User:Mattrizzle

Mattrizzle is a ROM hacker, focusing primarily on the Super NES. That means most of his contributions to this wiki are the very things he discovers.

=Backlog=

Game Boy

 * Donkey Kong

SNES

 * Donkey Kong Country
 * Donkey Kong Country 2: Diddy's Kong Quest
 * Donkey Kong Country 3: Dixie Kong's Double Trouble
 * Kirby Super Star
 * NBA Jam Tournament Edition
 * Stunt Race FX
 * Super Mario RPG: Legend of the Seven Stars
 * Super Mario World 2: Yoshi's Island
 * Yoshi's Cookie

N64

 * Diddy Kong Racing
 * Mario Party
 * Mario Party 2
 * Mario Party 3

Game Boy Advance

 * Kirby: Nightmare in Dream Land
 * Mario Kart: Super Circuit

Genesis

 * NBA Jam Tournament Edition (The same unused player heads in the SNES version, in addition to John Newcomer, Sheridan Oursler, and John Hey from the arcade version!)

SNES

 * Donkey Kong Country (a few more Donkey and Diddy animations and others)
 * Donkey Kong Country 2: Diddy's Kong Quest
 * Donkey Kong Country 3: Dixie Kong's Double Trouble
 * NBA Jam (text sprites reading "PRESS ABXY TO CHOOSE" and "PRESS SELECT TO SWAP")
 * NBA Jam Tournament Edition
 * NBA Jam leftovers, including the graphics mentioned above
 * "B" Powerup arrow
 * Player heads (in the article already, but needs more information)
 * Stunt Race FX (Models and sprites, and an early version of the Stunt Trax menu)

N64

 * Diddy Kong Racing (a few more 2-dimensional object graphics)

Game Boy Advance

 * Kirby: Nightmare in Dream Land (nearly every enemy has at least one palette which isn't used)

SNES

 * The Ren and Stimpy Show: Veediots! (area using "The Boy Who Cried Rat" house tile set, but with blue wallpaper--scrapped boss?)

Genesis

 * NBA Jam Tournament Edition
 * The data for most of the NBA players found in the Prototype of the SNES version still exist in the final version. Due to a programming oversight--the fact all of these data blocks are assigned value --the data for Larry Nance (the first of these unused players) gets applied to Tim Hardaway, who also has as a value.

SNES

 * NBA Jam
 * An unused copy of Washington exists in the 28th team slot, replacing Gugliotta with an unfinished cheerleader who has a glitchy head. She exists in the prototype as well, but with different, non-glitched graphics.

N64

 * Banjo-Kazooie
 * The internal name for the fanfare that plays when completing the last space in Grunty's Furnace Fun is "Note door." This is the tune I'm referring to: [[File:Bk-notedoor_beta.ogg]]


 * Diddy Kong Racing
 * Several music tracks have internal names that suggest they were once meant for a different purpose, e.g.:
 * The Jungle Falls music has the name boss_1a.
 * The snippet of music played when Taj tells you a secret after beating a world is named sndlap. (Second Lap?)
 * The fanfare played when obtaining a Wizpig Amulet Piece is named finlp_1b. (Final Lap?)

SNES

 * NBA Jam (The November 1, 1993 McKey-Schrempf trade hasn't been occurred yet in this version. There are also minor stats changes and sound effect differences.)
 * NBA Jam Tournament Edition (this has lots of differences from the retail version...)
 * Yoshi's Cookie (...and so does this.)

=Wiki Contributions=