Mario Party 6

Mario Party 6 is Mario Party 5 with new mini-games, boards, and items. There's also a day/night system, and a new unlockable character.

That's pretty much it.

Debug Menu
Replace w01.bin (data Folder) and w01Dll.rel(dll folder) with selmenu.bin and selmenuDll.rel. Start a new Party Mode game and select Towering Treetop as the board. Once the game starts, you should boot into a debug menu!

(This is the easiest way to access this menu without the game crashing)



This is the same debug menu from Mario Party 4. The mini-game titles are changed again.

Press Up/Down to select a mini-game, and Left/Right to switch between pages.

The A / Start Button chooses a mini-game, and the B Button goes to the previous menu.



Before a mini-game is played, the same rudimentary character select screen from Mario Party 4 appears.

Selecting "MESS CHECK" will bring up a message test menu.

Message Test


This is a test of every message in the game.
 * A Button: Next message.


 * B Button: Previous message.


 * X / Y Buttons: Change language.


 * L Button: Previous message bank.


 * R Button: Next message bank.


 * Start Button: Exit menu.

Test Map
Replace w01.bin (data Folder) and w01Dll.rel(dll folder) with saf.bin and safdll.rel. Start a new Party Mode game and select Towering Treetop as the board. Once the game starts, a test map should appear.



An odd assortment of objects are included in this test map: Three brown cars, a wall of water, some kind of plant, and three floating platforms. The terrain is mostly flat with a single hole and hill at the poles.



Some Story Mode dialogue pops up at the beginning. It doesn't disappear.

Since there's no player character here, interaction with this map is limited.


 * L Button: Zoom camera out.


 * R Button: Zoom camera in.


 * Start Button: Exit map.

Debug Orbs
Use the PAR Code to place these items in the upper-left player's 1st slot. XX is the Orb ID.

D Camera
Orb ID:

Using this will activate a camera debug function.



Analog Stick / C-Stick: Move camera (Position mode) / Rotate camera (Rotate mode) / Move text (Disp mode).

A Button: Zoom camera out.

B Button: Zoom camera in.

X Button: Switch between Position, Rotate, and Disp mode.

Y Button: Toggles a Mushroom graphic at the center of the screen.

L Button + Analog / C-Stick: Moves Camera faster.

R Button + Analog / C-Stick: Moves Camera slower.

L Button + R Button: Exit Camera Debug.

D Warp
Orb ID:

Using this will active a warp debug function.



Analog Stick / C-Stick: Move to a space.

A Button: Set first player's position.

B Button: Set second player's position.

X Button: Set third player's position.

Y Button: Set fourth player's position.

L Button + R Button: Exit Warp Debug.

D Decision
Orb ID:

While this can be used, it doesn't appear to do anything.

Other Unused Orbs
These orbs aren't implemented at all.

Barrel Orb
Orb ID: This would be the counterpart to the Bob-omb and Snack Orbs. For whatever reason, it's not used. There are no unique orb graphics and there doesn't seem to be any activation text.

Event Orbs
These appear to be debug orbs, but their functions seem to have been taken out of the game and they're no longer usable.