Proto:Realms of Chaos

Apparently, this prototype was leaked through an external testing team in January 1994. It is very different from the final, being compiled almost two years before the game got completed.



General Differences

 * Most, if not all, of the art is still in EGA, even though the read-me file says that the game wants a VGA card.
 * There are neither debugging options nor cheats.
 * No pictures in the help file
 * Support for anything aside from Sound Blaster, Adlib, or PC Speaker is nil.
 * Only three difficulties; Super Easy and Psycho Warrior are missing
 * No setup application included
 * "Revolt of the Myraal" was re-named to the generic "Myraal Realm"
 * In the prototype version, every level is split in three acts

UI Differences
The title screens are completely different and the only thing that remains similar between the two is the logo, which got converted to VGA. The title screen in the prototype got re-used as a cinematic picture in the final version.

The prototype has the menu in a box which completely covers up the title screen behind it, while the final version has the title screen somewhat visible.

The main menu in the game is completely different. In the prototype, everything is crammed into one menu, making it very irritating in case you want to keep track of how many crystals you have. It does tell you quite a bit about your current stats though. The final version has the most vital information on screen and the menu only adds a save function.