Donkey Kong Country (SNES)/Unused Object Graphics

Unused Object Graphics
Some of these objects' graphics no longer have animation pointers in-game. Codes will be provided if they do, with the graphics for DK being replaced by the appropriate object frame. Note that the value of must be divisible by 4.

Alternate 1-Up Balloon
(No pointer, but graphics are stored in ROM)

An alternate version of the 1-Up balloon, presumably from before the idea of coloring balloons based on how many lives they give out was proposed.

Background Fish
Fish 1: to ,

Fish 2: to ,

These were possibly to be used in the underwater levels as scenery. However they don't appear anywhere. Note that these fish don't have the correct palettes, as they either don't exist or haven't been located in the ROM yet. The first possibly should look like a clown fish, the second fish hasn't been identified yet. Like most other graphics listed on the page, the clown fish makes an appearance in the GBA version of Donkey Kong Country. A fish similar to the second fish also makes an appearance.

Banana


Old image of a banana that is much thinner than the one used in normal gameplay.

This is found and loaded with the banana and life counters. This was possibly used for the banana counter prior to the final graphics.

Bonus Letters


F: ,

H: ,

J: ,

L: ,

Q: ,

V: ,

Z: ,

These types of letters are used for bonus rooms, where you'd have to spell something out to get a prize. Graphics for the entire alphabet exist, however the letters seen above aren't used anywhere.

Caves Item Cache
,

An item cache covering that would have been used in the second unused caves bonus room.

Dumb Drums


Upside down Dumb Drum: to ,

Sideways Dumb Drum: (No pointer, but graphics are stored in ROM)

Both upside down and sideways Dumb Drum graphics exist, but neither are used.

'''The upside down Dumb Drum is coded in the game! See this page for details.'''

Exit
(No pointer, but graphics are stored in ROM)

Graphics saying "EXIT", albeit without a sign.

Fuel Barrels
2 unit barrel: ,

4 unit barrel: ,

2 and 4 unit fuel barrels. In the level Tanked Up Trouble, 1, 3, and 5 unit fuel barrels appear, but not 2 or 4.

'''The 2 unit fuel barrel is coded in the game! See this page for details.'''

Jungle Plant
to ,

Strange object that resembles some of the background graphics in the jungle levels.

Lightning Bolt


While the lightning effect is used in Ropey Rampage, the lightning bolt object is not. Using the code on any other jungle level will display the bolt. It seems to have been manually disabled from Ropey Rampage before release.

Necky Feather
to, to

Interestingly enough, this object does appear in the GBA port of Donkey Kong Country! There, they spawn after a Necky has been killed. Something similar might have happened in the SNES version.

Nintendo Logo


(No pointer, but graphics are stored in ROM)

A small, wide version of the Nintendo logo that doesn't appear anywhere in the game. This probably would have been displayed in the SNES's pseudo-hires (512 pixels wide) mode.

Odd Letters


(No pointer, but graphics are stored in ROM)

Strange, wide letters that don't appear to have any purpose. These four letters are repeated several times in one chunk of the ROM.

Oil Barrel


Small oil barrel: to ,

Small flame: to ,

The oil barrels used in the game were originally smaller, the same size as the Dumb Drumbs. Both the flame and the drum grew in size by the final version.

Phonograph Horn
to, to

Spinning graphics of the phonograph horn. Possibly meant to be used in the game intro after the boombox drops down.

Puftup
(No pointer, but graphics are stored in ROM)

This is the Puftup enemy, which appears in Donkey Kong Country 2, but not the original Donkey Kong Country. Its palette appears in the ROM as well, where it has a blue coloring not seen with the Donkey Kong Country 2 version. Only the idle animation exists in the Donkey Kong Country ROM, so it is possible they did not finish it, or the graphics were overwritten with other data.

Red Arrow
(No pointer, but graphics are stored in ROM)

A red arrow, albeit without a sign.