Talk:Sonic Generations (PC)

What are the original filenames? - Andlabs 18:14, 14 June 2012 (EDT)
 * The original filename is the filename of the picture without "SONICGENERATIONS" or "Sonicgenerations" in it, I only put that in there for Uploading reasons. - DarkLeach7 14:22, 24 June 2012 (PST)

Unused files?
Where is the "reddog" folder hidden? Also does the game have special videos as tutorials? There are files in the game's "movie" folder that say Tutorial_LightDash.sfd, Tutorial_Stomping.sfd, and Tutorial_TriangleJump.sfd. I haven't 100%'d the game yet, but I'm pretty sure that there's no instance of a triangle jump (a move from Heroes, here it could be just a misnomer for wall jump), and I never got video tutorials for light-dashing and stomping. I just can't open the files though, I don't know how.

Yes, the game asks you if you want to see them before some Act 2 stages, so they aren't unused. --Verne94 04:25, 9 September 2012 (EDT)


 * Even though the page doesn't relate to this Game, it does contain an SFD-to-MPG converter (at the very bottom of the page) if you need it. http://bit.ly/QwJQtA --DarkLeach7 07:10, 9 September 2012 (PST)


 * Actually, VLC works too with the major part of SFD video game movies.--Verne94 11:57, 9 September 2012 (EDT)


 * Aren't SFD files some sort of MPEG-based video format or something? That would explain why VLC could read them. // Foxhack 13:24, 9 September 2012 (EDT)

Unused object layout
Some Youtube videos about unused object layout in Sky Sanctuary Act 2' missions: uirja_JlvYw O_cpgmrPKNI ehheJvfecQo Could this be the layout from a beta stage? --Verne94 13:58, 2 July 2013 (EDT)

Demo mode still exists in the full version
Replace "ApplicationSetting.lua" script in #Application.ar.00 with the following one to enable the demo mode. function applicationSetting AppSetting_Integer("SignIn", 0); AppSetting_Integer("SaveLoad", 0); AppSetting_Integer("OnlineMode", 0); AppSetting_Integer("DisableOnlineTime", 1); AppSetting_String("DemoKind", "Demo"); AppSetting_String("DemoDistribution", "Trial_Ver2"); end DemoDistribution parameter "Trial_Ver2" can be replaced with "Trial_Ver1" which will disable Act select screen and Modern level, just like that old demo.

I figured it out from the hex dump of original ApplicationSetting.lua, ApplicationSettingDebug.lua, and the game's executable. If I can get the plain text Lua files from Console versions, maybe I can try to dig more... Purplebridge001 (talk) 06:02, 13 January 2014 (EST)

Purplebridge001 (talk) 06:54, 5 February 2014 (EST)
 * More info of DemoDistribution parameter:


 * Could you create a mod for SonicGMI to play these demo modes, or just upload the #Application.ar.00 file modified? --Verne94 (talk) 03:46, 12 February 2014 (EST)