Talk:Kirby Super Star

Here are rough translations I came up with for the Japanese messages. This was all done with character charts and Google. I have no knowledge of Japanese beyond that. Please confirm that this is correct.



From the beginning

Stage

I continue

--GoldS 23:52, 1 June 2010 (EDT)
 * Yeah, the're correct.
 * さいしょから
 * Since/from the beginning
 * ステージ
 * "Stage"
 * つづきをやる
 * Just "Continue" -- [[Image:Sanky-sig.gif|link=User:Sanky]]Sanky ~ talk  02:11, 2 June 2010 (EDT)

Where does this belong?


Loaded in every pause screen, along with the miniature logos for the other sub-games, is this one for The Arena. As pause screens do not appear during boss battles, and The Arena is the game's boss endurance mode, no pause screen exists for it. Despite its unused status, the logo was still localized for the international versions.

As you can see, this is not only an unused graphic, but a regional difference. Should I put this in the Version Differences section of the main page, or in the Unused Graphics sub-page? --Mattrizzle 16:26, 23 November 2011 (EST)
 * I'd say the unused graphics page, with a note that it was changed for the English release, despite not being used. -YK [[Image:YK-sig.png|link=User_talk:YK]] 16:33, 23 November 2011 (EST)

Debug Mode
[120501/20:50:53]  i have something he should add to the TCRF page on kirby super star: the game has an extensive debug mode that can be activated by patching one byte in rom. unfortunately i don't remember WHICH byte this is (and neither does anomie or blargg who discovered it) [120501/20:51:53]  best i can say is look for code that explicitly reads a rom byte and tests its value for something [120501/20:52:33]  and avoids branch due to the value of that specific rom byte in such a way that the branch can never be taken with the rom as is [120501/20:53:37]  i do know that it lets you do crap like enable hitbox displays and stuff [120501/20:54:04]  it might involve controller 2 for the debug stuff