The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask is the ever-so-popular successor to The Legend of Zelda: Ocarina of Time. Here, Link breaks all rules of time travel to stop a mask from pulling the moon down to earth, or something like that. Between Tingle and the general ambiance of the game, this is truly the creepiest title in the series.

Map Select
Just like its predecessor, Majora's Mask contains a map select which allows you to warp to any map. The map select by itself does not differ too much from that of Ocarina of Time, but it has an additional option for selecting the day. The controls are as follows:


 * D-Pad Up/Down selects the starting level. You can also use analog stick Up/Down, which scrolls faster.
 * B selects the form Link will appear in when he enters the stage (called "Age" in the map select, as in OoT). Valid options are 5 (Normal), 12 (Deku), 78 (Zora), 30 (Goron), and 17 (Fierce Deity).
 * C-Up/Down increments or decrements the OPT value. Its purpose is not yet known.
 * C-Right/Left selects the day. Valid options are 1st Day, 2nd Day, Final Day, and New Day.
 * Z selects the "stage" of the level. There are different stages for cutscenes used in each level. The stages usually have objects rearranged and repositioned so they don't interfere, and fit nicely. Valid options are day, night, cutscene 00, cutscene 01, all the way to cutscene 0A.

The Map Select will by default drop you off in the (standardized naming, regardless of its inaccuracy) "beta quest" mode, that is, the interface is disabled, exits don't lead to their correct destinations and cutscenes will not play, which lets you explore the area a bit. As long as you're in beta quest mode, the map select will default to cutscene 00 (effectively stopping you from playing on the "normal" map, and completely preventing you from accessing maps which don't have any cutscenes). It can, however, be disabled with another code if you don't want it.

Test Map
The Japanese version contains a test map that was removed from the American version. You can get to the test map with the Map Select. It is necessary to set "OPT=" on -1 on any line of the Map Select. The other method is to use GameShark code. The map is exactly the same as the test map from Ocarina of Time, however it actually contains some objects:


 * On the other side of the tower, there's the Stone Tower blocks, complete with switches. The blocks and switches work fine, but the Elegy of Emptiness doesn't, so it's really pointless.
 * A line of pots exists next to the pool.
 * Inside the pool you'll find some Zoras. These appear to be the same Zoras you can find in the water at Great Bay.
 * Also beside the pool, there's a group of birds. These birds were unused and mostly nonfunctional in Ocarina of Time, but work perfectly fine here, and are actually used on the moon (but they're really hard to spot).
 * There's a source of light near the multicolored slope. You can deflect the light with the Mirror Shield if you have it, but there's no target in the vicinity.

If you leave this map in any way (either by walking off the edge, drowning in the water or getting crushed by the Stone Tower blocks) you end up in the uncursed Southern Swamp next to the boat, with a rather glitchy fade-in.

Ocarina of Time Leftovers
This game is based on its predecessor, Ocarina of Time. Unsurprisingly, many leftover things remain.

Music
Working Songs

Two functional songs from Ocarina of Time still exist in the game. The Sun's Song works like in Ocarina of Time, accelerating the flow of time for the next 12 hours. Going into another area while the clock's sped up returns the flow of time to normal, which allows some freedom in selecting your desired time. Saria's Song plays the "Final Hours" music (the one that plays during the last six hours before the moon falls), but has no other effect.

Playback data also exists for the Minuet of Forest, from offset C6E484 to C6E4C5. Activator data has yet to be found, making the song unloadable in the game.

Ocarina Effects

The Ocarina can still be modified to sound like Sheik's harp or Impa's whistling using Gameshark codes.

Zelda's Lullaby

Using the following code in Majora's Mask (J) and pressing L while playing the Ocarina will activate Zelda's Lullaby. Its current use is unknown.

Items
Several unused items in the game are leftovers from Ocarina of Time:
 * MMFairyOcarinaSym.png The Fairy Ocarina is obviously just a leftover, although it appears in prototype screenshots, for some reason. Bringing up the description shows the Deku Nut description. Trying to use the Fairy Ocarina opens the Picto Box.
 * MMSlingshot.png The Fairy Slingshot is another quite obvious leftover. Bringing up the description shows a magic bag icon, but no text. Trying to use the Fairy Slingshot opens the Picto Box again.
 * MMHookshot.png The Hookshot from Ocarina of Time is yet another leftover. Just like the Fairy Slingshot, it has no description, and brings up the Picto Box when you try to use it.
 * MMBlueFire.png Blue Fire is probably also a leftover from Ocarina of Time. What differentiates it from the other items is that its name is actually translated into English, indicating it might have had some use in Majora's Mask, possibly for melting the ice until the Hot Spring Water was implemented. If you try to use it, Link releases bugs from a bottle.
 * [[File:MMBossKeyJap.png]] Leftover text from the Japanese version of the game, reading "ボス部屋のカギ" (Boss Room Key). While this is used as the Japanese name for the Big Key, it has no reason at all to exist in the English-language ROM. This text can be made to appear using the code to activate Saria's Song and the Sun's Song. It can be seen in the English version of Ocarina of Time as well.

