Proto:Daikatana (PC)/Pre-Alpha/Console Commands

Console Commands
A shitload of interesting commands are in the pre-alpha, but most of them don't work.

Llama
Imputing Llama into the console activates“Llama mode”, which makes the player invincible. Typing it in again will shut it off.

Rampage
Typing in “rampage” will activate something called “Rampage Mode” that does nothing. As with Llama mode, it can be shut off by typing in “rampage” again.

This code does exist in the final version.

Freeze
Typing in “freeze (monster class)” will freeze all monsters of that class in place and makes them unable to attack. For example, if you want the Inmaters in E1M3 to stop stomping around, type in “freeze monster_inmater”.

Massacre
Typing in “massacre” will remove all monster entities from a map. Useful for making screenshots without being harassed by enemies.

Stats
Typing in “stats” will show the current memory size.

Listsurf
Typing in listsurf while in a map will cause the game to display a message about being unable to find something called a “viewthing 1” in the map.

Viewsurf
Typing in viewsurf does nothing, but it is assumed to be related to “Listsurf”.

Greyskull
Typing in greyskull x (where x is either acro, attack, power, speed, vita or all) will boost the given stat by one. The stat system doesn't seem to be functioning in this pre-alpha, so it does nothing.

Breakme
Typing in breakme x (where x is either acro, attack, power, speed, vita or all) will reduce the listed stat by one point. Like it's cousin, greyskull, this code does nothing because the stats system is not implemented in the pre-Alpha.

Use
Typing in use in front of either a door or a switch will activate this. This is bound to the Alt key in the default config file.

c4_detonate
Typing in c4_detonate after firing a few bombs from the C4 Vizatergo while holding the gun will cause the bombs to explode. This is bound to the Enter key in the default config file.

view_weapon_model
Typing in view_weapon_model will crash the game. Based on the name, this was for debugging a weapon's view model.

Superfly
Typing in superfly in the console will cause a very early version of Superfly Johnson to spawn and “Goo” to be printed in the console. He will spawn exactly where the player is, so the player must noclip in order for Superfly to move. Superfly tends to crash the game as soon as he hits the ground, making it impossible to see him in action.

Mikiko
Typing in “mikiko” will cause a very early version of Mikiko to spawn and print “Ha Cha Cha!” in the console. Unlike Superfly, the game will crash as soon as the code is typed in,

Weapon summoning
it is possible to summon any weapon in the pre-alpha by typing in weapon_x. The variables for “x” are as follows:


 * ionblaster
 * c4viz
 * shotcycler6
 * sidewinder
 * discus
 * midas
 * greekfire
 * axe
 * crossbow
 * dragon
 * barrier
 * wyndrax
 * glock
 * pulserifle
 * tazerhook
 * metamaser

select_x
Typing in select_x, with x being one of the weapons listed above, will cause the player to switch to the weapon if they have it.

Showstats
Typing in showstats doesn't do anything, but it is listed as a valid command in both Romero's readme and world.dll.

God
Typing in god states you have activated God Mode, but it doesn't work; the player can still be killed.

Noclip
Typing in noclip will let you fly through the level and walk through walls, just like in Quake 1.

Notarget
Typing in notarget will make enemies unable to detect you. Useful if you want to see what enemies look like without aggroing them.

Crosshair
A crosshair not seen in the final version of Daikatana can be activated by typing in crosshair 1. To deactivate it, type in crosshair 0.