Tales of Phantasia (SNES)

The SNES Tales of Phantasia was the very first title in the long running Tales series, in this case the story of a group of five adventurers (six in the PS1 rerelease) trying to save the world from an environmentalist villain trying to save his own homeworld in a rather daftly villainous fashion.

The original game is notable for having the first music track in an SNES game with actual audible in-game vocals (the intro track, The Dream Will Never Die).

Angels


These sprites can be found around among the battle sprites. From left to right they are Rambard, Edward D. Morrison, Rhea Scarlet, what appears to be Cless' father Miguel, and a dog. The presence of the dog sprite is quite odd since dogs never had any relevance to the story and only appear as town NPCs.

Unused Battle Arena
There are three unused battle arenas, two of which are recolors of existing arenas.

Destroyed Castle


To see it, use Pro Action Replay code. This arena appeared in an old magazine screenshot.



White Forest


This is a white recolor of the forest battle arena. It it was most likely intended for the Unicorn's Forest, a white forest area that has no random encounter data. To see it, use PAR code.

Pink Catacomb


A pink version of the catacomb. To see it, use PAR code.

Unused Player Icon


Player icons for Rambard and Rhea. Because they are NPCs, they cannot be used in a battle and thus these icons are unused. Rhea's icon does not appear if added with the other heroes.
 * (slot 2)
 * (slot 3)
 * (slot 4)
 * (slot 5)

Rambard


Rambard is normally an NPC who can't be used, but it's possible to play as him with these PAR codes:
 * (to slot 2)
 * (to slot 3)
 * (to slot 4)
 * (to slot 5)

It is worth mentioning that he was a playable character earlier in the game's development (as seen in the early "Destroyed Castle" screenshot), but was scrapped later on.

His class is "Unknown". He doesn't have a "best weapon," nor does he have spells of his own. In battle he uses Klarth's sprites and summons as well as Arche's tactics. (He uses the spells of the character he replaces due to data in RAM that dictates which spell list to load. This can be done for ANY PC who uses magic, though it only works in battle.)

Values range from 00 to 03:


 * (to slot 1)
 * (to slot 2)
 * (to slot 3)
 * (to slot 4)

Rambard doesn't have a sprite for riding a Rhea-bird, so the game will crash when attempting to fly with him in the party.

World Map Unused Period


The world map has 3 periods: the past, the present and, the future. There is an unused fourth world map time period as well, which lacks music and renders some locations inaccessible (such as Totus, Euclid, Midgard, Freezehill, etc.). Its appearance is the same as the future's, though Volt's cave has been replaced with a lava stream.

Dhaos Walking


In-game, Dhaos is only seen standing still and facing forward, but the ROM contains sprites for him both walking and facing left and right.

??? (Prologue Dhaos)


The version of Dhaos seen in the prologue can be encountered with this PAR code.

He has 10,000 HP and 1000 MP. When struck, he attacks back and then goes into a normal stance that locks up due to the game not being able to play the required "INDIGNATION!" animation afterward. He does not lose when his health is completely drained, and only a Chameleon can properly kill him. When beaten, he gives the player 1 Gald and 13 EXP.

Unused Music Box Choices


The player can only select 64 tracks from the music box, rendering these tracks unused. This |save state will let you access the tracks.

The 16 songs lack in-game titles normally. They are as follows:
 * 65: Rally X (past)
 * 66: Rally X (end)
 * 67: Rally X (begin)
 * 68: I Miss You (without loop)
 * 69: Goodbye, Friends
 * 70: Credits
 * 71: Tomorrow Is A Holiday
 * 72: Recovery
 * 73: Totus Attack Theme
 * 74: Pegasus Run Theme
 * 75: Ridge Racer
 * 76: Piano Lesson 6
 * 77: ??? (Unused)
 * 78: ??? (owls)
 * 79: Silence

Attempting to enter a number over 80 causes the game to crash.