Pikmin/Development Text

Scattered throughout the disc are numerous development related text documents.

Windows Executable-related
Possibly related to the Windows executable on the disc.

config.ini
// Add any commands here

log.txt
plugAtxServer: created window = 014604a2 plugAtxServer: Local host name is : 'colin-win2' wSocket: got socket id 144 wSocket: got connected socket = 128 : connection from 10.121.15.50 atxServiceFile: could not find file : parms/gamePrms.bin wSocket: got connected socket = 168 : connection from 10.121.15.50 wSocket: got connected socket = 136 : connection from 10.121.15.50 atxServiceFile: could not find file : cinemas/opening/opening.bin wSocket: got connected socket = 140 : connection from 10.121.15.50 atxServiceFile: could not find file : cinemas/titles/logo.bin wSocket: got connected socket = 172 : connection from 10.121.15.50 ageWinNodes: sending call_genage AgeGadgetString: maxStringLen = 2047 AgeGadgetString: maxStringLen = 2047 atxServiceAge: wants to get filename : Cinematic Files (*.cin)|*.cin| (30) atxServiceAge: doing finishcall! atxServiceAge: wants to get filename : Cinematic Files (*.cin)|*.cin| (30) atxServiceAge: doing finishcall! atxServiceAge: closedown 00133570 atxServiceAge: down AtxServiceAge::closedown ageWinNodes: closing window baseApp: default baseApp deconstructor a 32 x 32 : 07a08260 Texture: decoding data 32 x 32 : 07a06940 Texture: decoding data 64 x 64 : 07a04800 Texture: decoding data 64 x 64 : 079ff6e0 Texture: decoding data 64 x 64 : 079fa5c0 Texture: decoding data 16 x 16 : 079f6380 Texture: decoding data 64 x 64 : 079f4e60 Texture: decoding data 64 x 64 : 079efd20 Texture: decoding data 32 x 32 : 079eb800 Texture: decoding data 64 x 64 : 079e96c0 Texture: decoding data 32 x 32 : 079e4da0 Texture: decoding data 32 x 32 : 079e3880 Texture: decoding data 64 x 64 : 079e0740 Texture: decoding data 32 x 32 : 079dc220 Texture: decoding data 32 x 32 : 079dad00 Texture: decoding data 32 x 32 : 079d97e0 Texture: decoding data 32 x 32 : 079d7ea0 Texture: decoding data 32 x 32 : 079d6980 Texture: decoding data 32 x 32 : 079d5440 Texture: decoding data 32 x 32 : 079d3f20 Texture: decoding data 32 x 32 : 079d2600 Texture: decoding data 32 x 32 : 079d10c0 Texture: decoding data 32 x 32 : 079cf7a0 Texture: decoding data 32 x 32 : 079ce280 Texture: decoding data 32 x 32 : 079ccd40 Texture: decoding data 64 x 64 : 079cac20 Texture: decoding data 32 x 32 : 079c6900 Texture: decoding data 64 x 64 : 079c47c0 Texture: decoding data 64 x 64 : 079bf6a0 Texture: decoding data 64 x 64 : 079ba580 Texture: decoding data 32 x 32 : 079b6040 Texture: decoding data 32 x 32 : 079b4b20 Texture: decoding data 64 x 64 : 079b2a00 Texture: decoding data 64 x 64 : 079ad8c0 Texture: decoding data 64 x 64 : 079a8fa0 Texture: decoding data 64 x 64 : 079a2e60 Texture: decoding data 64 x 64 : 0799cd40 Texture: decoding data 64 x 64 : 07997c20 Texture: decoding data 64 x 64 : 07992b00 Texture: decoding data 64 x 64 : 0798d9c0 Texture: decoding data 64 x 64 : 079888a0 Texture: decoding data 64 x 64 : 07983760 Texture: decoding data 64 x 64 : 0797d640 Texture: decoding data 64 x 64 : 07978520 Texture: decoding data 64 x 64 : 079733e0 Texture: decoding data 64 x 64 : 0796e2c0 Texture: decoding data 64 x 64 : 079691a0 Texture: decoding data 64 x 64 : 07964080 Texture: decoding data 64 x 64 : 0795ef60 Texture: decoding data 16 x 32 : 0795aa40 Texture: decoding data 32 x 32 : 07959900 Texture: decoding data 32 x 32 : 079583e0 Texture: decoding data 32 x 32 : 07956aa0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/consFont.bti Texture: decoding data 256 x 128 : 0794d920 plugPiki: *--- after all system setup 80498.65k free Atx: Atx - Sending identification information GameFlow: *--- section change GameFlow: *--- softReset 80498.55k free GameFlow: !!!!!!!!!!!!!!!!!!!!!!! END LOADING !!!!!!!!!!!!!!!!!!!!!!!! GameFlow: *--- 80486.31k free : 0 files, 0.0k took 0.0 secs : 0.0 mb/sec plugPiki: idle attach plugPiki: done attaching objs! GameFlow: *--- section change GameFlow: *--- softReset 80498.55k free P2DScreen: makeResName:[screen/eng_blo/m_select.blo] system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_blo/m_select.blo system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/black_32.bti Texture: decoding data 32 x 32 : 02a9d0e0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/bigFont.bti Texture: decoding data 504 x 1008 : 