Talk:Super Smash Bros. Brawl

Why are we using the box art, and not the actual title screen? :| --BMF54123 20:10, 1 June 2010 (EDT)
 * Some dolt uploaded the boxart so Sanky and I figured we would just roll with it until I can get a proper screenshot... :/ ~ Tanks
 * I just noticed the note on the image's page. hurpderp. Carry on! :P --BMF54123 20:16, 1 June 2010 (EDT)

I'm kind of new to this, so forgive me, but keep your eye out for a Riolu. IIRC, one of my friends mentioned that someone had a found a few models for Riolu or the like in Super Smash Bros. Brawl.

Missing enemies?
There is a list of all files in SSBB's disc in the web, and as shown in the placeholders here, there are unused characters, assist trophies and others. Among the files, the folder "\effect\enemy\" contains data from the Subspace Emissary enemies and bosses. Below is the full list for reference (all begin with "ef_"). From these, 21 appear to be unused:

arman (Armank), aroaros (Auroros), arrians, bitan (Bytan), bladeknight, blossa, blowm, bombhead (Bombed), bonkers, boobas (Borboras), bosspackun (Petey Piranha), botron (Buckot), brontoburt, bubot, bucyulus (Bucculus), byushi, cataguard (Autolance), crazyhand, cymal, deathpod (Roturret), dekakuribo (Giant Goomba), duon, dyeburn, falconflyer, faulong (Trowlon), flows (Floow), gal (related to galfire and similars?), galfire (Glire), galice (Glice), galleom, galthunder (Glunder), ghamgha (Gamyga), gunnatter, gyraan (Greap), hammerbros, jdus (Shaydas), jyakeel (Jyk), karon, killer (Bullet Bill), kokkon (Puppit), kuribo (Goomba), kyan, masterhand, mechcannon, melorin, met, metaridley, mite, mizuo (Mizzo), ngagog (Nagagog), pacci (Feyesh), patapata (Koopa Paratroopa. As there is no nokonoko file, may include Koopa Troopa), ploum, popperam (Poppant), porky, porkystatue, prim (Primid, probably all types), rayquaza, ridley, roada, robo (R.O.B., probably all types), shelly (Shellpod), siralamos (Armight), spar (Spaak), taboo, tautau (Towtow), teckin (Ticken), torista, waddledee, waddledoo, whauel, wiiems.

Blade Knight, Bonkers, Bronto Burt, Waddle Dee and Waddle Doo are enemies from the Kirby series. Karon and Met are the Japanese names of the Mario series enemies Dry Bones and Buzzy Beetle. All 7 appear as Trophies and the two Waddles are used in King DDD's attacks, but none of them appear as enemies.

As for the other 14 (Arrians, Blossa, Blowm, Bubot, Byushi, Dyeburn, Gunnatter, Kyan, Mech Cannon, Melorin, Ploum, Torista, Whauel and Wiiems), I have no idea what they are. As there is a Falcon Flyer in the pack (most likely from the Meta Ridley battle), they may also be objects and hazards. Is someone able to check their content? --Metalman 23:13, 20 September 2010 (EDT)

I did a bit of investigating, and it seems there is evidence to support these this. Bronto Burt, Sword Knight, and Bonkers all have textures in the art style and UV mapping convention as the other Brawl enemies. While that could be a coincidence or result of them being made for the game, the next bit of evidence is more telling: the textures are all named with the prefix Enm, the convention used to name textures for the SSE enemies. However, Dry Bones is not a Brawl model, and was taken from the same place as Boo and Wiggler, among other non-SSE-related Mario models. It should be noted that most (but not all) of the normal SSE enemy trophies had their textures renamed to start with Dol. The reason the Kirby enemies kept theirs is probably because they weren't used. --Peardian 03:15, 26 April 2011 (EDT)

I'll see if I can open 'em up in BrawlBox. -Lilfut
 * So, I finally got to check out the files themselves. As mentioned, these all effects files for the SSE enemies. All of the unused ones are blanked out, so there's nothing left to see. All we have are the names. Also, for the blanked out effects files for used enemies, such as Mite, are hardly worth mentioning. Some of the effects files consist of a single white 8x8 bitmap applied to a flat polygon square. If those files had anything, it probably would have been more of just that. Also, I removed Siralamos (Armight) from the page list because I have no idea how he got there. --Peardian 01:29, 2 March 2012 (EST)

