Porky Pig's Haunted Holiday

Porky Pig's Haunted Holiday is another mascot platformer on the SNES. Its most innovative feature is its random environment system. Levels will change their appearance -- for example, the first level can be set in spring, autumn, winter, or Christmas.

Alternative Options Screen and Joe Booth's C.M.S. Editor


On the license text screen, wait until just before it fades out and quickly press Down, Up, Left, Left, A, Right, Down. This sets to.

After that, the Alternative Options Screen appears.

To access Joe Booth's C.M.S. Editor, press Select during gameplay.

Unused Bonus Items


Bonus items that never appear in the game. Up to 3 of them can be obtained at once. Use the Game Genie code D7DC-BE78 to give yourself these odd items.

Interestingly, each level has their own versions of these bonus items!

Haunted Woods (Spring)


A big-eyed frog. Judging by the animations, it would have jumped into the pond by the mailbox.

Haunted Woods (Autumn)


Some kind of cuckoo bird, this would appear inside of the mailbox by Porky's house.

Dry Gulch Town


An odd looking bird. Birds appear far off in the background, but never this close.

The Alps


Looney Tunes character heads, probably meant for the large Alps sign.

Demo Graphic


Same style as the PAUSED graphic. Probably used for either gameplay demos or a convention version of the game.

Dynamite Stick


An enemy intended for the Mines level, but not used.

Options Heads


These graphics are loaded in the Options menu. It's unknown what they would have been used for.

File Text
Text left in the ROM from the compiling process. Psy-Q is a development kit that was used for various systems.

Sound Copyright Text
Copyright text for an audio driver that's never displayed in the game.