Super Smash Bros. Crusade

Super Smash Bros. Crusade is a surprisingly decent fan game based on Nintendo's Super Smash Bros. series of fighting games.

How To Play
Found in music/menu, Howtoplay.ogg was obviously intended for a "how to play" cutscene present in each of the Smash Bros. games, which this game lacks. The controls are self-explanatory, though.

Break the Team!


What appears to be a well-hidden inside joke of some sort. In fighter/hand, this odd sound file lays there with the title snd_crazy_death_unused. This file has in fact nothing to do with Crazy Hand, but rather the Melee announcer. It sounds poorly recorded, as if from the Melee Sound Test.

Announcer Calls
There are WAY too many of these.


 * "nar_adventure.wav" - An unused announcer clip of him saying "Adventure!" can be found, which probably meant that there was going to be an Adventure Mode at some point.
 * Another unused announcer call is him saying "Fighting Sprite Team" (which is referring to a part in classic mode that references the original Smash game's "Fighting Polygon Team"). The final version replaces it with "Multi-Man Crusade".
 * Another clip has him saying "Race to the Finish", which suggest that a "Race to the Finish" stage (like in Melee) was going to be implemented in Classic Mode.
 * There's also one of him saying "Training", which refers to Training mode in all of the Smash Bros. games, which this game lacks...at the moment.
 * There's one for him saying "Wins!"
 * There are actually two Mr. Game & Watch calls, named "mgrw.wav" and "mgrw1.wav". The second one doesn't echo.
 * "King of the Ring", purpose unknown.

Unplayable Character Calls

 * Like Melee, an unused call for Master Hand is present. Unlike Melee, an unused call for Crazy Hand is also present.
 * There's also one of him saying "Gengar", which isn't a character in the game. Strangely, this doesn't have an echo effect.
 * One of him saying Samurai Goroh, from F-Zero. Like Gengar, it doesn't echo.
 * Gray Fox from the Metal Gear series has an unused announcer call. It doesn't echo.
 * Ike from Fire Emblem who showed up in Brawl, no echo.
 * Calls for Pokémon Trainer, Squirtle, and Ivysaur can be found. All were Pokémon characters who showed up in Brawl...although oddly, Charizard is not present.
 * King K. Rool, a Donkey Kong Country/Land boss. No echo.
 * There is a call for Nightmare. This call would be for either the final boss from Kirby's Adventure and its remake, or a main character of the Soul Calibur series.
 * A call for Olimar from Pikmin is also present.
 * Pac-Man, famous video game character. No echo.
 * Paper Mario. Possibly a moveset swap for Mario, like Luigi and Weegee.
 * Pit, from Kid Icarus.
 * A call for Scizor, a Pokémon, can be found.
 * Super Star Gang - possibly referring to the helpers in Kirby Super Star.
 * Calls for Zelda and Sheik can be found. Both Legend of Zelda characters.
 * Simon from Castlevania has his own call.
 * There is a call for Sir Kibble. This would probably go with Superstar Gang.
 * A call for Sub-Zero, from the Mortal Kombat series, is also present. Let's just say he's too frozen to fight.
 * The main character from Joy Mech Fight, Sukapon, also has a call. Good taste here...
 * There is one of him saying "Cloud", most likely referring to Cloud Strife of Final Fantasy VII. No echo.
 * "Hector", most likely the Fire Emblem character. Purpose unknown, no echo.
 * "Isaac", probably the Golden Sun character. Purpose unknown.
 * "King Dedede", a Kirby boss. No echo.
 * "Bowser". No echo. The file name is "koopa.wav", which references his Japanese name.

Unused Character Names
Located in the names.txt file in the data directory is the names of every character in the game, including some unused ones. Here's a list of the characters in the file that are not in the game:


 * Bowser
 * Zelda
 * Pit
 * Diddy Kong
 * Pokémon Trainer
 * Olimar
 * Ike
 * King Dedede
 * Roy
 * Child Link (probably referring to Young Link, a character from The Legend of Zelda: Ocarina of Time who showed up in Melee)
 * Wolf
 * Isaac
 * Little Mac
 * King K. Rool
 * Skull Kid
 * Dark Samus
 * Prince Fluff
 * Rival Trainer
 * Black Shadow
 * Sukapon
 * Paper Mario
 * Vaati
 * Deoxys
 * Earthworm Jim
 * Klonoa
 * Dr. Robotnik
 * Protoman
 * Banjo
 * Simon
 * Black Mage
 * Viewtiful Joe
 * Sub-Zero
 * Lloyd
 * Aero

The purpose of this list is unknown, but it could have been a list to keep track of an early character roster.

Weegee Explanations
Found in fighter/weegee is a file named Weegee Move References.txt. This file explains and credits Weegee's (Luigi's moveset swap) move origins via YouTube URLs.

