Proto:Star Fox Adventures/Dinosaur Planet Leftovers

The 2002 Star Fox Adventures demo not only contains an earlier build of that game, but a ton more Dinosaur Planet leftovers than the final has.

Dinosaur Planet-Related Files
Many files from Dinosaur Planet are on the disc, together with early ports for the GameCube and more.

Holds the environmental sound effects.
 * AMBIENT.bin

Contains the sequencing data for all of the music tracks.
 * AUDIO.bin

Contains landscape models. The landscape was cut up into 640&times;640 unit volumes in x/z (variable in y).
 * BLOCKS.bin

Block extra was used to store any additional block related info.
 * BLKEXTRA.bin

Contains most of the gameplay code of N64 Dinosaur Planet. A DLL system was used so that code could be swapped out when needed to save space on the Nintendo 64.
 * DLLS.bin

A leftover file from Diddy Kong Racing. Dinosaur Planet directly evolved from the Diddy Kong Racing code base.
 * FRONTTEXT.bin

Would have been either collision geometry for the landscape, or additional specific collision markup that the designers added to specify things like where the character can jump, etc.
 * HITS.bin

Contains models, but it's currently unknown what they are.
 * MODELS.bin

Contains over an hour of Dinosaur Planet voice acting. About 90% of the game's plot is in there (although the game's ending was never fully thought out, so this is probably all there is to it in general). It seems to be one large file, but the different sequences are actually cut up and can be easily extracted using a hex editor.
 * MPEG.bin

Holds the instrument samples used for Dinosaur Planet music, plus two item jingles.
 * MUSIC.bin

Defines all(?) objects by giving model ID and other ID's (probably animation ID's, state ID's, collision ID's and more). Does not contain model geometry. Objects can only be replaced with other objects that are in the same group. It's currently unknown what objects belong to what group.
 * OBJECTS.bin

The state machines for all the characters in the game. They were written in a kind of script language.
 * OBJFSAS.bin

Holds many sound effects and a portion of voice acting (Command Sidekicks, battle grunts, and random Dinosaur talk).
 * SFX.bin