost pointless.



This perk's name is Burst Fire, but the game refers it to Mozambique. Mozambique makes the user's gun shoot in a 3-shot burst. This perk was also cut from Modern Warfare 2.



This perk, Anytwo, allows the player to select any perk for their second and third perk slot at the cost of this perk taking up the first perk slot. It may have been cut due to it being unbalanced.

Cut Weapon Camouflages
8 unused camos remain in the game files, most of which appear to be left over from Modern Warfare 2. These camos are used by the AUG by modding it into the game.

Unused ACR Camo
On an interesting note, the ACR has an unused white camo. Either this camo was an early version of the Snow or Winter camo, or this was supposed to be the cut Arctic camo.



Cut Levels

 * Brooklyn



This map preview image appears to be a photoshopped image of part of the actual city of Brooklyn. Most likely replaced by the map "Downturn". The Map's description says "Brooklyn in da hood!" as placeholder text.


 * Coast



A preview image is quite larger than the other map preview images. It appears to be an unfinished map, which explains why it never made it in. Bears a resemblance to the DLC map "Black Box". This map has ties to the DLC map Piazza.


 * Alps



This map preview's name is "Alps". Judging by the weird textures, it was probably cut early. The Map's description says "Kyle's first map and some placeholder text".


 * Meteora



This map preview image appears to be from a very unfinished map, small buildings in the preview image give the general idea that this map would have taken place in a cemetery, though the buildings in the background contradict that idea. Was later finished as the DLC map Sanctuary.


 * Plaza



This map seems to be an early version of the map Arkaden.


 * Rust



This map preview image is most likely a remnant from Modern Warfare 2.


 * Crash



This load screen for the map is most likely a remnant from MW2 as this was a remake of a COD4 map (DLC map).


 * Crossfire



This load screen is most likely a remnant from Call of Duty 4.


 * Highrise



This load screen is most likely a remnant from Modern Warfare 2.


 * Strike



This load screen is most likely a remnant from Call of Duty 4.


 * Warlord



This is one of the more stranger cut level load screens. The load screen appears to be a screenshot of a busy market in a foreign city. The respective "map compass" file for this level, "compass_map_warlord.iwi", is actually the map compass for the Campaign mission "Back on the Grid". It would seem that the load screen image was most likely an early placeholder image.


 * Overgrown



A loading screen for "Overgrown"

Cut Ending
There exists within the IWD archives of the game, 3 unused files which were meant to be used within the last mission of the game. Presumably they're from an alternate or extended ending to the game. The background music that would have gone along with this scene. One sound effect for that scene. Another sound effect for that scene.
 * '''bt_dubai_finale_ominous_stranger.mp3
 * dubai_shadowman_enter.wav
 * dubai_shadowman_exit.wav

There doesn't appear to be any dialogue left over from that scene in particular, suggesting it got cut quite early in development. However, dialogue files for Makarov during this mission aren't in the archives for the Dubai folder itself either, so it may be that there actually is some dialogue, it's just hidden from plain sight.

References In Memory
Within the memory of the game while this mission is being played, there are some old left over strings of text referencing this possible ending.


 * mysterious_stranger_rimlight: An object used in that scene. This item is referenced again later down in memory but with co-ordinates listed along side the name, presumably telling the game where to load the item into the level map.


 * mus_start_stranger: A piece of code used to start the music for the cutscene.


 * dub_finale_shadowman_enter & dub_finale_shadowman_exit: References for the two unused sound effects still within the files of the mission.


 * start_stranger: A reference to the level scripts to begin the sequence.


 * dubai_finale_stranger_appears: A reference to another possible audio file. However, this file isn't in any of the archives. It's possible this file was deleted before the developers decided to scrap the entire sequence.

Cut Spec Ops Missions

 * Defend_Ferris

Judging by the name, one can assume this mission would have had the player(s) defending a ferris wheel. Who would want to attack a ferris wheel anyway?! There are two versions of this image present in the game files. One is named "so_defendferris_lobby.iwi", and the other is named "so_dlc1.iwi". The ferris wheel in the image is Pripyat's ferris wheel from Call of Duty 4: Modern Warfare.


 * Assaultmine

The Lobby image shares some similarities to the Spec Ops mission "Fire Mission".

Grinder
A cut gamemode. Not much is known about beside the fact that there would be a target area. Only sound files remain. Some text in the game hint that Grinder is the early name for the gamemode Drop Zone, as Drop Zone's internal codename is "grnd"

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Yuri's "No Russian" model
During the flashback to "No Russian", Yuri has a unique third person model that can only be seen by utilizing cheats. Interestingly enough, other playable characters' third person models are usually from models in multiplayer, and missing their heads, whereas Yuri's model is complete but slightly discolored.



Other Cut Graphics


An exclamation mark. The image is named "party chat".



An explosion icon for the minimap.



A mimimap icon for the grenade.



The Harrier kill icon from MW2. Interesting enough there are sound files for the Harrier being called in.



The attack helicopter kill icon from Call of Duty 4.



Two minimap icons for the I.M.S. The green one would presumably belong to your team while the red would be the enemy's (though it is unknown if a perk would be needed for it to show up on the map.) ‎



Two killfeed icons for the MP5. The one on top has a silencer and a Red dot sight (although the image is named "Silencer and Reflex".) The second shows it with a silencer and a thermal sight.

The RPG D-Pad icon from COD4.

Unused Cutscene
An unused soundless cutscene depicting the end of the mission "Crew Expendable" from the first game that was intended for the Prologue.

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Version Differences
As with the rest of the Call of Duty series there were a number of differences when the game was ported to the Wii which include:


 * No killcams
 * Private match customization is more limited.
 * No downloadable content.
 * Players have an "Ally (friend) Code" that is for other players to send ally requests to them if they have not encountered each other in multiplayer.
 * No Special Ops missions, though Survival mode is present.
 * The Recon Drone, Predator Missile, Reaper, and AC-130 killstreaks are not available (although the Predator Missile is available through modding).
 * The "Prologue" and "Blood Brothers" (interactive cutscenes on other consoles) are simply cutscenes.
 * Gun Game, Infection, One in the Chamber, Team Juggernaut, and Drop Zone game modes are not available normally, but are playable through modding.
 * Winter and Marine camos are unlocked after prestiging once, instead of being unlocked through ELITE, which isn't available on Wii.
 * Breakable glass windows only appear in the maps Carbon and Outpost.
 * The SitRep perk works differently. Instead of seeing fake Care Packages highlighted in red, a skull appears over them.
 * Some weapons have different reloading sounds.
 * You can't see Price's reflection against the broken glass in the "Dust to Dust" mission.
 * Sandman has no sunglasses.
 * Makarov has short hair.

Regional Differences
The French edition of the game recycled the "Intel" text that appears during the loading of a multiplayer match from the two previous Modern Warfare games. However, this only appears in the Wii version.