Notes:Kirby Super Star/Attack Animation Instruction Set

Only even instructions are documented because the odd ones are the same as their even counterparts, except that odd instructions are 1 byte longer. The extra byte (byte 1) in odd instructions tells the animation the duration of frames to pause the script.

INSTRUCTION SET

02 - 1 bytes, terminate string 06 - 2 bytes, loop for X times 0A - 1 bytes, end of loop 22 - 4 bytes, 26 - 5 bytes, 28 - 5 bytes, 38 - 3 bytes, 46 - 3 bytes, set sprite 4E - 4 bytes, run ASM sub-routine 52 - 2 bytes, playback sound effect 5C - 3 bytes, jump/arc shift 66 - 3 bytes, horizontal shift (negative for westward shift) 68 - 3 bytes, vertical shift (negative for upward shift) 6E - 3 bytes, set sprite for enemy (used in Suplex animation)