Fallout: New Vegas/Unused NPCs

To add these characters to the game, open the console (with ~) and enter player.placeleveledactoratme [form ID] (without brackets).

Note: Any other NPC may also be targeted in the console so these listed characters can be placed near them instead of the player. Highlight the NPC you want to be targeted, then type placeatme [form ID] 1 1

Atticus
Form ID: 1602ab

Atticus is an unused preliminary version of Veteran Atticus, the Legionary who shows up occasionally at the Legion safehouse. This version's internal name instead places him at the Fort. Killing him will instantly fail the quests Caesar's Hire and Beware the Wrath of Caesar, regardless of story state. His inventory pool is copied from that of the Legionary Veteran template, and includes Veteran Armor+Helmet, random food, random Legion-approved chemicals, water, and either a machete or chainsaw.

He has unique unused dialog options that are very similar in subject matter to those his completed counterpart uses, but less polished and numerous.

Battlegear NPCs
These are unused and uniquely-named generic faction grunts like those seen in the final battle at Hoover Dam. Those without headgear that normally covers their faces will be wearing bandanas.

Battlegear Centurion: 13f3f0

Battlegear Combat Ranger: 13f3f2

Battlegear Enclave Officer: 13f3f3

Battlegear Enclave Scientist: 13f3f4

Battlegear Great Khan: 13f3f5

Battlegear Legionary: 13f3ab

Battlegear NCRTrooper: 13f3f7

Battlegear PowerArmor: 13f3f1

Battlegear Ranger: 13f3f6

Beggar
Form IDs: 129394, 129395, 129396

Three old men in Brahmin-skin outfits who were intended to populate some area of Freeside (based on their editor names) and pester the player for caps. They all look pretty much the same. Each of them uses a beggar-specific AI package to sit somewhere but no target is set. In the final game the only beggar is Rotface, a ghoul.

Billy Bettis
Form ID: f839f

A merchant equipped with a Roving Trader Outfit and Sawed-off Shotgun. More importantly, he has a mustache. It is not certain exactly where he would have been placed, but his editor ID has the prefix '1E', which primarily includes NPCs placed in the wasteland south of New Vegas, including the NCR sharecropper farms, Camp McCarran, Casa Madrid Apartments, South Vegas Ruins, and Aerotech Office Park.

Catty Clara
Form ID: 16336a

If the player has the Wild Wasteland trait, there's an encounter in Freeside against a trio of crazed old ladies. Catty Clara was intended to be another of these attackers. She is carrying a pre-war spring outfit, rolling pin and cigarettes.

Dixon's Thugs
Form IDs: 122b4b, 122b4c

Dixon has two unused bodyguards equipped with Varmint Rifles (including the incorrect .22 ammunition from when the Varmint Rifle was chambered in .22) and Merc Veteran Outfits.

DrunkTestMale
Form ID: 13fd7f (Male); 13fd80 (Female); 1727da (ShortWalk)

NPCs made to test the drunk-walking animation. They are all named DrunkTestMale, including the female one. The female NPC is wearing a prostitute outfit; the male versions are each naked with a gambler hat. Each of them is carrying a Centaur Spit Missile projectile which is used as 'ammunition' for their vomiting animation.

Escort
Form ID: 159a00 (Female); 159a01 (Male);

Male and female versions, equipped with Sexy Sleepwear. They would have worked in the Atomic Wrangler, but at some point it was decided in order to hire a prostitute the player would have to go on a quest to find them first.

Hawkins
Hawkins (called Powder Ganger in-game) appears as a corpse accompanied by a trio of Deathclaws (two of them dead) by a crane between Quarry Junction and Sloan, but only on the player's first visit to the map cell. He was an important character in a Quarry Junction-centric quest that didn't make the cut, but some scraps remain in the game files. Despite his uselessness he developers still left him lying around in corpse form to give the area that cozy, lived-in feeling. He has several blank dialog lines with no responses, but we can make an educated guess as to what the player might have said:


 * QJHawkinsFollowerNo: The player refuses to let Hawkins tag along?
 * QJHawkingLeave: Either the player tells him to leave as a temporary companion, or to leave Sloan altogether.
 * QJHawkinsKnowCooke: Unknown, but it concerns Samuel Cooke.
 * QJHawkinsTalkedToChomps: Unknown, but Chomps does tell the player that there was a recent failed Powder Ganger raid.
 * QJHawkinsDie: Unknown.
 * QJHawkinsLookingForCooke: Unknown. Someone is asking about Cooke here but it could be either the player or Hawkins.
 * QJHawkinsSuckToBeYou: The player refusing to help Hawkins?
 * QJHawkinsRaidSurvivor: The player finds out/guesses/confronts Hawkins about his status as a survivor of the Powder Ganger raid mentioned by Chomps Lewis.

