User talk:Brandondorf9999

Image Guidelines
BMF54321 is a wiki admin. Deleting his tags is inadvisable. Screenshots do need to be taken using the system's native resolution. Please see Help: Image Guidelines for more details. --GlitterBerri 01:53, 22 December 2012 (EST)
 * Thanks for notifing me about the res of the image but the image is better quality.--Brandondorf9999 01:54, 22 December 2012 (EST)
 * It doesn't matter. We aren't looking for artificially enhanced/high-res screenshots here, we want them exactly (or as close as possible) as they would appear coming from a real console, even if it looks crappy. Please don't remove image tags again. --BMF54123 03:15, 22 December 2012 (EST)

Image Guidelines (again)
Please stop uploading "enhanced" screenshots. We don't want high-res/widescreen shots, and especially not ones that have been downscaled from high-res shots. Please read the image guidelines GlitterBerri linked above. --BMF54123 19:59, 22 December 2012 (EST)


 * Certain games have widescreen display. Also, it's the best view for certain games as well as long as they are in their native resolutions.--Brandondorf9999 13:27, 24 December 2012 (EST)


 * The version of the SSBM title you keep uploading (against the wishes of the administrators) is NOT the native resolution.
 * I've updated the image guidelines re: widescreen shots; if widescreen does not show important details that are relevant to the scope of this wiki, then use 4:3. Please do not revert the SSBM title screen again. --BMF54123 13:42, 24 December 2012 (EST)


 * There are, in fact, some GameCube games that support 16:9 anamorphic widescreen, but Melee isn't one of them. See for a full list. (Even then, the native resolution would be 640x480, and it'd have to be stretched horizontally for the correct aspect ratio.) ---GerbilSoft 16:44, 24 December 2012 (EST)


 * And they are on their native res now. I've resolved those issues, now they can meet the guidelines.--Brandondorf9999 13:40, 2 January 2013 (EST)


 * Almost there. Get rid of the emulator text in the corner and we're good. --BMF54123 15:31, 2 January 2013 (EST)


 * Okay, look, I'm just going to block you if you keep reverting 4:3 GameCube screenshots to 16:9. This is your last warning. --BMF54123 23:52, 3 July 2013 (EDT)


 * Don't be rude, It was needed to be in 16:9 because 4:3 is only limited. Also, one of them are actually native resolutions while they are limited to 480p. 4:3 is only limited and we want to see more with widescreen. They don't have to be in their original aspect ratio. 4:3 is not always better to show important details about an unused object or something like that.--Brandondorf9999 00:02, 4 July 2013 (EDT)
 * I'm not going to tell you this again: Super Smash Bros. Melee is not a 16:9 game. We don't "want to see more" in screenshots because that is not how the original console rendered the game. We have strict rules about this. If you don't like them, and would rather continue to defy the wishes of this wiki's administrators, you're free to take your contributions elsewhere. --BMF54123 00:06, 4 July 2013 (EDT)

Spyro Music
Is that music file you uploaded found in the game files somewhere? I'm not sure what you mean by "injected"... --BMF54123 16:41, 8 July 2013 (EDT)
 * Yes, It was found in the ffshrine website. The unused music of the game was uploaded here.
 * We can bring them here to show them the music they didn't use in the game. They are probably early versions of the music of the other levels.--Brandondorf9999 17:15, 8 July 2013 (EDT)
 * As long as the files exist on the game disc, it's acceptable material. --BMF54123 17:16, 8 July 2013 (EDT)
 * They do, but they are un-extractable. If you find the tools to them, maybe you'll be able to find them in the disc.
 * We only cover what IS extractable, that can be backed-up by cold-hard evidence. That ffshrine link is from the PS2 version, so it would belong in an article for that version. -- Einstein95 (talk) 20:43, 10 July 2013 (EDT)

16:9 Images
Allow me to point out this part of the image guidelines:


 * Do not upload widescreen (16:9 and up) shots unless a significant amount of important detail would be lost otherwise. Although widescreen often "looks" better, the extra detail is usually not necessary to illustrate unused content, and is an unnecessary waste of server resources and bandwidth.

That said, please stop uploading 16:9 versions of images we already have. They're not necessary. Thank you. --BMF54123 17:20, 8 July 2013 (EDT)

Blocked
Well, I can't say I didn't warn you about your behavior. Your latest reversal of an administrator's decision has earned you a one-month ban. Please use this time to thoroughly review our rules and guidelines, and if you do decide to come back, remember that your opinion on what "looks best" is not the only one that matters here. --BMF54123 20:47, 9 July 2013 (EDT)
 * http://www.zeldawiki.org/User_talk:Brandondorf9999
 * Seems you've got a long history of ignoring admins and getting into arguments and edit wars with other users, so I'm just going to save myself and the rest of the staff some headaches and make that block permanent. --BMF54123 03:54, 14 July 2013 (EDT)