Nakayoshi Cooking Series 3: Tanoshii Obentou

Debug Menu


Game Genie code will start the game in a debug menu where you can test music and set various options. Unlike the other MTO games, you can change the level settings for certain events by using the LEFT and RIGHT directional buttons.

COOKING MAIN
Takes you to the main cooking screen.

NABE
Takes you to the fondue cooking level.

HOUTYOU
Takes you to the onion chopping block.

SEL SYUSYOKU
Takes you to an ingredient selection menu. Exiting crashes the game.

SOUND TEST


Takes you to the sound test.

LAYOUT
Takes you to an ingredient layout menu.

MAP
Takes you to the map.

EVENT
Takes you to an in-game event.

FRYING PAN
Takes you to the frying pan Whack-a-Mole mini-game.

RANGE DE TIN
Takes you to the rangetop cooking scenario.

ARUBA AGE
Takes you to the deep-frying scenario.

MAZERU
Takes you to the Matzo Ball mixing scenario.

RESULT
Takes you to the results screen.

SEL MANOKAZU
Takes you to the second ingredient list. Returns you to the title screen when exiting.

MINIGAME
Takes you to the mini-game menu.

STAGE TITLE
Takes you to the main stage screen.

BENTO DISPLAY
Crashes the game with a white screen when selecting. It is unknown what this function is supposed to be.

ENDING
Takes you to the ending sequence.

MORITUKE
Takes you to the scenario select screen.

Planned Super Game Boy Support
The Nakayoshi Cooking Series was planned to support the Super Game Boy with basic features starting at the third game. Located at is the full unused listing. Two-Player support among other things were planned.

There DATA_SND listing is located at along with an extra MASK_EN command.