User talk:Foxhack

Welcome, not-spambot person. GlitterBerri 04:26, 2 April 2012 (EDT)

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I've got the SFA Anthology too. Yeah I'm a bit annoyed about the movelists not being in the US or EU versions. I heard it was due to the game guides, something along those lines. MightyKombat 04:07, 22 April 2012 (EDT)

No sir, I'm talking anout the unused sprites in Marvel Super Heroes VS. Street Fighter that I just gathered on Rage Quitter 87's site

-- Jiterdomer

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Wha. Anyway, any luck with most of your projects? MightyKombat 18:17, 10 July 2012 (EDT)
 * TCRF ones? I've been working on stuff off and on, but nothing too in-depth. The PS2 stuff is all on hold (I have no TV to play on), and I'm starting to work on some Neo-Geo stuff while I get more info on the Bemani games. Or did you mean something else? // Foxhack 19:05, 10 July 2012 (EDT)
 * Nah, just asking how far you've gotten. Also love that Dr Norimaki image you got right now MightyKombat 21:20, 15 August 2012 (EDT)
 * Ask BMF, I totally looked like that back when we met, haha. Still do! Only my hair is whiter now. Anyway now that PCSX2 has finally been updated, I might look into the SNK PS2 games a bit more. :) // Foxhack 21:40, 15 August 2012 (EDT)
 * Sounds cool to me. That and holy wow you musta been sexy as hell back in the day. MightyKombat 16:59, 1 September 2012 (EDT)

About Dragon Ball Origins 2
Thanks a lot. I don't recall finding anything in the PAL DS rom. Another thing is bugging me, though. How about creating a page for Shenron no Nazo (NES), since there are regional differences? I know we are supposed to use the US title, but it has no longer the dragon ball title, so what do you think? Montas1992 11:29, 5 September 2012 (EDT)

Question
You got an MSN or anything? MightyKombat 09:22, 5 October 2012 (EDT)
 * Dot com I assume. Thanks, I'll let you know. MightyKombat 12:24, 7 October 2012 (EDT)

Ghostbusters PC
Do not worry about it I can easily document the content but not at the moment most likely sometime later today. AK47Productions
 * That's still a heck of a lot of stuff to document. It'll take more than one day to do. Also, where did you get those pictures from? The files at Spook Central appear to be much larger in size (dimensions) than the ones you uploaded, so I'm wondering if you ripped 'em from the game yourself or if you grabbed 'em from a site that had them handy. I haven't checked the files in my copy yet. // Foxhack 17:47, 29 December 2012 (EST)

You're right about Kid Dracula
Yeah it did get a very limited release in Europe. I'll find another game to tease Europe about. --ZestyLemon 22:24, 6 January 2013 (EST)
 * No worries dude, I just didn't want you to think I was teasing you or anything. We all make mistakes. // Foxhack 22:28, 6 January 2013 (EST)

KFF's Response to X-Kaliber Message
You're welcome. ^_^ I do not intend on adding the actual recordings of the music myself. However, I also don't think it's completely unnecessary since although the notation matches the music found in Sword Maniac, the samples are different. Actually, if I really wanted to, I could create a lot of articles for each game that has unused music (I do not include sound test arrays). I have a lot of them that I searched the ROM and found out that there were unused values. It's quite exhaustive, since I have to look up each and every call to load and play music, but I do so because my intention is towards the soundtrack, which means I make sure to try to identify each and every last one. At least a few of them are unused because they get overwritten before they are played. One of them is from Air Calvary, where a music ID 02 is prepared, then overwritten by the very next routine, rendering it unused. KungFuFurby 17:03, 19 January 2013 (EST)
 * Ah, okay, just checking. Just so I don't go and add stuff that isn't needed. ;) // Foxhack 22:18, 19 January 2013 (EST)

Art of Fighting 2 Images
It looks like you uploaded a few images at the wrong resolution (320x224), and they're kinda blurry as a result. Could you retake them when you get a chance? --BMF54123 18:06, 12 May 2013 (EDT)
 * That's... strange, but these -are- at native resolution, kinda. The actual screen size is 320x224, but MAME cuts off 8 pixels on each side of the screen, making the viewable area 304x224. I asked about this at a MAME forum years ago when they made the change, and they said that these sixteen pixels are usually hidden in arcade monitors, and many games only show incomplete or cut off graphics in those regions anyway, kinda like the overscan area in the NES. Since I used Kawaks, which takes screenshots with the 16 extra pixels, they came out to 320x224. I just forgot to crop them. And they're not blurry, that's how the game looks! :P ANYWAY. I'll edit the screenshots and reupload them later tonight. Sorry for the bother (and the wall of text)! // Foxhack 21:33, 12 May 2013 (EDT)
 * Edit: No, wait, holy cow. It DID take the screenshots all blurry. WTF? My bad. I'll make new ones in a sec. // Foxhack 21:36, 12 May 2013 (EDT)

Thanks for fixing that. Had no clue how to get it to not wrap like that. I appreciate it! Vekter 03:05, 29 June 2013 (EDT)

Donald no Magical World
As regards the Japanese title screen alt-text: nicely observed. That is certainly very similar to Baphomet's trademark gesture. 7HeroesForceBattle (talk) 22:46, 11 November 2013 (EST)