SpongeBob SquarePants: Lights, Camera, Pants! (GameCube)

SpongeBob and friends compete for the role of the supervillain in the new Mermaid Man and Barnacle Boy movie by... playing mini games. Yeah.

Pattie Munchdown
mg_0001.pak contains graphics for an unused 2D minigame starring Spongebob, Squidward, Sandy and Plankton (but for some reason not Patrick and Mr. Krabs) called Patty Munchdown. scr_0001_scene.gm has information of the minigame at the top.

// Script:		Pattie Munchdown scene script // Description:	Scene script - initial split screen setup etc // Project:		SpongeBob SquarePants '05:"Lights, Camera, PANTS!" // Created by: Nigel Robinson // Changes by: // // Copyright (C) 2004 THQ Australia. // All rights reserved. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

It has lots of sprites which appear to have been ripped directly from episodes of the show, and are fairly blurry as a result.



Rather ugly portraits of Spongebob, Squidward, Sandy and Plankton.



Sprites of the characters chewing on patties.



Sprites of each character sick from eating too much.



Sprites of the characters with their mouths wide open to presumably bite more food.



Parts of Spongebob, Sandy and Squidward, obviously meant to be animated.



Happy and sad sprites of Spongebob and Plankton.



Sprites of Spongebob licking his lips.

The Bouncers
The minigame The Bouncers has unused graphics of customers eating.



They were meant to appear in the background, and they are seen in the icon for the minigame itself.



Floor It!
The minigame Floor It!, again, has lots of 2D sprites that look ripped directly from the show. There's lots of construction workers.



Misc. Graphics


Spongebob with a spatula, also seemingly ripped straight from an episode.



Mermaid Man and Barnacle Boy's fists.



An unused clapperboard texture.



Do I have to explain what this is?



Bubble Bass has a full set of eye textures, despite only being an action figure and never appearing in a minigame.

Compiler Files
A number of uncompiled XML files can be found in the game's root folder, which were used to specify which files to include at compile time.

Configuration file
Boot.gm is the boot config file, located in the boot.pak archive.

It contains a lot of variables. There is even a debug mode, which was disabled and a bunch of information about a debug console. Most of the options were commented, which makes it easy to understand.