Proto:Unreal Tournament/Version 222/Domination Levels/DOM-Cinder

Floor Textures
The floor textures for both the top and bottom floors are different in v222. In v222, the lower floor uses a brown metal texture with rivets on it, while the middle floor uses a grey, concrete-like floor. The final level uses a grey texture with rivets for both floors.

Top capture point
The staircase in front of the Top control point does not exist in v222. It was presumably added so that it's easier to Translocate to the Top control point.

Props
v222's DOM-Cinder lacks the cinderblock props laying around throughout the level.

Sniper Rifle hallway ceiling texture
The texture used for the top of the hallway with the Sniper Rifle is much different in v222. Isntead of being a rusty texture, it is a smooth and clean dark grey texture.

Top control point textures
The room containing the Top control point uses a different texture in v222. It still looks rusty, but is lighter and much redder than the one sued in the final game.

Window textures
A fancy-looking window texture was added to some parts of the map in order to liven things up.

Shock Rifle ammo hallway
The tight hallway with the Shock Rifle ammo and mirrors doesn't have any bricks missing in v222.

Fire Extinguishers
The small boxes with a fire extinguisher texture on them scattered throughout the level are not in v222's DOM-Cinder.

Nook control point Rocket Launcher
The Rocket Launcher found behind the mirrors near the Nook control point are next to the Medkits in v222, but in front of them in the final game.

Rocket Launcher ammo
The rocket launcher ammo near the Nook control point is absent in v222.

Flak Cannon and it's ammo
There is no box of ammo to the right of the Flak Cannon in v222.

Flak Cannon to Lava control point hallway items
The hallway that connects the large room with the Flak Cannon and the Lava Control point has no items in it and lacks the misplaced brick in v222.

Hidden Lava control point items
The Health Vials near the Shield Belt in the Lava control point room are arranged in a line shape in v222. The final game arranges them in a triangular shape.

Lava control point room to crates room
The hallway connecting the Lava control point room to the room with the crates and Armor is completely different in this prototype. Instead of being a large and square hallway with a Shock Rifle, ammo, and Health Vials, it is a small hallway with a rounded corner that has no items in it.

Crates Armor
The room with the crates has no armor in v222. The Minigun is still there, though.

Shock Rifle ammo hallway ammo
There is no Minigun ammo next to the Rocket Launcher ammo in v222's hallway with the mirrors and Shock Rifle ammo.

Missing Minigun
The Minigun on the opposite side of the mirrors in the hall with Shock Rifle ammo is missing in v222.

Elevator to the Sniper Rifle hallway
The elevator that connects the room with the Pulse Rifle to the Sniper Rifle hallway seems to be a bit bugged in this build. Right before the player's head is flush with the floor, they'll hit an invisible object and the elevator will go back down. The Translocator can be used to bypass this, but only if the disk hits the floor. If the player teleports while the disk is still in the air and in the Sniper Rifle hallway, it won't work.

Sniper Rifle placement
The Sniper Rifle clips the floor a bit in v222. The final game corrects this so that none of it is embedded into the ground.

Sniper Rifle ammo
The Sniper Rifle ammo next to the Sniper Rifle hovers off the ground in v222. The final game fixes this. The small area containing the ammo is much darker in the final version as well.

Flak Cannon ammo near Sniper Rifle
In v222, the Flak Cannon ammo on the girders to the right is placed differently than in the final game. Instead of having both ammo boxes on the back right corner, one of them is on the back left corner, while the other is on the back right corner.

Bugged slope
The slope that leads to the Flak Cannon ammo from the Sniper Rifle doesn't seem to work right. The player will walk like they were still in the hallway while on the slope, then suddenly fall off when they get on the girder. This is likely related to the issue regarding the elevator that leads to the Sniper Rifle hallway.

Top control point room ammo and guns
The room containing the Top control point has no ammo nor the Minigun in v222.

Control point names
The control points have different names in v222.