Talk:Descent to Undermountain

here is what I found out when I browsed the dtugame.exe:

Went from rest to attack! Rest to attack 0 I'm afraid, so I must leave... Making pretty little rats, Done

lthough curiosity killed the cat, it still had 8 lives left to live

Sample is 8-bit Sample is 16-bit DTU no longer supports uncompressed sounds. All sound files must be compressed (using Paul's compression lib) and given the extention .RCA (Raw Compressed Audio).

DIGI CACHE:

Can't create invisible flare for matcen. Can't create morph robot. Aborting morph. Robot center #%i gets disabled due to time running out. Non-functional robotcen at %d Cannot morph until you kill one! Cannot morph: center %i has already put out %i robots

gonna smoke some pork... cow egg looking for %s & %s. considering (%d) %s - %d Looking to bake (%d) %s going to bake %s scarfing...from %s, to %s scarfed

Bashing to -1. Silently bashing all others... %i fixed. gameseq.c Player_num > -1 P.objnum > -1 ConsoleObject->type == OBJ_PLAYER Created Cooperative multiplayer object Player init %d is ship %d. --NOT ENOUGH MULTIPLAYER POSITIONS IN THIS MINE!-- Removing player object %d

'bet this sucker crashes.. Reading pig file data (%.2f MB) There should be %d polygon models in the pig file.

-forceold We've entered PIG hell with %s -lowmem -nolowmem Using alternate pigfile, '%s' OINK: unable to open %s. 'bet this sucker crashes..

rb Parallax Mike Matt John Yuan Adam Mark Allender Jasen Rob wb %s '%s' %d No Comment

Couldn't open DTU.SNG songs.c i < MAX_SONGS %hd %u RedBook Audio enabled RedBook Audio not enabled songnum < Songs_initialized Door link!

ile '%s', PCX load error: %s (%i) (No big deal, just no title screen.) File '%s', PCX load error: %s (%i) (No big deal, just no title screen.) File '%s', PCX load error: %s (%i) (No big deal, just no title screen.) titles.c Error == NO_ERROR pound_signp != NULL num < 100 Robot_info[robot_num].model_num != -1 ( Current_color >= 0 ) && ( Current_color < MAX_BRIEFING_COLORS ) _ File '%s', PCX load error: %s (It's a briefing screen. Does this cause you pain?) File '%s', PCX load error: %s (%i) (It's a briefing screen. Does this cause you pain?)

Serious Easter Egg Error!!!!! Serious Easter Egg Spit Error!!!!!

reading Text Descriptor fetxt.jrg Text fetxt.dat Do we have a brain file for this level? %s Brain file is %s rb Yes we do! No we don't! Building a brainfile. Flipping Trapdoors Flippin' Trap #%d seg:%d, side %d. ok,. Opening ALL doors .Now Open all doors. Gorping out objects... Objects are setting up... Here we go... Building Robot Map (%d ) Building Visibility Matrix /%d & %d/ wb Saws %d I just created a brain file, DON'T SAVE this level!!!

This special evaluation copy of DESCENT TO UNDERMOUNTAIN has been issued to:

%s

NOT FOR DISTRIBUTION Continue EVALUATION COPY ok, still in inferno.c LEAVING STREETS OF WATERDEEP LEAVING BLACKSTAFF'S TOWER OF DUNG LEAVING THE MARKET OF DOOM Invalid function mode %d warning.pc

( level_num - NUM_SHAREWARE_LEVELS >= 0 ) && ( level_num - NUM_SHAREWARE_LEVELS < NUM_REGISTERED_LEVELS ) ( level_num >= 0 ) && ( level_num < NUM_SHAREWARE_LEVELS

=
Things I learned from this: -it seem the creation of this game started in 1993, lot of thing didn't work out as planned -Multiplayer was more advanced that I though -the word Robot and pig are used a lot, I have an hypothesis of what they mean(pig probably mean player model while robot is enemy) -at one time existed an evaluation copy (but sadly it never leaked out of interplay) -a shareware version was also planned(I am certain it was never released as it was a big complain from gamers that no demo was available before release). -There is a mention of Paul's compression lib for audio files, I wish I knew what it was so I could open/rip the tune and bnk file to listen to the music/sound effect. -The audio files used to be raw (just like the digtest) but where compressed later. -There is a mention of redbook technology, would have been great to have music read on the game disk(and readable on a cd-player) but it wasn't implemented for some reason.(the dtu.sng file says there are audio track on the cd but I am not able to play it on any cd-player, once again redbook is mentioned but never implemented).

todo: read the tex file which can be opened with notepad directly.