User talk:GoldS

I give you SUPER AWESOME BONUS credit

because wow :D --Xkeeper 19:07, 15 February 2010 (EST)

hey uh let's put some of those unused files onto pages eh --Xkeeper 22:44, 11 March 2010 (EST)
 * I'm waiting until I'm done ripping everything. I have to assemble some of these things from individual tiles. --GoldS 22:52, 11 March 2010 (EST)
 * I guess, I was just waning to make sure they weren't abandoned; I hadn't seen any new uploads in a while --Xkeeper 22:53, 11 March 2010 (EST)

Hey, want me to throw up Mega Man X1-X3 here for you, and you can do as you wish with it from there? Rick 23:12, 31 March 2010 (EDT)
 * That'd be good, thank you.--GoldS 02:04, 1 April 2010 (EDT)

Right on then. I'll try to get to it this weekend, so long as there isn't any school bullshit. Rick 02:12, 1 April 2010 (EDT)

Design bibles?
Hey, sorry to bother you, but I wanted to ask an Admin and I couldn't find a Content Guideline anywhere. Are we to include things referenced in design bibles and concept art, but never appear in the actual game? Stuff like (for example) in the original Deus Ex design document outlining it all, it mentions a Moon mining colony and a sixth AI, which while never appearing in the game in any form, were clearly intended to be in at one point and were cut very early. Would those things be okay to be included as long as they're pure fact from design documents and not "fans think x was supposed to be y because of z", or is it only things that appear in the game code in some form? --TheBusdriver
 * Right now, please hold off on adding stuff that isn't actually present in game data. I've heard that there may be a game development subsection of articles in the future (like what Proto:Game is for prototypes), but presently it's beyond the scope of this wiki. --GoldS 13:36, 15 March 2011 (EDT)

Mega Man X stuff.
Alright, the pages are ported over. Go to town, yo. Rick 20:02, 11 April 2010 (EDT)

derp
re the coin counter, the &times; is part of it too. --Xkeeper 19:27, 23 April 2010 (EDT)

Have I mentioned I love you? Because I do. Not in the creepy touchy-feely way, though. But god damn, you are the man. -- Xkeeper (talk) 05:15, 16 June 2010 (EDT)
 * Hey, thanks! I figured that I should add all of the stuff I uploaded to their appropriate pages before I went on vacation. Sorry about the delay between uploading and actually adding things to articles. --GoldS 20:21, 16 June 2010 (EDT)

get off your golds and do something
guess what I added  -- Xkeeper (talk) 04:04, 29 June 2010 (EDT)
 * Yay! Now to rip everything else...--GoldS 04:24, 29 June 2010 (EDT)

files
There's and  for stuff that is not an image. Just so you know. -- Prince Kassad 09:09, 29 June 2010 (EDT)

Music standardization
I had a thought, and you seem like the right person to mention it to, since you were the one who pushed for support for the format... Should we standardize the music files on this wiki, converting MP3s to OGG? I like how they're playable right from the page in the latter format, and from what I understand (may not be completely accurate), they're smaller than MP3s and lossless, which would be ideal here, really. Basically, I'm wondering if we should have one standard here when it comes to music, rather than just allowing all formats. (Oh, and congrats on getting admin status. You deserve it, man. =P) -YK 16:37, 19 July 2010 (EDT)
 * OGG isn't lossless, just higher quality for the bitrate on average. --Xk-sig.png Xkeeper (talk) 16:43, 19 July 2010 (EDT)
 * Theoretically, you could use FLAC, which is true lossless. They're uploadable as .fla files, but can't be played back inline (browsers don't support that format yet) -- Prince Kassad 17:11, 19 July 2010 (EDT)

Yes. For convenience of making the music playable from the articles, and for quality, we should probably standardize all music files as OGG when possible.

If you want me to go and convert the existing MP3 files to OGG I can do that.--GoldS 18:37, 19 July 2010 (EDT)
 * Sounds good to me. I know I can convert OGG to MP3, but I'm not sure I can do the reverse (probably can, though). Plus, you can just delete the obsolete MP3s immediately afterwards, whereas I can't. -YK [[Image:YK-sig.png|link=User_talk:YK]] 20:56, 19 July 2010 (EDT)

Okay, does this sound good to everyone?