There is a section of the Quarry Junction quest script (VFreeformQuarryJunction) that deals with Hawkins. ; Hawkins Variables short bHawkingsTaggingAlong		; 1 = Player is letting Hawkins tag along. short bHawkinsFlee					; 1 = Hawkins is attempting to flee from the player. short bHawkinsSaved				; 1 = Deathclaw harassing Hawkins is dead. short bHawkinsSafe					; 1 = Hawkins is ready to chat with the player. short bHawkinsLeaving				; 1 = Hawkins is leaving Sloan after it resets. short bHawkinsMentioned			; 1 = Chomps Lewis mentioned the failed powder ganger raid. short bHawkinsPaid					; 1 = Player gave caps to Hawkins.

Kevin Hargrove
Form ID: 12938e An old farmer associated with the cut companion Betsy the Brahmin. There is an unused NPC floor-sitting furniture marker next to (what was supposed to be) Betsy's pen where he probably would have been hanging out had he appeared.

(fake) Legate Lanius
Form ID: 14c63a Called VHDLegionOliverFakeLegate internally. Wears generic Legion armor instead of the Legate's unique armor. Possibly a leftover from a discarded segment of the end of the Legion questline.

Legion Centurion
Form ID: 174996

There are Centurions in the game, but they are known simply as Centurion, not Legion Centurion.

Lily Bowen and Grandkids
Form IDs: 15f9ba (Lily); 15f9bb (Jimmy); 15f9bc (Becky) A human version of Lily exists in the game's files along with models for her grandchildren, Becky and Jimmy. They're likely just used to run scripts for her hallucinations and not representative of their actual appearances. They can be found in the map VDONOTDELETE.

Mayor Steyn
Form ID: 1618ae

The mentioned-only Mayor of Nipton was going to appear in the game at some point, probably as a corpse. He's a member of the Powder Ganger faction. His inventory includes a Grimy Pre-War Businesswear and valuable lottery ticket. He uses the Tops Chairman NPC template for some reason.

Meg Reynolds
Form ID: 103fee

Meg Reynolds was the mayor of an area called the Underpass which is still in the game, but contains nothing of real interest (excepting the possible murder of Carlyle St. Clair). She was the questgiver for a removed mini-quest which involved fixing a water purifier. While the quest exists in name and very incomplete script form only, the unused message for solving it is still around:

There are a few artifacts of unused dialog connected to this NPC.

Mojave Inhabitant
Form IDs: 163be9, 163bea, 163cb5. 163cb6, 163cb7, 163cb8

Placed on an unused test cell called 2EOCasHiHotelLobby01, these NPCs are part of an unused scripted encounter that would have appeared somewhere around Camp Golf. Includes a few children.

MP Fretwell
Form ID: 12512f

An unused NCR MP by the name of Les Fretwell. He is placed behind the NCR Ambassy, but disabled. Linked to the cut quest VMS26 Jailhouse Rock, along with Trooper Willis and two unnamed NCR Troopers. To re-enable him using the console, enter the commands prid 13baf4 then enable. Despite being far from completion, this NPC's placeholder dialog lines were recorded and remain in the game's files.

NCR Mercenary
Form IDs: 16503e, 16503f, 165040, 165041, 165042, 165043, 165044, 165045, 165046, 165047, 165048, 165049, 16504a, 16504b, 16504c, 16504d, 16504e, 16504f

The NCR doesn't hire mercenaries, unless they're the player character.

Outer Vegas Defender
Form ID: 167e02 (Female); 167e03 (Male)

Would have existed in male and female varieties. Equipped with randomized city clothes and weak weapons.

Pablo Miller
Form ID: f83a1

Some kind of merc, with a shaved head and muttonchops. Wearing Leather Armor, Sunglasses (actually Three Dog's Glasses from Fallout 3), and a Laser Rifle. His editor ID includes '1E' and his base ID is right next to that of Billy Bettis, which means they were at least created consecutively, if not in some way related.

Papa Khan (clone)
Form ID: 15a936

An unused clone of Papa Khan. He's wearing two unused pieces of Armor, the Papa Khan Armor and Helmet. He's a member of the Quarry Junction Deathclaw faction, and has an AI package to wander around the quarry, suggesting that this early Papa Khan would have appeared at the Great Khan encampment outside of the quarry.

Patient
Form IDs: 12975e, 12975c, 12975b

Patients of the Followers, probably intended for a medicine skill check mini-quest like the ones at Nellis and Camp Forlorn Hope.

Press Demo Raiders
Form IDs: 153626, 153628, 15362a

There are three 'Press Demo Raiders', NPCs used for a trade show presentation. There are demo quest markers assigning the player to kill them, as well.

Raider
Form ID: e8608

A raider with the internal name of VVCorpseBartender. His form ID is consecutive to a bunch of other dead, similarly unused wastelanders. Not noteworthy except that his face is severely malformed, a trait which very few characters possess. The name "Raider" also isn't used by any NPCs in the game.

Rancher
Form IDs: feb80, feb82, feb85 Each of them is a member of the NCR faction, has the Toughness and Finesse perks, and has equipped random wastelander clothing, a varmint rifle and cowboy hat.

