Mega Man Battle Network 5

Megaman Battle Network 5 is the fifth game in the Battle Network series. Like before, it is available in 2 versions. This game also runs on a new overworld and battle engine.

Unused Playable Character Sprites
The strength Team Navis you play as have unused sprites. Tomahawkman and Napalmman both have crouching "defeated" frames presumably used when you defeat them in their respective levels. However, the game just has them stand there when you do defeat them and the frames go unused. This was not fixed in the NDS version. There is also an unused sprite of Searchman blocking. This sprite is also out of place since normally an unused sprite from one version's Navi shows up in the opposite version's. Since the Protoman version was made first, this sprite could be form a removed scenario no longer present in any of the releases. The revision theory doesn't match up with keeping both strength Navis' unused sprites.

Unused Battle Sprites
New to the game was this charging animation used in Chaos Unisons. Back up; for some odd reason, the regular charge animation managed to still keep the palettes for the three stages of charging last used in the first game. This unused sprite shows the charge animation for Chaos Unisons in a mid-charge. The ball is actually larger than the first level and smaller than the third level charge. It also has an orange color similar to the regular charge's mid-charge. This sprite either exists for some unknown program setup or because having a three-level charge for Chaos Unison was considered at one point, but was later scrapped.

Normally in the game, when Gyro Soul is enabled, Wind-elemental chips cause your propeller to spin, doubling the power of the next chip. This sprite shows that Gyroman would have utilized this effect normally exclusive to Gyro Soul. This stationary propeller animation shows that perhaps Team Navis would have had abilities similar to their Soul counterpart. There is no known way to enable this behavior on Gyroman.

Magnetman has a couple of unused palettes. Keep in mind that Magnetman has the most palettes out of all the characters. During battle, Magnetman can create a blue-colored duplicate for his special attack. The first color is his blue duplicate colored to match his DS (Dark Soul) version. The second is the regular blue duplicate lightened up to be used as a movement color (since Magnetman lightens up during his moving animation). However, probably due to programming reasons, all versions of Magnetman use the regular blue color duplicate in his one attack. The sprite simply appears and disappears, leaving the light-blue one unused.

The Cactus enemy normally only shoots its head forward after a short while. This simple animation shows an unused animation where the enemy shakes for an unknown amount of time and then shoots its head. It's possible this behavior would have been meant to trick the player about its attack timing.

Toad Soul's charge attack uses a special trumpet arm. There is a palette for the Chaos Unison-version of Toad Soul. Because Chaos Toad Soul uses Dark Wide Shot as the charge attack this trumpet color goes unused.

Unused Overworld Sprites
Larkman is an optional boss in the game. His sprite only appears in one map and uses no alternate colors. However, his overworld sprite did have alternate colors. The first color is a strange color swap of his original color. The second color is his DS version's color. However, his sprite's palette is identical both in and out of battle, so this is probably a color-pasting glitch made on the developer's side.

Chaos Unison Tutorial
1y0bcEzXeSA Changing the battle type through a hack, there exists a Chaos Unison tutorial in the game. It looks largely incomplete and has Colonel explaining the tutorial regardless of the game version. The tutorial is also in Japanese in all versions of the game. In the retail versions of the game, Chaos Unison is explained through an anonymous email in SciLab. In order for this tutorial to make sense, the game must have had a scenario where Colonel somehow has knowledge of this and meets the player in any version in order to explain it. This is possibly the remains of an early storyline to the game.

Wireless Multiplayer


In the Rockman EXE 5: Team of Blues instruction booklet, the booklet claims that it is possible to play locally using the GBA Wireless Adpater. It even shows a selection screen not found during normal gameplay. The game does have support for the Wireless Adapter since it is used to play Crossover Battle with Boktai 2. The client and host screens exist in all versions and can be accessed using a menu hack. All menus are in Japanese regardless of region. It is unknown whether a wireless battle or any game mode can be executed at all since the menus don't function properly. The name select screen must also appear in the menu after the wireless screen but no evidence has been found to support this. Once a name is registered, it can't be edited. The selection screen is also not referenced in the US version, though it exists, and the client and host screens load properly. There is no know way to trigger the selection screen in the Japanese version or any version of the game. It is possible that this feature was removed due to complications with the external hardware the game accepted or the fact that the NDS port was already on its way which would support wireless play natively.

Unused Item
New game, new engine. This game introduced a new name in the item list under SubChips. There is an item called "Sub Chip Set" and has a description that says something like "1 of every Sub Chip". Hacking the item in a shop and buying it gives you one of every SubChip. It is unknown why this item pack never made it in the game. Programming, time, or practical pricing may have been an issue. The item continues in Mega Man Battle Network 6 where it is also unused.

Debug Text
Like the previous game, this game has a list of debug commands that when read by the game's script system, causes the described effect. No known way to activate properly but likely used by developers at some point. Can enter FurnacComp Can enter ElevtrComp Can enter CraneComp Can enter SciLab HP You got MaylBanr You got DexBannr You got YaiBannr You got SciLabBnr You got GargCstlBnr CyberCloud game A BBS messages Player Change Defeated 100! All NaviChng OK ChaosUnison OK You got 1 HP memory You got RegUp 1 You got RegUp 2 You got RegUp 3 0 Zennys cleared 0 BugFrags You got Extra Deck You got Folder2 Add items to Higsby's and cart You got Extra Deck Ship Game begins "Protoman~ Ship Game begins "Colonel~ Ship Game begins "MegaMan~ Defeated Bass You got a chip LibMission 1 begins LibMission 2 begins LibMission 3 begins LibMission 4 begins LibMission 5 begins LibMission 6 begins LibMission 7 begins LibMission 8 begins LibMission 9 begins You got Bass chip You got a chip New Record Show Record You got a chip You got PA Boktai trading set You got key item World Trip You got all souls You got NaviCust New Mail Very Wealthy You got SubChip You got all chips