Plants vs. Zombies 2: It's About Time

A new Plants vs. Zombies game? It's about damn time.

Unused Plants
Note that unlike the other plants, they lack the description header, and plantfood text.

Chomper
[CHOMPER] Chomper

[CHOMPER_PLANTFOOD] CHOMPER_PLANTFOOD

[CHOMPER_TOOLTIP] Eats a zombie, then chews on it for a while

Marigold
Features on the game's loading screen and in the shop in the Chinese version. [MARIGOLD] Marigold

[MARIGOLD_DESCRIPTION] {KEYWORD}Special: {STAT}gives coins

{FLAVOR}Marigold spends a lot of time deciding whether to spit out a silver coin or a gold one. She thinks about it, weighs the angles. She does solid research and keeps up with current publications. That's how winners stay ahead.

[MARIGOLD_DESCRIPTION_HEADER] Marigolds give you coins.

[MARIGOLD_PLANTFOOD] MARIGOLD_PLANTFOOD

[MARIGOLD_TOOLTIP] Gives you coins

Starfruit
[STARFRUIT] Starfruit

[STARFRUIT_DESCRIPTION] {FLAVOR}"Aw, man," says Starfruit. "I went to the dentist the other day and he said I have four cavities. I've got --count it-- ONE tooth! Four cavities in one tooth? How does this happen?"

[STARFRUIT_DESCRIPTION_HEADER] Starfruits shoot stars in 5 directions.

[STARFRUIT_PLANTFOOD] STARFRUIT_PLANTFOOD

[STARFRUIT_TOOLTIP] Shoots stars in 5 directions

Far Future plants
Plants that will appear whenever PopCap releases the Far Future update, which has been in development since at least 10th August.

Citron
[CITRON] Citron

[CITRON_DESCRIPTION] {FLAVOR}Since he was a young citrus he tried to donate plasma to help out people, but his juices were too acidic. Then he discovered how to donate a different kind of plasma.

[CITRON_DESCRIPTION_HEADER] Citrons shoot powerful balls of plasma.

[CITRON_TOOLTIP] Shoots powerful balls of plasma

E.M.Peach
[EMPEA] E.M.Peach

[EMPEA_DESCRIPTION] {KEYWORD}Usage: {STAT}single use, instant {KEYWORD}Special: {STAT}disables machines

{FLAVOR}Has grown tired of people lazily calling him E.M. Pea. "There's a C and H there for a reason people! And I've got the stone to prove it!"

[EMPEA_DESCRIPTION_HEADER] E.M.Peaches explode and disable all machines in an area.

[EMPEA_PLANTFOOD] No Plant Food effect.

[EMPEA_TOOLTIP] Disables all machines in an area

Holo-Nut
[HOLONUT] Infi-nut

[HOLONUT_DESCRIPTION] {KEYWORD}Special: {STAT}regenerates health over time

{FLAVOR}Aa a young nut, spent way too much time standing between two mirrors and trying to look into infinity.

[HOLONUT_DESCRIPTION_HEADER] Infi-nuts are weaker than Wall-nuts, but they can regain health over time.

[HOLONUT_PLANTFOOD] HOLONUT_PLANTFOOD

[HOLONUT_TOOLTIP] A weaker Wall-nut that regains health over time

Laser Bean
[LASER_BEAN] Laser Bean

[LASER_BEAN_DESCRIPTION] {KEYWORD}Range: {STAT}all zombies in a lane

{FLAVOR}Was just a regular bean until a lab accident involving a chemical spill and a radioactive weevil gave him strange powers beyond those of normal beans.

[LASER_BEAN_DESCRIPTION_HEADER] Laser Beans fire down a lane, hitting all zombies ahead of it.

[LASER_BEAN_PLANTFOOD] LASER_BEAN_PLANTFOOD

[LASER_BEAN_TOOLTIP] Shoots a laser that pierces through zombies

Magnifying Grass
[MAGNIFYINGGRASS] Magnifying Grass

[MAGNIFYINGGRASS_DESCRIPTION] {KEYWORD}Special: {STAT}tap to spend sun for an attack

{FLAVOR}Magnifying Grass understands the inherent power of a rainbow. Beneath her stoic features she takes great joy in delivering radiant multicolored destruction to the zombie horde.

[MAGNIFYINGGRASS_DESCRIPTION_HEADER] Magnifying Grass turns sun into a focused beam of damage.

