Final Fight (Arcade)

The mayor's daughter has been kidnapped! Go beat everyone up.

Stage Debug


Setting to any non-zero value will enable a stage debug display. This will display hitbox information for all objects and some additional stage info.

Byte Information

Lower-left

Camera's right bound (2 bytes) - Camera's left bound (2 bytes)

Camera's upper bound (2 bytes) - Camera's lower bound (2 bytes)

Center

Stage timer upper bytes, seems to cap at (2 bytes)

Unknown (2 bytes)

Stage timer lower bytes, resets at (2 bytes)

Character Debug?
There's text for what may be a character debug mode loaded into memory; it can be seen via the MAME debugger:

SIZE BODY ATTACK ITEM HOLD NORMAL SIZE BODY ATTACK SX SY LX LY ADDRESS PATTERN NUMBER

Alternate Billboard


An alternate design of the destructible billboards in Stage 3. Pretty obvious why this version wasn't used. Yikes.

Unused Name Graphics


These three names are never used. Guy's name is misspelled because, as director Akira Nishitani puts it, "we weren't really aware of English spelling and pronunciation conventions."

Meta Tiles


A tile marking where there's no graphics tile. Whoa man.



This is the last tile in memory, and marks where the "Scroll 2" section ends.

Unused Tile Types


Tile types aren't used in the game, though they do have level viewer graphics.



These tiles would be used for a left-facing raised platform. All of the raised platforms in the final game face right.

Round 1 Stairs


The underground area in Round 1 has stairs on each side. These stairs are never seen in the game.

It's unknown why they're here. They have no collision data and they're not present in any other Round of the game.

Unused Text
The following is loaded into memory, right after William S. Sessions' name: FINAL FIGHT  TEAM STREET FIGHTER '89 TEAM

According to some official Capcom books, Street Fighter '89 was the game's original title.

Intro


In the Japanese game's intro, Jessica appears on the T.V. screen for an instant before Damnd does. However, in the US and World versions, Jessica is never shown. Damnd's face is always in the monitor, but you can hear Jessica screaming in the background. Who knows why they thought changing this would make the game seem more family-friendly.

Ending
If you finish the game without continuing, you'll get treated to an Omake ending after the credits are over. In the Japanese version you get two paragraphs by Pom and Akiman, and then short sentences by several other staff members (in the Kansai-Ben dialect). In the western versions the paragraphs were replaced by a message saying "MY NAME IS POM" and the short sentences changed to a generic "My name is...". Some of the portrait icons accompanying the sentences were also changed in the western versions.

Items
The stack of bills has two different designs. The international version has a big double stroke dollar sign on it. The Japanese item is named "YEN", the international version is "DOLLAR".