Talk:Mario & Luigi: Superstar Saga

Battle Backgrounds
You're in luck! When I was mapping the game, I went and saved all of the extended battle backgrounds used in the game. I saved them with all of their animation frames and separate layers. How should I go about uploading them? Should I bother animating the ones that have animations, or just put up static versions? I've actually been using the extended Gwarhar Lagoon background in my Jul bio for the longest time. :P --Peardian 21:45, 14 June 2011 (EDT)

- Cool, that is nice, I coded myself a program, well, an editor in progress, that would get me all the backgrounds from the ROM, but mine are all static backgrounds. I have not made them into image format files, that would probably take a little more work. Since you have animated versions, those would probably be cooler. I suppose you could upload the animated images and post them on the content page here. That's like 39 images (40 including the grid one), so good luck. Edit: Oh yeah, I think one of them is a duplicate. --~ charleysdrpepper ~ 23:23, 14 June 2011 (EDT)
 * Well, they're not animated to begin with, but it shouldn't take too long to make them so. Also, as I said, I only have the backgrounds used in game, so unless that grid background IS the unused one, someone else will have to get the other unused one. Oh yeah, and since I don't have access to the ID numbers or anything, I'll be organizing them in roughly the order they appear in-game. If you want to re-arrange them in ID order afterwards, you're welcome to, or you can leave it if you think users would prefer to see it that way. --Peardian 08:29, 15 June 2011 (EDT)


 * Okay, but the ID numbers are similar to the way they are ordered in-game. So I probably could label them with the ID numbers. The unused background I'm talking about is a purple-based background much like some of the maps at Woohoo Hooniversity, but none of those maps in-game had any battles, so you never got to see the battle background. --~ charleysdrpepper ~ 23:59, 15 June 2011 (EDT)
 * Oh, yes, that one. I remember seeing it in that one video demonstrating Mossy Goomba and such. If you could get me a code or something that would let me enter a battle on that background, I'd rip it too. Or, if you have VBA, you can just go into battle and use the map viewer to rip it like I did. Whichever you think would be better. Either way, I can't get it by myself. --Peardian 04:47, 16 June 2011 (EDT)

So, how should I actually go about putting them in? There's a large amount of them, and nothing to say about most of them. If you have something in mind, would you rather add them yourself? --Peardian 14:48, 16 June 2011 (EDT)
 * A video made by Salafrog? Yeah, he did make a video with the background and Pop/Mossy Goomba. Both of us are hacking together to make an editor, but I have been doing the majority of the work. Anyway, since there are a ton of backgrounds, I would suggest putting them in and resizing it with the width thingy to make the images smaller. (Maybe half-size?) Also, the purple background is animated. (It may be hard to notice, but some of the stars glow.) Yes, I do use VBA, which version of the ROM do you have? The North American (U) one? The Battle database is at 0850300C. Bowser's tut battle battle background byte would be at 0850306F. Just make it 18 before entering battle, when you enter battle you should see the purple background. (Also, if this byte was 00 if would use the Room's defined battle background, which is the reason why Background 00 is the template. (Which you see when you edited the Room's batlle background data by changing those to 00.) --~ charleysdrpepper ~ 15:27, 16 June 2011 (EDT)
 * Oh you are? Awesome. I'll get right on ripping those other backgrounds. Also, would you happen to know a way to poke through different battle formations? I figure there could be some unused ones sitting around. --Peardian 21:55, 16 June 2011 (EDT)


 * There, done. And guess what? Now we have a total of three unused backgrounds! Turns out I overlooked ripping one of them because I assumed it would be the same as the rest of the Hooniversity. --Peardian 22:34, 16 June 2011 (EDT)


 * Also, unless I'm mistaken, isn't there some unused tracks in the game as well? Do you think either you or Salafrog could provide us with recordings of them? --Peardian 23:14, 16 June 2011 (EDT)


 * Thanks. I have noticed that the animation timings for some of them, if not all, are a bit off. There are quite likely some unused Formations, but I have not looked into listing them, though, it sounds like something that would be easy to find just by making the code look through them. Yes, there are some unused soundtracks. (I have the list of songs (including their memory addresses) at Yoshi's Lighthouse: http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/670160/1/ . ) As for other unused stuff we could add to the page... The first three battles in the Battle Database may be unused as well. All 3 having a Stardust Fields Background and all three of them have one Goomba. (The first is named "Goomba", the second is "Getme!", and the third is "Getme!" as well. There are Unused Enemies (Like Pop/Mossy which we mentioned before.), and the Heart Block (as well as the different stats.) from the Japanese game. I also know of a hidden Save Block in one of the Koopa Cruiser rooms. (The room where you battle the Goombas.) --~ charleysdrpepper ~ 23:27, 16 June 2011 (EDT)


 * Very interesting. Seems there's quite a bit in this game to be discovered! And yes, the timing is intentionally off. Rather than trying to imitate the game's animations exactly, the idea is to give the viewer a good view of each frame. Because of this, I made each frame 1/10th of a second, with the exception of the twinkling stars. I made those frames last longer because of how subtle the animation is. --Peardian 13:38, 17 June 2011 (EDT)

Unused Music
Sound familiar? Seems the unused tracks are actually from Tomato Adventure, AlphaDream's previous game. --Peardian 12:32, 19 June 2011 (EDT)


 * Awesome, thanks for that! This makes it look like they may have used Tomato Adventure as Superstar Saga's base when they started on it. I wonder what Debug Rooms (and everything else) Tomato Adventure may have. --~ charleysdrpepper ~ 02:40, 20 June 2011 (EDT)

Regional differences
I added the entry about the fire dash glitch that only works on the Japanese version. But there's much more interesting stuff to cover.

Gameplay and Item differences http://themushroomkingdom.net/mlss_j2e.shtml

Enemy differences http://themushroomkingdom.net/mlss_guide.shtml

Sgt. Starshade
http://tcrf.net/File:MLSS-SgtStarshade.png Not entirely sure whether to mark the sprite for deletion or to leave it on the page. He's programmed in as an enemy for the purpose of a tutorial, so he's not unused in any sense. I don't recall seeing this particular sprite in game however. Most likely taken from here: http://www.mariowiki.com/List_of_Mario_%26_Luigi:_Superstar_Saga_beta_elements#Beta_Enemy_Statistics On that note, there's a plethora of stuff to document from this game still. I'll be adding more info in the weeks and months to come. ~M64m 19:08, 18 November 2012 (EDT)

The rest of the Unused Starbeans Cameo Sprites
http://img509.imageshack.us/img509/2861/marioandluigibetasprite.gif I seen this little picture floating around the net, I'm not sure of it's authenticity but it has a few sprites that I know are unused so I thought I'd bring up to your attention. --Vinnyboiler 17:39, 14 July 2013 (EDT)
 * The sprite sheet is legitimate. It was created by Salanewt, one of the co-creators of a Superstar Saga editing program called Yoshi's Magic:
 * I created the sprites in the article from this sheet manually. I've just been lazy and haven't done the rest yet :X --M64m 21:42, 14 July 2013 (EDT)