[MAGNIFYINGGRASS_PLANTFOOD] MAGNIFYINGGRASS_PLANTFOOD

[MAGNIFYINGGRASS_TOOLTIP] Tap to spend sun for a powerful attack

Tile Turnip
[POWERPLANT] Tile Turnip

[POWERPLANT_DESCRIPTION] {FLAVOR}Through great sacrifice comes great Power Tiles. Such is the way of the Tile Turnip.

[POWERPLANT_DESCRIPTION_HEADER] Tile Turnips create a Power Tile on planting.

[POWERPLANT_TOOLTIP] Creates a Power Tile

Dark Ages plants
Plants that will appear whenever PopCap releases the Dark Ages update, which has yet to see a formal announcement.

Puff-shroom
[PUFFSHROOM] Puff-shroom

[PUFFSHROOM_DESCRIPTION] TO-DO

[PUFFSHROOM_DESCRIPTION_HEADER] Puff-shroom is a short-range shooter. It only lasts for a limited time.

[PUFFSHROOM_TOOLTIP] Short-range shooter, lasts for a limited time

Pult-shroom
[PULTSHROOM] Pult-shroom

[PULTSHROOM_DESCRIPTION] TO-DO

[PULTSHROOM_DESCRIPTION_HEADER] Pult-shroom flings projectiles over obstacles at the enemy. It flings more projectiles over time.

[PULTSHROOM_TOOLTIP] Flings more projectiles over time

Scaredy-shroom
[SCAREDYSHROOM] Scaredy-shroom

[SCAREDYSHROOM_DESCRIPTION] TO-DO

[SCAREDYSHROOM_DESCRIPTION_HEADER] Scaredy-shroom is a long-range shooter that hides when enemies get near it.

[SCAREDYSHROOM_TOOLTIP] Long-range shooter, hides when enemies are nearby

Sun-shroom
[SUNSHROOM] Sun-shroom

[SUNSHROOM_DESCRIPTION] {KEYWORD}Sun Production: {STAT}small, then normal, then large

[SUNSHROOM_DESCRIPTION_HEADER] Sun-shroom gives small sun at first, then normal sun later, then large sun even later.

[SUNSHROOM_TOOLTIP] Gives more sun over time

Far Future
Under development since August 10th. [ADVICE_DANGER_ROOM_FUTURE_UNLOCKED] Terror from Tomorrow is now available!

[AWARD_SCREEN_WORLDTROPHY_FUTURE] Access to the Terror from Tomorrow! 24 more Stars obtainable in the Future! Universe Star Gate available!

[DANGER_ROOM_FUTURE_LEVEL_NAME] Terror from Tomorrow - Level {LEVEL_NUMBER}

[DANGER_ROOM_FUTURE_TITLE_WELCOME] Welcome to the Terror from Tomorrow!

[FUTURE] Far Future

[FUTURE_CHALLENGE_MINIGAME_A_NAME] Zomboss Test Lab - I

[FUTURE_CHALLENGE_MINIGAME_B_NAME] Zomboss Test Lab - II

[FUTURE_CHALLENGE_MINIGAME_C_NAME] Zomboss Test Lab - III

[FUTURE_KEYGATE_HEADER] FUTURE GATE

[FUTURE_LEVEL_NAME] Far Future - Day {LEVEL_NUMBER}

[FUTURE_ZOMBOSS] Zombot Temporal-tron Mark I

[FUTURE_ZOMBOSS_DESCRIPTION] {KEYWORD}Special: {STAT}summons zombies from different time periods

{FLAVOR}Dr. Zomboss had trouble deciding which time period's styling would be best for the Temporal-tron, so he just went with all of them.

[FUTURE_ZOMBOSS_DESCRIPTION_HEADER] The Power Tile crushing creation from the Far Future.

[NARRATIVE_DANGER_ROOM_INTRO_FUTURE_1] {NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to the Terror from Tomorrow!

[NARRATIVE_DANGER_ROOM_INTRO_FUTURE_2] {PLAYFUL}Making tomorrow's terror something terrible for today!

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Hey, it’s me! But from the future! Has tac-nology advanced yet?

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_2] {TIRED:winnie}I don’t know. I’m still looking for my taco.

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_3] {EXCITED:crazydave}NOOOOOOOOOOOO!!!

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}I have to make THIS question count! What’s your favorite taco topping?

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_2] {PLAYFUL:winnie}Hot sauce!

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_3] {EXCITED:crazydave}WHOOOAAAAA... MINE TOO!

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_4] {SAY:crazydave}We should be friends.

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_1] {NPC_ENTER:crazydave}{SAY}Hey, where did “Future Me” go?

