Mortal Kombat II (Game Gear)

No blood code needed for this one. And hey, unlike the Game Boy port, this Mortal Kombat II has Kintaro!

Playing as CPU Characters
Unlike most Mortal Kombat games, controlling the characters normally reserved for the CPU will not crash the game! Jumping, kicking, punching, and blocking work properly. Pressing Down will give control of the character to the CPU until either player is hit.

These controls were almost definitely used by the developers to test the bosses' attacks and AI routines.

The following Pro Action Replay codes will enable CPU characters to be picked on the character select screen:
 * Kintaro (moving while jumping will change the sprite to Jax):
 * Shao Kahn (moving while jumping will change the sprite to Jax):
 * Smoke:
 * Jade:

Noob Saibot?
PAR code will allow you to play as (what's left of) Noob Saibot. He uses the female ninja sprite with a black palette, with Jade's name in the health bar. Mind you, pressing Down will crash the game, since Noob has no battle script in the ROM.

Build Date
Just like the first game, a build date is located at : 27-6-94 V 2.8

Link Debug Text
Starts at : Existence of second fighter established WAIT This is combatant