Unused Textures
Does Ness ever wear a pink hat and black shirt with a picture of Mr. Saturn on it? There is a texture for it sitting in sc_selcharacter_en.pac. Zeldafan128 11:47, 13 May 2012 (EDT)
 * Yep. {EspyoT} 12:00, 13 May 2012 (EDT)

Giga Bowser Assist Trophy anim
I checked, and it's exactly the same as Bowser's. Is it worth putting up a .GIF of it? I have one, but it doesn't seem like it would be necessary. --Peardian 18:09, 28 June 2012 (EDT)
 * Nah, we can just mention it in the article. --BMF54123 18:10, 28 June 2012 (EDT)

Unused Graphics
Found some of these on spritedatabase.net.


 * Brownish main menu icon and "1 coin" icon
 * Multicolored random icons and a "Boss 1" icon


 * Can someone check if these are real? ~ WLSI cactus 01.gifroductions


 * Everything but the brownish main menu icon is real.
 * The 1 coin is used in Wi-Fi spectator mode, the multicoloured random icons are used in team battles if you select random, and the boss 1 icon is unused. --Ds22 22:34, 21 December 2012 (EST)

Wind Waker Pirate Ship

 * So, I know for a fact the right-bottom is unused.

File:Super_smash_bros_brawl_pirateship_unusedbottom.png
 * The question is, is it the same model as in the Wind Waker? Because I could've sworn I'd seen the Pirate Ship form into a full bottom during the cutscene where Helmaroc King is shot at with a cannon. (I used the "Free Look" hack in Dolphin) I couldn't get a good look, because the camera was swerving everywhere. Does someone have the pirate ship model, because I got this when I looked after the cutscene (the camera was stable.)

File:Zelda_WW_Pirateship_rudder_fullview.png

Or maybe the game uses a different pirate ship model for the cutscene....?Robotortoise 21:30, 16 April 2013 (EDT)


 * Oops. I guess it IS used when the ship is blown into the air. Nevermind.


 * ...it IS a different model than in TWW, though. Robotortoise 20:36, 17 April 2013 (EDT)


 * The ship that's on brawl can also be displayed by an non-matted full-screen transfer (which displays more top and bottom) as well by using pause and zooming out.

More unused animations
I'm not sure whether this is against TCRF policy or whatnot, and I apologise if it is, but there are a small number of unused animations not on site yet, and I've been trying to use BrawlBox to try and open them up, screencap them and put them on site, but I can't find the file which keeps the character animations and movesets, only their T-poses, textures and the animations of some of their weapons. So essentially: Could anybody potentially snag me a link? Believe me I've looked pretty hard for them to no avail right now... If it's against the rules, I'll just say Samus, Diddy Kong and Zero Suit Samus have an unused Missile firing animation, unused laughing actions and an unused "Item Snagging" effect on the Plasma Whip respectably, the animations called "Special", and. I'd upload them myself, but I can't access the animations themselves. There may be more on there too, this is just what I've found in my limited research. There's a lot more stuff here, both stuff which is already in the article and stuff totally except as well. Crashandcortex 06:56, 20 June 2013 (EDT)
 * The animation files are called Fit*MotionEtc.pac. I'll just give you mine (they're from vanilla Brawl), and you can use them there. Don't worry about this sort of file sharing, it's just a couple of small files for the purpose of research, nobody can bawww about that... Regardless, I might remove them after a bit, sometimes I remove old files from my Dropbox folder: I'd take screenshots of these myself, but I don't have much time, and you look like you know a bit more about them; I mean, I don't get what Diddy Kong has to do with throwing missiles! {EspyoT} 08:13, 20 June 2013 (EDT)

Unused level bar?
Found this today in menu2\if_adv_mngr_en.pac:

http://www.ssbwiki.com/images/6/69/UnusedSSELevelBar.png

Belongs on this page, or too unimportant? Toomai Glittershine 21:57, 20 June 2013 (EDT)
 * Belongs for sure. Go for it.--Henke37 22:03, 20 June 2013 (EDT)


