Flashback Legend

Unreleased

Flashback Legend is the unreleased sequel to Fade To Black, itself the sequel to Flashback: The Quest for Identity. The Morphs are at it again, and that elevator- and jump-loving guy Conrad is the only one who can stop them...by following orders without question, searching cards and cells, and sometimes even directly charging into enemies.

This prototype is a pretty early build dated June 21, 2002. The game was shelved after the developers went bankrupt.

Debug Command
Hold R and press Start to go to the next level or screen.

Items
Quite a few items, many unused in this prototype. The names given are mostly guessed from the original game.

Force Field


Description (French): UN CHAMP DE FORCE QUI OFFRE UNE PROTECTION SUPPLEMENTAIRE CONTRE LES IMPACTS Description (English): A force field that offers another protection for impacts.

Might be the same thing as the original game, although it doesn't work.

Teleporter


Unused and doesn't seem to have a description. While its appearance suggests a Teleporter, the programming is messed up and the game thinks it's a Tele-Reciever (see below).

Tele-Receiver


Description (French): EN LE LANÇANT AVEC LE BOUTON 'L', LES ENNEMIS AURONT L'ILLUSION DE ME VOIR EN FACE D'EUX... Description (English): By throwing it with the 'L' button, enemies will have the illusion to see me in front of them...

It might not actually be a Tele-Receiver, but the concept is very similar. While it's unused and doesn't work, the game thinks it's a Teleporter (see above).

Explosives


Description (French): LES SUPERS EXPLOSIFS QUI APPARTENAIENT AU COMMANDO... Description (English): Those super explosives that belonged to the commando...

You actually can't find these, but the story thinks you have them when you finish levels...and yet it seems you had to put them manually.

Grenade


Description (French): EN LA LANÇANT AVEC `L', JE POURRAIS ME DEBARRASSER D'UN GRAND NOMBRE D'ADVERSAIRE D'UN COUP! Description (English): By throwing it with 'L', I could get rid of a bunch of enemies at once!

Unused, but at least it works!

Radar


Description (French): LOCALISE L'OBJECTIF DE LA MISSION EN COURS... Description (English): Locates the objective of the current mission...

Unused item, which uses a HUD shown above. It doesn't work.

Levels
The game cannot be finished, due to the lack of an exit in Level 9. Most levels have their design finished (as indicated by an unused splash screen, the levels were 70% complete at this point), but not all enemies and other objects have been completed.

Level 11 - New Eden Prison Base (Part 1)
Raghn talks to you as he detects a person in the base.

Level 12 - New Eden Prison Base (Part 2) [Demo]
Plays itself for some reason, and there are no enemies. It might be the person showing you the way to go, but then the camera follows that person using Conrad's sprite.

Level 15 - Morph Base (Part 2)
There are two Conrads. The other might be the same person as in Level 12, using Conrad sprites as a placeholder. He walks blindly into the doors.

Level 16 - Morph Base (Final)
It's impossible to get past the first door without hacking, but the level design seems to indicate it should contain another Master Brain. After the second door, a teleporter can be found but not used.

Level 17 - Test
Appears to be a testing level that cannot be finished.