User:AttackedbyGlitch/WIP/Wave Trip

Todo List
A todo list for the game is present in "badHotel_/TODO".
 * make easier levels

shieldDischarge showingTri hitTri


 * to put on pivotal

what if each character had a different power instead of the shield... like one had the gun, one could jump forward in time two syncs, one could slow down time in half, one could reverse the order of the board, one could scramble the board, one could run time backwards for a few syncs, magnatism, double a bonus, don't destroy just go through, split and the dopplegangers can't be hurt but can collect

add a bonus for almost running down your multiplier, but not quite


 * notes from the drop in and play ::

the controls arnt obvious need to explain more deeply the combo / score system retina shield is not the correct size retina restart button is not the correct size need to have an indicator when the level starts loading, immediately before actually loading the content

the guy on the right seems to be collecting the stuff that you are throwing at him the guy on the right is the one that is making the music the shield indicators are not placed correctly on the retina display need to have a display showing you that you don't have shield when you attempt to use it and it doesn't work

can't figure out the consequence of hitting the blocks

finding aeoura little inferno books: this is new york, this is london

fix key / bonus thing move bonus multiplier closer to the character replace the gun with force field

A9ajG2ERCJfvu game city feedback

draknek - increase the contrast between the keys and the bonuses. try changing the actual colors of the key coins rather than just adding the background color - show the bonus multiplier close to the character, alan didn't notice the scores at the top even when it was vibrating - show the calculation of the score closer to the character

rami - sound shapes / world of goo - should try to get more feedback about the score systems from him - try out a different trail effect

david - increase the crazyness in the background - possibly have a way to send the character into the background, it would be cool to explore it - enjoyed the sound of the gun just as a way to add to the underlying music. Was totally playing with it just for itself - tried to drag up and down on the left side of the screen

paul - add a landmark to the ground that loops during each loop (statue of liberty, empire state, etc) - maybe have two different sets of graphics for the key vs non key. (might make the editor even more clear) - it seemed like he needed to actually pull his attention away from the game - make the gun shoot straight across the screen rather than in your players direction - liked the editor

jonbro - show the shields as circles around the player that break off

old todo list (probably all done) - enemies shouldn't fade when you hit them - new coins from sean - fix the user song menu - fix the new song menu - particle effects

- add the background to the drum machine - add lines to the drum machine - make the app work on ipad - fuel shouldn't run down when you have completed the level - fix the scoring - just caveworld / guitarzone - fix the restart screen - fix the drum machine menu - fix the drum machine interface

mkheaders.conf
SYSTEM_HEADER_DIR="/usr/include" OTHER_FIXINCLUDES_DIRS="" FIXPROTO_DEFINES="" STMP_FIXPROTO="" STMP_FIXINC="stmp-fixinc" A configuration file, doesn't appear to be used by the game at all.

macro_list
OBJC_NEW_PROPERTIES What this file would have done is a mystery.

install.xml
A leftover from ofxBox2D. Todd Vanderlin 0.1 		    ../../../addons/ofxBox2d/src/ofxBox2d.cpp ../../../addons/ofxBox2d/src/ofxBox2d.h 			   ../../../addons/ofxBox2d/src/ofxBox2dBaseShape.h 			    ../../../addons/ofxBox2d/src/ofxBox2dCircle.h 			    ../../../addons/ofxBox2d/src/ofxBox2dJoint.h 			    ../../../addons/ofxBox2d/src/ofxBox2dLine.h 			    ../../../addons/ofxBox2d/src/ofxBox2dPolygon.h 			    ../../../addons/ofxBox2d/src/ofxBox2dRect.h 			    ../../../addons/ofxBox2d/src/ofxBox2dRender.h 			    ../../../addons/ofxBox2d/src/ofxBox2dSoftBody.h 			    ../../../addons/ofxBox2d/src/ofxBox2dUtils.h 		     ../../../addons/ofxBox2d/src/lib/Box2D/Include/Box2D.h 		    ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2BroadPhase.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2BroadPhase.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2CollideCircle.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2CollidePoly.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2Collision.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2Collision.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2Distance.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2PairManager.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2PairManager.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/b2TimeOfImpact.cpp  ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/Shapes/b2CircleShape.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/Shapes/b2CircleShape.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/Shapes/b2EdgeShape.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/Shapes/b2EdgeShape.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/Shapes/b2PolygonShape.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/Shapes/b2PolygonShape.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/Shapes/b2Shape.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/Shapes/b2Shape.h 		    ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/b2BlockAllocator.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/b2BlockAllocator.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/b2Math.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/b2Math.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/b2Settings.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/b2Settings.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/b2StackAllocator.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/b2StackAllocator.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/Fixed.h 		    	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common/jtypes.h 		     ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2Body.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2Body.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2ContactManager.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2ContactManager.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2Island.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2Island.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2World.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2World.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2WorldCallbacks.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/b2WorldCallbacks.h 		    ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2CircleContact.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2CircleContact.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2Contact.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2Contact.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2ContactSolver.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2ContactSolver.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2EdgeAndCircleContact.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2EdgeAndCircleContact.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2NullContact.h 		    	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2PolyAndCircleContact.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2PolyAndCircleContact.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2PolyAndEdgeContact.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2PolyAndEdgeContact.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2PolyContact.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts/b2PolyContact.h 		    ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2BuoyancyController.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2BuoyancyController.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2ConstantAccelController.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2ConstantAccelController.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2ConstantForceController.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2ConstantForceController.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2Controller.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2Controller.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2GravityController.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2GravityController.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2TensorDampingController.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers/b2TensorDampingController.h 		    ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2DistanceJoint.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2DistanceJoint.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2GearJoint.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2GearJoint.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2Joint.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2Joint.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2LineJoint.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2LineJoint.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2MouseJoint.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2MouseJoint.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2PrismaticJoint.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2PrismaticJoint.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2PulleyJoint.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2PulleyJoint.h 		   	 ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2RevoluteJoint.cpp ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints/b2RevoluteJoint.h 		   ../../../addons/ofxBox2d/src ../../../addons/ofxBox2d/src/lib ../../../addons/ofxBox2d/src/lib/Box2D ../../../addons/ofxBox2d/src/lib/Box2D/Include ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision ../../../addons/ofxBox2d/src/lib/Box2D/Source/Collision/Shapes ../../../addons/ofxBox2d/src/lib/Box2D/Source/Common ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Contacts ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Controllers ../../../addons/ofxBox2d/src/lib/Box2D/Source/Dynamics/Joints