Paper Mario: The Thousand-Year Door/Unused Text

E3 Text
Text that was only used for the game's E3 Demo.

Tattles
Placeholder tattles for the E3 demo. These don't appear on the Interactive Multi-Game Demo disc version of the game.

Petalburg
Spoken by the gatekeeper Koopa. You were sent to a Bowser platforming stage afterwards. This also appears in the Interactive Multi-Game Demo disc version of the game, and was obviously created for demo purposes.

Hooktail Castle
This is a duplicate of a message used in the final version. This message is in the final game, but it ends after the second block of text. Full message was used in the GameCube Interactive Multi-Game Demo discs, which presents a possibility that this message was never intended for the real game, and instead was made just so the people playing the demo would know what to do.

Debug Commands
Mostly for status stuff.

Early Status Messages
Simpler, earlier status messages.

Font Tests
Yep, font tests.

Panel Tattles
The Boat and Plane Panels cannot be tattled, so these messages can't be seen.

Save File Corruption
A message for a corrupted save file. The final game doesn't allow an individually corrupted file to be deleted. The only option is to reformat the card.

No Gravity
An event that would most likely occur on the Moon.

Puni Gathering
Would fill the audience with Punies, obviously. Possibly meant for the Chapter 2 boss.

Shy Guy Prank
The Shy Guy pulled a prank!

Unused action for the Shy Guy audience member, this would prevent the player from running away.

Grifty
An odd message from Grifty. Since Grifty always has stories to tell, and he'll retell them to you, this message never has an opportunity to pop up.

Luigi
Short menu messages that would appear when selecting an option from the Luigi's Stories menu. In the end, these weren't really needed.

Wonky
Error Message

Self-explanitory. Luckily, this never pops up.

Fighter Filler Text
Filler text for two fighters that never made it into the game.

The Major Leagues
Three other partners have dialogue when first entering the major league locker room. Because Yoshi is required to beat the Iron Clefts, none of this dialogue is used.

Shopkeeper
A message that would have been spoken by the Twilight Town shopkeeper after the pig curse was broken. In the final game, he's already back at the shop by the time you beat Doopliss.

Leaving Town
Text when leaving Twilight Town after Chapter 4. Since all of Mario's other partners were turned against him at this point, the player can't change partners, so only Vivian's dialogue is used.

Shores
Whew, don't spin me~

This is an unused message for hitting poor Whacka.

Messages that would have popped up from the people on the shore during the battle between Cortez and Lord Crump.

Jungle
An extended bit of dialogue from Bobbery while he's being attacked by ghosts.

Train Rooms
Messages from the businessman and possibly Heff T. These would have appeared after the Nitro Honey Syrup / Galley Pot mysteries were solved.

Sleep in the bed?

The prompt for resting in bed appears for Day 3. It's not possible to rest at this point, so this was never used or translated.

Freight Car
There's a lot of descriptive text in the freight car that is never used.

Outside Station
An unused tattle for the fake Zip Toad / Doopliss, who runs away immediately after getting to Riverside Station.

Completely unknown who would have spoke this dialogue. The only likely candidate is Doopliss, since he knows who Beldam is.

Inside Station
An additional note from the people who once occupied the station. This might have been removed because it gives away the location of the key.

''Hold down the A button and rotate the control stick. Then, release A to do the Ultra Jump!''

A simplied version of the Ultra Boots tutorial. Possibly a temporary message.

Poshley Sanctum
The Garnet Star is no longer on the pedestal.

This should appear when examining the pedestal where the Garnet Star was placed. A similar message pops up when examining the pedestal of the fake Star.

X-Naut Base
This appears in the main X-naut control room. The use of Katakana here is meant to convey a robotic voice.

Dark Bones Room
A very odd set of messages for all partners. There's no trap like this in the Dark Bones room, though at one point there may have been one.

Throne Room
Another odd message for all partners. There's nothing to open in the throne room in the final version, unless they're talking about the door out.

Pit of 100 Trials
Messages for four different traps/devices that would have made the Pit of 100 Trials harder to complete. Less monotonous, though.

''The graffiti is carefully written. It won't erase!!''

This is a shorter version of a message seen when examining the graffiti on floor 50 of the pit.

Post-Game Partner Text
There are lines in the game hinting that after you beat the Shadow Queen and return to Rogueport, you'd have to gather up all of your partners again. This feature was changed to have all of your partners come back immediately.

Three of these exchanges were translated, one is in Japanese, untranslated, and three of them are temporary messages.

Untranslated - Vivian
Mario! I've been dreaming of meeting you again~

Of course I'll go with you! If it's you, I'll go anywhere, even against my better judgment.

Vivian has joined your party!

Nice to meet you again.