Phil of the Future

A game based off the Disney Channel sitcom. It's about as good as it sounds.

Hidden Developer Comments
There is a lot of unused text for errors. There's a lot of generic labeled errors, so these are the most interesting of the bunch. Goo Hit Avatar: What? It's not the avatar we hit? How the WTF the WETWETWET did we get here??? PlyrPhil_UpdateCaptureBar Your healing the dead... what do you WANT to make Zombies? PlyrInventory_CreateActor(...): Sorry the Belt Bubble is only made though 'PupGadget_BeltBubble_ShieldSpawn(...)' Frame Pause Run Mission: Bad Selection, How did we get here? Frame Pause Run Free-Play: Bad Selection, How did we get here? (void)void_FrameMgCnxpuzzle_Init: We should not be here. (s32)s32_Hud_TestItemStatus: We should not reach this state. Okay... the actor is trashed.. and we're still in a run state!! Blah Normal: ATTACK Not Implemented Yet... so how did we get here? Are you kidding me... a Flying blah .. JUMPING ?!?!?! Progress is being saved (Not Actually Saved Yet)....

Test Dialogue
There is some test dialogue along with the dev messages. Hello. Basic one-way dialog. Hey, I'm saying something again. Cool. More one-way dialog One-way dialog, yet again. Whatever Hello Hello again Go away