DK Jungle Climber

Unused Game Descriptions
This game has a banner directory (like many other DS games) which contains an unused duplicate of its used banner. Interestingly, it has a set of plain text files for different languages. These files have each a short description of the game, much like in GameCube and Wii games.

All of these files are unused, since the DS boot-up menu has only the name of the game, and its editor, and this information is pulled from the ftc directory files.

Interestingly, it has a Chinese version file, despite this particular game never being distributed there, but this file has oddly a different Japanese text instead.

どんきーDS たいせんで　アツくなれ ライバルたちをぶっちぎれ
 * dlexpl_ch.txt

Translation: Donkey DS Blaze in Battle! Beat out your rivals!

ドンキーコング ジャングルクライマー ノンストップ　レースバトル！ さいそくは　だれだ！
 * dlexpl_jp.txt

Translation (Machine Translation): Donkey Kong Jungle Climber Nonstop race Battle! Who's the fastest! Donkey Kong Jungle Climber Battle through high-speed races! Who's the fastest racer?! DK: Jungle Climber Battle through high-speed races! Who's the fastest racer?! Donkey Kong Jungle Climber Participez à des courses de vitesse! Qui sera le plus rapide? Donkey Kong Jungle Climber Fahre rasante Rennen! Wer ist am schnellsten? Donkey Kong Jungle Climber ¡Enfréntate en alocadas carreras! ¡¿Quién es el más rápido?! Donkey Kong Jungle Climber Sfida i tuoi avversari in gare mozzafiato e aggiudicati la palma del più veloce!
 * dlexpl_uk.txt
 * dlexpl_us.txt
 * dlexpl_fr.txt
 * dlexpl_de.txt
 * dlexpl_es.txt
 * dlexpl_it.txt

SystemSetting.txt
This is the most interesting of the four log files present in the root directory as it mentions a debug HUD. {	bVisibleDebugHUD = 1	//デバック表示 bPauseDisplaySW = 0	//ポーズ時の表示 bResetDebug     = 1 bBGMEnable		 = 1	//BGM有効無効 ResetStartLevelName = "level/&&Start-Menu"	//"level/StartUp" BootLevelName = "level/Logo"	//初回ブート時開始レベル }