Pokémon Mystery Dungeon: Explorers of Darkness & Time

The sequels to Blue Rescue Team and Red Rescue Team. See also Explorers of Sky, which is basically the third version, with polish and all that.

Debug Menu
A debug menu can be activated using the Action Replay codes below. Scroll down to the last option on the main menu, then press R and Down. You may have to hold it down for it to work.



The code works best on the main menu when the background shows a picture of Wigglytuff & Chatot. If you attempt to do it with another background, the game may or may not freeze. If it doesn't work with the current background, you need to go to Exploration Record submenu and do the code there instead.



Dungeon Debug Play
If you load the game without ever quicksaving, the game will act as if the game was turned off after quicksaving in a dungeon before sending you back to the main menu. If the game was quicksaved beforehand though, the game will say "You can't employ a helper Pokémon now! Sunkern/Cacturne was returned with thanks!" (need to try loading from a defeated game) and then load the last quicksave point (even if the last save was outside a dungeon) with a few changes though, the team will be renamed "???", there will be no items in your bag, when you pick up an item, the message that plays when you first pickup an item will played and will put it in the "One-Item Inventory" rather then a bag, the total poké on hand is 0, all options in Others will be set to default, the Mission objectives will be "Test Dungeon", partner Pokémon names are "???" when talked too, the play time is reset, partner Pokémon will call you "reserve_22". When a new floor is reached, the game will load in the upper left corner (regardless of where the team really is) and disply the message "Head for the stairway! And attack enemies by pressing A! When you encounter enemies, you will choose a move before they do." before warping the Pokémon out of the dungeon and will return the game to the title screen. If the next floor was the end of the dungeon or a boss floor then the game will immediately go to tittle screen insted. Also the game will will consider that the team was defeated in the dungeon if the last save was a quicksave. If the game is quicksaved in the debug mode then the "Continue" option will be removed from the title screen (New game, Exploration Record, ect. can still be accessed though).

Ground Debug Play


The debug room loads up with the Pokémon Square from Red/Blue Rescue Team! Your team will be two Bulbasaur, and everything in the save is inaccessible (or just about everything). Most, if not all of the functionality remains, as does some of the dialogue.

Northern Sign
Opens a menu and ask "Which function will you access?".

Job Bulletin Board
Loads the Job Bulletin Board with both the board and job list unselectable for not having any jobs.

Outlaw Notice Board
Just like the above, just with the Outlaw Notice Board.

Exploration Results
Does nothing.

Western Sign
Diplays: Welcome! This is the fun Treasure Town!

Whiscash Pond ↑ Pelipper Post Office → And fun it is. For comparison, this what the sign said in Pokémon Mystery Dungeon Red/Blue: Welcome! The fun and bustling Pokémon Square!

Whiscash Pond ↑ Pelipper Post Office →

Green Kecleon
After waking up this sleeping bozo, he will open up a menu and say: Kecleon:...Fnarff... Yes? I'll open up the shop-r lated menus for you. Which one would you like?"

Assembly
Opens up Chimecho Assembly, must use "Add Team Members" in the Green Kecleon menu in order to fully open though. If "Add Team Members" was not used then the top screen will show what would be normally be shown in the game (if there is a save file present) or a "??????????" with no picture and 0 in all stats (if no save file is present).

Reward
Does nothing.

Link Shop
Opens up Electivire Link Shop.

Mini Game
Starts Sentry Duty Mini Game.

Appraisal
Opens up Xatu Appraisal.

Add Team Members
Adds Uxie, Manaphy and Mesprit (will ask for Uxie/Mesprit to join, will force Manaphy to join instead). Then Mesprit (or Manaphy) will say: Mesprit(Manaphy):Good morning! I am Mesprit(Manaphy). Not like anyone wanted Uxie anyway. Right?

Add Items
Gives you a Blue Gummi!

Purple Kecleon
Opens a menu and tells you: Kecleon:The shop-related menus will be opened. Which one would you like?

Duskull Bank
Opens Duskull Bank. By the way, there is 0 Poké on hand and in the bank.

Kangaskhan Storage
Opens a empty Kangaskhan Storage.

Kecleon Shop
This confused Kecleon will open the menu for the (green) Kecleon Shop. There are randomly generated items in the shop.

Kecleon Wares
Like the above, but this purple Kecleon will open up the Kecleon Wares.

Name
Will open a menu asking you what your name is, while removing the background on the top screen. Appears to not change the name of anything though.

Evolution
Sends you to Luminous Spring.

Egg (Day Care)
Opens Chansey Day Care. There are no Egg to be found though.

