Proto:Doom (32X)/September 16, 1994 Prototype

General Differences

 * This is the first version to display a copyright screen after the Sega screen.
 * The Level select option is now present in the main menu, but it's non-functional.
 * The Options menu is now using its final layout, but Controls doesn't open its submenu yet.
 * The music is back. As in the Sept. 9 prototype, only Level 1's theme is played continuously.
 * The hex values have been updated again:
 * The first value is now the amount of ammo for the current weapon.
 * The second is both the status bar face's current animation and your current health.
 * The third is your armor.
 * The fourth and fifth are always.
 * The controls for cycling through weapons are back to their final setup.
 * The other cheats are back:
 * Mode + Y is now God mode; level advance remains Mode + X.
 * The keys and full arsenal cheat only gives 500 ammo for each weapon now, as in the final game.
 * The level advance cheat now bypasses Level 6.
 * The final status bar is now in place, but it's not 100% done yet:
 * No numbers are drawn on the Arms panel.
 * Only the face animations for looking forward, left, and right with various amounts of health are functional.
 * The normal health face is reused for 1-20%.
 * The looking right with a bloody nose face, usually used when between 60 and 80% health, is also used when dead.
 * Likewise, God mode uses the forward facing bloody nose face.