Game & Watch Gallery 4

Game & Watch Gallery 4 is the only game of the series for the Game Boy Advance, as well as the only one not released in Japan.

Unused Graphics


A heart, found within the tiles for Boxing. It was probably originally used for the health meter.



Within the tiles for Mario's Cement Factory is an early graphic of Mario standing, which looks like his standing pose from Super Mario World.



A graphic of Luigi's head within the tiles of Mario Bros. Normally, no matter who loses, it displays Mario's head.



Within the tiles of Donkey Kong are some early graphics of Mario facing the player, left, and right.



A rather pleased looking Luigi found within the Gallery Corner tiles.



A tiny version of the octopus from Octopus.



Smaller sprites of Donkey Kong from Donkey Kong 3.



Smaller sprites of Wario from Fire Attack.



Waluigi's mugshot from Boxing with a twinkling eye.

Early sprites of Peach from Chef with less shading.

An early jumping sprite of Donkey Kong Jr. from Donkey Kong Jr., with his eyes looking up instead of forward.

Early sprites of Donkey Kong from Donkey Kong. His tie had different shading, he wasn't smirking, and he was looking down more.



Larger graphics of Toad from Mario's Cement Factory.



"GBG", found within the Game Select background graphics. It stands for "Game Boy Gallery". It can be seen in an early screenshot of the main menu.



A poorly done paint job on the Message Board, done with a completely flat red.



Various leftover copyrights from previous games of the series and from early versions. These copyrights are loaded into the game selection menu, oddly enough.



Texts loaded into the Gallery Corner, specifically Japanese names for the various places. However, the game was never released in Japan.



Texts also loaded into the Gallery Corner, most likely test related.



A "Transmission Error" sign in Japanese.

Error Message


An error screen shows up when the game cannot find the name of the currently highlighted game in the Museum, and can easily be seen by using codes to force the game to scroll past Zelda. Note that this screen is not static and scrolls horizontally.

Development Related Text
Located at MultiSioSync4Sio32Load010918....Sio32MultiLoad010214

Compile Message
Starting at in the ROM is a string that reveals the compilation date.

Debug Menu
Text for a debug menu exists around, but there is currently no known way to access it.

DEBUG "MAIN MENU 0" - NEXT PAGE > SOUND TEST > MESSAGE TEST > BACKUP DEVICE TEST > TITLE STAFF ROLL CAST ROLL GALLERY MUSEUM SOND ROOM RECORDERS ROOM MESSAGE ROOM PRESENT -

DEBUG "MAIN MENU 1" - NEXT PAGE > DONKEY JR.2 > STOP THE SHAKE > CHEF OLD > CHEF NEW > DONKEY KONG OLD > DONKEY KONG NEW > OCTOPUS OLD > OCTOPUS NEW > RAINSHOWER OLD > RAINSHOWER NEW > MARIO BROS OLD > MARIO BROS NEW > DONKEY KONG JR OLD > DONKEY KONG JR NEW >

DEBUG "MAIN MENU 2" - NEXT PAGE > BOXING OLD > BOXING NEW > DONKEY KONG 3 OLD > DONKEY KONG 3 NEW > FIRE OLD > FIRE NEW > FIRE ATTACK OLD > FIRE ATTACK NEW > CEMENT FACTORY OLD > CEMENT FACTORY NEW >

DEBUG "MAIN MENU 3" - NEXT PAGE > MANHOLE      OLD > PARACHUTE    OLD > ZELDA        OLD > CLIMER       OLD > TROPICAL FISH OLD > LIFEBOAT     OLD > MARIO'S BOMAWAY OLD > SAFEBURSTER  OLD > BOM SWEEPER  OLD >

Sound Test HEX     DEC - SE NO

<  -1 >   +1 B+< -10 B+> +10

Device Test - RAM ADR SIZE ERROR DATA0 DATA1 DATA2 DATA3

DONKEY JR.2 - GAME A  GAME B

STOP THE SHAKE! - GAME A  GAME B

FIRE OLD - GAME A  GAME B

FIRE NEW - GAME A  GAME B  GAME C

CHEF - GAME A  GAME B

CHEF - GAME A  GAME B  GAME C

DONKEY KONG OLD - GAME A  GAME B

DONKEY KONG NEW - GAME A  GAME B  GAME C

OCTOPUS OLD - GAME A  GAME B

OCTOPUS NEW - GAME A  GAME B  GAME C

Rainshower Old - GAME A  GAME B

Rainshower New - GAME A  GAME B  GAME C

MARIO BROS - GAME A  GAME B

MARIO BROS - GAME A  GAME B  GAME C

BOXING - GAME A  GAME B

BOXING - GAME A  GAME B  GAME C

FIRE TTACK - GAME A  GAME B

FIRE TTACK - GAME A  GAME B  GAME C

CEMENT FACTORY - GAME A  GAME B

CEMENT FACTORY - GAME A  GAME B  GAME C

DONKEY KONG 3 - GAME A  GAME B

DONKEY KONG 3 - GAME A  GAME B  GAME C

DONKEY KONG JR - GAME A GAME B

DONKEY KONG JR - GAME A GAME B  GAME C

MANHOLE - GAME A  GAME B

PARACHUTE - GAME A  GAME B

ZELDA - GAME A  GAME B

CLIMER - GAME A  GAME B

TROPICAL FISH - GAME A  GAME B

LIFEBOAT - GAME A  GAME B

MARIO'S BOMAWAY - GAME A  GAME B

SAFEBURSTER - GAME A  GAME B

BOM SWEEPER - GAME A  GAME B

DUMMY - DUMMY

Message Test - Next No   Mode No   Text No

Message Test - No

Regional Differences
In Europe, the game is called Game & Watch Gallery Advance. The trademark has also been moved to the Game & Watch part.