Dash Attack/Up Smash Reference- http://www.youtube.com/watch?v=9ihLUv78-fg&feature=related

Down Special Reference- http://www.youtube.com/watch?v=jL4gkkklsN0&feature=related

Side Tilt/Up Air Reference- http://www.youtube.com/watch?v=rZXkZv1z5-U

Down Throw Reference- (for his laugh) http://www.youtube.com/watch?v=ocXVm2BuPGA

Side Smash, Combo, and Down Tilt Reference- http://www.youtube.com/watch?v=EQrjdwnksv8

Back Air Reference- http://www.youtube.com/watch?v=yQnDbr3UI2k

Forward Air Reference- http://www.youtube.com/watch?v=uDZ6r6jYHLs&feature=related

Up Throw Reference- (For the rapid beeping) http://www.youtube.com/watch?v=eIBEO3TrACk

Forward Throw Reference- (Him Saying Fire Flower. Couldn't find the original vid. :p) http://www.youtube.com/watch?v=D_7SB6nz4ig

Make the announcer play 'Weegee' from this video: http://www.youtube.com/watch?v=VFpgM30J4Sg&feature=related

Please Refer to the picture on deviantart for what the moves do. :3 Presumably the rest were all original.

Onett
As of 0.8, Onett was removed from the Stage Select screen. However, the code still exists and can be accessed with the Random button. The stage has been removed completely in 0.8.4.



...However a preview file for it can be found. It's unlike any other preview picture currently in the game. Most notably, it uses a circular outline rather than a rectangular one.

Rainbow Road


Earlier demos suggest that Rainbow Road from the Mario Kart series was going to be a playable stage. The most current demos only leave one bit of it behind: a stage icon.

Unused Asteroid Field Background


In the Asteroid Field folder, there's ASTEROIDbgunused that is clearly unused. Sadly, it's somehow ended up in either the icon and/or stage preview for every demo thus far.

Template


This file is present in template.png with the other stage previews. Given its file name, this was probably used as a template for the stage previews.

Instructions
There is a file named Instructions.txt in the stage previews folder, which references the template file. add template as new layer place images below template font Myriad Pro Bold size 50, all caps shear text y -50 layer boundary size larger and centered glossy no shadow outline 2 place text center (x) and layer border at bottom (y) layer New Layer lightness all saturation none layer Grow-me brightness none contrast all Desaturate Grow-me subtitle text 25 shear to fit, center above text zach effect shadow offset 0,0 text above highlight place series logo at top right, layer borders at image corner

Random


This seems to be an alternate random select preview. The final version uses a GIF that resembles TV static, whereas this one is a PNG file. It also uses the same circular outline as the Onett preview.

Open-Source


This image left with the title screen files suggest that at one point, SSBC was going to be open-source...or...something. A larger version of the logo by itself also exists.

Unused Smash Cube Icon


Apparently meant as a developer in-joke, this graphic was first seen in 0.8.4. A green version of this image was used as the icom for 0.9.

Unused loading screen


There is an old loading screen hidden in the title screen folder. Interestingly, this not only shows an unused version of the logo, but it also has the "Team Phalcon" logo, which was quickly dismissed.

Unused Item Sprites
A few unused item sprites have sneaked their way into the game.

Bucket
A bucket which seems to be a custom sprite based off the one in Mario & Wario, present in items/bucket.gif.

Crate
A custom crate sprite from the Smash Bros. games, present in items/crate.gif. In the Smash Bros. games, the crate can be thrown at opponents, and broken to spit out items.

Item Box
A custom item box sprite (which resembles those of Mario Kart Super Circuit), present in items/itembox.gif. Its intended usage is pretty obvious.

Pokéball
Present in items/pokeball.gif. In the Smash Bros. games, these can be thrown at the ground and send out a random Pokémon, which helps the thrower fight. It is possible that, keeping with the Smash Bros. tradition, a legendary Pokémon will have 1/649 odds, as when this game was released the National Pokédex had 649 entries.

This image is used for a frame in Weegee's Down Special (fighter/Weegee/WeegeeDownSpecial.gif).

Starman
Present in items/starman.gif. In the Smash Bros. games, it makes the player invulnerable to attacks.

Warp Star
Present in items/warpstar.gif. In the Smash Bros. games, players can ride one to crash land into opponents.

PSD Files
There are many unused PSD (Adobe Photoshop native file format) files within the game's files, presumably forgotten leftovers of the development process.

Fourside
The Fourside preview picture exists in a PSD file in addition to its PNG counterpart. Oddly, its file name is dreamprev.psd, which would seem more fitting for a Kirby stage than anything from EarthBound.

Planet Zebes
A PSD file also exists in the folder for Planet Zebes named fg.psd, which is an exact copy of fg.png, found in the same folder.

Fire Falco
A PSD of Falco doing his Up-B move can be found in his folder, under the name Sin título-2.png, except the attack is facing upwards as opposed to the right. Likely a work in progress, as the images are not properly arranged to be converted to an animated GIF from within Photoshop.

Unused Challenger approaching


This file, present in menu\bg under the name SSBCUnlockfighter.png, suggests that characters were originally going to be unlocked the traditional way (by completing the requirements and then defeating the unlocked character in a one-stock Vs. match). However, in the final version a notification appears saying the player has unlocked the character, and said character is added to the roster, rendering this screen useless.