Continental Galaxy 2020

Unused Text
:10A00100091CA10A1D08AC1A40E79E69E07079009D :10A0110040706901400070690140609A70790140A7 :0FA0210069EE70790040B80102040810204080F9 :00000001FF 0706901403D53F9A1743A :109ED100440152EAB8B1B340E79E2D7079014000C8 :109EE1000053F7A1A3B8B0B26904744C0469024DE0 :109EF100C2740C03741CB8707C0040707D0040A2D9 :109F0100A0B864020669EE70790040B86402026A82 :109F1100BB707A004000006B00707B00406B3C69B5 :109F21000070790140000053F852745A08E364024A :109F31000400006ABB707A004000006B00707B0077 :109F4100406BN FBADX_END 019FB9DX_NEG 000001DY 019FDEDY_END 019FDDDY_NEG 004000EXRAM 000000FALSE 008001GAME 0000AAID 00FF2DINTE01 00FF2AINTT01 019F36LCD2PAGE 004001LCD_DATA 019F12LCD_PAGE 004000LCD_REG 008000MARKER 000007MAX 000024MXP 019E5CM_END 019E57M_QUIT 019F7FNEXTL 000027NO_S 019E63NO_SOUND 019E78NO_TAB 000000PLOT 000004PLOTX 000003

A bunch of text strings from the compilation process exist in the ROM, starting at.

Most of the strings appear to be assembler labels, where the first 6 characters are a 24-bit memory address and the remaining characters are variable names and code/data labels. The lines prefixed with look like a 24-bit address followed by 16 bytes of hexadecimal data, and may have been used to quickly insert hardcoded data into certain locations.

Similar text appears in Falling Block! and Space Castle.