007: The World Is Not Enough (Nintendo 64)

007: The World Is Not Enough was the second and final James Bond game for the Nintendo 64. The first-person shooter received mixed reviews by critics, although typically was considered superior to the PlayStation game.

Crate Yard


A rectangular level with a broken sky that is empty apart from a large amount of crates. It looks like a multiplayer level, but whether it was meant to appear in the game or whether it's just a test room is uncertain. Use the code to appear here upon selecting a level.

Subterranea
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A level that consists of a tower, as well as a large cave, somewhat reminiscent of the Caverns level in Goldeneye 007. Use the following code and press L + R while in the main menu (since you die if you fall down into the cave, use the inbuilt moonjump code to safely get down): D00E0779 0008 813B002C 3FF0 80102EDF 0011 811FFFD8 C300 811FFFE8 C300 811FFFEC C300 D00E0779 0030 80102EEF 0001 800E0931 0000 800E0933 0000 50002610 0000 803B0164 0001

Texture Resolution
The game uses high (for the Nintendo 64) resolution textures, mainly 64&times;64, with 8-bit color depth. However, these textures are applied to surfaces at too low a proportion, so at closest distance they appear using their second level mipmap – a quarter of their normal size – in-game.