Hexcite: The Shapes of Victory

The shape of things to come. Its Hexciting!

Build Date
Located at in the Japanese version and  elsewhere, although oddly the Japanese version doesn't actually specify a build date. This might mean that the Japanese version is a later one and they were unsure when the next build would be made, but forgot to change the string.

Practice Mode Debug
This debug menu allows you to create custom pieces for practice problems. There is only one test menu, despite being numbered. Game Genie code will load the test menu whenever you enter the main menu. ROM text also exists and is located at,. Piece placement is impossible if accessed using a Game Boy or Super Game Boy for some unknown reason. Maybe the extra GBC RAM is needed to store custom piece mapping.

EDIT #1


Setup will take you to a menu where you can select options for creating a custom problem.

SETUP #1


Creates a custom board. Press A to exit the board and return to the menu. Starting any game will play using the selected mode's settings so you can start a custom game in addition to setting up a puzzle.

Board
Enters an empty board where you can set pieces for a custom problem.

Piece
Sets the starting amount of pieces you have for a custom problem.

TEST #1


Takes you to a menu where you can test the board. This is likely how far the developers completed the function because you can't place any pieces on the board. Settings for COM or Player will allow you to choose either playing side. Score settings determine scores for both players; 200 is the maximum. Pause disables the ability to pause if set to off. Oner decides which side plays first.

INIT Save


Game Genie code takes you to a menu where can format the SRAM present in the cartridge. Select YES to delete all saved data. NO will reset to the Ubisoft logo and save data will not be lost.

Data Error


Game Genie code will display a save error screen upon entering the main menu. Warning! Entering this screen will format all saved data.

RGB Test


Game Genie code will start the game in a simple RGB value test screen. Press Left and Right to set values. Press A to return to the Ubisoft logo. This screen will not display if accessed using a Game Boy nor a Super Game Boy.

Unused Music
Internal tracks are unused. These were likely BGM songs that were not added to the track selection for unknown reasons. Game Genie codes will always play your selected song whenever a sound effect changes.

Unused Song 1
ID

Unused Song 2
ID

Unused Song 3
ID

Unused Song 4
ID

Unused Graphics


There are placeholder tiles for the Super Game Boy border comprising the last six tiles, right before one used tile. Game Genie code (51, 5F) will load these tiles, causing the least amount of injury possible to the border.

Unused Super Game Boy Function
There is one unused palette function which was likely left unused because it does not have any noticeable effects.

PAL_SET
Game Genie code will replace PAL_TRN with PAL_SET. This sets the system palette directly rather than issuing standard PAL system commands. There is noticeable display effect difference between using either palette method.