Mario Tennis (Nintendo 64)

Mario Tennis was Mario's second time on the court. It introduced a lot of gameplay mechanics that would carry on to future installments. Also, Waluigi.

Debug menu
Using the code boots the game to a light blue screen. From here, you can press the following buttons:


 * A: Starts the game normally.
 * B: Player model viewer. The following controls are used:
 * A: Zoom in
 * B: Zoom out
 * Analog stick: Rotates the character
 * C-Buttons: Moves the character
 * D-Pad Down: Starts animation
 * D-Pad Up: Stop animation
 * D-Pad Left/Right: Cycle through the animation frames
 * L/R: Switch characters
 * Start: Change background color
 * Start: Object model viewer. Basically the same deal as above, but for objects rather than players.
 * C-Left: "no controller" screen
 * C-Up: "congratulations" screen
 * C-Down: Intro cutscene
 * C-Right: Kicks you to the "TENNIS MENU".


 * D-Pad Down: Starts a game with two Yoshis, both controlled by player 1.

Title Screen
The Japanese version uses a different logo. Also, Mario and Luigi say "Mario Tennis 64!" in the Japanese version, while in other versions, they say "Mario Tennis!", followed by Mario alone saying, "Woohoo!" like in Mario Golf. "Push Start" was changed to "Press Start" for unknown reasons.

Virtual Console Changes
For some reason, the Ring Tournament mode was removed from the Virtual Console release. Its icon is still there, but it is skipped over in the menu. Additionally, anything that could be unlocked via the GBC Transfer Pack cannot be unlocked for obvious reasons.