Fallout 3/Operation: Anchorage

The first two digits in all form IDs used will vary depending on which add-ons you have installed and active. This page assumes you have the GOTY edition of the game with no mods. For more information see the Fallout wiki

Dead U.S. Paratrooper
This is the paratrooper who is promptly gunned down by Chinese troops early in the mission. Since bodies dematerialize in the simulation, a dead character would be pretty ouf ot place.

Sentry Bot
This is a winterized Sentry Bot wielding a Gatling Laser. The versions seen in the simulation are all named Strike Team Sentry Bot and equipped with Miniguns. There is also an unused Minigun version as well as a similarly unused Mister Gutsy (missing the Strike Team title). Sentry Bot (G. Laser): 1001f0c Mister Gutsy: 1001f0b Sentry Bot (Minigun): 1001f0a

Unused Clones

 * Chimera AutoTank: Clone of the Chimera Tank, with weaker stats. 1003387
 * General Jingwei: Has a different face than the actual Jingwei. 100cbf4
 * Sergeant Benjamin Montgomery: 100a044

Voice-Only NPCs
These voices are used to play holotapes. Holotape voice 2 is completely unused, as are all three "Voice Actor NPCs".
 * Audiotape Voice 1: 100c337
 * Audiotape Voice 2: 100c338
 * Audiotape Voice Gary: 100c339
 * Voice Actor NPC 1: 100c163
 * Voice Actor NPC 2: 100c164
 * Voice Actor NPC 3 (Gary): 100c166

Armor

 * Chinese Stealth Helmet: Accompanies the Chinese Stealth Armor you get at the end of the simulation. The helmet is actually built into the suit, so this is unnecessary. Has the same world model and Pipboy icon as the Recon Helmet. 1003a03
 * Combat Helmet: A winterized Combat helmet which doesn't include the facemask. 100cdde
 * The Peepers: Looks identical to the base game's Biker Goggles. Has a rather tacky night vision effect which works perfectly well, but requires extremely low-light conditions to work without burning your eyes, and still looks rather poor even in the darkest locations in the game. 1003473
 * Sim Regen Armor: Combat armor. Gradually regenerates HP and limbs. 1002969
 * Stealth Recon Armor: Identical to Outcast Recon Armor, except it has the Chinese Stealth Armor's stealth boy effect while crouching. Helmet: 100160e Armor: 100160f
 * testPhilSnowHelmet: Called Combat Helmet in-game, this is actually a snowman head which is turned on its side when equipped. 100bc37
 * Chinese Jumpsuit: A winterized Chinese jumpsuit, intended to be taken as a reward by the player at the end of the simulation. 100c189
 * Winterized Combat Armor: A wasteland version of the armor, intended to be taken outside of the simulation. It is actually possible to get the sim version through a glitch, but not the weaker unused one. 100c18b

Weapons

 * Alloy Steel Assault Rifle: Another cut end-of-quest reward. Uses the simulation AR skin but is otherwise identical to the regular R91. 100c06e
 * 10mm Alloy Steel Pistol: See above. Other than its name and cleaned-up appearance it's exactly the same. 100c06c
 * 10mm Alloy Steel Submachine Gun: Since there is no sim-specific 10mm SMG skin, this differs from the wasteland version in name only. 100c06f
 * Chinese Dragoon Assault Rifle: Anchorage skin, same stats. 100c070
 * Electric Sword: A weaker test version of Jingwei's Shocksword. 1004dad
 * Electric Sword A Electrocute Crit Knockdown: Same as above, but it inflicts knockdown instead of vaporizing on a critical hit. 100be37
 * Electric Sword Damage Multiply: Same as "Electric Sword". 100be38
 * Gauss Rifle: A test version of the Gauss Rifle, which uses the model of the Laser Rifle. It does significantly less damage but always knocks the target down on hit. 1003a04
 * Jingwei's Shocksword DOT: A weaker version of the Shocksword with simulation-level item HP. 100c38e
 * Jingwei's Shocksword Stack: Seems to be the same as above, but with a unique object effect. 100beb5
 * No Ammo Silenced 10mm Pistol: Identical to the silenced 10mm, but it never uses ammo or has to be reloaded. Still deteriorates rather quickly. 1002972
 * Signal Flare: A clone of the frag grenade. Inflicts no damage and has no attached scipts. 100a4dd
 * Silenced 10mm Alloy Steel Pistol: 100c06d
 * Smoke Grenade: Differently-named frag grenades with no apparent smoke effect other than that of the standard grenades. These are technically accessible in the simulation by exploiting a collision glitch (see Unused Maps/testPhilBombs). 1008236 Has this classy and mature script attached to it:
 * Test Gun: A 10mm pistol which fires non-exploding frag grenades. This looks like a early version of a flare gun which was never completed. 100a4df
 * Test Tank Laser: Test versions of the Chimera Tank's weapons. 1000cf2e, 1003e21, 1003bfb

