Proto:Quake II

The Quake II Test Release was made to gauge the compatibility of the hardware as of October 1997 (Rage, PowerVR, Rendition, Voodoo, etc.). It's a late production release, but there are still some interesting changes within.

THIS CHRISTMAS SEASON, YOU'RE GOING TO BE READING SOME SERIOUS STROGG ASS!

General

 * Player spawn effect casts a dynamic light.
 * The menus are completely reorganized.

demo1

 * No radio voices.
 * You don't have a crashed pod.

colormap
The palette itself was still a work in progress, so palette indexes 48 to 51 were still white.

conchars
Interestingly it borrows the same console font Qtest1 has, and adds a brown color.

conback
Reminds you that this is a TEST release.

i_bodyarmor
Has a bit more shading contrast near the chest center.

i_combatarmor
Combat armor is also red. It changed to yellow in the final.

w_bfg
Turns out the BFG wasn't originally a blue gun shooting devastating green stuff. This icon was touched up and recycled for Ground Zero's Plasma Beam weapon.

p_goggles
Not appearing in the final or the test release in any functional form, these goggles would also be revisited and touched up in Ground Zero as IR Goggles.

Sounds
All the sounds have been resampled to 11025Hz sampling rate, 8 bits per sample, in order to reduce the download size.