Ultimate Mortal Kombat 3 (Genesis)

Ultimate Mortal Kombat 3 is back and buggier than ever.

Error Handler
This handler is still present, thankfully. This game definitely needs one.

Other error handler text: Read Write Not Instr User Data User Program Supervisor Data Supervisor Program CPU Space (Unassigned, Reserved) Reset Reset Bus Error Address Error Illegal Instruction Zero Divide CHK Instruction TRAPV Instruction Privilege Violation Trace LineA Emulator LineF Emulator Format Error Uninitialized Interrupt Vector Spurious Interrupt Level-1 Interrupt Level-2 Interrupt Level-3 Interrupt Level-4 Interrupt Level-5 Interrupt Level-6 Interrupt Level-7 Interrupt Trap-0 Instruction Trap-1 Instruction Trap-2 Instruction Trap-3 Instruction Trap-4 Instruction Trap-5 Instruction Trap-6 Instruction Trap-7 Instruction Trap-8 Instruction Trap-9 Instruction Trap-10 Instruction Trap-11 Instruction Trap-12 Instruction Trap-13 Instruction Trap-14 Instruction Trap-15 Instruction

Sound Test
The sound test from Mortal Kombat 3 is still present. Press A, C, Up, B, Up, B, A, Down on the main menu to access it.

Chameleon
Like the SNES port, Chameleon was planned for Ultimate Mortal Kombat 3, but remains unfinished. Other than having his own life bar / win text, he's identical to the SNES version. To access him, use the Pro Action Replay code.

Unused Bio Screens
Use the PAR Code to see these screens in the demo mode. XX is the character ID.

Smoke's bio hasn't been changed from Mortal Kombat 3. Human Smoke and Classic Sub-Zero's bios are just placeholders, and Chameleon's bio is glitched (he doesn't have a bio name like the other characters).

The "-MOTARO-" text from Mortal Kombat 3 is still present, though there's still no Motaro bio.

Glitchality
_lWdtxW5SZ4 Animalities were removed from the Genesis port of Ultimate MK3. However, whoever was responsible for removing them was probably easily distracted, because they accidentally left in Kabal's Animality's input command. If you try and perform an Animality with Kabal, he loses his head and some very strange things can happen.

Unused Text
Along with some new text, most of the unused text from the previous Genesis port is still present, still unused.

Build Date
A build date and password (which doesn't seem to do anything anywhere) are found at : VERSION: AUGUST 4TH 10:30PM PASSWORD: ADALARCUL

Ending Text
The last line from the game's ending is never actually seen in-game. This doesn't appear in the arcade version either. Ending text is at : SHAO KAHN IS NO MORE YOU ARE THE ULTIMATE MK3 CHAMPION YOU DONT SUCK

Game Info Text
Still present in the ROM (which makes even less sense) at : MORTAL KOMBAT 3 ARCADE REVISION 3 BEWARE OF JERROD AND THE DEVIL CHONKA

Kombat Kodes
Starting at :

PLAYER 1 HP DISABLED PLAYER 1 LP DISABLED PLAYER 1 BLOCK DISABLED PLAYER 1 HK DISABLED PLAYER 1 LK DISABLED PLAYER 1 RUN DISABLED PLAYER 2 HP DISABLED PLAYER 2 LP DISABLED PLAYER 2 BLOCK DISABLED PLAYER 2 HK DISABLED PLAYER 2 LK DISABLED PLAYER 2 RUN DISABLED This is the last chunk of Kombat Kode text in the ROM. They're still not implemented.

Sheeva
Sheeva's health bar name and win text  can be found in the ROM. Sheeva was cut from this port - This text is left over from Mortal Kombat 3.