World Cup 98

Another sports game... that has a Super Game Boy soundtrack. Hooray!

Unused Super Game Boy Functions
Tiertex may have planned extra Super Game Boy features and may have cut back on a few likely due to time constraints, or other reasons.

SOUND
A single packet can be found in the listing located at  and is never called. SOUND calls  SPC700 ports allowing Game Boy games to use the internal Super Game Boy sound effects and even more rarely, music or custom small sampling areas loaded into the Super Game Boy via SOU_TRN command, and in some cases, the JUMP command as seen in Nekketsu! Beach Volley dayo Kunio-kun. Games that use Super Game Boy internal sound effects include Kirby's Dream Land 2, The Pagemaster (Game Boy) and others. Games that contain Super Game Boy soundtracks include Donkey Kong (Game Boy), Animaniacs (Game Boy), Hercules, Small Soldiers, A Bug's Life, Pro Mahjong Kiwame GB, and others. Game Genie code will replace PAL_PRI with SOUND and will enable the function. Game Genie codes will set the internal Super Game Boy sound registers.

ICON_EN
Super Game Boy command packet disables in-game palette and or controller selection schemes which can be disabled by the game developer; however border selection cannot be disabled. Palette disabling would serve games like Uno 2: Small World where custom Super Game Boy palettes are required in order to play. Games may have overlayed the action window with a custom SNES object or in certain instances where switching away from the intricate palette set would make certain elements of the game look glitched-out or distorted. Disabling controller menu selection schemes could have been used to prevent the player from abusing the A-button and cheating in certain games, or may benefit the player preventing them from skipping over answers in quiz games such as Tokimeki Memorial Pocket: Culture-hen: Komorebi no Melody and Tokimeki Memorial Pocket: Sports-hen: Koutei no Photograph, the only two games that solely disable controller selection schemes. Alternatively, palettes can be set to revert back to the original once changed by using Super Game Boy command packet and bit set to. World Cup 98 has the Super Game Boy command packet with bit set to  though it is not loaded. Game Genie code will replace PAL_PRI with ICON_EN and will enable the function.

PAL_PRI
PAL_PRI. Super Game Boy packet, when bit is set to , palettes are switched back to default when directed to by the game, and since palettes are disabled by the game, this is unnecessary and leftover from a probable early idea to merely have them switch back instead of disabling them as seen in Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and others. Loaded after PAL_SET with all bits set to and referenced twice in the game's packet ordering. Since palette settings are disabled by the game, the function is useless and unused either way. Game Genie codes loads the first instance of PAL_PRI instead of the second one secondarily setting the bit to, and the Game Genie codes  will set the second PAL_PRI bit to.

JUMP
Used to set the SNES Prgram Counter to a specified address. Alternatively, the JUMP can be used to set a new address for the SNES NMI handler, the NMI handler remains unchanged if all bytes 4-6 are zero. shows a JUMP Super Game Boy Packet that is loaded during startup though it is never called and doesn't have any function. Unlike Olympic Summer Games (Game Boy), the JUMP is never actually loaded. Examples of JUMP can be seen in Nekketsu! Beach Volley dayo Kunio-kun and GB Memory. Game Genie code will replace PAL_PRI with JUMP and will enable the function. This still needs to be tested to see if loading JUMP in the wrong place will hang the Super Game Boy BIOS, otherwise an alternate access method will need to be made.