Talk:Spy Fox 2: Some Assembly Required

Anti-cheat Messages
IIRC there are a few anti-cheat messages if use the debug menu and use the items that would interrupt the path you are going through. --Oaa 21:53, 16 June 2011 (EDT)
 * I looked for that when you first mentioned it a few weeks back, but couldn't find anything. I'll poke around some more, though. Supper 21:59, 16 June 2011 (EDT)

I think it involves the flytrap room.

EDIT: D: I forget what area it is actually :( It involves a scientist I think though--Oaa 22:21, 16 June 2011 (EDT)
 * Okay, got it! You were actually thinking of Ewe-Clone-It. If you use the item menu to put the Caped Cod talk balloon in your inventory while you're on the Fly Trap path, then try to use it on Doll or Lee, you get a dialog box saying:

CHEATER! You shouldn't have the cod talk balloon on the flytrap path!
 * Nice find! I'm amazed you managed to come across it, since that message only seems to come up in that one specific situation -- everyone else I asked about it answered normally. I wonder what possessed the designers to put in a special handler for that one specific situation? Supper 23:03, 16 June 2011 (EDT)

I think it was because it would a trigger path-breaking event. --Oaa 05:14, 17 June 2011 (EDT)

Possible custom path creation for Things From Space editor.
Ok, the first time I wrote this message, I accidentally hit Firefox's close button and lost my way-too-wordy version, so, this time, I won't digress as much (I need to work on that anyway. :))

If you load up the editor, and try to select "custom" movement, you may notice that it prevents (or seems to prevent, at least) you from clicking on another object to edit it or from clicking the current one to move it. This is as if it is expecting a specific action in order to complete a task. If you exit the "movement" sub-menu, you can click the objects again. When you re-open it, "custom" will no longer be selected. I have noticed that, while you have "custom" selected, you can hold down the [CTRL] key to hear a unique sound, and release it (or wait several seconds) to hear another. After this has been done, you are once again able to click objects, and the "custom" selection will stick. I think that, somehow, during the time you have [CTRL] held down, you are supposed to give it the custom path you want to use. By moving your mouse in a pattern perhaps? I had to go somewhere shortly after making this discovery, and I have yet to get another chance with the computer that currently holds that disk, so I decided to make an account and post my findings here in case someone else could make more progress. Next chance I get, I will attempt to make a level into which I will place a "customized" object. --Duke9509 23:42, 1 July 2011 (EDT)

Developer contact?
Just remembered I knew a guy who worked at Humongous, was an admin from when I used to play Second Life. Anyone interested in contacting him to ask questions about unused stuff in Humongous games? --Oaa 11:36, 10 November 2012 (EST)
 * Did he work at the old Humongous that actually developed the games, or the new Humongous who only sell and repackage the games on new platforms? // Foxhack 00:51, 11 November 2012 (EST)