LittleBigPlanet

LittleBigPlanet is a game heavily based on user-generated content, with a lot of materials to allow players to create levels. You could make levels ranging from platformers to minigames to adventures to blank levels with objects scattered everywhere.

Unused Controls Screen
In early gameplay of LittleBigPlanet, a loading screen is seen (before levels begin) which shows controls such as jumping and moving. Some interesting details about this image are that the L1 button does not jump (this is a very awkward control scheme) and the right stick does not move sackboy's arms.

Placeholder Face


When you spawn an object in the game titled "The Last Stand" and tweak one of the emitters, a picture of Arnold Schwarzenegger appears in the object-to-spawn preview space. The picture is from Total Recall, from the scene where he wakes up from his dream vacation at Rekall Inc.

PC Editor Icons and Resources
Odd (possibly) debug icons. The story mode levels were most likely made with a computer, and these might be the icons for the editor.

Early Pop-It Icons
There is a whole sheet of early Pop-It icons. The symbols are all different, the PlayStation Eye is called the EyeToy, and there's balls of various materials.

Numbers
A row of numbers divisible by 16.

Early Loading Icon
Two loading arrows. In some early gameplay videos, it is seen in the bottom left along with debug information while textures are being loaded into memory. In the final game, the arrows look hand drawn and smaller, without the debug info.

Early Pod Logo
An early name and logo for the pod. In early gameplay videos, it is seen in the pod's front window.

HUD Test
Some sort of HUD test, most likely for testing positioning for the screen.

Unused Reflection
An unused reflection (a texture to make an object look shiny) that doesn't seem to be used anywhere. It's an old building with blue dirt on the ground. It could be an early version of The Wedding.

Globe
A rather faded world map.

Water Texture
A water texture.

Knot
A knot of laces.

Footprint
A footprint of a shoe.

Pos X
An orange square saying Pos X.

Weird Indian Texture
Whatever this is supposed to be.

Back of Matchbox
The matchbox object has a back to it, but you can never actually see it normally.

Walker


A creature internally known as the "walker".

Stick


A stick.

Radio Tower


A radio tower. It has no texture.

Springboard


A grey springboard with a piece of paper clipped to it.

Glue


A dab of glue. It was meant to be a a tool used for sticking stuff together. It was replaced by simply holding down the X button to glue stuff together.

Slanted Tree


A slanted version of the tree. It lacks a stump.

Unused Materials
There are several unused materials still within the game's data.

Unused Themes
The final game has 8 themes: The Gardens, The Savannah, The Wedding, The Canyons, The Metropolis, The Islands, The Temples and The Wilderness. However, in various places on the disc, are hints to four additional themes that are not present in the final game. Each theme had its own music and background. While the backgrounds are gone from the game's data, the ambience to them still remains, and the four songs that were used for their respective themes were re-released in the Mm Music Pack 1 DLC and the Monster Pack DLC. This also explains why there is only one music pack - because there wasn't any more music leftover to release. To further prove this, the filenames of the DLC songs each relate to the themes they would be from.

English Seaside
The most well-known theme that was once in development is the English Seaside / Beach theme. It was seen in early gameplay trailers. In the game's files there are textures related to the seaside theme. The interactive music track used in this theme would be later seen as "Tea by the Sea" in the Mm Music Pack 1. The internal filename for the song is "i_english_s.fsb". ­ The following are the ambient background noises and music track for the theme: In data.farc, the following can be found: MUSt MasterVolume	1 TrackTranslatedTag	"ENGLISH_SEASIDE_SOUNDS" IsCopyrighted	true StereoPairs	1 [0]			MusicStemTranslatedTag	"MUSIC_STEM_MASTER" SliderIndex	0 Fade	1.8 FadeIn	1.8 FadeOut	1 ForwardSend	1 RearSend	0 Trigger	false

MUSt MasterVolume	0.85 TrackTranslatedTag	"ENGLISH_SEASIDE_IMUSIC" IsCopyrighted	false StereoPairs	6

Russian Theater
Not much is known about this theme. Its song has the internal name "i_russian_t.fsb" and would later be released in the Monster Kit as "Ghoul Party". The following information can be found in data.farc: MUSt MasterVolume	1.0 TrackTranslatedTag	"RUSSIAN_THEATRE_IMUSIC" StereoPairs	6

American Midwest Train
An unknown theme. All that is known is it would take place on a western train yard. Its song has the internal name "i_american_mw.fsb" and would later be released under the name "Well Trained" in Mm Music Pack 1.

Japanese Window
This theme could be a bit sketchy as there is even less known about it than the other themes. Its song has the internal name "i_japanese_a.fsb" and would later be released under the name "Wise Owl" in Mm Music Pack 1.