Misc. Items
Schematics - Trench Knife: The Trench Knife was intended to be craftable with a combat knife, brass knuckles and a wonder glue. As the recipe does not work and even with the schematic, the item cannot be crafted. Acquiring this item improves the schematic of the bottlecap mine as a placeholder. 10024ef

Text Notes

 * Schematics - Trench Knife (10024f1)

Audio Holotapes

 * Interrogation Log (100c523)
 * Resconstructed Audio Log 40.26 (100c524)
 * Resconstructed Audio Log 11.38 (100c525)
 * Resconstructed Audio Log 31.13 (100c526)
 * Resconstructed Audio Log 13.13 (100c527)

Terminals
5.12.2076,1801hr: Logon Attempt: FAILURE 5.12.2076,1802hr: Logon Attempt: FAILURE 5.12.2076,1802hr: Logon Attempt: FAILURE/LOCKOUT 8hr 5.13.2076,0625hr: Logon Attempt: SUCCESS 5.13.2076,0625hr: Mainframe Access 12Hx31Bx33I 5.13.2076,0712hr: Mainframe Access 18Ux77Mx91J
 * American Intelligence Report (100c15c)
 * Chinese Intelligence Report: Liberty Prime (100c154)
 * Log of User Actions (100c162)

5.13.2076,0712hr: Mainframe Access /. 5.13.2076,0744hr: Mainframe Modify  5.13.2076,0745hr: User.setAdmin PowerRoutine 5.13.2076,0745hr: User.setAdmin PowerRoutine.security 5.13.2076,0802hr: ERROR/TIMEOUT: "Please Check Power couplings"

5.13.2076,0814hr: Incoming Notice All_Users>=Admin_Authorization 5.13.2076,0816hr: "Unknown Access: PowerRoutine.Admin.64.122.455.0"

Chinese Artillery Outpost
An empty copy of one of the areas in the simulation. DLC02TEMPArtilleryBase

DLC02TestDaryl
A single room containing some of the simulated items, which are illuminated when approached. Its real name is Command Tent. DLC02TestDaryl

DLC02TestFF
Just a bunch of empty rooms in a void. DLC02TestFF

DLC02TestWeap
A room containing various weapons from the DLC. DLC02TestWeap

Dummy Cell
This is an empty cell. DLC02

JCha Test Cell
Another single, dark room, containing an unnamed and non-interactive test NPC. DLCAnchJChaTestCell

Joel's Test Text Cell
A room in the abyss featuring several of the DLC's terminals, including a few which aren't otherwise used. DLC02testText

TestAnchorageDUPLICATE000
A floating rock formation in the middle of an empty dirt field. TestAnchorageDUPLICATE000

TestPhil
Also named Command Tent. One of many assets in all the DLCs containing the name 'testPhil'. The player starts in a room with a restrained Anchorage U.S. soldier, who disappears as soon as he is spawned. If you take a step forward, an unused and slightly-altered clone of General Jingwei (see above) appears and the game hangs. Using the tcl command, you can slip into the next room, containing several unused test items, a Chinese flag, non-hostile Chinese soldier, and a disabled Deathclaw which won't appear in-game. When you turn noclip off a power-armored soldier spawns, gets zapped with electricity and takes his helmet off. Killing the Chinese soldier turns the flag into an American one. TestPhil

testPhilBombs
A cell located outside the map boundaries in the DLC02AnchorageBattle world space. Empty except for six Smoke Grenades. It is possible to get here without the console for non-PC users. testPhilBombs

Test Utility
This is a piece of the facility the player enters to access the simulation. No items, inhabitants or furniture, and several doors and polygon seams leading directly into the void.TestDLCAnchUtility