Game & Watch Gallery

The first game in the Game & Watch Gallery series, but the second game in the Game Boy Gallery series. Except in Japan, where it's the first game in the Game Boy Gallery series.

It's like this for the entire run, folks.

Classic Mode: Very Hard


This graphic is found with the rest of the Interrupt Save graphics. Looks like they were toying with the idea of a Very Hard version of Classic Mode (Game C?). This appears to be all that's left of that idea in this game.

Unused Music
Game Genie code will play any track IDs at the mode select screens in all versions of the game.

Unused Game Over Theme
ID

An alternate version of the Game Over theme with an added bass-line.

Unused Jingle
ID

A short jingle of unknown purpose.

Regional Differences
As the game was released under three different titles, each one has a different title screen. The Japanese and Australian versions feature a museum-like building in the background which is slightly more detailed in the Japanese version. This building was replaced with some spotlights in the U.S. and European versions. In the Japanese version, Mario's sprite is placed slightly higher than the international versions and his left shoe is more visible.

The font was changed and the katakana was removed for the releases outside of Japan.

Each regional release displays their respective SNES/Super Famicom controller design and button palette. Still, only the used buttons are highlighted. Fonts were also changed.

Super Game Boy Border Routines
Every screen has a routine to load either a specific border or the default sunset. The game select screen and the mode select screens will transfer the default border. Gameshark code will load purely random borders on every screen.