User:Andlabs/Monster Lair MD

FF8016:FF menu before game starts; broken pause menu

The Main Menu
This main menu has several options, with controls shown on the obttom of the screen.

I/O PORT
This imitates the port check mode of the arcade version, providing both a sound code-based sound test and an input test. Use Up and Down to change the sound number by 1, Left and Right to change the sound number by $10, A to play a sound, and A+B to leave the screen. Sound codes above $80 are known to be valid.

EXIT
NuNONONE OBJ FLASH MSG NO. GAME OVER KEY TRACE REPLAY DEMO PRESS START BUTTON PUSH A BUTTON TO BOSS START! TRY AGAIN! BEGINNER AVAREGE EXPART PUT INTO THE JOY-PAD KEY TRACE REPLAY

>08 NuCHARACTER CHECK PROGRAM  TEST INCLUDE  SCORE SOUND-NO.=%2x '$NV >08 S*NV Nu 0123456789ABCDEF TOP-SEL NO.  HEX=   0 DEC=  0 "HP@41

N^NuNODIP SWITCH NO. OVER BEGINNER AVERAGE EXPERT

N^NuROUND SELECT ROUND%2d (cheat code, most likely)

N^NuV-POS= %4x H-POS= %4x LEO: V=%4x H=%4x 0:AREANO:00 SETNO :00 ARM  :00 EXIT %02d %02d %02d HRHy N^NuNOMAL SPIRAL MISSILE WIDE RING FIRE BALL BEAM BIG FIRE

NuCHECK THE BOSS 1 BIG FISH 2 SNAKE 3 BAT 4 QUEEN BEE 7 ICE GORILLA 8 CACTUS 10 MUSHROOM 11 CRAB 14 DRAGON & BOCK EXIT SELECT BY STICK PUSH A BUTTON!

N^NuSTAT:%02x VACC:%04x STVP:%04x EXPRQ:%04x HP :%02x HACC:%04x STHP:%04x EXCNT:%04x POS :%02x VSPD:%04x COL :%04x VITAL:%04x KIDS:%02x HSPD:%04x TIME:%04x VITID:%04x DMG :%02x VPOS:%04x RAD :%04x FDRQ :%04x ROLF:%02x HPOS:%04x SRAD:%04x FDCNT:%04x 1P V:%04x H:%04x ROUND%2d

N^NuNV N^Nu1 %04x 5 %04x  9 %04x  D %04x 11 %04x %04x   %04x    %04x    %04x    %04x %04x   %04x    %04x    %04x    %04x 2 %04x 6 %04x  A %04x  E %04x 12 %04x %04x   %04x    %04x    %04x    %04x %04x   %04x    %04x    %04x    %04x 3 %04x 7 %04x  B %04x  F %04x 13 %04x %04x   %04x    %04x    %04x    %04x %04x   %04x    %04x    %04x    %04x 4 %04x 8 %04x  C %04x  10%04x 14 %04x %04x   %04x    %04x    %04x    %04x %04x   %04x    %04x    %04x    %04x 1 %04x 6 %04x  B %04x  10 %04x 15 %04x %04x   %04x    %04x     %04x    %04x 2 %04x 7 %04x  C %04x  11 %04x 16 %04x %04x   %04x    %04x     %04x    %04x 3 %04x 8 %04x  D %04x  12 %04x 17 %04x %04x   %04x    %04x     %04x    %04x 4 %04x 9 %04x  E %04x  13 %04x 18 %04x %04x   %04x    %04x     %04x    %04x 5 %04x A %04x  F %04x  14 %04x 19 %04x %04x   %04x    %04x     %04x    %04x LNup

`"Sx                  CHARACTER CHECK 0123456789ABCDEF 0                        0123 1                       0 2                       1 3                       2 4                       3 7                  >GENE PAGE 00     9                   OBJ  NO.0000     B                   SIZE  H:00  V:00 C                   FLIP  H:00  V:00 D                   COLOR   00       F                   EXIT  TOP-SEL NO.     HEX=   0     DEC=   0 VNB,< NuJx N^NV N^08 NBNu%02x (and some more freestanding printf strings)

@j4! @`$a Nu RESET NOT USED KEY TRACE LOOK GENE. MESSAGE COLLISION PHQN lg"NV N^NuRECORD   REPLAY    N^.x mNuBx        >,< NuRx N^NuKEY TRACE  OFF RECORD     ON REPLAY     ON         >,< f$`FBx `$Bx (and errors about key buffer overflow and bad demo number)

NuNV N^NuRDMCDFL2:%04x RDMBYT :%04x .kNO (trap #$F)
 * what do these errors mean?

NOEXTEND UP 4 TIMES ONLY NOFIGHT AMONG THEMSELVES NOTABLE ID IS 0 - 7