Super Smash Bros. Brawl/Unused Graphics

Hidden Mr. Saturn


The body texture for the Metroid assist trophy features a small copy of Mr. Saturn's sprite from EarthBound/Mother 3. The sprite is placed in a part of the texture that isn't mapped to any part of the Metroid model.

Snake's Text


The texture for Snake's head has some red text written in an empty area near the hair tufts. It reads "def n_f_o layer", though the top of the letters are usually hidden by alpha transparency. This text is present for each of Snake's alternate colors.

Distant Planet Tile


The texture for the blurry tiles in the background of Distant Planet have four different tiles, but only the bottom left one is used.

New Pork City Pieces
The textures for the background of New Pork City contain a large number of flat objects based on graphics from Mother 3 that are simply not used. These include a wooden crates and rusty fences that are scattered about the city and a golden dragon statue meant for the tower. The texture sheets also include the original graphics for the tower spikes and viking ship ride, which were modeled out for the final version. The biggest group of these textures is a set of modern buildings and structures from the distant background, which were replaced with a photo-realistic city skyline. Due to the amount of content in the bigger sheets, the unused graphics were outlined in red for your convenience.

Frigate Orpheon Texture


While this texture isn't unused in itself, a lot of the space in the image wasn't utilized at all. In fact, you can still see the image of the UV map viewer behind the texture. The blue lines seen in the image don't quite match up with the layout of any of the other textures.

Shadow Doodle


The texture used to hold character shadows on stages starts off as this doodle of Mario's silhouette. Or at least, it looks like Mario... hmm.

Early Blue Luigi


An unused blue costume for Luigi exists, under the name FitLuigi02.pac, which differs quite a bit from both Luigi's and every other character's model. One major difference is that this costume has its shadow model integrated into the model itself, rather than having it as a separate model.

Battle Damage
Some characters have textures for changes due to battle damage, though this is not a feature of the game. As such, these textures are never used.



Part of Captain Falcon's face and helmet textures show that his helmet was intended to crack, which would have revealed one of his eyes. As such, an eye mesh is part of his model, but never seen.



Meta Knight has a separate texture for a cracked version of his mask. While it is missing from his regular trophy, it shows up in his Final Smash trophy.



Link also has cracked versions of his weapons. Like Meta Knight's, they are only found within his Final Smash trophy. Not only could his weapons crack, but it appears they were actually able to break.

Unused Peach Eyelash Texture


It seems that Peach was meant to have modeled eyelashes that used texture alphas to fade out, but the transparency just shows up as black. In the final model, her eyelashes are textured on to her face.

Unused CD Labels
Each CD is actually made of two meshes using the same texture: one for the whole CD, and another one covering one side. The second mesh might have been intended to add a label, like the ones shown above, which are included with the CD model. The two N64 discs appear to be Ocarina of Time (or a generic Zelda game) and Yoshi's Story.

Goombella's Back


The trophy for Goombella includes a texture that would have been used for the back side of the model, named cb (for "Christine Back"). The image itself is actually an image of her model from Paper Mario: The Thousand-Year Door, jumping. The final trophy model just uses the same texture on both sides.

Boss 1 Icon


Giga Bowser's Melee stock icon with a crudely overlaid "BOSS 1" written over it. Chances are it was a placeholder used to mark Subspace Emissary boss icons.

Old Jigglypuff Stock Icon


An unused stock icon for Jigglypuff can be found within the ISO, lacking in shading details compared to the final version.

Melee Stock Icon


The Melee stock icon for Mario can still be found in the PAC file. Either the Melee stock icons were placeholders, or they were going to be reused.

Although this particular icon is unused, they did incorporate the stock icons in the classic mode character select.

Unused Select Icon


An odd select icon has been found in the files. Judging by the bordering of the icon it may have been a placeholder for the stage select screen.

20-Pellet
Distant Planet's files have textures for a 20-pellet. Even though such a pellet exists in Pikmin and Pikmin 2, pellets in this stage can't grow past 10.

Placeholder Character Roll Portrait


This texture, found in the "stage" file for the character roll, is simply named notfound. The Japanese characters on the image translate to "nothing".

Melee Stadium Leftovers
Because the Pokémon Stadium stage was ported from Melee, it contains all of the same textures. This includes the unused textures and "How To Play" graphics.

Stage Builder Pieces


These textures are included in the files for the Stage Builder. The first file, test_icon, is likely a placeholder graphic. The other two, RR_block_01 and RR_block_02, likely belong to some kind of prototype block.

Frigate Orpheon Light Texture
A blurry version of the light texture normally used in the stage. It may have been used to create a glowing effect at one point.

"Level" Bar


An unused HUD element named "InfAdvLevel0000", apparently intended to display a shrinking bar for 50 frames (5/6 of a second) with a "level number" in the circle. The bar being labelled "pp" is even more mysterious. The black areas of the textures would have been transparent in-game.

