Rockman & Forte

Designed as a sort of a "consolation prize" game for kids who couldn't afford a Saturn or PlayStation to play Mega Man 8, Mega Man (Rockman) and Bass (Forte) team up to battle King (King). Notable for its impressive sprite animation, Rockman & Forte was a Japan exclusive until eventually being ported to the Game Boy Advance as Mega Man & Bass.

Debug Menus
A number of debug menus seen in the previous games return.

Map Editor
Text for a map editor seen in Mega Man X and Mega Man X3 is present, but said text is all that's left of it (similar to Mega Man X2):

POS. X POS. Y CH CELL NO. CELL NO. HIT NO.

Object Viewer


This is identical to the Object Viewer in Mega Man 7, with the addition of an additional parameter: "OBJ_USE". The code begins at SNES address.

Use these Pro Action Replay codes to boot into the object viewer: C00547EA C005484C C0054926 C0054A23


 * Controller 1:
 * Left/Right: Decrease/increase frame index.
 * Hold A and move D-Pad: Move sprite.
 * Y: Animate sequence.
 * Hold X and Left/Right or Up/Down: FlipY or FlipX.
 * Hold B and Up/Down: Decrease/increase sprite index.


 * Controller 2:
 * Hold Y and move D-Pad: Cursor selection.
 * Select: Reset/center cursor.

Sound Test


Identical to the Sound Test in Mega Man 7, and the cursor is still invisible against the background. The code begins at SNES address.

Use these Pro Action Replay codes to boot into the menu: C00547EA C005484C C00549CE C0054A4B

The highest valid music index is, but the menu allows selection up to. Add PAR code to lower the maximum value to  and prevent crashing.

VRAM Test
Presumably tests the different graphic layers.

Bass


What appears to be an alternate jumping animation.

Cold Man


These stick figures are used as placeholders for the Cold Man stage tileset.

Teleporter Stage


A broken teleporter. The teleporters in this stage always function, even when the rooms are cleared.



Some Japanese text 「[...]　キケン」 ("[...] Danger"). Unfortunately, the lower half of this has been cut off.

Castle Stage 2


These star tiles are used as placeholders for the Castle 2 stage tileset.

Castle Stage 3


More Japanese text: 「COLĐ アスダイマジ＃テリー」 (COLĐ Asu Dai Maji # Terī). They appear to be the incomplete names of the bosses Cold Man, Astro Man, Dynamo Man, and Magic Man; the last name is the enemy Telly.

Alternately, "Asudai Maji" could be a name.

Unused Music
This is most likely a track for testing the sound system of the game. Use Game Genie code to play this track in the CD Database.

Unused Text
Other text that isn't used.

Build Text
A leftover from the ROM building process, which amusingly indicates that this game was Rockman 8.5 at one point:

Sample Version


Text from a demo version of the game, helpfully including a build date.