User talk:Supper

Humongous Entertainment games
I was messing around with the debug console in SCUMMVM in Humongous games a few years back and found a few things. I'll try to dig up some stuff tomorrow for you. The most interesting thing I found was the anti-cheat messages in the 2nd Spy Fox. If you tried to branch onto a different path than the one you were already on, it would be like "You can't do that on this path cheater". IIRC Spy Fox 1 has an E3 mode like Pajama Sam does.

Also, I knew one of the guys who worked there since they started. Used to be an admin on Second Life, Blue Linden, but he resigned a while back and I've lost contact with him

--Oaa 22:28, 29 May 2011 (EDT)


 * Cool! Spy Fox 2 definitely has some weird stuff, like a rather gruesome Dragon's Lair reference. I'll probably move on to that or the Putt-Putt series next, although I'm not looking forward to trying to get video captures of some of the hidden scenes. There are pretty much no good free video editors for Windows. Also, interesting about the guy who worked there -- do you know what he did? Supper 22:41, 29 May 2011 (EDT)

Also I read on Reddit there is an easter egg in one of the Freddi Fish games where Luther can get eaten. Can't find it though,but someone in the thread confirmed it. I'd probably be able to find stuff in Putt Putt Enters the Race since I played the everliving shit out of that game when I was like 7 or so. --Oaa 23:12, 29 May 2011 (EDT)

Another IIRC, Pajama Sam demo has different looking item menu and some other stuff I think. --Oaa 23:21, 29 May 2011 (EDT)

I think he joined the company when it was founded. Worked on most of their games but I forget what exactly he did. D: EDIT: Found the Reddit post. Found the reddit post http://www.reddit.com/r/gaming/comments/hbmx0/the_biggest_most_shocking_spoiler_from_any_game/c1u56mm  --Oaa 23:30, 29 May 2011 (EDT)


 * I actually saw the "EddieEatsLuther" thing a while back on a poorly-made YouTube video. It's one a few rather disturbing easter eggs in the series -- there's a similar code that makes Putt-Putt throw up after eating too much cotton candy in Putt-Putt Saves the Zoo (accompanied by Pep licking up his vomit -- ew). Check out http://wiki.scummvm.org/index.php/Humongous_Entertainment/Games/INI_Settings -- it's got all of them, plus some settings I can't seem to get to work. Supper 23:54, 29 May 2011 (EDT)

Hey there!
Welcome aboard, and thanks for all the content lately! Good to see you again. =) -- Rick 17:48, 30 May 2011 (EDT)
 * Ha, I was wondering if you'd recognize the name. I'm glad to be here -- I've been lurking pretty much since the wiki started, but I never really got around to making an account or posting anything until now. Supper 17:56, 30 May 2011 (EDT)
 * Of course I did! How could I forget someone who helped me out with my lone TAS! Speaking of which, I don't really go there anymore. But in other matters, even if you hadn't helped, I still would remember a fellow whose name is an important meal of the day! :P -- Rick 18:08, 30 May 2011 (EDT)

Greetings from a fellow Humongous fan!
Just thought I'd give a shout-out to you. I've played Humongous games since I was in preschool, and I only recently became interested in the deeper part of the games' content, like the subtitles, hidden easter eggs, etc. Anyways, I still have lots of my old Humongous games and most of them are on ScummVM on my computer. Actually, I'd be willing to help you out with adding information on more Humongous games to TCRF. I'm not very skilled yet with wiki editing, but I'd be willing to provide facts, screenshots, etc. of some items. --Retrodude 11:26, 1 June 2011 (EDT)
 * That would be great! There's lots of stuff buried in these games, some of it deeper than I know how to reach. One thing I can name off the top of my head are some hidden error messages in Putt-Putt Join the Parade. Some time ago, I was messing around with the ScummVM debug console, using "object [x] pickup" and "script [x] run" on everything, and I got a subtitle saying something like "I can't pick that up. The SCUMM DIETY." I've tried and tried, but for the life of me I can't get it to trigger again. There's a similar message triggered by "script 10 run," but I know there's at least that other one -- possibly more? Wish I had a text viewer. If you have that game and can find a way to trigger the message and screenshot it, I'd really appreciate it. Supper 15:31, 1 June 2011 (EDT)
 * Cool. I saw you were having trouble getting the Eddie Eats Luther code to work. If you'd like, I can post a much higher-quality video of the cutscene to youtube and I'll give you permission to link it into an appropriate page here. Also, I'd love to help with looking for unused music in other games. Do you use the method with opening raw data in Audacity, or do you know another method?

