Wario: Master of Disguise

In Wario: Master of Disguise, Wario decides to hit it big after watching a TV show about a master thief. He makes a device called the Telmet, which he then uses to enter his TV and take the show for himself. With gameplay and an art style that departed from the normal look and feel of Wario games, it was met with mediocre reviews.

Debug Menu


An debug menu exists in all versions of the game, and can be accessed by using the below Action Replay codes.

Hold L when the screens fades to black, and you’ll be taken to the debug menu. Pressing Select instantly brings it up, though it may lock up the game depending on where you are. Pausing and then unpausing the game are not advised, as doing so will freeze the game if attempting to bring up the menu. When you’re in the debug menu, L and R buttons switches between pages (MAIN, SUB, DS), up and down on the D-pad selects the screen. Left and right reveals the next or previous set of screens/levels, and A will take you to the desired screen/level. A few parameters can also be set, like SCRIPT MAIN, SUB, and ENTRANCE. B toggles SCRIPT MAIN. Y toggles SUB. X sets the entrance, though it's unknown what exactly this option does.

It's advised to enter the debug menu from the title screen when first booting up the game. If the top screen fails to display when going back to the debug menu, press L+Dpad-down, then pick a screen in SUB to fix it.

Alternatively, use this less complicated version:

Just hold Select whenever the screens fade out to reach the Debug Menu. These codes only work well in the menus and screens, they have no effect in-game.

There’s the following strings of text in the debug menu; WARIO THE PHANTOM THIEF, which might have been the games internal working name, and the date the last testing build was made. The date varies depending on the version.

Misc. Debug Screens


Rank Shop: Sets whether any of the disguises is in possession. A button sets the highlighted disguise to "on", pressing A one more time upgrades it. B takes away the disguise.



Item Shop: Sets what items the player has obtained. The A button adds the selected item to the status screen at top, B removes it.

Unused Tiles
Tilesets intended for an possible early map exists in the game, but remains unused.

Unused Graphics
Various graphics also exists inside the ROM, completely unused.

Picture Frames
Selecting EKAKI in the Debug Menu, and using any of the below codes will display an set of graphics that never appears anywhere else in the game. Interestingly, they seem to be early designs for the treasure pictures in Wario's coffee table book. The first picture doesn't have any description, and instead shows garbled tiles. Touch the garbled icons that blink at the bottom of the touch screen to shift between the images.



Wario Block: Unused block frame.



Wario Bucket: Unused bucket frame.



Bomb: Unused bomb frame.



Axe: Unused axe frame.



Home-run Bat: Unused home-run bat frame.



Meat: Unused meat frame.



Vehicle: Unused Vehicle frame.

Nose Picking Wario


A static image of Wario doing some exploring up his nose. Note that this was not extracted from the games internal files, but found by extensive sprite hacking. The right image shows what it looks like when all parts are joined. They can be viewed on the title screen with the below Action Replay codes.

Replace XX with the below values:
 * 04 - Sprite Chunk 1
 * 24 - Sprite Chunk 2
 * 44 - Sprite Chunk 3

Ribbons


Graphics for ribbons can be found as well. They all go unused in the final game, but can be seen by using the below codes and selecting EKAKI in the debug menu. The ribbon parts in the above image have been cleaned and grouped together in one set for better viewing, as every part were originally separated along with some garbage tiles around them.

Replace XX with the below values:
 * A0 - Sprite Chunk 1
 * B0 - Sprite Chunk 2
 * C0 - Sprite Chunk 3

Like the above unused image, the ribbons all come in chunks. By piecing them together, they form the ribbons as seen in the below images.









They correspond to the unused frames above that also are accessible from EKAKI. They read as follows:

SSEQs
An number of tracks are unused in the game. For the SSEQ music, use these codes to listen to them in the game.

