Frisky Tom (Game Boy)

Stop those pesky mice from festering and destroying your irrigation system!

Debug Menu


A somewhat functioning debug menu exists at. The developers disabled it by placing a at the very beginning instead of loading the keycode register value stored at. Use the following Game Genie codes to re-enable the menu:

C0C-02C-E6A 07C-01C-E6A FAC-00C-C4D

You have to press Start and Select once Frisky walks onto a stage. While holding Start and Select, press Up and Down in succession and them menu should load. Notice that you cannot enter the menu while playing, because Start triggers the pause screen and because of the game's coding quality, the pause screen is a simple polling loop (for releasing the Start button), which stalls the mainloop, which would call the menu.

The menu was coded for 7 options, but only five of them go used. Press Up/Down to move the cursor, press Left/Right to change the value. Press Start to exit the menu. Changing the values of unused options will clobber some (scratchpad?) memory, which might be undesirable. While the values are written back to the proper RAM locations, nothing obvious changes after editing the values, so the menu might not work as intended anymore.

Leftover Super Game Boy Functions
Frisky Tom is one of the many games that contains a completely unused set of Super Game Boy commands that are likely remnants of a Nintendo tech-demo or dev-kit given to developers to see the many available enhancements in action. Starting at is the full listing. The last DATA_SND commands are used and are loaded during startup.

Planned Super Game Boy Border
A single command is all that remains of plans to include a Super Game Boy Border. Located away from the SDK commands at. The command is not loaded or called.