The following items can only be seen in the Japanese version:
 * MMMirrorShield.png The Mirror Shield from Ocarina of Time (with new Gerudo symbol used later in the GameCube version of that game) exists in the Japanese version for some reason. More often than not using it crashes the game, but if it doesn't it will work fine despite being invisible.
 * MMPoacherSaw.pngMMBrokenGoronSword.pngMMPrescription.pngMMEyeballFrog.pngMMEyeDrops.png Some of the adult trade items from Ocarina found their way into Majora's Mask. These include the Poacher's Saw, the Broken Goron Sword, the Prescription, the Eyeball Frog, and the Eye Drops. All of them work like event items.
 * [[File:MMWindMedallion.png]][[File:MMIceMedallion.png]] The Japanese text for the Wind Medallion and Ice Medallion is present.

Tunic Effects
While Link never changes his tunic in Majora's Mask, effects caused by equipping the Zora and Goron tunics in Ocarina of Time can still be activated. Entering the following code on MM (J) will not change the colour of Link's tunic, but will grant him the benefits of Ocarina of Time's alternate outfits.


 * 02: Goron Tunic - Link becomes impervious to heat. (This cannot affect the heat timer, as it is never used in Majora's Mask.)
 * 03: Zora Tunic - Link will never run out of air underwater.

Fishing Pond
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The actor that was used in Ocarina of Time for initializing the fishing pond environment (including the fisherman, the fish that you can catch and the various reeds in the pond) is still present in Majora's Mask. (Number 0079, group/object ID 0124.) The fisherman is visible out of bounds beyond the south wall when the actor is loaded in Clock Town. A blank text box comes up when you try to initiate conversation with him. There are some slight differences compared to Ocarina of Time; the Fishing Pond music (which overrides the normal music played in the area) is the event clear fanfare. The fishing rod casting sound was replaced with a sound effect that normally plays when the Wizzrobe materializes.

The objects are present in all version of the game, but only the actor in the Japanese version has a debug message: "HIT FISH %dcm".

The Fishing Rod is present in Majora's Mask as well. If you try to use the Fishing Rod, you can cast it, but the game freezes when you try to reel it in.

Changing a byte in ram causes the fishing pole to work properly. To take advantage of this, use the code when the fishing actor is loaded in South Clock Town. While the rod will no longer cause the game to crash, Link will never pull the fish out of the water, no matter how much you reel in the line.

Fade-Ins
The unused Triforce fade-in from Ocarina of Time is still present in the game. It can be viewed by entering a new area when using the code.

Animations
Forward Jump

In Ocarina of Time, entering the code below and pressing forward + A while Z-targeting will cause Link to execute a manual jump.

This animation is still present in Majora's Mask.

Listening to the Deku Tree



In Ocarina of Time, Child Link sits on the ground while listening to the Deku Tree tell the Hyrule creation story following the defeat of Gohma. This animation is still present in Majora's Mask.

Save Screen
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Normally, it is impossible to save using the menu in Majora's Mask, Players must instead use an Owl Statue or go back in time. However the menu save screen and game over save screens from Ocarina of Time are still present in Majora's Mask (J).

Press L to activate the save screen in the pause menu:

Press L to activate the game over save screen in the pause menu:

The save screen is fully functional, and using it will record the amount of Rupees and the quantities of items such as Deku Nuts. Restarting the game and loading your save file after saving will reset time to the Dawn of the First Day and begin with you walking out the Clock Tower door into South Clock Town.

The textures for the menu don't function properly in Majora's Mask (U), but you can still press A to save the game.

Unused Items
Most of the unused items are leftovers from Ocarina of Time, but there are several new ones as well.

Hylian Loach


The Hylian Loach is probably the most complete unused item that exists in the game. Its image looks like a weird eel-like thing in a bottle. When used, it acts like an event item.

The image that appears over Link's hands shows it out of the bottle, which strongly suggests it is an event item and not something you can catch, because for normal bottled items Link holds the filled bottle in his hand.

