Kuusou Kagaku Sekai: Gulliver Boy (Game Boy)

Oliver Boy. Skylar Boy.

Unused Super Game Boy Palette


The Game Genie code will replace the main palette with a sepia tone. There is also a duplicate Konami logo palette listing and substantial evidence that palette planning was incomplete. The palette listing starts at. 01FF7BDF7B7223010008000A000C0000 - PAL01: Konami, KCE Shinjuku Logo Palette 01FF7BDF7B7223010008000A000C0000 - PAL01: Konami, KCE Shinjuku Logo Palette 01FD7FD4628B3D40088F7E297DA40400 - PAL01: Unused Palette 01FF7B3D47EC082104FF7B3D474F0000 - PAL01: Used Palette

Unused Super Game Boy Palette Commands
As stated earlier, palette planning was likely partially implemented and it is possible that palettes were priority. There are a number of unused palette setting commands.

ICON_EN
Located at is an unused ICON_EN Super Game Boy command. Game Genie code will enable disabled palette selection command.

PAL_PRI
Located at is an unused PAL_PRI Super Game Boy command that has bit  set to zero. Game Genie code will load the palette-software docking bit. Additional Game Genie code will set the bit to. 71010000000000000000000000000000 - ICON_EN C9000000000000000000000000000000 - PAL_PRI

PAL_TRN
Palettes were originally meant to be transferred indirectly to save cartridge space. Game Genie codes will load this command. It is Located at.

PAL_SET
Sets the transferred palette to a displayed system palette. Game Genie codes will set this as the main palette. Palette data was not implemented and as a result, the final palette will be black. It is located at. 59000000000000000000000000000000 - PAL_TRN 51080009000A000B00C0000000000000 - PAL_SET