Putt-Putt & Pep's Dog on a Stick

Putt-Putt & Pep's Dog on a Stick is a totally-not-Q*bert-copy for kids. Pep finds a Dump Recycle (and yes, that's what the game calls it; apparently they couldn't make up their minds on what it actually was) and recycles a bunch of old stuff into a pogo stick. Being a perfectly verbal dog he knows how to use it the human way without any trouble, and puts himself into dangerous situations such as bouncing on top of buildings. Along the way he meets incredibly life-threatening creatures such as bears who want a hug, frogs hungry for pogo sticks, pigs with jetpacks, affectionate tigers, goats who don't understand the concept of watching where they're going, and, the most deadly rascal all puppies dread...possessed killer beach balls!

To be honest, it's not as fun as its sister game, but it doesn't drag out as long since the 100 levels it includes are all much more tolerably short.

Unused Subtitles
As with just about all the other Humongous games, unless you input TextOn=1 into hegames.ini or use ScummVM, the subtitles for this game are inaccessible through normal means.

In-House Level Editor
The developers' level editor is also featured in this game, just like the other Putt-Putt Junior Arcade. However, the RhettCool=1 INI setting does not work for this game; the only method known thus far is to use ScummVM and type "Room 5" in the debugger.



Another rather easy to use and work around editor, even simpler than that of Balloon-o-Rama as it doesn't require any right-clicking (although it is an option).



Backgrnd does exactly what it says: it changes the background and its music. The backgrounds to pick from are as follows:

Checking any of the empty boxes just uses the Rome theme. The space theme uses the Rome theme, but all of the pillars are purple and have a shimmering effect on them, which indicates this was a planned theme but scrapped early in development. The kitchen theme is covered below.



tile brings up this box so you can pick which tile you want to place on the grid. It can also be brought up using the right click. TOP cycles through the top halves while BOT cycles through the bottom halves of the tile. THING cycles through the item sitting on top of the tile, and NORM/BUTT1-5 changes whether it will be there to start with (the check box toggles it on or off). If you choose BUTT1-5, you are denoting you want the appearance of that tile to be triggered by the button number you selected. The six enemy limit still exists for this editor, however -- if you put more than six enemies down, they are replaced with bones. Other "things" include TRAINS and TRACKS, which create and direct the moving red targets, respectively. There is also a "DISAPPEAR" tile which creates an invisible platform.

Print this level likely prints the level you made out. Printing is not implemented in ScummVM though.

eraser does just that.

replot is currently an unknown function and doesn't seem to do anything.

New level wipes out the current level.

Print 100 levels is for people who have way too much paper and want to waste it.

Test this level now tests your level. If no green flag is found you are automatically put in the top left square, regardless if there is a platform there or not.

back to main menu exits the editor.

Save and Load prompt you to save or load a level, though it is non functional in the game's finished state. It also requires a "LevelPath=X:\" INI setting if said setting is not found, but it still doesn't fix it.

Unused Graphics


There is a single unused level theme in this game besides the unfinished "space" theme, called "Kitchen". All of the unused tiles are included in this picture. The level does not have any music, but it is mostly functional and has three lower halves for the tiles and two upper halves.

Special Names
Typing CHEATER-X as the name will allow you to go to any level you want from the very beginning.