User:Yawackhary

Someone who was just an old retired sprite ripper and was not very good in the first place but wants to discover some findings. Sadly not good enough at writing articles at all so this would have to do.

To-Do:

Regional Differences

 * Poison/Roxy are Billy/Sid in the EU version (possibly US as well) like the SNES version.
 * Belgar's wheelchair is censored in the EU version (to resemble his SNES censorship sprites): http://www.spriters-resource.com/gameboy_advance/ffone/sheet/43106
 * The JP version plays the Final Fight theme in the introduction while in the US/EU version it plays the same music as the Andore Fight instead. (By mistake?)
 * In the JP version, Alpha Cody and Guy are known as Zero Cody and Guy.

Regional Differences

 * Gran Turismo Mode is called Simulation Mode in the US version.
 * Different Exit icon in the EU version in Gran Turismo Mode. In the EU version, it is a door while in the US/JP it just says EXIT.
 * EU version has a different back button, different "Change Colour" button and a different Buy/Sell icon in GT Mode.
 * In the US/JP versions, the currently selected car says My Car while in the EU version it is a silhouette of a generic car.
 * The US version displays the unit as miles, while in the JP/EU version it is in kilometres.
 * Dodge is called Chrysler in the EU/JP version on the map and the showroom even though the logo (EU) says The New Dodge and the car is still called Dodge Viper. The JP version has the Chrysler logo.
 * Honda/Acura is just called Honda in the EU/JP versions (Acura NSX = Honda NSX) however the Acura logo is still in the VRAM unused.
 * The EU version has a music test in the Options Menu that is not in the JP/US version.
 * Analog controller (JP) is known as Dual Shock in the EU version options screen, Key Configuration (JP) = Configuration 3 (EU), Configuration 2 can see all options in JP version.
 * Arcade Mode: JP version - Goodies, EU version - Bonus Items.
 * The EU version has a smaller font for Quick Arcade and Gran Turismo options on the main menu compared to the JP/US versions.
 * The prices are inflated in the JP version compared to the US/EU versions (e.g. 500 = 50,000).
 * The JP version uses the ps system (Metric horsepower) instead of hp (brake horsepower).
 * High Speed Ring is known as High Speedring for the Race Start screen and the Arcade Results in the JP version, this was fixed for the US/EU versions.
 * Manufacturer Select is known as Maker Select and Car is known as Machine Selection in the JP version. Also the order is different.
 * The default car line up in the EU version Arcade Mode: Added - Nissan Fairlady Z Version S Twin Turbo, Mazda Roadster RS, Mitsubishi Eclipse as well as the near complete Chevrolet and complete Aston Martin line up, Removed - Nissan Silvia K's, Mazda Lantis Type R 2000, Mitsubishi Lancer Evolution IV, Subaru and Toyota line up (made unlockable).
 * Different Pause/HUD font in the JP version. Game Exit is known as Game End.
 * Added Loading Text in the EU version while the race is loading.

Music differences
These tracks have changed between the JP version and the US/EU versions. Here is the list of changed music: (Note: there is no PSF rip of the Western versions and only poor MP3s are available unless someone rips them from the game)


 * Arcade Mode Menu
 * Arcade Mode Manufacturer
 * Arcade Results
 * Gran Turismo Mode/Simulation Mode Menu
 * Aston Martin Showroom
 * Car Wash (unless it is a bug or bad memory, the JP car wash music is played in the EU version while the car is getting washed)
 * Chevrolet Showroom
 * Dodge/Chrysler Showroom
 * Go Race/License/Machine Test
 * Home (the JP track later appeared on all regions in GT2)
 * Honda/Acura Showroom
 * Mazda Showroom
 * Mitsubishi Showroom
 * Nissan Showroom
 * Race Start (the JP track later appeared on all regions in GT2)
 * Subaru Showroom
 * Toyota Showroom
 * TVR Showroom

Licensed Tracks that are different between versions
This is according to the internal track list:
 * The US version does not mention the Feeder songs, while the EU version does not mention High.

Hex editor (EU version)

 * There's a few mentions of rogo test in the code
 * 160F55-160F5B TROFFY
 * 160F8F-160FAF Lisence A Lisence B Lisence I-A [sic] (both this and the above were found in the car list)
 * Note: Earlier on there are mentions of TC lisence, DF lisence, HSR lisence
 * 162298-162398 Car Spec Code?
 * 1624C9-1626B4 Image Code?
 * 16A560-16A8B0 English US Results (unused)
 * 16AF3B-16AF49 Full Throttle! [UK] (unused?)
 * 16DC80-16F3C0 English US Misc Text (unused)
 * 1781E0-178C60 English US Simulation Mode Text (unused)
 * 17F050-181500 English US License Test Text (unused)

Note: These are leftovers from the US version since the English UK text comes afterwards. In the US version, are the other languages there (English UK, French, German, Italian, Spanish)? Also the Result Gold, Silver and Bronze that Funz found are also unused in the EU version.

Regional Differences
The logo on the title screen is different between US and JP/EU versions. Gran Turismo Mode is called Simulation Mode in the US version. Needs image to compare the two.


