Fire Emblem: Path of Radiance

Fire Emblem: Path of Radiance is the ninth game of the Fire Emblem series and the third game to be released in North America and Europe. The story is set on the fictional continent of Tellius and is unrelated to any of the previous Fire Emblem installments. It introduces a new system for battle preparation as well as a new set of races collectively called "laguz" (humanoid shapeshifters). A sequel was released for the Wii in 2007, titled Fire Emblem: Radiant Dawn.

Icons
Strangely enough, a set of icons from the SNES and GBA games are in the game`s data. These icons (located in the ect folder) consists of weapon icons from Genealogy of the Holy War and later installments.

They are obviously unused and don`t seem to have the same palette from their original games. They were probably used as placeholders before the final icons were drawn out.



To Be Continued...
An image of Mist`s medallion and words To be continued... are left in game`s ect folder. It was never used ingame and was probably used in the 2004 E3 demo when a player died or the ran out of time. This image also goes unused in Radiant Dawn.

Unused Sword of Seals Illustrations
Intelligent Systems had to disable link access to the sixth Fire Emblem game in the North American and European versions of Path of Radiance because it was never released outside of Japan. But the every FE6 character has an illustration and they are still in the game`s data but can never be accessed without the use of cheat codes.

Gameplay

 * Berserkers, Swordmasters and Snipers were given a 15% critical bonus.
 * The Heal staff was given 10 more uses.
 * All characters can learn the Renewal skill (before only Ena and Elincia could learn it, making it practically useless).
 * Extra costs for Forging were halved.
 * The Critical glitch was fixed (originally forging a 5 critical weapon to 0 critical changed it to 255 critical).
 * Access to the illustration gallery for the Japan-only Sword of Seals was disabled in all non-Japanese versions.
 * One of the Trial Maps can be unlocked by linking up with either of Blazing Sword or The Sacred Stones : the Japanese version instead links-up with Sword of Seals.

Misc
The Japanese version has a Maniac level difficulty that was removed for the US and European versions. Compared to the US version's Difficult difficulty setting, it features more and tougher enemies. Bonus experience per chapter is cut in half and experience gained per battle is subtracted by 5.

Regardless of the Maniac difficulty, the US version's Difficult mode had enemies removed and on all modes, Ike starts out with four iron swords compared to the Japanese modes which start him out with only one. The US version gives a 10% critical hit bonus to snipers, swordmasters, and berserker classes, whereas the Japanese version gives no bonus whatsoever.

Additionally, there are differences as to what items certain enemies carry.