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_2] {NPC_ENTER:winnie}{SAY:winnie}I requested his departure to avoid a temporal paradox.

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_3] {TIRED:winnie}My User Dave limit cannot exceed one.

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_A_1] {NPC_ENTER:crazydave}{TIRED}Another Zomboss battle? You can’t keep a bad guy down.

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_B_1] {NPC_ENTER:crazydave}{PLAYFUL}Second time is the charm, right? Right?

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_1] {NPC_ENTER:crazydave}{SAY}Penny, do you ever get déjà vu?

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_2] {NPC_ENTER:winnie}No.

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_3] {SAY:crazydave}Penny, do you ever get déjà vu?

[NARRATIVE_FUTURE_CHALLENGE_PRESET_A_1] {NPC_ENTER:crazydave}{TIRED}Looks like we don't have much firepower here Penny.

[NARRATIVE_FUTURE_CHALLENGE_PRESET_A_2] {NPC_ENTER:winnie}{SAY}With a good supply of sun...

[NARRATIVE_FUTURE_CHALLENGE_PRESET_A_3] {EXCITED:winnie}Magnifying Grass can pack quite the punch.

[NARRATIVE_FUTURE_CHALLENGE_PRESET_B_1] {NPC_ENTER:crazydave}{SAY}The future is so bright, I gotta wear shades.

[NARRATIVE_FUTURE_CHALLENGE_PRESET_C_1] {NPC_ENTER:crazydave}{EXCITED}Zombies are like action figures, and I have magnifying grass!

[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_A_1] {NPC_ENTER:crazydave}{TIRED}You know how sometimes suns are bombs?

[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_A_2] {EXCITED}This is one of these times!

[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_B_1] {NPC_ENTER:winnie}{EXCITED}This zone is filled with Sun Bombs. Maintain caution.

[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_C_1] {NPC_ENTER:winnie}{SAY}One more level and I will no longer fear for my circuits.

[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_1] {NPC_ENTER:crazydave}{EXCITED}Conveyor belts: The technology of yesterday, today!

[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_2] {NPC_ENTER:winnie}...

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_1] {NPC_ENTER:winnie}{SAY}Upon our entry into the Future, I have detected a weight change in the cabin.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_2] {NPC_ENTER:crazydave}{EXCITED}Thanks for noticing! I haven’t eaten in 4000 years.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_3] {TIRED:winnie}...

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_4] {SAY:winnie}Several plants have been beamed away, and are being held hostage by Zomboss.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_5] {PLAYFUL:crazydave}That’s nice of him to plant-sit for us.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_6] {EXCITED:crazydave}Hey, what happened to the lawn? It’s so glowy!

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_7] {SAY:winnie}I’ve also detected Power Tiles on the space lawn.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_FAILURE_1] {NPC_ENTER:crazydave}{SAY}Whoa, better try that one again!

[NARRATIVE_FUTURE_OUT_OF_CONTENT_1] {NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk.

[NARRATIVE_FUTURE_OUT_OF_CONTENT_2] {NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover!

[NARRATIVE_FUTURE_OUT_OF_CONTENT_3] {SAY:winnieicon}Plus, practice advanced planting techniques in the Challenge Zones.

[NARRATIVE_FUTURE_OUT_OF_CONTENT_4] {SAY:crazydaveicon}Just remember. Plants are for planting...

[NARRATIVE_FUTURE_OUT_OF_CONTENT_5] {SAY:crazydaveicon}And brains, those are for...braining?

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_1] {NPC_ENTER:winnie}{SAY:winnie}{START_DIALOG_MUSIC}Amazingly after that attack, all systems are operational.

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_2] {NPC_ENTER:crazydave}{PLAYFUL}All my limbs are present and accounted for, but…

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_3] {EXCITED:crazydave}There's a crack in my favorite taco holder!

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_4] {EXCITED:crazydave}NOOOOOO!!!

[NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_1] {NPC_ENTER:winnieicon}{EXCITED}We've successfully retrieved our lost plants!

[NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_2] {NPC_ENTER:crazydaveicon}{PLAYFUL}Aw, I missed those little guys.

[NARRATIVE_FUTURE_WORLDMAP_INTRO_1] {NPC_ENTER:winnieicon}{SAY}What is our purpose here, User Dave?

[NARRATIVE_FUTURE_WORLDMAP_INTRO_2] {TIRED:winnieicon}Based on my threat gauge, I cannot advise moving ahead.

[NARRATIVE_FUTURE_WORLDMAP_INTRO_3] {NPC_ENTER:crazydaveicon}But... future tacos! Tac-nology surely has advanced!

