Famicom Tantei Club: Part II

Sound Mode
Setting to  on the title screen will enable a sound option.

Pressing Left or Right will display the option and switch between Stereo and Monaural. This is accompanied by a sound effect and the sound mode actually switching (!).

This text is in English even in the original un-translated ROM.

The position of the sprite that appears (underneath the "New Game/Continue" options) seems to suggest that those two options were supposed to appear higher than they do in the final ROM.

Debug Mode
There is a debug menu available for testing location backgrounds and character graphics. To access it, use the PAR codes:

+ +

With the codes active, "Go To" any available location, then disable the codes.

Selecting "Go To" on the debug menu allows you to cycle through all of the scenes associated with any location in the game. Each scene displays a differently numbered generic debug string. These strings may have contained more useful information (such as specific details about a scene) at some point during development.

Selecting "City" from the "Go To" menu brings up this menu, which allows you to test various animations. Each of the three choices leads to other menus with 3 choices. Each of these choices displays various cinematic sequences, with similar generic debug strings in place of the text/dialogue that is usually shown.

The available options:


 * Option 1: "debug string #7d"
 * Option 1: Intro cutscene
 * Option 2: Something, then the animation of Goro being stabbed, then the close-up "running feet" animation
 * Option 3: The player's "A/B/C/D" timeline
 * Option 2: "debug string #79"
 * Option 1: All chapter titles
 * Option 2: Staff roll
 * Option 3: Opening title
 * Option 3: "debug string #7e"
 * Option 1: Hibino's flashback: Shinobu standing by the window, etc.
 * Option 2: Epilogue
 * Option 3: Last scene (Hibino and the mirror)

Selecting "Speak To" lets you cycle through all of the expression and pose graphics for all of the characters in the game. Each character repeatedly says a short greeting as you view each individual graphic.

Selecting "Think" brings up this menu. The first option shows the chapter 11 intro, the second takes you to the ending and staff roll, and the third does the same thing as selecting "Man" from the Speak To menu (this may have originally done something else; see below.)

Unused Debug Text
Some additional debug-related text is located in the ROM. Staff: Thank you for entering debug mode.{ Currently, the staff roll is under construction."{ Staff: If it's okay with you, during this time we will{ {play music for your enjoyment. If a page is sent,{ epilogue will be done."{ Staff: Oh, is this too much assistance?"{

This message from the staff may have originally been displayed by the third "Think" option in the debug menu. Since the staff roll is obviously no longer under construction in the final game, the message may have been deemed unnecessary and taken out.

Normal face{ Normal face (first part){ Normal face (dull eyes){ Normal face (squinted eyes){ Normal face (smiling){ Angry face{ Sad face{ Surprised face{ Surprised face (obstinant){ Hateful{ Brooding{ Smiling{ Trembling{ In front of the mirror (close-up){ In front of the mirror (hung low){ Talking to Yoko{ Talking to Yoko (color){ Hanging head in shame (below gaze){ Hanging head in shame (above gaze){ Wishful face (fondness){ Wishful face{ Subtle face{ Subtle face w/ gaze{ Subtle face w/ front gaze{ Behind figure (normal face){ Behind figure (happy face){ Not composed{

These strings describing various poses and facial expressions were probably used by the "Speak To" debug option at some point, rather than the character-specific greetings.

Mouse Support
The ROM seems to hint the Nintendo mouse was supported at one time.

The following text is located at in the ROM: NINTENDO SHVC MOUSE BIOS Ver1.00END OF MOUSE BIOS