02a9e6a0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/p_bg.bti Texture: decoding data 40 x 24 : 02d10ac0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/w08_160.bti Texture: decoding data 160 x 88 : 02d129e0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/dot_32.bti Texture: decoding data 32 x 32 : 02d27540 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/dot_24.bti Texture: decoding data 24 x 24 : 02d28e80 P2DScreen: makeResName:[screen/eng_blo/m_selec2.blo] system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_blo/m_selec2.blo P2DScreen: makeResName:[screen/eng_blo/option.blo] system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_blo/option.blo P2DScreen: makeResName:[screen/eng_blo/s_select.blo] system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_blo/s_select.blo P2DScreen: makeResName:[screen/eng_blo/v_select.blo] system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_blo/v_select.blo P2DScreen: makeResName:[screen/eng_blo/ms_selec.blo] system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_blo/ms_selec.blo system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/opening.cin sysNew: trying to allocate 0 bytes on heap system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/opening/opening.dsk system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/opening/opening.mod Texture: decoding data 256 x 256 : 02ddc500 Texture: decoding data 256 x 256 : 02e8c5a0 Texture: decoding data 256 x 256 : 02e945e0 Texture: decoding data 128 x 512 : 02de4540 Texture: decoding data 256 x 256 : 02dd44e0 Texture: decoding data 1024 x 1024 : 02e0c580 Texture: decoding data 512 x 512 : 02dec560 Texture: decoding data 64 x 256 : 02dd24c0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/opening/opening.bin system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/opening/opening.anm system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/titles/logo.mod Texture: decoding data 512 x 64 : 0356a320 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/titles/logo.bin system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/titles/logo.anm shapeBase: failed to open cinemas/titles/logoMotion/logo.dck AnimMgr: COULD NOT FIND ANIM (logo.dck) CREATING DUMMY system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/opening.ini Titles: big font! AyuStack: Creating cache of size 500.00 k GamePrefs: checking if (0 parts/ day 30) : born 0 pikis, dead 0 pikis is in hiscore P2DScreen: makeResName:[screen/eng_blo/cha_hi.blo] system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_blo/cha_hi.blo system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/renz64.bti Texture: decoding data 64 x 64 : 036f05a0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/p2b_c_4.bti Texture: decoding data 4 x 4 : 036f59c0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/navi01.bti Texture: decoding data 48 x 64 : 036f5b60 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/navi_l.bti Texture: decoding data 32 x 32 : 036fa8e0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/p2b_c_y.bti Texture: decoding data 4 x 4 : 036fbde0 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_tex/piki3.bti Texture: decoding data 116 x 64 : 036fbfa0 P2DScreen: makeResName:[screen/eng_blo/press_s.blo] system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/screen/eng_blo/press_s.blo Titles: ending loading! Titles: done! GameFlow: *--- 67705.01k free : 30 files, 2647.8k took 2.1 secs : 1.2 mb/sec plugPiki: idle attach plugPiki: done attaching objs! system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/pikis/happas/leaf.mod Texture: decoding data 16 x 64 : 0370ebc0 Texture: decoding data 32 x 64 : 0370ede0 sysNew: trying to allocate 0 bytes on heap CinePlayer: (75.000 : 76.000) got event at frame 75 : 0, 0, 0 gameApp: active 0 baseApp: Atx - Wants to open Age service Age: !!!!! Opening Age server Age: got genage command : 02a93060 Age: filter length = 30 system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/demo15.cin system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/demo15/demo15_1.dsk system: Opened file c:\development\dolphinpiki\dvdImage\dataDir/cinemas/demo15/demo15_2.dsk Age: got genage command : 02a93060 Age: new optionbox : 0c021a08 Age: new optionbox : 0c021bf0 CinePlayer: created file C:\Development\DolphinPiki\dvdImage\dataDir\cinemas\demo15.cin ok, writing .... gameApp: active 2 baseApp: default baseApp deconstructor baseApp: Atx - Wants to close Age service

