Castlevania: Portrait of Ruin

A direct sequel to Castlevania Bloodlines, Portrait of Ruin takes the "switch a character" gameplay of Dracula's Curse and Dawn of Sorrow's Julius mode and fully fleshes it out.

Leftover Face Debugging Dialog
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Of course, Portrait of Ruin wouldn't be complete without, well, portraits. And not only do you have the actual painting in the game, you have, of course, face portraits too. At some point during development, they had a script of dialog that would basically cycle through each and every face graphic. If you notice carefully, "ka," "ge," "ma," and "sa" are cycled through each message. When put all together you get "Kagemasa" (Kozuki) who is the current chairman and CEO of Konami.

Glitch Fixes
There are several glitches and exploits in Portrait of Ruin in other countries that that got fixed for the European release.
 * Item duplication exploit for Eric's Quest rewards no longer work. Players now no longer able to skip Eric's congratulatory line about finishing the quest with the Start button.
 * Somewhat a hidden (and possibly accidental) staple since Symphony of the Night, players are no longer able to glitch out of the roofs in the Great Stairways.
 * A glitch involving being locked in Death's room after beating and skipping the boss' dialogue was also fixed.
 * Finally, there is an exploitable glitch about carrying over progress (all, including stats, map and even the same save point) to a new level-cap game which unsurprisingly gets fixed as well.