Proto:Blood/Alpha Demo

An alpha build of Blood that was compiled on February 17th, 1996. Interestingly, this was actually copied and leaked from a developer's PC after it got sent to a repair shop. More information and the prototype can be found here.

Considerable differents from Blood

 * A different Sawed-Off Shotgun sprite.
 * A number of weapons are located on different number slots
 * The Aerosol Can has different sprites for both the can and it's projectiles; the can being tinted dark black and the fire being represented by a stream of fire balls
 * In a third person mode Caleb is dressed in gray fanatic robes rather then a black cowboy hat and a trench coat.
 * An additional "single stick" dynamite mode is available.
 * The Proximity Detonator and Remote Detonator are only usable via alt-fire mode, trying to throw them simply turns them into the default Dynamite Bundle
 * An unreleased weapon, the Spear Gun.
 * The Napalm Launcher pick-up sprite says "shadow gun", and upon picking up it is referred as "EctoBlaster" in the display text
 * The Napalm Launcher Sprite is different from its final version; it seems to be a bit longer and has a strange wire attached to a piece of flesh on it's left side
 * The Flare Gun alt-fire consumes only 1 flare, and shoots them in a round target-ish pattern
 * The Voodoo Doll alt-fire causes enemy in-fighting to occur
 * The Life Leech Doesn't exist within the Blood alpha
 * A weapon referred to as the "Beast Claws" located in the "0" slot, it has no alt-fire or attack definitions, and can only be acquired through the "QSAMMO" cheat
 * An unused pick-up sprite and ammo type called "Armor-piercing bullets"
 * There are unused "jumping" and "crouching" Cultist sprite sets
 * There is an alternate "fire" death animation for the Bloated Butcher, although it is not implemented due to fire death issues
 * There seems to be an alternate "crushing" death animation for the Axe Zombie, although since crushing isn't implemented it cannot be demonstrated
 * The Bone Eel has a set of sprites that indicate it was once going to be able to jump out of water
 * A set of Alternatively colored Gill Beast Sprites, showcasing it with a bright white eyes and a more "zombified" appearance
 * An unused HuD damage sprite set, showcasing the appearance of three bloody scratches on screen
 * An unused "bobbing" wine bottle sprite set (bobbing as in floating up and down while in water)
 * All maps with mirrors have a strange mirror-like function when the "M" button is pressed
 * No key-locked switches, doors, or objects refer to the key they need in the display text
 * The Diving Suit Automatically activates upon pick-up, and is also completely useless due to the fact that there are no maps with working underwater sectors
 * An unused item called the Asbestos Suit, has the effect of protecting against floor-based lava (but there are no lava floors with damaging property)
 * An unused item called the Clone, has no effect in-game
 * An unused item called the Doppelganger, represented by a tiny spherical smiley-face and has no effect in-game
 * An unused item called the Decoy, has no effect in-game
 * An unused item called the Black Chest, has no effect in-game
 * an unused item called the Wooden Chest, has no effect in-game
 * An unused item called Raven Flight, has no effect in-game
 * An unused item called the Gas Mask, has no effect in-game
 * An unused item called the Shadow Cloak, has no effect in-game
 * An unused item called the Skull Grail, has no effect in-game
 * An unused item called the Silver Grail, has no effect in-game
 * An unused item called the Wine Goblet, has no effect in-game
 * An unused item called the Wine Bottle, has no effect in-game
 * An unused item called the Rose-colored Glasses, has no effect in-game
 * An unused item called the Rage Shroom, has no effect in-game
 * An unused item called the Grow Shroom, has no effect in-game
 * An unused item called the Shrink Shroom, has no effect in-game
 * An unused item called the Delirium Shroom, causes your screen to get hazy, twist, and contort on pick-up
 * An unused item called the Red Potion, gives 2 health on pick-up
 * An unused item called Feather Fall, causes the player character to fall slower and minimize falling damage
 * The Guns Akimbo pick-up sprite has dark black-tinted shotguns, also it has no effect in-game
 * There is no armor of any sort to be found within the Blood alpha, although the art for the various armors exist there is no armor system implemented and they are not placed within within the maps
 * The limited invisibility item's pick-up sprite is different
 * The crouch function doesn't work, although it does work while using mapedit
 * The Tilt view functions work in the alpha, although they have no stopping points and will cause your screen to endlessly spin in a circle
 * Utilizes a different map-file format then retail Blood
 * Caleb was originally named Micheal
 * Ophelia Price]] was Originally named Rachael
 * Originally titled "Horror 3D"
 * Developed by Q Studios Inc.
 * There are no Innocents
 * A Beast mode that would function under a blood-lust system, which was fueled by taking massive amounts of damage/doing massive amounts of damage to enemies
 * A concept of having all four of the chosen being selectable and having their own separate "Beast mode", which were most likely going to be the boss characters of retail blood
 * Neither the Axe Zombie or the Bloated Butcher have alternate death sequences when killed with the Voodoo Doll
 * The Fanatic can lob singular sticks of dynamite
 * The Axe Zombie doesn't have any fake death sequences
 * The Bloated Butcher doesn't have a vomit attack
 * The Hell Hound can be gibbed with explosive weaponry
 * Stone Gargoyles can be gibbed with explosive weaponry
 * Gill Beast can be gibbed with explosive weaponry
 * There are no green or red Spider enemies, and the spider enemy has no blinding or delirium-inducing effects
 * All destructible vases have a "destroyed" sprite, and can be bounced around with explosives
 * All Stone Gargoyle statues will transform into a Gargoyle when attacked
 * Cultist bodies don't melt away after death

Gameplay
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