Olympic Summer Games (Game Boy)

Run, Sprint, Jog, Jump, It's all in the might!

Unused Game Boy Music
Two Game Boy exclusive songs go unused and may have been planned for the Super Game Boy soundtrack as well, though since there wasn't enough room left inside the sound bank, they were never composed for the Super Game Boy soundtrack. Can be access via Game Boy Gameshark code

Unused Game Boy Song 1
Unknown what purpose this song could have been intended for. ID

Unused Game Boy Song 2
Unknown what purpose this song could have been intended for. ID

Super Game Boy Unused Music
A single test track can be found within the ROM's data.

Development Related Text
There is also game credits and the names of Olympic Record holders, aside from general development-related and in-game messages.

Demo Text
Located at is text referring to a Demo. Though demos play a short while after waiting at the Title Screen, there is no menu to directly start a demo session. %DEMO.PRACTICE

Super Game Boy INIT Text
Located at is text referring to the Super Game Boy INIT function. Also, appearing at is the same text again. Bhhy!.

Other Text
STARTPRESS Press Start

, YOU CLEARED:...YOU FAILED: Not Used

DISTANCE:...YOU WERE...DISQUALIFIED.! Not Used

HEAT 0 RESULTS Unused

Unused Super Game Boy Functions
Two Super Game Boy functions are unused. No one knows what purpose either could have served or intended.

JUMP
Used to set the SNES Prgram Counter to a specified address. Alternatively, the JUMP can be used to set a new address for the SNES NMI handler, the NMI handler remains unchanged if all bytes 4-6 are zero. shows a JUMP Super Game Boy Packet that is loaded during startup though it does nothing since bytes 4-6 are set to zero. Examples of setting JUMP bit 6 to can be seen in Space Invaders and Nekketsu! Beach Volley dayo Kunio-kun.

Unknown
While listed as an unknown Super Game Boy packet, when bit is set to , palettes are switched back to default when directed to by the game, and since palettes are disabled by the game, this is unnecessary and leftover from a probable early idea to merely have them switch back instead of disabling them as seen in Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and others. Controller settings may have been disabled for any number of reasons. Loaded after PAL_SET with all bits set to.