Street Fighter III: 3rd Strike (Arcade)

Shin Akuma


A leftover from 2nd Impact, set to  to select the more-or-less functional Shin Akuma. He is surprisingly complete, apart from being unable to perform normal Akuma's Kongo Kokuretsuzan Super Art (due to both of them not having that Super Art in 2nd Impact).

Shin Akuma may freeze in place temporarily when performing his Messatsu Gou Shoryu Super Art. This often happens when both fighters are near the corner.

When he wins a match, Shin Akuma's winscreen will show Chun-Li's portrait but with Akuma's nametag and winquotes.

Its possible to complete the game entirely as Shin Akuma and doing so will earn you Akuma's ending. The only strange thing that will occur is having to fight Gill twice, a possible leftover result of Akuma having Gill as a sub-boss in 2nd Impact (Ryu was his final boss there)

Gill Super Arts


Select Gill by setting to  to find these unused displays in the Super Arts selection. The third spot, which is supposed to be Seraphic Wing, is simply blank except for the 'III' marker. Regardless of which one is selected, all three Super Arts will be usable.

Yang's Second Super Art Display Goof


When player 2 selects Yang, the display sprite for his second Super Art, Tenshin Senkyutai, mistakenly shows Necro's first Super Art, Magnetic Storm, complete with the input for it. Strangely this glitch does not occur for when player 1 selects Yang. It is merely a graphical error and in gameplay Yang will still have Tenshin Senkyutai and be able to pull it off without serious error.

This is fixed in revision 990608 (see below).

Revisional differences
Revision 990512 (May 12, 1999) has a bug that causes the game to crash if Ken defeats Makoto using his neutral throw. This was fixed in revision 990608 (June 8, 1999), which also fixed Yang's second Super Art goof above... but also makes some unblockables (of Oro and Urien) blockable.