Talk:Dynamite Headdy (Genesis)

In my opinion, the character name changes don't seem so unusual/worthy of mention, as the Japanese names are very clearly Japanese and would normally not be preserved in an English release. The rest is interesting, however. ^^ ~GlitterBerri 16/12/10

A quick note about that second unused graphic: It's used in scene 6-1. Wait at the start long enough before you hit Headcase and eventually he will display that graphic on his box. Hit him when you see the graphic and you'll get a secret bonus point. --BSonirachi 09:35, 18 December 2010 (EST)

Uhh, two quick questions...

1) What should I do with localization prototypes? They have a few things, mostly related to longer dialogue and different level names, that I found in the earliest prototype.

2) Any indication what compression the game's graphics uses? I can't figure out what it is for the life of me. It's not 100% needed, but it would be nice.

Thank you. --From: divingkataetheweirdo 23:12, 22 December 2010 (EST)

A bit of progress on the unused head
I tried messing with the memory yesterday, and tried to change the value for the "current power". The closest I ever got was, which seems to control what head (group) you have. I know, it's a bit confusing. Well, I figured that: I played a bit on Toys n the Hood with value 128, which gives you the fun spike head. When I got to the tower and tried to get the pig powerup, lo and behold, the graphics changed to those of the unused head! (Turns out trying to get some other powers also give you this head.) Now, this doesn't necessarily give you that power, just the appearance, with an incorrect palette. But if it DOES give you the power in full, then we can conclude that it does nothing, you can't even shoot your head. If you want to mess around with it a bit and try to find a better code, these addresses might be of interest; I found them while searching for a code that controlled what head you had:. {EspyoT} 06:10, 26 September 2011 (EDT)
 * Normal head, shield head and tiny head set this address to value 0.
 * Hammer, bomb and rocket to 32.
 * Vacuum, super and airplane to 64.
 * Pig, time freeze and bird to 96.
 * Spike to 128.
 * Fat and war to 160.
 * Liberty and sleep to 192.
 * Triple and invisible to 224.