Proto:Wolfenstein 3D (SNES)

Already going through Nintendo's censorship process, the prototype of the SNES Wolfenstein 3D still has quite a few differences.

General Differences

 * No iD/Imagineer/B.J. Blazkowicz globe animation when booting the game up. It goes straight to the title screen.
 * No password is given when viewing a map. A password is still given when you finish a level, though.
 * A CPU meter of sorts is present on the top-right corner of the screen during the game.
 * The maps tend to be a lot closer to the PC version.
 * No backpacks or SNES-exclusive weapons are present past Mission 3.
 * Mission 2 and Mission 3 are swapped.
 * A few sound effects are missing.
 * Pressing Start on the main menu sends you into the game.
 * The passwords are one letter shorter.

There is no skill level option. Also, the "bullet" for selecting options is a more generic flashing cursor.

Aesthetic Differences

 * Anything even remotely related to Nazism is censored in both the prototype and final. There is an exception at this point, though – the Iron Cross is still visible.
 * Backpacks are bandoleers in the prototype.
 * The HUD has "Health" and "Ammo" (like the PC version), instead of "H.P" and "shot".

Hitler has already been renamed, but since "Hister" would sound a little too similar to Hitler (or was perhaps just a placeholder name), it was changed to "Staatmeister" in the final.

Blood is still present in the prototype, although the blood bowl has been taken out. Also, the HUD has a blue border instead of a black one.