Plok

The story of Plok:

One day, Plok, King of Akrillic, noticed his flag was missing. It was the work of those dastardly Bobbins Brothers! After beating them up with his amazing detachable arms and legs, he went back to his island to find that he had been diddled -- horrible blue Fleas had taken over his island! Now, Plok begins a great adventure to video game obscurity.

Illegal Game Configuration Message


Entering the PAR code and starting the game will show an Illegal Game Configuration message, which is an error handler.

Vehicle Test Level


This level is a test of all of the various costumes and vehicles in the game. There's no exit and no enemies of any kind, just a very large level to test in.

To access this level, use the Game Genie code.

This map shows which vehicles / costumes are located where in the level. Click to enlarge the image.

Cut Levels
Three levels were started on but never completed. Data for these levels is still in the game. They're meant to take place after Rockyfella but before the Fleapit.

These cut levels have map location programmed in, but there's no flag poles, although flags do appear when you move from one cut level to another. None of the cut levels have unique text either -- they use the default dialogue from the start of the game.

The cut levels don't have any layouts, just a mesh of random tiles. All of the cut levels play track 0 -- the track used for Plok's House and Venge Thicket.

Brendammi Bog


Interestingly, the level is still mentioned in the game's intro, even though the actual level was cut.

Game Genie code:

Badream Fens


As with all of these, it has no layout.

Game Genie code:

Interestingly, both Brendammi Bog and Badream Fens load this to VRAM at the start of the level. It looks like the unique graphics for these two levels were never completed or, indeed, started.

There's a slight graphical error with the map path to Badream Fens. An object is used at the bottom of the Fleapit tile to hide Plok when he jumps in. However, the map path to this level crosses that object, so it covers him up when it really shouldn't. The object was probably added after the levels were cut.

Breezy Beach
The last stop on Plok's lost levels tour, this would be another beach level... and surprise, there's no level layout! Unlike the other two levels, this loads the standard beach tiles to VRAM, so it seems no extra work on the level's graphics were needed.

This level is also mentioned in the intro. Odd that two of the three locations named are from cut levels. Guess they wanted them in the game in some form.

Game Genie code:

Unused Text
Located at SNES address is the string LEVEL SELECT, however, no programming was found that loads it.