Super Bomberman 3

In this installment (that was apparently too awesome for North America), that fifth controller on the Multitap finally gets some use. Also, furry kangaroos!

Hidden Battle Stages
Two battle stages are hidden in the game. The actual method of accessing these stages is unknown, though it's probably similar to the method used in Super Bomberman 2. PAR codes can also be used to select these stages.

Stage 11


Use PAR code to access this stage.

A spaceship flies below the stage. The green blocks will detonate when hit by a bomb. The purple orbs will turn around when walked through.

Stage 12


Use PAR code to access this stage.

The arrow blocks will move in the displayed direction when hit by a bomb's flame.

Unused Graphics


An unused egg power-up icon. This may have been a placeholder for the sprite-based egg used in-game.

Unused Text
Development text left in the ROM. Looks like they upgraded the Multi5 Bios since Super Bomberman 2. The Sound Driver text is new, too.

Title Screen
Copyright info updated, trademark symbol added, and "Option" changed to "Options".

The extraneous space seen in the Japanese version was removed for the European release. "Players" was changed to "Player"

Battle Game
Kenia was corrected to Kenya, and the odd "French" was altered to the actual name of the country, France.