Makuhita
Where the main party happens. Opens a menu with the following message: "Makuhita:An event will be activated. Which one would you like to see?".

Persian
The folloing message will play (Persian picture won't display until the last message): :Who are you?

Everyone:We are...

Everyone:reserve_22 and reserve_22!

Then will close all menus and semi-freeze the game like if you open the Chimecho Assembly with no Pokémon (the Pokémon will keep moving, but all button input stop working), so the game might be looking for data that is not there. Or you might have to wait several minutes.

Eastern Sign
Save the game. Will act like quicksaving in "Dungeon Debug Play" in that the Continue option will be removed from the main screen but all the other options will still be there.

Granbull
Will say the following (with the picture on the facing right on the left side for the first line and facing left on the right side for the second): Granbull:I've given up on trying to turn back int o Snubbull.

Granbull:From now on, I'm living as Granbull. Pleased to meet you.

Lombre
Will say the following(with the picture on the facing right on the left side for the first 2 lines, facing left on the left side, and then in the middle of the screen for the last two with a angry expreson(note that this picture only appears here, and is otherwise unused in the game)): Lombre:It sounds like the natural disasters wer e interfering with our ability to evolve.

Lombre:I thing the timing's right. I should think about evolving...

Lombre:But when I evolve... I become a Ludicol o...

Lombre:You know? Ludicolo is a carefree Poké mon.

Lombre:I don't know about having my personalit y become carefree... What do you think? Huh?

Kangaskhan
Will say the following, with "yes" being selected for the first 2 lines. The 4th line will display if "no" was ever selected instead (no Kangaskhan picture is displayed).: :Do you need something?







Northern Path
Will let you go to a dungeon (and not Whiscash Pond), but must use Makuhita's DUNGEON_OPEN first to be useable. Will also display the following messeage (A is default, but the letter is dependent on which option was selected with Makuhita): Which dungeon will you enter? A/B/C When a dungeon is enter though, the game will load in the upper left corner (regardless of where the team really is, or if a team was even brought) and disply the message: Head for the stairway! And attack enemies by pressing A! When you encounter enemies, you will choose a move before they do.

before warping the Pokémon out of the dungeon and leaving the game with a black screen (with some messing around, the game might return to the Debug room).

Eastern and Western Paths
Heading East leads you to the West side of Treasure Town (not Pelipper Post Office), and West to get to the East side, with the bridge in the middle connecting the two sides. When compared to the normal Treasure Town, these are the difference: Also there are no-one in here except for the following 2 on the eastern side:
 * You can walk through the walls, no cheats required!
 * The totem poles on the West side are shifted up and has a 4th unused one(From top to bottom: Ambipom, Duskull and Zigzagoon), and the East side is missing them compleatly, leaving a circle which is the shadow of where the totem poles should be.
 * Above the bridge over the river on both sides has an apple that Wigglytuff bounces on his head.
 * On the west side by the bush left of Xatu Appraisal, is a water drop that would appear on stalagmite.

Kangaskhan
Will say the folling, with "yes" being selected for the first 2 lines. The 4th line will display if "no" was ever selected instead (Kangaskhan picture is displayed).: Kangaskhan:What can I help you with today?

Kangaskhan:Do you really need help with anythin g?

Kangaskhan:I can't help you with anything right now.

Kangaskhan:I see...

Makuhita
Greats you with another menu and this message: Makuhita:An event will be activated. Which one would you like?

Southern Path
Opens another menu (with options that work like loading a dungeon in the Northern Path) and will display: Which one will you enter?

Dojo 1
Will let you choose to go too the "Normal/Fly Maze", "Dark/Fire Maze", "Rock/Water Maze" or the "Grass Maze" as a destination to go too.

Dojo 2
Will let you choose to go too the "Dojo", "Dojo", "Dojo" or "Dojo" as a destination to go too (will all load an icy like area, it is unknown if they are the same place though).

Boss Stage
Will load the area that Zubat and Koffing was fought in Beach Cave with only the Pokémon that you bring with you.

Ground Script Check


Fades to black, and brings up a submenu. All options try to activate something, but nothing happens, and sends you to the main menu. There are 359 options to choose from. One option, named TITLE_TEST, brings up a quick dialogue box before returning to the main menu. Use left/right to switch between pages.

Ground Scene Check


As with the previous option, it brings up a submenu; most options in it send you to the main screen. There are 301 options to choose from. As with the previous menu, use left/right to change pages.

Ground Map Check
Brings up a sub-menu identical to Ground Scene Check. Choosing an option brings up the background for that scene. The D-Pad can be used to scroll around the image, and Select returns to the menu. Holding the B button scrolls faster.

