Red Alarm

Red Alarm is a wireframe, not-quite-on-rails 3D shooter. The player is afforded full 3D movement but the stages are mostly long, winding corridors, so it could reasonably be likened to Star Fox (or 64, given the free-ranging boss battles) and was the closest the system came to delivering on the early Star Fox tech demo. The developers seem to have played into this idea, even beginning the game with a digitized "Good luck!"

Debug Menu
The debug menu button sequence in Red Alarm is easy to remember but slightly harder to pull off: If performed correctly, an explosion sound effect will play. If the game moves on to its attract sequence without playing the effect, it hasn't worked. If it works, the debug menu can now be summoned with the following input: This will cause the debug menu to appear on-screen, as seen below. The "Special" option will give the player all ship upgrades and invincibility, while the rest are quite self-explanatory, with the "Music" menu opening into a rather bare-bones sound test. "Exit" restarts the current stage.
 * On the title screen, press Select 60 times
 * In-game, press L, R, Select and A simultaneously

Unused Graphics
Stored alongside the lock-on and explosion graphics, beginning at, are the above graphics, reading "I want to speed" and (probably) "I want to line" in tiny print.