Spy Fox: Operation Ozone

Spy Fox: Operation Ozone is the third (oddly unnumbered) and last game in the Spy Fox series, and this time a cosmetics freak named Poodles Galore has let her greed get the best of her, and threatens to destroy the ozone layer of the Earth in the name of getting everyone to buy her new SPF 2001 sunscreen. In order to accomplish this, she builds a giant aerosol can to thin the ozone out. Spy Fox notices this rather quickly, and since apparently NASA isn't a thing in their universe, it's up to him and the rest of Spy Corps to stop them.

Things escalating quickly aside, there is plenty of unused content here as to be expected.

Unused Text
Par the course of most Humongous games, there is dialog text that is unused without the following INI setting being entered into hegames.ini or scummvm.ini, or without ScummVM's UI: TextOn=1

Debug Rooms
It wouldn't be a Humongous game if it weren't for debug rooms. They can be accessed by adding one of the following lines to hegames.ini or scummvm.ini: WhosABigCheater=I WhosABigCheater=i

Room Select


Pressing G during gameplay brings up the room debug screen, where you may jump to any room at any time.

Item Select


Pressing I during gameplay brings up the item debug screen, where you may add as many items as you want. Be warned, however, you will get an array out of bounds error if you go above twelve pocket items.

Path Select


Pressing C during gameplay allows you to change the paths whenever you want. You can also use the check boxes to change the current progress and also set other things like the combination to Poodles' rocket or the hair of the day.

Palette Display


Adding the following line ShowPalette=1 to hegames.ini or scummvm.ini will show the current palette of the screen you are on. Strangely, even though the palette is 256 colors, the game does run in 16-bit color mode, although this may have only been due to a last-minute engine upgrade, since the old preview for the game does indeed run in 256 colors. Pressing P with the palette window highlighted will allow you to change the palette number being shown, but only palette 1 is ever used, and this must be done to update it if you go to another screen.

Unused Music
A few of the soundtracks songs included with the game have unused instrumentals in the code. Oddly enough, not all of the songs got instrumentals. There is no known way to trigger these in game.

The Poodle Menace

For Your Pies only

Mission Implausible

Some Assembly Required

View To A Dill

From Poodles With Love

Path Select
By adding one of the following lines to hegames.ini or scummvm.ini: ForceLand=1 ForceWater=1 you can force which path will be picked from the very start, in case using debug rooms was just too difficult.

No Water Effects
Adding the following INI setting: DontUndulate=1 will prevent the "wavy" effect you get while you are underwater at the lake. This was probably used for computers too slow to handle it.