Talk:Metroid Fusion

Some one has found this unused room in the game, anyone who has ever watched a video of the beta will find this very similar to one of the rooms shown in the beta footage. Dj09DzdWWI4 --MitchZer0 18:37, 22 June 2010 (EDT)

Fusion_oddmeteor: Actually, I've tried manipulating the colors/etc. of the image for a while, and I'm not sure there's anything after the 'ん', except for that flare at the end - it could just be a dash or a ~, or something along those lines. I suppose it could also be a long/flare extension for the 'ん'... but that'd be rather odd.--Aoi 21:51, 13 October 2010 (EDT)

Unused items?
I noticed on this page that there's an AR code labeled "Enable Unknown Items" near the bottom of the page. Does anyone know if there are indeed any unused/unknown items, or does this just enable the items you "don't know about yet"? I'd have tested the code, myself, but my AR crashed on entering that monster of an (m) code.

--Aoi 18:51, 29 September 2010 (EDT)
 * The codes on that page are for Zero Mission, not Fusion, so I guess those "Unknown Items" are these: http://metroid.wikia.com/wiki/Unknown_Item --Xdaniel 19:46, 29 September 2010 (EDT)
 * Ack. I posted this on the wrong page. Sorry about that, and thanks for the clarification. --Aoi 20:23, 29 September 2010 (EDT)

White Cat + Sushi
The white cat is Toro Inoue of the Sony company in Japan, considered to be their mascot. (See http://en.wikipedia.org/wiki/Toro_%28cartoon_character%29) So now it's a mystery as to why he's in a NINTENDO game of all places. Sarikuya 22:56, 16 October 2010 (EDT)

Well, we had a whole entire Nintendo series that had anthropomorphic characters that look like the Japanese Sony mascots. But anyways, it could be a similar reason why Sega hid an anti PS2 Easter egg in one of the Sonic Adventure 2 posters. Either that or the graphic artist put it in for the fun of it.--MitchZer0 00:08, 17 October 2010 (EDT)

Debug IPS problem
Disregard the earlier thing. I found the working patch on another site. Also I like how if you cheat into the Operations room long before you're supposed to go in there, the switch to activate the propulsion sequence/final escape sequence isn't there. MightyKombat 14:30, 1 February 2013 (EST)

Additional Ending Images
Those Additional Ending Images are interesting as I certainly don't remember them in the US version of the game. What is kind of funny is that they can be unlocked and viewed in the US version of Metroid Zero Mission if you linked up both games. Its strange that Nintendo did that. --Cuber456 05:03, 21 August 2013 (EDT)

Additional Regional Differences?
When playing through a Japanese Metroid Fusion, Japan has a difficulty setting and something else. I can't read Japanese, but English had no difficulty setting.

Rwars 21:26, 26 March 2014 (EDT)


 * The other option you're referring to selects whether or not the game will display text in a mixture of kanji and kana (for adults) or kana alone (for children). Japanese children don't fully master kanji until well into high-school.  Because of that, an elementary school aged child would be unable to understand most of the text in the game, so an option is given that renders kanji phonetically.


 * The difficulty option is already mentioned on the wiki, and the kanji-kana option is not particularly notable enough to mention. It's somewhat implied in that it's mentioned that the game is in Japanese.


 * Also, would you please remember to sign your posts? It really helps to keep track of conversations, so I've added one here for you.  You can do so by writing four tildes ( ~ ) on a line by itself.  Thank you!


 * Bast (talk) 21:52, 26 March 2014 (EDT)