[NARRATIVE_FUTURE_WORLDMAP_INTRO_4] {PLAYFUL:crazydaveicon}Let’s head over to those giant robots. I think I know those guys.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_1] {NPC_ENTER:zombossicon}Greetings!

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_2] {SAY:zombossicon}As you have reached the 50% mark, we have sent you the invoice for 50% of your brain.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_3] {SAY:zombossicon}We expect partial delivery in person, in 5 days’ time.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_4] {SAY:zombossicon}Regards, Dr. Edgar Zomboss.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_5] {NPC_EXIT:zombossicon}

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_6] {NPC_ENTER:crazydaveicon}Wow... he sure is swell!

[NARRATIVE_FUTURE_ZOMBIENOTE_1] {NPC_ENTER:crazydaveicon}{SAY}It says there’s an error. Can you come here and fix it Penny?

[NARRATIVE_FUTURE_ZOMBIENOTE_2] {NPC_ENTER:winnieicon}{TIRED}Did you try unplugging it and plugging it back in?

[PLAYERS_TRIP_TO_FUTURE] {PLAYER}'s Trip to the Far Future!

[STARCHALLENGE_FUTURE_CONVEYOR] Survive the attack

[STARCHALLENGE_FUTURE_CONVEYOR_NAME] Power Tile Place-erators

[STARCHALLENGE_FUTURE_FINALE] Survive a massive attack in the Far Future

[STARCHALLENGE_FUTURE_FINALE_NAME] Final Day

[WORLD_NAME_FUTURE] Far Future

[WORLD_PREVIEW_DESCRIPTION_FUTURE] If tacos were amazing before, then they have to be EVEN BETTER in the future! Has the taco been perfected? Only time will tell.

[WORLD_PREVIEW_LOCKED_FUTURE] (BEAT WESTERN FINAL DAY)

[WORLD_PREVIEW_TEASER_FUTURE] +22 Levels! +1 Challenge Zone! +7 Plants! +1 Upgrade!

[WORLD_PREVIEW_TEASER_HEADER_FUTURE] Access 31 New Items!

[ZOMBIE_FUTURE] Future Zombie

[ZOMBIE_FUTURE_ARMOR1] Future Conehead Zombie

[ZOMBIE_FUTURE_ARMOR1_DESCRIPTION] {FLAVOR}Has tried to calculate the volume of his mathematically perfect cone, but he always ends up dreaming about brain π.

[ZOMBIE_FUTURE_ARMOR1_DESCRIPTION_HEADER] His poly-polymer cone gives him twice the toughness of regular future zombie.

[ZOMBIE_FUTURE_ARMOR2] Future Buckethead Zombie

[ZOMBIE_FUTURE_ARMOR2_DESCRIPTION] {FLAVOR}Other zombies call him old-fashioned for being nostalgic for the year 2008. It was a simpler time when brains were brains, zombies were zombies, and those punk plants kept to themselves.

[ZOMBIE_FUTURE_ARMOR2_DESCRIPTION_HEADER] His techno-bucket greatly increases his protection from damage.

[ZOMBIE_FUTURE_DESCRIPTION] Future Zombie is still waiting for his flying car.

[ZOMBIE_FUTURE_DESCRIPTION_HEADER] Regular futuristic jumpsuit zombie.

[ZOMBIE_FUTURE_FLAG] Future Flag Zombie

[ZOMBIE_FUTURE_FLAG_DESCRIPTION] {FLAVOR}Sometimes Future Flag Zombie regrets having to be at the bleeding edge of zombie wave advancement technology.

[ZOMBIE_FUTURE_FLAG_DESCRIPTION_HEADER] Marks the arrival of a huge future-proof "wave" of zombies.

[ZOMBIE_FUTURE_GARGANTUAR] Gargantuar Prime

[ZOMBIE_FUTURE_GARGANTUAR_DESCRIPTION] {KEYWORD}Damage: {STAT}crushes plants with arms {KEYWORD}Damage: {STAT}randomly burns tiles with laser eyes {KEYWORD}Special: {STAT}launches Spider Bot when damaged

{FLAVOR}The imp pilots of the Gargantuar Prime series are handpicked by Dr. Zomboss himself. They are the imp elite. The small, the mean, and the fearless! But mostly the ones who can drive a stick shift.

[ZOMBIE_FUTURE_GARGANTUAR_DESCRIPTION_HEADER] Has it all: heavy armor, laser eyes, smashing arms, and Spider Bot deployment system.

