Notes:The Legend of Zelda

Hearts on Menu
Damage taken by the player is never saved into RAM in the final game. 0650, 0651, 0652, 0653, 0654, 0655 - Heart total and damage on loading screen

Save Slots
When the player presses Start on the title screen, the game checks - to determine whether there is a valid save in each slot. If a slot is empty, the game zeroes out that slot's SRAM. Note that the game checks the slots in reverse order.

Addresses: = Slot 1 = Slot 2 = Slot 3 Values: = Empty Slot = Saved Slot