Translations:The Legend of Zelda: The Wind Waker/Unused Rooms/Page Two/17/en

Room11:



This is another interesting room. This room has some walls not present in some of the other rooms of this group which can be latched onto using the Hookshot. The walls make the room feel more maze like. The entrance has a Boko Baba and four torches with only one of them lit. Defeating the Boko Baba will give Link a stick which he can use to light the other three torches but nothing seems to happen from doing this. The first hallway contains a few pots, two of which hide Bokoblins that jump out when you get too close. In-between the first hallway and the center room there two Red ChuChus and a weight. In the center room there are six more Red ChuChus along with a second weight. There are also three button switches. Two of which can be pressed using the weights. The third button is guarded by a ring of fire which can be deactivated by shooting an eye. This will cause a ladder to drop down allowing Link to reach the second hallway. This hallway has a ton of cubes blocking the way making it impossible to get through without cheating. There is also a Moblin in this hallway and defeating him will, for some reason, cause a small camera sequence to happen that doesn’t do anything. Using the warp in the starting room will take Link out of the hole on Overlook Island. A video is shown below.