Kirby's Adventure/Unused Rooms

Room 0014
The first of the four unused museum rooms. Contains one Chilly enemy, which gives the Freeze ability. None of these unused museum rooms are finished -- they're all missing the ability "stamps" above the enemies. The museum layout is similar to Level 1's museum, but the enemy pillar is taller.

This museum exits to Level 6's Quick Draw game.

Room 0015
Another unused museum room, featuring Chilly and Pengi, who gives the Ice ability. Obviously if these rooms were implemented one of the Chilly rooms would have been changed. The layout is similar to Level 4's museum, but with a slightly different palette, and again, taller pillars.

This museum exits to Level 2's arena.

Room 0016
Museum room with a Twister enemy, which gives the Tornado ability. The Twister was eventually placed in the Level 5 museum. The room is identical to Level 3's.

This museum exits above the Crane Game, in mid-air no less!

Room 0017
Last of the unused museum rooms, featuring Rocky (Stone) and Sparky (Spark). Rocky was moved to Level 5's museum with Twister, while Sparky remains unused as a Museum enemy.

Again, this room exits in mid-air, right above Level 5's museum.

Rooms 07F-084
In level 7-2, there's an alternate route that takes you to harder miniboss fights for five extra lives. Normally they start at Bonkers, skipping three bosses compared to the normal route. However, there's leftover data for harder versions of the three previous rooms, so it was considered that the player would have to fight all minibosses instead. Their respective stairs segments are also unused.

Room 0136
This is an odd one. Its layout is a copy of Room 0014. The enemy here uses Sir Kibble's graphics, but it's actually a Togezo, which gives the Needle ability. It's also positioned wrong.

The room exits right on top of the switch in stage 7-6.

Room 0137
Another strange room. It's an arena room, but with a few differences. First, Mr. Frosty isn't using his alternate green palette. Second, the crowd in the arena isn't animated. Third, once you defeat Mr. Frosty, no Maxim Tomato drops down.

This room exits to Level 4's arena, which features Bugzzy, not Mr. Frosty.

Room 0145
A pretty cool cannon puzzle that's only accessible from the debug room. To get the cannon to fire, you have to pound in the stake with the Hammer or Stone abilities, then quickly inhale the Laser Ball to get the Laser ability. Next, quickly fire a laser at the slope at the bottom before the ice block appears to block you, then hop into the cannon. It's tricky to get it timed right, but it does work.

Both the door and the cannon will take you to Room 0146.

Room 0146
Another stake puzzle. There's supposed to be a 1-up or Maxim Tomato in that gap in the ice. The upper stake destroys the blocks underneath the gap, and you'd have to get the item before it fell into the pit. The lower stake just destroys the ice directly underneath it.