Game & Watch Collection 2

Unused Graphics


Present in the DebugData folder is a debug font in the file DebugFont_bmp.bin. It's the same file from Game & Watch Collection.

Unused Text
GBG2_DS 0.0.0

A simple version string that is very similar to the version string from Game & Watch Collection.

Define Strings
In sound_data.sadl, there is a series of C definitions.


 * 1) define WAVE_BGM	0
 * 2) define WAVE_SE_MAIN	1
 * 3) define BANK_BGM	0
 * 4) define BANK_SE_MAIN	1
 * 5) define BGM_01 	1
 * 6) define SE_MAIN	0
 * 7) define GROUP_MAIN	0
 * 8) define SE_MAIN_01	1
 * 9) define SE_MAIN_02	2
 * 10) define SE_MAIN_03	3
 * 11) define SE_MAIN_04	4
 * 12) define SE_MAIN_05	5
 * 13) define SE_MAIN_06	6
 * 14) define SE_MAIN_07	7
 * 15) define SE_MAIN_08	8
 * 16) define SE_MAIN_09	9
 * 17) define SE_MAIN_10	10
 * 18) define SE_MAIN_11	11
 * 19) define SE_MAIN_12	12
 * 20) define SE_MAIN_13	13
 * 21) define SE_MAIN_14	14
 * 22) define SE_MAIN_15	15
 * 23) define SE_MAIN_16	16
 * 24) define SE_MAIN_17	17
 * 25) define SE_MAIN_18	18
 * 26) define SE_MAIN_19	19
 * 27) define SE_MAIN_20	20
 * 28) define SE_MAIN_21	21
 * 29) define SE_MAIN_22	22
 * 30) define SE_MAIN_23	23
 * 31) define SE_MAIN_24	24
 * 32) define SE_MAIN_25	25
 * 33) define SE_MAIN_26	26
 * 34) define SE_MAIN_27	27
 * 35) define SE_MAIN_28	28
 * 36) define SE_MAIN_29	29
 * 37) define SE_MAIN_30	30
 * 38) define SE_MAIN_31	31
 * 39) define SE_MAIN_32	32
 * 40) define SE_MAIN_33	33
 * 41) define SE_MAIN_35	35