[ZOMBIE_FUTURE_IMP] Spider Bot Imp

[ZOMBIE_FUTURE_IMP_DESCRIPTION] {FLAVOR}He always wanted to "see the world", "be his own boss", and "meet and consume interesting brains". He still doesn't understand how he got stuck in this cramped Spider Bot job 24/7.

[ZOMBIE_FUTURE_IMP_DESCRIPTION_HEADER] Lands on the lawn past your defenses, then crawls forward.

[ZOMBIE_FUTURE_JETPACK] Jetpack Zombie

[ZOMBIE_FUTURE_JETPACK_DESCRIPTION] {KEYWORD}Special: {STAT}floats over low plants, boosts over most other plants {KEYWORD}Weakness: {STAT}Tall-nut

{FLAVOR}The Jetpack Zombie was an early adopter during the brain acquisition tech explosion of 2113. Little did he know he would be stuck with version 1.0 of the simple jetpack.

[ZOMBIE_FUTURE_JETPACK_DESCRIPTION_HEADER] Boosts to float over all but the tallest plant barriers.

[ZOMBIE_FUTURE_PROTECTOR] Shield Zombie

[ZOMBIE_FUTURE_PROTECTOR_DESCRIPTION] {KEYWORD}Special: {STAT}creates a shield to protect from incoming attacks

{FLAVOR}Shield Zombie developed his system using funds from a BiteStarter campaign. The push goal for pushing plants was not met.

[ZOMBIE_FUTURE_PROTECTOR_DESCRIPTION_HEADER] Protect himself and nearby zombies with a force field.

[ZOMBIE_MECH_CONE] Robo-Cone Zombie

[ZOMBIE_MECH_CONE_DESCRIPTION] {FLAVOR}Zombie engineers considered the orange cone the height of zombie protective technology. It wasn't until they perfected the design for the Robo-Cone that someone remembered the bucket.

[ZOMBIE_MECH_CONE_DESCRIPTION_HEADER] The armor-plated cone offers phenomenal protection for its pilot.

[ADVICE_POWERPLANT_ON_POWERTILE] The Tile Turnip cannot be planted on a Power Tile

[POWERTILE_TUTORIAL_1] Put Plant Food on a Peashooter

[POWERTILE_TUTORIAL_2] Take out those bucketheads!

[POWERTILE_TUTORIAL_3] Awesome! You can plant anything on Power Tiles [STARCHALLENGE_SUNBOMBS] Survive while Sun Bombs fall

[STARCHALLENGE_SUNBOMBS_NAME] Sun Bombs RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_A Future_Challenge_LastStand_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_B Future_Challenge_LastStand_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_C Future_Challenge_LastStand_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_A Future_Challenge_Minigame_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_B Future_Challenge_Minigame_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_C Future_Challenge_Minigame_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_A Future_Challenge_Preset_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_B Future_Challenge_Preset_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_C Future_Challenge_Preset_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_A Future_Challenge_SunBombs_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_B Future_Challenge_SunBombs_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_C Future_Challenge_SunBombs_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_DANGERROOM Future_DangerRoom.rton RESFILE_PACKAGES_LEVELS_FUTURE1 Future1.rton RESFILE_PACKAGES_LEVELS_FUTURE2 Future2.rton RESFILE_PACKAGES_LEVELS_FUTURE3 Future3.rton RESFILE_PACKAGES_LEVELS_FUTURE4 Future4.rton RESFILE_PACKAGES_LEVELS_FUTURE5 Future5.rton RESFILE_PACKAGES_LEVELS_FUTURE6 Future6.rton RESFILE_PACKAGES_LEVELS_FUTURE7 Future7.rton RESFILE_PACKAGES_LEVELS_FUTURE8 Future8.rton RESFILE_PACKAGES_LEVELS_FUTURE9 Future9.rton RESFILE_PACKAGES_LEVELS_FUTURE10 Future10.rton RESFILE_PACKAGES_LEVELS_FUTURELINKEDTILES FutureLinkedTiles.rton RESFILE_PACKAGES_LEVELS_FUTUREPOWERCIRCUITS FuturePowerCircuits.rton RESFILE_PACKAGES_LEVELS_FUTUREZOMBOSS FutureZomboss.rton
 * 1) TEMPORARY! Need some actual future mower art!!

