Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Caravan Heart does away with the breeding system, replacing it with a monster heart system. It also has an adorable-looking title screen.

Debugging Features
Turn on Action Replay code when first booting the game up, then press A at the Enix logo to go directly to the debug jump screen. Once reaching the menu, turn the code off.

Debug Jump


Allows the player to go to numerous areas in the game. It seems like only PRGN00 actually affects anything.


 * A - Goes to the specified area.
 * B - Goes to the Debug Menu.
 * Start - Sets the selected value back to 00.

When changing PRGN00, the player will go to the following areas:
 * 00 - DEBUG - Goes to the Debug Menu.
 * 15 - ダンジョンマップ　/ Dungeon Map - Dungeon map screen.
 * 16 - つうしんけっかがめん / Communication Result Screen - ???
 * 17 - スタッフロール / Staff Roll - Staff credits roll.
 * 18 - Same as above.

Debug Menu



 * GOTO PROGRAM - Goes back to the Debug Jump screen.
 * SOUND TEST - Listen to the game's soundtrack and sound effects.
 * MONSTER VIEW - View the monsters' overworld and in-battle sprites. Some monsters have sprites too big to fit on-screen, however.
 * EFFECT VIEW - View the in-battle effects.
 * BATTLE-BG VIEW - View the battle backgrounds.
 * MESSAGE TEST - The cursor isn't visible here, making navigation a little difficult. Selecting some of the messages will freeze/crash the game.
 * GRPNO - Group No.
 * TBLNO - Table No.
 * MESNO - Message No.
 * SPEED - Select how fast the text goes by.
 * とくぎデータかくにん / Special Skill Data Check - Displays data relating to special skills.
 * てんしんテスト / Change Test - See what happens when pairing up monsters.
 * じどうモンスター　かくにんショー / Auto Monster Check Show - See a monster's stats and overworld sprites.
 * ダンジョンモンスターかくにん / Dungeon Monster Check - Appears to be the same as the above
 * ENEMY TABLE - Lists all of the enemies in the game.
 * RETURN - Goes back to the Debug Menu.