User:GlitterBerri/Prerelease:The Legend of Zelda: Ocarina of Time/Sword on A (Part 2)

=January, 1998=

Nintendo Power #104
(Space World account)

The biggest surprise in Zelda 64 was the presence of a targeting system for battles. By pressing the Z button, a targeting box appears on the enemy, sort of like the lock-on target in StarFox 64.

When we weren’t fighting, we explored a village and a dungeon and learned to ride the horse in a practice field with jumps.

As a pedestrian in town, Link is greeted by Hyrulians everywhere he goes. The good citizens actually call out, “Konnichiwa!” or “hello” in Japanese. (We expect the English version to have a different greeting.)

The analog Control Stick is used for walking or running while the A Button and right, left, and bottom C buttons are for weapons and items. The Button operates your shield and the B button activates special actions such as climbing and jumping.

At the very beginning of the game, a dramatic sequence plays out in a pounding thunder storm. Link, outside the gate of Hyrule Castle, witnesses Zelda fleeing on horseback, followed a short while later by an evil figure that can only be Gannondorf, the king of thieves.

=February, 1998=

Great Fairy


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Back Alley


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General Store


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Great Fairy Fountain


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Kakariko Village


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Jabu Jabu's Belly


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Unicorn Fountain


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Inside the Deku Tree


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Dodongo's Cavern


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Mad Scrub


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Bubble


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Biri


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Deku Baba


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=March, 1998=

Famimaga 64, March 1998


The original Japanese logo for Ocarina of Time was featured in the March 1998 issue of Famimaga 64, page 25. The final Japanese version would utilize the international logo.

Nintendo Power #106
The tentative sub-title for Zelda 64 is Ocarina of Time.

In the case of Zelda 64, the Ocarina is a magical instrument, as well. The price of getting the Ocarina is three spiritual stones that Link must find along the way.

In other Zelda 64 related news, it has been decided that the Game Pak itself will be gold just like the first NES Legend of Zelda.

Although an official date hasn’t been announced, Nintendo chairman Howard Lincoln says it will definitely be out some time in the second half of 1998.

Link seems to be able to do just about everything, from throwing a boomerang to reading road signs to Mt. Goron.

Release Forecast - Zelda 64: Fall ’98

Concept Art

 * Final Master Sword design. (Shown well in April. Introduced when?)
 * Final Sheik design. (Introduced in April.)
 * Final Adult Zelda design. (Introduced when?)
 * Final Child Zelda design. (Introduced in Nov.)
 * Final Impa design. (Introduced when?)
 * Non-final Ganon design.
 * Non-final Zora design.
 * Non-final Talon design.
 * Non-final Malon design.
 * Near-final Hyrule Castle design. Missing a tower, could be the artist’s fault. (Introduced in March.)

Hyrule Castle


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Inside the Deku Tree


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Taliparasan


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