Talk:Sonic the Hedgehog 2 (iOS, 2013)

Music
On separate tweets, Tax and Stealth stated that they thought the original Hidden Palace music "didn't fit" the level, and more interestingly, they said that the music most people expected (from the sound test in the final game) was actually for a cutscene.Here's a page discussing this from TSSZ. Thoughts? WhoIAm (talk) 20:54, 14 December 2013 (EST)

He forgets to mention that the cutscene-ish track was reworked to make it loop like a normal level's, and then assigned to that level slot before release. So, in the end, that was the music track they intended for it to have in the final version, regardless of prototype placeholders or personal preferences.--ICEknight (talk) 11:08, 18 December 2013 (EST)

Unused Egg Gauntlet Zone
File Select Map 128x128 Background Chunks Taxman on Egg Gauntlet, Part 1 Taxman on Egg Gauntlet, Part 2 How to Play Egg Gauntlet — NES Boy (talk) 01:21, 15 December 2013 (EST)

Debug Oddities
Judging from posts on Sonic forums, there's some unused things that can only be accessed using debug mode. Most of these are found in Emerald Hill and Chemical Plant, with one in Aquatic Ruin. There's probably more than this, though. Rightman (talk) 02:00, 15 December 2013 (EST)
 * The Snail badnik. It rolls around until it sees the player, and then speeds up to hit him.
 * The early Buzzer badnik. Its projectiles can actually burn bridges, as mentioned in the production notes for the original game.
 * A blue ball, using sprites from an obstacle planned for Oil Ocean Zone, that explodes and drops Mega Mack on the player.
 * Bubbler's Mother. It floats around until it drops exploding Bubblers on the player. The Bubbler sprite is edited and used in the good ending, where Knuckles's eyes are seen in a bush.
 * A green Grounder. Perhaps a reference to AoStH?

EHZ - Beta Snail http://i85.photobucket.com/albums/k61/ultima_espio/IMG_0033_zpse019ee12.png~original

CPZ - 3 eyed fish, Bubbles, Ball, Burning logs random objects

http://i85.photobucket.com/albums/k61/ultima_espio/IMG_0032_zpsd2ef5409.png~original http://i85.photobucket.com/albums/k61/ultima_espio/IMG_0031_zps0155b870.png~original http://i85.photobucket.com/albums/k61/ultima_espio/IMG_0027_zps866499aa.png~original http://i85.photobucket.com/albums/k61/ultima_espio/IMG_0028_zps8a1b00c9.png~original http://i85.photobucket.com/albums/k61/ultima_espio/IMG_0029_zpsb6838c2a.png~original http://i85.photobucket.com/albums/k61/ultima_espio/IMG_0030_zps40797029.png~original

HPZ - Beta badnik

http://i85.photobucket.com/albums/k61/ultima_espio/IMG_0026_zps69587351.png~original --Porcino (talk) 08:45, 27 December 2013 (EST)

Fixed hidden rings
The lost rings of zones 'Aquatic Ruins 2 ACT', 'Mystic Cave 2 ACT', 'Casino Night ACT 2', 'Oil Ocean 2 ACT' and 'Metropolis Zone Act 2' was corrected.

Some zones are impossible to achieve the 'perfect Bonus' with Sonic, as in the case of zone' Hill Top Zone 1 'and '2' which was built alternative routes to Tails. --Porcino (talk) 07:30, 28 December 2013 (EST)