Template talk:Bob

"soundtest" question
| soundtest=   ...        game has a sound test. Does this indicate sound tests that are available from the start, like in several games, or hidden sound tests that must be unlocked, more into the nature of the site? - Andlabs 17:48, 11 January 2011 (EST)
 * I would personally stick with sound tests that have to be activated with a code or found via hacking. If it's accessible from a normal menu or can be unlocked by doing something like beating the game or getting 100% of something, then it's not really hidden. -[[File:Fo-sig.gif]]Flying Omelette 18:10, 11 January 2011 (EST)

Can I suggest a | world= command for listing worldwide release dates (for digital distribution/indie freeware games etc.)? TheKins 08:12, 14 January 2011 (EST)


 * Both done. Now to remove the unhidden sound tests. - Andlabs 17:04, 20 January 2011 (EST)

If the bob isn't already too crowded, how about categories for unused objectives (quests, etc.) and FMVs? Mammal Sauce 02:46, 15 March 2011 (EDT)
 * There's always room for new categories. "Games with unused videos" or something seems pretty obvious for the latter, but for the former... I'm not sure how we'd classify that, or even what we'd call it. -YK [[Image:YK-sig.png|link=User_talk:YK]] 04:25, 15 March 2011 (EDT)
 * Perhaps "unused levels" could be repurposed into "unused levels or objectives"...? I'm really wary of adding any more categories to the bob. --BMF54123 04:27, 15 March 2011 (EDT)
 * IMO levels and objectives are too dissimilar to group together. I was referring to bullet point objectives like the kind in western RPGs and Goldeneye. But if you want to keep the bob compact it's definitely negligible. Mammal Sauce 08:05, 15 March 2011 (EDT)

Well then. With the addition of Tetris' 2-player mode, I guess we need another category for "games with unused game modes"... :( --BMF54123 04:46, 9 July 2011 (EDT)
 * I've certainly been wondering for a while how we should be classifying unused/hidden games/minigames in the bob... --Aoi 19:37, 9 July 2011 (EDT)

Games with Easter eggs
I noticed that Nuts & Milk's article has an easter egg. Would it be possible to make an | easteregg= command? AttackedbyGlitch
 * I don't think the wiki should have info on easter eggs. There are a ton of them, for a lot of games, but this wiki isn't about easter eggs. Those are intentional secrets that provide fun. Our wiki is about leftover stuff inside the games, that people will never have access to in a vanilla game. That said, I don't even think Nuts & Milk should have an article, if it's just about an easter egg. {EspyoT} 15:58, 22 September 2011 (EDT)
 * The Easter eggs stay. They're interesting tidbits that most people don't know about, and in some cases are so well-hidden that they may as well be "unused." I never intended for The Cutting Room Floor to be strictly about unused stuff anyway. --BMF54123 18:16, 23 September 2011 (EDT)
 * Really? I would disagree... -- Liliana 19:10, 23 September 2011 (EDT)
 * Disagree with what, exactly? --BMF54123 19:16, 23 September 2011 (EDT)
 * Well, I gave my reasons, but I wanna see what Liliana has to say. I'd like to have a listing of easter eggs too, but... we gotta be a bit more concise here. Is this a repository of everything secretive in video games? Then this site'd be a combination of a lot of existing sites. Basically, there are *way* too many easter eggs, and they're already listed elsewhere. It'd just be a waste on everybody's time to mention them. {EspyoT} 06:26, 24 September 2011 (EDT)
 * Well, if we won't hzve an | easteregg= command, then could I request a | video= command for games with unused videos? AttackedbyGlitch

Vector graphics
I suggest we use vectorial graphics for the categories' icons. Not too important, but it could make the wiki look better. Well, I just hope that, if we choose vectorial icons, that the wiki can display them correctly... {EspyoT} 08:56, 9 July 2011 (EDT)

To Espyo and Cah4e3
It's not going to work because MediaWiki interprets !! in tables (Which is how the template is implemented) for dividers. I guess the best you can do is wrap the !! in nowiki tags on the page - Andlabs 14:45, 15 April 2012 (EDT)
 * Right, I figured that that was the problem. You could tell by the kind of edits I made, too. But funny enough, roughly one minute before you posted this, I figured it out and did just that. {EspyoT} 07:17, 16 April 2012 (EDT)

Another idea
#if: | System(s):   | }}{{ there are some popular arcade games that have been released on multiple boards - Andlabs 11:21, 22 April 2012 (EDT)