Model .h Files
Located in the model's respective folder.

kinoko.h
enum {	JNT_body_jnt = 0, JNT_bum_jnt, JNT_thighL_jnt, JNT_legupL_jnt, JNT_leglowL_jnt, JNT_footL_jnt, JNT_thighR_jnt, JNT_legupR_jnt, JNT_leglowR_jnt, JNT_footR_jnt, JNT_head_jnt, JNT_kilowR_jnt, JNT_kiupF_jnt, JNT_anR1_jnt, JNT_anR2_jnt, JNT_anR3_jnt, JNT_eyeR_jnt, JNT_eff_Leye1, JNT_anL1_jnt, JNT_anL2_jnt, JNT_anL3_jnt, JNT_eyeL_jnt, JNT_eff_Leye, JNT_kilowback_jnt, JNT_kilowL_jnt, JNT_kiupR_jnt, JNT_kiupL_jnt, };

shell.h
enum {	JNT_jnt_BM = 0, JNT_jnt_BL, JNT_jnt_BR, JNT_jnt_TM, JNT_jnt_TL, JNT_jnt_TR, JNT_jnt_shita, };

Stage Settings Files
Located in the dataDir/stages folder.

animtest.ini
navi_start		0.0	0.0 map_file		courses/test/animtest.mod

//Next Stage next_stage		stages/test20.ini

new_room { // Starting room index		0 radius		4.0 centre		1104.0	-1115.0

//	add_tekis { //		type	chappy //		type	chrgchap //		type	swllchap //		type	kingchap //		type	archchap //		type	btrychap //		count	1	0 //		item	key	1 //		territory	300.0	0.0 //		}	}

ufotest.ini
// Playtest navi_start		100.0 0.0 map_file		courses/test/tuto2.mod cine_file		cinemas/tutori2.cin

//	singleStage		1

day_multiply	1.0

dayMgr { numsettings 4

timesetting 0 { // night light 0 { // main light colour 70 70 80 255 } light 1 {  // sub light colour 75 100 125 255 } ambient { colour 30 75 120 128 } specular { colour 255 255 255 255 } fog { colour 10 0 15 48 dist -300.00 3000.00 } } timesetting 1 {  // morning light 0 { // main light colour 255 180 185 255 } light 1 {  // sub light colour 120 80 170 255 } ambient { colour 70 60 70 128 } specular { colour 255 255 255 255 } fog { colour 200 160 185 48 dist -100.00 2500.00 } } timesetting 2 {  // day light 0 { // main light colour 255 255 255 255 } light 1 {  // sub light colour 60 50 80 255 } ambient { colour 65 65 45 128 } specular { colour 255 255 255 255 } fog { colour 30 30 15 48 dist 1000.00 5000.00 } } timesetting 3 {  // evening light 0 { // main light colour 255 255 150 255 } light 1 {  // sub light colour 80 90 128 255 } ambient { colour 120 100 40 128 } specular { colour 255 255 255 255 } fog { colour 255 215 75 48 dist 600.00 5000.00 } } }

new_room { // Starting room index		0 radius		4.0 centre		0.0	0.0 }

Image Definitions
Apparently text representations of the Nintendo logo, (dataDir/intro), one of the game's fonts (dataDir), and each of the memory card icons (banner&icons).

build.map
7MB of compiler output for your viewing pleasure.