User:Einstein95/Nintendo DS stuff

MySims (USA)
2007/06/15 14:50

test_camera.txt
[start] 0 [loop] [local]

[cam] -21.173340 8.034424 -13.926514 [int] 1.046143 9.500244 -0.086426 [zrot] 0.000000 [pers] 40.000000 [time] 0.0

[cam] -6.250977 8.046875 30.010742 [int] 1.046143 9.500244 -0.086426 [zrot] 90.000000 [pers] 40.000000 [time] 1.0

[cam] 33.327393 8.020996 11.763672 [int] 1.046143 9.500244 -0.086426 [zrot] 180.000000 [pers] 40.000000 [time] 2.0

[cam] 20.964355 8.016357 -32.125244 [int] 1.046143 9.500244 -0.086426 [zrot] 270.000000 [pers] 40.000000 [time] 3.0

[cam] -21.173340 8.034424 -13.926514 [int] 1.046143 9.500244 -0.086426 [zrot] 360.000000 [pers] 40.000000 [time] 4.0

[end]

Title\workset.ini
[LastScene] File= [Recent] ExportFolder=

4 Game Fun Pack: Monopoly + Boggle + Yahtzee + Battleship
Within text.dat: Alpha ver 7/12/05

credits.z has this at the end: 

Change Fonts: With fxx commands

Right Justify: With 'r' command

Change colors: With 'cxx' commands

Reverse Justify... ...by splitting the line

Indent with 'ixx' commands

Within the multiboot directory, it contains the original bitmap icons, as well as this batch file called signMBs.bat: c:/nitrosdk/tools/bin/attachsign.exe battle.srl battle.sgn battle.srl c:/nitrosdk/tools/bin/attachsign.exe boggle.srl boggle.sgn boggle.srl Finally, within arm9.bin is this debugging text: dsLoadFileIntoMemory: FS_OpenFile("%s") ... %s dsLoadFileIntoMemory: FS_CloseFile("%s") ... %s! dsLoadFileIntoMemory: %d bytes from %s loaded to address 0x%x dsLoadFile Warning: File %s could not be opened dsLoadFile Warning: Data pointer given for %s is non NULL dsLoadFile: FS_OpenFile("%s") ... %s dsLoadFile: FS_CloseFile("%s") ... %s! dsLoadFile: %d bytes from %s loaded to address 0x%x dsLoadCompFile: Failed to load %s Uncompress Uncompressed on %s...  Uncompress LZ77 on %s...   Uncompress Huffman on %s...   Uncompress RLE on %s...   dsLoadCompFile: file %s has an unsupported compression type done. %d bytes uncompressed to 0x%x. assert in pop matrix push matrix copy assert Error: Null arena pointer passed when allocating for "%s" ERROR: Failed to allocate enough memory for "%s" bad tex %d original tex %d loadTex:map=%d,pal=%d proto29a

misc notes
"Warning! Please don't remove the cartridge when the power is on. This may corrupt your save data!!"
 * 4 Game Fun Pack's classic theme is called "Classic_e3_final"
 * Carnival Games possibly has a debug menu (debugmenu.ff), can't access it yet
 * Diddy Kong Racing DS has test levels?
 * Exit DS has template rom headers for USA, Japan, Korea, and Europe in raw bin format, modified from SDK
 * Inazuma Eleven (or sequels?) has three demos: on the Level5 Platinum cart, Level5 Silver cart, and on Layton Kyouju to Akuma no Hako cart; all with different build dates
 * Jinsei Game DS (not Jinsei Game on DS, different game) has an unused(?) warning image that translates to:


 * LEGO games - PotC and SW3 have an unused icon from LEGO Indiana Jones ([[File:LEGOSW3_fedora_icon.png]]), PotC has a(n unused?) jolly rodger icon
 * Mario & Sonic at the Olympic Games has a test_field and axis nsbmd files, as well as a camera text file
 * Mario Slam Basketball has graphics for TM for Square Enix logo, yet (R) is used. Check other regions
 * My Pet Dolphin has a blank file called " 新規ﾃｷｽﾄ文書.txt " (New Text Document.txt), a movie called testmoviec.vx (used?), and a picture called helpdummy
 * MySims series has compressed debug fonts and MySims: Kingdom has numerous test files
 * Ninjatown's sdat is in a folder called NitroComposer. Not unused, just worth mentioning.
 * Nintendogs USA versions (not Dalmatian & Friends) have a text document called " ＵＳＡまだっす.txt " which isn't present in European versions and all(?) versions have two models in a debug folder: col_a.nsbmd and col_b.nsbmd. These are internally named pSphere1 and pCube1 respectively
 * Pac'n Ball has a test map (map\w00\)
 * Professor Layton games have debug dat files which seem to be for testing scripts
 * Puyo Puyo!!: Puyopuyo 20th Anniversary has a test mode
 * Shining Stars: Super Starcade has a fair bit of lua
 * Scrabble: Crossword Game has psp/pc leftovers
 * Sid Meier's Civilization Revolution has placeholder graphics for a cultural advisor and an unused "Civilization DS" title
 * Strawberry Shortcake: Strawberryland Games has an animation called "StrawberryRIG-DS_2006-FINAL-JUMP_v004.anim" which sticks out like a sore thumb (used), and a test level named "teststage2.llr"
 * The Sims 2 series has a a lot of test stuff, just need to reverse-engineer the nitro archive format
 * The Smurfs has "Makefile" in every directory, same with its sequel
 * Thor: God of Thunder contains sound effects from Batman: The Brave and the Bold, both by WayFoward. Not to mention the copy of the sdat called contra.sdat
 * Zoo Keeper possibly has an unused icon, check if not used for DS Download Play