Compare with File:Bk-advent.mp3. --GoldS 21:31, 19 July 2010 (EDT)
 * Sounds pretty much the same to me. You may as well go ahead and begin replacing them. -YK [[Image:YK-sig.png|link=User_talk:YK]] 22:14, 19 July 2010 (EDT)
 * If you'd like, you can focus on uploading and deleting, and I'll replace the files on the pages. -YK [[Image:YK-sig.png|link=User_talk:YK]] 22:48, 19 July 2010 (EDT)
 * That sounds good, thank you for helping. --GoldS 22:51, 19 July 2010 (EDT)
 * My computer's incapable of playing OGG files, so anything I uploaded in MP3 format would have to be converted by someone else. --[[File:Fo-sig.gif]]Flying Omelette 21:44, 19 July 2010 (EDT)

All right, looks like we mostly got it taken care of... few things, though:


 * 1) You missed a few MP3s: Robin Hood: Prince of Thieves and Tactics Ogre.
 * 2) There're currently links to MP3s of the unused songs on the Perfect Dark page. Might be best to grab those, convert them to OGG, and upload them here. In fact, it might not be a bad idea to rip the music from the YouTube videos we have on a few pages, and just upload those here as well...
 * 3) Mega Man 3 is listed in Category:Games with unused music, but there's nothing music-related on the page itself.

Other than that... great job! -YK 02:09, 20 July 2010 (EDT)

Atomic Bomberman sounds
This has been bugging me for a looooong time - how on earth do you open the .RSS sound files in Atomic Bomberman? I've never found a tool that can open them and the game makes no mention of a built-in sound editor/player or anything like that; I've only been able to play them back by replacing the main menu theme with the sound I want.--Ragey 17:59, 16 January 2011 (EST)
 * I used Goldwave and chose to open them as a raw sound file. --GoldS 18:10, 16 January 2011 (EST)

Atomic Bomberman sprites
I have the same question for the ANI files. I'm not used to sprite extraction nor even game development but I would like to try to "clone" Atomic Bomber. Sadly I'm stuck right from the start because I can't get the sprites. Could you, please, tell me how do you do ? Thanks
 * The only way I've found to get graphics from ANI files is with FREDIT. It's a program included with Atomic Bomberman (should be in the TOOLS folder). It probably won't work on newer versions of Windows, so you'll need DOSBox to run it. --GoldS 13:36, 15 March 2011 (EDT)
 * I tried but I could not find a way to extract the sprites. I succeed to view it but not to save it. I forget to mention that I'm on Mac OS ... --Liero 15:30, 16 March 2011 (EDT)
 * It's been a long time since I used a Mac but if you can get the sprites displayed on screen then screencapping your whole desktop then cropping it down in an image editor is always an option. --Abaxa 15:35, 16 March 2011 (EDT)
 * Good news (for me) !!! I finally manage to get sprites from ANI files thanks to the work of a developer. He tried to do a remake of Atomic Bomberban and, for this matter, did an AniFileReader in C# : . Thanks for your very quick responses !

A Link to the Past monster
I was wondering, how did you manage to rip this particular monster from the Japanese ALttP? While I can manage to decompress the US version of the ROM using Zelda Decompress, my attempts to fool the program into doing the same with the Japanese ROM have been fruitless. Save of teaching me advanced hacking techniques, is there an easy way that you found this in the Japanese ROM? I really wish to dig into the ROM a bit deeper and find out more details but with no way to decompress the graphics myself I feel pretty stumped. I've attempted using vSNES, but without knowing the specific area that the sprites are loaded (if they are even EVER loaded) I can't find them using save states just yet. Fizz 07:10, 24 June 2011 (EDT)
 * I used this to extract the graphics from the game. Should be easy enough to figure out. --GoldS 14:37, 24 June 2011 (EDT)
 * Thanks massively, hopefully I should be able to work it fine. Fizz 15:56, 24 June 2011 (EDT)
 * I absolutely hate to do this, but after a night spent trying and failing with the program I'm going to have to bite the bullet and ask for some help. While I think I have the basics of the program down, I simply cannot figure out where the graphics offset is, and even when I think I have found it, all the program does is dump a minuscule file of no use whatsoever. If you are able, can you tell me the command line you used to decompress the graphics in the Japanese ROM? I am not sure if I am simply using the interface incorrectly or if I am going about it the wrong way entirely. I'm afraid I'm a newbie at programming and usually use simpler methods and purpose built programs where possible. Ironically, I managed to get Zelda Decompress to work on the Japanese ROM due to some editing of the header in hex, but it only decompressed some of the graphics, not all, so I'm assuming the Japanese ROM's graphics are at different offsets to the US one. Anyway, if you get a chance, let me know what I should be doing, because I'm surely just making elementary mistakes here. Thanks again in advance. Fizz 15:50, 25 June 2011 (EDT)
 * Sniff.exe romname.smc 200 FF0000 100 0 1 . --GoldS 15:59, 25 June 2011 (EDT)
 * Did the trick, turns out I had it right at one point except for the code after the offset range I think, thanks and apologies for the hassle. Found all the stuff I was looking for, fascinating bits and pieces. Fizz 16:21, 25 June 2011 (EDT)

