Mafia II

Text Only Remains
There are some text only remains for scrapped vehicles.

00_60_00_0005:Sicilian Cart 08_51_01_0013:Load the bikes on the truck.

Bike were seen in an early screenshot. and the bike code is grouped with the objectives from Chapter:8.

With Graphics

 * Forklift (ID 71): Added to the files after dlc "Joe's Adventures" is installed, in-game model lacks its own texture thus making it completly green.
 * Moscardo AS37 (ID 2): Only a texture sheet remains.
 * Mannschaftstransportwagen (ID 74): Also only a texture sheet remains.

Betting
00_71_00_0029:Betting on hounds BO_P.missions/Lokace_Betting_Office/Betting_office/BettingOfficeMenu

You could once bet on dog races.

Buses
There are some leftovers of public transport system, logic of stopping at bus stops seems to be fully implemented but never activated in-game.

ENTER_BUS 00_57_00_0036:Bus Stop

Buying
00_50_00_0046: Buy a newspaper 00_50_00_0104: Buy AB Press 20_51_01_0005:Talk with the vendor again. 20_51_01_0009:Talk with the vendor at the shopping booth and buy a hamburger. 00_57_00_0024:Appliances 00_71_00_0026:Buying appliances ApplianceShop: missions/Lokace_Appliance_shop/Appliance_shop/ApplianceShopMenu 00_64_01_0020:Richard Beck Realty 07_52_00_0034:Talk to Richard Beck

Options for buying things from newspapers to food and even buying furniture and houses.

Difficulty
Normally, you can choose betwen 3 types of difficulty: Easy, Medium and Hard. However, it seems like developers planned an extra difficulty which should really test how good you are at dodging bullets.

00_59_03_0000:Difficulty 00_59_03_0004:Extreme 00_59_03_0009:Think twice before using Extreme level. It is difficult even for experts or highly experienced players. 00_61_04_0003:You think you're a gangster? Give this a shot. Very challenging.

Drive By shooting
Complete flawlessly working code still exists in-game and is actually used by NPCs but there is no regular way how can player try it by himself.

00_61_16_0045:Fire an equipped weapon from car 14_58_00_0001:Do you want to be the driver? 14_58_00_0002:Yes. 14_58_00_0003:No.

Choices for wanting to shootout the car or not. The fact that you have to choose implies that this would be in a mission. An early screenshot shows Vito firing out a car.

Fight Club
20_51_01_0058:There is a fistfight for honor and money. Gain both of them. 20_51_01_0059:Beat him. Smash him. Annihiliate him. Just don't let him do that to you, and stay in the circle.

I'd describe this but YOU DON'T TALK ABOUT FIGHT CLUB!

