Manhunt 2

References:
 * A whole bunch of shit.
 * A entire list (even if most of it is speculation).
 * A complete animations guide

Another game that pissed off Jack Thompson.

For the Firearms.
Firearms would have three levels of executions just like the melee weapons. However these were cut for some odd reason but can be put back in. V9mv0JP6QvU

Flaregun
Even the Flaregun was going to have three executions but were cut along with the ones above. ggJDJcmYkwI

Tranquilizer Gun
More animations this time for the Tranquilizer Gun. gZGDWwZOY3U

Dildos, Newspaper, And Bottle
Yeah you read it right, you could at one time kill people with dildos and newspapers. (Note: since there is no model for the dildo or the newspaper the video uses the pliers and the nightstick respectively.) QyLrMg7caFk

Vending Machine and Dumpster
Two environmental executions known as Vending Machine and Dumpster were scrapped. Though they can be brought back though animations are buggy. IPupi6Iyllc

With Graphics

 * Blow Torch: Setting people on fire with a torch? Fun!!! Sadly only sound files and a HUD icon remains.
 * BlackJack: A weapon from the first Manhunt. Only has a HUD icon.
 * Camera: Not even a guess what this was used for. Only has a HUD icon.
 * Dildo: While no model remains, its animations, sounds, and HUD icon still remain.
 * Gas Can: While you carry a Gas Can during the missions "Ritual Cleansing" and "Most Wanted" its HUD icon is never seen.
 * Hammer: The hammer from the first game was going to appear according to sound files for its executions from the first game along with an unused HUD icon.
 * Hook: Not the Meat Hook but a hook that would have been a regular weapon. Only has a HUD icon.
 * Money: Money doesn't appear at all in the game. It has a HUD icon but there is no clue as to how it would be used.
 * Newspaper: Like the Dildo, the Newspaper still has its animations and a HUD icon.
 * Uzi w/ Flashlight: Would have been just a regular Uzi with a flashlight.

Code Only
These weapons only have code remaining which can be found in the Manhunt2.exe file.


 * Porn_(CT)
 * Noose_(CT)
 * Matchbook_(CT)
 * Cash_Bundle(CT)
 * Camera_(CT)
 * Syard_Comb_(CT)
 * S_Silencer_(CT)
 * Meths_(CT)
 * Chlorine_(CT)
 * Rag_(CT)
 * Wooden_Spike_(CT)
 * Firecrackers_(CT)
 * F_Grenade_(CT)
 * Tear_Gas_(CT)
 * Exp_Molotov_(CT)
 * Molotov_(CT)
 * Grenade_(CT)
 * Chainsaw_Player_(CT)
 * Sniper_Rifle_Silenced_(CT)
 * Glock_Torch_(CT)
 * Nail_Gun_(CT)
 * W_B_Bat_Nails_(CT)
 * Hockey_Stick_(CT)
 * Chainsaw_(CT)
 * M_B_Bat_(CT)
 * Machete_(CT)
 * IcePick_(CT)
 * Axe_(CT)
 * Cane_(CT)
 * Wooden_Bar_(CT)
 * Cleaver_(CT)
 * Pipe_(CT)
 * Jury_Blades_(CT)
 * Broken_Bottle_(CT)
 * Hunt_Knife_(CT)
 * N_Vision_(CT)
 * Lighter_(CT)
 * Water_Bottle_(CT)
 * Tripwire_(CT)

Scrapped Levels
There are NO playable cut levels only code remains.


 * A05_History_Museum
 * A08_Sorority_House
 * A13_UNUSED
 * A19_UNUSED
 * A20_End
 * A20_E1
 * A20_E2
 * A21_New_House
 * A22_Bonus1
 * A23_Bonus2
 * A24_Bonus3
 * A25_Bonus4
 * A26_Bonus5
 * B00_TestJumpnClimb
 * B01_EnvExecutions
 * B02_TestRendColl
 * B03_TestPhysProp
 * B04_TestHuntrnVis
 * B05_TestPatrol
 * B06_TestLures
 * B07_TestEffects
 * B08_TestSurfaces
 * B09_TestWeapons

=Unused Sounds=

Awakening
Not much here but some sounds for the intercom system, sounds for Leo and Danny that include placeholder voices, and dialog for the Asylum Orderlies and the inmates.

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Ghosts
Cut sound files from this level include dialog from Danny, hints from Leo, extra dialog from the Wathcdogs, the Watchdogs lighting the house on fire while Danny was still inside, a scrapped flashback scene, some lines for Danny's wife, and a completely cut character who mentions the flashlight which is only found in the PS2 and PSP version.

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Sexual Deviants
Just some extra dialog from Danny and The Pervs, Leo cracking jokes, and there was originally a female victim in the basement being tortured by the Dentist Chair and the Chainsaw.

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Best Friends
Mostly unused sounds from Leo, Danny over a radio, lines for Micheal and the Project Militia, and something electric.

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Bees Honey Pot
Dialog for Danny, The Pimps, some customers, and Judy. Other sounds include crying, a *ahem* "business transaction", and Judy taken hostage.

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Assassination
Almost all of the unused sounds for the level are ambient noises such as creaking metal and gunshots. However there are some lines for a police helicopter speaker, Leo, and the Militia.

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Most Wanted
While their are lines for civilians, Danny, placeholder Leo, and the Watchdogs. 0:08 - 4:37 contains more background noises.

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Ritual Cleansing
Only some lines for Leo, placeholder Danny, the security guards. There are also sounds for the elevator from the level "Awakening" and a phone ringing.

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Origins
Most of it is dialog for Leo, Pickman, The Project Scientists, and The Watchdogs. There are also some background noises which include a cat in the lab and a busy street.

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Domestic Disturbance
Aside from dialog for Danny, the Cops, Civilians, and the police helicopter speaker. SSome sound files mention changes to the level such as The Legion members were in the level and Danny had to kill three project scientist.

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Release Therapy
All that is here is sounds for Danny, Leo, someone shouting for backup, and what seems to be a scrapped unique execution.

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Female Asylum Inmates
In "Awakening" there were going to be female inmates.

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Pervs
The Pervs gang has a lot of unused lines.

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Cut Weapons/Executions
A load of sound were cut along with scrapped executions only sound remaining. Some sounds were returning form the first game.

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System Exclusive Weapons
Some weapons can only be found on the Wii, PS2, and PSP versions only.


 * Flashlight: Only found on the PS2 and PSP. It is used by Civilians, the Cops and The Bloodhounds gang.
 * Mace: Exclusive to the Wii version. It is used by The Pervs in the mission "Sexual Deviants"