Proto:Mario Kart DS

The kiosk demo of Mario Kart DS was used in stores prior to the game's release, and contains several differences from the final.

General

 * Menus have slightly different graphics.
 * Several tracks have music that is changed or a slower variant.
 * Sound effects are different.
 * Tracks have slight differences.


 * Nearly all of the item icons were redrawn and/or enlarged:

Chain Chomp


The Chain Chomp from Mario Kart: Double Dash!! makes a small appearance in this demo, but was later replaced with the Bullet Bill. While the item does flash by in the item roulette (as seen in this expertly-timed screenshot), you cannot receive it.

Perhaps it was never coded, or the coding wasn't finished when the demo was released.

Bowser Shell


A texture for the Bowser Shell from Double Dash!! can be found in the game's files as well. However, this item does not appear in the item roulette, as there is no data for it.

Purple Koopa Shell


In the game's files, there is a texture which shows a purple Koopa shell. However, there is no data for such an item.

Unused Music
SEQ_CIRCUIT2

This music is heard in unused tracks in this demo, that do not have their own music. It does not exist in the final.

Mario Tree


This texture is only used in the unused GCN Mario Circuit course.

Test Graphics


The first texture says "Temporary Pause", while the second shows a blue background with light-blue stars.

Mario Bros. Graphics


A collection of sprites from the Game Boy Advance remake of Mario Bros.

Emblem Editor
The emblem editor does not appear in the demo menu, but can be accessed with this Action Replay code: 94000130 000003FB 220E77D8 00000003 220E77D9 00000000 D2000000 00000000

At this point, the editor has a basic appearance. Also, you can create an emblem but cannot save it.

Unused Courses
The kiosk demo has textures for the unused courses because the textures are loaded from the models themselves, rather than as separate files. This makes some of the levels easier than in the final because if you fall off most of them, the game crashes.

old_mario_gc (GCN Mario Circuit)
The Goombas, trees, item boxes, etc. aren't here, and you can drive on grass as if it was road. It was probably a retro track test course, as its value is and there are three item boxes at the start of the course. yJ-RpSg3ESc

luigi_course
Course value is a really early build of Waluigi Pinball which looks more like a test track. Sometimes, the CPUs will fall off because they go too near the flipper and fly off.

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dokan_course (Pipe Course)
Course value could have been a Kart Collision test course, due to the "pipes" and bendy road. P0V65jy252s

test1_course
Course value crashes unless you hack the game to add koopa_block.nsbmd. Also, the model is a very early Rainbow Road model. One respawn exists and works, but Lakitu just drops you into a hole.

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donkey_course
Course value is what DK Pass looked like at a very early development stage. At this point, the course is partially completed with a different path. Like old_mario_gc, you can drive on the grass as if it was road. Falling off crashes the game.

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wario_course
Course value is a duplicate of Wario Stadium with no fireballs and three item boxes like in old_mario_gc.

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nokonoko_course (Koopa Troopa Course)
Course value doesn't load on anything except the Slot-2 Supercard, NO$GBA and DeSmuME (for some reason, the course is disabled but the Slot-2 Supercard SD, NO$GBA Emulator, and DeSmuME Emulator somehow enable the level). As for the course itself, the water appears where you can see it normally, but goes down too far and disappears, then comes back up.

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test_circle
A test track. What's strange is that the course value is, whereas the rest are 02-08. wAX4usFXLX0

mini_block_course (GCN Block City)
Course value. The CPUs are really stupid, and don't use their items or blow up balloons. If you replace it with a course, they just slam into the walls. Also, the course has a buggy Mission Run mission file. In the video, Block City is the first course.

The course is unfinished and has no blocks, but the item boxes are complete. There is a hole in one of the block areas, as the Mission Run file involves pushing Big Bully into the hole. This course does have respawns.

This course also takes up, , and , but balloons don't appear on these values.

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mini_course1
Course value. This version of Nintendo DS differs from the final – it has the DS logo instead of the Mario Kart DS logo, and a green/orange sky background. This course has respawns. You can drive on the side like on donkey_course.

This level was probably added into the final later than the others, as it looks like a test track here.