Command and Conquer: Red Alert 2 (PC)

Command and Conquer: Red Alert 2 is, quite obviously, the sequel to Red Alert and continues the timeline in which the Allies win. The Soviet Union has secretly recovered its army and takes the United States by surprise by invading it from all directions.

Unused Features
Located in ra2.mix are some leftover graphics data from older Command and Conquer games, and unused graphics made for early versions of Red Alert 2. Several graphics from Command and Conquer, Red Alert and Tiberian Sun can be found in the data use color palettes that weren't left in Red Alert 2's files.

Inside ra2.mix you can find more .mix archives. The files are sorted by the .mix archive they are located in.

cache.mix
bombcurs.shp

An unused bomb icon, similar the Ivan bomb icon but with a different palette and the last frame appears with a skull.

wrench.shp

Similar the final version, but with a different palette.

Tiberian Sun leftovers
As mentioned above, the respective palettes cannot be found.

curtcurs.shp

dropdown.shp

dropup.shp

poweroff.shp

conquer.mix
bbblelrg.shp

Unknown object. Missing palette data.

beacon.shp

Unknown object. Missing palette data.

bomb.shp

Possible unused projectile. Missing palette data.

buildngz.shp

Apparently using all the colors of palettes uniturb.pal, unittem.pal and unitsno.pal. May have been used to measure and compare the height of objects.

chemisle.shp

Was used in the bonus crates, where the earned premium would be an instant bomb to use once. Missing palette data.

chronobm.shp

Unused chrono beam. Missing palette data.

chronodb.shp

chronofs.shp

chronosb.shp

Unused chrono vortex. Missing palette data.

cloak.shp

Can be activated in rules.ini, and is obtained through bonus crates. It gives invisibility for any unit that touches the box. Missing palette data.

dbrs10sm.shp

Unused debris.

generic.mix
gggate_b.shp / gggatezb.shp

Leftover gate sprites from Tiberian Sun. Frames for every animation exist and the sprites were presumably stretched up slightly.

ggspot.shp / ggspotmk.shp

Unused tower sprites from Tiberian Sun. Like the above, frames for every animation exist and the sprites were presumably stretched up slightly.

ngcnstdm.shp

Unused destruction animation for the Soviet Construction Yard, mirrored.

ggcnstdm.shp

Unused destruction animation for the Allied Construction Yard.

ggcnst_dshp

Leftover Construction Yard graphics from Tiberian Sun.

isogen.mix
cgpars11d.shp

A possible test animation for destruction of the Arc de Triomphe. The model used is very different from the final version.

local.mix
logo.pcx

Unused background graphics for a menu.

multi.pcx

Placeholder background graphics for a menu.

Tiberian Sun leftovers
Dbak6440.pcx

Leftover background graphic.

Mpscore.pcx

GDI background graphic.

Gdii.pcx

Tiny GDI icon.

Nodi.pcx

Tiny NOD icon.

drop0001.shp - drop0004.shp

Background graphics.

Unused Voxel Units
flata.vxl

A Soviet truck model. It carries V3 missiles.

hind.vxl

A Soviet helicopter made ​​for a Soviet helipad. The rules.ini file mentions the heliport.

hwtz.vxl

In the rules.ini file, it is mentioned that it can only be built by Korea. However it is an early version of the Tank Destroyer. It uses the color palette of the Soviet team and has a long distance attack.

ltnk.vxl

Lightweight tank. rules.ini mentions that it could be built by Iraq, but it uses the team colors of the Alliance.

bana.vxl

Projectile unused, could be used for a monkey.

flak.vxl

Old flak cannon model.

stnk.vxl

Devil's Tongue model of TS

truck2.vxl

Unused voxel.

tractor.vxl

Unused voxel.

truk.vxl

Unused voxel.

Unused Recreated RA Units
In the game Red Alert, the vehicles were made ​​by the shp file. There recreated versions voxel lost in local.mix, used in TS.

