King's Quest: Quest for the Crown (PC)

King's Quest is Sierra's first adventure game with fully animated graphics, and the first game to use the new AGI engine. You are not-yet-king Graham, who must recover three magical items for the King of Daventry before he dies of Plot's Disease.

Fall in the moat! Have your treasure stolen by a gnome, rendering the game unwinnable! Kick Ifnkovhgroghprm until he feels like his name sounds!

Main Debug Commands
Press ALT+D to enable some debugging words. These features are disabled upon entering a new room.

Here's the complete word list:
 * TP: Teleport to the appropriate room.
 * POS: Set Graham's X and Y positions.
 * GET OBJECT: Puts the appropriate object by ID in the player's inventory.
 * OBJECT or SP: Gives status on the appropriate object.
 * SET VAR: Sets a chosen variable to a given value.
 * SHOW VAR: Displays the value of a variable.
 * SET FLAG: Sets the appropriate flag.
 * RESET FLAG: Resets the appropriate flag.
 * SHOW FLAG: Displays info on a flag (Can be either set or not set)

Additional Functions
When debug mode is active, the text for handling unknown words is simplified.



Press F10 to display info on memory use.



Press F6 to display priority settings for the current room.

Unused Graphics


An animation of King Edward spinning. This is used in the original PCjr release -- right before King Edward falls over dead -- but not in this version.



This frame, however, was created for the newer versions of the game. It's never used: When Graham looks at the throne in the ending sequence, he looks left, not up.

Unused Sounds
Sound is never used. This is actually the nightingale call from King's Quest II. The new version of King's Quest was built off of King's Quest II, and this sound was mistakenly left in.