Super Meat Boy

A classic tale of boy meets girl. Except the boy has no skin, the girl is made out of bandages, and they're both being hassled by a fetus in a snappily dressed mechanical suit with an endless supply of sawblades and plague syringes. I'm sure you've heard it all before.

Console Characters
The graphics for the Xbox 360-only characters are still present in the PC version of the game, but their code is not - hex-editing your save game to forcibly unlock them just gives you a bunch of Meat Boy duplicates.

Developer Mode
There are some debug tools left in the game, including an unfinished, buggy version of the level editor. Add to the game's command line parameters. Press F1 to enter the editor, and press it again to exit the editor. F3, F4 etc. open some other editors.

Note: don't use new level, the palette thing is bugged. Instead, when starting the game, add the command-line:

Where palettefile.lp is one of the following: 4bit1.lp end.lp factory.lp forest.lp gb.lp glitch.lp hell.lp hospital.lp rapture.lp retro1.lp

It'll start you with that palette.

Editor Key Binds
Mouse1 - place whatever Mouse2 - clear whatever MouseWheel - change whatever WASD - move view QE - zoom out/in Z - change to 'set piece mode' X - change to 'parallax mode' C - change to 'camera mode' N - change to 'animal mode' L - change to 'lighting mode' Y - change to 'animated piece mode' T - change to 'tile mode' B - set player spawn point to where mouse is

Character Select
Add to your command line (only works in devmode), where # is one of the following...

2 = 8-Bit Meat Boy 3 = 4-Color Meat Boy 4 = 4-Bit Meat Boy 5 = Dr. Fetus 6 = Brownie 7 = Bandage Girl 8 = Meat Ninja 11 = Naija 12 = Commander Video 13 = Runman 14 = Goo Ball 15 = Mr. Minecraft (Steve) 17 = Flywrench 19 = Jill 20 = Captain Viridian 22 = Machinarium 23 = The Kid 24 = Headcrab 25 = Ogmo 27 = Ending Meat Boy anything else = Default Meat Boy