 * Could it have been used for Trainer's pokemon? It's reminiscent of the display used during battles in pokemon for the pokemon's stats. -Gamma 23:19, 20 June 2013 (EDT)
 * I think it's unlikely, since over its 50-frame animation it quickly "pop"s into view as the bar depletes. If the whole thing were stationary as the bar depleted over 100 frames (percentage-based animation) then maybe. Toomai Glittershine 12:02, 21 June 2013 (EDT)

Other than the fact that it's huge, should the image have been reuploaded that way in the first place? It was much easier to see the way it was before, I don't see a reason to have it blend with the background just because that's the way it's done in-game. --AquaBat 22:33, 8 July 2013 (EDT)

Unused Cutscene
I just had a thought. The unused cutscene with "Lucario Discovers Snake" and "Snake Discovers Box"...has anyone checked to see if the glitching is being done client-side? What if the rendering errors are just a result of the file being encoded oddly? Can someone with knowledge of THPs or programming look into this? Robotortoise (talk) 17:59, 23 October 2013 (EDT)
 * I think that back when that was being discussed, Gabriel specifically insisted that the glitchiness comes from the cutscene itself, and not any software used to decode it, render it, view it, etc. {EspyoT} 06:15, 24 October 2013 (EDT)

Mizzo's Supposed Unused Animations
I looked through Brawl's files in an attempt to view Mizzo's unused animations. Outside of the unused effect file for it, there is only one instance of Mizzo in all of the Subspace files. It is located inside the Subspace stage file "340003.pac". Mizzo only has one animation associated with it, named "EnmMizuoWait", which is the animation seen normally in-game. The supposed unused animations are very likely just the game attempting to load the animations for the other enemies that are also located in the same stage file. Since there doesn't seem to be any unused animations for Mizzo, I suggest we remove the section regarding it entirely. --Blazingflare (talk) 08:57, 23 December 2013 (EST)

Samus' and Zero Suit Samuas'a Unused Animations
I looked into the unused animations for both Samus and Zero Suit Samus and found 2 things. The "unused" animation for Samus' missile fire is in fact, used in the game. There are two animations (4 if you include the air ones) that Samus uses when she fires a missile: the first, simply named "Special", is used when she fires a regular missile; The second one, named "SpecialS", is used when she fires a super missile./// The other thing I found was that Zero Suit Samus actually has 3 unused animations for her side-B attack. The first is already listed on the main page. The other two appear to be animations that would directly follow the first. They are for throwing up or forward whatever was just grabbed. I don't have access to the original model files at the moment so I will upload a gif showing them at a later time if someone else hasn't by then. --Blazingflare (talk) 05:23, 15 January 2014 (EST)

Brawl Slipspace
While reading up on unused material within the game, I recalled discussion surrounding a scrapped online mode known as the Brawl Slipspace, which allegedly would have served as an online "survival" mode where players could jump in and out at their own leisure. Given that something of this magnitude not only hasn't been documented by the wiki, but hasn't even been mentioned anywhere at all aside from here, I was (and still am) quite sceptical as to whether it actually is present within the ISO or not. I'd check myself but I can't find a working Brawl ISO infuriatingly. --Crashandcortex (talk) 13:32, 1 February 2014 (EST)
 * Brawl has been hacked inside out by now. If there was anything like that left on the ISO, it would have been found already. --Peardian (talk) 15:24, 1 February 2014 (EST)
 * It does in fact exist. However the only thing indicating so is a couple lines of text hidden inside the Main Menu file naming the mode as well as describing it. The mode description is "Set your time and leap into the battle slipstream!". I would also like to note that there is also an unused mode for Playing Events and Boss Battles online. http://youtu.be/JLjAxUWXxGU shows what the menus look like. The first one shown is the select screen for Slipspace.


 * Incidently, when I was checking the menu file for the text I came across a few other seemingly unused lines of text.They are: "You got a small sticker bundle!"; "You got a medium sticker bundle!"; "You got a big sticker bundle!"; "You got double coins!"; and "You got triple coins!".--Blazingflare (talk) 05:38, 7 February 2014 (EST)
 * Bzzz! Those strings are used in Spectator Mode! When you bet on a fighter or team on a Bonus Chance round, if you win you get a random reward, including, but not limited to, the list you mentioned. {EspyoT} 08:07, 7 February 2014 (EST)