Battletoads (NES)

Battletoads is a super-challenging action game with various styles of gameplay (fighting, platforming, racing, etc.) and excellent graphics. Oh, and there's a massive bug in two-player mode.

Unused Music
Track #8 on the NSF is an unused song. Where this song was intended to be used is unknown.

Regional Differences

 * In the US version, there is a glitch on Stage 11 (Clinger Winger) where Player 2 is unable to move, and as a result the stage cannot be completed with two players. The Japanese and European versions fixed this.


 * In the US and European versions, a short drum beat plays while the game is paused. This was removed from the Japanese version for unknown reasons.




 * In the US and European versions, a second player can join by pressing Start on the map screen. As the Famicom lacks a Start button on Controller 2, a menu was added to the title screen in the Japanese version that allows you to choose the number of players.

Level Differences
When the game was localized in Japan, the difficulty was toned down considerably, which particularly shines in levels that are notoriously hard in the US/European versions. The Genesis port is based on this localization, so all level changes as well as the other changes above carry into said version.


 * Stage 3: Turbo Tunnel
 * During the hoverbike sequence, several of the short walls that required very precise timing were removed. One was also removed during the bit where the enemies drop walls.
 * All mid-air ramps were turned into normal ramps.
 * The ramp that was put off to the side to throw the player off was re-centered.
 * Towards the final checkpoint, a few enemies that swerve side-to-side show up. The last one moves slowly before a quick one flies by. The quick one was removed.
 * At one point, you have to make several successive jumps over pits. Ramps were added to this segment.
 * The stage no longer speeds up towards the end.


 * Stage 5: Surf City
 * The logs are spaced much further apart.
 * The surfing section no longer speeds up.


 * Stage 6: Karnath's Lair
 * Several of the snakes now take different routes that are much tamer than their US/European counterparts; for instance, the first snake in the second room goes above a spike ball it originally went under.
 * Midway through the second room, there were three spike balls in a row. The one in the middle was cut from the Japanese version.
 * The fast snakes now travel at the same speed as all the others.
 * The spike ball hugging the wall in the fourth room is removed.
 * Two spikes sitting next to each other towards the top of the fourth room are removed.