Fire Emblem: Radiant Dawn

A Fire Emblem game on the Wii! It's the sequel to Fire Emblem: Path of Radiance.

Unused Characters

 * Zelgius: While normally an NPC, he has unused map unit data, like in Path of Radiance. He's programmed to fight with an Iron Sword in his battle with Skrimir in Part 3 Chapter 4.

Unused Items
Notable items include Slim Lance, Warp Powder, Wild Stone (probably functions as a Wildheart version of the Laguz Stone or Gem), Serenity, Tempest, scroll versions of the Beorcguard, Laguzguard, Knight Ward, Full Guard and Knight Ring items from Path of Radiance, as well as two Dark variants of the final boss's special attacks. Basic dark tomes could also be forged.

Names
Tabasa, Nabe and Lalomi appear amongst a bunch of NPC characters, while Gritz and Jacob appear with the relationship diagram characters.

Dialogue
In Part 4 Final-1, there is dialogue suggesting that Hetzel could be spared in that chapter. Additionally, there is an unfinished synopsis of the story, which has a few details that are slightly different, such as Marado being named Rino and Ludveck being named Charolai. Digging a little further, it seems the Dawn Brigade was originally going to be named the "Dawn Feather".

Supports
It seems the developers were originally going to include full length support conversations (like the ones in the previous three games) instead of the watered down ones that you see now. One major difference is that only data for A-rank supports exists, so it's possible the developers intended to utilise the current "everybody supports" system, but have special conversations for certain pairs when they reach the A-level support (that's just my guess though).

A considerable number of unused support pairs (other than A-rank supports) can be found, with no conversations for them.


 * Boyd x: Brom, Ike, Rolf, Mist, Oscar, Titania, Ulki, Mia.
 * Aran x: Laura, Makalov, Micaiah, Mordecai, Nealuchi, Nolan, Sothe, Danved
 * Caineghis x: Elincia, Giffca, Ike, Kyza, Ranulf, Renning, Lyre, Mist, Mordecai, Nailah, Lethe, Skrimir, Stefan, Titania

Unused Music
Not counting alternate versions of many existing songs (which only differ very slightly), there are around 25 unused songs. The most notable ones include themes for Mist, Tibarn and Naesala, as well as a map theme that is a remix of Arum's victory map theme from Gaiden. The song data also suggests the final boss was going to have a multiple berserk-inflicting attack, instead of stun-inflicting...

Regional Differences
This list has the additions to the US/EU versions.

Stats
Tempest Blade's critical raised from 0 to 5, Tomahawk's critical raised from 0 to 5, Nosferatu's Hit raised from 65 to 85.
 * Edward and Leonardo's starting levels were raised from 1 to 4, and their stats raised accordingly.
 * Wrath's activation changed from requiring 20% HP or less to 30% HP or less, and the activation rate was changed from Skill% to 100%.
 * Resolve's activation changed from requiring 20% HP or less to 50% HP or less, and the activation rate was changed from Strength% to 100%.
 * Edward, Leonardo and Nolan received an unique weapon each (Caladbolg, Lughnasadh and Tarvos).

Plot

 * Some new base conversations were added, to obtain the above three weapons and also one featuring Nico.
 * In the first cutscene, Micaiah speaks something that resembles Latin, as opposed to gallean, when casting her spell.
 * Preview movies were added inbetween Parts.

Other

 * Normal, Hard and Maniac modes were renamed to Easy, Normal and Hard mode. There were other changes, such as the enemies in the final chapter having their stats increased.
 * In-game permanent saves were added, for Easy and Normal modes.
 * Support for 16:9 widescreen was added.
 * Originally there was extra dialogue in Hard/Maniac mode, but all modes were changed to have the same dialogue (although they mostly used the shortened-down dialogue from the Japanese Normal mode).
 * A character illustration gallery was added.

Gameplay
Treasure bug was removed (originally you could repeatedly try and obtain hidden treasures by cycling through the Direct and Cancel commands).
 * Forging points were no longer required to forge weapons.
 * Master Crowns were no longer needed for characters to go from 2nd Tier to 3rd Tier (they could promote by gaining 100 EXP at Level 21).
 * Some obtainable Master Crowns were removed and replaced with other items, such as Arms Scrolls.
 * Mist can promote without a Holy Crown.

Early US copies

 * When using the data transfer function, the game freezes if there are any Easy mode saves from Path of Radiance.
 * In the glossary, viewing Muarim's description lists Mist's description instead. This isn't a case of somebody messing up pointers, but Mist's description literally appears twice in the script.