Talk:Pokémon Black 2 and White 2

According to Bulbapedia, international B2W2 also fixed the Zoroark bug from the Japanese version. Would this be worth mentioning? Miles of SmashWiki 16:05, 13 October 2012 (EDT)
 * Yes, it would be worth mentioning, as it does count as regional difference. --From: divingkataetheweirdo 16:08, 13 October 2012 (EDT)

About the unused scenery in N's Castle... I was just there before writing this, and was able to walk to it without a cheat device by walking north of the toppled statue next to the throne room door to cross the first barrier, and on the gold trim of the floor nearest to the bottom of the screen to cross the second barrier. Does it still belong here? Broken Hedgehog 17:20, 10 November 2012 (EST)
 * Nope. The collision is kinda funky, but if it's not unused, it's not unused. --Afti 22:22, 10 November 2012 (EST)

I just had an idea which I guess could apply to any pokemon game, but I was playing B2W2 when I thought of it. Nurse Joy only ever faces to the front and back, as well as bowing. So does she have sprites for facing sideways? What happens if you walk through walls and try to have your pokemon healed?--TimTamChimchar 05:25, 21 November 2012 (EST)
 * From what I've seen, after turning to the machine to heal your Pokémon, Nurse Joy turns to the front, no matter where you are. So, she has a side sprite that is used, but no side bowing animation. AquaBat 15:36, 16 January 2013 (EST)

I gotta say
Colress's battle theme is so kick-ass. It's just so calming, and technoish. I might dance to it for the Talent Show at my school's talent show next year :D Chaossy - The Computer Geek 20:47, 12 February 2013 (EST)
 * That's nice. Please stop using article talk pages as your personal diary. Keep your comments relevant to the article and the focus of the wiki itself. Thanks. --BMF54123 20:51, 12 February 2013 (EST)
 * Yeah. I kinda got side-tracked a bit. Chaossy - The Computer Geek 20:58, 12 February 2013 (EST)

A minor quirk that I saw
According to Bulbapedia...

"If a Pokémon caught in the Cold Storage is traded to Black 2 or White 2, its status screen will say it was caught at the "PWT"."

Should that be mentioned? As well, the reverse should be able to happen. A Pokémon caught at the PWT (Which is impossible unless hacked) should in theory say it was caught at Cold Storage in BW. (I can test this in my spare time). --Team Fail 03:04, 3 July 2013 (EDT)
 * Well, it seems more of a location-matchup kind of thing. I'd say (in my humble and completely uneducated opinion) that they overwrote the location data for the Cold Storage with the PWT during the BW->B2W2 transition. In theory, I believe you're right, it would, in fact, claim that a Pokémon caught in the PWT was caught in the Cold Storage in BW. It's kind of like how all the glitch Pokémon change from Red/Blue to Yellow, I suppose. However, I'm not sure whether it should be put in the article or not... --AquaBat 10:48, 3 July 2013 (EDT)
 * Hatching an egg at the PWT should work, shouldn't it? Yamiidenryuu 11:37, 3 July 2013 (EDT)
 * Of course. I suppose things like that seem to slip one's mind. So, a simple location overwrite between the two sets of games doesn't exactly seem fit for the article. --AquaBat 11:59, 3 July 2013 (EDT)
 * I thought it'd be worth mentioning solely because of the fact that Route 10 is in the game, but not "in the game".--Team Fail 13:53, 4 July 2013 (EDT)

Badge Check Gates
What happens if you use walk-through-walls to get to the Badge Check Gates without 8 badges? (In the normal game, you can only go through Giant Chasm once you have 8 badges.)

And does the closed door have collision (you can't reach it without going through the Badge Check Gates normally)? Samario (talk) 13:59, 12 September 2013 (EDT)

Unused 2011 Pokemon Championship data
Converted files for the unused ROM tournaments can be found here, ready to be inserted with an editor:

https://dl.dropbox.com/u/12206225/pporg/devROM%20PWTs.rar

Should this be included on the page?

Goomther (talk) 21:46, 22 September 2013 (EDT)
 * You could upload the .rar file here, using the category tag Category:Extracted Game Data (don't ask me why we don't have a normal tag for it). Then you can just add the file link on the page, just like any other file. --AquaBat (talk) 22:08, 22 September 2013 (EDT)


 * Okay, I'll upload it, but I don't know how to category files and such. :/ --Goomther (talk) 23:49, 22 September 2013 (EDT)

Pokestar Studios Stuff
On The Spriters Resource, there are rips of some of the movie effect stuff, like the UFOs and such. There's nothing out of the ordinary in the "parts" rips, but the static images (used for pokedex?) have some goodies. The UFO's image looks like a copy of one of the other UFO drawings with "BOSS" written on it. A number of the other ones are crudely sketched, with the most notable being the red monster looking like Zero from Kirby's Dream Land 3. A few of them look like they originally used different palettes than what the final graphics use, so that is worth looking into, too. --Peardian (talk) 02:38, 12 October 2013 (EDT)


 * Yes, I've noticed that before. The sprites you mentioned can be seen when the props are in the PC, because I have inserted the UFO in a save file before and the "BOSS" icon appeared in it's place. Since you can't normally obtain the props at any point without hacking, I can clearly say that those are unused.


 * Also, as a little minor discovery among the props, all of the props have shiny forms. All of the shiny forms are just pitch black over every part, well, that is except the two robots and Smeargle 2. The small robot is a mixture of green and blue that looks slightly unfinished, while the big one has lots of brown spots around it also looking unfinished. Smeargle 2 however, is fully complete. All they did with Smeargle 2 was take the regular Smeargle's shiny form and copy/pasted it for Smeargle 2, but the bowtie is now a bright orange instead of the regular Smeargle 2's red one. --Goomther (talk) 03:47, 12 October 2013 (EDT)
 * I think the shiny palette thing is just a result of them being used as Pokemon. The fact that the palettes are mostly solid black indicate they could only blank them out instead of removing them completely. It's hardly worth mentioning. As for the Smeargle bow, that's just a result of the sprites using Smeargle's normal palettes. The bow uses the palette colors normally used for Smeargle's tongue. Shiny Smeargle's tongue is orange, thus the orange bow. Again, hardly worth mentioning. --Peardian (talk) 16:48, 12 October 2013 (EDT)
 * I understand the shiny palettes for most of the props being pitch black isn't worth mentioning, and I guess the Smeargle 2 one as well, but what about the two robots? They are the only two props, besides the copy/paste Smeargle 2, that have shiny palettes that aren't pitch black. Check The Spriters Resource for the palettes, but for some reason, only the parts of the sprite seem to have been ripped, despite being able to see their shiny palettes through hacking.--Goomther (talk) 21:22, 12 October 2013 (EDT)

Plasma Frigate
The Plasma Frigate has two different portions of the lower deck with the cabins depending on which version you're playing. If you use Walk Through Walls codes, you can move to the other side and access the cabins from the other game. Everything normally found in those cabins in the other version can be found there (except for the warps, as only one instance of each warp was programmed), including TM Flamethrower or TM Thunderbolt, also depending on which version you're playing. This allows for two instances of the TM - one on the other, inaccessible side of the lower deck, and one given to you by your rival at Victory Road. Should this be mentioned? --AquaBat (talk) 23:49, 1 March 2014 (EST)