Super Family Gelände

By Sima Sima
Super Family Gelände contains a rather run-of-the-mill error screen that appears when attempting to run the game on a PAL SNES. However, there is an extra line of text on screen, "BY SIMA SIMA", which is outside of the visible part of the screen (most of it would be just visible in the overscan area in 239-line mode, but the game runs in the more common 224-line mode instead).

Debug Mode
Using the Pro Action Replay code will enable a debug flag with various effects.

Build Date
On startup, holding any button on controller 1 (except for the D-pad) will cause a screen with the build date and time to appear.

Notably, the build date places the final version of the game in late 1995, which is consistent with the copyright date on the title screen, though the game would not see release until 1998 on the Nintendo Power download service.

Pressing A from here will enable an ingame debug display and CPU meter (see below) before going to the main menu; any other button will proceed as normal. In addition, the game checks for any of the following to be held down as the screen fades out:


 * B: unknown (screen stays blank)
 * Y: go to tutorial
 * X: go to debug menu (see below)
 * Select + R: erase saved data

Debug Display
Enabling the debug display mentioned above causes a black line to appear on screen, its vertical position representing the amount of current CPU usage. During the game, some (barely-readable) hexadecimal numbers are also printed over the normal HUD, representing various unknown values.

Also, pausing the game with the debug flag enabled (either with or without the previous display enabled) will display the hex digits 0 through F in place of the "press A to retire" graphic, likely as a quick way to test and adjust its placement on screen.

Debug Menu
As mentioned above, holding X when exiting the build date screen will take you to this debug menu, allowing you to easily skip to parts of the game. Selecting "exit" goes to the main menu; 15 and 16 crash the game (14 is selectable, despite being unnamed).

Controller 2
Finally, enabling the debug flag allows Controller 2 to be used to trigger various ingame occurrences (such as falling down, or completing the slope) by pressing X, Y, R, Select, or Start.