Indiana Jones and the Fate of Atlantis

Unused Rooms
There are a few places that are unused in the final game, with most of them located in the cave of Knossos.

Sophia Hapgood's Office


The room to the right of Sophia Hapgood's office isn't accessible in the game, and is only used for a cutscene. This part of Sophia's office was probably meant to be fully playable with Sophia entering the other room. It has also been discovered that this room also contains a clever nod to Maniac Mansion by labeling the fern in the corner as "Chuck".

The door between the two rooms is called "exit".

The desk drawer is named "clippings".

The dressing screen that uses Sophia in the scene is called "changing screen". It is also possible to open and close.

Text : A changing screen for modest people.

Unused Cave Knossos Rooms
The cave of Knossos contains four unused rooms. One contains an older version of the large minotaur statue that Indy must use his whip on. Some doors lead to used rooms in the cave, while others are nonfunctional.





The two doors do not work.



The left door and the middle door:





The middle door leads to a room, but the right door does not work.



Unused Items
There are two unused items that can be activated using a hex editor.

Coat


It's an expensive topcoat.

This coat can be seen in Indy's office at the beginning of the game, and belongs to Klaus Kerner. However, it can't be picked up, and has no inventory icon.

Box of Parts


It appears to be full of torpedo tube parts.

Klaus Kerner's submarine can't be entered without hacks. However, an exclusive item is available inside, which can't be found in the other two game modes when inside the submarine. It doesn't seem to do anything, though.



Unused Item Icons
There are a number of icons for unused items. They can be seen by modifying a backup of the game with a hex editor.













Indy's mask
This mask does not resemble the mask that was used, so it's probably an earlier version of it.





Marcus's Unused animations
Marcus only appears at beginning of the game and does not move much during his appearance. However, there are some unused animations of Marcus pondering, with front and side views.



Unused Reconstructed Door
In this room, the entrance to the cave starts out intact, with a wooden door frame. Later in the game, Klaus Kerner causes the door to collapse and Indy has to dig his way out with a shovel.

In the actual game, the room reverts to its original appearance. However, there are graphics for a third room state, which looks much more like the aftermath of a reopened entrance, with extra debris and the broken pieces of the frame, but it was never used.

Statue spewing lava
This statue located in the God Machine is only visible before it is activated, after which the screen shifts to the right. However, there are unused graphics of it spewing lava, which only happens after the God Machine is activated.



Sophia's Necklace


Throughout the game, except at the very end, Sophia is always wearing her necklace. However, when Sophia removes it, the game never shows a closeup of her neck. With a hex editor, it is possible to look at Sophia's chest without the necklace.

Unused World Map Cities
The world map has two destinations that aren't used in the game. In an older version, Indy would travel to Cadiz and Leningrad to learn more about the mystery of the City of Atlantis. These two cities would later appear in the comic book where Indy and Sophia meet Marcus at Leningrad and recover the Hermocrates, where afterwards Brody goes to Cadiz to recover one of the disks that would power the God-Machine. These two destinations can be seen on the map, using a hex editor on a save file.

Leningrad

Cadiz



Unused Texts
This game has a lot of unused text. Some of these scenes can be re-enabled by using a hex editor.

Marcus in Indy's Office
Marcus is only appears at the beginning of the game, in the scene where Klaus Kerner steals the statue from Indy's office. Upon returning to the office after the scene, no characters are present. However, in earlier versions of the game, Marcus would still be waiting in the office, with more dialogue:



1) Marcus : Indy, what are you doing here?

Two possible answers :

2) Indy : Just stretching my legs.

3) Marcus : Now is not the time.

4) Marcus : Miss Hapgood may be in real danger!

2) Indy : Maybe I forgot something.

3) Marcus : I can't imagine what.

4) Marcus : Miss Hapgood may be in real danger!

Upon returning to Marcus :

1) Marcus : Indy, please...

2) Marcus : ...you ought to get going.

Indy's Office
Other unused items and text exist within Indy's office, such as Kerner's coat (mentioned above).

Bathroom door



Coat



Whip



The Boat's Captain
Door

In this room, during the "Action" mode, there are unused actions for the small double doors.

Text : Close : It's a hatch.



Text : Open : It's a convenient place to store things.



Towards the God Machine
In the third part of the City of Atlantis, the game obscures the verbs and text at the bottom of the screen. One of the locations viewed from above has two unused destination descriptions, one in all-caps with an exclamation point.

Texts : "tunnel back to hall" and "THE GOD MACHINE!"



Text not used in Algiers
In one of the files belonging to the part of Algiers, it is possible to find a strange piece of unused text with a hex editor.

Text : "20 rupees"

Texts events in the submarine
Unused texts are in the right part of the submarine. These texts mention upcoming events in this part of the game.

Text: "Lotsa stuff happens now, inlcuding

A) Indy's costume going back to normal.

B) Indy getting shot out a torpedo tube.

and C) Kerner coming in and announcing to Sophia that Indy's dead. (because of those charred clothes, doncha know.)"

Character Names
Some names can be seen by hovering the cursor over a game character, others are not visible. This is true of Marcus and Klaus Kerner. They are ranked third and fourth characters behind Indy and Sophia.

Indy (Indiana Jones) (Visible)

Sophia (Sophia Hapgood) (Visible)

Marcus (Marcus Brody) (Not visible)

Stranger (Klaus Kerner) (Not visible)