Mortal Kombat Mythologies: Sub-Zero (PlayStation)

Mortal Kombat Mythologies: Sub-Zero is the last original game to use digitized sprites. Surprisingly, it is not the last Mortal Kombat platformer.

Unused Sprites


This sprite indicates there was a hangliding monk enemy. A promotional video shows three of these enemies flying in the Wind level near the spinning devices with platforms on each side. They attempt to drop a bomb on the player.



An unused Headless enemy. This is his standing animation...



His walking animation...



A grabbing animation...



And what is probably a death or standing-up animation.



One of the floating heads that belong to the headless body enemy. Probably shot projectiles out of its mouth.



Another floating head from the same enemy.



Another floating head from the same enemy.



Another floating head from the same enemy.



Unused Neatherrealm Hound enemy. Concept art for it can be found online. This is a walking animation...



A leaping animation...



An animation of the enemy urinating...



And its death animation.



This is a unused Prison Warden enemy. There are similar enemies in the Neatherrealm level but this one has a different weapon.

Unused Level
One of the levels in the LEVELS folder, labeled ROCKY, contains data for an unused level. The last modified date for the ROCKY.LVL file is April 30, 1997. The other, used levels were last modified in either July or August. Unfortunately, the TSQ and TXD files required to make this level work are no longer present on the disc.

Given the name and the title of the BIN file within (ROCKMAN.bin), it's possible that this would be a separate arena for the Earth boss. In the final game, only the Fire God gets a separate level.

This video shows an unused level at 0:32 which may have been the actual Rocky level (you can also see a screenshot here). It appears to be a level with a simple rocky background with a spiral pathway to move up. Obviously early in development.

Unused Text
Present in the file SLUS_004.76.

Clone Cycle
At : This appears before the other error text.

Debug Menus
Text for two debug menus. There's no known way to access them, unlike the Nintendo 64 version.

Text for a stage select starts at and continues at :

Text for a character select starts at and continues at :

Error Strings
Begins at :

File Text
Partial file list is at :