Translations:The Legend of Zelda: The Wind Waker/79/en

Unused Cutscene Objects
A cutscene object is an entity within a cutscene, such as a character, particle effect, or sound. In the code are three unused object types - ambient lighting, lighting, and fog. These would be represented in a cutscene file by the names JABL, JLIT, and JFOG, respectively. However, none of the cutscenes in the game make use of them. Therefore, they (and their effects) go unused.