Jobs
00_64_06_0026:Paint job WANTED 00_70_00_0503:A Job For The Mob 00_70_00_0504:A Job For The Mob 00_70_00_0310:Job Well Done 00_70_00_1301:Job For Husband 00_70_00_1411:Jobbing For Derek 04_58_00_0010:Who do you work for? 04_58_00_0011:Empire Phone Company 04_58_00_0012:Horizon Electric Company 04_58_00_0013:Norton Telephone Company 04_58_00_0014:Do you want to take this job? 04_58_00_0015:Yes 04_58_00_0016:No 20_51_01_0013:Activate job: Mafia never forget 20_51_01_0014:Activate job: City sightseeing 20_51_01_0015:Activate job: Quick action 20_51_01_0016:Drive Alonzo to the Charon Funeral House. 0_51_01_0017:Go to the fast food joint and talk with Eddie. 20_51_01_0018:Go to Mike's to get a clear car. 20_51_01_0019:Go to Harry's and pick up Eddie's man. 20_51_01_0020:Go to Greenfield. 20_51_01_0021:Take Eddie's man to the car near the stadium. 20_51_01_0022:Go back to the fast food joint and report to Eddie. 20_51_01_0023:Quick Action. 20_51_01_0024:Transporter job: Alonzo's train is delayed. Take him to the funeral house in time. 20_51_01_0025:Mafia never forget 20_51_01_0026:Transporter job: Support the assassin dealing with a rat in the family. 20_51_01_0027:Messenger 20_51_01_0028:Talk with Loony in the Maltese Falcon. 20_51_01_0029:Talk with Loony in the Maltese Falcon. 20_51_01_0030:Cover Loony's back. 20_51_01_0031:End 20_51_01_0032:Enemy invulnerability ON 20_51_01_0033:Enemy invulnerability OFF 20_51_01_0034:Enemy added. 20_51_01_0046:Drive to Derek and check if he has some work for you. 20_51_01_0047:Destroy the marked shop. 20_51_01_0048:Rob the shop - steal money from the cash register. 20_51_01_0049:Yes, good work, let's destroy more things. 20_51_01_0050:Yeah! More than one half destroyed. Now destroy the rest! 20_51_01_0051:Good start. Continue devastating the shop. 20_51_01_0052:Protect this man. No names, no questions. Just keep him alive! 20_51_01_0053:Attackers. Kill these bastards! 20_51_01_0054:Watch your back. They could sneak behind you. 20_51_01_0055:Last one. Make sure he doesn't survive. 20_51_01_0056:The bastard refuses to pay. Take the money yourself. 20_51_01_0057:There is word that this man is a squealer. Kill him! 20_51_01_0058:There is a fistfight for honor and money. Gain both of them. 20_51_01_0059:Beat him. Smash him. Annihiliate him. Just don't let him do that to you, and stay in the circle. 02_58_00_0001:Wanna drive? 02_58_00_0002:Yes 02_58_00_0003:No 02_58_00_0004:Can you escort Monique? 02_58_00_0005:Yes 02_58_00_0006:No 02_58_00_0007:Do you accept this job? 02_58_00_0008:Sure. 02_58_00_0009:Not this time. 02_58_00_0010:Hey, what are you doing here? 02_58_00_0011:None of your business. 02_58_00_0012:I jammed my damned key and I can't open it. 03_58_00_0001:What do you want to do? 03_58_00_0002:Pay $100 extra for keys 03_58_00_0003:Just get information 03_58_00_0004:Come back later 03_58_00_0005:Nothing 03_58_00_0006:Are you ready to begin the mission? 03_58_00_0007:Can you drop off a prostitute? 04_58_00_0001:Which wire do you want to disconnect? 04_58_00_0002:Red wire 04_58_00_0003:Blue wire 04_58_00_0004:Green wire 04_58_00_0005:White wire 04_58_00_0006:What are you doing here? 04_58_00_0007:Aggressive response 04_58_00_0008:Apologize 04_58_00_0009:Make an excuse 04_58_00_0010:Who do you work for? 04_58_00_0011:Empire Phone Company 04_58_00_0012:Horizon Electric Company 04_58_00_0013:Norton Telephone Company 04_58_00_0014:Do you want to take this job? 04_58_00_0015:Yes 04_58_00_0016:No 05_58_00_0001:Feel like helping out? 06_58_00_0001:Cockroach from garbage can 06_58_00_0002:Cockroach from kitchen 06_58_00_0003:Cockroach from toilet 06_58_00_0004:Select your racer 07_58_00_0001:Talk with Derek 07_58_00_0002:Talk with Joe 07_58_00_0003:Sit down 07_58_00_0004:Take the money 09_58_00_0001:Take the key 09_58_00_0002:Unlock the handcuffs 10_58_00_0001:Tell a lie 10_58_00_0002:Tell the truth 10_58_00_0003:What the fuck are you doing up here? 11_58_00_0001:Do you want to help Henry with his contract? 11_58_00_0002:Sure, business comes first. 11_58_00_0003:No, friends come first. 11_58_00_0004:What brings you here?. 11_58_00_0005:I'm just someone's driver. 11_58_00_0006:I'm here to deliver a message for Leo. 11_58_00_0007:I came to knock off Leo. 11_58_00_0008:Why didn't you go inside? 11_58_00_0009:I wouldn't want to surprise him like that. 11_58_00_0010:You know I'd like to, but I really got to get goin'. 11_58_00_0011:I'm supposed to stay here, but I'd be happy to see Leo too. 11_58_00_0012:Old guy's plannin' on cookin' up a storm today, just like the old days, huh? 11_58_00_0013:Ya know, this could be the old man's last supper. 11_58_00_0014:Sounds good to me. If there's one thing I miss from the can, it's the food. 11_58_00_0015:Good one. Always the joker, huh? 11_58_00_0016:Do I look like I'm jokin'? 11_58_00_0017:Yeah, I'm just fuckin' with ya. I just came by to see how the old man's doin'. 11_58_00_0018:Shit! Vito - please tell me you got nothing to do with that! 11_58_00_0019:Unfortunately, I do. 11_58_00_0020:Hey, I just got here. 11_58_00_0021:What do you do? 11_58_00_0022:Deal with the Irish now. 11_58_00_0023:Let it be. 14_58_00_0001:Do you want to be the driver? 14_58_00_0002:Yes. 14_58_00_0003:No. 14_58_00_0004:Do you want to restart the mission? 14_58_01_0001:Do you want to help Joe? 14_58_03_0001:Do you want to help Derek? 14_58_03_0002:Yes. 14_58_03_0003:I have no choice. I need money. 14_58_03_0004:No. 15_58_00_0001:Who do I kill?

