Proto:Wolfenstein 3D (PC)/Wall Texture Differences

Both of the red brick wall textures (for shaded and unshaded) have an odd black line on the top and bottom in the Proto. Also, the unshaded wall has some slightly different shading in the Proto which its shaded version does not share. This was fixed in the final.

The steel walls are very unfinished. Only rough details have been drawn, since these graphics had yet to be converted from EGA to VGA.

Similar to the regular steel walls above, only in the Proto, there's a sexy pinup calendar that was, unsurprisingly, removed in the final and replaced with such German as "Achtung!" and "Verboten!"

Very nitpicky, but the white spot in the lower-left corner has been darkened in the final.

The shading is incomplete in the Proto, since it's still in EGA mode. The final makes it look a lot more nice.

The shading of the darker parts is a lot darker and also seems somewhat unfinished.

Another case of the unfinished shading here.

Here's a significant difference, the eagle artwork in the Proto looks like a metallic piece of art on the wall! The final gives it some much-needed color. The background of the painting also got some shading.

The Hitler portrait was given some much-needed detail in the final. However, given that the portrait does not also darken when viewed from an east-west direction, it seems to be that it's still a work in progress.

Same as the portrait on the wooden wall, just on a gray brick texture instead, complete with non-darkening portrait.

Another extremely nitpicky change: The center-right brick to the right of the flag has three extra light gray pixels in a triangle formation added to it in the final.

The Proto versions contains heavier outlining around the bricks of the archway, as well as some different shading compared to the final. The shading difference can mostly be seen on the right side of the eagle in both the lighter and darker versions.

The overall shading of the bricks is a lot darker in the Proto version.

A few of the bricks beside the long, center slab have some shading changes between the Proto and the final, interestingly enough.

Rivets were added to the sides of these switches. Also, the second sprite had a little error where both the up and down arrows are lit up. This was rectified in the final version.

The final version also adds rivets. Other than that, they're exactly the same.

The sky is still a work in progress as it is very bare in details. The hills were replaced with grass.