Super Collapse! II (PC)

'Super Collapse! II' is the third game in the Collapse! series and the first to be released for Mac. It is also the first Collapse! game to be ported to a video game console (Game Boy Advance). It also added three new modes.

Relapse
The game's files are called Relapse.dll and Relapse.exe. Relapse probably was the game's name at some point in development, and the files' names were never changed.

Unused Text
"+ibg" ; Main Background "+image12" ; Play Background "+image2" ; Bottom Cover "+image4" ; GameOver "+image5" ; Level Complete "+image6" ; All Blocks Gone Bonus "@iblocks" ; blocks, allow overrides "+inums" ; Normal Numbers Sprite "+image9" ; Bonus Numbers Sprite "+image16" ; Start/Pause/Resume Button "+image17" ; Options Button
 * Indexes 0 - 10
 * Indexes 0 - 10

"+image18" ; Instructions Button "+image19" ; Quit Button "@ilink" ; GameHouse Link "+iinst1" ; Instruction Dialog BackGround "" ; Unused "+ibclose" ; Instruction Dialog Close "+ibnext" ; Instruction Dialog Next Button "+ibprev" ; Instruction Dialog Prev Button "+image22" ; Background for EndGame Prompt "+image23" ; Exit Button
 * Indexes 11 - 20
 * Indexes 11 - 20

"+ibcancel" ; Exit Dialog: Cancel Button "+image31" ; Exit Dialog: End Current Game "+image10" ; BackGround for HighScores "+iclear" ; Clear High Scores Button "+image11" ; Paused Sprite "+image13" ; Options BackGround "+image14" ; Options Dialog Close Button "+image15" ; Options Dialog FullScreen X "+image25" ; Options Dialog Show HighScores "+image26" ; Options Dialog Volume
 * Indexes 21 - 30
 * Indexes 21 - 30

"+image27" ; Options Dialog Starting Level "+image32" ; Bonuslevel Dialog Sprite "+image33" ; Time's Up Sprite "+image34" ; Seconds Left Sprite "" ; Trial Limit Message "+image36" ; Volume Bomb Animation "+image37" ; Game Type 1 "+image38" ; Game Type 2 "+image39" ; Game Type 3 "+image40" ; Game Type 4
 * Indexes 31 - 40
 * Indexes 31 - 40

"+image41" ; Game Over Dialog! "+image42" ; Top Cover "+image43" ; Easy Button "+image44" ; Hard Button "+image45" ; Music Bomb Fizz Animation "+image46" ; Button Game Type 1 "+image47" ; Button Game Type 2 "+image48" ; Button Game Type 3 "+image49" ; Button Game Type 4 "+image50" ; Game Play Modes
 * Indexes 41 - 50
 * Indexes 41 - 50

"+image51" ; Try Again Dialog Title "+image52" ; Try Again Yes Button "+image53" ; Try Again No Button "+image51" ; What do you Want "+image55" ; Crack Animation 1 "+image56" ; Crack Animation 2 "+image57" ; Crack Animation 3 "+image58" ; Crack Animation 4 "+image59" ; Pixel graphic to render pixel effects
 * Indexes 51 - 59
 * Indexes 51 - 59

"+image60" ; Instructions Page 1 "+image61" ; Instructions Page 2 "" ; "" ; "" ; OBSOLETE "+image65" ; Instructions Blocks "+image66" ; Instructions Bombs "+image67" ; Mania Level Graphic "+image68" ; New HighScore Graphic "+image69" ; Clip cover for bottom of game area "" ;
 * Indexes 60 - 70
 * Indexes 60 - 70

"+image71" ; Puzzle Choose Dialog Title "+image72" ; Puzzle Choose Dialog Text "+image73" ; Enter button for high score "+image74" ; random button for puzzle chooser "+image75" ; start button for puzzle chooser "+image76" ; close for highscores "+image77" ; high score switch modes button
 * Indexes 71 - 77
 * Indexes 71 - 77

17 "+audio1" "+audio2" "+audio3" "+audio4" "+audio5" "+audio6" "+audio7" "+audio8" "+audio9" "+audio10" "+audio11" "+audio12" "+audio13" "+audio14" "+audio15" "+audio16" "+audio17"
 * Sounds and Music
 * Sounds and Music

192;
 * Number of data points
 * Number of data points

283 433      ; X,Y   Play Area 28           ; Block Dimension 4            ; X Margin 4            ; Y Margin 16 12        ; Rows and Columns 205          ; X of Score, Level, Lines left 265          ; Score Y 335           ; Level Y 403           ; Lines Left Y
 * Main Game items                            Indexes 0-10
 * Main Game items                            Indexes 0-10