Unused level parts
In light of the most recent guide, I suggest we add a category for games that have bits of the level that go unused, either because the way to access them was blocked, or because it's just some items and/or geometry out-of-bounds. Agreed? {EspyoT} 11:10, 7 July 2012 (EDT)
 * I agree. --AttackedbyGlitch 14:45, 28 July 2012 (EDT)
 * I think "unused areas" covers that well enough. We don't need yet ANOTHER category, the bob is bloated enough as is. --BMF54123 15:47, 28 July 2012 (EDT)
 * Hmm, I agree that bob is a bit full already, but the thing is that it's not an area sometimes. See the ring in SADX. It's an unused instance of an item. Another example would be the duplicate casino geometry in SADX' main Station Square area, out of bounds, that counts as... uh... unused geometry copy... thing. I didn't want to have to suggest this because it sounds horrible but... Maybe a "misc" category? Maybe that category would work better for oddities, like this. {EspyoT} 08:08, 29 July 2012 (EDT)

Unused features
Could we have a command for unused features in a game? I've noticed they're always categorized under Games with unused code, which I thought was intended for source code. --AttackedbyGlitch 11:31, 7 July 2012 (EDT)
 * All source codes inside the game roms are obviously unused by default :) if you see parts of source code, it's for sure is unused, imho it's just devtext or unused text... so in other case, compiled binary code may be either used or unused--Cah4e3 11:46, 7 July 2012 (EDT)
 * I'm still wary of adding more categories, but maybe uncompiled source code should go under "source=", and miscellaneous unused (non-debug) binary code under "code="? --BMF54123 14:26, 7 July 2012 (EDT)
 * Agreed ;)--Cah4e3 14:34, 7 July 2012 (EDT)
 * That seems effective. Now, before we go around changing categories, let's just take care of the previous suggestion first. {EspyoT} 07:44, 8 July 2012 (EDT)

Unused Palettes
Maybe we should have a | palettes= code for unused palettes, since lots of games on the wiki have them. --AttackedbyGlitch 18:21, 17 July 2012 (EDT)

Unused Objects
What category do 'things' in levels which do not come under enemies or items, come under? --Hiccup 06:40, 11 April 2013 (EDT)

A few suggestions
Here's a few suggestions for the bob: --AttackedbyGlitch 20:54, 23 June 2013 (EDT)
 * 1) Rename unused items to unused objects (as mentioned by BMF on Jul)
 * 2) Add a category for unused spoken dialog (since there isn't a currently existing category that it fits into)
 * 3) Add a category for unused palettes (like dialog, there is no category it fits into)
 * 4) Automatically applying screenwidth and title (maybe title should be automatically applied if parentheses are detected in the page's title?)
 * We should probably have a combined "unused sound" category that covers sound effects, music, and dialogue. As for palettes, I personally don't think they're worth creating a separate category for.
 * Screen width and page title are really things that people should be paying attention to and adding to the bob when they create the page. --BMF54123 20:58, 23 June 2013 (EDT)
 * Agreed, but auto-title would make things easier, regardless. It'd need Javascript though, but nothing complex. Maybe "unused graphics" could be renamed to something like "unused graphical aspects" or something, so palettes would fit better. {EspyoT} 21:22, 23 June 2013 (EDT)
 * "Unused graphical assets", even. That might work... --BMF54123 21:30, 23 June 2013 (EDT)

Developer/Publisher Categories
Instead of categories such as Category:Games published by Nintendo and Category:Games developed by Nintendo going into Category:Games, should they instead go into Category:Games by publisher and Category:Games by developer so Category:Games doesn't get too crowded? --AttackedbyGlitch (talk) 20:14, 15 January 2014 (EST)
 * Fixed. -Einstein95 (talk) 20:17, 15 January 2014 (EST)
 * What about games that have more than one developer or publisher (for example, Flashback Legend)? The Bob acts as if they're one developer, which makes said Bob wider than it had been before these new categories were introduced. -WarioBarker (talk) 18:09, 16 January 2014 (EST)
 * Look again. -Einstein95 (talk) 03:31, 17 January 2014 (EST)
 * Thanks. :) My only thing is...how do I nocat developer and publisher listings in Bobs on user pages or user subpages? Adding " |nocat=true " to the proper "developer"/"publisher" brackets works, but in a strange way – it nocats the listed developers/publishers after the one you attached the nocat to if those subsequent developers/publishers don't have developer/publisher brackets. -WarioBarker (talk) 10:49, 21 January 2014 (EST)

Multiple publishers option?
Like Half-life which was originally published by Sierra Entertainment and later by Valve? --Hiccup (talk) 13:05, 2 February 2014 (EST)
 * It's there. Read the page. -Einstein95 (talk) 13:06, 2 February 2014 (EST)