Kinniku Banzuke GB2: Mezase! Muscle Champion

Unused Super Game Boy Palettes
There are three unused palette sets, two of them may have been used for testing purposes.

Unused Palette 1


Both PAL_01 and PAL_23 entrees exist.It is unclear why the black and white palette was used. Located at. Game Genie codes will load the unused palette. IDs 01DF6F7F3FDA010000B02A0902000000 - PAL01 09DF6F187BD07000005F573F46000000 - PAL23

Unused Palette 2
Both PAL_01 and PAL_23 entrees exist for a white palette. Neither are used. Likely meant for testing the palette system. Located at. Game Genie codes will load either palette. IDs 01DF6FDF6FDF6FDF6FDF6FDF6FDF6F00 - PAL01 09DF6FDF6FDF6FDF6FDF6FDF6FDF6F00 - PAL23

Unused Palette 3
Both PAL_01 and PAL_23 entrees exist for a black palette. Neither are used. Likely meant for testing the palette system. Located at. Game Genie codes will load either palette. IDs 01000000000000000000000000000000 - PAL01 09000000000000000000000000000000 - PAL23

Planned Super Game Boy Soundtrack
A Super Game Boy soundtrack or custom samples was planned, and was ultimately ended early on during development. The DATA_SND commands located at are the last remaining piece of evidence. They are not loaded along with the standard INIT commands.