285 23       ; X Y Start Tradition 460 23       ; X Y Start Puzzle 284 253      ; X Y Start Relapse 461 253      ; X Y Start Strategy 311 175      ; X Y Button Tradition 487 175      ; X Y Button Puzzle 311 405      ; X Y Button Relapse 487 403      ; X Y Button Mania
 * Start Buttons and Start Sprites           Indexes 11-26
 * Start Buttons and Start Sprites           Indexes 11-26

437          ; Y Bottom Block Cover 16           ; Y Top Block Cover 290 122	     ; X Y GameOver Sprite 16 75        ; X Y Level Complete 340 100      ; X Y All Gone Bonus 297 133      ; X Y Bonus level dialog 297 108      ; X Y Time's up dialog 128 377      ; X Y Seconds Left Overlay 297 105      ; X Y Paused text 137 192      ; X Y Mode Graphic
 * State Sprites and Covers                  Indexes 27-44
 * State Sprites and Covers                  Indexes 27-44

14 151       ; X Y Pause & Resume Button 59 237       ; X Y Options Button 19 318       ; X Y Instructions Button 46 398      ; X Y Quit Button 137 441      ; X Y Gh link
 * Main Buttons                              Indexes 45-54
 * Main Buttons                              Indexes 45-54

295 101      ; X Y Dialog 330 250      ; X Y Exit Button 466 248      ; X Y Cancel Button 354 192      ; X Y End Current Game
 * Quit Dialog                               Indexes 55-62
 * Quit Dialog                               Indexes 55-62

2                 ; Number of Pages 1 2 1 0 -1 266 423 ; close button 1 3 1 0 2 578 423 ; next button 1 3 1 0 2 15 423  ; prev button 0 0               ; instructions x,y
 * Instructions Dialog                       Indexes 63-86
 * Instructions Dialog                       Indexes 63-86

400 456           ; Height Width of Dialog 238 402           ; X Y Close 56 402            ; X Y Clear HighScore
 * HighScore Dialog                          Indexes 87-92
 * HighScore Dialog                          Indexes 87-92

83 30             ; X Y Dialog 260 341           ; X Y close button 23 341            ; X Y Show Scores 167 289           ; X Y Full Screen X 222 227            ; X Y Easy Button 310 227           ; X Y Hard Button 160 191           ; X Y of First Level Button 430 34            ; X Y Version 122 71            ; X Y Fx volume 122 120           ; X Y Music volume
 * Options Dialog                           Indexes 93-112
 * Options Dialog                           Indexes 93-112

80 216            ; X Y Options Fizzle 11 298            ; X Y Instructions Fizzle 72 379            ; X Y Quit Fizzle 8 140             ; X Y Pause and Resume Fizzle
 * Bomb Animation Fizzle Coordinates       Indexes 113-120
 * Bomb Animation Fizzle Coordinates       Indexes 113-120

313 123           ; X Y "Do you want" text 335 242 	      ; X Y Yes Button 461 242		      ; X Y No Button
 * Puzzle Mode Level Dialog                Indexes 121-126
 * Puzzle Mode Level Dialog                Indexes 121-126

1                 ; true to enable GH link
 * Misc                                    Indexes 127-127
 * Misc                                    Indexes 127-127

39 81             ; X Y of Page 1 39 81             ; X Y of Page 2 304 208           ; X Y of Bombs 142 209           ; X Y of Blocks 337 352           ; X Y of Black Bomb 337 206           ; X Y of Black Block
 * Instruction Screen Components           Indexes 128-141
 * Instruction Screen Components           Indexes 128-141

352 142           ; X Y of Mania Level Sprite 297 168           ; X Y of New High Score 338 280           ; X Y of Indestructible 337 134           ; X Y of Gravity
 * Extra Components                    Indexes 142-149
 * Extra Components                    Indexes 142-149

160 128           ; X Y of Dialog 18 22             ; X Y of Title 1 2 1 0 -1 29 148 ; Yes Button 1 2 1 0 -1 177 148 ; No Button
 * Permanently Remove High Scores Dialog     Indexes 150-167
 * Permanently Remove High Scores Dialog     Indexes 150-167

135 75          ; X Y of dialog 22 168          ; X Y of back button relative 300 168         ; X Y of next button relative 184 200         ; X Y of puzzle number relative 186 135          ; X Y of puzzle name relative 35 11           ; X Y of Puzzle dialog text relative
 * Puzzle Chooser Coordinates                Indexes 168-177
 * Puzzle Chooser Coordinates                Indexes 168-177

418 289          ; X Y of special effects in options 147 401          ; X Y of enter button for high scores 54 255           ; X Y of random button for puzzle chooser 202 255          ; X Y of start button for puzzle chooser 47 257           ; X Y of Puzzle retry yes 209 257          ; X Y of Puzzle retry no 339 37            ; X Y of High score switch mode button
 * Late Additions							Indexes 178-191
 * Late Additions							Indexes 178-191

0 Descriptions for the game's resources exist in Relapse.dll.
 * Game Strings
 * Game Strings