Mega Twins (Arcade)

Mega Twins is a side-scrolling action game by Capcom that has no relation to Mega Man.

Track 01
This is used for the intro in home ports of the game, but the arcade version is completely silent.

Track 15
An earlier version of the ending track. This actually syncs up much better with the ending credits than the final music choice.

Track 1D
A short jingle that would play over other music. Possibly used for an extra life jingle, but there's no way to get an extra life in the final game.

Track 1E
This is one of the boss themes from Forgotten Worlds, the first CP System game. It might have been included as a test track.

Unused Hint Text
Though the hint system from the Japanese game (see below) was taken out, all of the hints were fully translated into English. Hint text starts at in memory.

Round 4-3
In the Japanese version, the text is (translated), "It seems that, somewhere, there's something called the final key." This is a hint for an item that doesn't appear in non-Japanese versions of the game. Another difference, the Japanese hint is, "It's said that the final key can open the Great Demon King's secret treasure chest."

Round 4-5
This hint appears right before the two previously changed hints, which suggests that were intended for Round 4-5. The English script might have been translated from an early version of the Japanese script, which would explain the differences. In the final game, there are no bridges to cross or pillars to cut in Round 4-5. Japanese hint is, "I've heard that the Great Demon King is hiding something important under the throne." This is the final hint for the Final Key. The English hint is (hopefully) just a joke.

Unused in Any Version
These aren't used even in the Japanese game.

Version Differences
A number of game mechanics were changed from the Japanese game.

Credit Sound
The credit noise is different between versions.

Jumping
In the Japanese game, if you hold Up and jump with the Boots item, you will jump 16 pixels higher. In all other versions of the game this is the default jump height and it can't be changed.



Starting in Round 4-1 in the Japanese game, you no longer have the Boots item at the beginning of stages, and must collect them from certain treasure chests.

In the international versions, you always have the boots at the start of a stage. All of the Boots chests have been replaced with 100-Coin chests.

Trapped Women


In the Japanese game, starting in Round 4-1, there are blue-haired and blonde-haired women that the player can save.

The blue-haired women give 1000 points, kiss the player, and give them a hint.

The blond-haired women give 500 points and disappear when they reach the ground.

These women are completely absent from non-Japanese versions of the game. Maybe they were too risque?

Final Key


As was previously mentioned, there's an item that only appears in the Japanese game: the Final Key.

This item is obtained by slashing at Riepotmahn's chair until a chest pops out. The key is inside the chest.

This key serves a special purpose. If Riepotmahn's second form is defeated with the key obtained, he will drop a chest with the second Dragon Blue Eyes item inside.

Without this item, the player can't get the true ending.

In the international game, Riepotmahn will always drop the second Dragon Blue Eyes in place of the scroll he normally drops.

However, the bad ending can still be seen by letting the Eye stay on screen until it disappears.