Proto:Lufia II: Rise of the Sinistrals/Mystic Stones

Mystic Stones
The Mystic Stone chambers in the prototype version use a completely different tileset and are in a very early state with no collision data and no working exits. The first map has only one layer completed (i.e., no clouds), and while the second and third maps both have a second layer, it's only a small band of non-animated clouds along the top edge. These bands aren't visible except for a tiny section on the second map, but can revealed by turning off Layer 1 in an emulator.

In the first chamber, the layout is pretty similar to the retail version but more maze-like, with only one correct path to reach the stone. Chamber two is somewhat recognizable when comparing the positions of the doors and stone location. The last chamber has little in common except for the door placement, and is also much larger. Connecting hallways between the rooms are basically the same.

In the retail version, the three separate maps are combined into one large 1408 x 1408 map as a space saving measure.

Prototype