Battlefield 3

The sequel to Battlefield 2, featuring stunning graphics, intense multiplayer and campaign. =Leftover Text=

Developer URLs
Dice left almost all the internal URLs in the game files, which could give internal and confidential files! Hopefully for Dice, most of these are IP blocked.

http://frostbite.ea.com:8080/browse/BFIII-14492 http://10.20.108.102:1338 http://10.20.96.148 http://10.20.96.145 http://beta.venice.dice.se

E3 level
The E3 level is missing from the Level folder, but a reference to it can be found in the configuration file.


 * 1) Level.Start E3_Demo

=Debug/Test Stuff=

Testrange maps
The game has a lot of testing maps, beginning with Testrange_. There are 7 variations of this level, but mostly are leftovers from the Devkit.

Testrange_Characters
According to the title and the only files that can be ripped, it seems that this map was used to test characters and props in game. Only 3 files can be extracted, which are 3 colors templates (Red, Green and Yellow) that were probably used to represent props.

Testrange_Lighting
The title of the map says all! The files found in that folder are only skybox files featuring stars and the moon. It was a map in the night. It was most likely to test out the lighting of the Frostbite 2 engine.

Testrange_Terraintest2
This one is extremely interesting; because of the "mp02_ground_mudstones" file, the multiplayer 02 map doesn't exist in the level folder (according to the folder structure, that's the only one missing). It was maybe a cut level from the game, or it got renamed during development. The other file is also really weird, because of the "sp03_jungleground01_N". The Sp03 mission is another weird story because the folder is almost empty. Possibly a leftover from a Rome prototype in Bad Company 2.

Testrange_Translucency
Likely a test map to test out a Translucency of the Graphics Engine.

TestRange_WaterFlow
Title says all... It's a testing map to test out a water flowing effects in the game's engine.

testrange_autosmoke
I can only make suppositions on that one, but it might be a map to test smoke effect. (must be)

testrange_performance_city
According to the only file available, this map was created to test the soldier animations and to optimize them.

OldVenice
Venice was the codename given to Battlefield 3. In that folder, you can find 4 levels, which must be early test on the new Frostbite. The levels don't have names.

kenny_test_lv01
Might be used to test explosions, because it seems to have a lot of cistern and barrels.

GarrisonTest
Nothing about that one. It's likely a map to test out a scenery effects or models in the game.

Testrange_Rome_MP05
Possibly Atacama Desert from Battlefield: Bad Company 2, as Rome was BC2 codename.

EditorLevels/TestLevel
Test level from BF3 SDK. Must be a sandbox, as God Mode is activated by default on this map.

Debug Menu
Debug strings can be found, but there is no way, at the moment, to enable it because of the console security.

Game String
Game.IsGodMode Game.IsJesusMode Game.useSingleWeaponSelector Game.UseSpeedBasedDetailedCollision Game.AwardsTracking Game.HasUnlimitedAmmo Game.HasUnlimitedMags Game.AutoAimEnabled Game.DifficultyIndex	 -1 // Debug difficulty index to data GameConfigurations/Game_Difficulty_Settings.dbx Game.DisablePreRound Game.HasUnlimitedMags Game.EnableSurveys UICoopComp.UnlockAllLevels UILevelComp.UnlockAllSpLevels

=Unreleased elements=

Sandbox?
Three weird levels can be found in the level list: TutorialMP, TutorialMP_Sandbox, TutorialMP_ShootHouse. You can't find these in the final game.

Missions
If you compare the retail level folder with the container folder, you can notice that a lot of levels were deleted in the final game.

COOP_001
You can't find really useful information on that one.

COOP_005
Another cut coop missions on the cliffside.

COOP_008
A missions that may take place in a company complex (serverroom, roof, endroom...). Seems similar to the night coop mission from the final game.

MP_019
A multiplayer map in a sand environment with a smoke pillar (crash site?).

sp_003
Nothing interesting for that level, except that it has cluster cars.

SP_Interrogation
Computers, an interview room, a color cube, and a window... Nothing really useful for that level. It's likely based on the interrogation scenes in the campaign mission.

XP1_xxx
You can find 3 weird maps that begin by 'XP1_'. No Information about the aim or the origin of the map.

Level_01 to 06
Levels from the Venice prototype. Can't tell more about it due to the lack of data.

mp_berlin
A Level from the Venice prototype. No Information about it.

paris_line2
Another level from Blaze (Battlelog Codename) and Venice time. This was possibly an earlier version of Operation Métro.

King Of The Hill
For an unknown reason, the game mode set by default in a file is KOTH. But you can't find it anywhere else.

Spectator
Spectator mode can be found in some files, but isn't available in final game.

Bots
Bots were maybe only used to debug the mp part of Battlefield 3, but you can still find some lines about it. It's probably used to test out the AI bots for multiplayer during development.

aagun_trailer
Might be a prop created for the trailer.

TankerTrailer_01
Same as above.

SU37
Come from the _old folder, but looks quite complete.

F16
Only the HUD icon remains.

AH64
The only remnant of the AH64 is the rotors remaining in the game's files.

Machete
Seems quite complete, and was intended to be different from the classic knife. It might have been the original Premium knife, which was replaced by the ACB-90.

The Hidden Vehicle
In the Mission "Kaffarov", there is a way to exit the map without being blown up, which is at the beginning of the level. Once you get out of the map, you can keep walking to a place near Kaffarov's Compound that you can't normally get to normally. In this area, there is an Unidentified Vehicle,(Likely an SUV), that you can actually drive, although it's really clunky and doesn't have very good interior textures. This could be a remnant for some sort of Vehicle test, or could have been used to get to the compound, or possibly a leftover from an earlier version of some sort.