Cave Story/PC vs Wii

The Wii release of Cave Story is the same game, but with some big changes. Internally, the gameplay, maps, etc. are still the same. Only the following has been changed:


 * The graphics have been updated.
 * The music has been, to put it nicely, remade.
 * New game modes have been added.
 * Curly Mode
 * Boss Rush
 * Sacred Grounds time attack.
 * Selectable difficulty modes
 * Alternate character costumes, depending on the time of year and difficulty.

Additionally, the text is not the same as the official fan translation's. This is because the game has been translated from scratch on the Wii version. This translation is a bit more literal than the fans'.

Other than that, it's the same game. This means that, unless noted otherwise, unused content in the PC version is unused in this port. However, there are a few changes...

Noteworthy changes
Compared to the original PC version, the file naming system and file formats are relatively the same, and several files (the credits images, music files, font) were also separated from the executable. The individual files are compressed, which works well for the raw bitmaps. However, quite humorously, the compression makes several smaller files larger.


 * The map doesn't render all the way, and hence, useless when in:
 * Yamashita Farm
 * The Reservoir
 * Curly's room
 * The dark house in the Sand Zone.
 * Arthur's House.
 * The First Cave (loads more than halfway, though).
 * Start Point.
 * Hermit Gunsmith.
 * Side Room (Egg Corridor).
 * Storage Room (where Ma Pignon is).
 * Jail #2.
 * Statue Chamber.
 * You can still get the Ikachan badge, but you can't pass through the ceiling in the Main Artery.
 * The inclusion of Curly Mode has made use of the previously unused portrait of Sue as a human.
 * You don't get different title screen songs depending on your Sacred Grounds' completion time in the Wii port.
 * The sign on the top-right corner of the Balcony has been changed from saying "THAT'S ALL, FOLKS!" to saying "End of the road!" to avoid lawsuits.
 * The Sacred Grounds are called the Blood Stained Sanctuary, in order to remove religious references.

Script
Due to the script being re-translated, some text is different from the official fan translation's.


 * It's assumed there is only one red flower, whereas there are numerous in the PC version.
 * Balrog's catchphrase has been turned from "Huzzah!" to "Oh Yeaaah!!". This "Kool-Aid Man"ization has caused a lot of uproar on the fanbase.
 * Jenka is Balrog's aunt in the Wii version.
 * Misery volunteers to eat a red flower in the PC version, but offers it to the Doctor on the Wii.
 * The Gaudi (roach-like enemies in the Labyrinth) were meant to protect the Core. They forgot about it in the PC version, but they don't even mention protection in the Wii version.

Unused content
There are things in the Wii versions that came from the PC version, but are still unused. Some of them have been updated, as if they were meant to be used in any point, while others are still exactly as they are in the original game.

Updated content
To the right are the unused sprites that have been revamped: the bladeless Polish, the "Points" HUD item, the winged puppy, and the blue-eyed Skullhead/Skullstep. The fact that the enemies are all from Sand Zone would imply that the team that revamped that sheet was not aware the sprites were unused, unlike those working on the others.



To the left is the beast fang and the item for the life capsule. To the right are graphics for a Gaudi flying sideways and crouching.

Not updated content

 * Graphics
 * The unused enemy of the Droll family in the Plantation.
 * The owl in the Egg Corridor.
 * The frog with the sword in Grasstown.
 * "PUSH JUMP!".

Audio
Inside the game's .wad, a folder under the name of "Org" can be found. Inside are numerous .wav, .xm, and .org files.

A fan-made org to xm converter (Org2XM) has been around since 2008, and yes, was used for these files, decompressing an xm and opening it in a hex editor will reveal the string "Org2XM by Rrrola".

Some might recognise the org files as the PC version's sequenced music. The PC version's soundtrack is available in the Wii version as the 'Original' soundtrack. Despite this, these files are unused. For whatever reason, Nicalis chose to replace the oh-so space-efficient sequenced org files with ogg files, these being responsible for the Wii version's massive size. With the oggs alone taking up 14.8 MB (!) Why the XMs were ignored is a mystery, as XMs are self-contained, containing the sequences, instruments, and samples. All that had to be done was have an interpreter programmed.

This would later be rectified in Cave Story+, where they fixed the org playback, and broke the midi playback, resorting to ogg files once again.