E.V.O.: Search for Eden

E.V.O. is a unique side-scrolling pseudo-Action-RPG where you help direct the evolution of life on Earth. You start as a fish, and work progress all the way up to a human by spending experience (EVO) points to upgrade your body.

Debug mode
Use Game Genie code or Pro Action Replay code  to enable debug mode. During gameplay, controller 2 allows the following:


 * Select - add 1000 EVO points
 * Start - freeze enemy behavior
 * L - infinite health (counter will reach 0, but no game over)
 * R - instantly advance to next chapter
 * B - evolve into a bird



Debug flags and unknown addresses
Shortly after bootup, the programming at SNES address initializes a set of six memory addresses to the value.

7E0758
Unused. No programming reads this address.

7E0759
Unused. No programming reads this address.

7E075A
Set this memory address to a non-zero value to enable what appears to be a debug map viewer type mode.

7E075B
This holds the debug flag to freeze enemy behavior described in the previous section above.

7E075C
A debug flag to skip areas on the overworld map when set to a non-zero value. Use Pro Action Replay code or, or Game Genie code.

7E075D
This holds the infinite health debug flag described in the previous section above.

Music and SE test menu


A music and SE test menu is located after the title screen, but the only way to access it is through game enhancer codes. At the title screen, enable Game Genie codes or Pro Action Replay codes.

To correctly switch between songs, use Stop Music, change the Music Code, then use Data Transfer and finally Music Start.

Don't use Command Init., or select a Music Code index higher than 28 because the game will crash.

Unused music
There are two songs and four jingles that can be heard via the above soundtest, but do not appear anywhere in the game.



A sad, haunting melody, that appears to be a more elaborate variation of "Sorrow", the game's generic "sad theme". Music Code



A non-looping song that starts off somewhat sad, but gradually begins to sound somewhat "hopeful". It is the ending music from 46 Okunen Monogatari ~The Shinka Ron~, the text based adventure EVO is based on. Music Code



This could have been intended as an alternate "Evolution" fanfare.



No clue where this jingle could have been used. It most resembles "Whispers from Above", the short jingle that plays when you overhear "mysterious voices".



This doesn't sound like anything else in the game, although it actually brings to mind an RPG "Inn" jingle. Unlikely to have been used for such a purpose, however.



Possibly intended as an item jingle, although there are no items to collect in this game.

Unused programming leftovers

 * On the overworld map, the programming at SNES address checks if the L trigger on controller 2 is pressed.  If so, it loads value .  At one time, this was followed by a  operation to enable the debug feature to skip areas, but it was removed for the final build.


 * On the title screen, the programming at SNES address checks if Select is pressed on controller 1. However, it doesn't do anything further with it.  This is located pretty close to the sound test entry point, and was probably the method used to access it.

SRAM string
The string FURUTA (for programmer Tetsuya Furuta) is written to save files and evolution records. When loading a save file, or using Review of Evolution, the game looks for the string to determine if data exists in that slot.

Title screen
Different title graphic, font and copyright text.

Mammal introduction
The Japanese text was removed and replaced with a small rock in the North American version.

Domain of Brosasaurus
A bunch of crap was removed from the North American version...literally. These steaming piles were taken out of the chapter 3 area Domain of Brosasaurus. The actual graphics weren't deleted, just the area data was changed to not include them.