Talk:Super Mario World (NES)

Shouldn't this be grouped with the other Mario games? I know it's unlicensed, but it still fits in. --Mariofan5000 (talk) 12:44, 27 September 2013 (EDT)
 * It's not grouped with the other Mario games because it's unlicensed. Unlicensed games don't go in series templates. -WarioBarker (talk) 13:02, 27 September 2013 (EDT)
 * Then there should be an unlicensed game series template. How else are people to know of this pages existents without searching too much? --Mariofan5000 (talk) 08:14, 28 September 2013 (EDT)
 * Category:NES games -> Category:Unlicensed NES games -> Super Mario World (NES) --AquaBat (talk) 08:37, 28 September 2013 (EDT)

Some interesting things
So, I managed to open the Super Mario World NES ROM in YY-CHR to check if I could find something great. Well, there are: The first interesting sprite is the brown used block: they should replace the question blocks when Mario/Luigi hit them, but they don't.

The next one is... well, a number one. In the original SNES version, there were some timed platforms with a clock that would fall when their time went to zero. Not sure if they are being used in some level, but anyway: that's what I could find at the moment.

As those unused brown blocks, the turn blocks can't actually turn either. Animations for this still exists, however. Also, there's some strange sprite above one of frames, but I don't know what it does.

There are some graphics that appears when you defeat a castle level. Don't know if this could be helpful...

Just some powerups and objects.

Well, that's it. I won't edit the main article yet, though: we need to see what are really unused and what aren't first (I didn't play the game so deeply, so...). Also, if you think the images needs to be larger or something more, feel free to say. :)

Unfortunately, that's all I could find. A large amount of sprites are compressed or so messed up you can't even distinguish what they are. My guess is if someone could check VRAM using an emulator, maybe those sprites would appear uncompressed there. But... yeah, that's all.