Yoshi Topsy-Turvy

Yoshi Topsy-Turvy attempts to combine platforming with tilt controls, all wrapped up in pre-rendered Yoshi's Story-esque graphics. Because of its short length and awkward physics, however, the game didn't do very well.

Debug Menu Text
Scattered throughout the game code are three groups of what is very likely debug mode text. At the current time, there is no known way to activate these functions, if they even still work.

Main Editor Text
Located at is where the main portion of the debug menu seems to be.

Set Editor Enemy Gimmick Bin Data Player Pos Enemy Edit Print Enemy Edit Gimmick Edit Print Gimmick Edit Pos X Pos Y Resume Print

Text for Other Editors
There are several small lists of commands scattered throughout the code. It is unknown why they are not listed with the rest of the editors.

Area Disp Area Edit Print Area Edit
 * level editing

Path Path Edit Print Path Edit
 * path editing

Player Parameters
Located at is list of text related to how Yoshi moves. This is the largest and most interesting list.

Player Param

The actual list starts at : tire bound min tire bound max run speed max fall limit(float) fall limit break run start_speed run acc walk start_speed walk acc jump ctrl lr2 jump ctrl lr jump limit lr(float) jump limit lr fall ctrl fall acc Jump ini speed

Further down, at, are these three options, which seem to be special modes for testing.

Motion Sensor Super Move Invincible

Miscellaneous Functions
At address, there is a pair of labels for special modes. It is very likely they were for testing purposes.

Free Fall Goal Disable

Starting at is another list of commands. Unlike the other lists, this one has no heading.

Coin Print Flag Num Set DYNAMIC_RED DYNAMIC RED NORMAL

After this point is large chunk of ASCII patterns that seem to define some kind of screen animation. It is possible that this is unrelated to the menu.