Hero Cleopatra Zombie
ZombieHeroCleopatraGroup All Hero related objects should go here HeroZombieLevelProperties DefaultHeroLevelProps CleopatraLevelProps BeamsOut BeamsIn OverrideBehavior OverrideBehaviorProps HeroTypes CleopatraOverrideSpawn ZombieHeroSpawnerProps CleopatraDefaultSpawn ZombieHeroProps ZombieHeroCleopatraDefault HeroBehavior HeroBehaviorProps HeroTypes CleopatraDefaultSpawn ZombieTreasureYetiProps ZombieTreasureYetiDefault WalkTime This is found after the zombie listing for the Dark Ages level.

[CLEOPATRA_EVENT_NOTIFICATION] It's a Cleopatra. This was removed in 1.0.77734805.

[NEW_HERO_EVENT_HEADER] A Wild Hero Event Appears!

Text relating to a Hero Cleopatra Zombie exists, but seems to be simple placeholders. This may have been cut as of 1.0.77734805.

Dark Ages
[PLAYERS_TRIP_TO_DARKAGES] {PLAYER}'s Trip to the Dark Ages!

[DARKAGES_LEVEL_NAME] Dark Ages - Night {LEVEL_NUMBER}

[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}We’ve entered the Dark Ages, User Dave.

[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_2] {SAY:crazydave}They weren’t kidding about the “Dark” part!

[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_3] {SAY:winnie}Right. Which means: sun won’t fall from the sky.

[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_4] {SAY:winnie}And you can’t plant sunflowers...they’re sleeping!

[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_5] {SAY:crazydave}{EXCITED}Good thing I brought these sun-shrooms! They make more and more sun over time! Development text also exists relating to the Dark Ages level. WorldExists_dark This also appears relating to the Far Future level. Perhaps they aren't finished yet? ZombieDarkDefault ZombieDarkArmor1Default ZombieDarkArmor2Default ZombieDarkFlagDefault ZombieHelmDroppedSprinterProps ZombieHelmDroppedSprinterDefault ZombieDarkGraveDropperProps ZombieDarkGravedropperDefault 1.58.1	dark	PropertySheets	ZombieDarkDefault	ZombieDarkBasicGroup	ZombieAnimRig_DarkBasic	 POPANIM_ZOMBIE_ZOMBIE_DARK_BASIC 1.59.1	dark_armor1	PropertySheets	ZombieDarkArmor1Default 1.60.1	dark_armor2	PropertySheets	ZombieDarkArmor2Default 1.61.1	dark_flag	PropertySheets	ZombieDarkFlagDefault	ZombieAnimRig_DarkFlag	POPANIM_ZOMBIE_ZOMBIE_DARK_FLAG 1.62.1	pvza_barrel	ZombieHelmDroppedSprinter	PropertySheets ZombieHelmDroppedSprinterDefault	ZombiePVZABarrelGroup	ZombieAnimRig_PVZABarrel	POPANIM_ZOMBIE_ZOMBIE_BARREL 1.63.1	dark_gravedropper	ZombieDarkGravedropper	PropertySheets	ZombieDarkGravedropperDefault	ZombieDarkGravedropperGroup	ZombieAnimRig_DarkGravedropper	POPANIM_ZOMBIE_ZOMBIE_DARK_GRAVEDROPPER RESFILE_PACKAGES_LEVELS_DARK_EMPTYCONTROL Dark_EmptyControl.rton RESFILE_PACKAGES_LEVELS_DARK_S3_BARRICADE Dark_S3_Barricade.rton RESFILE_PACKAGES_LEVELS_DARK_S3_SPAWNER Dark_S3_Spawner.rton RESFILE_PACKAGES_LEVELS_DARK_S3_SPAWNERGIFT Dark_S3_SpawnerGift.rton RESFILE_PACKAGES_LEVELS_DARK_S3_SPAWNERGIFTMYSTERY Dark_S3_SpawnerGiftMystery.rton RESFILE_PACKAGES_LEVELS_DARK_S3_SPAWNERGIFTNOOP Dark_S3_SpawnerGiftNoop.rton RESFILE_PACKAGES_LEVELS_DARK_S3_SPAWNERNOOP Dark_S3_SpawnerNoop.rton RESFILE_PACKAGES_LEVELS_DARK_STARTINGSUN25 Dark_StartingSun25.rton RESFILE_PACKAGES_LEVELS_DARK_TEST_ERIK Dark_Test_Erik.rton RESFILE_PACKAGES_LEVELS_DARK_TEST_MATTF Dark_Test_Mattf.rton RESFILE_PACKAGES_LEVELS_DARK_TESTKRISTEN Dark_TestKristen.rton RESFILE_PACKAGES_LEVELS_DARK8 Dark8.rton RESFILE_PACKAGES_LEVELS_DARK15 Dark15.rton RESFILE_PACKAGES_LEVELS_DARK18 Dark18.rton
 * 1) TEMPORARY! Need some actual dark mower art!!
 * 1) Dark Zombies #######

