Halo 4

Call of Duty 4: Modern Warthog.

xsr_proto
temp\cking\weapons\midnight_rip\rifle\xsr_proto\xsr.weap


 * Likely a temporary weapon for testing, which uses the Halo: Reach DMR as a base. It has no associated HUD or sounds.
 * This weapon can be found on the multiplayer map "zd_02_grind", or "Harvest".

stasis_rifle
objects\weapons\rifle\storm_stasis_rifle\storm_stasis_rifle.weap


 * Fires a green projectile which creates a purple "bubble" when colliding with the ground, similar to that of the Regeneration Field armor ability. This field does not cause damage to players, but does slow them down when walking through it, but crouching while inside negates the effect. It has a very basic HUD.
 * This weapon can be found on the Spartan Ops map "ff92_valhalla", or "Two Giants", among others.

attach_beam
objects\weapons\rifle\storm_attach_beam\storm_attach_beam.weap


 * An early version of the Binary Rifle, which was originally called this. Fires sniper rounds and uses the sniper rifle reload animations. It uses the Binary Rifle HUD and has a very quiet plasma firing sound.
 * This weapon can be found on the campaign map "m70_liftoff", or "Shutdown".

bishop_beam
objects\weapons\pistol\storm_bishop_beam\storm_bishop_beam.weap


 * Fires a continuous blue beam, similar to the Focus Rifle from Halo: Reach, which recoils when released. The beam stays locked onto its target when moving. It has no HUD.
 * This weapon can be found on the campaign map "m70_liftoff", or "Shutdown".

hunter_lmg
objects\weapons\turret\hunter_lmg\hunter_lmg.weap


 * Uses the machine gun turret model from Halo: Reach. Fires a red projectile with explodes into a green cloud on impact, similar to the projectiles fired by Hunters. Uses the Machine Gun HUD.
 * This weapon can be found on the Spartan Ops map "ff90_fortsw", or "Fortress".

burst_pistol
objects\weapons\pistol\storm_burst_pistol\storm_burst_pistol.weap


 * Fires blue, electrical-looking shots. Can fire a single shot or up to a six round burst. Uses the Boltshot HUD.
 * This weapon can be found on the Spartan Ops map "dlc01_factory", or "Lockup".

energy_sword
objects\weapons\melee\energy_sword\energy_sword.weap


 * The Energy Sword from Halo: Reach. Does not have its own HUD.
 * This weapon can be found on the Spartan Ops map "ff155_breach", or "Harvester".

flag
objects\weapons\multiplayer\flag\flag.weap


 * The Multiplayer Flag from Halo: Reach. The tags are present, but the model is not so it cannot be spawned.
 * This weapon can be found on the multiplayer maps "ca_deadlycrossing" and "ca_port", or "Monolith" and "Landfall".

active_hacker
objects\equipment\active_hacker\active_hacker.eqip


 * Fires blue particles forward which can disable the armor ability of enemy players they hit. The enemy player's shields will flash green when losing their ability. When used on a player with a deployed auto-sentry, the sentry explodes. On the ground, it resembles a Halo: Reach armor ability with Reach's Active Camo icon.
 * This ability can be found on the multiplayer map "zd_02_grind", or "Harvest".

teleporter
objects\equipment\teleporter\teleporter.eqip


 * The player turns invisible and teleports a short distance in the direction they're facing, then reappears. A green beam traces their path in third person, while a green halo surrounds their view in first person. While it functions similarly to how a Promethean Knight enemy teleports, they use a different method to do so. On the ground, it resembles a Halo: Reach armor ability with a Green arrow the slowly grows repeatedly.
 * This ability can be found on the multiplayer map "zd_02_grind", or "Harvest".

midnight_spartans
objects\characters\spartans_midnight\spartans.bipd


 * The Spartan player biped from Halo: Reach. Missing many of its variants.
 * Can be found on the Spartan Ops map "ff87_chopperbowl", or "Quarry".

scarab
objects\giants\scarab\scarab.gint


 * The "cheap" Scarab from Halo: Reach. Presumably used as a base for designing the giant Harvester built into the map. This Scarab was never meant to be spawned at any point so it must be forced in order to spawn it.
 * Can be found on the Spartan Ops map "ff155_breach", or "Harvester".