Phantasy Star Online Episode I&II

Unused graphics
All unused art is found in both the original PSO Episode I&II release, and the Plus version. The Title screen from the Japanese Trial version of the game is present in all Gamecube PSO builds, including Episode 3. The title screen exists in both English and Japanese. The trial version was never released outside of Japan. A file called f256_joyboot.gvm is present in all PSO Gamecube releases (including Episode 3) which references the Gamecube version of the game as "N-Port". It is not known what the message or mini-games refers to.

Dreamcast leftovers
The GameCube version contains some assets leftover from the the Dreamcast version, including a promotional image from the Sega GameJam demo of Phantasy Star Online Version 2 in 2001.

Debug Mode
A large quantity of strings in the final game suggest that one or more debug modes exist in the game. The following strings are related to manipulating enemies. Several settings appear to be assigned to specific enemies: STATE : NORMAL STATE : DEAD STATE : FALLEN START NUM : %2d TOTAL NUM : %2d GROUP:%2d L/M:LEADER L/M:MEMBER RAG-LAPPY AL-LAPPY TYPE:IN FIGHTER TYPE:OUT FIGHTER TYPE:UNKOWN TYPE:LOW APPEAR TYPE:HIGH APPEAR APPEAR SPEED(+1.f Min:0.01f) NEEDLE SPEED(+6.f Min:1.f) MIRAGE:ENABLE MIRAGE:DISABLE TEX:GOLD TEX:NORMAL STELTH:ENABLE STELTH:DISABLE APPEAR:GROUND APPEAR:ROOF TECNIQ ATTACK % (+0.4f) STELTH ON % STELTH OFF % The following strings suggest the presence of a model viewer, as well as player location and area warp related test features: EVT NO : %d MODEL SELECT <- SELECT COLOR <- MODEL SELECT SwitchMode:ON->ON SwitchMode:ON->OFF SwitchID:%3d Param No LINK : ON LINK : OFF SELECT TYPE NORMAL SELECT TYPE VR SELECT TYPE CTRL CENTER GOVERNOR CITY LABO <- DST POS X <- DST POS Y <- DST POS Z <- DST ANG Y <- MODEL TYPE <- MESSAGE : %s <- NEXT STAGE No.%d <- KEY ID : %d <- SELECT A MODEL <- DAMAGE POWER <- ENEMY NUMBER <- MOTION TEST ERROR