Cagara

Developer Message
A lengthy message from the developer can be seen at in the .tzx dump.

Hi there hackers,I bet you feel quite good with having discovered this, By the way,How did you manage to BREAK into this full length loader? Are you just extra clever or have you cheated by using INTERFACE 3 or something similar (Aren't those hardware devices great??? ) What do you think of the program? It must be quite good for you to go to all the trouble of reaking intoit! (Please excuse the odd spelling mistake here and there)

After all if CRASH can get away with it I don't see why we aren't allowed the occasional mistake now and then By the way,In case you are are wandering what the names on the hi-score table.....ENCOUNTER is a wargame which should be finished about seven months,it is going to be the largest ever playing area, with literally thousands of enemy units who all move and behave independantly (More details of that. when it nears completion!-Remember where were you saw it first!)

OYSTER is an arcade game which is actually called -The world is.... But it will probably never be completed as The Perfect Ear is being worked on which is a utility to convert music and sound to manuscript or computer data i.e. popular music converted to soundtracks for any games you write. (P.S. Is anyone interested in the definitive light cycles game....Intelligent enemy bikers and all sorts of other nastys which follow you around the grid and sneak up on you from behind?

See if you can guess where the other names in the hi-score table come from: I'll give you a clue they come from the same books as the names in Halls of the things and the program Tir Na Nog... incidentally,the music in this program was written without The Perfect Ear, it was either personally composed or taken from composers long dead by the way.

try loking in the area around 64200,ifyou are interested in dissassembly eg. the routine at 64400 which is not actually used anywhere in the program and several others like it the reason that this took so long to write was that when we first started on it ,we didn't know any machine code at all and had planned to use acompilerall the way through ,but we soon realised that the whole thing would have to be written i pure machine code as nothing else was fast enough(ave you tried playing this with aprinter or a microspeech attached?.... im getting bored thinking up things to say to anyone reading this,so why don't you get on with playing the game instead of hacking it?