Shrek: Fairy Tale Freakdown

A fighting game based on the movie. A bad one at that. It can literally be beaten in under 10 minutes.

Developer Credits
Within the ROM are rather nicely organized credits. Prolific Publishing, Inc. Game Boy Color Team

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Programming

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James J. Host "James the Animal Tamer" -- Lead GBC programmer, Lead tools programmer, processing Chris Chu "CC" -- GBC programmer, AI programmer, tools, some processing Edgar C. Tolentino "Edgar" -- GBC programmer, tools, processing William A. Ware -- GBC programmer, tools, some technical design, processing John L. Saleigh "The lobsters are everywhere" -- (legacy) Level building tool

Design

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Derek W. Frost -- Game Designer

Art === Derek W. Frost -- Lead artist, Lead level builder, Lead Animator Michele M. Rivera -- Production Artist Spincer Wilkins -- Artist Edgar C. Tolentino -- Animator William A. Ware -- Associate Animator James J. Host -- Associate Animator Aaron Koblin -- Associate Animator

Sound

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John Harvey -- Music composition, Sound design

Production

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Matthew Miller -- Producer (A Busy Man) Baron R. K. Von Wolfsheild -- Technical Design Assistance, Diplomatic relations Russell Mix -- The Deal

Pirates leave no footprints.