Whomp 'Em

Whomp 'Em is an inspirational tale about a young Native American boy who must endure a series of tests and defeat a gigantic evil warlock in order to reclaim his totems and prove his worth to his tribe...or something. In reality, it's a barely-localized version of Saiyuuki World 2, which explains all the decidedly Eastern-flavored environments and enemies our hero encounters. I don't think bamboo forests are native to the United States, Jaleco.

Alternate Game Over Text


Unused Japanese text ("Continue" and "End", respectively), along with a rather sad-looking monkey face cursor. Wider versions of the same text and a side-view of the monkey face (replaced with an arrowhead in the US version) were used in the Japanese ROM. It's possible that the cursor was supposed to change into the sad face when you selected "End".

Random Doodles


Stored with the pause screen numbers and ending flower sprite are what appear to be a drummer, a duplicate copy of the aforementioned flower, and an angry-looking dude. Looks like the artist got bored or something.

Strangely enough, these sprites are not present in the Japanese ROM!

Rock Monster


Looks like a pulsating rock monster. Nearby sprites suggest it may have been explosive, and would have appeared somewhere in the Secret Cliff.

Smoke/Gas Monster


Similar to the above, but made of gas and seemingly non-explosive. This creep's stored with the flame jet graphics used in the Fire Test, so he was likely intended to appear there.

Flying Squirrel


A flying squirrel, perhaps? Its CHR location places it, appropriately, somewhere within the Sacred Woods.

Numbers


Just some oddly-styled numbers, a couple Japanese characters, and...some other things. In this context, アト probably means "remaining" (as in "There are three minutes remaining"). It's possible that these were originally used to display the number of gourds needed for the next life upgrade.

Peach


A classic upside-down Japanese peach. This is stored with the rest of the game's items, and thus was probably a collectible item at some point. No tilemaps remain in the ROM, though, so it was probably removed long ago.

Coordinate/Debug Display


Change ROM address to  to turn the player into a bunch of hexadecimal values:


 * The upper left and right numbers are unknown. They change when an enemy appears onscreen.
 * The upper middle number increases or decreases by 1 every time the screen scrolls 16 pixels horizontally or vertically.
 * The lower left number is unknown. It occasionally flips between 0 and 1 as you move through an area.
 * The lower middle and right numbers are the frame counter. This increases by 1 each frame.

(NOTE: While the code is present and functional in both Whomp 'Em and its Japanese counterpart, Saiyuuki World 2, the graphics for characters A-F were overwritten in the former.)

Sound Test


Press Start on Controller 1 while holding A + B on Controller 2. Keep the latter's buttons held until this screen appears, or the game will reset.