Hexen (PC)

So three RPG classes walk into a bar... They don't order a drink, though, because they're spending too much time trying to find more friggin' switches!!

Unused Map
The original v1.0 release of the game contains an unused map: launch the game with the parameter -warp 41 or type visit41 while playing to be warped to Maze. This map is a, well, maze completely devoid of enemies. It was removed in v1.1.

Unused Definitions
The v1.0 MAPINFO lump, where levels are defined, also has 19 leftover definitions from development under a "Miscellaneous maps" heading. Maze is the only one of these maps that still exists in the WAD. Some of them are almost certainly earlier versions of maps that made it to the final game. These definitions were removed in the v1.1 release.


 * Shadow Wood (MAP07)
 * Likely an early version of MAP13: Shadow Wood, given the name.


 * Swamp Demo (MAP14)
 * Likely a demo version of MAP08: Darkmere, given the name. These maps and Sacred Grove all share the same foggy sky setup.


 * Nada (MAP29)
 * Only thing of interest here is that it uses the same sky definition as the maps in cluster 3.


 * Maze (MAP41)
 * The only miscellaneous definition that actually has a corresponding map – see above.


 * Eric's Whirlwind O' Death (MAP42)
 * The only thing that can really be said is that it was Eric C. Beissman's map.


 * Maya (MAP43)
 * The Badlands (MAP50)
 * Likely an early version of MAP10: Wastelands. It uses SKY4 with a speed of 50 instead of SKY1 with 80, however.


 * Caves of Ascension (MAP51)
 * Likely an early version of MAP09: Caves of Circe. Like The Badlands, it uses SKY4 with a speed of 50 instead of SKY1 with 80.


 * Lower Crypts (MAP52)
 * Given its placement, this might be an early version of MAP11: Sacred Grove. It's using the same sky setup as the two maps above, though. The final map is foggy.


 * The Hypostyle Hall (MAP53)
 * Almost certainly an early version of MAP12: Hypostyle. Again, it has a different sky setup, only using SKY4 without the mountains used in the final version.


 * The Sanctorium (MAP54)
 * The Athenaeum (MAP55)
 * The Cleric's Citadel (MAP56)
 * Programmer Map (MAP60)
 * BGokey (MAP90)
 * Ben Gokey, co-founder of Raven Software and lead programmer during this game's development.


 * Paul Map (MAP92)
 * Paul Map2 (MAP93)
 * Paul MacArthur, programmer.


 * cjr@ravensoft.com (MAP95)
 * Chris Rhinehart, programmer.


 * Sound Development Map (MAP96)

The Deathkings of the Dark Citadel expansion pack also has one unused map definition, and of course the map itself no longer exists.


 * Test (MAP83)

Unused Music
Chapel 2



An arrangement of "Simon", the track used in Guardian of Ice. This is only assigned to Nada in Hexen, one of the unused map definitions, but does get used in Deathkings for the Market Place hub.

Chart



This is assigned to the early definition for Shadow Wood, but "Crypt" is used in the final map.