User:Hiccup/Prerelease:The Legend of Zelda: A Link Between Worlds

Tech Demo
A Link Between Worlds was in development for 4 years, starting after The Legend of Zelda: Spirit Tracks was finished.

At first it was to be a game about communication but this was rejected by Shigeru Miyamoto because he felt it had been done before.

A prototype was made to demonstrate the "entering walls" mechanic.

At the time, the game was thought of as an extension of the Nintendo DS games. The camera was overhead from an angle and featured Toon Link (like Spirit Tracks).

You could enter walls and turn corners in this prototype.

Nintendo Direct - 17 April 2013
The screenshot, footage released as part of Nintendo Direct on 17 April 2013, show various differences:
 * Early designs for the Stamina and Heart Meter.
 * A lighter and more "fuzzy" looking grass texture

"Nintendo HQ" Event in Frankfurt
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someone else do this

"NiNTENDOMiNATi0N" youtube channel offscreen footage

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