Notes:Pokémon Gold and Silver/Map and Tileset Naming Scheme

Tileset Naming Scheme
Pokémon Gold and Silver contain tilesets, ranging from numbers  to. The early tilesets used in the community before the discovery of the new block data used the numbers and  and tileset 's block data. The two tilesets differed in that one was able to display pagodas, while the other showed route house roofs correctly. Hence, the two new mockups were assigned numbers and  using the new early block data. It turned out that none of the early city maps are actually displayable with the mockups using the production tileset blockdata, hence they went unused.

Since palette data as well as corresponding maps for Pokémon RBGY's tileser have been found in the rom, it got assigned  in this tileset naming scheme. No blockdata was found, so it had to be recreated for the maps.

In general, tilesets in Gold and Silver have different colors depending on time of day, map bank of the map they're used on, and in-game permissions on the map they're used on. Permissions are things like can get on Bicycle, can use Escape Rope, etc.

Map Naming Scheme
All dumped map file names start off with PKMN GS Map, followed by their rom bank and address inside their rom bank RB ADDRESS. All numbers are in hexadecimal notation.

After the map address, the tileset is specified in the game's internal order – as opposed to e.g. Goldmap's order – as TS##.

For tilesets through  the roof colors are map-bank-dependent, hence MB## is used to clarify which map bank is used.

For tilesets with different color schemes based on permission, byte PB## is added. The most-likely permission byte was used, determined by the game's uses of the tileset on other maps alike the early map.

For cave tilesets, in general the lighter cave tileset, tileset was chosen instead of the darker tileset  were chosen in their night-time palette, hence NIGHT is appended to the map name. Tilesets with no daytime suffix were dumped using midday palettes as opposed to morning pallets.

Hence, map File:PKMN GS Map2B 63c7 TS15 PB4 NIGHT.PNG is the map at 2B:63C7 dumped with tileset with permission byte  (common for caves) using night-time palettes.