Talk:Pikmin

If anyone can tell me exactly how to properly access a gamecube ISO I'd be willing to improve this page as much as possible. :D

I am very interested in taking a look inside Pikmin myself.

-Lazengann

Old Commercial
What is this old commercial that map_06 is in? Beta64 10:57, 14 April 2013 (EDT)
 * Here it is. {EspyoT} 06:09, 15 April 2013 (EDT)
 * Thank you. I watched the video, but I can't seem to find map_06. Could you give me the time it appears? Beta64 10:04, 15 April 2013 (EDT)
 * It's been a while since I actually saw how map_06 looks like, and I can't check right now. But the trailer looks like it's almost all on map_06. There are the big open gray areas with nothing, weird Distant Spring lookalike areas... {EspyoT} 18:02, 15 April 2013 (EDT)

Uncompiled code?
dataDir/intro/nintendo.h is a C++ header file. From the looks of it, it represents some texture, most likely the Nintendo logo. Kinda weird. I'll post the first 5 lines here: // C:\Development\DolphinPiki\dvdImage\dataDir\intro\nintendo.h got normal image of format GX_TF_IA4 : data = 16384 bytes // texture size = 256 x 64 static u8 nintendo_data[16384] ATTRIBUTE_ALIGN(32) = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f, Could this be considered uncompiled code? Should it be added to the article either way? {EspyoT} 21:15, 18 January 2014 (EST)
 * There are some .h files:

banner&icons\o_icon.h banner&icons\pikmin_b.h banner&icons\pikmin_i.h banner&icons\pikmin_i2.h banner&icons\p_card_v.h banner&icons\p_icon.h dataDir\bigFont.h dataDir\intro\nintendo.h dataDir\objects\goal\goal.h dataDir\objects\ufo\ufo0705.h dataDir\tekis\kinoko\kinoko.h dataDir\tekis\shell\shell.h
 * --Danbru1211 (talk)
 * Erm... Pikmin/Development Text -Einstein95 (talk) 16:20, 3 February 2014 (EST)
 * Okay, didnt see that. Thanks! --Danbru1211 (talk)
 * Well... I feel like an idiot. I must've missed the subpage link because I'm used to seeing them at the top of the article. {EspyoT} 07:49, 4 February 2014 (EST)

Windows Launcher Executable
I just decompiled the sysBootup.exe with IDA Pro and found the message box. Can we get a way around it to start the game?

--Danbru1211 (talk)

Bad Ending in Beta Maps?
Hello sorry if this sounds like that felling since i am not a hacker anyway, did anyone try to get the bad ending in maps such as tuto2?Something like the second player might be revealed.Thanks

Klemen702 (talk) 09:58, 23 February 2014 (EST)
 * I don't think anybody ever tried it, but I can't see how the "second player" would be revealed this way. {EspyoT} 08:26, 24 February 2014 (EST)
 * Well sure it probably would not be revealed but if the game crashes it might mean that it was programmed or something... Klemen702 (talk) 08:56, 24 February 2014 (EST)
 * I think the game would more quickly crash in normal play. And in the bad ending cutscene, the game could crash sooner because it has no data for the cutscene positions and such. {EspyoT} 09:03, 24 February 2014 (EST)
 * Well is it even programmed?Or is it that that it has only 1 movement for all of them? Klemen702 (talk) 13:54, 24 February 2014 (EST)
 * I imagine that every area has data for where the cutscene should take place. It's probably in front of the S.S. Dolphin and in front of an Onion, but there should be other key points as well. For the unused areas, chances are they didn't bother to add that information. As for the two-player things, as far as we know, all that exists is just text mentioning a 2-player mode, no code. {EspyoT} 13:57, 24 February 2014 (EST)