Mario Bros. Splash


The stage based on the arcade game Mario Bros. has graphics for the game's splash effect that plays when an enemy is kicked off the stage and falls off-screen. Since the bottom of the stage is completely solid and enemies cannot be kicked off, this effect never plays. Oddly, the sprites have no alpha channel and are heavily compressed, so they wouldn't have looked so good next to the perfectly duplicated enemy sprites.

Colin


The Bridge of Eldin stage has a model of Colin tied to a bendy spear, right from Twilight Princess. The model is named StgOldinColin, and has a single animation of the feathery flag waving from forward movement.

Port Town Platform Parts


The main stage platform for Port Town Aero Dive has not one, but two hidden meshes for extra glowy light effects on the underside. One is a pulse-like effect meant to cover the orange areas. Because of how the mesh is set up, it would require a texture animation to see it, which the model does not have. The other is a blue glow that surrounds the three blue cylinders on the underside. The asymmetrical design indicates the platform had a slightly different design when this mesh was cut, with the appearance of the left side resembling the turbine engines seen elsewhere in the stage. The image above is a best guess at what these would look like in action based on the model's material data.

Unused Stage Builder Tile
There is another tile for the Stage Builder which can't be used. It looks like a bump and is fully functional.

Unused Trophies
A number of trophies were left in the game, with most of them being from the Donkey Kong series. Errors in color are simply a result of using brresviewer.


 * Diddykongoriginal - Diddy from Donkey Kong Barrel Blast. This is one of the only two unused trophies to have preview images.
 * Donkeyjr - Donkey Kong Jr.'s trophy from Melee.
 * Donkeykongoriginal - DK from Barrel Blast. Guess they felt they had enough Kongs already. This trophy also has a preview image.
 * DreadKong - Dread Kong from Donkey Kong Jungle Beat.
 * Firesting - Samurai Goroh and his vehicle from F-Zero. Another Melee trophy.
 * LectureKikki - A party monkey from Jungle Beat. Too many monkeys already?

Extra Character Trophies
In Melee, each playable character had several trophies to collect, showing off various poses. This was originally going to be the case here, too, as every main character trophy is labeled with "R1". There are 16 "R2" trophies as well, belonging to a seemingly random selection of characters. Neither miniature icons nor preview images exist for any of them. Additionally, Captain Falcon has a duplicate of his normal trophy with the name CaptainR1.

Mite Trophies
Extra trophies of the Mite enemy exist, one for each color (MiteR, MiteG, and MiteY), with poses identical to the group Mite trophy. In the game, all Mite enemies give out the group trophy.

Leftover Trophy Previews
A number of trophy previews from Melee are present, depicting random fighter trophies. These may have been used as placeholder graphics. They were removed from the main Trophy display files, but can be found in the files for the Trophy item.

Missing Trophies


A couple of trophy preview image does not correspond to any Melee trophies, nor any of the existing trophy models in the game. This one depicts Galaxia, Meta Knight's sword. It is numbered 499, making it the first Kirby series trophy in the list.



This trophy preview image depicts colored Helirins. It may have been considered redundant with the Helirin Assist Trophy and Action Helirins Trophy. It is numbered 582, making it the last Other Nintendo series trophy before the Metal Gear series trophies.

Early Trophy Base
The trophies for Manaphy and Zant include early versions of the texture used for the trophy stand. The main texture is brighter, and actually has a specular map to go with it. Additionally, the Assist Trophy trophy includes a hidden copy of an earlier trophy stand model, but no textures to go with it. Unlike the final trophy stand model, there is no inset Smash Bros. emblem.

Import Leftovers
Many of the trophies in the game are models imported from other games. As such, most of these models have extra textures included that were used by the source game. There are too many to list individually, so only general examples will be given here.


 * All fighters include textures for their appearance when ready to perform a Final Smash.
 * All enemies, bosses, and stage props from the game include all textures related to them, including animations and projectiles not used in the trophy.
 * All of the extra Pokémon from Pokémon Battle Revolution have blinking and mouth animations built into their textures.
 * All characters from Twilight Princess include their blinking textures.
 * Darknut includes glowing Triforce effects used on the back of Link's hand in the game.
 * Candy Kong includes a blinking texture.
 * Sothe and Elincia have blinking frames as part of their eye textures.
 * Turret Tusk, which actually depicts Grave Tusk, also includes the original texture for Turret Tusk.
 * Blaze the Cat's trophy includes all of Amy's trophy's textures, as well as Sonic's mouth.
 * The Coin trophy includes the Yoshi's Story disc texture from the CD trophy.
 * The Cracker Launcher trophy includes the textures from the Box trophy.
 * The pirate ship from Wind Waker includes Tetra's textures.
 * Fracktail from Super Paper Mario has the same unused palm tree textures.