Proto:Mega Man 7/Sound & Music Differences

A soundtest also exists in the prototype, and can be accessed using the code.

Music
Many of the songs from the final aren't in the prototype, and some songs that are present are noticeably different:

Unused Song


Sound Test Number:

An unused song that was completely removed from the final! It sounds like an alternate boss theme, or could possibly have been used for promotional trailers and the like.

Dr. Wily Stage 1


Sound Test Number:

Similar to the final, but it's missing several instrument tracks and varies in other slight ways.

Dr. Wily Stage 2


Sound Test Number:

Another song that's similar to the final version, but has different instrument samples.

Weapon Obtained


Sound Test Number:

The "New Weapon" music, which has loud, sustained rhythm guitar notes that aren't present in the final version.

Proto Man's Whistle


Sound Test Number:

Not a great deal different, but it's not exactly the same as as the final, and sounds a bit rougher.

Sound Effects
The prototype is missing a lot of sound effects. The sample has 42 sound slots compare to the final version's 122. Some of the implemented sound effects differ from the final version.

Death
The sample's death sound seems to switch between the left and right channels. The final's is centered.

Dialogue
This sound used for dialogue (mainly for Mega Man) was lowered in pitch for the final build.

Explosion #1
The final version's default explosion sound has some added "pop" to it.

Explosion #2
This explosive sound is longer in the final.

Explosions #3-5
These 3 sounds (sound IDs, , are unique to the prototype. In the final, sound  is blank, while  &  are copies of explosion #1. Sounds 1E and 1F are played in the final during the Wily Boss explosion sequence.

Hit
The final version's sound is a bit more complicated.

Impact
In the prototype, this sounds seems like it's cut off. The final version fixes this problem.

Landing
When Mega Man lands there's a thunk sound effect in the sample. The final version imitates the landing sound from the NES games.

Stage Select
The prototype's stage select sound has 4 notes while the final version has 3. As a result, the volume fading lasts longer in the sample.