Drawn to Life

Drawn to Life is a platformer with a cute story that allows you to draw your own playable character, the weapon(s) you use, and various level objects.

Checkpoint flag


A checkpoint flag found with the rest of World 1 graphics. This is the only checkpoint flag in the games data, and would have functioned exactly as you think it would.

Suit of Armor


A suit of armor located amongst the various background objects for World 4. Its appearance suggests it would have been used in the Rapo Towers level.

Old Man


The old man Rapo has a complete animation for facing upwards, but for whatever reason, only the first frame is used.

Early Island Map


An early version of the World 3 map screen. It is a work in progress and is missing many important details, such as leaves for the trees, sand castles, and of course colors for the details in the top right.

Unused Text
FINAL GATE A line of text referring to a "FINAL GATE" can be found within the text files for the levels. This would have presumably been used for the header for the gate leading to the Shadow Lair, the last level of the game, but said gate uses the village's name instead, like the rest of the gates.

Unused Music
Inside the .sdat are three unused .sseq files. None of them have accompanying .sbnk files, and the first two on this list are followed by alternate (used) tracks.

DTL.sarc
Present in the "audio" folder is an .sarc folder containing what seem to be pathways to all the songs and sfx present in the game. At the start of the file is an electronic signature by David J. Franco, the composer of the game.

;==================================================================
 * File: DTL.sarc
 * Generator: cc Version 1.2.0.0
 * User: davidjfranco
 * Host: DAVID
 * Date: 2007-05-28T13:13:27
 * Date: 2007-05-28T13:13:27

Many of the pathways reference folders that do not exist anywhere in the directory. An example is below.

@PATH "MIDIS/feb/music/loopfixes" INSIDE_HOUSE	: SMF, "InsideHouse.mid", BANK_MAIN, 100, 64, 64, PLAYER_DEFAULT INTRO_MARY_PLEAS	: SMF, "intro_maripleas.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT INTRO_MARY_IS_ANSWERED_UNUSED	: SMF, "intro_marianswered.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT

@PATH "MIDIS/MAY" INTRO_MARY_JOWWY_FALSE_HOPE	: SMF, "jowwy_may11.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT

@PATH "MIDIS/DEC-JAN" INTRO_WIND	: SMF, "Wind_withpan.mid", BANK_CUTSCENE, 50, 64, 64, PLAYER_SFXINSTRUMENT

@PATH "MIDIS/march" INTRO_EMPTYCREATIONHALL	: SMF, "EMPTYCREATIONHALL_voicereduction.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT

Regional Differences
In the Japanese version, the Touch Screen has the word "Draw!" removed, and the color of two of the swirls surrounding Jowee were altered.



Text appears underneath the "Template Found!" and "Section Cleaned!" text in the Japanese version.

Other Changes

 * When naming the village in the Japanese versions, むら (village) will appear on the sign after the name (for example: TCRF will become TCRFむら).