Legend of the River King 2

Being King of the River sounds fun except Bigfoot is king of the Woods, and watch out for bears!

DEBUG MODE


Game Genie codes will start the Japanese version in a very basic debug menu offering event testing, area warping, fish CHR viewing and a sound test. The debug menu is completely broken in the international releases, but it can be accessed by using the Game Genie codes.

GOTO PRG


Test various events and warp to any point in the game.

GAME EDIT


Allows you to edit game variables.

FISH OBJ


Displays all the fish objects in the game.

SOUND TEST


Listen to all the wave-crashing music all you want.

Unused Super Game Boy Features
For unknown reasons, Super Game Boy support was never finished, only showing a generic palette appearing identical to the default 1-A.

Planned Border
A Super Game Boy border was planned and the commands are all that remains. The list is located at.

ICON_EN
Likely not loaded because Super Game Boy support for palettes were never unfinished. Listed at. Game Genie code will replace PAL_PRI with ICON_EN disabling palette selection. The command is referenced once at (EU, US),  (JP).

Player Name
The game sets the player's name to "AAAAAAAA" when one is not defined. This was done to prevent the game from returning an invalid name.

Regional Differences
The Japanese game comes on a special "Rumble" cartridge powered by AAA battery, like the one used for Pokémon Pinball. This offers force feedback during fishing, earthquakes, etc. International releases of the game came on a standard backward-compatible GBC hybrid cart, with the Rumble option (conspicuously) removed from the main menu.

Rumble support can be re-enabled in the ROM by tweaking the header cartridge type byte at from  (ROM+MBC5+RAM+BATT) to  (ROM+MBC5+RUMBLE+SRAM+BATT). The Rumble option still doesn't appear in the menu but is set to ON by default. An emulator or flash cart with rumble support is obviously required to take advantage of the function.