Talk:Sonic the Hedgehog 2 (Genesis)

Hidden rings
Aquatic Ruins act 2:

Placed over the a pillar rings in Final Version. The two rings were possible to grab the Beta 4 version

Casino Night Zone act 2:

17 rings are lost early in the zone at the top. No platform exists to get there.

Mystic Cave Zone act 2:

Using swap B scroll Layer emulator, you can see more missing rings. Oil Ocean Zone act 2:

Metropolis Zone act 2:

--Porcino (talk) 12:05, 25 December 2013 (EST)
 * These can be added to a Bugs page when we get better screenshots. --BMF54123 (talk) 05:22, 26 December 2013 (EST)


 * If this is to be counted as a Bug, what of other similar instances of unreachable collectables I've seen in the Wiki in the past, such as 'Lost Coins' in Super Mario 64's page? Should that be in a Bug page too? I feel like these Lost Rings can stay if the Lost Coins have already stood, provided we get better screenshots of course. Chicobo329 (talk) 06:31, 26 December 2013 (EST)


 * Why bugs? The line that splits "code oversight" and "level design oversight" is very blurry, but I never saw anybody that called misplaced items "bugs" before. I thought the bug pages were only to help list bugs that could be used to access hidden content, and not just a general compilation of oversights. Not to mention that the inaccessibility of these rings is not just trivial: Sonic game runners -- The Sonic Center -- sometimes do ring runs on Sonic 2 levels. Knowing about the existence of these rings can help them (or at least the newcomers) understand why they can't get a perfect on some levels despite looking like they got every ring. I'll take some in-game shots now, but I would like more debate over the bug page suggestion. {EspyoT} 08:06, 26 December 2013 (EST)


 * I would agree with this sentiment here. An oversight is way different from a bug; these rings being unobtainable, much less being unseen without any sort of tools makes them by definition unused content. Isn't that what this site is about? Chicobo329 (talk) 15:23, 26 December 2013 (EST)
 * The Bugs: namespace was created so we have a place to put ALL bugs and oversights, not just ones that grant access to unused content. Sorry if this wasn't clear. We have yet to make an official set of rules and guidelines for this.
 * Also, I don't see why level design oversights can't be classified as "bugs". They're unintentional mistakes that cause unintended/undesirable effects (in this case, you can't get a PERFECT bonus in the affected levels). --BMF54123 (talk) 15:26, 26 December 2013 (EST)

The rings are not bug. They exist this Simon Wai prototype. Because of this error is impossible to get a perfect bonus. I'll put the images side by side. --Porcino (talk) 15:47, 26 December 2013 (EST)


 * Level design flaws are usually oversights because they rest on the fault of the level designer who may have overlooked something, rather than a computer bug which is an unintended consequence from a faulty code or programming error. These level design flaws (not specifically just this case) may even be the result of a prior level design layout that had been used in past builds that they just forgot to remove later on. There may be instances of level design being affected by bad coding which could be a bug, like say a game with randomly generated layouts which you could count as a bug for your section. But in this case, these rings look like an oversight that Sega forgot to report and remove.Chicobo329 (talk) 15:52, 26 December 2013 (EST)
 * I don't really care if they're not "bugs" in the strictest Wikipedia sense of the word. Besides, I'd rather not rename the namespace BugsAndOversights. --BMF54123 (talk) 15:56, 26 December 2013 (EST)
 * But you should care because this would be an important re-classification of many bits of information on the Wiki! If you want oversights that aren't the result of bugs on your Bugs section, then it would be best to rename it Bugs and Oversights or something else to this effect. Otherwise if it's just Bugs, then just bugs would be appropriate for it. Chicobo329 (talk) 16:00, 26 December 2013 (EST)