Talk:Team Fortress 2

Quoted from article: "*Flag: Referenced in the game's .gcf in part of a text file naming the weapon types, it appears that the flag was to be held as a weapon at one point."

I don't know the exact context, so I may be completely off, but are we sure that it isn't simply an internal name or something for the Buff Banner? --Smallhacker 20:29, 10 August 2010 (EDT)

Nope, the weapon class for that one is 'Battle Banner'. Check the "// Weapon strings" line in the gcf. --Mammal Sauce 21:05, 10 August 2010 (EDT)

Beta Screenshots
Should we include the following pre-release screenshots in the main article, or keep it strictly "unused content found in the game"?

http://image.gamespotcdn.net/gamespot/images/screenshots/gs/feature_previews/teamfortress2/tf4_790screen001.jpg http://image.gamespotcdn.net/gamespot/images/screenshots/gs/feature_previews/teamfortress2/tf4_790screen002.jpg http://image.gamespotcdn.net/gamespot/images/screenshots/gs/feature_previews/teamfortress2/tf4_790screen003.jpg http://image.gamespotcdn.net/gamespot/images/screenshots/gs/feature_previews/teamfortress2/tf4_790screen004.jpg http://image.gamespotcdn.net/gamespot/images/screenshots/gs/feature_previews/teamfortress2/tf4_790screen005.jpg http://image.gamespotcdn.net/gamespot/images/screenshots/gs/feature_previews/teamfortress2/tf4_790screen006.jpg http://image.gamespotcdn.net/gamespot/images/screenshots/gs/feature_previews/teamfortress2/tf4_790screen007.jpg http://image.gamespotcdn.net/gamespot/images/screenshots/gs/feature_previews/teamfortress2/tf4_790screen008.jpg http://image.gamespotcdn.net/gamespot/images/screenshots/gs/feature_previews/teamfortress2/tf4_790screen009.jpg


 * Hey there. :o We generally try to keep the wiki itself to strictly unused contnet found in the game. check out this link for details. --RahanAkero 11:00, 13 June 2011 (EDT)

Oh boy!
I've got my work cut out for me with this article. If you've ever seen the "Class Emblems" category on the official TF2 Wiki, all those images were recently re-done by me (alignment fixes, the BLU versions of every emblem lacked that subtle shading that the RED versions had) and yes, I am this guy. I happen to have a PSD file standing by that has all those emblems in it, organized by class and each emblem has been labelled. I'd be more than happy to supply this Wiki with a vast amount of unused/cut content images as well as maybe design a wiki-table for this page to clean things up a bit. 404 User Not Found 01:35, 13 February 2012 (EST)
 * Well, some of those look pretty neat, but are they in the most recent version, and being left unused, or are they just the icons used in previous versions? {EspyoT} 07:17, 13 February 2012 (EST)
 * The class emblems? The Helmet, Skull & Crossbones, Bomb, TNT, Shoe with Speed Lines, and the one set of Sniper emblems were formerly used. Actually, the Scout emblem with speed lines has never been seen ingame...I think...I may be wrong. Hmm maybe they shouldn't go on the page. Well I'd still like to do up a nice looking table or something, organize this article and update it, because compared to the official TF2 Wiki's Unused content article, this is a tad out of date. 404 User Not Found 08:38, 13 February 2012 (EST)
 * Yes please! Some help would be much appreciated. TheKins 11:48, 13 February 2012 (EST)
 * Quick question. Would importing unused content images from the official TF2 Wiki be allowed? 404 User Not Found 18:42, 3 March 2012 (EST)

Unused Item Qualities
So, the article says that "Completed" (#8650AC) and "Customized" (#476291) aren't used. But they are! According to http://wiki.teamfortress.com/wiki/Item_quality, the former is Unusual (given to items which have a cosmetic effect applied) and the latter is for Vintage items (any weapon or hat found before September 30, 2010.) I'm not sure if I should just delete that stuff or mention it, or what. --Foxhack 03:16, 2 April 2012 (EDT)
 * Wrong-o. The colors are the same, but the quality names ingame are "Customized" and "Completed". Therefore, they are indeed unused qualities. Keep in mind, I used to be an editor on the TF2 Wiki. 404 User Not Found 06:04, 5 April 2012 (EDT)
 * Actually, to explain a bit more indepth; they do share the same "quality color", but Completed and Customized are their own separate qualities, separate from Unusual/Vintage. Valve just hasn't found a suitable use for the Completed/Customized item qualities yet, just like how "Genuine" used to be "rarity1" until Valve implemented Genuine quality items. 404 User Not Found 06:09, 5 April 2012 (EDT)
 * Well damn, I thought the article was only talking about the colors. I didn't think Completed and Customized were their own separate thing. Sorry! // Foxhack 15:44, 17 April 2012 (EDT)
 * It's quite alright, Foxhack. Nothing wrong with asking questions, it's how we as human beings learn. And hey, if you have any other questions about anything to do with unused content in TF2, feel free to ask. :) 404 User Not Found 12:32, 18 April 2012 (EDT)

