Talk:Mega Man X3 (SNES)

Controller 2?
Is controller 2 used anywhere in the game, besides the Cx4 menu test stuff? --JLukas 07 October 2010
 * Nope, just that one instance. --GoldS 03:12, 7 October 2010 (EDT)
 * An unknown controller 2 check was part of a Map Editor mode. Hooray! --JLukas 07:13, 7 October 2010 (EDT)
 * Just curious, how can you determine if something is a controller 2 check? --GoldS 07:36, 7 October 2010 (EDT)
 * In this case, searching for anything that reads memory address 7E00AF. A quick and easy way to find what memory addresses hold controller buttons in a game is to use the cheat search in an emulator.  Use a "not equal to previous value" search each time you open the cheat window as you hold down different buttons on controller 2. --JLukas 08:04, 7 October 2010 (EDT)
 * Ah, I knew about that, I just wondered if there was a general RAM value for this. Thanks! I checked through Mega Man X and I've found something similar to the debug code at $048692 and $048882. Maybe that's worth checking out. --GoldS 08:05, 7 October 2010 (EDT)
 * Nice work on the MMX1 version GoldS! Very cool that the discovery wasn't limited to just one game. --JLukas 22:57, 7 October 2010 (EDT)
 * Any chance that this is in Mega Man X2 as well? -- Rick 23:52, 7 October 2010 (EDT)
 * Unfortunately no. From what I've seen in the code, the only thing that reads from the 2P controller is the C4 chip check. It was probably removed. It may be in the Japanese version, but it's definitely not in the NA revision. EDIT: Nope, it's not there either. Damn.--GoldS 05:01, 8 October 2010 (EDT)

Unused/glitchy Zero and X
http://www.youtube.com/watch?v=efDDftlOljk

He's using the MMX Anniversary collection, though. It might be a good idea to take a look into the original SNES version for these.


 * Is this what you're looking for? (scroll down a bit)
 * http://www.romhacking.net/forum/index.php/topic,11130.285.html Abaxa 15:53, 7 October 2010 (EDT)