Talk:Doom (PC)

There's a string of text in the SNES version of Doom, Rage/Reality Engine written by Randy Linden.�Special thanks to my loving wife, Jodi Harvey. ...but I don't know where to put it. --Syniphas 11:32, 22 February 2011 (EST)

Doom/Doom II split
I know Doom and Doom 2 essentially run on the same engine and all, but do they really need to be mushed together like this? I think some of the references to the German MAP31/32 secret should be in its own article, and Doom 2 probably has some unused content and various level revisions. (My two cents, anyway.) -TonicBH 07:38, 9 July 2011 (EDT)
 * Bringing this back up because Inuyasha is talking about it on IRC. Which of the things here are Doom and which are Doom II anyway? The article doesn't note - Andlabs 18:16, 14 June 2012 (EDT)
 * The only part that's from Doom 2 is the Regional Differences section. --From: divingkataetheweirdo 18:37, 14 June 2012 (EDT)
 * This article should cover all of the Doom games that can be run on the same executable. You'd just have to duplicate all of the engine differences to three different articles otherwise. If differences between versions in individual games gets out of hand, they can always get subpages. Speaking of that, here's a wonderful series of videos that covers all of the map changes: Doom Historic --Dragonsbrethren 02:02, 10 October 2012 (EDT)
 * Whether they use the same code or not is irrelevant, they are fundamentally different games.
 * SMB1 and SMB2J shouldn't be lumped into the same page even though the latter is practically a romhack of the former and nothing more, why do these two games get treated like this?  犬夜叉 ( Inuyasha )  02:23, 10 October 2012 (EDT)
 * +1 to the split. They may use the same engine, but they were sold separately, years apart. We don't lump together the Source engine-based games despite them using the same basic executable - hl2.exe ;) // Foxhack 14:14, 10 October 2012 (EDT)

Go drop the hl2.exe for the latest version of HL2 into TF2's directory and tell me what happens. It ain't gonna run. Filenames mean nothing. Your comparison is more apt for Heretic and Doom; mostly the same code, but in no way compatible with each other. All three Doom games run on the exact same code by design; Doom and Doom 2 even ship with the same executable from 1.666 to 1.9. The later versions of the engine only came packed with Ultimate or Final, but are still backwards compatible with the older versions. Separating the article just means the bulk of the information for each game will be identical; the vast majority of changes were made engine-side and the game data was left untouched. --Dragonsbrethren 15:23, 10 October 2012 (EDT)
 * That's a question: Do the Doom II WADs contain any of the unused data from Doom I and they are still unused? Even if the engine code is identical... are they still not separate games? - Andlabs 15:28, 10 October 2012 (EDT)
 * Better way to state the question: are Doom and Doom II identical only because they use the same executable? Is any of the data mentioned here in the executable and not in the WADs? - Andlabs 15:30, 10 October 2012 (EDT)
 * Doom 2 contains all of the unused data from Doom except that which was removed from early version updates (the "removed graphics" subsection.) A Doom 2 article would be entirely redundant. --Devin 15:32, 10 October 2012 (EDT)
 * Devin replied while I was typing this and basically summed up the same thing, but here's what's identical between versions:
 * Debug mode.
 * The ouch face code.
 * A frame of the green and yellow sprite sphere is used in Doom 2
 * Medikit message.
 * Unused quit messages.
 * Automap asteroids.
 * Any revisional difference from 1.666 (and some as early as 1.4, despite Doom 2's release engine being 1.666) on applies to all games.
 * That's almost all of the article's content. Which is why I think subpages for each game's data changes (comparatively little, with the exception of early versions of Doom) would be better, and that is probably why the article was written to cover both games in the first place. If you give each game its own article, you're just duplicating all of this three times. --Dragonsbrethren 15:57, 10 October 2012 (EDT)
 * So I take it this discussion is over? I'm disappointed with that Doom 2 article; the links are worse than duplicating the content. I still don't understand why this had to be split, rather than just redirecting the Doom 2 title to the same article. --Dragonsbrethren 19:56, 10 October 2012 (EDT)
 * Wait, who made the decision? I was only asking what was the scope of the overlapping data - Andlabs 22:49, 10 October 2012 (EDT)

Ouch! face
Yes, i already got a message about this, but still, my Doom and Doom II show this "Ouch!" face without any bugs. Can someone explain. I'm not sure about the version of my Dooms, BTW.


 * Zdoom/Gzdoom and any other modern source ports reinstated the ouch face to be rendered, it is unused only in Vanilla Doom. Jiterdomer (talk) 01:10, 22 December 2013 (EST)

Unused GENMIDI FM Timbres
Can it count as unused content if there are songs in Doom or Doom II that never use certain instruments? Haven't figured out how to determine this yet though. FM timbres are typically explicitly defined by the GENMIDI lump included with the game data. -HsienKo 19:19, 27 February 2013 (EST)