Nintendogs

Nintendogs is a real-time pet simulation video game for the Nintendo DS that was released in a number of versions, mostly named for the starter breed (similarly to Pokémon). Dachshund, Lab/Shiba, and Chihuahua were the first to be released, with Best Friends and Dalmatian added later on.

That said, they all share the exact same files, so all of them have the same unused content.

Early Logo
Present in Scene/gametitle.

Early/Debug Font
Present in /root/Kernel/dbgfont.ncgr/.

Early Clock
Present in /root/Scene/objtest.narc/ and /root/Scene/ogtest.narc/.

Early Walk
Present in /root/Items/TestWalk.narc.

Hidden Walk Icons
While these aren't actually unused (they mark the positions of trash, dogs, items, and warps {parks, shops, etc.}), they aren't visible in-game.

Placeholder Dog Icon
An early version of Bgl_a.nce.bncd, Beagle's icon for Variant 1, used by unused dog breeds and missing variants. It can be seen on early screenshots.

Unused Title Screens


Three, to be precise. All of them are the same, but with a different palette.

TEST-Notice
Red TEST-Graphic found in Mdf_c_all (Miniature Dachshund Variant 3).

col_a.nsbmd
A sphere, present in /root/Debug/col_a.nsbmd/.

col_b.nsbmd
A cube, present in /root/Debug/col_b.nsbmd/.

Placeholder Dog
A copy of bgl_a.nsbmd. Found in many /root/DogArc/---_-.narc/ files

Bathroom (Bath_room / Bath_room_vr)
Only a tiny part of the bathroom is visible in-game.

Bark Park (Fld_Park2)
The water layer is bigger than the entire map, and hidden underground.

Designer (Fld_Room3)
A brick wall is located behind the corridor.

musicbox_dummy.mbox
A Music-Box file, present in /root/Audio/.

Sports - Nintendogs Cube (Cube.narc)
Present in /root/Items/Cube.narc/, only its model and texture remains.

Sports / ETC. - Diamond (Diamond.narc)
Present in /root/Items/Diamond.narc/. While it does have a NSBMD file, there's no model.

Accessories - Dot Collar / Placeholder Collar (S_Coller_S.narc / S_Coller_T.narc)
Two placeholder copies of S_Coller_H.narc, the Dot Collar.

Accessories - Green Pearl Ribbon / Placeholder Ribbon (S_Ribbon_K.narc)
A placeholder copy of S_Ribbon_I.narc, the Green Pearl Ribbon. The missing S_Ribbon_J.narc could be a placeholder as well.

Music - Cyan Music Box (Mbox_d)
Present in /root/Items/Mbox_d.narc/, it has a model and some textures. It would have played the unused song musicbox_dummy.mbox.

Clocks - "Tennisball Clock" (S_clock_a.narc)
Probably a placeholder or mistake, as it uses the tennisball files.

Early/Cut Menu
Early menu graphics and scripts are present in /root/2D/.

Main Menu - Home
Some buttons which doesn't exist in the final version: The potrait frame for dogs doesn't exist.
 * Dog Call = Dog Call
 * Move = Walk
 * Item = Items
 * Net = Picto-Chat or Bark Mode
 * Training = Agility Trial-training (?)
 * Option = Option-Menu
 * ShutDown = Save

Main Menu - Park
More buttons available in the park, except Move and Net. Interestingly, the Training button isn't disabled.

Main Menu - Clock
Present in a NARC called cns_clock, the file doesn't have a palette.

Item Menu
More buttons available in the item menu. The menu for clocks isn't found there. Interestingly, two more buttons called Letter and Design were added. It looks impossible to exit the menu because the Exit button is missing.
 * Toy = Toys (the Teddy Bear; item was available in the Toy menu?)
 * Care = Care
 * Music = Music
 * Sports = Sports
 * Letter = Unknown (letters received from Bark Mode/friends?)
 * Accessories = Accessories
 * Design = Unknown (Pictochat "Items"?)
 * Others = ETC.

Item Menu - Goods
An alternate version of the final Item menu. The banner and name is different, and the paw's textures are unused.

Option Menu - Move Menu
A menu called "Move Menu", purpose unknown.

Unused Breeds
Two Dog-NARCs are present in the game's files:
 * mcz = マルチーズ (Maltese)
 * pap = パピヨン (Papillon)

They are completely coded, but their names aren't translated in all versions and they use the placeholder files. The breeds need long-hair shampoo.

Missing Variants
Several are present, all using the placeholder model. Chi_e  Chihuahua             Variant 5 Mcz_a  マルチーズ              Variant 1 Mcz_b  マルチーズ              Variant 2 Mdf_d  Dachshund             Variant 4 Mdf_e  Dachshund             Variant 5 Pap_a  パピヨン                Variant 1 Pap_b  パピヨン                Variant 2 Pdl_d  Toy Poodle            Variant 4 Sib_d  Shiba Inu             Variant 4

Sheltie Oddities
Sty_c_hand is located before Sty_c_all in /root/DogARC/Sty_c.narc/Sty_c.nsbmd/. Normally, all "hand" files are found after the "all" files. Also, Sty_c_all is named Sty_??_all.

system.ini

 * 1) Game System File

{	ITMPrint		0 EBIPrint		0 OGAPrint		0 AJIPrint		0 NAKPrint		0 KANPrint		0 GKYPrint		0 } Found in the same directory. Changing the values does nothing.

stat.bmg
パピヨン パピヨン マルチーズ マルチーズ Unused text found between golden retriever and sheltie. "パピヨン パピヨン" is used by the unused dog パピヨン, and "マルチーズ マルチーズ" by マルチーズ.

test.bmg
This menu text file is present in /root/Message/test.bgm/ (a file which itself goes unused): Move Item Phone Training Option main menu In early screenshots of the game there was a phone button which doesn't exist in the final game.

Shiba & Friends
The Japanese version of Lab & Friends, although there's some differences beyond the titles.

Icons
Well, obviously, the icons are going to be different, seeing as the Japanese cover dog is different than the English one.

Additional Breeds
The US versions added four more breeds: This is why they are found at the end of the list.
 * Boxer
 * Siberian Husky
 * Jack Russell
 * Dalmatian

Names
The text for the two unused breeds isn't translated in all versions.