Some sort of job system. Complete with dialog.

Lockpicking Experience
00_50_00_0048: You've learned to open safes.

It appears that you were going to gain "Lock Picking XP". In the final game you can only pick locks on cars. There is a safe in the mission "Enemy of the State".

Papers
00_50_03_0003:The police want to check your gun license. 00_50_03_0004:The police want to check your ID. 00_64_04_0012:License to Carry 00_64_06_0007:You need a gun license 04_51_01_0007:Pick up your gun license from Giuseppe.

These lines found in the "TextDatabase.dat" and the "TextDatabase_M2.dat" files shows that you required a gun license and was seen in the Gamescom 2009 trailer. The last line implies you were to get the license during a mission.

Removed menu options
00_59_18_0000:Quick fight 00_59_18_0001:Quick race 00_59_18_0002:Free ride 00_59_18_0003:The Story 00_61_05_0000:Starts a quick combat 00_61_05_0001:Starts a race with selected car 00_61_05_0002:Starts downloadable content free ride 00_61_05_0003:Select and play your extra downloaded episodes

Apparently, there were once more opinions what to do in Mafia II.

Reputation
00_53_02_0001: Respect: %d/100 02_52_00_0003: Your respect level increases for completing missions and jobs. The higher the respect level is, the lower the prices in the stores, police fines or bribes. The level will decrease when you kill police officers, civilians, and for other offenses and prices will increase simultaneously. 00_50_00_0103: You killed the innocent. Your reputation is reduced!

The Reputation system from the last game was going to return.

Subway
03_51_01_0004:Check out the subway station on the west side to look for the mystery man. SU_P.missions/Lokace_Subway_Station/Subway_station/SubwayShopMenu



Remains of underground subway tracks can still be found by clipping under the map. Part of the subway is accessible in one mission in DLC "Joes Adventures" and can be permanently activated by replacing file "subway.sds" with the one from DLC.

Sitting
00_50_00_0015:Sit down

NOTHING WAS SPARED! Even sitting down was scrapped. This appears to be very upsetting as game-archivist.com puts it "Imagine just sitting at home looking out the window watching the world pass by while you listen to the radio and news, or coming home from a mission on a rainy night, sitting down and watching the fire in the fireplace. 2K missed an obvious and easy chance to allow players to further appreciate the fantastic world they made." The feels.

Taxis
00_50_00_0291:Get in the taxi 00_50_00_0296:Use the taxi service 00_50_00_0297:Stop here 00_50_00_0298:Step on it! 00_50_00_0299:Skip ride 00_50_00_0300:Wait here 00_59_16_0030:Call Taxi 00_59_16_0064:Taxi Skip Ride 00_59_16_0065:Taxi Set Destination 00_59_16_0066:Taxi Burn The Wheel 00_59_16_0067:Taxi Stop 00_59_16_0068:Taxi Wait 02_52_00_0001:To hail a taxi, press Y. 02_52_00_0030:You need to take a taxi. 02_52_00_0034:You forgot your suitcase - it's in the trunk of the taxi.

Multiple lines for Taxi transport system. An early screenshot shows Vito getting in the back of a taxi.

Trunk Storage System
carTrunkEmpty

Appears to be all that remains of a system to store items in your car's trunk, a system that 2k confirmed. Though you can still open and close it in the final game.

