Talk:Castlevania: The Adventure ReBirth

Details to come once I can A) Emulate it (because only certain PCs have had any luck with it running in dolphin) or B) buy a capture card and run it on hardware... Tanks 02:06, 12 July 2011 (EDT)

The game seems to run fine here. How do I access these levels? TheKins 11:55, 12 July 2011 (EDT)

I have 4 WADs made with the test levels replacing the first stage, but I am not certain if the dummy trap one works or not. I might have to replace it with the actual st3_trap7, if that's the case. Anyway, here's a link to a zip of the four of them: http://www.mediafire.com/?djosawzy690hc51 If you can get a recording or some nice screens I figure we could set up a gallery of sorts. Tanks 14:26, 12 July 2011 (EDT)

One other thing... I'm noticing the Castlevania Series stub is not updating to include a WiiWare section. Is something that will simply happen over time or do we have to manually edit it?Tanks 14:33, 12 July 2011 (EDT)

For some reason, Dolphin requires the game be run in 640x480. I was not using that resolution. I have no idea what made me want to do it, but it worked. Well whatever... Screenshots/recordings on the way. Tanks 00:36, 13 July 2011 (EDT)

Unused Sprites?
While browsing around Castlevania Wiki, I came across a set of sprites which supposedly came from an unused Medusa boss: http://images1.wikia.nocookie.net/__cb20111112134421/castlevania/images/a/ab/TAR_Unused_Sprites.png. I don't know if this boss is (partially) programmed or if there are other unused sprites in the game. LinkTheLefty 13:58, 16 May 2012 (EDT)

Unused tracks
There are apparently some unused remixes of Lost Painting and Battle of the Holy. --Lilfut 20:45, 26 February 2013 (EST)
 * Those arrangements are nice, but they aren't in the game data itself, unless they're stored in a different format from everything else and buried somehow. 7HeroesForceBattle 03:44, 3 March 2013 (EST)