Proto:Sweet Home

The prototype of Sweet Home is close to the final version, but has numerous differences.

Gameplay Differences

 * The characters cannot be named in the prototype.
 * The intro does not play when a game is started. Instead, it begins with the entrance being blocked off.
 * Every character has a lot more health in the prototype. This was most likely to make the game easier to debug.

Sample Message


This message shows up before the title screen, identifying it as a prototype.

Title Screen
The earlier version has a less detailed title screen compared to the final product. For example, the final version has an eerie, purple sky, while the earlier version has a blander, blue sky. Also, the final version added more detail to the mansion instead of having a silhouette. For some reason, the shading on the bloody title was removed in the final.

First Floor
Some broken glass was added to the final version to force the player to team up with Kazuo. This teaches the player very early in the game about party management. For some reason, despite being closed in the previous cutscene, the door on the bottom is wide open in the prototype.

This room was made more important by having some items added to it, including an extra tonic. Also, Kazuo talks about going into this room in the final when the party enters the main hallway.

The floor's palette was changed, and a note involving the frescos was added. The end of the room has an extra item present in the prototype, as well as missing blue wood.

This room has the lights on in the prototype, while the final has the room be dark until a generator is turned on. A note about the sand pits in the dungeon is missing, too.

Item Differences
Like the finished product, there are two types of wood in the prototype, yet they share the same graphic. The final gives them unique sprites.