Replace the XXs with the values that corresponds to the below tracks

Unused Episode 2 Song

Track ID: 0E

An piece of music intended to be used in the second episode. Internal filename is BGM_WORLD02B

Early Wishstone Theme

Track ID: 1B

An early version of the final Wishstone music. Internal filename is BGM_CHARA_ETC01

Streams
These streams remains inside the ROM, but are unused. They can be heard ingame by using the codes below.

Replace XX with the values that corresponds to the below tracks

Unused Music

Track ID: 01

An unused short jingle. Internal filename is STR_SCOOP

Unused Music 2

Track ID: 03

Sounds like a jingle that would have played in the scene where Wario demonstrates his Telmet, but is never used. Internal filename is STR_OP_03B

Unused Music 3

Track ID: 0C

Perhaps an game over jingle. For whatever reason, it ended up being unused. Internal filename is STR_GAMEOVER

Sounds
An whole load of unused sound effects has been left in the game as well. The sounds are categorized by the folder they are located at in the ROM. They can be listened to ingame by using the below Action Replay code to replace all the sound effects with the value specified by 120683AC at the end of the code (EU only atm.):


 * XX - The current sound effect being set to play
 * XX+XX+XX+XX - Sound bank

List of Sound bank folders: 1F+77+21+CF - SFX_OPED 20+78+22+D0 - SFX_SYSTEM 21+79+23+D1 - SFX_TITLE 22+7A+24+D2 - SFX_MENU 23+7B+25+D3 - SFX_BINDER 24+7C+26+D4 - SFX_ENEMY 25+7D+27+D5 - SFX_TREASURE 26+7E+28+D6 - SFX_ACT_WARI 27+7F+29+D7 - SFX_GNRL 28+80+2A+D8 - SFX_WLD01 29+81+2A+D8 - SFX_WLD02 2A+82+2B+D9 - SFX_WLD03 2B+83+2C+DA - SFX_WLD04 2C+84+2B+D9 - SFX_WLD05 2D+85+2C+DA - SFX_WLD06 2E+86+2D+DB - SFX_WLD07 2F+87+2D+DB - SFX_WLD08 30+88+2E+DC - SFX_WLD09 31+89+2E+DC - SFX_WLD10 32+8A+2F+DD - SFX_BOSS_AG 33+8B+30+DE - SFX_BOSS_01 34+8C+31+DF - SFX_BOSS_02 35+8D+32+E0 - SFX_BOSS_04 36+8E+33+E1 - SFX_BOSS_05 37+8F+34+E2 - SFX_BOSS_06 38+90+35+E3 - SFX_BOSS_07 39+91+36+E4 - SFX_BOSS_08 3A+92+37+E5 - SFX_BOSS_9A 3B+93+38+E6 - SFX_BOSS_9C 3C+94+39+E7 - SFX_BOSS_10 3D+95+3A+E8 - SFX_BOSS_10B 3E+96+3B+E9 - SFX_BOSS_10W 3F+97+3C+EA - SFX_BOSS_10R 40+98+3D+EB - SFX_BOSS_10F 41+99+3E+EC - SFX_CHARA00 42+9A+3F+ED - SFX_CHARA01 43+9B+40+EE - SFX_CHARA02 44+9C+41+EF - SFX_CHARA03A 45+9D+42+F0 - SFX_CHARA03B 46+9E+43+F1 - SFX_CHARA04A 47+9F+44+F2 - SFX_CHARA04B 48+A0+45+F3 - SFX_CHARA05 49+A1+46+F4 - SFX_CHARA06 4A+A2+47+F5 - SFX_CHARA07 4B+A3+48+F6 - SFX_CHARA08 4C+A4+49+F7 - SFX_CHARA09A 4D+A5+4A+F8 - SFX_CHARA09B 4E+A6+4B+F9 - SFX_CHARA09C 4F+A7+4C+FA - SFX_CHARA09D 50+A8+4D+FB - SFX_CHARA10A 51+A9+4E+FC - SFX_CHARA10B 52+AA+4F+FD - SFX_CHARA10D 53+AB+50+FE - SFX_CHARA10E 54+AC+51+FF - SFX_CHARA10F 55+AD+52+100 - SFX_STAFFROLL

SFX_SYSTEM
The SFX_SYSTEM folder has a few unused sound effects, the four last ones supposedly being for some kind of scrapped mission mode:

Sound ID: 07

The same piece of sound as the one at 06, but in reverse.

