Sonic Shuffle

After the success of Mario Party, Sonic followed in the plumber's footsteps in the party genre with Sonic Shuffle, which was unsuccessful thanks to the cheatsy AI and excessive load times (not as bad as that Sonic game from 2006, mind you, but still pretty annoying).

Debug Features
Present in the SUBPROG directory are files for debug tools, such as a model viewer and a level viewer which includes a small debug system. To access these features, replace TITLE.BIN with any of the below files:

Model Viewer (MDLVIEW.BIN)
It's...a model viewer. Duh.

Level Viewer (TEST_0.BIN)
Lets you view the game's maps. This uses the Gindows debugging system seen in the Rez prototype and Scud Racer early SDK sample.

Character Viewer (HPVIEW.BIN)
Lets you view character models, although only Sonic, Tails, Knuckles, Amy, Illumina, Lumina, and Void can be selected. Note that this file is referred to as "High Poly Viewer" within 1ST_READ.BIN.

Bonus Content
Eight 1024x768 wallpapers can be found by placing the Dreamcast disc into your computer. The files on the disc are 24-bit bitmaps, but here they have been converted to PNG.