Planescape: Torment

Planescape: Torment is the well-written story about an immortal, human-sized smurf with dreadlocks that goes on a quest to UPDATE HIS JOURNAL as many times as possible. Along the way he joins forces with a smartass floating skull, a not-Buddhist elf dude, a sassy Irish half-human half-demon thief girl with a rat tail, an insane man that is always on fire, a non-evil succubus, a robot voiced by Homer Simpson and a gigantic suit of armor obsessed with justice. It's a lot better than it sounds.

Howl of Pandaemonium
The Howl of Pandaemonium is an unused level 6 spell. When used, it will negate all sound-based attacks and normal missile attacks. If it hits an enemy, they will have to roll a save vs. spell. If they fail it, they will be incapacitated for 10-60 seconds. If they pass it, they will be confused.

Lower Plane Vermin Armor
An unused armor for Annah can be found in the game's files. It gives her 5 AC and weighs 10.

Dustman and Godsman Clothes copies
Copies of both the Dustman and Godsman Clothes armor exist. The only difference between them and the regular ones is that they lack a graphic.

Baldur's Gate Leftovers
Several leftovers from Baldur's Gate, such as race stats, a list of BG1 companions, and specific wizard classes can be found in the game's files.

Stores
There are a few leftover stores in the game's files. All of them are test stores.

”Store Test”
A file for something called “Store Test” can be found in the Shop files. It offers only a Knife, but has a “bar” function that lets the player purchase beer in order to have a chance of getting a hint, like in Baldur's Gate. The “bar” function is never used in any of the final's shops. Every flag has been checked, meaning it has the functionality of every shop (store, temple, bar, etc) in the game.

A screenshot of this test shop exists in the manual, showing the otherwise unused graphics for the Bar and Donate options.

Tavern Test
A file called “Tavern Test” can be found in the shop lists. It appears to be testing functionality for the “bar” function that is unused in PS:T. The store also sells a Knife.

Temple Test
There is a file for a shop named “Temple Test” in the shop files. It appears to be a basic shop for testing temple functions, such as purchasing healing items, identifying items and donating to a temple. There is also a Knife that can be purchased.

-1
There are three dummy shops named “-1”. They have a full list of items.

The first one sells spells, the weapons. One of them is the Fiend's Teeth, which never appears in the game. It seems this scrapped store was the area where the player was supposed to get the Fiend's Teeth, as it appears nowhere else in the game's files. The “can buy”, “can sell”, “can identify” and “can steal” flags are activated for this shop.

The second sells charms and spells. One of the items listed is the Addler's Kiss spell, which can never be purchased. The idea of buying it was probably scrapped because it'd defeat the point of the Grimoire, which is otherwise the only way to get the spell. It has all of the “shop” flags flagged.

The third store sells low-level weapons, such as the Rusty Dagger and the Hammer. It uses the same flags as the first -1 shop.

Debug Stuff
Planescape Torment has a few debug leftovers and surprisingly, most of it is actually usable!

Test Character
Full dialogue for a test character can be found in the dialogue files. When it was last altered, the test character would be used to turn the character into a thief, test how various sizes of text would be rendered in the game, see if text brackets work, test talk fidget animations, testing the “run from player“ script, testing what happens if a character is aggroed through dialogue and the player has no responses, testing what would happen if there was no response for one of Morte's dialogue choices, testing each of the store interfaces, testing narrative dialogue (i.e. “Morte stares unhappily at Annah”), testing something called “Jim's Variable” and a non-functioning partner dialogue test.

The Eviscerator
The Eviscerator (called Dagger in the inventory) is a cheat weapon that maxes all of the player's stats, +20 to hit and Armor Class, and has 40-80+ 20 damage. It was obviously used for debug purposes.

Sword of Wh'ynn
An unused slashing weapon named “Sword of Wh'ynn” can be found in the game's files. It gives the user a +1 THAC0 bonus and 2-7 slashing damage. It cannot be used by Priests.

However, its real, debug use is that you can use it to teleport yourself to the final cutscene. This was probably so that the team could easily test the ending without having to play through the entire game.

The Sword of Why'nn - also known as the Cheater's Blade - looks more like an ornamental dagger than a combat-worthy blade.

Though not particularly well balanced, it has been enchanted with powerful magicks and is thus more effective in battle than a more

'common' knife. The Sword of Wh'ynn's greatest power, however, lies in its ability to let its bearer cheat: by merely holding the

'sword' aloft in a suitably melodramatic pose, its owner will beat whatever game the artifact's been found in.

The Wh'ynn's unique description.

Tomb o' Cheats
The Tomb o' Cheats is a developer debug item that would let them adjust many variables at any moment. If used, the player can teleport to any map in the game, rest anywhere, get as much money as they want, alter their attributes, adjust their experience points, adjust how many deaths they've had, and adjust how many “good”, “evil”, “lawful” and “chaotic” points they have.

Interestingly enough, there is some dialogue showing that the player would be able to purchase the Tomb from Vrischika, the owner of the Curiosity Shoppe.