Time Twister
Judging by the name, this could be a mixture of zombies and levels from throughout the game. [PLAYERS_TRIP_TO_PTT] {PLAYER}'s Trip to Time Twister [PTT_LEVEL_NAME] Time Twister - Day {LEVEL_NUMBER} [WORLD_NAME_PTT] Time Twister WorldMap_Ptt WorldMap_Ptt_NonPVR IMAGE_WORLDMAP_PTT POPANIM_WORLDMAP_ANIM_PTT RESFILE_PACKAGES_LEVELS_PTT_001_1 PTT_001_1.rton RESFILE_PACKAGES_LEVELS_PTT_001_2 PTT_001_2.rton RESFILE_PACKAGES_LEVELS_PTT_001_3 PTT_001_3.rton RESFILE_PACKAGES_LEVELS_PTT_001_4 PTT_001_4.rton RESFILE_PACKAGES_LEVELS_PTT_001_5 PTT_001_5.rton RESFILE_PACKAGES_WORLDS_PTT_WORLDMAP worlds ptt worldmap.rton IMAGE_UI_UNIVERSE_WORLDS_PTT worlds_ptt IMAGE_UI_UNIVERSE_WORLDS_PTT_UNAVAILABLE worlds_ptt_unavailable IMAGE_UI_HUD_WORLDMAP_WORLD_PTT world_ptt IMAGE_UI_HUD_WORLDMAP_WORLD_PTT_UNAVAILABLE world_ptt_unavailable

Oddities
ZombieProtoGroup_1536 ZombieProtoGroup_384 ZombieProtoGroup_768 ZombieProtoGroup_Common RESFILE_PACKAGES_LEVELS_EMPTYLEVEL EmptyLevel.rton RESFILE_PACKAGES_LEVELS_SANDBOX4 Sandbox4.rton RESFILE_PACKAGES_LEVELS_SANDBOX5 Sandbox5.rton RESFILE_PACKAGES_LEVELS_SANDBOXCOWBOY SandboxCowboy.rton RESFILE_PACKAGES_LEVELS_SANDBOXEGYPT SandboxEgypt.rton RESFILE_PACKAGES_LEVELS_SANDBOXFUTURE SandboxFuture.rton RESFILE_PACKAGES_LEVELS_SANDBOXPIRATE SandboxPirate.rton RESFILE_PACKAGES_LEVELS_SPEEDYLANECHALLENGETEST SpeedyLaneChallengeTest.rton [RV_NAME_INVALID] I didn't quite get that... [RV_NAME_SAME_AS_PLAYER] That's your name, silly! You could name Penny?

The following text is untranslated to other languages, is it used? [ACHIEVE_GIDDYUP_TITLE] Giddyup!

[EGYPT_EVENT_LEVEL_NAME] Ancient Egypt - Event {LEVEL_NUMBER}

[JUMP_TO_COLLECTIONS_VIEW] JUMP TO COLLECTION VIEW

[JUMP_TO_MACHINE_VIEW] JUMP TO MACHINE VIEW

[NARRATIVE_PINCH_1] {NPC_ENTER:winnie}{SAY:winnie}This one is called Mega Zombie Head Pincher.

[NARRATIVE_PINCH_2] {NPC_ENTER:crazydave}{SAY:crazydave}{PLAYFUL}{MEDIUM}I call this... hey, that's pretty good!

[NARRATIVE_PINCH_3] {NPC_EXIT:crazydave}{SAY:winnie}My programming forbids the use of expletives.

[NARRATIVE_WIZARDFINGER_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Power-up is now online. Zap away.

[NARRATIVE_WIZARDFINGER_2] {SAY:crazydave}{EXCITED}{MEDIUM}It's like magic, but better!

[NARRATIVE_WIZARDFINGER_3] {SAY:winnie}Any sufficiently advanced technological solution looks just like magic.

[POWERUP_DEMO] POWER UP DEMO

[SETTINGS_ABOUT_TEXT] This is everything that could ever be said about this game! Right here! You're looking at it!

[SETTINGS_LEGAL_TEXT] Very Important Legal Text Here

[UPGRADE_MANUAL_MOWERS_1] Mower Launch

[UPGRADE_MANUAL_MOWERS_DESCRIPTION_1] Manually launch mowers by tapping and holding!

