Gran Turismo 2

Gran Turismo 2 is a racing game and the first game to be supported by the "bleemcast!" emulator project.

Completely Removed Content
During the opening FMV, two track's names that were planned to be included flash on the screen, Eiger Loop and Palm Strip.

Palm Strip was planned to be included along with a Drag Racing mode see : Arcade Mode Disc. Both Palm Strip and Eiger Loop exist only in the form of text in the intro movie, there are no files left after their removal from the game. More evidence for the Drag Race mode exists in the form of three Drag cars available in the game. These cars are extremely fast but are almost entirely useless around corners.

Unused Tracks
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Two further tracks named l_20 and dart_test2 weren't removed from the game yet aren't accessible to drive on without a cheat device. The first consists of nothing more than a skybox, collision data and this rather uninteresting course map.

The second is more substantial in terms of content despite having no course map of its own (the game defaults to the Autumn Ring map). The twisty track actually forms a complete lap though any AI cars present cannot navigate around it.

Unused Graphics
The following graphics are unused in both discs.

Early Communication/Data Transfer Panels


Early panels for the Communication/Data Transfer menus can be found in the final version of Gran Turismo 2. Replaced with more smaller panels.

Unused Text
Present in gt2.vol, hinting that more features were to be included regarding pit stops.

Too Fast To Stop! Pit Stop Skipped Pit Stop Needless

This is followed shortly by the following text

Too Fast To Stop! Skipped Pit Stop No Need to Pit Stop

These lines appear translated into French, German, and Spanish.

Platinum Prize
A text string inside the game shows that it was possible to earn a fourth prize in the license tests. It is even translated to other languages.

PLATINUM PRIZE! MEDAILLE DE PLATINE ! PLATIN! PLATINO! ¡PLATINO!

Check Grid
Another text string inside the game also shows that a feature to check the starting line-up in the post-race menu, much like its predecessor, was going to be in the game.

Check Grid

Texture Tags
A few car textures are inscribed with the word 'polys' in out of the way or unused portions of the image. This refers to Polys Entertainment, the original name of developers Polyphony Digital.

Mitsubishi Lancer Evo's are singled out for special treatment. Possibly owing to the fact that the various models differ only slightly, most of their textures forwent the Polys writing in favour of identification text. Excepted were the Evo III and IV, whose textures are devoid of any text whatsoever.

Intro
The intro FMV is different across all three major regions, due to various issues.

The Japanese version had a slightly different beginning scene from the FMV and used the traditional Gran Turismo theme, Moon over the Castle. The western versions had The Cardigans' My Favorite Game as the intro song (PAL version used a different mix).

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Cars
Many of the changes do not appear on the arcade mode's car selection screens of the later NTSC-U and PAL copies.

The early NTSC-U copy was referred as version 1.0 and were infamous for some bugs, including the claims of 5000 cr fee for car wash (carry-over from the Japanese version of the game - the actual price remained at 50 cr in the US version), various typos, and the Max Speed Attack bug that could destroy the garage data. Later versions, known as 1.1 and 1.2 (the latter issued with the Greatest Hits version of the game) solved these bugs.

Nameplates
Several car names and nameplates were also modified. The changes mostly amount to spacing changes or typo removals (or in the case of the Vector W-8, to go from one typo to another). Mazda's A-Spec cars all had their logos changed to include 'MazdaSpeed', similar to the A-Spec Demio in the below table.

Other car changes include:
 * PAL versions of the game had Vauxhall branded cars, whereas NTSC copies had Opel. Interestingly, if you set your language to German in the PAL version of the game, both Vauxhall and Opel were available to the player. Completing the races for both Vauxhall and Opel allowed the player to achieve more than 100% completion.
 * PAL and JP versions of the game had only Hondas, while the US had both Honda and Acura (Honda's luxury car division in the US).
 * PAL and JP copies had Esso Ultron branding on advertisements and car decals, NTSC had Exxon Superflo.
 * Many Japanese cars are badged differently. For instance, the Mazda Roadster and Mitsubishi GTO were known as Mazda Miata MX-5 and Mitsubishi 3000GT respectively in the US versions of the game. This is mainly to reflect regional badging of the cars in reality.

Course Sponsors
To complete the triumvirate of in-game data, a few trackside hoardings had minor design tweaks.

Title Screens
The US versions of both discs have different title screens to the rest of the world.

Music
PAL and NTSC-U copies also had completely different soundtracks available. NTSC had 16 songs available, while PAL only had 7. The two regions only had one song in common, the song used in the opening FMV, The Cardigans' My Favorite Game (although it used two different mixes).

The Japanese version's in-race music were all composed by Masahiro Andoh; all other versions use different songs from different artists and bands.