Early map/item names
Would it be worth noting on the page that there are certain assets within the game whose filenames/directories indicate early names for them that are not used in the game? For example, most (if not all) of the assets for CP_Foundry are in a folder called "harbor," and several have "harbor" in their actual filenames, possibly indicating that Foundry was either called Harbor during development or merely themed as a harbor at some point before it became an ironworks. There are also a handful of skyboxes with names that reflect earlier map names, such as sky_nightfall_01 (the skybox for Doublecross, which was called Nightfall until Valve learned of the community map of the same name, which has since then also been made official) and sky_trainyard_01 (the mountain skybox; first seen in Lumberyard, which features train tracks in the map, but is not actually themed as a trainyard). And then there are the occasional Steam Workshop-submitted items which had their names changed when added to the game, but retain filenames indicative of their Workshop-submitted names, such as the Family Business, called "c_russian_riot" in the files. (One would need to be careful with these, as most models use generic descriptive filenames, such as "c_dex_sniperrifle" for the Machina ("dex" meaning "Deus Ex"). You could go crazy listing every single model name that doesn't match its in-game name, but only a few of them actually indicate early working titles for them.)

Would any of this be worth putting on the page? Will-T 14:21, 24 April 2013 (EDT)
 * Well the official TF2 Wiki does keep track of all community-submitted items, and usually lists their Workshop name on the item article, I think. When it comes to weapons, since most are community submitted, I'd say no. For official Valve maps...if you know something we don't about the official Valve maps, then by all means post it. 404: User Not Found (talk) 15:05, 24 April 2013 (EDT)


 * Speaking of maps, the early dev textured version of 2Fort that shipped with Source Filmaker, along with the other test maps, is apparently included in the Steampipe beta. That would probably be worth documenting here, since it's pretty much a perfect 1:1 port of TFC 2Fort, but with early hints of TF2's aesthetic. --Dragonsbrethren 15:38, 24 April 2013 (EDT)


 * And speaking of dev textures, it's not in the game proper so I don't know if it warrants inclusion, but there's evidence that Valve had more work done on the Artpass Contest map than they initially let on, and that it's been partially retextured to look earlier in development. Notably, some of the displacements already have their alpha set, which only makes sense if they had already been textured with a blend texture. The CPs are named "Caves". --Dragonsbrethren 15:49, 24 April 2013 (EDT)

Unused maps in TF2
I found one unused map in TF2 through the "map" command, and it's called cp_cloak. I found this using source filmmaker, among other unused maps. However, every map I found in sfm's files are not in TF2's files except for cp_cloak. Can I make a subpage including these other unused maps, or just make a new section on the main page for cp_cloak? --RedShard 15:00, 7 June 2013 (EDT)
 * I'm going to take a look into this because I've never heard of cp_cloak. 404: User Not Found (talk) 21:52, 7 June 2013 (EDT)
 * JESUS CHRIST, THAT MAP. O_O Yes, make a subpage. You really don't have to ask, but I went and made sure that cp_cloak does exist, and boy was I shocked. GIANTS EVERYWHERE. We have SFM stuff in the Unused Models page, so toss up an Team Fortress 2/Unused Maps subpage, and start padding it out. 404: User Not Found (talk) 22:02, 7 June 2013 (EDT)
 * What's the big deal about OH MY GOD THAT MAP - Apparently it's been around since July 2012! // Foxhack 22:25, 7 June 2013 (EDT)

So it seems there is a TON of unused stuff...
...but not a whole lot of it can be added to this article or its subpages, due to lack of images...however, I think it's still interesting enough to mention.

This a text file containing a list of directories of stuff that was used in TF2 (not the public version of TF2 though), but has since been removed (though I think some of it may make a return).

