Talk:Shrek: Hassle at the Castle

Starting at there's also references to a sound test and what appears to be simple debug menu options... 00000003AEE8  00000003AEE8      0   Sound Test 00000003AEF4  00000003AEF4      0   BGM01 00000003AEFC  00000003AEFC      0   BGM02 00000003AF04  00000003AF04      0   BGM03 00000003AF0C  00000003AF0C      0   BGM04 00000003AF14  00000003AF14      0   BGM05 00000003AF1C  00000003AF1C      0   BGM06 00000003AF24  00000003AF24      0   BGM07 00000003AF2C  00000003AF2C      0   BGM08 00000003AF34  00000003AF34      0   BGM09 00000003E8A8  00000003E8A8      0   SHREK_VER010 00000003F520  00000003F520      0   Sample Menu 00000003F52C  00000003F52C      0   Sample Program 00000003F53C  00000003F53C      0   Sound Test 00000003F548  00000003F548      0   MultiSioSync Test 00000003FDBC  00000003FDBC      0   MultiSioSync Test 00000003FDD0  00000003FDD0      0   # Mode : 00000003FDDC  00000003FDDC      0   RecvSuccessFlags   : 00000003FDF4  00000003FDF4      0   Type               : 00000003FE0C  00000003FE0C      0   ConnectedFlags     : 00000003FE24  00000003FE24      0   HardError          : 00000003FE3C  00000003FE3C      0   ID_OverError       : 00000003FE54  00000003FE54      0   RecvFlagsAvailable : 00000003FECC  00000003FECC      0   ERROR 00000003FEE8  00000003FEE8      0   A : Start 00000003FEF4  00000003FEF4      0   B : Exit 00000003FF10  00000003FF10      0   B : Cancel 00000003FF2C  00000003FF2C      0   + : Move 00000003FF58  00000003FF58      0   Push Any Key To Exit Any idea how to access it, if there is a way? Been trying myself with no luck. Moof (talk) 18:51, 24 September 2013 (EDT)