Paper Mario: The Thousand-Year Door/Unused Items

Unused Badges
This game contains several unused badges in various stages of completion. Use the PAR Code to overwrite Badge #1 with the given badge (where X is the badge ID).

Debug Badge
Badge ID:

Item Name: Invalid Item

Description: このメッセージが　見れるのは　おかしいよ (It's strange that you can see this message)

Badge Points: 1

Selling Price: 50 Coins

Wearing this badge enables the following features in Battle: Note: When using this badge, the Power Bounce move will never terminate.
 * Mario and his partner always perform the action command perfectly. They will also perform all Stylish Moves.
 * Mario and his partner will Superguard against all attacks.
 * The Run meter will fill by itself.

Paper Mario Badges
Badges based on ones from the first Paper Mario game. Most of these were made redundant with the badge stacking system.

Mega Jump
Badge ID:

Item Name: Invalid Item

Description: Invalid Item

Badge Points: 3

Selling Price: 5 Coins

Allows Mario to perform a jump attack (also named Invalid Item) for 6 FP. This attack does ((Jump Power x 2) + 4) damage to one enemy.

Mega Quake
Badge ID:

Item Name: Invalid Item

Description: Invalid Item

Badge Points: 4

Selling Price: 5 Coins

Allows Mario to perform a hammer attack (also named Invalid Item) for 7 FP. This attack does (Hammer Power + 4) damage to all grounded enemies.

Mega Smash
Badge ID:

Item Name: Invalid Item

Description: Invalid Item

Badge Points: 1

Selling Price: 5 Coins

Allows Mario to perform a hammer attack (also named Invalid Item) for 6 FP. This attack does (Hammer Power + 4) damage to one enemy.

Triple Dip
Badge ID:

Item Name: Triple Dip

Description (menu): Invalid Item

Description (battle): During battle, become able to use three items in one turn.

Badge Points: 6

Selling Price: 5 Coins

Like equipping two Double Dip badges, but only enables Triple Dip. Triple Dip P isn't coded as a separate badge.

New Badges
Badges unique to this game that just didn't make it.

All or Nothing P
Badge ID:

Item Name: FP Drain P

Description: Hit Action Commands, up ally's Attack. Fail, it goes to 0.

Badge Points: 4

Selling Price: 50 Coins

Works as described

FP Drain P
Badge ID:

Item Name: FP Drain P

Description: Drop your ally's Attack by 1 but regain 1 FP per attack.

Badge Points: 2

Selling Price: 50 Coins

Works as described

Happy Flower P


This badge was never coded. The only thing complete is the badge image.

Lucky Day P
Badge ID:

Item Name: Lucky Day P

Description: When your ally's attacked, make foes miss more often.

Badge Points: 7

Selling Price: 250 Coins

Works as described

Lucky Start P
Badge ID:

Item Name: Invalid Item

Description: このメッセージが　見れるのは　おかしいよ (It's strange that you can see this message)

Badge Points: 2

Selling Price: 50 Coins

Works like Lucky Start, but for Mario's partner. There's no partner version of the Lucky Start badge's image.

Pity Flower P
Badge ID:

Item Name: Pity Flower P

Description: When your ally takes damage, occasionally recover 1 FP.

Badge Points: 3

Selling Price: 100 Coins

Works as described

Unknown Badge 1
Badge ID:

Item Name: Invalid Item

Description: Invalid Item

Badge Points: 2

Selling Price: 25 Coins

No function, though unlike the other invalid badges, this does not sell for 5 Coins.

Unknown Badge 1 P
Badge ID:

Item Name: Invalid Item

Description: Invalid Item

Badge Points: 2

No function, though unlike the other invalid badges, this does not sell for 5 Coins.

Unknown Badge 2
Badge ID:

Item Name: Invalid Item

Description: Invalid Item

Badge Points: 2

Selling Price: 5 Coins

Allows Mario to perform Super Charge for 2 FP. This move is identical to Charge, giving a +2 to Attack. Super Charge has no description on the battle menu.

Unknown Badge 2 P
Badge ID:

Item Name: Invalid Item

Description: Invalid Item

Badge Points: 2

Selling Price: 5 Coins

Allows Mario's partner to perform Super Charge for 2 FP. This move is identical to Charge, giving a +2 to Attack. Super Charge has no description on the battle menu.

Unknown Badge 3


Whatever this badge was supposed to be, it was never coded.

Unused Important Items
Key items that weren't used. Use the PAR code to place the given item in the first key item slot, where X is the item ID.

Blue Paper
Item ID:

Unused blue documents. A yellow version of this image is used for the Goldbob's Guide item.

Magical Map
Item ID:

While the Magical Map is always in Mario's possession, it's not stored as an item in the final game.

Mario Poster
Item ID:

Unused key item. Appears to be a poster of Mario. The graphic is used as a reference image of Mario by Shadow Sirens in Chapter 2.

Poisoned Cake
''This is a dubious but delicious-looking cake. But why is it at a place like this?''

Item ID:

This cake can be found at the Glitz Pit, but it can't be placed in the player's inventory as it's automatically eaten. Judging by its placement in the item table, it was intended to be a key item.

Red Paper
Item ID:

Like the blue paper, but it's not blue, obviously.

Star Stone
Star Stone

''This is the "Star Stone". Temporary message.''

(Note: This message uses "de gozaimasu", a more polite form of "desu" (it is / this is).

Item ID:

Placeholder item for the Crystal Stars (called Star Stones in the Japanese version). This uses the same image as the Star Key. This is the only item with an untranslated inventory name.

Ultra Stone
Item ID:

This item is automatically taken by Merlon and never appears in Mario's inventory.

Unused Items
A variety of unused item descriptions are in the game. Use the PAR code to place the given item in the first inventory slot, where X is the item ID.

Cake
''It's what's called "cake". It's what's called delicious.''

Item ID:

Selling Price: 5 Coins

This cake can be found at the Glitz Pit, but it's not placed in the player's inventory as it's automatically eaten. However, if hacked into the inventory, it does have a use! It will restore 10 HP and can be used in and out of battle.

Koopa Curse
It's the "Turtle Curse!"

Item ID:

Selling Price: 5 Coins

This is functionally complete, though its image in the menu and in battle is the default Zap Tap image.



Which is odd, since there is an appropriate image in the game.

Using this item in battle will give one enemy the "Slow" status effect, forcing it to rest every other turn. This lasts for 3 turns and does not stack.

Trade Off
Item ID:

Selling Price: 5 Coins

An interesting item that was very close to being completed, but was ultimately discarded. It even had its description translated! Unlike the Koopa Curse, it uses the appropriate image in all menus and in battle.



Using it in battle will cause all enemies to "Rank Up!", and will add 2 or 3 (it alternates) Star Points per enemy after the battle. While the "Rank Up!" message (and the item's name) imply that the enemies would get tougher, the enemies' stats do not change.

Other Unused Item Images
Items that weren't coded at all.

An unused coconut recipe involving a spoon or something.



Some sort of rod with a fire flower at the head. Probable combat item.



A pillow? Now these are getting goofy.