Crash Team Racing

Crash Team Racing is Sony's answer to Mario Kart 64, in which characters of the Crash Bandicoot series are pitted against each other in a race to save the planet.

Unused Character
N. Oxide was meant to be playable, but this was scrapped during development. Nonetheless, he can be played through GameShark or a similar cheat device...except he is extremely buggy and often crashes the game. To enable Nitros Oxide, use these GameShark codes, while holding L2 during loading screens. (Such as Time Trial Mode)

USA: D008D975 0001 80086E84 000F D008D975 0002 80086E84 000D

Europe D0087100 000F 80087100 0001 D00AC39C 0030 80087100 000F

Removed Items
Three items that were removed still have their icon on the disc. Interestingly, two of these items were usable if the user used a cheat device in the playable demo released before the game.

The first item is a Spring, this spring allows the kart to jump extremely high, this was probably removed due to it having very limited use.

The second item is a bit more confusing, the icon is very low-res, and when used it did nothing.

The third item is an old icon for the bubble shield.

Placeholder Dialogue
Early builds of the game contained a ton of placeholder dialogue used to fill in for character sounds which weren't implemented in the game yet. Whilst most samples were removed from the retail disc, two samples were particularly notable for not merely existing within the game's code, but actually playing in-game via a mistake and contrasting largely from the rest of the character's audio. Penta Penguin's audio bank contains voice samples from a male voice saying "Penguin yay one" and "Penguin yay two" in a deadpan tone, which by human error were left in the game to play alongside his other sounds. These mistakes were caught during the European localisation and consequently removed.

Penta Penguin "Yay" 1



Penta Penguin "Yay" 2



Title Announcement



A rather unusual sounding Clancy Brown announcing the title of the game, it was most likely to be used on the title screen. The enunciation in this clip is rather poor, and as a result the audio would be rather difficult to fully make out when combined with the music playing in the background. International releases have no announcement at the title screen, although Japanese copies make use of an entirely different audio clip.

Unused Adventure Voice Clips
There exist numerous audio clips by Aku Aku and Uka Uka which were intended for Adventure Mode but are rendered unused in the final game, the majority of them relating to hardware problems with the PlayStation.

No Controller Notice





No Memory Card





No CTR Memory Card Data





No Memory Card Space





The latter 6 clips were likely intended to be used in conjunction with the Load-Save Screen, but these warnings are displayed by text as opposed to voice, rendering the recorded audio unused.

 Boss Key Congratulations





A congratulatory message for obtaining a Boss Key. The message was likely removed as a result of being deemed redundant by Naughty Dog, as the bosses congratulate you themselves in an in-game cutscene after beating them in a race.

 CTR Token Congratulations





A similar case occurs with the CTR Tokens: Although audio does exist of the masks congratulating you on obtaining them, they aren't used and after the race has concluded, you spawn outside of the level's Warp Vortex with no message from the masks.

Unused Nitros Oxide Dialogue
N. Oxide has unused voice recordings found in an early US version of the game. These recordings have a slightly different voice to the final Oxide, indicating that these were made during a different recording session.

It may have been possible that Oxide was going to suggest the player to select a character of choice during Adventure Mode. Suggesting that there was going to be a cutscene where Oxide taunts the player. Audio suggesting that Oxide was at one point going to taunt the player into bringing all 16 Gold Trophies to his ship. Unusually, this clip actually exists in the final version of the game unlike the others compiled here. This one has Oxide explaining that he was the main reason as to why there is no civilization on Mars.

Hub World Names
In the European version, driving between the different areas would cause the name of the area to show at the bottom of the screen. No such feature is found in the US version.

Penta Penguin
Causing a bit of controversy amongst fans of the game at the time, Penta Penguin had different stats depending on the game's region. US gamers had a Penta Penguin who shared his stats with Polar and Pura, but soon found out that Penta Penguin was much, much faster in the European version.

In the US version, Penta had an odd glitch associated with him: when Penta got a wooden mask powerup, the icon would show up as Uka Uka, but when activated an Aku Aku would appear. This was fixed in the European release.

Scrapbook
The scrapbook in the European version was shortened considerably due to disc space limitations. The space that the larger US scrapbook originally took up was replaced with the text and sounds for the multiple languages that the PAL version supported.

US/European and Japanese
Someone in charge of the Japanese localization apparently decided to have a field day and change just about everything in the game.

Intro
The Japanese intro has an announcer reading out the messages before the start of the game, and the music is completely different.

Main Menu
The logo of the game featuring Crash holding a trophy has been changed to him sitting in his kart.

Characters
Ripper Roo now speaks in an actual language now, rather than his crazed laughing, this also means he no longer needs subtitles.

Some character icons were changed to a larger, different design, most likely to appeal more to the Japanese market.

Miscellaneous

 * TNT crates no longer say TNT on them, instead sporting a lovely generic bomb picture on them.
 * The theme song was completely changed, like most other Japanese localisations of the Crash Bandicoot series.
 * When selecting a track in Arcade mode, there are stars indicating how difficult the track is. The western versions had no such feature.
 * Due to the language change, the C, T and R items have been changed to C, B and R (Crash Bandicoot Racing).