Moon: Remix RPG Adventure

Moon is a game from Lovedelic, and a very artistic and beautiful game.

Unused Voices
All of these tracks were obtained with the tool PSound. Since it'd take up too much space to put each separate file, any one voice has had all its files saved into one audio file.

Track 01748 Who knows. Sounds like a woman's voice.

Track 01749 Possibly from the same one above?

Tracks 02043 - 02057 This voice comes before the files for the radio voice of the umbrellas at Heigar's lab. Possibly an earlier version?

Tracks 04664 - 04675 This voice is next to other audio files from the firework area. This could be the wife getting mad at the husband.

Debug Area
Use the Gameshark code 80111610 0065 before the Love-de-lic logo vanishes at the beginning and you'll end up in a mini-debug room. Perhaps the most interesting thing is that there's an earlier version of the player's sprite at the top of the room. Talking to anyone in the room will give you the option of starting the game at different areas, although it barely covers the full game and is only some select areas. There's also a Leaman to the right of center of the screen who asks if you want to test XA sound. Choosing yes doesn't seem to give you the option to do anything though.

Unused Areas
Use the provided Gameshark code before the Love-de-lic logo at the beginning vanishes.

Cutscene
Using the code 80111610 003C brings you to an unused cutscene for a scenario originally planned towards the ending. In this scene the dragon, which is normally only mentioned, but never seen in any parts of the games besides FakeMoon, is shown to be evolving from the player, and many characters appear bruised up or injured in some way. The rain also gets heavier as this scene continues. This scene is very interesting in that it shows some characters never usually seen anywhere else, including a guy with a skull head and a red turtle who's done in the clay style of animals you'd usually catch the souls of.

The Dragon's Room
The Dragon's Room(竜の間) was originally planned to be the climax point of the game. According to Love-de-lic's old website, this room was eventually scrapped when it was decided they'd depict the moon with clay graphics. Surprisingly enough, they still kept it in the game though! This scene follows right after the above cutscene, and involves an alternate Robi robot(not the same one from Technopolis) having his arm healed by the dragon. Going by the previous scene of injured characters going to meet the dragon, and also unused graphics found for an injured man in VRAM for this area, it was likely the dragon was supposed to be some sort of healer. After Robi leaves, you can talk to the dragon, who tells you about how he expected you and how the same scenario where "himself" keeps coming to kill him plays over and over. This scene possibly wasn't meant for the player to be there yet but rather something that cut away to show the alternate Robi being healed.

The Dragon's Tail
Go outside the room and you end up outside here, which the dragon calls 竜のしっぽ(The Dragon's Tail). You can catch up with the alternate Robi below who will tell you how the dragon healed his arm. Once you reach the bottom of the screen to go to the next, a transparent copy of the player's sprite appears and heads up the screen, presumably depicting the repeat of the scenario the dragon was talking about.

This next room is the last, and is another part of the Dragon's Tail. If you go to the bottom you just end up back in the same room. There's not much to see here.

Alternate Ending Scene
Use the Gameshark code 80111610 003B before the Love-de-lic logo vanishes at the games beginning and then walk up into the Dragon's Room. Talk to the dragon and you'll get to watch an originally planned ending scene. Once it's over the screen background breaks away leaving the player stuck in pitch black.

Unused Events
Several events that don't occur normally within gameplay can still be seen with the proper code.

Fred in the throne room
Description: This is a leftover from an earlier script for the event where Fred sings. You walk into an empty throne room and can talk to an invisible Fred in front of the throne, who says he feels more confident now and to come back on Saturday to see him perform. Unlike how Saturday is always called 山びこの日(Echo Day) in the final script, he refers to it as 土曜日(Japanese for Saturday) in this one.
 * Code: 80111610 000C
 * Use it at: Before titlescreen

Collecting soap for the old man
Description: Once activated go to the old man's door and he'll call you over to the bathtub(or TNT barrel). His sprite is invisible but the event seems to still work. He tells you he's run out of soap for taking a bath and wants you to take a soap dish over to Kurio in downtown, who will sell you a new bar. You receive the soap dish, but there's nothing else that seems to be programmed for this event. If you show the soap dish to Kurio he just tells you to hold on to it and doesn't recognize it.
 * Code: 80111619 002C (Note: Several other values seem to activate the exact same event.)
 * Use it at: The old man's house by the American family.