 * The US version displays the unit as miles, while in the JP/EU version it is in kilometres.
 * In the US version, Acura appears in South City however in the EU version, Acura has been removed and the cars have moved to the Honda Showroom. Unsure about JP version.
 * Arcade Mode: JP version - Goodies, EU version - Bonus Items.
 * JP version has a My Home logo while the EU version has just HOME text with a home logo being the same as the icon shortcut.
 * The JP version has a thicker font for the Gran Turismo Mode compared to the EU version.
 * JP: Lightweight K Cup, EU: Lightweight "K" Cup. JP: Luxualy Sedan Cup, EU: Luxury 4-Door Cup
 * The prices are inflated in the JP version compared to the US/EU versions (e.g. 500 = 50,000).
 * The JP version uses the ps system (Metric horsepower) instead of hp (brake horsepower).
 * A regional difference is in the EU version between languages. When the language is selected English on the GT Mode disc, Vauxhall appears in North City between Aston Martin and Audi however if French, Spanish, German or Italian is selected Opel appears instead between Jaguar and TVR. Stranger is that the Opel description in the showroom is in English untranslated. (Needs images and whether hacking shows up the other manufacturer)
 * There are possibly some music changes in the EU version (not to the extent of the first game) but they have to be compared to the US and the JP versions.

Demo
There was a demo of the game (one appeared in a promo McDonalds demo disc but might have appeared elsewhere, it only had Rome as a playable course) that had a different prototype map for Gran Turismo Mode, however in Europe the map is showed unstable jumping up and down to it displaying as 60Hz. Needs investigating more.

Proto:Sub-Terrania
Wrote a brief description here regarding the proto but not very good at wording it: http://www.sega-16.com/forum/showthread.php?18941-Looking-at-Prototypes-Unused-finds

Shadow of the Beast

 * A load of regional differences between the US/EU and the JP version, many sprites were altered (sprite dump here: http://www.spriters-resource.com/genesis/shadowofthebeast/ ), a sound test/lives screen has been added and extra sprites for Aarbon at the end but the US/EU ending was removed for the JP version.

Unused Sprites
Let's see here that I ripped:

Arcade

 * Batman (are these unused?): http://www.spriters-resource.com/arcade/batman/sheet/31098
 * Elevator Action (prototype sprites of the Agent that appeared on a JP flyer are here unused in the tile viewer with other things): http://www.spriters-resource.com/arcade/elevatoraction/sheet/20689
 * Punch-Out!! (Kid Quick has some unused tiles in the tile viewer, he seemed unfinished)

Mega Drive

 * Bishoujo Senshi (unused Queen Beryl sprites?): http://www.spriters-resource.com/genesis/bishosenshisailormoon/sheet/31146
 * Proto:Crusader of Centy (unused Hero sprites that resemble Link): http://www.spriters-resource.com/genesis/crusaderofsoleil/sheet/34788
 * Daffy Duck in Hollywood (some unused for Daffy): http://www.spriters-resource.com/genesis/ddinhollywood/sheet/20821
 * Double Dragon 3 (unused Cleopatra sprites, warning NSFW): http://www.spriters-resource.com/genesis/doubledragon3/sheet/34259 [Note: the JP version of the arcade Double Dragon 3 has the NSFW Cleopatra sprites but unsure whether they are used]
 * Jurassic Park: Rampage Edition (possible unused Dr. Grant sprites, leftover from JP1?) http://www.spriters-resource.com/genesis/jurassicparkre/sheet/40763
 * Proto:Ninja Gaiden (there are some unused sprites from the bosses, however the game is very buggy and might have not appeared)
 * Syd of Valis (possible unused sprites/tiles for Yuko)
 * The Terminator (unused enemy [Terminator?] sprites at the bottom: http://www.spriters-resource.com/genesis/theterminator/sheet/36630)
 * Winter Olympics (there's some unused sprites here)

Master System/Game Gear

 * Alex Kidd in Shinobi World (unused boss: http://www.spriters-resource.com/other_systems/alexkiddsw/sheet/39862) - I think Maxim from SMS Power discovered it before me.
 * Proto: Dr. Franken [GG] has two unused sprites: http://www.spriters-resource.com/other_systems/drfranken/sheet/40177
 * Indiana Jones and the Last Crusade has some unused sprites in the ROM: http://www.spriters-resource.com/other_systems/indianajoneslastcrusade/sheet/39602
 * Marksman Shooting/Trap Shooting has an unused Master System logo in the ROM [I think it is in 1bbp]. According to SMS Power a couple of other games also have this unused logo.
 * Tom and Jerry: The Movie (MS) has unused Japanese text http://www.spriters-resource.com/other_systems/tomandjerrymoviesms/sheet/18645 while the GG version has some leftovers: http://www.spriters-resource.com/other_systems/tomandjerrymoviegg/sheet/18643

Other

 * Double Dragon 2 (PCE-CD) has an unused ninja in the animation test and a couple of other enemies.

Misc
Rev 00 - Build date 1991.JUN GM code T - 68013- 001cUJA At the ending; The evil forces of the Forth Empire has now been completely destroyed In the credits; Program, Color Coordinate
 * Proto:World of Illusion (different Donald sprites)
 * Pac-Land regional difference, JP Pac-Man has long nose, US based off Pac-Man cartoon.
 * Galaxy Force II have two known revisions dumped (00 and B) and there are changes at the ending/credits to fix some grammar:

Rev B - Build date 1991 OCT. GM code T - 68013 - 01LyJA At the ending; The evil forces of the Forth Empire have now been completely destroyed In the credits; Programmer, Color Coordinator
 * Some other regional differences here (a few have been found by others before): http://www.sega-16.com/forum/showthread.php?16999-Regional-differences-between-Genesis-and-Mega-Drive-games&p=547482&viewfull=1#post547482

Leftover Junk

 * Elevator Action EX has stuff from another game done by Altron
 * Sonic's Edusoft have sprites from Winter Olympics (and Olympic Gold too?) even though Winter Olympics was done 3 years after. huh?