Tetris 64

Tetris 64 (not to be confused with The New Tetris, which is probably what you're looking for) is a Japan-only rendition of the classic game for the Nintendo 64.

Being from Japan, it has some weird features, such as the Bio Tetris mode which controls the speed of the game based on the player's heart rate, measured by a special accessory plugged into the controller and the player's ear... ouch!

Unused Text
Starting at is something which looks like a reference table of some sort for ASM instructions.

cache	%s,IX R(RD)=R(RT)%sB(SA) R(RD)%s=B(SA)

nop R(RD)=R(RT)%sR(RS) R(RD)%s=R(RS)

R(RD)=0 R(RD)=R(RT) R(RD)=R(RS) R(RD)=R(RS)%sR(RT) R(RD)%s=R(RT)

R(RD)=R(RS)%sR(RT) R(RD)%s=R(RT)

!(R(RS)) jalr	R(RD),R(RS)

rts jmp		(R(RS))

bcf bc;CP;f	RL bct bc;CP;t	RL bcfl

bc;CP;fl	RL bctl

bc;CP;tl	RL tlbr

tlbr

tlbwi

tlbwi

tlbwr

tlbwr

tlbp

tlbp

eret

eret

mfc0

R(RT)=cp;CP( R(RD) )

dmfc0

d.R(RT)=cp;CP( R(RD) ) cfc0

cfc;CP	R(RT),R(RD) mtc0

cp;CP( R(RD) )=R(RT)

dmtc0

l.cp;CP( R(RD) )=R(RT) ctc0

ctc;CP	R(RT),R(RD) ��

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? fadd

FM.F(FD)=F(FS)+F(FT)

fsub

FM.F(FD)=F(FS)-F(FT)

fmul

FM.F(FD)=F(FS)*F(FT)

fdiv

FM.F(FD)=F(FS)/F(FT)

fsqrt

FM.F(FD)=fsqrt(F(FS))

fabs

FM.F(FD)=fabs(F(FS))

fmov

FM.F(FD)=F(FS) fneg

FM.F(FD)=fneg(F(FS))

fround.l

d.F(FD)=FM.fround(F(FS))

ftrunc.l

d.F(FD)=FM.ftrunc(F(FS))

fceil.l d.F(FD)=FM.fceil(F(FS)) ffloor.l

d.F(FD)=FM.ffloor(F(FS))

fround.w

l.F(FD)=FM.fround(F(FS))

ftrunc.w

l.F(FD)=FM.ftrunc(F(FS))

fceil.w l.F(FD)=FM.fceil(F(FS)) ffloor.w

l.F(FD)=FM.ffloor(F(FS))

fcvt.s fs.F(FD]=FM.F(FS)

fcvt.d fd.F(FD]=FM.F(FS)

fcvt.w l.F(FD]=FM.F(FS)

fcvt.l d.F(FD]=FM.F(FS)

fc.f

fc.f	F(FS),F(FT)

fc.un

fc.un	F(FS),F(FT)

fc.eq

fc		F(FS)==F(FT)

fc.ueq fc.ueq	F(FS),F(FT) fc.olt fc		F(FS)<F(FT) fc.ult fc.ult	F(FS),F(FT) fc.ole fc		F(FS)<=F(FT)

fc.ule fc.ule	F(FS),F(FT) fc.sf

fc.sf	F(FS),F(FT)

fc.ngle fc.ngle	F(FS),F(FT) fc.seq fc		F(FS).==F(FT)

fc.ngl fc.ngl	F(FS),F(FT) fc.lt

fc		F(FS).> sra .>> sllv

<< srlv

>> srav

.>> jr jalr

syscall syscall	RV brk brk		RV sync

sync	RV mfhi

R(RD)=hi

mthi

hi=R(RS)

mflo

R(RD)=lo

mtlo

lo=R(RS)

dsllv

d.R(RD)=R(RT)<>R(RS)

dsrav

d.R(RD)=R(RT).>>R(RS)

mult

R(RS).*R(RT)

multu

R(RS)*R(RT) div R(RS)./R(RT)

divu

R(RS)/R(RT) dmult

d.R(RS).*R(RT) dmultu d.R(RS)*R(RT)

ddiv

d.R(RS)./R(RT) ddivu

d.R(RS)/R(RT)

add .+ addu

+

sub .- subu

-

and &

or

xor ^

nor ^| slt R(RD)=( R(RS).>B(RS)

dsra

d.R(RD)=R(RT).>>B(RS)

dsll32 dsll32	R(RD),R(RT),B(SA)

dsrl32 dsrl32	R(RD),R(RT),B(SA)

dsra32 dsra32	R(RD),R(RT),B(SA)

bltz

if R(RS)<0 goto RL bgez

if R(RS)>=0 goto RL bltzl

if R(RS)<0 gotol RL bgezl

if R(RS)>=0 gotol RL

tgei

tgei	R(RS),SI

tgeiu

tgeiu	R(RS),SI tlti

tlti	R(RS),SI

tltiu

tltiu	R(RS),SI teqi

teqi	R(RS),SI

tnei

tnei	R(RS),SI

bltzal bltzal	R(RS),RL bgezal bgezal	R(RS),RL bltzall bltzall	R(RS),RL

bgezall bgezall	R(RS),RL

? �� j

jmp		JA jal !JA

beq if R(RS)==R(RT) goto RL bne if R(RS)!=R(RT) goto RL blez

if R(RS)<=0 goto RL bgtz

if R(RS)>0 goto RL addi

.

addiu

slti

R(RT)=( R(RS).<#SI )

sltiu

R(RT)=( R(RS)<#UI ) andi

&

ori

xori

^

lui u.R(RT)=UI �� �� beql

if R(RS)==R(RT) gotol RL

bnel

if R(RS)!=R(RT) gotol RL

blezl

if R(RS)<=0 gotol RL

bgtzl

if R(RS)>0 gotol RL daddi

d.R(RT)=R(RS).+SI

daddiu d.R(RT)=R(RS)+SI

ldl ldl		R(RT),IX

ldr ldr		R(RT),IX

lb b.R(RT).=IX lh w.R(RT).=IX lwl l.R(RT)=IX lw l.R(RT)=IX lbu b.R(RT)=IX lhu w.R(RT)=IX lwr lwr		R(RT),IX

lwu lwu		R(RT),IX

sb b.IX=R(RT) sh w.IX=R(RT) swl swl		IX,R(RT)

sw l.IX=R(RT) sdl sdl		IX,R(RT)

sdr sdr		IX,R(RT)

swr swr		IX,R(RT)

cache

ll ll		R(RT),IX

lwc1

l.cp1( R(RT) )=IX

lwc2

l.cp2( R(RT) )=IX

lld lld		R(RT),IX

ldc1

d.cp1( R(RT) )=IX

ldc2

d.cp1( R(RT) )=IX

ld d.R(RT)=IX sc sc		IX,R(RT)

swc1

l.IX=cp1( R(RT) )

swc2

l.IX=cp2( R(RT) )

scd scd		IX,R(RT)

sdc1

d.IX=cp1( R(RT) )

sdc2

d.IX=cp2( R(RT) )

sd d.IX=R(RT)

At is some help for a command-line tool:

Seta Polygon Editor Ver.2.09.e by K.Takahashi Usage:spe2 [ ] [.spf] -v	: Verbose Mode -z	: Debug Mode

A similar help, for a different program, is present at :

Texture Viewer Ver.0.00 by K.Takahashi Usage : tiv 