Proto:Unreal Tournament/Version 222/Capture the Flag Levels/CTF-Niven

Base textures
The textures sued in each team's base are quite different in v222. The walls that use the team-colored line in the final game use a futuristic brick texture in v222. V222 uses a yellow and black stripe texture that is replaced with a red/blue (depending on the team) and black stripe texture in the final game.

Flag rooms
Both team's flag rooms are different. Instead of having one side-room on the left and one on the right, the right side room is near opposite of where players enter the flag room, while the left side room is a little bit to the left of the first side room. The rooms are also much darker in v222 and have a lot more emphasis on team-colored lights. The weapons in each room are the same as the final's.

Flag room weapons
The Ripper in the Red base clips through the floor in v222. The final game moves it so that it's properly floating above the floor.

The Minigun in the Blue base will clip through the wall while it's rotating because it is placed too close ot the wall. In the final game, the Minigun is moved away from the wall so it won't clip through it while it is rotating.

Water area textures
The underwater section uses different textures as well. The water is green instead of a nice-looking blue, like it is in the final game. The walls of the underwater section are a lot grimier and run down in v222, suggesting that the level designer wanted the pool to look like it was holding something like sludge instead of water at this point in development.

Flag room bug
The light on the stand the flag rests on is bugged in v222. Some parts of the light animation will show a Hall of Mirrors effect. This is fixed in the final game.

Underwater Medkits
There are no Medkits in v222's version of the underwater area.

Pipes
The underwater section lacks the pipes seen in the final version.