User:Fuzn/Proto:Mega Man X5

This prototype of X5 is dated May 1st, 2000, and was likely a press-only demo, showcased in screenshot form by at least June 21st of the same year. A whole few months before the game's final release. It was a Work in Progress, much like this page.

=Graphics=

Intro Stage
Visuals were entirely updated, just about! There was nearly no pixel that went untouched overall.

Grizzly's stage had some touch-ups, with extra background scrolling elements, and a reduced enemy presence. Some enemies that made sounds were disabled, and the cannons on the trucks were made more dangerous.

Sprites
Zero's buster was replaced between this build and the final. The boss fight against Zero in the final retains the old design, however.

The Mad Taxi was completely redrawn, with the red color being lost entirely in the process.

The lifebars of X, Zero, and the various enemies had design updates, as the beta's bars were placeholders while the new designs were being prepared.



A set of level tiles that appears 5 times in the game's graphics files.

=Stage Select=

Players were given 24 hours instead of the final's 16 hours. Dinorex's portrait here was also different, being replaced with a similar graphic to the rest of the bosses by the final.

Although the functionality was disabled by default, there are bare bones graphics loaded for the parts system, and small icons for the character select before stages option.

=Music Differences=

In the final version of X5, there are a few extra tracks on the game disc which are not used entirely.

In addition to these tracks, there are also leftovers from the retail version of Rockman X4.

Character Select


The final version saw significant changes to the melody, with no chimes being present later.

Stage Select


A completely different track! It goes well with the unused Stage Select track present on X5's disc.

Intro Stage (X)


Practically a work in progress of the final version.

The introduction segment would be trimmed down, and an extra section would be added in the music.

Intro Stage (Zero)


One of the largest sound differences on the track. Seems to have a significantly sadder tone than the final's.

Sigma 1st Encounter


The basic melody is there, but the song would recieve a significant remastering for the final version.

Squad Adler


Early form of the stage music.

Duff McWhalen


Used as stage music here, but goes unused in the X5 final where it was replaced with a remix of Bubble Crab's stage music.

Mattrex


Missing the lead guitar and some instrumentation that was added for the final.

Boss


More or less complete, but would see improvements between now and the final.

Unused
Tracks that are present on-disc, but no scenarios will ever use them under normal play.

Dr. Light


Present on the X5 retail disc, but unused there, and unused in this press build as well! Also featured on the soundtrack.

The Skiver


The music has been completed, but additional mastering work had not been applied to the track.

Axel the Red


Similar to his final stage music, but far more basic instrumentation and higher pitched than the final's. Unused presumably as his stage does not appear to exist.

Dark Dizzy


The first 50 seconds are practically final, but after that, the song progresses in a very different way from the final.

NOTE: Due to the large track size and lack of differences, the part unique to this beta has been isolated out from the rest of the track.

Stage Start


There are no boss demos before stages, so this track is never heard.

X vs Zero


This version does not include any of the Sigma stages, nor the boss fight against X or Zero.

Dynamo


Dynamo is not present in this version, nor can stages be cleared to trigger his appearance.

Mission Report


Originally used as the music for the mission report screen, replaced with a much less dark tune.

Unused due to there being no fitting screen at all. Still, though, featured on the soundtrack!

Unused Track


A strange track that is not found in the final nor is used in this version.

Possibly a background music cue for cutscenes, due to it's place in memory.

Unchanged \ Placeholder

 * Izzy Glow's music is also present on-disc, but in finalized form.
 * The first Zero Stage music is also on-disc, but in finalized form.
 * The cutscene music from the X5 final is also present, but holds no differences from the final.
 * The Iris fight music from X4 is present on-disc, but only as a placeholder for content to be added.
 * The Sigma demo music from X4 is present on-disc, but see above.
 * The Final Weapon music from X4 is present on-disc, but see above.
 * As are the Japanese OP \ ED themes for X4, filler content to be replaced later!
 * X and Zero's X4 stage clear themes are on disc and used, but only as filler content.