Kya: Dark Lineage

Kya: Dark Lineage is an action-adventure/platformer game for the PlayStation 2, originally released in 2003 and is regarded as one of the more underrated games on the console.

BWITCH.INI
In the root directory of the disc (as seen when inserted into a computer), a .ini file (BWITCH.INI, named for an early title of the game) containing global variables (some unused) is found: [System]

OpenAllTeleporters = 0 EnableScenaricVarsCheat = 0 // ReloadSameLevelIfGameOver = 0 // Now useless

Perhaps for a debug mode? Note that the ReloadSameLevelIfGameOver has been rendered useless by a line in the next section of the file:

[Scenaric] SCN_GAME_NUM_FREED_WOLFENS		= 0 SCN_GAME_COMPANION				= 1		// Companion validity //--	SCN_ABILITY_JUMP_BOUNCE			= 1		// Hero ability to bounce on walls - 0 or 1 SCN_ABILITY_CLIMB				= 1		// Hero ability to climb walls and ceilings - 0 or 1 SCN_ABILITY_BOOMY_TYPE			= 3		// Hero ability to launch the boomy - 0 to 3 SCN_ABILITY_FIGHT				= 63	// Hero ability to fight - 0 or 1 SCN_ABILITY_MAGIC_EXORCISM		= 1		// Hero ability to exorcize wolfens - 0 or 1 SCN_ABILITY_MAGIC_REGENERATE	= 1		// Hero ability to transform magic into life - 0 or 1 SCN_ABILITY_JAMGUT_RIDE			= 1		// Hero ability to ride the Jamguts - 0 or 1 SCN_ABILITY_BINOCULARS			= 1		// Hero ability to zoom in internal view SCN_LEVEL_MAGIC_BOARD			= 2		// Level of the hero sliding board - 0 to 2 SCN_ABILITY_RECEPTACLE			= 1		// Ability to see and take the runes //--	SCN_LEVEL_LIFE_GAUGE			= 50	// Hero's size of life gauge at game begin - 1 to SCN_LEVEL_LIFE_MAX //SCN_LEVEL_LIFE_UPDATE			= 25	// Hero's life upgrades //SCN_LEVEL_LIFE_MAX			= 100	// Hero's max life SCN_LEVEL_MAGIC_GAUGE			= 10	// Hero's size of magic gauge at game begin - 1 to SCN_LEVEL_MAGIC_MAX/SCN_LEVEL_MAGIC_UPDATE //SCN_LEVEL_MAGIC_UPDATE		= 5		// Hero's magic upgrade //SCN_LEVEL_MAGIC_MAX 			= 500	// Hero's max magic //--

SCN_GAME_LOAD_NATIVCITY_IF_GAMEOVER = 1 // 1 means Kya respawn at the last main checkpoint

Default variables for a new game

[Router]

// "CdEuro/Level/" by default in the code SetPath		= "CdEuro/Level/"

// "Level_T" by default in the code AddLevel	= "LEVEL_1"

Simply sets the default level path and first level.

[Video]

//	SetVideoMode	= "PAL"			// PAL : 512x512x32 at 50Hz by default in the code SetVideoMode	= "NTSC"		// NTSC : 512x448x32 at 60Hz //SetFrequency	= 50			// Could be managed on XBOX (PAL 60Hz) //SetFrequency	= 60

SetOffsetX		= 10 SetOffsetY		= 0

Note that this file is from an NTSC version; PAL versions would have the NTSC video mode commented out. Also, could an Xbox port of Kya: Dark Lineage have been planned but never released? [Episode_General] HeroMagic		= 0 NbEpisodes		= 8

[Episode_00] MinWolfen		= 0 Scenery			= 1000 Monster			= 2500 Bet				= 1000

//	SHOPS:	SHOP_01 //			ITEMS:	Boomy Basic:			10 //					Magical Regeneration :	15 //				***	Bombes Traps:			XX

[Episode_01] MinWolfen		= 10 Scenery			= 1000 Monster			= 2500 Bet				= 1000

//	SHOPS:	SHOP_02	(Closed SECT5 TO Open SECT4). //			ITEMS:	Binoculars:				10 //					F. Arm Ring YELLOW :	1 //					Magical Regeneration:	30 //					Magic Board Jump:		30

[Episode_02] MinWolfen		= 20 Scenery			= 1000 Monster			= 2500 Bet				= 1000

//	SHOPS:	SHOP_03	(Closed SECT17 TO Open SECT18). //			ITEMS:	Climbing Gloves:		10 //					Electric Bombes:		1 //					F. Arm Ring GREEN :		1

[Episode_03] MinWolfen		= 30 Scenery			= 1000 Monster			= 2500 Bet				= 1000

//	SHOPS:	SHOP_04	(Closed SECT9 TO Open SECT8). //			ITEMS:	Ext. Life:				100 //					Jamgut BirdCall :		25 //					F. Arm Ring BLUE:		70

[Episode_04] MinWolfen		= 50 Scenery			= 1000 Monster			= 2500 Bet				= 1000

//	SHOPS:	SHOP_06	(Closed SECT14 TO Open SECT13). //			ITEMS:	Strong Boomy:			50 //					F. Arm Ring BROWN:		50 //					Magical Bounces:		50

[Episode_05] MinWolfen		= 75 Scenery			= 1000 Monster			= 2500 Bet				= 1000

//	SHOPS:	SHOP_05	(Closed SECT22 TO Open SECT20). //			ITEMS:	Magic Board Accel :		50 //					F. Arm Ring BLACK:		100 //					Gold Boomy:				100

[Episode_06] MinWolfen		= 110 Scenery			= 1000 Monster			= 2500 Bet				= 1000

//	SHOPS:	SHOP_08	(Closed SECT7 TO Open SECT6). //			ITEMS: //					F. Arm Ring SILVER:		1

[Episode_07] MinWolfen		= 200 Scenery			= 1000 Monster			= 2500 Bet				= 1000

//	SHOPS:	SHOP_07	(Closed SECT16 TO Open SECT15). //			ITEMS:	NONE. //					F. Arm Ring GOLD:		1

Data for all of the episodes in the game, note that "scenery", "monster", and "bet" are all the same values but "MinWolfen" changes from level to level later on in the game.