Proto:Unreal Tournament/Version 222/Assault Levels/AS-Rook

Objectives
The objectives in AS-Rook are different in v222. They are:


 * Destroy chains holding back winch for Outer Keep door.
 * Destroy chains holding back winch for Inner Keep door.
 * Go through both the Outer and Inner Keep doors to win.

The final’s objectives are:


 * Use switch in the courtyard that opens up the library.
 * Destroy the chains holding back the winch for the guard house
 * Use the switch in the guard house to open the courtyard’s doors.
 * Go through the doors to win.

Time of day
V222’s AS-Rook takes place at night, while the final’s takes place during daytime.

Attacking team spawn area
The attacking team spawns in a completely different area that does not appear in the final game. Their spawn room appears to be several jail cells. The floor consists of grates with lava underneath them. The room is packed with weapons and items for the attackers, such as a Minigun, a Flak Cannon, ammo for those guns, and Body Armor. Elevators on two corners of the room send attackers to a path that leads to what is the final’s attacker spawn room. When the match first starts, the jail cell doors will open.

The idea behind the removed spawn area seems to be that the attacking team is a bunch of escaping prisoners, which explains why they want to get out of the castle.

Final attacker spawn area
The areas where the attackers spawn in the final map different are much different. Instead of being large but empty rooms, they are small rooms with torches and pillars in them. These rooms differ from the final’s in that the left final attacker spawn has a path that allows the attackers to easily reach the Pulse Gun and BioRifle room, while the right final attacker spawn has a path that leads to the entrance to the library.

BioRifle and Pulse Gun room
The room containing the Pulse Gun and BioRifle leads to an objective that was removed in the final game. In v222’s version of the room, there is a path to the right of where the BioRifle would be. This path leads to a rounded room with a lot of Health Vials in it. Past the vials is a room that contains the winch that controls the Outer Keep doors. Destroying the chains on it opens up one set of the doors that leads to the attacker’s exit.

BioRifle and Pulse Gun room weapons
The room also does not have a BioRifle and has two boxes of Pulse Gun ammo next to the Pulse Gun. The Pulse gun is also more centered compared to the final version’s Pulse Gun placement.

BioRifle in BioRIfle and Pulse Gun room
There is a block to the right of where the BioRifle would be that has been removed in the final game.

BioRifle room and right final attacker spawn
In v222, there is a path that connects the BioRifle and Pulse Gun room with what would become the final’s right attacker spawn room. This was removed in the final game.

Minigun and Shock Rifle room
The room with the Minigun and Shock Rifle does not have a Shock Rifle nor Minigun in v222. In addition, there is no door blocking the way to the library, so the attackers can head there ASAP. V222’s take on the room has a hallway that connects this room with the final’s attacker spawn room.

Library
The Library has several noticeable differences. First, the staircase that leads to the bookshelves is in a different location in v222. Instead of being in the center of the room, the stairs go through a wall. In the final game, there is a pillar near where the stairs to the bookshelves are in v222.

The location where the winch is located is different as well. V222 places it where the exit to the library from the courtyard is in the final game. There is another opening to the winch path to the right of the courtyard to library path.

Library winch path
The actual path to the winch is much shorter. It consists of a small and rounded U-shaped room, with the room containing the winch at the back of the U. The doorway where the courtyard to library path is has a Body Armor in it.

Library rocket launcher
The second floor’s Rocket Launcher is on the opposite end of the second floor in v222.

Hay bales
There are no hay bales scattered near the guard house.

Courtyard BioRifle ammo
The BioRifle ammo behind the hay bales is missing in v222.

Library switch
Both the door to the library and the switch that opens up the library are absent. This makes it much harder for the defenders to reach the winch rooms before the attackers can open the winches.

Courtyard floor
Most of the floor is brick in v222, but is grass in the final game.

Guard house
In v222, the guard house contains a Big Keg O’ Health and can be opened by simply standing next to it. However, it takes some time for the door to open.

Chain behind guard house
There is no chain or torch behind the guard house in v222.

Castle façade
The façade of the castle does not have the circular design in front of it in v222.

Defender spawn
The defender’s spawn has several changed items. The lower floor has a Minigun, Body Armor, and two Medkits in v222, but two Medkits and a BioRifle in the final game. V222 has a box of Bullet ammo just past the main entrance to the defender’s spawn area that was removed in the final game. The second floor has more differences. In v222, there is a table in the center of the room that has an Enforcer and a Shock Rifle. The final game removes the table and replaces the guns with a Ripper. The path that leads to the library when the courtyard switch is used is completely missing in v222.

Sniper Rifle tower
In v222, the tower containing the Sniper Rifle contains two single Sniper Rifle cartridges instead of two boxes of Sniper ammo.

Flak Cannon tower
The flak ammo in the tower with the Flak Cannon has both boxes of ammo facing the same direction horizontally in v222. The final game changes it so that one of them is vertically-facing, while the other is horizontally-facing.

Sword and shields
V222’s AS-Rook does not have the sword and shield prop in it.

Exit rocks
The rocks and the Sniper Rifle near the end of the level do not exist in v222.

Exit area textures
The rocky area right before the exit uses a different rock texture in v222. Both sides of the area right before the exit use the same green rock texture. In the final game, the wall to the right of the exit use a dark brown rock texture, while the rocks near the castle use a dark grey rock texture.

Level end point
The level ends at different locations in v222 and the final game. In v222, the level ends when an attacker approaches where the rocks would be in the final game. The final version ends when an attacker enters the tight path that leads to a river.

Removed text
When approaching the door that leads to the courtyard, the message “was destroyed!” (sic) will appear. This strange message, likely related to completing some sort of objective, was removed in the final game.

Destroyed winch chain text
After destroying the chains on a winch, the text telling the player what happened appears on the upper left-hand corner instead of being centered, like every other objective-related text in both v222 and the final game. The final game corrects this by making the text that appears after destroying the chains on the winch appear like the rest of the objective-related text in the game.