Rayman Fiesta Run

Rayman Fiesta Run is the second Rayman game in the mobile Rayman Run series, following 2011's Rayman Jungle Run. The game uses assets and music from Rayman Origins and Rayman Legends, but uses a unique endless-running mechanic and smaller levels.

Unused Graphics


A sprite sheet of the Grand Minimus, using the more simplified graphic style of Rayman Origins, is also present. In Fiesta Run, character sprites are based on Legends. The strange appearance of his face is from the opening cutscene of Rayman Origins.



Sprites of the Ninja Teensie with horrible gradient colors.



A red Skull Coin. In all modern Rayman games, these only come in yellow.



Possibly related Red Lums, which were to strike an odd pose. It's worth noting that these were present in Jungle Run but unused, and have no Legends counterpart- they were replaced by Purple Lums in Legends.



Skull Tooth from Rayman Origins. They also appeared in Jungle Run, granting access to The Land of the Livid Dead, but do not appear here.



Rayman's sprite sheet includes his pose for holding on to Skull Teeth from Origins, even updated to reflect Legends-style smoothing. This would not have worked at all in this game, as the animation only ever plays at the end of certain levels in Origins.



A new unused Fairy created for this game, but never used. Judging by its sprites, it would have resembled a dragon. What a pity.



"ItunesArtwork.png" is a leftover copy of Jungle Run's icon.

In addition, certain animations from the console games are ported, but not normally seen (examples include standing still and backflipping). They can sometimes be seen for a split second as the Restart button halts the player's movement before fully blacking out the screen. The rolling and crouch-attack animations can only be seen if the attack button is pressed while sliding down certain slopes.

Unused Sounds
Along with unused graphics, many sounds related to attacking from the console games are not normally heard in gameplay, due to the endless running. Some examples are below:

A Teensie performing a charged attack, which is only performed from a standstill.

A Teensie performing a backflip.

A Teensie performing a stomp attack.

Strange outtake of Rayman shouting happily, supposed to be used at the end of levels. Never heard in any recent game.

Oddities
The Grand Minimus is supposedly unlocked when the player collects a certain amount of Teensies. However, his selected icon lacks his trademark crown and in-level, he is replaced by the generic Green Teensie from Rayman Origins. This is most likely a mistake, as a unique sprite sheet for the Grand Minimus is present in the game's folder. A similar mistake is present in Rayman Origins: the opening cinematic shows the Grand Minimus as part of the starting party, but he is replaced by the Green Teensie once the game starts.

On a side note, his graphics are used in the iPad version on the title screen (see below).

Revision Differences
On the iPad, the title screen includes 3 characters: Rayman, Globox, and the Grand Minimus. On the iPhone/iPod touch, the Grand Minimus is removed. Additionally, more light effects are present on the iPad.

Version Differences
2 pre-release versions (0.0.1-0.0.2) are listed under the App Store's update history, but never released to the public. The first prototype is dated September 12, 2013, more than a month before the game's actual release.

Version 1.0.0 was released on October 23, 2013, and was the initial release of the game. 2 updates were released that did not feature a specific description, so their functions are unknown.

Version 1.0.3 updated the game with a Christmas theme, including a new icon, new title screen and title screen music, and two costumes: Santa Ray and Elf (Teensie). In addition, the Facebook connect button was added next to the player's world map progress.

Version 1.1 removed the Christmas theme (but kept the characters), added iOS 7 controller support, and changed the loading screens to include gameplay hints.