Zen-Nippon Shounen Soccer Taikai: Mezase Nippon Ichi!

Message 1


Gameshark code code will display this error screen.

Message 2


Gameshark code code will display this error screen.

Message 3


Gameshark code code will display this error screen.

Message 4


Gameshark code code will display this error screen.

Error text can be found at ROM address, , ,. ROM BANK=

Undefined Error.Push start button..UNKNOWN ERROR!!

Build Date
Located at is the build date and time the game was assembled. 2001/07/18 5:29

Development Related Text
2L...bk malloc:over bank no.bk free:over bank no.sp buf full.over swap pal up(reg B, max=regC).over swap pal dw(reg B, max=regC).undefined cgen group No.(CL).undefined cgen No..undefined chain group No.(CL). undefined chain No..CHAIN:double termination in chain data.obj buffer over. TAG_TABLE:undefined tag table.palette not empty.palette under free

Located right before the unused Super Game Boy command listing at. wk malloc:no initialized

Located right after the unused Super Game Boy command listing at. LCD_STAT_INT:undefined lcd status interrupt.

trance queue full.QUEUE_AFTER:trance count over.sp font alloc by trance.bg font alloc by trance.last fit malloc.best fit malloc.first fit malloc. FREE:not found alloc ptr.WDIV:division by ZERO.BDIV:division by ZERO. division by ZERO(reg).proc_stack over(other).proc_stack over.proc_stack under. Undefined proc No..READ MSG OVER.MSG INDEX OVER:bc=max no..unuse msg global var.unuse msg local var.global pop underflow.over local var No..MSG not fond unuse buffer. MSG_DIV:division by ZERO.MSG no open window.SET_ARRAY:over (de=last_no bc=req_no) .GET_ARRAY:over (de=last_no bc=req_no).SET_PRM_ARY:member over (bc=max_no de=req_no) .SET_PRM_ARY:cel over (bc=max_no de=req_no).GET_PRM_ARY:member over (bc=max_no de=req_no) .GET_PRM_ARY:cel over (bc=max_no de=req_no)....@..CE..Xe.z7.. .......4.>.......G.......@Q..=... Gr.not empty:window buffer.window text area char alloc.window frame char alloc.lost unget char(de=unget char).map No. over(CL).map object buffer full.over prefecture no.(reg a).over team no.(reg de, max=hl)

script info.msg

read adr=

READ MSG OVER.MSG INDEX OVER:bc=max no..unuse msg global var.unuse msg local var.over local var No..MSG not fond unuse buffer.MSG_DIV:division by ZERO.MSG no open window.SET_ARRAY:over (de=last_no bc=req_no).GET_ARRAY:over (de=last_no bc=req_no)

script info.msg no=

r-un use-

not empty:window buffer.window text area char alloc.window frame char alloc.lost unget char(de=unget char).map No. over.map object buffer full.OVER:player buffer offset.OVER:monster buffer.OVER:monster buffer offset.OVER:wandering buffer.OVER: wandering buffer offset.OVER:follow buffer.OVER:follow buffer offset..OVER:follow buffer offset

Planned Super Game Boy Support
A complete listing of unused Super Game Boy commands is present and is located at. Code to load these commands during startup does not exist and they were likely added very early during development. Aside from the default INIT DATA_SND commands, there are a few more which suggests that a SOU_TRN function was planned.

791B08000BEAEAEAEAEAA901CD4F0CD0 - DATA_SND 792608000B39CD480CD034A5C9C980D0 - DATA_SND 793108000B0CA5CAC97ED006A5CBC97E - DATA_SND 793C08000BF012A5C9C9C8D01CA5CAC9 - DATA_SND 794708000BC4D016A5CBC905D010A228 - DATA_SND 795208000BA9E79F01C07EE8E8E8E8E0 - DATA_SND 795D0800048CD0F46000000000000000 - DATA_SND 791008000B4C2008EAEAEAEAEA60EAEA - DATA_SND 790009000BADC202C909D01AA9018D00 - DATA_SND 790B09000B42AFDBFF00F0052073C580 - DATA_SND 791609000B032076C5A9318D00426868 - DATA_SND 79210900016000000000000000000000 - DATA_SND 79000800034C00090000000000000000 - DATA_SND 01DF6F7F3FDA010000B02A0902000000 - PAL01 09DF6F187BD07000005F573F46000000 - PAL23 01FF7FBC6299410800BC629941080000 - PAL01 09FF7FBC6299410800BC629941080000 - PAL23