Talk:Star Fox

If you figure out what the unused lines are in the Japanese script, it should be more obvious who the speaker for the first one is, since I bet all the characters have a unique way of talking. GlitterBerri 05:18, 25 February 2012 (EST)

Unused Powerup
As seen here, there is an unused powerup that is at least partially accessible in US V1.0 (the later revisions, by the way, also enable the player to get a perfect 100 on one glitched level score - I believe it was Sector Z). It was basically a homing bomb. They also go onl to list some additional debug text, since as an in-progress weapons listing (which reveal that more were planned) and what appear to be ideas later reused in the unreleased sequel. I also recall an old fan site that ripped unfinished models - though that part could be mistaken memory. LinkTheLefty 12:56, 12 July 2012 (EDT)

Continue Screen Easter Egg?
Would the model viewer on the Continue screen be worth mentioning? After all, I believe it involves input from the second controller in a one-player game. --Peardian 23:07, 5 December 2012 (EST)
 * Might as well mention it. --BMF54123 01:34, 6 December 2012 (EST)

Unused Items
Text referencing unused items and stuff, apparently. Found here. --GlitterBerri 02:43, 14 April 2013 (EDT)
 * Using an unheadered rom:

HOVER 1 TANK WALKER 1 REL AXIS 1 REL AXIS 2 DEMO GAME PAUSED REL AXIS 3 LOADING BAY EMPTY

MISSILE1 MISSILE2 TLASER HMISSILE TM GUN MACH GUN LASER TRILASER SHOT GUN
 * Einstein95 03:52, 14 April 2013 (EDT)


 * 'HMISSILE' may very well match the homing bomb mentioned in the unused weapon entry on the talk page. I wonder if any of the other names, like the shot gun reference, also remain in the final game to some extent? --Celice 04:25, 14 April 2013 (EDT)


 * Heard another possible lead on the origin of these. According to a knowledgable fan called Psycommando, "The mention of hidden text strings is slightly ambiguous. Because the game used the engine of an older game Argonaut made, which had those weapons. They made PC games before working with Nintendo." --GlitterBerri 19:57, 14 April 2013 (EDT)