Kirby Super Star/Unused Enemy Palettes

A large number of enemy palettes aren't used. Game Genie codes will be provided when available.

Palette Variants
Almost all enemies and minibosses have 3 palettes available, although for most enemies only 1-2 are used. Some of these palette variations are used in Kirby Super Star Ultra.

The Game Genie codes will turn the first Waddle Doo in Green Greens into the appropriate enemy with the unused palette.

Biospark


Game Genie codes: DBC9-CBAD + F8CF-1C6D

Palette 3 code: D7C4-16DD

Birdon


Game Genie codes: 41C9-CBAD + 54CF-1C6D

Palette 3 code: D7CF-18AD

Blade Knight


Game Genie codes: 4DC9-CBAD + 40CF-1C6D

Palette 3 code: D7C4-16DD

Blipper


Game Genie codes: FAC9-CBAD + F3CF-1C6D

Palette 3 code: D7C4-16DD

Bomber


Game Genie codes: D9C9-CBAD + DDCF-1C6D

Palette 3 code: D7CF-18AD

Bounder


Game Genie codes: 7DC9-CBAD + 9FCF-1C0D

Palette 2 code: D4C4-166D

Palette 3 code: D7C4-166D

Broom Hatter


Game Genie codes: F1C9-CBAD + 92CF-1C6D

Palette 2 code: D4C4-16AD

Burnin' Leo


Game Genie codes: DAC9-CBAD + 7DCF-1C6D

Palette 3 code: D7C4-16DD

Chef Kawasaki


Game Genie code: 00C9-CBAD

Palette 2 code: D4C4-160D

Chilly


Game Genie codes: 4BC9-CBAD + 45CF-1C6D

Palette 3 code: D7C4-16DD

Gim


Game Genie codes: D3C9-CBAD + 77CF-1C6D

Palette 2 code: D4C4-160D

Glunk


Game Genie codes: F2C9-CBAD + F3CF-1C6D

Palette 3 code: D7C4-16DD

Javelin Knight


Game Genie codes: 40C9-CBAD + C8CF-1C6D

Palette 3 code: D7C4-16DD

Jungle Bomb


Game Genie codes: FDC9-CBAD + 7BCF-1C6D

Palette 3 code: D4C4-160D

Knuckle Joe


Game Genie codes: F4C9-CBAD + 1ECF-1C6D

Palette 3 code: D7CF-18AD

Laser Ball


Game Genie codes: 4EC9-CBAD + DECF-1C6D

Palette 3 code: D7CF-18AD

Lovely


Game Genie codes: FFC9-CBAD + 1DCF-1C6D

Palette 3 code: D7C4-16AD

Moto Shotzo


Game Genie codes: 43C9-CBAD + F4CF-1C6D

Palette 2 code: D4CF-18AD

Poppy Bros. Jr.


Game Genie codes: F7C9-CBAD + 06CF-1C0D

Palette 2 code: D4C4-166D

Poppy Bros. Sr.


Game Genie code: 07C9-CBAD

Palette 3 code: D7C4-16DD

Rocky


Game Genie codes: 46C9-CBAD + 1BCF-1C6D

Palette 2 code: D4C4-16AD

Palette 3 code: D7C4-16AD

Simirror


Game Genie codes: 4CC9-CBAD + 1ACF-1C6D

Palette 3 code: D7C4-16AD

Sir Slippy


Game Genie codes: F3C9-CBAD + F3CF-1C6D

Palette 3 code: D7C4-16DD

Squishy


Game Genie codes: FEC9-CBAD + 9CCF-1C6D

Palette 3 code: D7C4-16AD

Twizzy


Game Genie codes: FCC9-CBAD + 03CF-1C6D

Palette 3 code: D7C4-166D

Walky


Game Genie codes: 48C9-CBAD + 4CCF-1C6D

Palette 2 code: D4C4-16DD

Palette 3 code: D7C4-16DD

Dark Object Palettes


Dark palettes exist for all but two of the enemies and minibosses. Plasma Wisp and Magical Sweeper don't have them due to their constantly cycling palettes. These palettes would be used in dark rooms. As it is, there are only 2 dark rooms in the game, only 6 different kinds of enemies inhabit them, and no minibosses lurk there.

To enable the dark object effect in Green Greens' first room, use the Game Genie code DFCE-4BAD

Unused Flashing Palettes


All enemies that can give abilities periodically flash a golden version of their normal palette. Well, all enemies except Waddle Doo and Poppy Bros. Jr, though the palettes are in the game!

There are good reasons why these aren't used. Waddle Doo shares his palette with Waddle Dee, so every time he flashes his golden palette, Waddle Dee would too, and Waddle Dee has no ability. Likewise, there are variants of Poppy Bros Jr. that don't have any abilities, but they share their palette with Poppy Bros that do have abilities.