Jet Grind Radio (Dreamcast)

Everywhere else: JET SET RADIOOOOOOOOOOOOOO!

America: JET GRIND RADIO!

(The original JET SET RADIOOOOOOOOOOOOOO! experience has since been recreated on modern consoles, including iOS. This time the US didn't crash the party.)

Characters
This early texture of Beat is found in the file "DEMO14.AFS". The name on his t-shirt says "Ereki", which is short for "electricity", thus the lightning bolt and the light bulb. His headphones also look slightly different and there are knuckle holes in his gloves. The graphic for his wrist computer thing also hadn't been implemented yet. On another note, you never actually see him without his glasses, so the eyes are unused.

This texture is found in the DEMO28 file. His t-shirt is a bit closer to the final design here, but still very different looking. His headphones and gloves still hadn't been changed, and his wrist gadget is still missing.

This texture of Gum is also found in the DEMO28 file. Just some minor tweaking here. Her wrist device also hadn't been implemented yet.

This early texture of Corn/Tab is also found in the DEMO28 file. The kanji symbol for "co" is written on his cheek. The line on his hat was changed from green to orange. And, of course, his wrist device wasn't implemented yet.

The Garage
This photo of Combo, Cube, and Coin is used as a character select graphic when you first play Chapter 2. The early/placeholder graphic on the left can be found in the file "GARAGE.AFS", while the final version can be found in "U_GARAGE.AFS". It looks like Coin, the center character who was kidnapped by the Golden Rhinos, went through a bit of a design change. The texture below the picture is of the piece of tape that holds the photo up.



This texture is found in the file "MARKEDIT.AFS". At the bottom are unused icons with early character names on them.

The names read as follow (final names in parenthesis): Cone (Corn/Tab?), Reco (Cube), Gum, Poison Jam, Combo, Natsuu (Sugar/Piranha), Code (Soda/Slate), Love Shockers, Bis (Mew in the west), Pinch (???), Noise 66 (Noise Tanks), Yoyo, Beat.

Shibuya-cho
This early restaurant ad can be found in the files DEMO13, DEMO14, DEMO21, DEMO22, and DEMO28. The earlier version is an obvious parody of Burger King.

Additionally, this early texture for the restaurant itself can be found in DEMO21, DEMO22, and DEMO28.

Yet another instance of the change. The early texture can be found in DEMO03, DEMO04, DEMO08, DEMO13, DEMO14, DEMO21, and DEMO25.

This Swatch billboard can be found in the files DEMO13 and DEMO25. Oddly, this is the only billboard in the game advertising an actual real life product. It seems an in-game advertising deal fell through.

Benten-cho
This early movie poster can be found in the files DEMO17, DEMO18, DEMO19, and DEMO20. It is displayed in the center circle of Benten-cho with several other posters. The early version was a much more obvious Batman parody, particularly of the animated series from the 90s, plus the name they chose was already copyrighted by a movie studio.



These two porno movie posters can also be found in the files DEMO17 through DEMO20. They too were meant to be displayed in Benten-cho's center circle.

Demo
These images are in the file "instructiontxr.bin", which is found inside the files "SEGALOGO.AFS" and also "U_SEGALOGO.AFS". These graphics appeared before an early demo version of the game. Notice the different designs of the green arrows and timer font.

This image is found in the file "PROMO.AFS". It shows an early title logo concept for the game. The text below (2000年春発売予定) translates to "Planned for a Spring 2000 release".

DJ Professor K Voice Clips
All of the voice clips for DJ Professor K are stored in the file "SND_DJTALK.AFS". Inside are several unused clips and alternate takes. Some file names have a "u" appended to the end, which suggests it was intended for the US (or just international) release. In the end, the original dialogue was kept, random Japanese words and all. Interestingly, it appears that Vicarious Visions liked the localized version, as most of the unused dialogue ended up in the more obscure Game Boy Advance version of Jet Set Radio, albeit in text-only and shortened form. (How they even knew about it is another issue entirely.)

Intro
Said during the main intro of the game, after recruiting Gum and Tab.

Shibuya-cho: Shibuya GG
Intended for the scene after beating the first Shibuya-cho stage, Shibuya GG. A shortened, very altered (and localized) version is used in the GBA version in the aforementioned scene. However, the full spoken version may have proved to be too long to fit in a typical broadcast, so it was completely canned.

Shibuya-cho: Love Trap
Said after the second Shibuya-cho stage, Love Trap. Again, the second and third alt takes were used in the GBA version.

Kogane-cho: The Monster of Kogane
Said after beating the first Kogane-cho stage, The Monster of Kogane. If you beat this stage before Benten Boogie, the GG's pet dog will be kidnapped ― these clips are stored with the "e05" files. If you beat this stage after Benten Boogie, frogs will have invaded the GG's garage ― the additional clip talking about this is stored with the "e07" files.

Kogane-cho: No. 540
More Keisatsu --> cops. Used in GBA version.

Said after the second Kogane-cho stage, No. 540.

Kogane-cho: Kogane Circus
Said after the third Kogane-cho stage, Kogane Circus. Again, different clips are added depending on which order you've completed the levels.

Benten-cho: Benten Boogie
Said after you beat the first Benten-cho stage, Benten Boogie. If you beat it after The Monster of Kogane, a clip is added talking about the GG's pet dog being kidnapped ― these clips are stored with the "e13" files. If you beat this stage before The Monster of Kogane, a clip added talking about frogs invading the GG's garage ― these clips are stored with the "e14" files.

The first unused clips (e13_001, e14_001a, e14_001b) were replaced with the DJ just saying "Jet Set Radio!".

Benten-cho: Graffiti High
Said after the second Benten-cho stage, Graffiti High. "e15" contains additional dialogue for if the GG's dog is kidnapped, and "e16" contains dialogue for if frogs invaded the GG's garage.

Benten-cho: Noise Reduction
Again, a different voice clip is added depending on which order you've completed the levels.

Shibuya-cho: Love Attack
Said after the third Shibuya-cho stage, Love Attack. Alternate take used in GBA version, possibly to avoid racism.

Chapter 3: Stage 1
Intended for the scene after beating the first stage of Chapter 3 (doesn't matter which). Again, the first clip was replaced by a generic shout of "Jet Set Radio!" and used in GBA version. The second clip is referring to the Golden Rhinos, who are introduced here.

Chapter 3: Stage 2
These were intended for the scene after beating the seconds stage of Chapter 3 (again, it doesn't matter which). Once again, the first unused clip was replaced by a generic "Jet Set Radio!". The second unused clip is referring to the Devil's Contract, a record that can summon a demon, which was brought up in the clip prior. Both of these are used in the GBA version.

Benten-cho: Behind the Mask
This was intended for the beginning of the scene after beating the fifth Benten-cho stage, Behind the Mask. Yet again, it was replaced with a shout of "Jet Set Radio!"

Unused Misc.
Intended for the dialogue after completing a level, as a way of telling you what's going on in the next. Though these squads usually don't get called in until later, after you've tagged enough spots in a level.

Used for a demo version of the game.

Intended for the character select screen. Interestingly Slate is called Soda, his eventual name in Jet Set Radio Future, and Tab is Corn in the same manner. Bis is Mew and Sugar is Piranha in the final game.

Said at the beginning of a race challenge. The words were split up into different files and some echo was added.

Intended for when you finish a level.

Intended for the level select screen.