Talk:Donkey Kong Country 2: Diddy's Kong Quest (SNES)

Anyone interested enough to look into the test area thing I found and see if there's anything else interesting about it? I'm trying to see if I can look up some kind of walk through walls PAR code or glitch to get to the other side, but I'm curious about this, as this is something that wasn't in the first DKC game to my knowledge. -- Rick 10:31, 26 June 2010 (EDT)

Music Modifier
Here is the music modifier everyone wants

1F - KROOL Battle (die, beat a level with either Kong to hear the unused victory tunes) Nensondubois 20:50, 31 October 2010 (EDT)


 * Why are you changing the code to STA to ? This could have bad side-effects. Also, I already posted a way to hear the K. Rool death and :victory tunes in game here, but my post seems to have been ignored.


 * Also, this music modifier loads the music with the correct samples, but it only works in levels: --Mattrizzle 06:55, 1 November 2010 (EDT)

I noticed some other issues when exiting the music test, and other values I tried did have some other unwanted effects. BSNES loads the correct samples when used everywhere, and since BSNES is hardware accurate this is the way the code would work on a real SNES. The code not working as it should is just a product of both ZSNES, and SNES9x's accuracy problems. --Nensondubois 00:08, 2 November 2010 (EDT)

Those Unused Sprites
I really think it would be nice to add some of the unused sprites of Diddy and Dixie mourning. That section is nearly blank and some images could really help to bulk it up. I haven't seen the sprites yet myself but, from the main page's description, I have an idea based on pure speculation. I don't wanted this added to the page because of this. I just want to put out a possible idea for what they could have been used for and I want people to bash it if they think this idea is stupid/implausible. Could they have been used for failing to complete bonus levels? In the first DKC, if you failed at completing some bonus levels, DK would go through an animation of sadness and Diddy would go through an animation of anger. Perhaps this was their original purpose? --Cuber456 18:27, 26 July 2011 (EDT)
 * Without seeing the sprites themselves or where they're stored, it's really hard to tell. It seems logical enough to me, meaning they would have cut it in the interest of getting back to the action quicker. The only other time I can imagine they'd use it is either a cutscene of some kind or... failing the minigame at Swanky's maybe? I dunno. --Peardian 22:39, 26 July 2011 (EDT)
 * Here are the sprites: Diddy: Dixie:


 * Dixie's mourning sprites are stored right after the sprites of her playing the guitar. Diddy's are after the sprites of Kaptain K. Rool turning around, but before those are Diddy's dancing with boombox sprites! Your idea seems very likely, Cuber456! --Mattrizzle 12:48, 1 October 2011 (EDT)

Unused Piece of Music?
At 1:49 of a youtube video, it plays music that apparently isn't used anywhere in the game. I can't confirm this myself because I don't really have the time to hack the game to find out. I wish I could though. DKC gets all of the love while DKC2 and DKC3 don't have much in comparison.
 * That's the death theme for the K. Rool battle, which, yes, is unused. There are also similarly unused Diddy Win and Dixie Win songs for that battle... someone needs to get those up here one of these days. -YK [[Image:YK-sig.png|link=User_talk:YK]] 04:15, 1 October 2011 (EDT)
 * Okay, it's been done now! --Mattrizzle 11:56, 1 October 2011 (EDT)

Anti-Piracy Testing?
At the offset 000083C0. (Version 1.1) (U), there is an oddly looking text, it seems it's an anti-piracy testing that Rare used when developing the game:

52 61 72 65 77 61 72 65 41 20 74 68 69 65 66 21 RarewareA thief!

- gabrielwoj -

Demo Discovery
I'll leave the explanation up to my video description: 22LqkRhmZ74

"Normally, in the demo of Parrot Chute Panic shown at the title screen, the pre-programmed movements cause Diddy to die at the first Zinger. However, if you force the game to make Dixie the active Kong with PAR code, she will avoid both Zingers and follow the bananas to the ground! This appears to be the intended behavior, which is normally unseen in the game."

Is this just a coincidence, or did the programmers truly make a mistake? If it is the latter, why did they leave it the same in later revisions? --Mattrizzle 23:13, 23 June 2012 (EDT)


 * The demos seem like a really lazy last-minute addition, so it could be that they just didn't care to fix the problem (or weren't even aware that it existed). --BMF54123 04:58, 24 June 2012 (EDT)

Stickerbush symphony
The spelling on Stickerbrush Symphony in relation to the Music Test Brambles is incorrect. According to the OST it is Stickerbush not brush http://www.game-ost.com/static/covers_soundtracks/1151_653225.jpg Osseous 22:12, 30 September 2012 (EDT)
 * I corrected it. Though you know, you could have just edited it yourself. :P --Peardian 23:43, 30 September 2012 (EDT)
 * I would have but, not many people believe the spelling is stickerbush. I didn't want to change it and have someone think I in error corrected it or was vandalizing. Osseous 13:40, 1 October 2012 (EDT)
 * That's why we have edit summaries and Talk pages. :D --BMF54123 13:44, 1 October 2012 (EDT)

Mr. X
How come Mr. X doesn't seem to be mentioned anywhere? -- Lazengann 2:06, 7 January 2013 (EDT)
 * Um...who is "Mr. X"? Never heard of him. --BMF54123 04:11, 7 January 2013 (EST)
 * TCRF currently documents content found inside the games, not things from magazine previews, manuals, etc. If he's not mentioned here, it's because nobody's found anything related to Mr. X in the game itself. You might be interested in checking out the Guidelines for more information. - Vague / Rant 04:17, 7 January 2013 (EST)

Why is there a separate German release?
The best I can gather about these versions is that the "German" one has German as an alternate language, and the "Europe" one has French (the other PAL games in the series have both). That, and apparently PAL V1.0 was only available in Europe. So I take it the German version was released exclusively in Germany, and the one with the French option was distributed to the rest of Europe? LinkTheLefty 14:25, 1 July 2013 (EDT)