Harry Potter and the Sorcerer's Stone (PC)

Harry Potter... the boy who lived. Based on the film adaptation of the book, Harry Potter and the Sorcerer's Stone introduced things such as the concept of using beans as currency, some spells not mentioned in the film or the book, and those horrid little gnomes.

Debug Mode


During gameplay, type harrydebugmodeon to activate debug mode. If done correctly, the main menu will have the word "Debug" in the top left corner and three new options will appear: Level Select, Language and Credits.


 * Level Select - Goes to a menu where you can select a level to start at.
 * Language - Goes to a (somewhat unorganized) sound test of almost all the recorded dialogue in the game.
 * Credits - Plays the credits.

While in debug mode, cheat codes can be enabled during gameplay by pressing the tilde (~) key and entering set engine.playerpawn bcheatsenabled true in the command box. Cheat codes can now be entered in this command box or by pressing tab and entering the code during gameplay. Some codes include ghost, fly, walk, harrysuperjump, and harrygetsfullhealth. There are some keys have specific functions that can only be done in debug mode. These include:


 * F2: Warps Harry to a specific location on the current map.
 * F3: Warps to another specific location.
 * F4: Another specific warp spot.
 * F5: Another warp, but this one always warps somewhere different. It may be one of the previous three spots at random or even a completely different spot on some maps.
 * F7: Turns off debug mode.
 * F8: Changes the camera angle.
 * F11: Displays how many Fire Seeds, Challenge Stars and House points you have.
 * Spacebar: Fast forwards through cutscenes.

Unused Areas
By using the ghost cheat, it is possible to travel outside the current level map and enter rooms that are unused or normally inaccessible such as the rooms only shown in cutscenes.

Tutorial Level


This is the room all the students come out of at the beginning of the game, but it can only be partly seen and can never be re-entered through normal means. It contains a space slightly lower than the rest of the room that cannot be jumped or climbed out of.



Hidden within the map for the tutorial level is a very small room inhabited by Fred, George, and two Gryffindors who won't talk when you run into them.

Final Boss


Located far away on the map from the actual boss room with Voldemort is this copy of the room, containing a somewhat glitched Mirror of Erised and two motionless, unresponsive models of Harry.

Privet Drive
There is a full level featuring the Dursleys that was cut in favor of pictures and voice over. This level was used in the E3 2001 demo. Many unused models from the level can be seen below. The second television set texture appears to have a placeholder image depicting Vernon Dursley in a part of the level itself. There are also textures depicting a torn up letter from Hogwarts, suggesting a quest to find the pieces.



Vernon Dursley



Petunia Dursley



Dudley Dursley



Dudley's Bed

Note: The top portion of the model is broken and does not render properly.



RC Control



RC Truck



Television



Toilet



Paint Cans

The torn letter from Hogwarts has a menu icon, along with a background and collected version of each torn piece.







FractalFX.utx
The archive FractalFX.utx contains graphics that are very out of place for a Harry Potter game. Sorcerer's Stone was built using the original Unreal Engine, and this leftover file was normally included in its collection of assets.

Miscellaneous
The 175 Columbia St. West texture is part of an easter egg in the Dark Arena level of Unreal.

Portraits
Several dozen portraits were made to decorate the Hogwarts walls and a good chunk of them were left unused.

HPEdit
Icons used in a developer toolkit. An updated version can be found in the PC version of Disney's Brother Bear.

The last image here is from an archive named Brush Builder. The icons function as follows:

Menu Up/Down

Collision Off/On

Light Off/On

Player Off/On

Unused Music


Arg_commonroom_loop - Given the filename, this was likely intended for the Gryffindor common room.



Arg_ProtectRon_loop - Probably intended for the fight with the troll, wherein Harry has to protect Ron and himself from various projectiles being thrown at them by the troll.



Arg_trollchase_loop - For some reason, upon entering the broomstick training level, the first second of this song will be played erroneously before the game switches to the intended song. This song is not played anywhere else in the game, leaving the other 49 seconds unused.



gargoyle - A dramatic piece of music that was used for the dungeons in the Game Boy Color game.



Hooded_Figure - A somewhat unsettling track likely meant for the scrapped Forbidden Forest level/cutscene given the filename and some of the narrator's unused dialogue.



Pickup22 - This is a shorter, more orchestrated version of the sound that plays whenever Harry picks up a wizard card.

