Mega Man Xtreme

Mega Man Xtreme is a Game Boy Color game containing slightly scaled-down stages, bosses and music from Mega Man X and Mega Man X2. Just like what they did with the Game Boy/Gear Mega Man games...only with a few tweaks.

Level Select


Gameshark code or Game Genie  code will enable a level select menu. Simply, load a stage with the code on, and it will take you to the Level Select menu. The top 2 numbers represent the bosses stage. And the bottom numbers represent "checkpoints." You can only use 00-05 when selecting checkpoints. Selecting 05 for a checkpoint takes you directly to the boss.

Here is a list of the stages. 00-Chill Penguin Stage 01-Spark Mandrill 02-Armored Armadillo 03-Storm Eagle Stage 04-Morph Moth Stage 05-Wheel Gator Stage 06-Magna Centipede Stage 07-Flame Stag Stage 08-Palace Grounds (Sigma Stage 1) 09-Intro Stage 0A-Sigma Base 0B-Same As 0A 0C-Sigma Stage 2

Unused Graphics


Loaded in Storm Eagle's stage, graphics of the broken window in the tower where the heart tank is found. They were probably only to be used when played on a Game Boy Color, in which case overlay graphics are used for the window and were to be replaced by these so the player could see inside. The final does not have the window break at all, so consequently, GBC players are not able to see through it while inside.

Unused Super Game Boy Features


By enabling the Super Game Boy flag located at and modifying it to, or using the Game Genie code  you can enable the long lost Super Game Boy single blue palette. Super Game Boy programming appears to have been in active development and was discontinued right round the planning stages for the border. Interestingly, ATRC_EN is set to for unknown reasons. This disables the Super Game Boy border screensavers.

Notice how the licensed by Nintendo logo is glitched-out when Super Game Boy features are enabled and that Mega Man X looks inverted.

Located at is the main listing of the unused commands. ATRC_EN is located at.

Dummied Super Game Boy Packets
Space for five additional Super Game Boy features is located at. It is unknown what features were planned or when they were removed. The first dummied packet was partially programmed and is loaded at.