Atomic Bomberman

Bomberman by a western developer. Went down about as well as it sounds.

Unused Graphics
A surprising amount, in fact.

Bomb
File name: BOMBANIM.ANI

Early file date: March 14th, 1997

Final file date: June 10th, 1997

An early bomb animation with less frames and different shading.

Classic Bomberman
File names: CLASSICS.ANI

File dates: June 16th, 1997



Bomberman's classic sprite, cleaned up and ready for use in this game. Unfortunately, it seems the developers ran out of time to properly implement him. Some essential animations, like throwing and punching, haven't been drawn yet.

This icon set, also incomplete, is in the same file.

Idle Animations


File names: APPLBITE.ANI, HEADWIPE.ANI, NUCKBLOW.ANI, ZEN.ANI

File dates: February 25th, 1997

Four neutral idle animations. Despite having an impressive number of frames, they're not used in the game.

Power-Ups
File names: POWERSO.ANI, POWERZ.ANI, POWERS.ANI

Oldest file date: February 17th, 1997

Early file date: March 4th, 1997

Final file date: June 24th, 1997

Two early power-up sets can be found in the game files.

This is the oldest set. The graphics have little detail and no borders, and most of the icons haven't been drawn yet. The kick icon is bigger than the rest of the icons.

A later set, looking closer to the final graphics, though still unfinished. Among other graphical changes, the skull's background was altered to a more appropriate red, and the shoe was changed to a boot. The jelly bomb icon is using a placeholder graphic in the earlier set.



These icons come from the final (POWERS.ANI) file, but they're not used. The second icon seems to be some kind of vehicle.

Punch


File name: PUNCH.ANI

Early file date: April 21st, 1997

Final file date: May 21st, 1997

Rougher versions of the bomb punching animations. These were redone for the final version.

Throw


File name: BPICKUP.ANI, BOMBWALK.ANI

Early file date: April 21st, 1997

Final file date: May 19th, 1997

More early, messy variants of existing animations. These look less awkward in the final release.

The bombs shown are part of the animation graphics. The final bomb carrying animations don't include them.

Campaign Mode
A single player mode like the original Bomberman games was started, but not finished to any satisfactory form. Instead of being deleted outright, it was locked behind a simple cheatcode.

Press C five times at the level select.

Messages relating to the unfinished Campaign can be found in MESSAGES.TXT, as shown here.

1206,Campaign Mode 1210,Campaign Mode Activated!

1215,"Campaigns not available! (no CAMP*.RES files)"

1220,Congratulations! 1225,"You made it through the whole campaign!"

1230,"Prepare to begin Campaign!" 1235,"(%s)"

1240,"Oh Well!" 1245,"Campaign unsuccessful!"

1250,Please select a campaign file:

Clog
An unused item named "Clog" is listed in MESSAGES.TXT, but is nowhere to be found in the final game. It is unknown what purpose it may have served.

; short description of the powerups 850,Bomb 851,Flame 852,Disease 853,Kick 854,Skate 855,Punch 856,Grab 857,Spooge 858,Goldflame 859,Trigger 860,Jelly 861,Bad Disease 862,Random 863,Clog

Unused Music


File name: LOSE.RSS

File date: June 21st, 1997

An unused music track remains in the SOUND folder. It was likely intended for a lose screen.