Dora The Explorer: Fairytale Adventure

Dora explores several fairy tales.

Unused Graphics


splash00.smk, a screen probably leftover from a demo.



splash01.smk, obviously a placeholer screen.



A crudely drawn crank box in a cave.



It also has a cranking animation called gi2_crank00.smk.

Yahoo! Avalanche
For some reason, the game has a lot of unused resources from ''Yahoo! Avalanche''. All the graphics are there.

The .ini file is still there too, titled classic.ini. [Avalanche] FPS=22                     ; target frames per second TouchingTolerance=6.0      ; the pixels balls are apart and considered 'touching' Levels=20                  ; number of levels in this file (excluding 3 bonus lvls) SnowArea=NONE              ; FULLSCREEN, PLAYFIELD, or NONE BadClickPenalty=20         ; Lose this many meter points when you make a bad click. FullGracePeriod=1.5        ; Seconds that the screen can be full before level ends. EndBallMass=5.0            ; Mass of the end balls. A regular ball has mass 1.0. BigEndBallMass=10.0 SpeedupTime=180            ; Seconds into a level that the action accelerates SpeedupRate=40             ; Seconds into the speedup that it takes to double ball drop rate ClusterFreezeSize=4        ; Number of balls that freeze at once EarthquakeBallPoints=500 DeluxeURL=http://www.yahoo.com AvalancheExtraRemoval=20   ; Percent extra balls to remove in an avalanche. PrintStats=NO              ; YES or NO. Also turns on the FPS counter. MaxPlayingBalls=110        ; When the ball count hits this, you lose. InstructionText=Zerstöre Gruppen von drei oder mehr derselben Farbe. Verbinde in jedem Level die schwarzen Kugeln. HelpText=The goal of Avalanche Classic is to connect all of the BLACK SPHERES on the field. Click on groups of three or more matching colors to remove them. BreakingEffect=ALL         ; ALL, FROZEN, ENDBALL, or OFF. affects the little rock bits that fly around.

[Physics] Gravity=0.9                ; the gravity in the world SpeedCapFactor=2.5         ; maximum sphere speed relative to smallball radius Magnetism=0.25             ; The magnetic attraction between large and small black balls

[Defaults] BallDropRate=0            ; balls dropped per 10 seconds (approx) NumRandomStartBalls=50     ; random balls dropped at the start of each level MeterMax=2000              ; points required to fill the meter NumBallColors=3            ; number of ball colors to choose from NumEndBalls=2              ; number of mines SnowstormTime=60           ; 'snowstorm' is when the snow maxes out FreezingInterval=10        ; seconds between each ball freezing ScoringScheme=3ColorScoring EarthquakeBall=OFF          ; ON or OFF EarthquakeBallStart=40     ; First moment the earthquake ball can fall (in seconds). EarthquakeBallStop=50      ; Last moment the earthquake ball can fall (in seconds). ColorRemoveBalls=OFF        ; ON or OFF ColorRemoveTime=30         ; Time when a color removal ball will fall (periodic, in seconds) Background=bg1.tga

[Level1] NumBallColors=3            ; number of ball colors to choose from BallDropRate=0 SnowstormTime=400 EarthquakeBall=OFF ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Welcome to Avalanche! Connect the BLACK SPHERES to clear the level. DialogThumb=thumb1.tga MeterMax=3500

[Level2] NumBallColors=4            ; number of ball colors to choose from BallDropRate=0 EarthquakeBall=OFF ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Fill the AVALANCHE METER to clear all groups on the field. DialogThumb=thumb2.tga MeterMax=3500

[Level3] NumBallColors=5            ; number of ball colors to choose from BallDropRate=0 ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Use the QUAKE BALL to shake things up! DialogThumb=thumb3.tga MeterMax=3500

[Level4] BallDropRate=0 ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Heavy snowfall will freeze the field! Fill the AVALANCHE METER to stop the snow. DialogThumb=thumb2.tga MeterMax=3500

[Level5] BallDropRate=0 ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Be Careful! Mis-clicks will lower the AVALANCHE METER. MeterMax=3500 DialogThumb=thumb2.tga

[Level6] BallDropRate=0 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring DialogText=COLOR BLAST BALLS will remove all balls of that color. DialogThumb=thumb4.tga Background=bg2.tga

[Level7] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring DialogText=Note that unused QUAKE BALLS are worth 500 points! DialogThumb=thumb3.tga Background=bg2.tga

[Level8] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring Background=bg2.tga

[Level9] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring Background=bg2.tga

[Level10] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring Background=bg2.tga

[Level11] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga

[Level12] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga

[Level13] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga

[Level14] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga

[Level15] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga

[Level16] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga

[Level17] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga

[Level18] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga

[Level19] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga

[Level20] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga

[3ColorScoring] Length1=1          ; The score for all lengths of chains. Length2=2          ; You can number these as high as you want Length3=3         ; so long as they start at Length1, do not omit Length4=4         ; any numbers, and are all consecutive. Length5=5         ; Really long chains will assume the score Length6=6         ; of the longest chain listed. Length7=7 Length8=8 Length9=9 Length10=10 Length11=11 Length12=12 Length13=13 Length14=14 Length15=15 Length16=16

[4ColorScoring] Length1=1 Length2=2 Length3=3 Length4=4 Length5=5 Length6=6 Length7=7 Length8=8 Length9=9 Length10=10 Length11=11 Length12=12 Length13=13 Length14=14 Length15=15 Length16=16

; manual means you need to click them after they all touch.
 * UNUSED - from [Avalanche]
 * BreakEndBalls=AUTO         ; AUTO or MANUAL.  auto means they self-destruct once all touch.
 * DrainingSpeed=1.3          ; temporarily accelerates the physics at the level's end.
 * EndAnimMovement=0.0        ; ball's speed during the level end anim. slo-mo.
 * AvalancheThawsBalls=FALSE  ; TRUE or FALSE