Proto:Unreal Tournament/Version 222/Capture the Flag Levels/CTF-Coret

Jump pad
The Jump pad that leads to the upper path with glass on the floor does not exist in v222. In it's place is a ramp that leads to the upper room that is above where the flag is. The “main” entrance to that room is in v222 as well, so there is no way to reach the upper path with a glass floor without using the Translocator in v222.

Gap when approaching base
The little gap on the center path to a base has glass in it in v222. This makes it impossible to translocate from the center to left paths, and vica versa.

Rafters above thigh pads bug
The rafters above the thigh pads are bugged in v222. The floor to the right of the front-most pillar is not solid. However, there is a light fixture underneath the broken part of the red rafters which is still solid, which leads to a funny situation where the player can walk on top of a light fixture.

Locker room area textures
The area outside the locker rooms have a metallic texture in each base in v222. The final game changes it so that they use the team colored line textures that the center of the level uses.

Upper path to flag room and the flag room
Both the upper path to the flag room (the one with a glass floor) and the flag room use a futuristic-looking metal texture in v222. In the final game, they use the team-colored stripes that the center part of the map uses.

Locker room weapons
The weapons in each team's locker room are different in v222.

Removed Enforcer
In v222, there is an Enforcer opposite where the clip pickups are in each base. The Enforcers were removed from the final game.

Clips
In both bases, the clips pickups are to the left of the second door in v222. The final game moves the blue base's clips so that they're on the right side.

Central path to base weapons
The central path to the base has a Pulse Gun and Pulse Gun ammo on the right side in v222. The final game changes them into a Minigun and Minigun ammo so that the blue team has the same weapons that the red team does in their central path.

Weapons above the Thigh Pads
The weapons above the Thigh Pads are different in v222.

Health Vials
There are no Health Vials in v222.

Inner base weapon placement
The weapons near the computer screens are placed differently in v222. The weapon is behind the left pillar and a box of ammo is behind the central pillar. The final game changes it so that the weapons is behind the central pillar and a box of ammo is behind the left pillar.

Blue base inner weapons
In v222, the room with computer screens in the blue base has a Rocket Launcher and rocket ammo. In the final game, they are a Flak Cannon and ammo, like the Red base does.

Red base flag room weapons
The Red team's flag room has a Pulse Gun and two Pulse Gun ammo pickups in v222. This is changed to a Shock Rifle in the final game. The blue base is the same in both versions.