Tomb Raider (iOS)

The iOS version of Tomb Raider is a port of the PC version of the original game, but with the bonus expansion Unfinished Business levels, snazzy HD textures (well, at least until Egypt), truncated death sequences, and some very, very dodgy touch controls. Oh, and 3 save slots instead of 7. The strangest part about this game is probably that it costs $.99 USD, and it's a Square Enix game.

Naming Oddities
For one, the game's internal name is TombRaiderFree. Free does NOT mean $.99 (well, maybe it does to Square, but still...)

The training level in Lara's mansion is internally known as the Gym, which was the area's original name as seen in pre-release screenshots. "Gym" is still used in the game manual (not included with the iOS version).

There are anomalies with the internal level names that suggests things were moved around during development. Several levels were split into smaller portions, probably due to technical constraints. This is also the reason why Lara "backtracks" in several levels (visiting the Lost Valley from the Tomb of Qualopec, and revisiting the City of Khamoon), and the reason why Lara's Passport does not show a stamp for every level. Furthermore, an entire area was cut from the game between Egypt and Atlantis- LEVEL9 is completely missing.

Early Control images


The touchscreen images went through quite a bit of revision before the game was released.
 * The "draw guns" and "roll" buttons are missing for some reason.
 * The two side-step buttons are mistakenly labeled "Turn".
 * There are graphical glitches with the seams in the area geometry, and the updated textures are not implemented.



In the final set of images, the save button (floppy disk) is not used. Presumably it would have acted like the PC version's Save hotkey; as it is, simply bringing up the Control Center or Notification Center will also save the game.

PlayStation Music and More
The PC version of Tomb Raider is infamous for removing the entire soundtrack from the PSX/Saturn version except for general ambiances. This is also the case in the iOS version; however, all of the PSX tracks are still in the game, listed under "track003.caf" through "track015.caf", just never played.

"track018.caf" is a lower-pitched, slower version of the Secret jingle. It is never used in any version of the game.

Several tracks like this one are audio streams for cutscenes. These are used during the in-engine cutscenes, but not FMV's, as FMV's already have audio built in.

"track058.caf" and "track060.caf" are unused tutorial messages regarding the Safety Drop technique. Lara does teach the technique, but with different voice clips.