Vampire: The Masquerade - Bloodlines

A PC role-playing game released in 2004 by the now defunct Troika Games, based on White Wolf's tabletop franchise. Like everything else they developed it was rushed out the door before being properly completed.

There is a significant amount of unimplemented content available in the game's files. Some due to incompleteness, some due to poor quality, some left out for unexplained reasons. Fan-made mods have been created to re-implement much of this content.

Multiplayer Mode
The game was originally intended to ship with multiplayer features which never saw the light of day. After it became clear to the developers that such a feature would be impossible to prepare for the game's release, it was finalized single player only, with the intent to later implement the multiplayer features in a patch. The game sold poorly and the developer went bankrupt shortly thereafter. Plenty of code is left over from the early phases of multiplayer development. While little of it is completely functional, commands referencing multiplayer fuctions can be seen by enabling the console and pressing ~ tilde. Mods have been released to restore minimal functionality to the multiplayer component.

Unused Items

 * Dragon's Breath Shotgun: A sawn-off shotgun loaded with incendiary rounds. Restored by user-made mods.
 * Fragmentation Grenade: Seen in an early-game cutscene but never used, leftover code suggests that is was intended for use by the player at some point.
 * LAW Rocket Launcher: An inventory icon is all that remains.
 * Stake Launcher: See above.
 * Throwing Star:
 * SWAT Sniper Rifle: Restored by user-made mods.
 * Odious Chalice: An alternate model was found for this item.
 * Library Card: Useless quest item from some early stage of development.
 * Pull Toy: See above. Does nothing in an un-modded game.

Unused Character Skills

 * Blood Heal: This discipline increases the player's health regeneration rate
 * Occult: A skill which would allow the character to use the occult powerup items found throughout the game. Removed in favor of allowing the player to use every item regardless. Failure descriptions are all that remains.
 * Animal Ken: Another unused skill.

Unused UI
An early version of the game's UI appears as an Easter Egg in the Santa Monica (Beachhouse) level. A television in the Beach House displays a screenshot from an early build of the game with an ankh-shaped health meter in the bottom left corner, an ammo meter in the bottom right, and blood points represented as a row of red drops across the top of the screen.

Revised Levels
Layouts were sketched for revised versions of Santa Monica, Downtown, Hollywood and Chinatown based on feedback from testers. The revised levels were more compact, and intended to be easier to navigate and easier to hunt in. Only the revised version of Santa Monica was completed in time for release.