1tnk.vxl



2tnk.vxl



3tnk.vxl



4tnk.vxl



apc.vxl



apcw.vxl



arty.vxl



ftnk.vxl



jeep.vxl



m113.vxl



mlrs.vxl



mrj.vxl



isosnow.mix


cachig05d.shp



cacity01.shp



cacity02.shp



cacity03.shp



cacity04.shp



capars12d.shp



catex02.shp

load.mix
ls640obs.shp



Unused loading image.

neutral.mix


titlelg.pcx: Unused title graphics.

temperat.mix


fence01.tem - fence22.tem: Placeholder graphics for unused fence sprites?



hbox.tem - hboxmake.tem: Leftover sprites of Pillbox from Red Alert, frames for all animations exist. (used palette: isotem.pal)



mine.tem: Leftover sprite of oredrill from Red Alert. (used palette: isotem.pal)



mslo.tem / mslomake.tem: Leftover sprite of Nukesilo from Red Alert, frames for all animations exist. (used palette: isotem.pal)



ovrpsb11.tem / ovrpsb16.tem: Placeholder graphics for unused bridge pieces?

snow.mix


gafwll.shp: Graphics for unused walls. Used in Tiberian Sun.



gold01.tem - gold04.tem: Leftover graphics for gold from Red Alert.

Unused Music
Map select music from Tiberian Sun



RA2 Intro Music

Found lost in local.mix file, this music track can be found on the CD as background music called HM2. There are some differences like a different size and remixing smaller, besides being only mono track and 'low sound'.

Anti-Piracy
On pirated copies, the player's base, as well as the player's units, would explode after 30 seconds.

This anti-piracy measure sometimes results in a false positive if you install the game, expansion and patch and play one game. Relaunching the game allows normal play.

Game.exe


An unused dialog box found in the main executable.

Unused Maps
There are several incomplete maps and lost the CD. one of them is E31.map and E32.map used for demonstrating the E3.

E31.map
35mWcR-BtbE A test map used to show the full power of Red Alert 2. This map appears in several old screenshots, including the cover of the game. You start with the Soviet team, but can also control the Allies even as enemies. The map does not have any goal.

E32.map
Uses graphics of snow, it is a multiplayer map is incomplete and missing graphics, especially the graphics and the walls of the water. Sensor has a psychic sensor on the map to Allied team. The map can not be played because it is so corrupt, it is only possible see the editor Final Alert 2.

TN03T8.map
Map tournament cut for no reason. Totally complete.
 * Tournament 3
 * [TN03T8]
 * Description=NAME:TOURNEY3
 * CD=0,1
 * MinPlayers=2
 * MaxPlayers=8
 * GameMode=standard

TN03MW.map
Map Mega Wealth mod cut for no reason. Totally complete.
 * Tournament 3 Mega Wealth
 * [TN03MW]
 * Description=NAME:TOURNEY3
 * CD=0,1
 * MinPlayers=2
 * MaxPlayers=8
 * GameMode=megawealth

missing map file
List of names of the map file that does not exist in the file multi.mix

Missing Cooperative Maps Archives

The names exist but the maps are missing.

57=C1M1A 58=C1M1B 61=C1M2B 62=C1M2C 63=C1M3A 65=C1M3C 66=C1M4A 67=C1M4B 69=C1M5A 70=C1M5B 72=C2M1A 73=C2M1B 75=C2M2A 77=C2M2C 78=C2M3A 79=C2M3B 81=C2M4A 83=C2M4C 85=C2M5B 86=C2M5C 88=C3M1B 89=C3M1C 91=C3M2B 92=C3M2C 93=C3M3A 94=C3M3B 96=C3M4A 97=C3M4B 99=C3M5A 101=C3M5C 103=C4M1B 104=C4M1C 105=C4M2A 106=C4M2B 109=C4M3B 110=C4M3C 111=C4M4A 112=C4M4B 114=C4M5A 115=C4M5B 117=C5M1A 118=C5M1B 120=C5M2A 122=C5M2C 123=C5M3A 124=C5M3B 127=C5M4B 128=C5M4C 129=C5M5A 131=C5M5C

Unused Multiplayer Maps

Are incomplete maps, exist but are not used.

mp04t8.map mp07t4.map mp24t2.map mp28u4.map mp29u4.map mp30s8.map