Mario Party 3

The third entry of the Mario Party series, and last Mario Party game on the Nintendo 64.

Debugging Features
Note that the codes provided here work with the U.S. and European version of the game. Enable the GameShark code (US) or  (EU), have the game go to a new part, and one of these features should be enabled.

Settings Debug
Change XX to. This allows the player to alter a story mode save. Activate the cheat code only when entering story mode.

Here, the player has the following options:
 * ALL MINIGAME - Exactly as it says. However, it appears to be enabled all the time.
 * WLUIGI & DAISY - Always enabled; the player cannot change this.
 * STORY NO. - Changes the scenario
 * STORY HERO - Select the player's character; Daisy and Waluigi aren't available.
 * STORY DIFF. - Change the difficulty
 * WLUIGILAND & REVKUNMAP - Always enabled

Press A to confirm the changes. The player can also press the R trigger to show some debug information. This information shows the positions of the direction pad (INT), the analog stick (CROT), and the C-buttons (CZOOM). Note that this debug info only recognizes the C-Up and the C-Down buttons.

Text Debug
Change XX to.

A, B, L, and R all cycle through the text. C-Up and C-Down change what event's text is shown. Possibly for transparency tests, this also shows Peach walking in the background.

Mini-Game Debug Menu
Change XX to or. Functionally, it is largely the same as the debug menus in the first two Mario Party games; that the menu so closely resembles the one used in Mario Party, including the background with the "missing" Donkey Kong render, implies they either re-used the debug routines, or simply used the same engine for the first three Mario Party games.

This large list contains all of the game's mini-games, and then some. Selecting a mini-game with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the mini-game. Turn the code off when you want to play a mini-game. Also, pressing the R button changes the game mode. Pressing Z on the game list opens the options menu, where you can set various player options.


 * 297:INST - The player is sent to the instruction screen
 * 299:SAMPLE - appears to send the player to the debug menu, although the player is unable to select any of the options

Character Animation Test
Selecting 300* MCHAR on the debug menu sends the player to an animation test menu for each of the playable characters. To exit this screen, hold the L and R buttons.

The controls in this menu are:
 * Direction Pad - Moves the model around the screen
 * Analog Stick - Rotates the model
 * L and R triggers - Shrinks and enlarges the model
 * B and A - Decreases and increases the motion no., changing the animation
 * C-Up and C-Down - Switch between the high-poly and low-poly versions of any character model
 * C-Left and C-Right - Switch between the various characters