User:TempleofDreams/Conker's Bad Fur Day/ECTS Demo

Given how radically Conker's Bad Fur Day was changed during development, starting with a happy, colorful world and then becoming a game about a squirrel swimming in diarrhea, it should be not so surprising that this game has a prototype... but it actually has two. This page is especifically to the (hugely different) ECTS demo prototype.

Windy

 * Entering the hole which leads to the Hungover area in the final version doesn't make anything to happen.
 * The overall area of this chapter aside from the Poo Mountain had much more decoration on the ground, with more flowers, dandelions and visible grass. In front of the hole which leads to the Hungover area has a dancing smiling yellow flower that is absent from the final version.

Mrs. Bee

 * When Conker arrives to the context-sensetive pad in front of the dung beetles blocking the entrance to the Poo Mountain, Birdy appears and sells Conker a manual as usual, but Conker distracts Birdy and stoles the money. In the final version, Birdy walks away and starts farting, causing the money to escape and runs back to Conker. Some of the camera positions on this cutscene are also different.
 * The thought bubble when Conker is reading the manual has a glowing "A" button below Conker's thought. In the final version, it is replaced by "more..."

Clang's Lair

 * The whole level seems to be in a very early state of developemnt and is completely different from the area in the final version. It is a maze-like enviroment whit untextured short walls which has collision and don't make footsteps sounds when walked on. There's water on the foot's level in the floor and what seems to be a very odd lever.

Barn Boys

 * The area made of cheese had a hidden context-sensetive pad which transformed Conker in an anvil, which would then destruct the ground, revealing a hook where a Squirrel Tail normally would be, but there isn't anything on the hook. This secret area looks to have been a secret passageway to another section of the level.

Sweet Melody
BhpAFOu9ddk
 * Conker doesn't say "Oh! Oh!" before the Great Mighty Poo rises from the center of the stage.
 * When the Great Mighty Poo signs "I'm going to take your head and ram it up my butt! and the following parts of the music, Conker stands still instead of saying "Your Butt?" or making a grunt.
 * The money doesn't make any noise and when Conker touches it, it simply disappears instead of having a cutscene.
 * When the camera switches to Conker during the flushing cutscene, he is seen taking out a gas mask, even trough he didn't wear one during the fight. Also when he says "Now that's what I call a bowel movement.", he doesnt' look at the player.
 * The Great Mighty Poo has a lot of differences.
 * He doesn't rise in front of Conker. Instead, he rises with his back turned to the glass protecting the flush rope. He also doesn't hold a corn teeth when rising. Instead, he keeps opening and closing his mouth and moving his hands to left and to right while rising.
 * "Mimimimi" is very, very different.
 * The camera starts in his back and slowly turns to his front while he is rising. After reaching his front, the camera keeps still, which gives the impression that the Great Mighty Poo is breaking the fourth wall. This also applies to other parts of the music.
 * When Conker throws toilet paper in his mouth, he doesn't start coughing, the game skips to the cutscene where Great Mighty Poo continues the music instead. However, this cutscene has the coughing heard in the final version at the beggining, but the Great Mighty Poo has his mouth open, making it look very weird.
 * When he sings "How d'you think I keep this lovely grin?", his teeth doesn't shine and there's no sound effect.
 * Conker's doesn't make a grunt when he jumps to avoid being hit by Great Mighty Poo's poop ball in the second part of the music and the poop ball can't be seen in Great Mighty Poo's hand before he throws it.
 * When he signs the third part of the music, his hands and arms doesn't move.
 * When he signs the fourth part of the music, his mouth opens after he already started to sign and the camera doesn't slowly zoom into his mouth.
 * When Conker flushes him, his mouth doesn't move, there isn't any speech bubble nor flushing sounds, and the camera doesn't follow the Great Mighty Poo inside the hole.
 * The cutscene where he is flushed is shortened a little.

