Notes:Super Mario Bros. Deluxe

Codes
C160: World Mode. 00: Super Mario Bros. 01: Lost Levels.

C162: Current Stage. (SUPER MARIO BROS) 00: World 1-1. 01: World 1-2. 02: World 1-3. 03: World 1-4. 04: World 2-1. 05: World 2-2. 06: World 2-3. 07: World 2-4. 08: World 3-1. 09: World 3-2. 0A: World 3-3. 0B: World 3-4. 0C: World 4-1. 0D: World 4-2. 0E: World 4-3. 0F: World 4-4. 10: World 5-1. 11: World 5-2. 12: World 5-3. 13: World 5-4. 14: World 6-1. 15: World 6-2. 16: World 6-3. 17: World 6-4. 18: World 7-1. 19: World 7-2. 1A: World 7-3. 1B: World 7-4. 1C: World 8-1. 1D: World 8-2. 1E: World 8-3. 1F: World 8-4. 20: Test Level 21: World 1-1 Bonus Stage. 22: World 1-2 Bonus Stage. 23: World 3-1 Bonus Stage. 24: World 4-1 Bonus Stage. 25: World 4-2 Bonus Stage. 26: Cloud Bonus Stage #1. 27: Cloud Bonus Stage #2. 28: World 2-1 Bonus Stage. 29: World 5-1 Bonus Stage. 2A: Cloud Bonus Stage #3. 2B: World 6-2 Bonus Stage #1. 2C: World 6-2 Bonus Stage #2. 2D: Cloud Bonus Stage #4. 2E: World 7-1 Bonus Stage. 2F: World 8-2 Bonus Stage. 30: World 4-2 Warp Zone. 31: World 5-2 Bonus Stage. 32: World 6-2 Bonus Stage #3. 33: World 8-1 Bonus Stage. 34: Generic pipe entrance room. 35: Generic level exit room. 36: World 8-4 Repeating Section #1. 37: World 8-4 Repeating Section #2. 38: World 8-4 Underwater Section. 39: World 8-4 Final Section. 3A: You Vs. Boo World 1-1. 3B: You Vs. Boo World 1-2. 3C: You Vs. Boo World 1-3. 3D: You Vs. Boo World 1-4. 3E: You Vs. Boo World 2-1. 3F: You Vs. Boo World 2-2. 40: You Vs. Boo World 2-3. 41: You Vs. Boo World 2-4.

Force Current Level (USA, Europe) 01??63C1

Level notes
9-1
 * All enemies present
 * All Piranha Plants from floor pipes are green -- should be red.
 * Level layout is complete
 * Flag at end of level, but level can't be completed

9-2
 * All enemies present
 * All Piranha Plants from floor pipes are green -- should be red.
 * Level layout is complete
 * Flag at end of level -- exit glitched, but level can be completed!

9-3
 * All enemies present
 * Level layout is complete
 * No flag at the end of level

9-4
 * All enemies present
 * Level layout is complete
 * No flag at the end of level

A-1
 * All enemies present
 * All Piranha Plants from floor pipes are green -- should be red.
 * Level layout is complete
 * Springboards aren't placed
 * Flag at end of level, but it's bugged -- stuck in the sky.

A-2
 * All enemies present
 * All Piranha Plants from floor pipes are green -- should be red.
 * Level layout is almost complete -- pipe at end leads to 1-1.
 * Warp zone leads to 1-1.
 * Springboards are placed!

A-3
 * All enemies present
 * Level layout is complete.
 * Wind is not present.
 * Flag at end of level -- exit glitched, but level can be completed!
 * Section after flag is complete, but inaccessible.

A-4
 * Enemy layout not complete.
 * Most fire bars placed incorrectly.
 * Level layout is complete.
 * Bowser and Toad appear earler in the stage than intended.
 * Axe is at the end, but level can't be completed.

B-1
 * Enemy layout not complete.
 * Piranha Plants are missing from the level.
 * No platform present in bonus level.
 * Level layout is complete.
 * Springboards are not placed.
 * No flag at end of level.

B-2
 * Enemy layout not complete.
 * Cheep Cheeps and Piranha Plants are missing from level.
 * Fire Bar is placed incorrectly.
 * Level layout is almost complete -- pipe at end leads to 1-1.

B-3
 * Enemy layout not complete.
 * Piranha Plants are missing from the level.
 * Level layout is complete.
 * Mushroom lifts are placed incorrectly.
 * No flag at end of level.

B-4
 * Enemy layout is completely wrong.
 * Using object information from stage C-4.
 * Level layout is complete.

C-1
 * Enemy layout not complete.
 * Piranha Plants are missing from the level.
 * Level layout is complete.
 * No flag at end of level.

C-2
 * Enemy layout not complete.
 * Cheep Cheep Spawner is missing.
 * Level layout is complete.
 * Springboards are not placed.
 * No flag at end of level.

C-3
 * Enemy layout is not complete.
 * Piranha Plants are missing from the level.
 * Fire Bars are placed incorrectly.
 * Level layout is complete.
 * Wind is not present.
 * Springboards are not placed.
 * Due to missing objects, it's impossible to reach the end without cheating.
 * No flag at end of level.

C-4
 * Enemy layout is complete.
 * Most fire bars placed incorrectly.
 * Level layout is complete.
 * Bowser and Toad appear earlier in the stage than intended.
 * Axe is at the end, but level can't be completed.

D-1
 * Enemy layout is not complete.
 * Bullet Bills and Piranha Plants are missing from the level.
 * Level layout is almost complete.
 * Bonus stage can't be entered.
 * Wind is not present.
 * No flag at end of level.

D-2
 * Enemy layout is not complete.
 * Piranha Plants and bullet bills are missing from the level.
 * No platform in the clouds bonus stage.
 * Level layout is almost complete.
 * Pipe Bonus stage can't be entered.
 * Springboards are not placed.
 * Due to missing objects, it's impossible to reach the end without cheating.
 * No flag at end of level.

D-3
 * Enemy layout is not complete.
 * Piranha Plants and Bullet Bills are missing from the level.
 * Springboards are not placed.
 * Due to missing objects, it's impossible to reach the end without cheating.
 * No flag at end of level.

D-4
 * Enemy layout is not complete.
 * First section of level is missing Piranha Plants and Cheep Cheeps.
 * All other sections are missing ALL objects.
 * Wind is not present.
 * Due to missing objects, it's impossible to reach the end without cheating.
 * Axe is at the end, but level can't be completed.

Tiles 'n' stuff


This pallete of the Used Block appears instead of some Challenge Mode, VS Mode and You VS Boo objects, if they are hacked into normal levels. It also exists as two unused metatiles, one with the Face Block behavior, the other with solid behavior.



This pallete of the Used Block appears instead of some Challenge Mode, VS Mode and You VS Boo objects, if they are hacked into normal levels. There are some tiles with no graphics, that are unused:
 * - Solid
 * - ? Block: Powerup
 * - ? Block: Powerup
 * - ? Block: Poison Mushroom
 * - ? Block: Powerup
 * - ? Block: Red Coin
 * - ? Block: Powerup

There are also some unused tiles that display used graphics, but have different behavior.
 * - Spiked Block: Doesn't retract.
 * - Half a Brick Block: Solid
 * & - Sideways pipe with different pallete
 * - Sideways pipe with different pallete

Duplicate "Used Block" and railing metaltiles exist.