Talk:Samurai Shodown II (Neo Geo)

Should we have separate pages for both the home and arcade versions of Neo-Geo games (especially if most of them are generally the same), or just create one page and list arcade/MVS differences on each, if necessary? --Aoi 20:20, 18 November 2010 (EST)
 * It was YK's idea. Ask him. Andrew Rae 21:07, 18 November 2010 (EST)
 * Well, we have pages for both the SNES and Genesis versions of Addams Family Values. But then... I was expecting the content here to be a bit more different between versions. I suppose we could trim this down to one page (its initial release, I'd say) and just mention that the unused content found its way into whatever it was later ported to. -YK [[Image:YK-sig.png|link=User_talk:YK]] 22:26, 18 November 2010 (EST)
 * IIRC, Arcade and console Neo Geo games are the exact same ROM data. I think having a Neo Geo category seperate from the Arcade one would work fine. TheKins 05:23, 19 November 2010 (EST)
 * Uh. Arcade and console Neo-Geo games don't use the exact ROM data. Yes, the same data is used for most games, but they actually load slightly different code depending on what hardware the game is being run on. And some arcade games don't have home data, or it's glitched. 'Course, I end up saying this after the page is deleted... // Foxhack 19:45, 1 September 2012 (EDT)
 * Why not just make a category for Neo Geo games, and treat them as their own system? Like... "Samurai Shodown II (Neo Geo)", then in the page proper, deal with primary data stuff (like things that are totally unused), then things that are exclusive to AES/MVS versions?--RahanAkero 22:24, 1 September 2012 (EDT)
 * I agree with this. MVS & AES should be separate because even though the cart contains all the data, the Home versions are still "ports" of the Arcade versions. Also, several of the home ports have extra characters, options or endings that the Arcade versions don't have. In addition, not all games were released for the home console. ReyVGM 23:34, 1 September 2012 (EDT)
 * ... I'm actually not sure we should document home-only stuff like endings or unlockable characters. That's more like what an FAQ is for. // Foxhack 02:29, 2 September 2012 (EDT)
 * I understand, but what I meant was that they shouldn't be lumped together, even if both releases contain the same ROM data. ReyVGM 03:01, 2 September 2012 (EDT)
 * That's actually my exact implication -- instead of categorizing them as home or arcade releases, Neo Geo games just get categorized as that: Neo Geo games. If they have unique behavior in AES or MVS mode (for example, if there are signs that point to a secret that should work in AES mode but doesn't, or the game plain doesn't function in AES) we document that behavioral change. Otherwise, since the primary chunk of data is unchanged between the two, we just document the usual wiki material, treating it as one release. (This isn't an admin laying down the law, btw-- I'm just fleshing out my idea, and seeing what you guys think.)--RahanAkero 08:26, 2 September 2012 (EDT)
 * My issue with that is that the same "law" should then apply to STV/Saturn, Naomi/Dreamcast, ZN-1/PlayStation, etc. since those console releases had the same data as the Arcade releases due to the home hardware being the same as the Arcade hardware. The difference is that Neo-Geo was the most famous as being both a home console and an Arcade, but the reality is that STV and Saturn fall into that exact category. That's why I say to keep them as separate entries. Individual releases = individual entries in my book :) ReyVGM 10:07, 2 September 2012 (EDT)
 * Whoa, commenting on this is becoming colon intensive. (I am so sorry for that joke) The problem I have with that reasoning is that while STV/Naomi/ZN-1 games have very similar hardware to the consoles, the releases aren't fundamentally the same video game with just slightly different init code as in a Neo Geo game -- for example, you can't take the House of the Dead 2 disc out of an arcade cabinet and stuff it into your Dreamcast and expect it to run at all, even with some tweaking on the disc itself. Additionally, there's usually a several-month-long release gap and some console-exclusive content that may not be present in the arcade release's data. The same issue exists for System 573 games -- they're PlayStation hardware in essence, but in practice, the software is incompatible and very far-removed from the eventual console releases. Meanwhile, with a passthrough converter, you can stuff an AES game into an MVS console and play the game just fine. Additionally, if you make separate pages for home and MVS Neo Geo releases, you're going to wind up with a LOT of redundant data, as the page would be more or less identical.--RahanAkero 15:41, 2 September 2012 (EDT)
 * Rey - those arcade systems are completely incompatible with their respective console derivatives. Neo-Geo games are the same exact hardware (barring different bios revisions) and 99.5% the same software, so other than the cart pinouts they're functionally the same. Both versions of the system should be bundled under one category, with a (Neo-Geo) prefix in their title, and maybe an (Arcade) redirect. // Foxhack 20:49, 2 September 2012 (EDT)