Police Encounters
ID 20: jizda na cervenou (driving while there is red light on traffic lights) This police offence was seen on Gamescom but it didn't make its way to final game. 20_58_00_0000:How do you react? 20_58_00_0001:Try to bribe cop 20_58_00_0002:Show gun license 20_58_00_0003:Try to escape

Early text for encounters with police however the "Show gun license" was removed from the final text. See above for details.

"Rags To Riches"
There are many pieces of evidence showing that the DLCs "Betrayal of Jimmy" and "Jimmy's Vendetta" were once going to be one called "Rags To Riches". For starters, many of the DLC files have "rtr" or "RtR" in their names.

Second, in the "scriptname.txt" section of the "pc\sds_en\script\fr_italy_10.sds" has the following text: RagsToRiches

Lastly in the "TextDatabase_RTR.dat" section of the "pc\sds_en\missionscript\fr_game_director.sds" file one can find the earlier version of the opening text:

Cut Characters
05_51_01_0012:Mission failed: Jolanda died! 20_51_01_0028:Talk with Loony in the Maltese Falcon. 20_51_01_0029:Talk with Loony in the Maltese Falcon. 20_51_01_0030:Cover Loony's back. 00_70_00_0514:Ambulance Driver 03_51_01_0012:AN EXPENSIVE CAR FOR CHARLIE 03_51_01_0013:Steal the custom Lassiter. 03_51_01_0014:Get the Lassiter to Charlie in perfect condition. 02_51_01_0024:MONIQUE 02_51_01_0025:Take Monique to the theater in Midtown. 02_58_00_0004:Can you escort Monique?

Remains for character's named Jolanda, Loony, a Ambulance Driver, Monique, and Charlie who has an unused biography grouped with the "City Albums":

00_62_07_0002: Carlos "Charlie" Lopez owns a series of body shops in Empire Bay. Born in Cuba, he came to America in 1922, barely speaking English and hoping to find work. He drifted between farms in the southern states, eventually learing to repair agricultural vehicles. By 1930, Charlie had saved enough money to move to Empire bay and open his own garage. He expanded throughout the Great Depression by "legalizing" stolen cars, many of which were sold abroad by Vinci capo Derek Pappalardo. Despite making an honest living from his body shop chain, Charlie continues to provides these services to the mob.

Melee Weapons
According to 2k's Jack Scalici "Shooting is the game's core combat mechanic, and that's what all the work went into. If you want to fight without shooting, you can use your fists." Despite this claim multiple remains of melee weapons ranging from HUD icons and texture sheets to completed and usable melee weapons can be found.

In the Mafia II, the SDS package "pc\sds\tables\tables.sds" has a file named "meleeweapons.XML". In the file is a list of melee weapons and stats, as well as a list of NPCs and the melee weapons they can use.

Some of these weapons have been seen in early screenshots.

Note that "Prazdne ruce" translate into "Empty hands" in Czech while "Pendrek" means "Nightstick".

CloseCombatWeapon

Weapon Name	Prazdne ruce WeaponID	1 DamageMultiplier	1

Weapon Name	Knife WeaponID	22 DamageMultiplier	3.5 CounterAttackDamageMultiplier	1 MinSkill	30 MinAttackLevel	50 MinBlockLevel	0

Weapon Name	Knuckleduster WeaponID	23 DamageMultiplier	1.5 CounterAttackDamageMultiplier	1 MinSkill	0 MinAttackLevel	20 MinBlockLevel	0

Weapon Name	Wrench WeaponID	24 DamageMultiplier	2 CounterAttackDamageMultiplier	2 MinSkill	10 MinAttackLevel	10 MinBlockLevel	0

Weapon Name	Pipe WeaponID	25 DamageMultiplier	2.2 MinSkill	10 MinAttackLevel	20 MinBlockLevel	0

Weapon Name	Chopper WeaponID	26 DamageMultiplier	3 CounterAttackDamageMultiplier	3 MinSkill	15 MinAttackLevel	70 MinBlockLevel	0

Weapon Name	Crowbar WeaponID	27 DamageMultiplier	1.9 MinSkill	10 MinAttackLevel	40 MinBlockLevel	0

Weapon Name	Pendrek WeaponID	28 DamageMultiplier	2 CounterAttackDamageMultiplier	2 MinSkill	0 MinAttackLevel	0 MinBlockLevel	0

