Mortal Kombat: Shaolin Monks

It's Mortal Kombat II as a brawler. Fun!

Survival Mode
NdnUp1fJFpc Survival Mode is something that was apparently not finished and was removed from the main menu and normal accessibility. Because this is Mortal Kombat and nothing can ever be that simple, some wag hid a hidden means of accessing it in the game. It takes a lot of work, but it's there!


 * Start in Foundry
 * Grab the Axe (the one you follow while it is being made)
 * Go into the room with the lava. (You must break the wooden door to enter this area) (this is in the hallway where 2 arrow guards bust through the walls, there is a part of the wall on the left side you can break by throwing an enemy through.) Jump into the lava, then jump back out.
 * Go into the hall to the right of the save statue and smash the barrel at the end of the hall using the O button on PS2, or the B on Xbox
 * Go up the ramp, and take 2 lefts and smash only the barrel on the right.
 * Go to the area with the kama. (the small cubby to the right/straight of the top of the ramp) and smash the barrel on the right.
 * Go to the area with the stones that drop from the ceiling and smash this barrel. (it is left of the cubby)
 * Go back to the area with the kama and smash the left barrel.
 * Go back to the left of the top of the ramp and smash the left barrel using the O button on PS2, or the B on Xbox.
 * Press and hold the O button on PS2 or the B on Xbox to smash the ground. (You should see a green glowing area behind where the barrels where if you did everything correctly.)
 * Step into the glowing area and Press R2 on the PS2 or BLACK on Xbox to enter survival mode.

Survival Mode Stages
Level 1: Baraka, Nomads, Masked Guards in the area Liu Kang was killed in MK:DA Level 2: Demons - Handlers, Archers, Generals, Captains in a new area Level 3: 2 Oni bosses and Warlords in Goro's Lair Level 4: Reptile and Bloody Skeletons at the bottom of the pit Level 5: Inferno Scorpion and 3 Orochi Hellbeasts in the Armory Level 6: Clay Soldiers and Brothers of the Shadow in the living forest Level 7: Kano and Black Dragon Mercenaries in the Wastelands ( the area where Raiden shocked the enemies with lighting in the pool area) Level 8: Goro and Kintaro in Kahn's Arena Level 9: Reptile, Ermac, Scorpion, and Sub-Zero in the Warrior's Shrine

Unused playable characters
The characters aren't quite unused playable choices so much as they are they have button assignments to them and they're all the same. Unfortunately, many of them can cause the game to crash. Using a cheat device can not only allow you to play as mooks and bosses but even discover unused enemies though for reasons unknown, a few of these characters have a strange neon glossy texture placed on them when used. The characters actually do work in cutscenes so you can play with one in Co-Op, though because their models (especially the females) don't match the animation skeletons of the normally playable characters, they'll look very warped. In addition, if you save using one of these characters, that save file will treat it as any other normally playable character, meaning when you load the file again, you'll resume play as them, regardless of whether or not you're using a cheat device. You can remedy this by switching the character mod to the normally playable characters and then save again using that character. You'll be required to since you will need to at two points in the game, perform a Fatality and a Mutality. Pressing a shoulder button in conjunction with a face button or two will allow you to use their special attacks and they consume the Stamina Gauge like normal. It's also possible to play as characters who don't have any attacks at all. If you stop after a run, the model will briefly spasm as they have no animation for skidding to a stop.


 * Goro: Works
 * Kintaro: Works
 * Jade: Works
 * Boss Kitana: Works
 * Mileena: Works
 * Boss Reptile: Requires a joker command.
 * Ermac: This is a strange case. Whenever you use a cheat device to access Ermac, you instead use a lower-res model than the one you fight with slightly different textures and has no attacks. A joker code is required to use the right model. All of his moves are available except for one (the forcefield) which doesn't appear to be mapped to any button combination.
 * Inferno Scorpion: Works. His area flame attack only work in the Netherrealm.
 * Shao Kahn: Also requires a joker.
 * Jax: Works
 * Kano: Works
 * Smoke: Glitches after stopping from a run. Normally emits smoke when idle. Has no attacks
 * Old Shang Tsung: Similar to Smoke.
 * Young Shang Tsung: Works. Using the Morph ability will simply render Shang Tsung invisible but he will not turn into anyone else.
 * Noob Saibot: No attacks
 * Skull: Works but has no glow and does not disappear after connecting a hit.
 * Stone Johnny Cage: Works
 * Mask Guard: Works
 * Black/Red Dragon Merc: Works
 * Demon characters: Works
 * Tarkata: Works
 * Brotherhood of the Shadow: Chance of crashing. Has a strange bright green texture over him.
 * Bloody Skeleton/Putrid/Undead Corpse: Using the self-destruct causes you to fall through the level.
 * Elemental Knight: Works
 * NULL 1: A large demon with distorted animations but working attacks that include fire breathing and lobbing arching fireballs. May have been a prototype for the Orochi Hellbeast.
 * NULL 2: Working unused Oni-like demon similar to the large boss fought at the Pit Bottom. Has distorted animations but attacks work.
 * NULL (Nagiri Swamp): Working unused naga enemy that attacks with a bow and arrows as well as her tail.
 * NULL (Banshee): Working unused enemy that attacks by spewing a black mist
 * NULL (Green Tarkata): Similar to the Tarkata enemy but has green-colored blades.
 * NULL (Shokan): Working unused enemy that might have been used as a normal enemy. It has a hunched-over appearance and has a grab attack similar to Goro.