Talk:Command and Conquer: Red Alert 2 (PC)

Unused Units
Units removed the file rules.ini in Ra2.mix

Aircraft Carrier Nimitz
 * Aircraft Carrier for the Americans
 * [CARRIERB]
 * UIName=Name:CARRIERB
 * Name=Aircraft Carrier Nimitz
 * Image=CARRIER
 * Prerequisite=GAYARD,GATECH
 * Primary=HornetLauncher
 * CanPassiveAquire=no ; Won't try to pick up own targets
 * Spawns=HORNET
 * SpawnsNumber=4
 * SpawnRegenRate=5000
 * SpawnReloadRate=1000
 * FireAngle=32
 * ToProtect=yes
 * Category=Support
 * Strength=1500
 * Naval=yes ;GS
 * Armor=heavy
 * TechLevel=-1
 * Sight=7
 * Speed=4
 * CrateGoodie=yes
 * Owner=British,French,Germans,Americans,Alliance
 * RequiredHouses=Americans
 * AllowedToStartInMultiplayer=no
 * Cost=2500
 * Turret=no
 * Points=55
 * ROT=1
 * Crusher=yes
 * Weight=5
 * Crewed=no
 * OmniFire=yes ;GEF moved to weapon
 * IsSelectableCombatant=yes
 * Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
 * VoiceSelect=
 * VoiceMove=
 * VoiceAttack=
 * VoiceFeedback=
 * Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
 * SpeedType=Float
 * MovementZone=Water
 * ThreatPosed=25	; This value MUST be 0 for all building addons
 * DamageParticleSystems=SparkSys,SmallGreySSys
 * VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
 * EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
 * TooBigToFitUnderBridge=true
 * GuardRange=10
 * BuildLimit=1

Dreadnought or unused UIName=Name:DREDB Dreadnought +3
 * Soviet Dreadnought for Russians
 * [DREDB]
 * UIName=Name:DRED
 * Name=Dreadnought +3
 * Image=DRED
 * Prerequisite=NAYARD,NATECH
 * Primary=DredLauncher
 * CanPassiveAquire=no ; Won't try to pick up own targets
 * Spawns=DMISL
 * SpawnsNumber=2
 * SpawnRegenRate=60 ;25% better than normal
 * SpawnReloadRate=0 ; missile spawn don't come back
 * FireAngle=32
 * ToProtect=yes
 * Category=Support
 * Strength=1500
 * Naval=yes
 * Armor=heavy
 * TechLevel=6
 * Sight=7
 * Speed=4
 * CrateGoodie=yes
 * Owner=Russians,Confederation,Africans,Arabs
 * RequiredHouses=Russians
 * AllowedToStartInMultiplayer=no
 * Cost=2500
 * Turret=no
 * Points=55
 * Weight=4
 * ROT=1
 * Crusher=yes
 * Crewed=no
 * OmniFire=yes ;GEF moved to weapon
 * IsSelectableCombatant=yes
 * Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
 * VoiceSelect=
 * VoiceMove=
 * VoiceAttack=
 * VoiceFeedback=
 * Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
 * SpeedType=Float
 * MovementZone=Water
 * ThreatPosed=25	; This value MUST be 0 for all building addons
 * DamageParticleSystems=SparkSys,SmallGreySSys
 * VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
 * EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
 * TooBigToFitUnderBridge=true
 * GuardRange=10
 * BuildLimit=1

Harpy
 * Apache Chopper
 * [APACHE]
 * UIName=Name:APACHE
 * Name=Harpy
 * Prerequisite=GAAIRC
 * Primary=HarpyClaw
 * Strength=225
 * Category=AirPower
 * Armor=light
 * TechLevel=-1
 * Sight=2
 * RadarInvisible=yes
 * Landable=yes
 * MoveToShroud=yes
 * Dock=GAAIRC,NAHPAD,GAHPAD
 * PipScale=Ammo
 * Speed=14
 * PitchSpeed=.16
 * Owner=Russians,Confederation,Africans,Arabs
 * Cost=1000
 * Points=20
 * ROT=5
 * Ammo=12
 * Crewed=yes
 * GuardRange=30
 * Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
 * Maxdebris=2
 * VoiceSelect=30-I000,30-I002,30-I004,30-I006
 * VoiceMove=30-I014,30-I016,30-I018,30-I022
 * VoiceAttack=30-I022,30-I030,30-I034,30-I036
 * Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
 * MovementZone=Fly
 * ThreatPosed=15	; This value MUST be 0 for all building addons
 * DamageParticleSystems=SparkSys,SmallGreySSys
 * VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
 * EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

Chem Spray Infantry [WEEDGUY] UIName=Name:WEEDGUY Name=Chem Spray Infantry Category=Soldier Primary=NukeCarrier Secondary=V3Cluster ;gs Looks like hack is weapons must be represented once Prerequisite=BARRACKS TiberiumProof=yes CrushSound=InfantrySquish Strength=130 Storage=7 Pip=white Fearless=yes Armor=none TechLevel=-1 Sight=4 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=300 Points=5 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons
 * Hack to make MultiMissile work! Don't change data!

