Pocky & Rocky

Pocky & Rocky is an overhead shooter starring Pocky, a young shrine maiden, and Rocky, her talking raccoon friend. Together they must find and defeat the mysterious Black Mantle, who has driven Rocky's goblin pals insane. Don't get distracted by the game's overwhelming cuteness, lest you be utterly destroyed by its overwhelming difficulty.

Debug mode leftovers
At one point during development, the game contained a fairly extensive debug mode. Although much code is missing in the final version, the text for the menu and various debugging screens still exists. To view these screens in an emulator, use the PAR code (where  is a value between  and ), enter the options menu, and turn off all but layer 3.

Unknown Test


A graphics viewer partially survived, but it's unknown which of the menus shown above it's supposed to match up with. To access it, open the Options screen, then activate the following PAR codes: or

Turn off layer 1 and 2.

The first two sets of numbers are X and Y coords, and the third is an index (range ).

Instructions:
 * d-pad: move graphics around the screen
 * A, B: increase/decrease the index
 * L, R: crashes the game
 * Start: exit?

Early HUD graphics
The options menu loads an alternate set of layer 3 HUD graphics, apparently from a much earlier point in the development cycle. Notable differences include life bars instead of hearts, rougher versions of the character icons, and uppercase letters A-Z (very similar to those used in Natsume's NES titles).

Natsume Logo
The Japanese release displayed a fancy animated Natsume logo with Engrish slogan on start-up, while international versions had only a static graphic.

SNES Controller Colors
The key configuration menu is very similar between Japan and Europe, which shared colorful SNES controllers, while the North American version was toned down to match the controller in that region. This also entailed lightening the blue backdrop for the Options menu as a whole, presumably to make the duller NA buttons stand out better.

Level Select


At the character select screen, hold X+Y and press A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B. A sound effect will confirm correct entry. Choose a character, then press Start to go to the level select. Alternatively, the PAR code will enable the level select without having to enter the above code.