Help talk:Image guidelines

Fusion screenshots
If you go into "Options" > "Set Config..." then select the Extras tab, then select "Raw" under the "Output Stage", Fusion will take screenshots in the native resolution, so no stretching of 256x224 screens.

The option is kinda out of the way. And it still adds the 8-pixel letterboxing to the top and bottom of the screen, which I usually manually edit out. Make of this what you will, I'm just pointing out it doesn't have to stretch. --Rabidabid 21:10, 23 January 2011 (EST)
 * Eh, I don't like the letterboxing but do as you will. There are still a lot of people doing it wrong (having the FPS counter, etc.) so the more the merrier? - Andlabs 21:18, 23 January 2011 (EST)
 * Unless color accuracy is a vital part of the image then having it slightly off doesn't matter much. A lot of screenshots are going to be coming from emulators and many of those are not going to be 100% graphically accurate. The same will be true for sound output and sometimes even the results of hacking on emulators. As long as the screenshot illustrates what is needed I wouldn't worry very much about stretching so long as it conforms to the aspect ratio the graphics were designed to work in. You can't exactly play a real Genesis console at 256x224. (Note, this is about screenshots, which are supposed to be illustrative and representative of the experience playing the game, and does not apply to ripped graphics which need to be non-stretched in order to be accurate.) -- Abaxa 22:45, 23 January 2011 (EST)

Unused Models Images
Alright, so as you may know I'm trying to create a Lego Rock Raiders page. There are a bunch of unused models and animations and even onjects, so I wanted to know: where should I take the images? In-game shots or modeling program shots (Milkshape)? For the actual objects, due to the bizzare way LWOs and LWSs work in that game I can only take in-game shots, though I can crop it (maybe?) but I wanted to clarify on this, thanks. --Lair of Rockwhales 13:15, 22 June 2011 (EDT)
 * If the models are clearer, I'd go for the modelling program. --Xk-sig.png Xkeeper (talk) 13:20, 22 June 2011 (EDT)
 * We don't really have any guidelines on that. I'd say use model viewer screenshots, unless it doesn't work or is badly graphically glitched compared to in-game. And yeah, cropping in-game screenshots is a good idea if you plan to go that way. -- Liliana 13:21, 22 June 2011 (EDT)
 * For the actual objects...see, in this game, the animation is composed of models, so unless I get lightwave which I'm not going to, I have to use in-game shots. BUT I can change the textures for a biome to white, so that should be easy to crop. --Lair of Rockwhales 16:59, 22 June 2011 (EDT)

What if the game resource is a JPEG — should we make that part explicit for explicitness's sake - Andlabs 00:26, 2 February 2012 (EST)

Native resolution
Kind of funny that it says "upload screenshots in the native resolution", yet it doesn't explain what the native resolution is for most common consoles. (There's something at Help:YouTube tag, but it's not at a location where you would expect it.) Shouldn't there be some kind of explanation here? -- Sheeza 09:03, 26 August 2012 (EDT)

Wii Question
Can the Disc Channel screens be used as title screens? Just wondering. Pgj1997 16:04, 13 October 2012 (EDT)
 * No. --BMF54123 20:10, 13 October 2012 (EDT)

Resize images on pages
How do you do it? WhoIAm 22:13, 5 February 2013 (EST)
 * Here you go. --BMF54123 22:16, 5 February 2013 (EST)