Adventure Time: Hey Ice King! Why'd you steal our garbage?!! (Nintendo DS)

Adventure Time meets Zelda II. It's a good game with stellar writing while it lasts. It has been also released for the 3DS, where you can type the Konami code for a pleasant surprise.

Unused Graphics
The game has a file named StrikerTest.anim which contains what appears to be a ship in another game's art style. This is also the only image that uses pure green as a background instead of actual transparency like the other images.

A Fionna button, stored with the rest of the game's menu buttons. It's possible that you were supposed to be able to play as Fionna as an extra.

A Boss Rush button, also stored with the menu buttons. The final game does not include a boss rush feature.

Developer Logs
Refer to the Notes page for more.

BuildNotes_DS.txt
Under this file are listed various version differences between earlier builds during the development process. It has also instructions for a Debug Menu, a god mode, and an option for unlocking everything. The button combinations mentioned no longer work in the final game.

;IN-GAME Build Notes %Adventure Time DS – Build Notes
 * Formatting is determined by the first character in each line.
 * ';' - semicolon, line is ignored (like this one)
 * '!' - exclamation mark, BOLD(white)
 * '@' - AT sign, RED
 * '#' - POUND sign, GREEN
 * '$' - DOLLAR sign, BLUE
 * '%' - PERCENT sign, YELLOW
 * '^' - CARET sign, ORANGE
 * '~' - TILDE, PURPLE
 * '~' - TILDE, PURPLE

- Passes made at player move speeds - Loot/Condiment values updated - Story script Changes In This Build - All enemies are now in the game first pass - All of World 1 Playfields are in besides Dungeon 1 - Tree house, grasslands encounter, Donny backgrounds are final - Bear, Marceline, Gunter bosses first pass - Sword is obtained in second world now - Use unlock all to gain all moves
 * 1) 20 July 2012 - rev 281238

- The Bomba loot added - Briefcase loot added - Enchiridion Book loot added - World 1 can be played begining to end
 * 1) 19 July 2012 - rev 280977

- Ice-o-pede enemy added - Spicy Serum loot added - Ninja Cape loot added - Tiger Claw loot added - Multius Wings loot added - Nightosphere Amulet loot added - Crystal Eye loot added - Billy Sword loot added - Encounter system changes
 * 1) 18 July 2012 - rev 280640

- Battle Cube enemy added - Ice Toad enemy added - W1: Ice King Dungeon 1 Encounter added - Collision physics fixes - Attack logic changes
 * 1) 17 July 2012 - 280296

- Camera fixes - Added screen lock for boss battles - Bilblob enemy added - Hammer Turtle enemy added - Demon Heat loot added
 * 1) 16 July 2012 - 280007

- Finn’s Spiral Slice implemented - World 3 Boss (Marceline) added - HUD: Treasure page complete - World 2 Boss (Gunter Rush) added - Crystal Guardian enemy added
 * 1) 13 July 2012 - rev 279566

- Fixed crash on deleting save files - Dungeon 1 build-out complete. - File Select screen complete - HUD: Loot page complete - Pause screen complete
 * 1) 12 July 2012 - rev 279366

- Added New Game+ access to File Select screen - Random Encounter system completed - More Pause Screen improvements - HUD: More Loot page improvements - Improvements to Attack/Defend collisions
 * 1) 11 July 2012 - rev 279103

- Apple, Big & Small Zombies added - FruitWitch enemy added - Pause Screen improvements
 * 1) 10 July 2012 - rev 278774

- First pass manual added - SkullButterfly enemy implemented - DemonHeart added - CosmicGauntlet added - HUD: Loot page improvements - HUD: Experience page - HUD: Options page - Cinematic: Shoo-Fly Pie Use added
 * 1) 9 July 2012 - rev 278436

- Boat Jake implemented - Huge Heavy Jake implemented - Giant Leggy Jake implemented - Cinematic: Cosmic Owl/dream sequence added - World 1 Boss (Chainsaw Bear) implemented - Bee implemented - Bee enemy implemented - Cinematic: Donny Encounter added
 * 1) 6 July 2012 - rev 278094

%Debug Functions When you first boot up the game, you will be brought to the title screen. To access the debug menu press L + R + X at any point in the game.

%Development Cheats: - To go back to the Debug Menu, press L + R + X at any point in the game.

- To "Fly Cheat" and move the character anywhere, press L + R + B and use the D-Pad to navigate through collision

^To Exit The Notes Press Any Button