Talk:Paper Mario

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It might actually be a B on there. The transparency shouldn't be like that for 日, since it would never have the second stroke go smaller then bigger again. --Tauwasser 10:54, 21 May 2010 (EDT)
 * True, but such a small difference may not be visible on a TV screen. It may even be intentionally ambiguous to make localization easier. I'd love to check what it looks like in-game, but I don't have a working Gameshark. --Joe 21:09, 22 May 2010 (EDT)

Random Chatter
What are those colored dots in those room pictures? I must know :( --Sonicandtails 02:00, 25 June 2010 (EDT)


 * Scale. --Xk-sig.png Xkeeper (talk) 02:06, 25 June 2010 (EDT)


 * In comparison to what --Sonicandtails 02:08, 25 June 2010 (EDT)
 * Each other. Every dot is the same size (in scale) to the rest of them. --Xk-sig.png Xkeeper (talk) 02:10, 25 June 2010 (EDT)

Crash Debug Screens
I don't know if it's worth mentioning or not, but it's possible to access crash debug screens via the crooked cartridge trick. When copying a save file, you do the trick, and then you get a save file that's both complete and not complete at the same time. However, the game crashes when Mario walks into certain areas, as I've experienced first-hand. These areas are the southern-most area of Toad Town, and a room in Dry Dry Ruins. But I'm not a smart enough person to know what they mean... >.<

Also, if the last save on the copied save file was in Peach's/Bowser's castle, it's possible to start Peach cutscenes with Twink even though you're playing as Mario. Your partner acts as Twink during these times and has weird, yet specific animations for talking as Twink, which can be seen in this video. Thoughts? --Spiritix 06:44, 10 November 2012 (EST)


 * Hmmm....I know this is over a year old, but I thought I'd still respond. It seems like it would only be worthwhile if the animations are actually....well, animations. Because they could just be sprites acting up. Now, if those are actually in the game data....


 * Although we don't even know if they apply to all partners. I mean, only Goombario was in that video. I wonder if other partners do a similar thing? I can't test because I don't have a physical copy of Paper Mario. (And even then, I wouldn't want to tilt my cartridge....) but if someone can find me a save version of this for Wii Virtual Console or (more likely) Project 64, I'd be happy to record it using either FRAPS or Hauppauge Game Capture 2. But I mean, it's cartridge tilting. So the only way to actually get this save would be to execute this on a real N64 and then copy the file over....:/ Robotortoise 01:35, 26 July 2013 (EDT)

Likely reason for music change
The Japanese version of the "new partner" song is ridiculously similar to the song "America" from West Side Story. (No, really, go listen to it.) I'm guessing it was probably changed to avoid a lawsuit from Leonard Bernstein... --CodeMan38 10:46, 10 August 2013 (EDT)

The other unused enemies in battle.
Currently, only Dark Paratroopa and Albino Dino can be seen in battle, due to the fact that they are both in unused formation groups, but for the others, it looks like they weren't even put in any formations.

Maybe there is some way to modify an enemy in one specific formation group to one of the unused enemies? Of course, we don't know how functionally complete the enemies are.

Anyone want to look into this? I would myself, but finding the enemy values for one specific formation in Cheat Engine is VERY hard to find out.--Goomther (talk) 23:22, 9 October 2013 (EDT)

Depending on how easy it is to get assets of certain rooms out of the ROM, I might be able to help. It'll be a matter of figuring out where formations are stored and what to change to make the unused enemies appear. -Gamma (talk) 23:29, 9 October 2013 (EDT)