Within it, I have found some very interesting things. We'll start out with the Knight. It seems the Knight is a bot, and most likely was planned to be an event boss, but for what event, I don't know. Here's the models it used:
 * tf/models/bots/knight/armor_arm_upper_l.mdl
 * tf/models/bots/knight/armor_arm_upper_r.mdl
 * tf/models/bots/knight/armor_leg_upper_l.mdl
 * tf/models/bots/knight/armor_leg_upper_r.mdl
 * tf/models/bots/knight/knight.mdl

There was also two "big" weapons in the files as well, a "big shield" and "big sword" which I can only guess was for the Knight.
 * tf/models/weapons/c_models/c_bigshield/c_bigshield.mdl
 * tf/models/weapons/c_models/c_bigsword/c_bigsword.mdl

Next, we have these CTF "rings" for the HUD. Shockingly enough, there is actually an image of these ingame. Click here!
 * tf/materials/hud/flag_capture_left.vmt
 * tf/materials/hud/flag_capture_outline.vmt
 * tf/materials/hud/flag_capture_right.vmt
 * tf/materials/hud/flag_capture_ring.vmt

I also found two weapons, one from the Polycount contest, and one from the Fancy vs Nasty update, that look like they were going to be added. The weapon at the top of this image is the Big Mean Mother Hubbard, and this weapon is the Krankensage.
 * tf/models/weapons/c_models/c_krankensage/c_krankensage.mdl
 * tf/models/weapons/c_models/c_big_mean_mother_hubbard/c_big_mean.mdl

There is a literal F*CK-TON of stuff in that text file that really leaves you thinking "What the heck is this" when you see it. Again, I doubt anything in the text file could be added here, but I found it interesting enough to post it here so you guys can take a look. 404: User Not Found (talk) 20:49, 21 June 2013 (EDT)
 * The knight and bigshield/sword stuff may be early names for (or WIP versions of?) the giant Demoknight that spawns in some of the Mann Vs Machine game rounds. Ha, a giant Demoknight with the Spiral Sallet... I'll be hiding in the corner now. // Foxhack 21:26, 21 June 2013 (EDT)
 * Well actually, through speaking with a fellow from Facepunch, he determined the reslist file is from around May 18th 2010, which is when Valve found out about the Fancy vs Nasty update. According to him, he figures that 5 months later, they added the Horsemann, and the "Knight" was nowhere to be found, meaning the Knight was a test version of the Horsemann. That does add up, seeing as there was "bigsword.mdl" and "bigshield.mdl", and the Horsemann ended up getting "bigaxe.mdl". 404: User Not Found (talk) 01:09, 22 June 2013 (EDT)

Hidden Yen symbols
Purplecat: tc_hydro: http://steamcommunity.com/sharedfiles/filedetails/?id=190897306 http://steamcommunity.com/sharedfiles/filedetails/?id=190897326

Purplecat: cp_badlands: http://steamcommunity.com/sharedfiles/filedetails/?id=190897349 http://steamcommunity.com/sharedfiles/filedetails/?id=190897381

Hopefully someone can add these, I'm busy... There are at least two of these in the game, old-school-style signatures from one of the designers. May be other things hiding around? -- Xkeeper (talk) 21:02, 31 October 2013 (EDT)
 * Those yen symbols aren't really "unused content" as they were put into those maps by the creator of said maps. Those aren't even models as far as I can tell, those were just "brushes" (world geometry) created in the shape of a yen symbol, and textured pure white. I should look into decompiling those maps and checking out the yen symbols just to see if they are or are not models, so I can be 100% certain, but from the screenshots they look like world geometry. 404: User Not Found (talk) 21:12, 10 December 2013 (EST)
 * Actually, upon second thought, I know we have a bunch of "unseen" stuff on articles such as the Wind Waker article, so this may be something that we can add! I know of some maps that have well-known secrets like that one map with the hidden room where the Demoman and Scout (i think) are looking (scared) at pictures of robots (this was a while before MvM was announced). But whether or not we should be adding well-known hidden areas like that to the article isn't up to me. 404: User Not Found (talk) 21:18, 10 December 2013 (EST)

System-based content
Just to expand on this discussion, Xbox 360 was a poor choice, as I have no clue how to examine the files on that particular system. As for Linux/Macintosh, they have the exact same content as the PC version. As for some specific items like the scrapped grenade/weapon textures, those were found in an oooold depot (depot version 0 of TF2) using DepotDownloader. So technically yes, this article covers PC, Mac and Linux. Again, Xbox 360...not a good choice on my part, but if I knew where to get an ISO of the Orange Box game on the 360, and how to open and explore it, I would totally do so. Any other questions, feel free to ask! 404: User Not Found (talk) 21:08, 10 December 2013 (EST)

"Debug console"
Isn't this available to use in most Valve games in general? Should we even be covering this? --AquaBat (talk) 22:26, 14 December 2013 (EST)
 * Yes, this is in most, if not all, Steam games. I have no idea why we are covering it. -Einstein95 (talk) 22:29, 14 December 2013 (EST)