Jinsei Game

Jinsei Game ~ The Game of Life in epic proportions, offering 4-player spiraling-out-of-control situations when played using the Super Game Boy.

Debug Menu


Game Genie code will set you in a debug menu when starting a new game. Press A to select an item and START to return to the debug menu.

Event Test (イベント テスト)


Allows you to test all 146 board events by pressing A button. Some situations will crash the game after completion, while most will simply return you to the debug menu.

Character Check (キャラクタ チェック)


Tests CHR data. You can't change the CHR selection.

Sound Test (サウンド テスト)


Plays all music and sounds in the game. A plays and B stops the currently playing sound effects and music. The selection icon is completely missing and music loops through the sound effects then back to the first song.

Scroll Test (スクロール テスト)
Crashes the game when selected. Likely used in early stages to test the board scroll rate.

Reset (リセット)
Resets the game to the title screen when selected.

Ending (エンディング)
Plays the winners screen when selected then resets to the title screen.

Super Game Boy Function Test
Game Genie code will cycle through various Super Game Boy functions after the Takara logo. Using the code on hardware will hang the Super Game Boy BIOS since the JUMP command code leftover from the Super Game Boy SDK was removed entirely and the NMI also sets an invalid address because it loads from at, which are the main Super Game Boy data call functions.

Leftover Super Game Boy Packets
Jinsei Game is one of the many games that contains a completely unused set of Super Game Boy commands that are likely remnants of a Nintendo tech-demo or dev-kit given to developers to see the many available enhancements in action. Starting at is the full listing. DATA_TRN MLT_REQ and other basic functions listed are used. 01EA4FE003600220013F011F000B0000 - PAL01 09EA4F007C005C00283F05393ADD4E00 - PAL23 11FF7FDA5A9431BF14E001BF02000000 - PAL12 19FE6B5C3BDC1A0000F8206559000000 - ATTR_LIN 19FE6BDC3A763A0000DC3A763A000000 - ATTR_LIN 2102030901010505020607070E0E0000 - ATTR_BLK 2902AF42000000000000000000000000 - ATTR_CHR 31270600000000000000000000000000 - ATTR_DIV 39000028000000000000005555555555 - ATTR_CHR 41010003000000000000000000000000 - SOUND 49000000000000000000000000000000 - SOU_TRN 510000010002000300C0000000000000 - PAL_SET 59000000000000000000000000000000 - PAL_TRN 61000000000000000000000000000000 - ATRC_EN 69010000000000000000000000000000 - TEST_EN 71000000000000000000000000000000 - ICON_EN 7900807E0B0102030405060708090A0B - DAYA_SOUND 8100807F000000000000000000000000 - MLT_REQ 89030000000000000000000000000000 - MASK_EN 9100807F00887F000000000000000000 - JUMP 99020000000000000000000000000000 - CHR_TRN A1000000000000000000000000000000 - PCT_TRN A9000000000000000000000000000000 - ATTR_TRN B1000000000000000000000000000000 - ATTR_SET B9010000000000000000000000000000 - MASK_EN C1010000000000000000000000000000 - OBJ_TRN 510500060007000800C1000000000000 - PAL_SET 41000000010000000000000000000000 - SOUND 99000000000000000000000000000000 - CHR_TRN B9000000000000000000000000000000 - MASK_EN 21010300000013110000000000000000 - ATTR_BLK 89000000000000000000000000000000 - MLT_REQ 89010000000000000000000000000000 - MLT_REQ 89030000000000000000000000000000 - MLT_REQ 41090000000000000000000000000000 - SOUND 41120000000000000000000000000000 - SOUND 41250000000000000000000000000000 - SOUND 41250001000000000000000000000000 - SOUND 41160002000000000000000000000000 - SOUND 41070000000000000000000000000000 - SOUND 41020000000000000000000000000000 - SOUND