Notes:Kirby Super Star/Attack Animation Data

ANIMATION DATA

Undocumented data between attack strings is most likely animation data for the helper of the preceding data's power. See Cutter(2p) for example.

040634-04063F	walking (2 bytes per frame) b0-b9	sprite b10-b15	duration (up to 63) The walking animation doesn't use the default instruction set like the rest of the animations do.

040996-04	floating 0409B0-04	spit cloud 040B18-040B27	jumping 040B93-04	sliding 040BA4-04	inhaling 040BC5-04	swallowing object 040BD9-04	swallowing object w/power 040C7F-04	create helper 040CF7-040D23	idle 040D5D-04	enter door 040ECE-04	try to make/convert helper

041842-04	Cutter: transform 041857-04	Cutter: strike 041875-04	Cutter: jumping strike 041884-04	Cutter: charging slash 0418BA-04	Cutter: 1st strike, close-range 0418D8-04	Cutter: 2nd strike, close-range 04190C-04	Cutter: 3rd strike, close-range 041954-04	Cutter(2p): strike 041972-04	Cutter(2p): jumping strike

041A3C-04	Beam: transform 041AE4-04	Beam: beam 041B8C-04	Beam: running beam 041BB7-04	Beam: running, jumping beam 041C0A-04	Beam: grab and hold 041C26-04	Beam: beam on hold 041C35-04	Beam: charge 041C51-04	Beam: blast

041E9F-04	Yoyo: transform 041ECD-04	Yoyo: throw 041F07-04	Yoyo: upward throw 041F40-04	Yoyo: downward throw 041F76-04	Yoyo: running topspin 0420A8-04	Yoyo: bodyslam with yoyo

04232B-04	Ninja: transform 042346-04	Ninja: throw knife 04236B-04	Ninja: strike 0423EE-04	Ninja: sliding strike

0425F0-04	Wing: transform 042609-04	Wing: shoot 1 feather 04262B-04	Wing: running charge 04271C-04	Wing: divebomb

0429FC-04	Jet: transform 042A53-04	Jet: charging 042A7C-04	Jet: kick 042AC9-04	Jet: air blast-off (not charged) 042B1E-04	Jet: blast-off 042B7F-04	Jet: shoot orbs at blast-off 042BB1-04	Jet: grab, hold, blast 042BF7-04	Jet: blast-off, grab and body-slam

042F23-04	Sword: transform 042F44-04	Sword: 1st strike (upward) 042F63-04	Sword: 2nd strike (downward) 042F8F-04	Sword: 3rd strike (jabbing) 042FC7-04	Sword: running thrust 042FEC-04	Sword: somersault 043018-04	Sword: jumping strike 043034-04	Sword: jumping downward strike

043052-04	bounce backward

0431C5-04	Fire: transform 04323C-04	Fire: blow fire 0432DE-04	Fire: charging fireball 0433DF-04	Fire: tumbling fireball

0436D6-04	Bomb: throw bomb 0436E8-04	Bomb: running bomb throw 043715-04	Bomb: produce bomb 04373E-04	Bomb: set down bomb

043834-04	Stone: turn into stone

043A3B-04	Plasma: shoot small spark 043A56-04	Plasma: shoot arrow spark 033A71-04	Plasma: shoot sparks 043A97-04	Plasma: shoot spiral 043ABD-04	Plasma: shoot full-charge sparks

043BFD-04	Wheel: wheeling 043C22-04	Wheel: turning 043C7E-04	Wheel: run into wall 043CA6-04	Wheelie-ride: wheeling 043CC3-04	Wheelie-ride: turning 043D0D-04	Wheelie-ride: run into wall

043D59-04	Ice: spit snow 043D8C-04	Ice: running snow field 043DB3-04	Ice: air spin 043E15-04	Ice: running air spin 043E77-04	Ice: swallow object 043E8C-04	Ice: spit out object 043EA6-04	Ice: kick ice-block

044030-04	Mirror: strike

04416C-04	Fighter: light punch 0441AD-04	Fighter: strong punch 0441F5-04	Fighter: running kick 04422D-04	Fighter: air kick 044256-04	Fighter: uppercut 044294-04	Fighter: toss on hold

0444D2-04	Suplex: charge 044553-04	Suplex: grab 044593-0445D9	Suplex: throwdown (press v) 0445DA-04	Suplex: backbreaker (press ^) 044614-04	Suplex: throw (press >) 044673-04	Suplex: backflip (press <) 0446E2-04	Suplex: strike (press Y) 04472B-044789	Suplex: powerbomb (press B) 04483F-04	Suplex: grapestomper

044CAC-04	Hammer: strike 044D07-04	Hammer: running, spinning strike 044DA4-04	Hammer: air tumble 044DF0-04	Hammer: running air tumble 044E40-04	Hammer: charged swing

04512E-04	Parasol: strike 0451CA-04	Parasol: running strike 04523C-04	Parasol: air strike 0452FC-04	Parasol: downward air strike 0453A6-04	Parasol: floating

0457C9-04	Copy: copy