The Legend of Zelda: Ocarina of Time/Unused objects

Arwing
The Arwing, the famous spaceship from the StarFox series, exists as an unused enemy in the game. It can be triggered by using the cart tilting trick while opening a chest at a precise moment. As soon as you enter a level which contains an Arwing, an animation shows it flying and barrel rolling. It will then engage you with its laser beams. You can kill it with three slingshot hits or the boomerang; it will then crash to the ground and explode in a huge mass of flaming debris. Unlike most objects in the game, the Arwing does not have a ZOBJ file.

This GameShark code replaces the sign next to Link's House with an Arwing, but only as child Link.


 * Please visit the Notes page for more detailed information!

Great Fairy
The original (or perhaps placeholder) model for the Great Fairies found in Fairy Fountains.

Grass
This grass is not used anywhere in the game. It has a somewhat oversized collision box, and looks somewhat like the flora used in the Castle Courtyard, so it may have been intended for that.

Guard


"object_oA10" is an early version of Hyrule Castle's guards.

Early Heart Container
This object is most likely an early version of the current heart container. It's almost completely opaque and does not animate, unlike the final heart container, however you can collect it and it will work like a heart container. This early heart container actually appears in the Debug ROM in Room 119, but you need a Gameshark code to find it in the retail game.

Unfinished Pot
This pot is pretty much just an alternate design of the pot that made it in the final game. It has a design based off of the pots in A Link to the Past, and looks slightly out of place. It's unfinished (note the missing transparency at the top) and does not have any collision or behavior.

Brown Bird
This brown bird was very likely supposed to be a small gimmick to add some atmosphere to the game, much like the butterflies. However, it was never finished; while it does flap its wings, it remains stationary and its texture is missing transparency. This bird exists in the successor game Legend of Zelda: Majora's Mask and flies around on the moon (but it is really hard to spot).

Explosive Rupees
These rupees explode when you come near them, making for a rather nasty surprise. One variant is a huge purple rupee which explodes in a huge explosion, the other variant is a small red rupee. These objects were most likely supposed to be traps of some sort.

Large Rectangle
This is just a simple rectangle with a simple texture. It has no behavior or collision whatsoever. It was most likely used as a placeholder for objects that were not programmed in the game yet, or could for other reasons not be used.

Larger Rectangle
This object is slightly larger than the large rectangle, but has a way oversized collision box. This suggests it was used to test collision in general. The object also exists in a somewhat larger version.

Rotating Rectangle
This object lays horizontally on the ground and does nothing until Link stands on it, when it will commence rotating to a vertical position and then switching back to its initial position. It was most likely used to test objects moving underneath Link's feet. Like the larger rectangle, this object also exists in a large version.

Gigantic Rectangle


This rectangle is really gigantic, and on top of that, it produces a really weird sound:



It could have been used to test sounds, especially the intensity and direction of sounds relative to Link's position. The rectangle also exists in some more sane sizes.

Stone Cube
This is nothing more than a simple stone cube. It has collision data and the side that is struck with the sword will flash blue. It's most likely just a test object used to test interaction with the sword.

Elevator
This is a large stone elevator that goes quite a ways up. Could have been used in temples to go up to the next floor, until they decided to use temple specific platforms for that. It also exists in a small size.

This object was later used in the Master Quest version of the game.

Shadow
There's an object which creates a dynamic shadow for Link. Even though it looks pretty impressive, it is not used anywhere in the game.



This feature is seen in early screenshots of the game, however.

Double Doors
Double wooden doors exist in the game. They work perfectly fine, but are not used. There are a few variations;
 * Double wooden door, but door on left is locked
 * Double wooden door, appears only if you face one side of it, crashes when try to open

Closing Door
Z7_ra0KK8yQ Starts out already open and closes on its own when Link comes close to it, then a message box with blue text like Navi's saying "It won't open!" appears if you try to open it. Perhaps they intended to have NPCs interacting with the environment at some point...?

Invisible ReDead
This ReDead only visible with the Lens of Truth isn't used anywhere in the game, probably because it would've been too cheap given how powerful these are as is. When it first spawns, it goes through the animation of rising out of a coffin, like in Bottom of the Well.

Invisible Stalfos
This version of the Stalfos can only be seen with the Lens of Truth, but otherwise is identical to other Stalfos.

Smoking Dead Dodongo
This alternate version of the adult Dodongo has smoke and fire come from its mouth during the death animation.

Invisible Ghoma Larva
Similar to the usual ground-based Ghoma eggs, except the egg itself is invisible. Using the Lens of Truth doesn't seem to make it visible though.

Non-attacking Beamos


A version of the Beamos statue that does not actually fire lasers at you.

Invisible Cucco


In scene 00 in Kakariko Village, there is an invisible Cucco near the tree.

Presumably used for sound effects, the Cucco is invisible, indestructible, and begins to smoke when it takes damage.