Harvest Moon 2

Harvest Moon 2: farming, eating, and more farming all over again. Now with minigames!

Unused Super Game Boy Features
Several commands for Super Game Boy features exist and all are listed exactly the same in Harvest Moon 3 where they are completely disabled. Command listing is located at.

Unknown
While listed as an unknown Super Game Boy packet, when bit is set to , palettes are switched back to default when directed to by the game, and since palettes are disabled by the game, this is unnecessary and leftover from a probable early idea to merely have them switch back instead of disabling them as seen in Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and others. Since there is only one palette setting, the palettes never switch back to the default.

CHR_TRN
Custom Super Game Boy borders are loaded into three parts since you can only send a maximum of 4KBytes of data via VRAM at a time; two chucks of CHR_TRN is split up into CHR_TRN and CHR_TRN. Not used since Harvest Moon 2 does not load a border.

PCT TRN
PCT_TRN includes border palette and CHR placement information data and is transferred via PCT_TRN.

ICON_EN
Super Game Boy command packet disables in-game palette and or controller selection schemes which can be disabled by the game developer; however border selection cannot be disabled. Palette disabling would serve games like Uno 2: Small World where custom Super Game Boy palettes are required in order to play. Games may have overlayed the action window with a custom SNES object or in certain instances where switching away from the intricate palette set would make certain elements of the game look glitched-out or distorted. Disabling controller menu selection schemes could have been used to prevent the player from abusing the A-button and cheating in certain games, or may benefit the player preventing them from skipping over answers in quiz games such as Tokimeki Memorial Pocket: Culture-hen: Komorebi no Melody and Tokimeki Memorial Pocket: Sports-hen: Koutei no Photograph, the only two games that solely disable controller selection schemes. Alternatively, palettes can be set to revert back to the original once changed by using Super Game Boy command packet and bit set to. Harvest Moon 2 has the Super Game Boy command packet with bit set to  though is never called.

Debug Menu


Game Genie code starts all versions of the game in a basic debug menu.

The options present in this menu are:


 * Map Select - Warps anywhere in the game.
 * OBJ Check - Tests the game objects. Completely broken.
 * Name Input - Tests the name input screen.
 * PRG Select - Tests game events and settings.
 * Sound Check - Basic sound test
 * Minigame - Play the minigames.
 * Game Edit - Sets various game and character settings.