Weapon Name	Bottle WeaponID	29 DamageMultiplier	1.3 Breaks	true BrokenWeaponName	BrokenBottle MinSkill	20 MinAttackLevel	40 MinBlockLevel	0

Weapon Name	BrokenBottle WeaponID	29 DamageMultiplier	1.7 MinSkill	20 MinAttackLevel	40 MinBlockLevel	0

Weapon Name	Torch WeaponID	30 DamageMultiplier	1.7 MinSkill	10 MinAttackLevel	50 MinBlockLevel	0

Weapon Name	Baseball bat WeaponID	32 DamageMultiplier	2.2 CounterAttackDamageMultiplier	2.2 MinSkill	0 MinAttackLevel	30 MinBlockLevel	0

Weapon Name	Cue WeaponID	33 DamageMultiplier	1.4 Breaks	true BrokenWeaponName	BrokenCue MinSkill	30 MinAttackLevel	20 MinBlockLevel	0

Weapon Name	BrokenCue WeaponID	33 DamageMultiplier	1.3 MinSkill	30 MinAttackLevel	20 MinBlockLevel	0

Weapon Name	Shovel WeaponID	34 DamageMultiplier	1.6 MinSkill	20 MinAttackLevel	10 MinBlockLevel	0

Weapon Name	Snow shovel WeaponID	35 DamageMultiplier	1.5 MinSkill	20 MinAttackLevel	10 MinBlockLevel	0

Weapon Name	Broom WeaponID	37 DamageMultiplier	1.4 MinSkill	30 MinAttackLevel	50 MinBlockLevel	0

PriorityList Type	CIVILIAN UsesWeapons	false

PriorityList Type	FRIEND UsesWeapons	true Item	Knife Item	Chopper Item	Bottle Item	Knuckleduster Item	Baseball bat Item	Cue Item	Wrench Item	Pipe Item	Crowbar Item	Shovel Item	Snow shovel Item	Broom

PriorityList Type	ENEMY UsesWeapons	true Item	Knife Item	Chopper Item	Bottle Item	Knuckleduster Item	Baseball bat Item	Cue Item	Wrench Item	Pipe Item	Crowbar Item	Shovel Item	Snow shovel Item	Broom

PriorityList Type	GUARD UsesWeapons	true Item	Pendrek Item	Torch

PriorityList Type	POLICE UsesWeapons	true Item	Pendrek Item	Torch

PriorityList Type	DETECTIVE UsesWeapons	true Item	Knuckleduster Item	Pendrek Item	Torch

PriorityList Type	CLEMENTE UsesWeapons	false

PriorityList Type	FALCONE UsesWeapons	false

PriorityList Type	BOMBERS UsesWeapons	true Item	Baseball bat Item	Cue Item	Wrench Item	Pipe Item	Crowbar Item	Bottle Item	Knife Item	Chopper Item	Knuckleduster Item	Shovel Item	Snow shovel Item	Broom

PriorityList Type	BIKERS UsesWeapons	true Item	Baseball bat Item	Cue Item	Wrench Item	Pipe Item	Crowbar Item	Bottle Item	Knife Item	Chopper Item	Knuckleduster Item	Shovel Item	Snow shovel Item	Broom

PriorityList Type	IRISH UsesWeapons	true Item	Bottle Item	Knife Item	Baseball bat Item	Cue Item	Knuckleduster Item	Wrench Item	Pipe Item	Crowbar Item	Chopper Item	Shovel Item	Snow shovel Item	Broom

PriorityList Type	CHINESE UsesWeapons	true Item	Chopper Item	Knife Item	Cue Item	Broom Item	Knuckleduster Item	Baseball bat Item	Wrench Item	Pipe Item	Crowbar Item	Shovel Item	Snow shovel

PriorityList Type	SCRIPTED UsesWeapons	false

PriorityList Type	VINCI UsesWeapons	false

PriorityList Type	FMV UsesWeapons	false

PriorityList Type	SELLER UsesWeapons	false

Other Weapons
Every unused item which doesn't have its own HUD icon uses the open-handed HUD icon which can be seen during regular gameplay for about 5 seconds.


 * M14: The code "MIP_4m14_LO.dds" and a texture sheet still exist.
 * Model 24 Stielhandgranate: While seen in the Sicily mission an unused HUD icon remains.