Proto:LEGO World Racers/Alpha

The alpha version of LEGO World Racers has a bevy of differences from the final.

General Differences

 * There is no audio at all and sounds.swf doesn't exist at this point in development.
 * The debug mode doesn't exist yet and the Win and Lose level buttons are enabled by default.
 * The test level can be accessed by beating every level with every racer.
 * The pre-game loading screen doesn't exist in the alpha.
 * The map, time and lap counter are absent in-game.

Title Screen
At this point, the logo is bigger, the paint spots in the background are different, and the text at the bottom is absent.

The pre-defined racer names are absent in the alpha.

Level Selection Screen
The logo was added in the final to cover up the test level and the background was made lighter. The levels aren't accessed by clicking on the red dot, instead they are accessed by clicking on the yellow button in the alpha.

Vehicle Selection Screen
The logo is absent in the prototype and vehicles are selected by clicking on their respective button rather than clicking on the vehicle itself like in the final.

Dune Buggy Red 4x4 Swamp Craft RIB AttakTrak Gopher SuperCab Snapper <INT_nameUI>Whirlygig</INT_nameUI> <INT_nameUX>Jaws</INT_nameUX>

All of the vehicles have names in the alpha, including the shark. Jaws' (named after the well-known shark) name is never shown in-game.

Loading Screen
This screen was completely redone for the final.

Debug Buttons
The buttons were changed from "Win/Lose" to "Win/Lose Race!".

Test Level
The test level is called "Bonus" in the alpha and is completely void of objects.

Results Screen
The background is different, the logo is bigger, and the bricks are taller because the place of the racers in shown on them.