It's likely that the Hylian Loach was replaced by the Seahorse, as the Seahorse is an event item that has similar unused "get" text and originally came in a bottle as well. Some of the Hylian Loach text is also located next to the Seahorse text in the game's script. A possible reason for the change, assuming the developers were detail-oriented, is that loaches are freshwater fish that wouldn't be able to survive in the ocean. In addition, a fish from Hyrule would be out of place in Termina.

The Hylian Loach can also be sold at the Curiosity Shop for 20 Rupees, just like the Zora Eggs.

Moon Stone
Using the code will add an item called "月の石" (Moon Stone) to your inventory. Its icon is the same as the one that is displayed when you buy maps from Tingle, though it never appears in your inventory.



Viewing the item's description results in a blank text box with a picture of a magic bottle.

Because there are two references to the Moon Stone in the Japanese get message and description for the Moon's Tear, it seems that this was an early name for the item used in the Deku Scrub title deed trading sequence.

Trying to use the item causes Link to take out the Pendant of Memories, and displays the message "This item doesn't seem to work here."

Link's Mask


The model of this mask still lies around in the files of the game. It is possible that it was used to turn Link back into his Hylian form when wearing other transformation masks. Concept art in Hyrule Historia shows Deku Link wearing a similar mask. It is also possible that this mask was later replaced by the Fierce Deity Mask in terms of transforming Link in an adult form (which would have been Adult Link from Ocarina of Time).

Others

 * MMGrandmaDrink.png This item appears as an empty bottle, but when you use it, it works like a bottled Poe. Link takes a swig of purple liquid, spits out a puff of smoke, and receives one heart of healing or one heart of damage. Its name in Japanese is "オババのドリンク" (Old Woman's Drink). The word "オババ" (old woman) is used to refer to both Kotake and Anju's grandmother, so it may have belonged to either of them.
 * MM99Wallet.png A wallet can be made to show up on the equipment subscreen. As it shows the number 99, it's the wallet you start with, but it is uncertain where this icon would be used. It looks quite different from the Adult's or the Giant's Wallet.
 * MMDekuHorns.pngMMGoronDrum.pngMMZoraGuitar.png The Deku Horn, Goron Drum, and Zora Guitar actually exist as independent items in the Japanese version, and are fully functional. The Ocarina most likely used to change its icon to one of these whenever you transformed into the respective form. The icons can be seen on several early screenshots of the game, too:

Green Bumper
Using the code will replace the dog in South Clock Town with this "green bumper". It works just like the blue bumpers in A Link to the Past. It pushes Link rather far back if he touches it, and absorbs any weapons. It was probably intended to be used in areas where touching it would push you into the void, like ALttP 's Dark Palace.

Bank Closing
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Using a series of glitches, it's possible to enter the West Clock Town used in the credits of the game and then use the 0th Day glitch to see the Bank close. What's interesting to note is that the wooden wall clips into the signs, which may suggest that the animation was made earlier than the decoration.

Unused Warp-In Effect
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Using the code and entering a new area causes Link to spin up out of the ground with his Ocarina. While the spin-up part is used when you step on one of the multicolored teleports in the Snowhead trial on the moon, Link doesn't hold out his Ocarina, suggesting this is a possible Song of Soaring alternative.

Unused Scenes
Similar to Ocarina of Time, there are different scenes in the game which are used for various cutscenes. Some of them cannot be seen in the final version.

Romani Ranch, scene 02


Shows the countdown and zooms away from Cremia and the cow. It also displays two empty messages, and plays the Milk Bar music. If you abort the cutscene, the timer and the target counter appear and Link has the bow equipped to B, just like in the target practice. This strongly suggests another target practice was planned, but was scrapped. Like in the ending, there are three "alien" balloons in a row in front of the stable. As well, there is a carryable box on top of the ranch house which doesn't normally appear up there under any circumstances.

East Clock Town, scene 01
Shows the Clock Tower with Cremia, the jugglers, and the scientist from the Marine Research Lab standing next to each other as the camera passes by (even though the scientist is hard to see due to the camera angle). This scene was very likely planned for the ending, but for some reason was not used.

Great Fairy scenes
It seems like the Great Fairy's upgrades were supposed to be accompanied by special cutscenes. However, only two of them are actually finished.

Spin Attack
05Sl1TN1myI Shows the Great Fairy teaching Link how to use the spin attack. It's accompanied by text in the Japanese version only:

After the cutscene, you're asked to try it on your own – a feature which would later appear in Twilight Princess.

