Super Paper Mario

Originally intended for the GameCube, Super Paper Mario is like the result of a high speed collision between Super Mario Bros. and Paper Mario.

Unused Music


A stream of the World 1-1 theme from the NES game Super Mario Bros. 3. This was probably used for testing purposes, and is appropriately named dummy_32k.



A short unused tune that lasts 15 seconds. Judging by the file name b_happy_flower_44k_lp, it was likely intended to play while the Happy Flower item was in effect. In the final game, the regular stage music continues to play. Interestingly, a copy of the track exists under the name evt_happy_flower_44k, with a bit of the silence at the end trimmed off.



A peaceful, looping track under the name evt_relax1_44k_lp. It would have been used in some kind of cutscene or special event.



A tune that remixes part of the SMB theme. Given the name evt_stg3_open1_44k_lp, it was meant to be some kind of opening theme for one of the levels in the Bitlands. The cutscene at the beginning of 3-1 uses the standard tense event track, and the cutscene at the beginning of 3-4 uses the standard silly event track.



This is an early "puzzle solved" jingle, as heard at E3. In fact, the file name is ff_corrrect2_e3_32k. The name also suggests that there were going to be more than one jingle.



Another jingle by the name of ff_fault1_32k. It was likely used for failing a mini-game.

Title Screen


An early title screen can be found in the file spmario.tpl. This is identical to the final, with two exceptions:
 * The copyright year is 2006 instead of 2007.
 * Thoreau's spot is occupied by a strange ladder-type Pixl that also appears in early screenshots.

Player Graphics
When the game was converted from GameCube to Wii, the player models were given a higher resolution (about 50% larger). The GameCube models are still on the disk, under p_(character). The Wii models use p_wii_(character). While most of the textures are identical barring the increased size, some images on the GameCube side weren't quite finished yet.

The handle on Peach's parasol is properly transparent in the Wii version.

The image for Peach's alternate hairstyle is an obvious temp image in the GameCube file, with the shortened hair being colored over. The GameCube image is also missing the ponytail.

GameCube Buttons


More GameCube version remnants are in effect.tpl, specifically button prompts for the A and B buttons of the GameCube controller.

Squiglet
Present in e_octar (Squig's file) are two unused Squiglet body types. The first is an early version of the pink Squiglet...



While the second is a body color that doesn't match up perfectly to anything used in the final game.

Fly Guy


File Name: e_heiho_p

The first of three unused Shy Guys, this one has a propeller on its back.

Kamikaze Goomba


File Name: e_kami_kuribo

An odd black Goomba, its full name is found in its animation file. Given its name and appearance, it might have exploded on contact with the player.

Monty Mole


File Name: e_choropu

A familiar character in the Super Mario Bros. series, this enemy also appeared in the first Paper Mario game.



Monty Moles would have attacked by throwing rocks and popping out of walls.

Spear Guy


File Name: e_heiho_y

First appearing in Super Mario World 2: Yoshi's Island, Spear Guys are Shy Guys with spears. Seems kind of obvious. Spear Guys would later appear in Paper Mario: Sticker Star for the Nintendo 3DS.

Stilt Guy


File Name: e_heiho_t

Another cut character that appeared in Paper Mario, Stilt Guys are Shy Guys on, get this, stilts!

Underchomp 2


File Name: e_wanwan_3b

An odd monchrome version of the red, blue, and yellow Underchomp mid-boss.

Wiggler


File Name: e_hana_body / e_hana_hed

This would have been Wiggler's first appearance in the Paper Mario series, but it got cut. It seems pretty okay with that. A Wiggler is later used as a significant NPC in Paper Mario: Sticker Star, but with updated graphics.

Other Enemies


Other unused enemies include a green Boomboxer (e_bolbg) and a purple Muth (e_manm2).

Blank Koopa


The files e_nokoteki_j and e_nokoteki_j2 have copies of the standard Koopa sprite with the color drained. These were likely used by the artists as a reference.

Fracktail's Headgear
Interestingly, the Fracktail model has what appears to be a fake palm tree on his head, at the same location as his antenna. This was probably used for an earlier introduction for the boss. While the tree is removed from the Super Smash Bros. Brawl trophy that uses the same model, the textures are still included. The textures are named zun_tree, zun_s_yasiha, and zun_yasinomi (the trunk, leaves, and coconut respectively).

Unused Capture Cards
16 characters have Capture Card text that can't be viewed in-game, and were probably cut to keep the total at 256.

Regional Differences
Dimentio's insult toward Luigi was changed for the European version. In this context, "shag" is intended to be Luigi's mustache. However, this can be misinterpreted in British English to mean engaging in sexual intercourse. The reference to the mustache was edited out and the European version essentially says he simply looks weak. Compared to the rest of Dimentio's lines, this is rather bland. Luigi's response was edited likewise.