Save Data Edit


Brings up a submenu, all options seems to delete the save data without warning.

Cutscene Playback
Plays the opening cutscene.

Debug Switch


Brings up a submenu with two pages of special Debug options, from which various options can be enabled/disabled. Use X/Start to toggle the options ON or OFF, as A/B just returns you to the previous menu. The last two options that can be enabled are Debug and Edit Mode. All the setting switches back to OFF when the menu is closed though.

Debug Log


Brings up another submenu with options presumably related to enabling debug logs. Works like the last one including switching everything off when you are done.

Test Menu


Takes you to a new menu with even more options available. The first two items on the list are the same as in the previous list.

Sound Test


The hidden sound test. There are actually five pages, but because of the sliders, they can't be accessed by the D-Pad alone. Use R+Up/Down or the touch screen to access the other pages. Press Left/Right to go up/down by 1 or R+Right/Left to go up/down by 10, X to play the selected sound and Y to stop it.

Message Test


Activates a dialogue sequence. The dialogue it uses is based on the intro from Red/Blue Rescue Team, but with different wording.

Document Test


Shows fake item descriptions. They appear to be testing different formats for descriptions. They include the following descriptions:

A throwing item that inflicts damage if it hits. Very basic. A throwing item that flies in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Tos s statuses.

A lengthy description. Seems the third line didn't fit all the way.

Teaches the move Light Screen. It makes the user's status Light Screen. It halves the damage from Special Attack moves.

A wordy description for a TM.

A throwing item that flies in an arc to clear obstacles and strike the target.

It is not affected by Pierce or Long Tos s statuses.

The same description as earlier, but broken up into two pages. However, the page indicator does not show up, only the Up/Down icons on the bottom.

Teaches the move Light Screen.

It makes the user's status Light Screen.

It halves the damage from Special Attack moves.

The same case as the last, except for the Light Screen description. The line still doesn't fit.

A throwing item that inflicts damage if it hits.

A throwing item that flies in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Tos s statuses.

Teaches the move Light Screen. It makes the user's status Light Screen. It halves the damage from Special Attack moves. All of the above messages, combined into a normal three-page description.

List Menu Test


Shows a list of all Pokémon in the game. If you press A or B, you will be returned to the debug menu. Pressing X/Y will freeze the game though. There are 1154 "Pokémon" in here, 1-533 is Bulbasaur-Darkrai, including alternate forms (Unown, Kecleon, ect.), then 18 "??????????", then Dialga Decoy and Statue, then the guild + Pokémon in the battle with Regigigas + other story Pokémon, then "reserve_21" though "reserve_45", then a "?????????", and then finally Bulbasur-Statue again.

Multi Menu Test


Pulls up a menu on the top screen. Selecting an option brings up a second menu over it, and choosing an option again brings up a third one. The item selected doesn't seem to matter.

Initial Sample


Takes you to an odd blue and red screen with cycling colors. After a few minutes, it returns you to the main screen.

Check No. of Letters


After a pause, it brings up a text box with some information. Each line displays the longest string in each set, along with the pixel width of the string. This would have been used for planning messages and text boxes.

Review Text


Brings up a menu that can view every message in the game. If the message ID is messed with too much, all of the letters will get replaced with button icons, which will affect all menus. If "Name:" is turned on then the message will be said by "??????????". There are 13665 text to select, including unused ones and debug ones.

Debug Room
eQ_ckyEqf4M

(Video is of Explorers of Sky, so the dungeon is quite a bit different. Also uses a different code... but it'll do for now.)

Labelled "Test Dungeon" in-game, it's actually a really pretty place, made of blue boxes with yellow running down them, all computer-like. It starts on what is labelled in the HUD as "B0F", in other words the zeroth floor, and moves on to floor B3F before sending you back to the save room.

It's enabled by AR code. Load a save, then in the save room press Select.

Interestingly, it seems to be based on Beach Cave, the first dungeon in the game normally (or maybe Beach Cave is based on it), since it appears to have the same sort of room generation (though it's still semi-random), and same number of floors. (though it does begin on 0.)

Also interestingly, it is very complete, being a pretty fully-functional dungeon with it's own textures that are even animated, so it must have been used for testing for a long time during the game's development. (It does crash if you try to enter it again upon returning to the save room, however.) However, it's not actually a debug dungeon, being otherwise no different from any other dungeon.

It would have been nice if they had left it in, for testing your own stuff in dungeons and... stuff, but sadly no. Did I mention it also looks very nice?