Pajama Sam 2: Thunder and Lightning Aren't So Frightening

Pajama Sam's madcap adventures continue wholesale in Pajama Sam 2: Thunder and Lightning Aren't So Frightening, in which Sam launches an assault on the headquarters of World Wide Weather in retaliation for their unjustifiable slaughter of millions of innocents. Then he feels kind of bad after he breaks the world's weather machines and helps patch things up, and the whole revenge plot just sort of disappears. Good family fun!

Unused Subtitles
Like its predecessor, this game has complete but hidden subtitles for all dialogue. They can be activated by using ScummVM, or by adding the line TextOn=1 to hegames.ini.

Debug Mode
Add the line SputmDebug=60598 to hegames.ini or scummvm.ini. It functions exactly as in the first game.

Path Select


C allows the player to select the locations of the Y-Pipe, Snowflake Inspector, Velocimomometer, Wingnut, and if applicable, SID. There is a version of this menu with a slicker interface in the "Game Options" menu, though it doesn't let the player set the Snowflake Inspector's exact location.

Room Select
G activates the room selection menu, which can send Sam to any location in the game.

Item Select


I brings up the item selection screen. Clicking on any item crosses it out and puts it in Sam's inventory.

Fast Mode
Press Ctrl + F to enable a turbo mode that makes all animations run much faster.

''Note: ScummVM has two turbo modes, activated by Ctrl-F and Ctrl-G, that enable high-speed modes. These, however, are general functions that work on all games. ScummVM also disables all of the following key combinations.''

Object Pickup
Ctrl + O prompts the user for an object number to pick up.

Go To Room
Ctrl + G brings up a prompt for a room number to go to.

Change Variable
Pressing Ctrl + E first asks for a variable number to change, then gives the value of that variable and prompts the user for a new value to set it to.

E3 Demo?
Add the line E3Demo=60598 to hegames.ini or scummvm.ini to unlock the E3 demo...or at least one would think, because this INI setting actually does nothing except make the trivia in the board room invisible. Given the first game's E3 demo INI setting does the same thing to its trivia game, this is very likely just a leftover.

Unused Dialogue
Hidden early on in the .HE2 are these lines of dialogue. It's clear these are lines spoken by Pajama Man and the LunchBoxers after the events in the opening sequence, but the dialogue is never used and its purpose is unknown.

Bill Gate and the ID Card
Gb5qGB9JbI8 Activated by using the ID Card on Bill Gate, except you get the ID Card after meeting Bill and you can't see him again after that, rendering this dialogue unused. The video to the right shows how to hear it.

Potty Time!
nQF6l_NBBV0 Perhaps the most sick and twisted hidden scene in Humongous Entertainment's history, even moreso than such grand moments as Spy Fox getting burned to ashes in an electric chair, Eddie eating Luther (after Freddi offers him up), and Putt-Putt vomiting (after which Pep eats it) – Pajama Sam actually takes a dump, on top of exposing his rear end and wiping it with his cape.

To trigger it, click on the toilet while holding the Left, Right, and Up arrow keys or use scr 216 in ScummVM.