Monster World IV

Monster World IV is the final entry in the Monster World series, this time taking place in a Persian-like kingdom several centuries after Monster World III. Unlike previous entries, Monster World IV was released without the "Wonder Boy" branding due to the game's protagonist (Asha) being a girl this time.

For many years, it was the only Monster World game without an official international release (although it did have a fan-translation) until its digital release on the Wii, PlayStation 3, and Xbox 360 in 2012.

Debug Features
One interesting item that can't be seen through normal gameplay is the Debug Armor (デバッグのよろい in the Japanese version). It appears to be the same as the Legendary Armor, giving the same +15 DEF stat boost, but checking its description in your inventory (after fulfilling certain requirements; more on that later) will prompt you about levelling up Pepe to any of the three available levels. The effect is immediate, even if you haven't met Pepe yet; it may cause glitches ranging from inoffensive (calling up the wrong animation) to game-breaking (the game hanging as it doesn't know how to proceed), but the fruit events can still proceed normally, albeit with slight visual glitches.

Of course, there's a catch: This item is only obtainable in the original Japanese version and the 2012 official translation! The fan translations break the means of obtaining it in various ways due to messed-up pointers causing chunks of dialogue to be intentionally shortened, accidentally dummied or incorrectly allocated (the English hack never brings up the store screen, and the French hack just crashes violently when the store should appear).

Start a new game, and get to Rapaganda without talking to the Save Old Man. Before meeting the Queen, jump off the wall on the right side of the Palace entrance. You should now be in a zone with tall bushes covering Asha, but it is otherwise featureless... or is it?

Debug Mode
During gameplay, hold A + C + Start on Controller 2 and press B + Start on Controller 1. You should now access the Debug Mode screen, where you can select a game scene, change your coordinates, or jump to a specific door in the game.

Use the D-Pad to navigate the menu, and press A or C to lower or increase values. Pressing Start simply leads you back to the game without any changes. To apply changes and perform an action, highlight the desired action, then press B + Start. One action is performed at a time, so you cannot (for example) jump to a door and change your coordinates simultaneously.

There's also a small secret here: Hold A on Controller 2 and press Start on Controller 1 to see the ending.

Sound Test
On the title screen, press Start then highlight the "New Game" option. Press Up, Down, Up, Down, Left, Left, Right, Right. This will open the Sound Test menu, which has all the BGM and SFX used in the game.

Press Up and Down to choose a track, and Start to listen to it. Pressing A, B, or C leads back to the title menu.

The track names are in hilariously bad Engrish in all versions. For example, the tracks used for bosses are called KOOL DUDE and HEAD BANGER, while the sound effect for getting a heart is...GET MEAT.

Unused Music


A staggering three-quarters of the title screen music goes unused, but can be heard in the Sound Test.



A southern country stage was set to appear as in previous games, and even had music composed for it, but these plans were scrapped and its track remained unused in the final game.

English Version Build Date
The English digital releases consisted of a regular modified version of the Japanese Mega Drive ROM, embedded in an emulator. This ROM has a text string under the header data (at ), hinting (along with ERSB and PEGI ratings from the same period) that it was ready for release at least a year earlier. Multi Languege editon Ver.2011/07/25