Beyond Oasis

Beyond Oasis is the story of Ali, a prince who found a magical golden gauntlet. Throughout his adventure to stop the silver gauntlet's user (including dungeons, breakable weapons, food items, puzzles, boss battles, and sidequests), Ali can summon water, fire, shadow, and plant spirits.

Ali also has a versatile-yet-weak knife, but once he gets the infinite Omega sword...!

Title Screen Codes
There are several hidden options available on the title screen:
 * Skip to the demo: Hold Down + Right and press Start.
 * "5 Best Players" screen: Hold B and press Start.
 * Clear "5 Best Players" records: Hold Up + Left + A + B and press Start.

New Game Codes
These require a 6-button controller. Before using these, make sure the Diary screen highlights an empty save slot by default when you open it.

On the title screen, hold any of the below sets of buttons while pressing Start twice (the first to open the Diary, the second to start a new game). A sound will confirm the code was entered correctly.

Note that these codes don't always appear to work, and it normally helps to hold Start for about a second each time you press it.

View Ending

 * Down + Left + A + B + Z

Full Inventory and Upgraded Stats

 * Up + Right + A + Y



The rank given appears to be random, with 21-50 having been seen so far.

Area Select and Dialogue Viewer

 * Down + Right + A + Z



During gameplay, hold MODE while opening the save screen to access the area list:
 * Up/Down: Change the selected area.
 * Left/Right: Change the page.
 * B: Warp to the selected area.



To access the dialogue viewer, hold X + Z during gameplay and press A or C to close the menu you just opened. With X + Z still held, walk up to an NPC and press B to talk. The game will now cycle through the story text.

Demo Mode Inventory
On one of the attraction mode demos, the computer-controlled player opens the weapon menu. While this is itself not too odd, this player has 250 Fire Arrows, 250 Hyper Bombs, and a Sword with 250 uses...but it is impossible to find these items with this quantity in the game.

There are four items in the demo player's inventory: Dyt Call, Efr Call, Shd Call, and Bow Call. These are never used in the demo and cannot be obtained before the water dungeon, which is where the demo takes place.

Out of curiosity, the status of the gameplay demo is:

Rank 10

HP. 218

Sp. 260

12 Blue Gems

12 Red Gems

12 Black Gems

12 Green Gems

Kill 0

Sound Test


On the file select screen, highlight an empty slot and press B + Start. On this menu, press C to play a sound, B to stop it, and A to fade out. While a song is playing, some stars fall from the top of the screen.

Interestingly, this menu and other data somehow got copied into Crusader of Centy.

Unused Sounds
Among the sounds present in the sound test are some from Streets of Rage, another game Ancient worked on in regard to the audio. At least some of these are unused.

Developer Messages
Text beginning at : Ancient Music Driver -MD- 68000 Program Version 1.06 Copyright(C)1994 Ancient corp., Programmed By     Hideki Koyama

A slightly different message is at : Ancient Music Driver -MD- Z80 Program Version 1.06 Copyright(C)1994 Ancient corp., Programmed By     Hideki Koyama

Regional Differences
The Japanese and European title screens are pretty much identical, while the US version changes the name and background.

Unused Graphics
A simple sign, used in the prototype.

Unused Items




Present in the game are 20 unused items, nearly all of which use placeholder graphics. From left to right in the images, items, , , , , and can be dropped on the floor. None of the unused items can be thrown to the ground, and cannot be used as weapons, food, or equipment.

Item (L. Cube) is the only unused item which has an actual graphic and text.

It can be placed in the ground

It can be placed in the ground

It can be placed in the ground

It can be placed in the ground

It can be placed in the ground

It can be placed in the ground

L. Cube, The unique with graphic and text.