Mission Completed

Sound ID: 0E

Mission Failed

Sound ID: 0F

"Mission Complete"

Sound ID: 10

"Time Up"

Sound ID: 11

SFX_MENU
SFX_MENU contains a couple sounds also, completely unused.

Bottle

Sound digit: 06

Chicken

Sound digit: 0C

Ding!

Sound digit: 0D

Treasure Peek 1

Sound digit: 0E

Treasure Peek 2

Sound digit: 0F

Early Option Confirm

Sound digit: 15

Ka-Ching!

Sound digit: 17

SFX_ACT_WARI
In the SFX_ACT_WARI folder, a number of unused voice samples for Wario can be found:

"D'ohhh!"

Sound digit: 31

"Oh yeah!"

Sound digit: 32

"Hahaha! Wario!"

Sound digit: 35

"Ha!"

Sound digit: 36

"Punch!"

Sound digit: 37

"Yah!"

Sound digit: 38

"Yahoo!"

Sound digit: 39

Unused Levels/Screens
By using the debug menu codes, various unused levels, minigames, and screens can be found. The names for the levels here are derived from the debug menu.



STAFFROLL01: An alternate credits screen, with Wario sitting back on his sofa while watching the credits roll on his TV. This screen never appears in the game, and also is unfinished.



W59_09_01: Unused Minigame with a nose wearing glasses stands on a platform with red, green, and blue lights above it. The purpose with this minigame could have been that players were to make it do something by tapping the arrows(graphics for the arrows are blacked out due to a bug) on the sides of the bars, altering the color of the lights. And when the player assumes he/she got the lightning right, the OK icon would be tapped, and the nose would start performing. Depending on how the lights were set, the nose would either trip off the platform, resulting in a failure, or successfully perform, and the minigame would be cleared. The minigame itself doesn’t work.



W50_01_02: Unused Paint Picture minigame. Unlike the above unused minigame, this one is actually playable.



W50_01_03: Same as W50_01_02.



W50_01_04: Same as W50_01_03.



FLAG SHOP: Blanked out, with a single “!” in the top left corner. Might have been used during development to set values that affects things in the game, like progress, treasures obtained, and maybe even more debugging functions than what is offered in the final games Debug Menu.

MAP256: Leads to a black screen and freezes the game. Was likely removed early on during development, but it’s tileset appears to be left(that is, most of it), according to the unused tilesets above, so it was some sort of map screen at one point.



EKAKI: Maybe a screen used for promoting the game. Some Japanese symbol graphics which scrolls at the black bar on bottom had their graphics overwritten/removed.(though a few are still quite intact)



TITLE: Early title screen, showing an static image of an older, low-detail Wario. Touch the blinking nose to progress, with the top screen switching to an basic explanation screen, like how to move Wario, using the stylus in gameplay and such.



W10_03_08: The same room used for the cutscenes and the final(and easy) phase of the final boss fight, except for a few differences; located at the upper left part of the room is Tiaramisu, along with two Wishstone pieces, which just sits there doing nothing but animating. At the bottom left part is the door, which seems to be enterable, but can’t be opened because the Crimson Gem is missing. It also appears in front of Wario whenever he walks past it.



W10_01_02: Unused intersection room. It appears between W10_01_01 and W10_01_03. Could be possible that it was to contain some enemies or treasure. The entrances at both sides don't work.



W00_01_45: Unused screen. It comes after W00_01_44, so this would appear after said screen. No upper screen for it exists, so trying to set it will freeze the game.



SAVE FILE DIFFICULTY: An unused screen for setting the chosen file's difficulty level. The purple icon represents the harder difficulty. It does nothing if selected though.