Unused Sounds
frog_croak01

frog_croak02

frog_croak03

frog_croak04

frog_hop

A few sounds involving frogs. The Chocolate Frogs use different, more generic-sounding noises in the game.

gargoyle_vanish

Apparently, the gargoyles were supposed to disappear once you cast Lumos on them.

pickup_life_potion

Harry never has any life potions in this game. The next game, however, does add the ability to make Wiggenweld Potions, which replenish Harry's stamina.

potion_freeze

A sound effect of a potion freezing. Purpose unknown.

schoolbell

A generic schoolbell, possibly left unused due to sounding a bit out-of-place for this game.

Unused Text
The file hpmenu.int contains descriptions for three wizard cards that do not exist in the PC version as well as alternative descriptions for Albus Dumbledore and Hengist of Woodcroft. Some line breaks were added here for readability.

wizard_card_new_04=Albus Dumbledore. ???? - present. Current Headmaster at Hogwarts. Considered the greatest wizard of modern times. Professor Dumbledore is particularly famous for his defeat of the dark wizard Grindelwald in 1945. Known for the discovery of the twelve uses of dragon's blood and his work on alchemy with his partner, Nicolas Flamel. Professor Dumbledore enjoys chamber music and tenpin bowling.

wizard_card_new_06=Merwyn the Malicious. Medieval, dates unknown. Credited with the invention of many unpleasant jinxes and hexes.

wizard_card_new_13=Archibald Alderton. 1568 - 1623. Famous for blowing up the hamlet of Little Dropping in Hampshire whilst attempting to magically mix a birthday cake.

wizard_card_new_16=Grogan Stump. 1770 - 1884. Popular Minister for Magic, appointed 1811.

wizard_card_new_28b=Hengist of Woodcroft. Medieval, dates unknown.

Within the same file are some wizard ratings, presumably ordered from best to worst. Apparently, Harry was supposed to be rated on his performance in his classes.

wizard_rating_01=Wizard Magnus wizard_rating_02=Wizard Magister wizard_rating_03=Wizard Fortis wizard_rating_04=Wizard Nobilis wizard_rating_05=Wizard Triumphans wizard_rating_06=Wizard Parvus wizard_rating_07=Wizard Tristis wizard_rating_08=Wizard Reicio wizard_rating_09=Wizard Miserus

2001 E3 Demo
Remnants of an E3 demo are scattered throughout the game files. The cut Privet Drive level is actually from this demo. There are also some E3 specific scripts for characters, which can be found on the Notes page.

Title Screen
The entire game had a different title screen. The 2002 demo features a title screen and pause menu identical to the final game.



There are various menu options for both the main game and demo for this title screen.







Spells
Two spells go unused in the final game: Flintifors and Avifors. Both have info graphics, and the matchbox and canary models are still present.









2002 Demo
After the final game was released in 2001, a demo version was released sometime in 2002 (going by the dates of the files). Just like in the final game, debug mode can be enabled in this demo as well. This demo has some minor differences from the final game.

General Differences

 * Dumbledore's dialogue is different from the lines he uses in the final.
 * The song that plays when Harry first meets Malfoy is different.
 * The room partly seen in the opening cutscene has an odd repeating texture on one of the walls that is not present in the final version.

Credits
Despite being released afterward, the credits in the demo seem to be an earlier version of the final credits and there are many differences. Oddly, there are many names present in the demo but not in the final and vice versa.

"HP PC TEAM CREDITS" was changed to just "PC Team Credits". Also, the final game misspelled Dan Elenbaas's last name.

The names of the programmers were alphabetized in the final.

Eric Gingrich's name was moved from Design and Level Design to Art. Also, the artists' names were alphabetized.

Drew Cady and Ian Rodia's names were removed from the sound design team.

Al Eufrasio, David Hunt and Jason Newkirk were removed from Additional Art in the process of alphabetization.

Anil Joshi, Brian Kirkness and Elizabeth Cummins were removed from Testing, although Anil Joshi was later credited as a tester in the PC version of Chamber of Secrets.

Frank van der Salm and James Walley were removed from Special Thanks in the process of alphabetization.

Daniel Boothman, John Hopkin and Daniel Mist were removed from QA Department while Andy Miller was added. Also, Stuart Benson and Steven Collyer were replaced by "Stuart Collyer". It seems that somebody got those two guys mixed up.

The rest of the differences are additions to the final version:
 * International Development was added in the final.
 * US Language Testing was added.
 * David Lapp was added under Localisation Europe.
 * Mitsuo Hirakawa, Shin Kanaoya and Masa Nemoto were added to EA's Special Thanks.