Light Tank [LTNK] UIName=Name:LTNK Name=Light Tank Image=LTNK Prerequisite=NAWEAP Primary=90mm Strength=200 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=8 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Arabs AllowedToStartInMultiplayer=no Cost=600 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes
 * Light Tank

Howitzer [HOWI] UIName=Name:HOWI Name=Howitzer Image=HWTZ Prerequisite=GAWEAP Primary=HowitzerGun Strength=200 Category=AFV Armor=light Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=5 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance RequiredHouses=Alliance Cost=750 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= AllowedToStartInMultiplayer=no MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Size=3
 * Howitzer

Placeholder [XCOMET] UIName=Name:XCOMET Name=Placeholder Image=HTNK Prerequisite=GAWEAP,GATECH Primary=CometFragment Secondary=TeslaFragment ElitePrimary=SuperCometFragment ;Like [WEEDGUY] this just instantiates more weapons Strength=300 Category=AFV Armor=heavy Turret=yes ;temp until tank art done IsTilter=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=4 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance Cost=2000 Points=50 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3

Hind Transport [HIND] UIName=Name:HIND Name=Hind Transport Prerequisite=NAWEAP Primary=BlackHawkCannon Strength=300 Category=AirPower JumpJet=yes Armor=light TechLevel=-1 Sight=7 RadarInvisible=yes Carryall=yes Landable=yes PipScale=Passengers Passengers=10 Speed=15 PitchSpeed=1.1 JumpjetSpeed=40 ;params not defined use defaults (old globals way up top) JumpjetClimb=50 JumpjetCrash=60 ; Climb, but down JumpJetAccel=12 JumpJetTurnRate=12 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Confederation Cost=1000 Points=15 ROT=10 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound= CrashingSound=GenVehicleDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy	;Taking off AuxSound2=Dummy	;Landing ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes SpeedType=Hover PreventAttackMove=yes
 * Hind Transport
 * Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
 * Bombable=no
 * OmniFire=yes ;GEF moved to weapon

Osprey [ASW] UIName=Name:ASW Name=Osprey Primary=ASWBomb Secondary=ASWCollision NavalTargeting=2 LandTargeting=1 Strength=30 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=12 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=50 Points=10 ROT=5;3 Ammo=1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=OspreyDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Water ; See if this will affect landing only ThreatPosed=10	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=OspreyTakeOff ;Taking off AuxSound2=OspreyLanding ;Landing ImmuneToPsionics=yes --Porcino (talk) 21:00, 6 January 2014 (EST)
 * Destroyer's helicopter
 * Dock=GAAIRC,AMRADR
 * Selectable=no	; SJM: this should be here but is commented out because bug prevents aircraft from landing

Removed Objects in Final Alert 2
[PT] São objetos que não são usados no jogo e foram cortados propositalmente do editor. Fica mais claro saber quais não foram usado. Só não sei se alguns dos objetos são do Yuri's revenge.

[En] Are objects that are not used in the game and were purposely cut editor. It is clearer to see which were not used. Just do not know if some of the objects are of Yuri's revenge.

[IgnoreRA2]
 * things only FinalAlert will ignore
 * these are usually all dummies and leftovers from TS

0=GAARMORY 1=APACHE 2=DeathDummy 3=WEEDGUY 4=GADUMY 5=NAWAST 6=GARADR 7=CAIRSFGL 8=CALIT01E 9=CALIT01N 10=CALIT01S 11=CALIT01W 12=CALIT03E 13=CALIT03N 14=CALIT03S 15=CALIT03W 16=CALIT02L 17=CALIT02R 18=NAHPAD 19=CAEURO01 20=CACITY01 21=CACITY02 22=CACITY03 23=CACITY04 24=CITY06 25=CITY05 26=CITY04 27=CITY03 28=CITY02 29=CITY01 30=CAARMR 31=TREE29 32=TREE30 33=CANEWY05 34=REDLAMP 35=GRENLAMP 36=BLUELAMP 37=YELWLAMP 38=PURPLAMP 39=INORANLAMP 41=NEGRED 42=TSTLAMP 43=CAPOL01E 44=CAPOL01N 45=CAPOL01S 46=CAPOL01W 47=CASIN01E 48=CASIN01N 49=CASIN01W 50=CASIN01S 51=GAGREEN 52=GALITE 53=CARGOPLANE 54=CAHOSP 55=XCOMET 56=CAKRMW 57=CAFNCB 58=CAFNCW 59=CAFNCP 60=CR1 61=CR2 62=CR3 63=CR4 64=CR5 65=CR6 66=BURN01 67=BURN02 68=BURN03 69=BURN04 70=BURN05 71=BURN06 72=BURN07 73=BURN08 74=BURN09 75=BURN10 76=BURN11 77=BURN12 78=BURN13 79=BURN14 80=BURN15 Another one :) =BURN16 82=CASYDN01 83=CATIME 84=CALOND02;?
 * 40=NEGLAMP ; NEGLAMP added again, invisible in game
 * 85=CAMORR01
 * 86=CAMORR02
 * 87=CAMORR03
 * 88=CAEGYP06
 * 89=CAMORR04
 * 90=CAEGYP04
 * 91=CAEGYP05
 * 92=CALA06

97=DNOB;? 98=GAWRONG 99=CALA02;? 100=CAMOON01 102=UTNK 103=YDUM 104=WWLF 105=YADOG 106=YDOG 107=SMON 108=CMON 109=YADEPT 110=CALOND06;?
 * 101=CAEGYP01
 * 111=TREE32


 * hacks for shore pieces
 * shore id_pos=iswater
 * pos: count from left top to right, then next "row"

--Porcino (talk) 00:52, 15 January 2014 (EST) 97=DNOB;? 98=GAWRONG 99=CALA02;? 100=CAMOON01 102=UTNK 103=YDUM 104=WWLF 105=YADOG 106=YDOG 107=SMON 108=CMON 109=YADEPT 110=CALOND06;? [Pt]Esses são objetos não usados no yuri's revenge
 * 101=CAEGYP01
 * 111=TREE32

[En]These objects are not used in yuri's revenge