Talk:Kirby 64: The Crystal Shards

Debug Mode
I do believe that someone has posted the code before like these ones:

810F6226 0000 810C0002 00XX

But, the person did say in this one topic to use CB or Lower/Higher on the two X's. But for some unknown reasons, they don't seem to work for me. Whenever I tryed to use the codes on the Japanese version. (Since these codes only work for that version) Unless if someone has managed to figure out what the two Letters or Numbers are for the two X's and got it to work. :/


 * The X's are supposed to be a internal level number (Ex.First level=CB, so the X's would be CB). I heard it only works for one level though, so you'll have to keep searching. --Vectrex (talk) 20:58, 3 December 2013 (EST)

Unused Music
The unused tune features in this article is present in the sound test of the final retail game. Does it still qualify as unused? --GuyPerfect 19:09, 3 February 2012 (EST)
 * Maybe it should be under an "Oddities" section --Hiccup 12:00, 12 September 2012 (EDT)
 * Soundtest does not count as being used "in-game." Its fine as is. Tanks 14:55, 12 September 2012 (EDT)

"Ribbon" and "Crystal Shard" Abilities
When fighting O2, Kirby uses a combination of Ribbon's flight and the Crystal Shards' power, noted by a ribbon icon and a crystal icon in the Ability slots. Has anyone tried to make these pseudo-Abilities "work" ("work" used in quotes because you technically wouldn't be able to actually use the Abilities' actual powers even if you tried, by "work" I mean filling the Ability slots with them) outside of the final battle? It would be interesting to note things such as their effects or their Ability Star colors. AquaBat 21:58, 17 February 2013 (EST)

Playable Characters?
In the beta, Adeleine, Waddle Dee and King Dedede were supposed to be playable characters on Story Mode (by this screenshot: http://64dd.net/content/multimedia/screenshots/protos/k4_beta_3.jpg)... but on the finished game... these concepts were removed. Someone whould search for the coding or well... the rest of the coding... SimisageJittens 21:32, 27 November 2013

Japanese Revisions
There are a total of three revisions for the Japanese version (v1.1, v1.2, v1.3). Someone will have to sift through the Japanese version to see what glitches were fixed, what was changed, and/or what was added.--Chpexo 19:47, 27 November 2013 (EST)

Kirby Portrait
Kobosuke pointed out that the early Kirby portrait shown in the article on the page can be seen in action in this early screenshot. Worth adding, I think! --GlitterBerri (talk) 04:13, 27 December 2013 (EST)