Castlevania II: Simon's Quest

Castlevania II: Simon's Quest is infamous for its hilariously inept translation, though the original Japanese version doesn't make much sense either, thanks to Konami's brilliant decision to give many of the villagers intentionally misleading dialogue.

Hit Deborah Cliff with your head to make a hole, and don't forget to visit the graveyard duck to live longer.

Unused Enemy


An unused zombie enemy. Judging from the tileset it's stored in, it was probably supposed to appear in a mansion.

Unused Text
These messages can be viewed in-game by accessing any dialogue with Pro Action Replay code enabled, where "XX" is the given text ID.

Ferryman
Starting at line in the ROM data:

This is similar to the Ferryman's dialogue when you have the Heart equipped ("Let me show you the way"), but he never says "I'll show you the way." Nor does any other character in the game, for that matter.

Level-Up
Starting at line in the ROM data:

It's obvious that these were meant to be displayed when Simon gains an experience level, but they're not. Further, it's not possible to go above Level 6 in the final game.

Filler
At lines, , , and in the ROM data:

All four of these memory addresses contain an instance of "Nothing.", which is never displayed anywhere in the game. They're probably placeholders or memory fillers, but may also have been intended for empty rooms.