Talk:SpongeBob SquarePants: Battle for Bikini Bottom

Compiling Info
The GameCube version is packed to the BRIM with development code. There's logs, batch files, compiling info, development info, and tons more. There's waaay too much to cover. How could I cover it all? --Lemurboy12 11:01, 10 August 2013 (EDT)
 * Dump them in a Notes page. See here for a WIP page for Spyro: Enter the Dragonfly (GameCube)
 * -- Einstein95 (talk) 19:51, 10 August 2013 (EDT)

Xbox version
The Xbox version contains the exact same stuff as the GameCube version. The PS2 version for some reason is missing a few files like the Patrick's Dream level though. Can I put this under Xbox too?
 * What stuff does the Xbox version have exactly? As in: does it have the exact same unused text, models and textures? Same goes with the PS2 version. Generally, unless it has the exact same unused files, we put them under individual pages for each console. -- Einstein95 (talk) 16:01, 14 August 2013 (EDT)
 * Yes, they all use the exact files. The only differences is that the GameCube version contains lot and lots of compiling info, and the PS2 version lacks the Patrick's Dream level. But aside from those, they're all identical.
 * Okay, I'll move the page back. I'll also note that the PS2 version lacks the Patrick's Dream level, that the code only works for the European GameCube version, and add the compiler logs (wow, debugging sessions, and missing MUD files) to the notes page. -- Einstein95 (talk) 16:20, 14 August 2013 (EDT)

Something's off about this page so far
I don't know why, but something about this page so far feels... off. Like, it feels kinda sloppy, mixed up, formatted oddly and out of order. How could we make this page feel more professional or improve its quality?