User:Morayus1/Age of Mythology

Age of Mythology is an RTS for Microsoft PCs. It is actually a spinoff to the other "Age of" games in the series. The Game changed so many times, IT ISN'T FUNNY, but it actually is

Chariot
Either a Melee Chariot, like that of Age of Empires, or like Age of Empires Online's Chariots, where they throw their spears. The unit is seen in several Pictures. Code in the game reveals he was deleted sometime between July and September of 2002.

Poseidon
In the original 2000 build, poseidon is seen with several other units near the shoreline, this is the first and last time, the true poseidon was seen, although Statues and A Living Statue is seen in the Final Build.

Apep
The Egyptian Equivalent of the Hydra, only it stayed with one head, this Unit got many modders thinking, yet it was never added to a final, modded version. Deleted in January of 2002.

Oxybeles
Only named by an in-game anim file code, the oxybeles was the greek equivalent of the Ballista, it was replaced by the Heliopolis.

Cataphract
A greek Anti-Infantry Cavalry Unit, he uses the Achilles Model, he cannot be trained in-game, he can be seen in the Scenario Editor, his techtree part of the code (that lets him be trained in game) was removed very late in development (judging from the Cavalry Upgrades) and was likely replaced by the Macedonian Hetairoi.

Satyr
Very Early in the games development, satyr's were planned, they were deleted and their left over code used in The Titans Expansion.

Keopeshman
Egyptian version of the swordsman, they were cut sometime before the buildings/units had their designs changed. They were probably cut and replaced by the Axeman. he still has models and textures and an anim file called "Swordman_anim"

"Greek Slinger"
The greek version of the slinger, probably deleted to make sure all civilisations weren't considered "Linear" they were cut late in development and never had a model or textures made for them.

Mineus
Probably Arkantos' in the E3 Demo, would of been nice, if they used him in the "Fall of the Trident" as a trojan that betrayed his city.

Gorgon
Early version of Medusa.

Griffin
A griffin was in the game at one stage, originally it was supposed to fly/and walk (likely by Transforming) it was cut, after it would be deemed as hard work

Golden Age
In the E3 Demos there were only 3 Ages It was likely the first two were Archaic/Mycenaean and Classical/Heroic, after e3 they planned to have 5, Archaic-Classical-Heroic-Mythic-Golden, that idea was short lived.

Misc Buildings
A bunch of unknown buildings, most likely as historic buildings, they never went passed the year 2000.

Charioteria
Likely the Egyptian equivalent of the Stable for the training of Camelry, Chariots, Chariot Archers and War Elephants, and probably a Desert Cavalry Unit, the Chariot was cut, and the rest are in the Migdol Stronghold.

Greek/Norse Siege Workshops
Greek and Norse equivalents of Egyptian version, what's weird is that they resemble the ones from AoK.

Shrine
Apart from that they appear in the Campaigns and Scenario Editor, they actually were planned to be buildable and prayed at, then they cut the idea, and each civ gets favor different ways.

University (The Titans)
In the Titans expansion they was suppose to be a university building, the only evidence of this is a file extracted from the Textures2.bar called "Building University 64" in the icons folder, it was likely the AoM equivalent of the University/Government Center.

Pages/Build Command Pages
Originally Ensemble Studios planned for the Age of Kings Build command panel, then they ditched that for pages, and then they moved to the current system.

Gank Sneakin
Originally suppose to used in the Trojan Horse scene in the Final Troy Scenario, the music was never used, but can be activated

Anarchostisms
The Game is set around 1250 BCE (The Time of the Trojan War) Plato said that Atlantis sunk around 900 BCE/9000 BCE the game also represents the Greeks as Hellenistic/Pre-Macedonian, which is Anarchistic as the game is probably set in Mycenaean Times meaning that it is likely the game was set in Hellenistic Times at first, it is also likely the greeks were planned to have Chariots, and a Land Juggernaut (a Mycenaean Heavy Soldier) before they stayed with the Hellenistic, Back in time setting, they probably stayed in the 1200's because of the New Kingdom of Egypt and well by 900 - 300 BCE they were overtaken by the Assyrians, and Later the Persians. The only non-anarchistic element in AoM is the norse (Traders and raiders they were) pillaging each other, and conquering each other, sometime by the Fall of rome, they started attack other civilisations.

Buildings - The Buildings in AoM are highly unrealistic and bland, the greeks main part of the city was the agora (present in E3 2001) and the egyptians had a sought of High Temple/City Palace kind of look, buildings also planned with age, they they would have different age textures when placed, this ideas were cut after E3 2001, the only building that continued that was the Plenty Vault. (this textures idea was "Grass Dirt" (1st Age) Road (2d Age) and City Tiles (3rd Age)