Double Health
sf4wjst98hM Link exercising in front of the Great Fairy. There's no text this time, and for some reason you end up as Fierce Deity Link once the cutscene is complete. The text at the end of the video roughly says "Defense has been strengthened / Damage is therefore / halved now."

Older Clock Tower
An older version of the Clock Tower entrance can be seen in North Clock Town. You need to use Moonjump to hover out of bounds to the Clock Tower in the distance, then turn the camera so it shows the southern side (which normally isn't visible at all from North Clock Town).

The entrance looks different; most notably there's a fence and a path leads off to the right, which suggests you could simply walk up to the Clock Tower.



Going west side of town you may see slight differences on the south side of the city. One can notice a wooden railing, Maybe the entrance to the tower is there before. The wall on the left is missing painting and the ramp near the owl statue is a piece of wood instead of bricks.

Grotto Hole
On the path between Mountain and Goron Village, while the area is cursed, there's a grotto hole suspended in mid-air above the area, where you can never reach it. It cannot even be seen unless you use Moonjump to hover over there. Trying to enter the grotto leads to one of the Termina Field grottoes with a bunch of Gossip Stones.

Nabooru in the Iron Knuckle
The model of the Iron Knuckle is almost the same as in Ocarina of Time. As such, it still contains the early version of Nabooru's head inside.

Southern Part of Great Bay


Located in the southern part of the Great Bay are 17 large squares with the texture of the water, but red and completely inactive. It is possible that these squares are used to measure distance.

Entrance to Great Bay Temple


However, there are five squares in place of the entrance to the Great Bay Temple. On the sides of the sea and the center to the location of the Great Bay Temple.

Fierce Deity Link's Sword Beam Effect
As Fierce Deity Link can normally only be used in boss rooms, no regular enemies are programmed to interact with the sword beams he can shoot. There is one exception, however: the Dinofol mini-boss, which does get hit by the sword beams (though with no special graphic).

This could mean that the Dinofol was supposed to accompany a boss, that it was, itself, intended to be a boss, or FD Link was once going to be usable outside of boss rooms. Another possible alternative is that the Dinofol was used to test Fierce Deity Link during its creation.

Mini map Placeholders
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Leftover blank mini maps that were used as placeholders before the real ones were designed.

Unused Text
That's the Giant's Mask, isn't it? That truly is a rare mask...

This dialogue is clearly meant for the Happy Mask Salesman if you speak to him while wearing the Giant's Mask...except it's impossible to wear said mask outside of the Twinmold boss battle without using a GameShark.

Japanese Version Only
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The following unused text is found only in the Japanese version of the game. Unofficial translations provided by GlitterBerri.

Takkuri the bird hangs out in Termina Field beside the road to Romani Ranch. It bumps into you and steals one of your items, then flies off in the direction of Clock Town. Items it is capable of stealing include the Hero's Sword, Great Fairy's Sword, bottles, arrows, and rupees. If you lose an irreplaceable item, it can be bought back from the Curiosity Shop when it opens at night. The Japanese script has text for buying back the Hero's Shield & Mirror's Shield, but Takkuri never steals these shields in the final game.

The Curiosity Shop also contains item display models for buying back your Hylian Shield & Mirror Shield. The description and name for both shields in the Curiosity Shop is the same.

Link isn't able to target Gold Skulltulas in Majora's Mask, and while Gold Skulltula tokens can be targeted, Tatl has nothing to say about them. Similarly unused Gold Skulltula target text for Navi exists in Ocarina of Time.

The Seahorse doesn't come in a bottle in the final game.

Talking to the Bomber child guarding the entrance to the Astral Observatory as Fierce Deity Link will prompt this message. The Bomber uses other messages for Link's different forms, and this one is never seen. The game soft-locks after the conversation is finished.

Location Names

Usually, upon entering maps in Majora's Mask, a purple bar is displayed with the name of the location. However, there are three exceptions where no text is displayed upon entry at all. Location names exists for these areas only in the Japanese game, but it isn't used in that version, either. Because almost all of MM's maps have location names, it's possible that this was an oversight, but the lack of an English translation is curious and possibly points towards a deliberate decision on the developers' part.

This text is meant to be displayed when you enter the shrine where you get the Lens of Truth at Snowhead. Lone Peak Shrine is mentioned once in the English script, on what is, apparently, sign text: "Lone Peak Shrine ahead. Watch your step! It's a long way down!"

This text is meant to be displayed when you enter the shop at the Zora Hall.

This text is meant to be displayed when you enter the cattle barn at Romani Ranch.

Miscellaneous

It's unknown what this could have been used for.