Blank Text Entries
[ALMANAC_PURCHASE] [BYPASS_KEYGATE_COST] [UPGRADE_PRICE] [WORLD_PREVIEW_DOLLAR_COST]

Penny's Early Name
Penny is referenced internally as "Winnie".

PC Release Text
[HARDWARE_ACCELERATION_NOT_SUPPORTED] Hardware Acceleration cannot be enabled on this computer. Your video card does not meet the minimum requirements for this game. [INVALID_WINDOWS_MODE] Windowed mode is only available if your desktop was running in either 16 bit or 32 bit color mode when you started the game. If you'd like to run in Windowed mode then you need to quit the game and switch your desktop to 16 or 32 bit color mode. [NO_WINDOWED_MODE] No Windowed Mode [OPTIONS_3D_ACCELERATION] 3D Acceleration [OPTIONS_FULL_SCREEN] Full Screen [SLOW_PERFORMANCE] Your video card may not fully support this feature. If you experience slower performance, please disable Hardware Acceleration.

Framework Strings
  English_United States

YES NO OK CANCEL

An unexpected error has occured! Pressing 'Send Report will send us helpful debugging information that may help us resolve this issue in the future.&cr;&cr;You can also contact us directly at feedback@popcap.com.

Please help us out by providing as much information as you can about this crash. Is this the first time it happened? Have you used other PopCap Deluxe games successfully before? Have you upgraded your drivers or any software recently that may be interfering with this program?

Failed to connect to PopCap servers. Please check your Internet connection.&cr;If you are on a dial-up connection, you may have to manually connect to your ISP.</String>

3D acceleration was switched on during this session.&cr;If this resulted in slower performance or other display problems,&cr;it should be switched off.&cr;&cr;Would you like to keep 3D acceleration switched on?</String>

3D Acceleration Confirmation</String>

3D acceleration may not have been working correctly during this session.&cr;If you noticed graphics problems, you may want to turn off 3D acceleration.&cr;Would you like to keep 3D acceleration switched on?</String>

FATAL ERROR</String>

Please set your desktop color depth to 16 bit.</String>

Failed to initialize DirectDraw: </String>

Unable to open properties file </String>

Signature check failed on </String>

Invalid command line parameter:</String>

This application requires DirectX to run. You can get DirectX at http://www.microsoft.com/directx</String> You need DirectX</String>

</Properties>

Unknown XML File
<?xml version="1.0" ?> <Properties country="US" language="en" lookandfeel="NORMAL" version="1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation=""> <Double id="OPTION_DLG_LABEL_FONT_SCALE">1.0</Double> <Integer id="OPTION_DLG_SLIDER_LABELS_OFFSET_X">40</Integer> <Integer id="OPTION_DLG_CHECKBOX_LABELS_OFFSET_X">40</Integer>

<Boolean id="STORE_USE_COMING_SOON_IMAGE_LABEL">false</Boolean> <Boolean id="STORE_USE_SOLD_OUT_IMAGE_LABEL">false</Boolean> <Boolean id="STORE_USE_EXTRA_SLOT_IMAGE_LABEL">false</Boolean> </Properties>

Developer Documentation?
First wave is the first wave that this zombie appears in when picked for a wave spawn. This is important because we don't want the hardest zombie spawning in on the very first wave when the player isn't ready. Typical numbers used in PvZ were 1, 5, 10, 15, and 20 =============================================================== 			First level that the zombie appears on. This should match the levels.xml file for the first time the zombie appears. =============================================================== 			Wave point cost is how many points this zombie is worth when the wave is being built. Example, if the wave will consist of only 20 points, and this zombie is worth 5 points, the wave might randomly pick this zombie 4 times (for a total of 20					points) and this wave would only be made up of 4 zombies. If there are 4 points left to be picked on the wave and this zombie is worth 5 points, it will be skipped because the wave doesn't have enough points to buy it. =============================================================== 		 	Weight of the zombie is the odds that it will be picked and wave points spent on it. The larger the weight, the more likely to be picked. A value of 0 means it is never picked (but spawned via special circumstances, like the old backup				 	dancers, the flag carrier, or the old boss). A value of 1 is super rare, like the yeti. Values from PvZ1 were 1000, 1500, 2000, 3000, 3500, 4000														===============================================================
 * 1)  ==================    Zombie First Wave   =====================
 * 1)  ================    Zombie First Level   ======================
 * 1)  ==============    Zombie Wave Point Cost   ====================
 * 1)  ==================    Zombie Weight   =========================
 * 1) Zombie Template - copy+paste me!!