Actraiser

Actraiser is a basic-but-fun platformer elevated to a new level by the inclusion of city-building simulation sequences between stages.

Debug Mode
A debug mode can be activated with the following game enhancer codes:

Game Genie: 4D65-DF0F 9F65-DF6F 6F65-DFAF D861-070D

Pro Action Replay: 00847520 00847651 00847781 00816D0B



Controller instructions for action scenes:
 * Hold R = Slow/stop motion
 * Hold Select, press R = Warp to the next room. Note that the second stages in any world are linked to the first ones. For example, using this in the Fillmore forest stage will take you to the second stage caves. If there are no more rooms in the sequence, you'll be looped back to the first one.
 * Hold L and Select, press R = Warp to the next stage. You'll only enter the first stage of each world this way; use the above option to go to the second stages. If used in Northwall, this will take you to the Death Heim. If used in the Death Heim, you will be sent to Sim Stage 1 (Fillmore), where you can advance no further, as you're not able to use the debug features in sim stages.
 * Hold R, press L = Display X Y coordinates. (Note: Do not attempt this while moving, or this key combination will effectively act as a "suicide code", killing the Master instantly.)
 * X + A = exit to map
 * Hold R, press Start = Music Mode. Press B to activate text and begin playing songs. Use d-pad left/right to decrease and increase music index, and B to play song. Use d-pad down/up to decrease and increase effect index, and Y to play sound effect. Press Select to exit.
 * Hold R, press Y + B = (Unused, does nothing)

Unused Items
A pair of unused items. Or their graphics, at least, as you don't seem able to hack them into your inventory.


 * [[Image:Act-Bag.png|A bag of what?]] Some kind of bag, which somewhat resembles the Goat Food found in Soul Blazer. Most likely intended as some sort of offering necessary to advance a town.


 * [[Image:Act-Dog.png|Woof!]] A... dog? Dogs can occasionally be seen wandering around the villages, but you can't get one as an "item".

Hidden Message


基本パーツ中世 (まち)

A little message that comes after the game's graphic for the world map: "Kihon pātsu chūsei (machi)" ― "Basic Parts - Mediaeval (Town)".

Erase Data
To erase your saved game, as the Actraiser logo spins into view, hold L and R on both controller 1 and controller 2 until the title screen has finished loading.

Action Stages
In Bloodpool's castle and the Northwall stage, the statues that breathe fireballs are different. The werewolf wizard at the end of castle makes a sound when it disappears. The sound is the same as the one used when the hero disappears in the final stage between boss battles.

In Death Heim, the first enemy's statue has horns in the original but no horns in the USA release.

Sim Stages
The little emotion balloons that appear above your peoples' heads were changed for the North American release slightly. The "skull" icon became a scary face (used when your followers turn against you at Maranha), while the skull itself took the place of the yellow cross (used when your followers are killed). None of the other icons were altered.

Due to cultural differences, the skulls monsters' lairs were changed from a Star of David design in the Japanese version to an unassuming diamond in the North American version.

The Pyramid in Kasandora features the Eye of Providence in the Japanese version.