Proto:Banjo-Pilot/Voxel Engine Build

The voxel engine build of Banjo-Pilot was the result of a few months' work. The title comes from the engine which renders the tracks in this build, which was dropped due to lag and a lukewarm reaction.

This build was released on December 17, 2011.

General Differences

 * No music is played while racing, which is odd considering that music from Diddy Kong Pilot is still being used.
 * The player is unable to shoot bullets.
 * Bottles' theme music is a pitch lower than the final build.
 * A debug menu can be accessed by pressing L. However, the menu seems to be broken, as the player is unable to select the various levels in the game.

Aesthetic Differences
Two options were removed from this menu in the final: multiplayer weapons and reverse controls. "Erase Save Data" was moved to the bottom center of the screen.

Quick Race is not in this prototype and the descriptions for each the options have been condensed into one box on the bottom of the screen.

Everything is far cheaper in Cheato's shop, likely to make testing easier.

Free Movement
Holding the Select button stops motion for your character and enables for free movement, even allowing you to go outside of the level bounds. While Select is held, pressing Up and Down moves away and towards the camera, while Left and Right rotate the camera. When Select and R are held, Up and Down adjusts altitude and Left and Right strafe.