Proto:Sonic 3D Blast (Genesis)/825 Prototype

Prototype 825 of Sonic 3D Blast, dated August 26, 1996, was released by drx during the February 23, 2008 proto release.

General Differences

 * This is the first build to use the final's "Sega" scream during the intro.
 * The opening FMV is present, albeit without music. (The intro video that plays when starting the game is also active and is identical to the final.)
 * Level Select is still activated upon starting a game.
 * The main menu has finally been put in.
 * Pressing A while the game is paused will skip levels.
 * Final Fight is still called "The Final Boss".
 * When the Panic Puppet boss or the final boss is defeated, the game displays the message "GAME COMPLETED WITH(OUT) ALL CHAOS EMERALDS SEQUENCE WILL GO HERE".
 * All bosses use Track 13 (the first boss music), leaving Track 12 unused.
 * The player still gets bonus points for Knuckles, Tails, and the Flickies, even if the player just finished a boss stage.

Aesthetic Differences

 * The Chaos Emeralds do not yet have any rotation animations on the Special Stage tally screen.
 * Title screen is similar to the previous prototypes, and is the latest build with the E3 demo title screen.

Opening FMV
The opening FMV has a slightly smaller resolution. Technically speaking, this build has a 256*160 resolution while the final is 256*200. It also cuts out a little earlier than the final.

Main Menu
This build and the Saturn Tech Demo have a very...special version of Sonic in the main menu. Needless to say, he was replaced with a less odd-looking version before the final.

Ending Cutscene
The first part of the good ending cutscene has been re-rendered, probably because of how awkward the camera angle was.

Unused Music


An unused boss track from this build is listed as Track 12 in the Sound Test, and later got used in Sonic the Hedgehog 4: Episode 1.