The NewZealand Story (Arcade)

Continuing the proud Taito tradition of cute characters in maddeningly difficult games.

Tiki


This animation should be used when throwing bombs, but it isn't. Oh well.

Key


The only power-up that doesn't appear in the game. Its use can only be guessed at.

Unused Enemy + Vehicle


An odd little enemy that appears to be riding a jet pack! It never spawns in the game (even from the Wizard), so both the enemy and the vehicle are unused.

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However, In the 'World, prototype?' version of the game, using the Round Select code detailed below and selecting Round 4-2 (as this version of the game ends at 4-1) takes you to a playable if unfinished map (shown in the video above) where this enemy will spawn! It cannot be killed, flies around in a vague S-shape pattern, and will kill Tiki on contact, just like the spike enemies.

Heaven Tiles


These tiles are loaded with the Heaven tileset, but they don't appear in those levels.

Round Select
Hold the service coin button (MAME default 9), then do a soft reset (MAME default F3). Once SERVICE SW ERROR shows up, let go of the service coin button and press P1 insert coin, P1 insert coin, P1 insert coin, service coin, P1 insert coin (MAME defaults 1, 1, 1, 9, 1). You will be taken to a round select. It is also used in Chuuka Taisen and Insector X. The code works in all versions of the game. The game only goes up to Level 5-4; selecting any level higher can either take you to a bonus stage, or dump you in a glitched, unplayable map.