By the way, in my Humongous collection I have Putt-Putt Joins the Parade and Goes to the Moon, as well as Travels Through Time, and I also have the Pajama Sam trilogy (I agree, Life is Rough stinks. It would have been 1000x better if they got Pamela Segall to voice Sam) and Lost & Found. Then I've got the first three Freddi Fish games, Spy Fox 1 and Cheese Chase, Let's Explore the Airport, and about every Scumm-based Backyard Sports game except the original Backyard Baseball. Quite the collection, I guess, and I'm sure there are interesting tidbits hiding in each one. --Retrodude 08:48, 5 June 2011 (EDT)
 * By the way, I uploaded a higher-quality version of the Eddie Eats Luther cutscene. I avoided the annoying mouse-camera, but there is some slight distortion so I'm not sure if it's completely up to scratch for this site. That distortion isn't from the original file, either. Youtube did that to it. I'm also going to take some time to look through my Humongous soundtrack files today to see if there is anything worth noting. One more note. I somehow now own the Macintosh floppy disk version of Fatty Bear's Birthday Surprise, and all the data files are stuck inside a compressed folder with a format only old Macs can read. Do you know of any good Mac emulators around for Windows? I've found a place where I can legally download an old Mac OS (if you're wondering, it's somewhere on the official Apple website) and there are so many Mac emulators out there that I can't decide which one is best and easiest. --Retrodude 10:23, 5 June 2011 (EDT)
 * Thanks for the help! I've actually gotten EddieEatsLuther to work, but EnableFishBradSword doesn't seem to do anything. It's supposed to enable "animations of the dead fish on the sunken ship (Room 49)," but I can't find anything different. Have you had any luck with that?
 * Also, I have the original Backyard Baseball, so that's one gap filled. I confess that I gave most of my HE games away after I outgrew them and I downloaded most of the ones I have now, but I do still own the first four Backyard titles (and Putt-Putt and Fatty Bear's Activity Pack, for some reason).
 * And sorry, I don't really know much about Macs in general, let alone emulating them. Google turns up this site -- maybe it's what you need?
 * I almost forgot to mention -- I do just use Audacity for audio rips. My method is to go through the .he4 file and tag the beginning and end of each track, then go back and export them to WAV one at a time. It's pretty quick with a little practice. So far I've done Pajama Sam 1, 2, and 3, Putt-Putt 1, 2, 3, and 4, Backyard Baseball/Soccer/Football, and Fatty Bear. If you ever find yourself with time for a little drudgery, ripping some of the other games and checking for unused tracks would be a great help. Supper 16:32, 5 June 2011 (EDT)
 * Sounds good. I've been thinking of starting a page here for the first Freddi fish, but I think I'll try to get a higher-quality video of Eddie Eats Luther on Youtube first so I can link it to here. I have a feeling it might have something to do with the fact that I uploaded the original .avi file rather than putting it into an editing program (I use Windows Movie Maker, since I just need the basics) and have that format it into a .wmv file, since it seems people have less trouble with that. Thankfully I still have the original source video so I think it will be fine. I'll let you know when I get a higher-quality version. I'm still getting used to Youtube, since I'm somewhat of a noob there right now. --Retrodude 14:21, 6 June 2011 (EDT)
 * Hey, do you know where I might be able to download Let's Explore the Farm? I already have my own copy but one of my datafiles is scratched beyond repair. --Retrodude 15:06, 15 June 2011 (EDT)
 * You can find it pretty easily -- http://www.google.com/search?q=%22explore+the+airport%22. You don't have to look far. Supper 16:11, 15 June 2011 (EDT)

Quick Question
Hello again. I was just wondering -- how did you decrypt the dialog text in all of the HE games? I'd be willing to help document the many debug messages you say they have, but I need to know how to do it first. --Legoking831 (talk) 21:06, 14 November 2013 (EST)
 * Most SCUMM games use a very simple form of encryption (byte-by-byte XOR against 0x69) for the main data file, which is the .HE1 or .(A)/.(B) file in Humongous games. If you run HEErip with the parameter "--decodeonly", it'll make a decoded copy of the file. The text itself is plain ASCII that you can easily view in a hex editor, at least in the English versions. The problem is that most text is embedded directly in the script files, so the only way to find it (short of interpreting the SCUMM bytecode, which is ScummVM's job) is to manually flip through all the SCRP, LSCR, and LSC2 chunks looking for text. It's probably doable for small games like Putt-Putt Joins the Parade, but anything that didn't have to be squeezed onto a floppy will be a real pain to deal with. Supper (talk) 23:48, 14 November 2013 (EST)
 * Thank you, I'll be on the lookout for anything interesting in those. --Legoking831 (talk) 16:15, 17 November 2013 (EST)