Ogre Battle: The March of the Black Queen (SNES)

Animation Test


Although somewhat glitchy, remnants of a battle animation test can be accessed in the game. Use the following Pro Action Replay codes, then bring up the menu during a battle:

The animation test doesn't remove any graphics from the screen when accessed, so existing sprites may look glitchy due to their graphics being overwritten in memory.

The line of text at the top shows the current class number in hex ( to ), the currently selected animation (K/Z) and angle (F/R), and name. The numbers shown at the bottom left are unknown, but are updated each time an animation is played.


 * Up/Down: select a class
 * Left/Right: select an individual animation frame (shown in the middle of the screen)
 * L: select an animation ("K" or "Z")
 * R: select an angle to animate (front or rear)
 * Start: play the selected animation
 * Select play the sound effect with the same number as the current class

Once the animation test is accessed, it cannot be exited without restarting the game, so be careful.

Music Test


To access the game's music mode, select New Game and enter MUSIC/ON as your name.

Game Erase Option
In the Japanese version of the game, selecting New Game and entering データしょうきょ ("data clear") as your name will give you the option to erase all three saved games. The name was not updated in the US version of the game, meaning this feature can no longer be accessed.

However, by using a hex editor to change the text at offsets through  in an unheadered US ROM, you will once again be able to erase your saved games in the US version. The confirmation message will also be in English, suggesting that this feature may have originally been intended for both versions.