The Bluff
wAN0SwJzdFM
 * In the retail version of the first cutscene, Conker pays the guard so he can progress to the Uga-Buga chapter, but he says that Conker fits the description of a squirrel perfectly and will have to come with him, but Conker lies saying that he is an elephant and while he is leaving, another guard which was busy comes and insults the other guard for letting Conker get past. In the ECTS version, Conker doesn't pay the guard, the dialogue is slightly different, there aren't speech bubbles, most of the animations are missing, the guard which was busy say "Ah, there's nothing like a good ass." while in the final version the word "ass" was completely censored rather than being censored only in the speech bubble and it was re-recorded to sound like "shit", and the scene where Conker whistle to get his money back is absent, so the cutscene ends right after the busy guard says "An elephant. You stupid twat!".

Uga Buga

 * Originaly named "Ugga Bugga".

Sacrifice

 * Some parts of the room where Conker finds the giant egg are untextured, including the giant egg itself.
 * In the cutscene where Conker hatches the giant egg, some animations, various sound effects and musics are missing, some camera positions are different, "Some time later..." doesn't appear when the screen goes black, Conker doesn't say "Ah! Here it comes, whatever it is." when the egg is cracking, instead, he says that when the baby dinossaur is approaching him and the baby dinossaur makes some noises before revealing himself to Conker which were removed in the retail version.

Buga the Knut

 * Originally named "Buga the Cnut".
 * When Buga the Knut jumps in the arena, Conker says "Oh my giddy arse" instead of "Oh my giddy aunt".

Casualty Dept.
39XMzLFpRnw
 * Originally named "Experimenting".
 * Instead of the first cutscene having two Tedi Surgeons smoking and breaking the fourth wall, it originally was a lot more gruesome; when Conker arrives at the room, he soon discovers that there are two Tedi Surgeons operating a SHC squirrel while he is still alive, likely a reference to the various German and Japanese experiments on live subjects. After that, the sequence where Conker has to kill the Tedi Surgeons start. It was removed because Nintendo forced the developers to, as revealed in a developer's commentary gameplay and the cutscene used in the retail version was originally supposed to be part of a redesigned end credits, which would have gone through various cutscenes and events of the game and shown blooper-like cuts of them, similar to the end of the movie Toy Story. Musics and animations leftovers can still be found at the final product's data.


 * One of the surgery "beds" in the room has some indescretible things in it. The SHC squirrel from the cutscene before this sequence is also laying down in the bed, however his eyes are closed.
 * The SHC squirrel doesn't say anything after being electrocuted.

Saving Private Rodent

 * In the first cutscene, there are two tied-up SHC squirrels, one of which says "Can't you untie me, and just let me go?". In the retail version, they were removed and Rodent says something very similar. They were reintroduced in the Xbox remake, as seen here.

Chemical Warfare

 * In the first cutscene, some animations are missing and there isn't any speech bubbles.

Enter the Vertex
Note: this is unfinished.


 * The first cutscene has some differences.
 * A lot of sound effects, dialogues and music are missing, and some are different in the sound effects case.
 * Speech bubbles are missing.
 * The Weasel's mouth doesn't move.
 * Instead of one of the Weasels running towards Conker, he stands still while aiming.
 * The camera doesn't change position to show one of the Weasels being shoot by Berry. Instead, it stay still.
 * Conker's machine guns bullets have a different sound effect when fired while jumping.
 * In the cutscene where Berry jumps above the first barrier of lasers, various sound effects are missing, she doesn't become distorced, the music doesn't change to accomodate the slowdown.

Button Icons
Some button icons used in speech bubbles in the prototype are different:


 * A and B buttons are seen in a vertical point of view, while in the retail version they are seen in a oblique point of view.


 * The joystick is seen in a vertical point of view and lacks the black circle below it seen in a Nintendo 64 controller. It's point of view was changed to oblique/horizontal.

Intro
The intro of the game in the ECTS prototype lacks the Panther King's servants and features Barry which was only present in the Barry + Co. subchapter.

Menus
The keyboard in the "Cheats" menu is almost untextured, having only blank buttons with letters or characters on them (except for the space button, which is untextured). These letters and characters are also different, most notably the "." and "DEL" button.

Rareware Logo
In the upper left corner of the screen, there is a small rotating Rareware logo. It was removed in the retail version.