Golden Sun: Dark Dawn

The unexpected third game in the Golden Sun series, starring the next generation of the heroes.

3D models
There are nine 3D models which are not archieved with the rest of the used models. Aside from the Djinn Tutorial scene at the forest, and two dungeon entrances, there are quite a bit of interesting models out there, including oddly textured ones.

E3 Left-Overs
The graphics for the E3 demo used for the sub-screen and the top-screen are still in the rom.

Unused Areas
WKWMzq_no1k One can exploit a glitch involving saving then loading while on the border of certain bridges (with Matthew's shadow no longer visible), so that the game "corrects" his position and he clips through the floor. By walking in the black nothingness, otherwise unreachable places in the overworld map can be reached. A similar effect is observed while using double speed/walk through walls Action Replay codes.

This glitch reveals that many of the places from past Golden Sun games have been modeled in fairly extensive detail, such as an unreachable Sol Sanctum and the Venus Lighthouse. Many of these places are inaccessible when approached, though some are.

Additionally, using Walk Through Walls codes to cross normally broken bridges can lead you to normally inaccessible areas like the normally unreachable other side of Biblin (modeled but lacking collision detection and NPCs), and many other partially implemented towns. The Carvers Camp has on the other side of the bridge a house without collision detection but a functional door (and full interior!). A puzzle involving a pushable log even exists, but the end of the path has nothing. Most importantly, the warp on the other side to the overworld is functional, although you're instantly warped back.