Proto talk:Dr. Mario (NES)/PlayChoice-10 Prototype

Guys, when on earth do the viruses laugh? When you lose a game, it brings out the miss box and the viruses just stand there. --TheDoc (Talk) 10:52, 10 September 2013 (EDT)
 * Probably extracted from the CHR. -Einstein95 (talk) 17:30, 10 September 2013 (EDT)

Erm...
Why was my mention of the proper graphics for the yellow virus being loaded removed? The error's fix (that goes unused) is true. The graphics are indeed there in the rom, but the graphic pointers must be off or the prototype graphics must be leftover in the final, rendering one of the changes unused and an error is made.

I dunno why this is left out, maybe I didn't have clear grammar...? It's hard to put it in words. You can load up the final version in FCEUX and go the the debug PPU viewer. The intended final graphics for the mouth are there, but the one frame is from the prototype.

Also, the prototype's not actually loaded there as far as I can see. Maybe it's tucked in a corner within the tiles...? I dunno. I just don't know why that edit was removed, it was indeed true.

Camwoodstock (talk) 22:24, 9 December 2013 (EST)
 * I think you might be confused as to why the incorrect graphics are used. It has nothing to do with pointers; each virus always points to the same tile in the background pattern table, and the game animates them by swapping between two CHR banks (updating the pointer for each individual virus would take far too long). The problem is that the second CHR bank still contains the old prototype graphics, and the only way to fix this would be to copy the correct tiles from the other bank. --BMF54123 (talk) 22:41, 9 December 2013 (EST)