Trying to get a debug menu working
I found text for a debug menu in Game and Watch Gallery 4 a while back. So, I tried to enter all sorts of cheats and hex edits to get the menu to show up, but I ended up making the ROM unreadable in the process. Do you have any advice on how I could unlock it? Thanks. --From: divingkataetheweirdo 14:29, 7 February 2012 (EST)
 * I don't have the right knowledge to hack GBA games, sorry. --GoldS 15:07, 7 February 2012 (EST)

Kudos
Just wanted to say that your descriptions of games are always really funny. Keep it up, your dry wit has me chuckling every time! --GlitterBerri 07:09, 9 March 2012 (EST)

Fake pages
A fake page for a game that doesn't exist has been created. I'm not sure what we should do with it, since the game in question doesn't exist. --From: divingkataetheweirdo 09:35, 26 March 2012 (EDT)


 * I also agree; seems rather self-promotional, and given his user page is just "I like to make pages on games not yet released." his presence seems noncontributing, so far anyway. HsienKo 11:15, 26 March 2012 (EDT)

C64 Hacking
Hi, GoldS, the person who tipped me off about the unseen ending in A Journey to the Centre of the Earth is looking to get in touch with you for help uncovering the ending on another C64 game. He says "I want to ask a favour of you... could you put me in touch with the person from the Cutting Room Floor website that provided you with the end screen of that game I made a walkthrough of (Journey to the Centre of the Earth)? Since this person seems to know about how to hack the C64 I have some questions for him/her. I'm working on another walkthrough but again need help with the ending and have had no luck in my attempts to find any codes."

He's writing a book, so you might get a mention, if you're interested. :)

GlitterBerri 12:42, 27 March 2012 (EDT)
 * Unfortunately I really don't know that much about C64 hacking. It was a pain just to get that other ending to work when the information was already given to me. Sorry. --GoldS 16:07, 27 March 2012 (EDT)
 * He says thank you anyway!
 * GlitterBerri 18:45, 28 March 2012 (EDT)

Program
Whats the program do you use to find the unused graphics from arcade games? --From: Sledge3 20:40, 29 June 2012 (EST)
 * MAME has a built-in tile viewer. Press F4 to load it up during gameplay, Enter to cycle through the Palette, GFX, and Tile Map modes, [ and ] to switch between different graphics banks / tile maps, and Left/Right to cycle through palettes. Please be aware that this tile viewer does not work for every game. --GoldS 15:01, 29 June 2012 (EDT)

Thanks, i was testing it with one game, and yes it works. :) --From: Sledge3 21:26, 29 June 2012 (EST)

MK Initials Video
Hey...I posted a nice little video of the initials video and you apparently don't want it on there. Why can't it be on the page? Just wondering- not trying to get anyone mad. --Dr.MarioX
 * I appreciate the thought, but a video isn't really necessary since it's just a name entry screen. The screenshot works fine, and because it's hosted on the site, there's no threat of it suddenly becoming a dead link. Please do not add the video the page again. --GoldS 23:39, 4 July 2012 (EDT)

Okay- sorry. I thought it disappearing the first time was a glitch. --Dr.MarioX

Things to be deleted + a question for you
Could you delete this, this and, please-and-thank-you-with-a-cherry-on-top?

As for the question I have for you, how would one go about becoming an admin here? I'm wondering about this simply because I'm the type of guy who has the patience to go through Special:UnusedFiles and do a full wiki search of each and every file to verify whether or not the file is used or unused, and subsequently delete the unused files. For example, I've already pinpointed two unused images ''( and )' that would have been on the Team Fortress 2 article, except I've already uploaded better, transparent-background'd versions which are on the Unused Weapons subpage.

So yeah, I'd love to be an admin here, except I don't know of any requirements, or how the general admin-hiring process works here. I do have around 6 or 7 years of experience in wiki-editing;


 * 1. I used to edit Wikipedia for a few years (was never an admin there though) until I eventually left because I felt Wikipedia was too big, and there were way too many vandals.
 * 2. I also was a frequent editor on a few videogame-related Wikias (though I'd prefer not to name the specific Wikias), and eventually became an admin on one of them. However, due to the more recent change to the Wikia's skin (when they ditched Monaco and went for the currently-used ad-heavy skin), I ended up requesting to be de-adminned, and then left Wikia altogether.
 * 3. Finally and most recently, I edited over at the Official TF2 Wiki for over a year before running into issues with an admin over there named Lagg who wrongfully banned me twice. I ended up soapboxing on my userpage, calling for him to be de-adminned, which ended in me being permanently banned from the TF2 Wiki. I admit that soapboxing wasn't the best choice, but at the time I honestly felt that Lagg was by far the worst wiki-admin I'd ever seen, after seeing him constantly make horrible decisions regarding bans/deletion of content, which usually ended in other admins undoing his actions.

