Pokémon Mystery Dungeon: Red Rescue Team

 is the only entry in the Mystery Dungeon sub-series on the Game Boy Advance. A DS version was released as Blue Rescue Team.

Debug Room
A debug room can be accessed using the GameShark code:

While playing the game, press Select + Up and the player will be sent to the debug room. To exit it, use the Gameshark code:

To exit, press Select + Down and you will be sent to the Post Office and resume like normal.

Three Pelipper
The first 2 function like the 2 Pelipper in the Pelipper post office. The 3rd will freeze the game after being talked to 10 times. If talked to from behind the game will instead freeze immediately.

Two signs
Function like the mailbox & mission bord.

Azumarill


The event tester lets you see the many of the main story events in the game.

Main 0A~1B Demo

 * Demo 01: Health and Safety Screen
 * Demo 02: Logo Screens
 * Demo 03: Intro Cutscene
 * Demo 0A-1: New Game
 * Demo 1A-1: Meeting your partner
 * Demo 1A-2: First mission game over
 * Demo 1A-3: First mission success

Main 2A

 * Main 2A-1: First morning
 * Main 2A-2: Found your partner sleeping after resting again
 * Main 2A-3: Intro to Thunderwave Cave Mission
 * Main 2A-4: Wake up from 2nd sleep.
 * Main 2A-5: Intro to Thunderwave Cave Mission (Retry)
 * Main 2A-6: Thunderwave Cave Mission Complete

Main 2B

 * Main 2B-1: Dream
 * Main 2B-2: First visit to Pokémon Square
 * Main 2B-3: First visit to Pelipper Post Office
 * Main 2B-4: Dream
 * Main 2B-5: Intro to Mt. Steel Mission
 * Main 2B-6: Normal wakeup
 * Main 2B-7: Mt. Steel Mission (Retry)
 * Main 2B-8: Mt. Steel Mission Boss Defeated Cutscene

Main 3A-0~

 * Main 3A-0: Dream
 * Main 3A-1: Dream
 * Main 3A-2: A discussion to your partner about your dream
 * Main 3A-3: A discussion to your partner about your dream
 * Main 3A-4: Normal wake up
 * Main 3A-5: Meeting with Team Meanies
 * Main 3A-6: When you walk out the door you will see a cutscene with Caterpie
 * Main 3A-7: The cutscene with Caterpie

Main 3A-8~

 * Main 3A-8: Intro to Sinister Woods Mission
 * Main 3A-9: Normal wakeup
 * Main 3A-10: Sinister Woods Mission (Retry)
 * Main 3A-11: Sinister Woods Mission Boss Defeated Cutscene

Main 4A

 * Main 4A-0: Jumpluff cutscene
 * Main 4A-1: Jumpluff cutscene
 * Main 4A-2: Jumpluff cutscene
 * Main 4A-3: Intro to Silent Chasm Mission
 * Main 4A-4: Normal wakeup
 * Main 4A-5: Entered Silent Chasm Mission
 * Main 4A-6: Silent Chasm Mission Complete

Main 4B

 * Main 4B-0: Greeted by partner to go to Mt. Thunder
 * Main 4B-1: Greeted by partner to go to Mt. Thunder
 * Main 4B-2: Greeted by partner to go to Mt. Thunder
 * Main 4B-3: Intro to Mt. Thunder Mission
 * Main 4B-4: Normal wakeup
 * Main 4B-5: Mt. Thunder Mission (Retry)
 * Main 4B-6: Middle of Mt. Thunder Mission (Retry)
 * Main 4B-7: Mt. Thunder Boss Defeated

Main 5A

 * Main 5A-0: Greeted by partner
 * Main 5A-1: Greeted by partner
 * Main 5A-2: Greeted by partner
 * Main 5A-3: Intro to Great Canyon Mission
 * Main 5A-4: Normal wakeup
 * Main 5A-5: Great Canyon Mission (Retry)
 * Main 5A-6: Great Canyon Mission complete

Main 5B

 * Main 5B-0: Greeted by partner
 * Main 5B-1: Greeted by partner
 * Main 5B-2: Greeted by partner
 * Main 5B-3: Blank
 * Main 5B-4: A view of a waterfall
 * Main 5B-5: Discussion with partner

Main 6A

 * Main 6A-1: Dream
 * Main 6A-2: Greeted by partner
 * Main 6A-2: Town cutscene

Main 7A

 * Main 7A-1: Greeted by partner
 * Main 7A-2: Blank
 * Main 7A-3: Intro to Lapis Cave
 * Main 7A-4: Lapis Cave (Retry)
 * Main 7A-5: Lapis Cave (End)

Main 7B

 * Main 7B-1: Mt. Blaze or Rock Path
 * Main 7B-2: Blank
 * Main 7B-3: Mt. Blaze or Rock Path (retry)
 * Main 7B-4: Mt. Blaze Peak (Retry)
 * Main 7B-5: Mt. Blaze Boss defeat

Wartortle


This event tester functions like the one above with post game events.

1st Blstoise
Gives a red "Unregistered dialog script" line.

Persian
Functions normally.

Kangaskhan
Functions like she normally would. With the Gameshark code below she will have all the items in the game in her storage, including unused ones! Please note that this code only works in the debug room.

Two Kecleon
Function normally.

Gulpin
Functions normally.

Jirachi
Functions like Luminous Cave.

2nd Blastoise
Will give options for 4 different animation. Please note that he will keep the direction that you talked to him first until the area is reset.

1st option
Shows a blowing up spite around the player Pokémon in white and red pixels.

2nd option
Nothing happens.

3rd option
Shows what appears to be anger steam in red and white pixels and then semi-freezing the game (can reload the area without a full game reboot).

4th option
An earthquake animation.

Golem
Gives a red "Unregistered dialog script" line.

Octillery
Has a bunch of mail falling all around it in a loop. When talked to it gives a red "Unregistered dialog script" line.

Unused Items
These items are also found in Blue Rescue Team and by default, they function as Link Boxes.

Ring D, Ring E, Ring F
A group of items with no function. Their descriptions match their names.

Weavile Fig
An item with the description "Weavile event item." This item is used in the descriptions for missions which offer the Weavile Statue as a reward. However, the player never obtains it in their inventory since the statue is displayed outside the base instead.

Mime Jr. Fig
Same as the Weavile Fig, but its description is "Mime Jr. event item."

G Machine 6, G Machine 7, G Machine 8
Items with the description "Synthesis item".

Unused Music
There are two unused tracks in the game. Where they would have gone is currently unknown. These tracks are also unused in Blue Rescue Team.