Talk:Super Mario RPG: Legend of the Seven Stars

Japanese version
Someone should really check it out. I heard there's a menu option in the Japanese version where Toad gives you hints on the game... it's not on TMK but someone described it on GameFAQs. I probably lost it by now. -- Prince Kassad 17:56, 26 July 2010 (EDT)

Other dummied attacks
There are two other dummied attacks that aren't mentioned anywhere else, as far as I know. One is Royal Flush, a version of the card-based attacks with a unique graphic effect. The other is Sickle, which is a version of Scythe and Deathsickle that causes Scarecrow. --Kahran042 23:55, 20 September 2010 (EDT)
 * Aren't they both used? -- Prince Kassad 01:19, 21 September 2010 (EDT)
 * No, they aren't, at least according to the enemy AI scripts. --Kahran042 10:30, 26 September 2010 (EDT)
 * The comments in http://www.youtube.com/watch?v=2HLXzhmJmcQ claim otherwise. JorphoXL 00:52, 23 August 2011 (EDT)

Unused enemy animations
Every enemy has animations for the basic actions in battle, but not all of them use all of them, sometimes being later used by a recolor. I know Smithy's true head has a full set of animations, and one of the chest fake enemies has an animation revealing that he is an Ameboid, which I don't remember being used. Would someone want to look into this? --Peardian 11:57, 25 September 2010 (EDT)
 * I guess Muckle's physical attack falls under this, too. He uses only special attacks and, to my knowledge, does not have any palette swaps. It would be helpful to have someone look through all the animations, but there's an awful lot of them. -- Prince Kassad 15:08, 25 September 2010 (EDT)

Not-really-unused hidden scene
Thought I'd mention this. There's a pipe in Kero Sewers on a platform that's too high to jump to. A pipe in Land's End leads to that pipe, allowing you to reach a treasure chest. It's not supposed to be possible to reach the pipe from the sewers, but you can by jumping off a ghost after fleeing from it.

If you do go through the pipe early in the game, you're treated to some hidden dialogue, where an enemy helpfully informs you that you can't continue that way. Probably hardly anyone ever sees this, and I don't think being able to jump off the ghosts was intentional (it enables some rather large shortcuts), but whether to call it unused... ⬡ 00:52, 5 March 2012 (EST)
 * In case you haven't noticed, we cover more than just unused stuff here. I think it'd be worth adding to the article, as an interesting oddity. --BMF54123 01:34, 5 March 2012 (EST)
 * It's worth pointing out that the chest also contains a Frog Coin if accessed that way, rather than the usual Cricket Jam. (Which is still possible to get if you go through the pipe the normal way, by the way. So you don't lose out on it.) -YK [[Image:YK-sig.png|link=User_talk:YK]] 01:40, 5 March 2012 (EST)
 * It seems more like a case of "the developers thought of everything". Being able to jump off of enemies is an intentional feature, so it was probably left in as a reward for clever players. --Peardian 11:38, 7 March 2012 (EST)

Secrets
http://smrpgsecrets.tripod.com/

This is an older website whose author dug inside the game. There's a few unique observations and listings he's made (for example, the sprite animations and unused text). LinkTheLefty 23:05, 18 May 2012 (EDT)

Unused graphics?


This was added to the page recently, without any sort of description. What are they, and can we please get split GIF/PNG versions of them? --BMF54123 23:34, 20 May 2012 (EDT)

Trophy stands used in early screenshots
I don't see how these are the same as the early screenshot stands. The ones in the scans appear to have a more pronounced heart designed on them, and also their surface is not dark/black but light. In contrast, the stand found unused in the game has a darker top that doesn't match, and it doesn't have as obvious (any?) heart design on the side.

I see the similarities, but I don't see the one-and-the-same this entry suggests. I suggest the entry be reworded for a more speculative approach rather than a die-hard establishment of the graphic as being remnants of the scan's development period.--Celice 02:56, 20 November 2012 (EST)

Unfinished Enemy
Are there any cannon-based enemies in the game? At first the animation and shape reminded me of some sort of cashier thing, with a LCD face that animates/goes haywire. Maybe like a safe?

But then it seemed more likely, contextually, that this could be a cannon that launched a separate bullet-bill sprite. The animation where many tiles cycle through could be the prepping/spinning of the cannon chamber, and the two side-tiles seem to function as the "legs" of the cannons would that exist in the Mario universe.

Man, I love when stuff like this is uncovered. TCRF is a great resource.--Celice 03:04, 20 November 2012 (EST)

"Mario's Factory"
Can somebody explain this: http://themushroomkingdom.net/mailbag_040704.shtml (search the page for "Mario's Factory")--Hiccup (talk) 07:27, 25 January 2014 (EST)
 * Well so far no one has found anything about this "Mario's Factory" in the ROM. There have been thousands of rumors about it though, including an incredibly big one on GameFAQs where someone claims to remember renting a version of the game which had Mario's Factory as an accessible location on the world map (apparently being the same as the regular factory, except you could walk on the conveyor belt and fight the Drill Bits). As with all rumors, no one was ever able to prove it, and I don't think there's any truth to it. -- Sheeza (talk) 08:37, 26 January 2014 (EST)