So yeah, holla back when you got some free time :) 404 User Not Found 23:36, 6 July 2012 (EDT)

Sorry
I was trying to do something good, by blanking the page, I am sorry, I will try not to do it again. Chaossy - The Computer Geek 09:33, 10 October 2012 (EDT)
 * Just leave all administrative stuff to the administrators, please. We have specific policies for dealing with things like this. --BMF54123 14:38, 10 October 2012 (EDT)

Sorry for trying to follow this wiki's etiquette
And no, I don't have the demo discs, I was just being nice and posting sources. Also the Videos were there to help others rip stuff, my computer is so old it can't run a lot of newer stuff, like PS1 ISO's, and I don't have a capture card. Sorry for trying to help others. Sorry for trying to contribute. If you want me to post links to ROM's of the games I shall. I can probably find them. but who else is going to give a flying. The page would never have existed if I hadn't made it. Teraunce 14:42, 24 November 2012 (EST)
 * Actually, we do give a flying fuck (this is the Internet, dear, no one cares if you curse or not). That's why we're asking you AND EVERYONE ELSE to rip the stuff out directly, rather than just putting up videos. If everyone just put up videos, nothing would ever actually get done. Please try to understand that. Again, if you are unable to rip the stuff out yourself, register for an account on Jul and post on the forum, and I'm sure someone will assist you. I'm sure Gex has enough fans as it is. - Andlabs 14:51, 24 November 2012 (EST)
 * Moving to his talk page instead - Andlabs 14:55, 24 November 2012 (EST)

50pt
RIP bigtext :( -- Xkeeper (talk) 16:10, 8 December 2012 (EST)

How did you rip that test level from Plok?

--Reversalmushroom 01:16, 3 February 2013 (EST)

More gifs that need cropping.
Mortal Kombat 2 Arcade and Mortal Kombat Mythologies (PlayStation) also have gifs that need cropping. Just letting you know if you wanna fix them.--MathUser 19:47, 23 February 2013 (EST)

How on earth did you get the laughing virus sprites in virus?
How did you get the laughing sprites in virus? If I recall correctly, the viruses don't laugh if you lose a game of Virus. They just stand still with the Miss box. Like shown on the left--TheDoc (Talk) 16:05, 10 September 2013 (EDT)
 * Erm...I just used a tile viewer. The graphics aren't compressed or anything. --GoldS (talk) 17:34, 10 September 2013 (EDT)


 * Ok thanks, I'm gonna move it under the "unused graphics" part of the page cause I can't get the animation to play normally. --TheDoc (Talk) 18:26, 10 September 2013 (EDT)

Spam
I wonder who is behind all this spamming? Mario Weaboo (talk) 19:03, 7 October 2013 (EDT)
 * Spambots. --BMF54123 (talk) 19:09, 7 October 2013 (EDT)

A venture
Do you have a more complete list of Kirby's Adventure object numbers handy? --Devin (talk) 05:59, 30 December 2013 (EST)
 * Unfortunately, the hard drive I had that information on died. Sorry...--GoldS (talk) 18:01, 30 December 2013 (EST)

Just a Pikmin 2 question
Where did you get the treasure parameters from? I mean, the final treasures, not the early ones. I tried searching through the entire disc, but I can't find the parameters for the early treasures, much less the final ones! {EspyoT} 16:55, 31 January 2014 (EST)
 * It's been a while, but it should be in the file "otakara_config.txt" under /user/Abe/Pellet/(Region) --GoldS (talk) 19:12, 31 January 2014 (EST)
 * Aww, it was right there looking at me, hidden amidst all the .szs files. Thanks a million! {EspyoT} 20:00, 31 January 2014 (EST)

Kirby's Adventure bank 50
Did some playing with my editor last night and found out that there is exactly one usable set of graphics banks that includes the unused one, and it's the one numbered one higher than the one used by the dark rooms.

Also, both of them are clearly meant for the same 16x16 tile set, though each set of graphics uses different tile numbers within the set. That, plus the way the unused graphics look with both the dark and lit palettes, seems to confirm that they probably would have been used as another set of dark room graphics.

I made some GIFs to compare both sets of graphics with the light and dark palettes: http://dl.dropboxusercontent.com/u/43107309/kirbylight.gif http://dl.dropboxusercontent.com/u/43107309/kirbydark.gif

--Devin (talk) 18:43, 31 January 2014 (EST)