Meeting the Hero's true form, and his fate
80111619 002A 80111610 0038 Description: This shows more to the story and stuff that isn't normally seen with just the level cheat to access the Dragon's Room and Dragon's Tail areas. You'll start off with the Hero in front of you, who, after having killed the dragon(that is, himself, if you follow along with the lost ending above), has transformed back into his former self as a young boy, who's actually Grandma's missing grandchild Takkun. After talking to him take him to the Dragon's Room and then a scene will play out that shows that now Takkun has to compensate for all his unknowingly committed actions as the Hero. A whole group of people and animals will line up outside waiting to be healed by him. Be sure to speak to all of them, head back inside the room and talk to everyone there, and then go back outside and onto the next screen. There you will meet Florence and Tao, and eventually the rest of the events will play out all the way up to when the dragon heals Robi.
 * Code:
 * Use it at: Before the titlescreen

Unused Items
Items cut for one reason or another are still left inside the games code. Use the Gameshark code 80111B70 00XX to put the following items into the first slot of your inventory, the two XXs replaced with the corresponding digits.

Monster Guide


Digit: 01

Probably ditched when it became obvious how monotonous the task of having to pull this out of your item list would be each time you want to look at a monster's data. If you show it to Yoshida, he'll recognize it, but besides that there doesn't seem be any coding left over for it. If you use it in front of a monster, it doesn't do anything.

Eco Soap


Digit: 36

Would have been sold by Curio to complete the scrapped event where you show the soap dish to Curio and he sells you this. Yoshida doesn't recognize it, but Curio will buy it for 75 neka.

Picture Book


Digit: 3A

In an earlier script Papas wrote picture books instead of comics. This item is still left over from that time.

Coconut


Digit: 3D

Unknown what purpose it served. Yoshida doesn't recognize it, but you can sell it to Curio for 75 neka.

Soap Dish


Digit: 3E

You can still receive this item by viewing the unused event listed above. There doesn't seem to be any use for this item that was left programmed in.

Fake Moon Castle Wall


From the very beginning of the 8-bitish game within the game at the beginning of the game. You can see a smaller version of this flag at the entrance way to the castle, but this larger version isn't ever seen.

Small Chair


From Grandma's house, she uses one that looks just like this, but this one is smaller.

Sideways Chair


Grandma's chair again, but you never see it from this angle in the game.

Portrait


You can see a mini version of this portrait on the wall in Grandma's house, but can't ever view it this close.

Kris Sign


Towards the end of the game you can usually find Kris in a booth with this same art. This sign is loaded into VRAM but never used. The art here is more facing the player, rather than being somewhat a slanted top view like the booth.

END logos


Two variants of the END that appears at the ending are left unused.

Frog


Loaded into VRAM at the town area.

Butterfly 1


Also from the same area.

Butterfly 2


And again.

Naked Takkun Graphics


Possibly was a scene intended for before meeting Takkun. You can see they were trying to link the dragon to him with how he's growing the horns and also has little wing graphics accompanying him.

Colored Ring Graphic


Unknown what purpose this served, or if it was meant to animate this way. Loaded into VRAM during the debug room area.

Bar Wanda


Technically not unused. You usually only can see the right entrance, while the front entrance to the left is always covered by a tree. You can usually still see part of the blue sign though.

Castle Sign


Probably from a time when the maps were different. The one used in the game is a different color and points upwards.

Hagar's Roof


Another used but unused graphic, if you mess with the game and look above the entrance to Hagar's Labratory you can see a pole sticking up with his S logo that's not normally visible.

Unused Sprites
Quite a number of unused sprites and other things are hidden away in VRAM in numerous parts of the game.

Alternate Player Outfit 1


Hanging just like how your regular costume is before Grandma hands it to you, this is clearly an earlier design of the player's costume.

Alternate Player Outfit 2


Loaded into VRAM in the same area with the above sprite. It looks like a baseball cap and attire.

Alternate Player Outfit 3


At the same area as the other two, this one's like the main costume in that it's separate parts that float like Rayman. Much more closer in resemblance to the Hero's costume than the player's.

Alternate Player Sprite Set


As seen in the debug room, this sprites full set is loaded into VRAM. Perhaps code is still buried within the game to allow you to play as it...

Character Template?


Loaded into VRAM in Grandma's house, this appears to be an early template for a character. No suitable palette could be found so this was the closest possible.

Rising Player


This animation doesn't appear to be used anywhere.

Unused Character Dancho
This character and his sprites are loaded into VRAM during the night class scenarios with Yoshida. The old official Lovedelic webpage for Moon actually mentions this character as being Dancho, a character who originally was going to live in a circus tent area that was cut. In the final product there's only one frame of him from the back and he never speaks. All of these sprites are never seen in-game.

Injured Man


This man's graphics are loaded into VRAM in all of the unused areas of the game. Another character who apparently was probably going to meet the dragon for healing like Robi.

Caveman


This character is loaded in VRAM during the cut scene where everyone lines up outside the Dragon's Room.