Red Lucy Face Holder
Form ID: 1599c0

Her inventory is missing the Sexy Sleepwear and her karma is Evil instead of Neutral, but otherwise she is just a differently-named clone of Red Lucy.

Ron the Narrator
A placeholder NPC used to run the scripts for the credits. He appears identical to Testacles in the GECK. He is obviously named after Ron Perlman, the guy who is getting real tired of saying "war never changes". Since he is actually used in the game he has a reference ID and is interacted with using a different console command. Type prid 00161eb1 then moveto.player, though he's not particularly interesting.

Rose and Sylvia
Form IDs: 1618af (Rose); 1618b0 (Sylvia)

Two girls who would have appeared dead in Nipton. They are mentioned as being prostitutes pimped out by Mayor Steyn in one of his journals. They are both identical in all but hairstyle: Really pale, with cheekbones that almost reach their noses. Both are equipped with generic Wastelander clothing plus a hat.

Roy Gottlieb/Vault 11 Survivor
An NPC tied to Vault 11. There are no in-game survivors in Vault 11, however it is implied that one vault citizen did not commit suicide after the events that took place there. Roy is equipped with a Merc Grunt Outfit. While it is possible that there was more to the Vault 11 quest, it is more likely that this is just a system-use NPC for the narration ad the end, as the game cannot play dialog files without having an NPC to anchor them to. Comes in four varieties: 'Vault 11 Survivor' (form ID, e8b20) who is unused; 'Vault 11 Survivors (Audio Log)' (form ID e9ac0) who is identical to the Vault 11 Survivor NPC and also unused; 'Vault-Tec Recording Speaker' (form ID e8b1f) who is used, but doesn't have a body; and Roy Gottleib (form ID e9abf)

Sen Lin
Form ID: efb39

Old Asian man wearing Dirty Pre-War Casualwear. There are three blank (topic name only - no actual player or NPC dialog) topics with his name in them. They are titled SenLinAgree, SenLinHaveEggs and SenLinNoEggs. It is possible that he is a very early version of Red Lucy, but much more likely that he just had you go on a similar egg-hunting quest.

Sgt. Warren Jacobs
Form ID: ee68b

A member of the NCR faction. Carrying a Combat Helmet, Leather Armor, Combat Knife, and Hunting Rifle.

Testacles the Debug Centurion
Form ID: 139b8b

A one-eyed old man in Legion Centurion Armor designed to test various debug functions through dialog including:
 * Change the fate of President Aaron Kimball.
 * Change your faction reputation to all types of reputation with all factions.
 * Change the current state of the Great Khans and the Boomers.
 * Change the variables for events outside of the Strip.
 * Change the outcome of Camp Forlorn Hope and Nelson.
 * Change the variables for events on the Strip.
 * Change the variables for Benny, the Securitron Army, Caesar, and the howitzer in The Fort.
 * Change the variables for visiting the lucky 38, giving Mr. House the Platinum Chip, upgrading the Strip's Securitons, and the El Dorado Power Station jumpstarting the Lucky 38's reactor.
 * Change the variable for killing the Deathclaw Alpha Male and Mother at Quarry Junction.
 * Change the variables for killing Benny at the Tops, Benny fleeing and getting captured at The Fort, Securiton Vault being destroyed, killing Mr. House, allying the Boomers with the Legion, killing the Boomers' leaders, allied the White Glove Society with the Legion, killing the White Glove Society leaders, failing to revert the White Glove Society to cannibalism with nonviolence, destroying the Brotherhood of Steel, and putting Caesar in a coma during Render Unto Caesar.
 * Change the variables for surviving Benny's trap, Benny fleeing the Strip, initiating combat, speaking to, seeing, seducing, and killing Benny at the Tops.
 * Setting up the endgame slideshow by changing who won the Second Battle of Hoover Dam, the courier's gender and karma, the fate of Tabitha, the Boomers, the Brotherhood of Steel, the Fiends, the Followers of the Apocalypse, Goodsprings, the Great Khans, Jacobstown, the Kings, the Camp Golf Misfits, Novac, Vault 19, Primm, and Chief Hanlon, the outcome of Raul, Veronica, Arcade, Cass, Lily, Rex, Boone, and the Enclave Remnants.

Testing Dummy
Form ID: 11a509

A raider used for target practice on the TestJoshWeapons map.

Test Man
Form ID: cd074

Placeholder NPC for some scripts relating to the REPCONN Test Site quest. Equipped with a Sheriff's Duster. Despite being a test NPC his dialog lines were recorded.

TestNVPG
Form IDs: 108c48 (Male Simple); 108c46 (Male Armored); 108c47 (Female Simple); 108c45 (Female Armored) Test Powder Gangers: Includes female Powder Gangers, something you never see in the game.

Tom Dooley
Form ID: 12938d

A merchant dealing in ill-gotten adventurer's gear, and an accomplice of Kevin Hargrove. He was intended to appear in Freeside and is placed next to a dumpster inside Freeside's north gate, but disabled. He has two merchant packages, one of them containing the player's goods, the other containing the following:


 * 10mm Pistol
 * Hunting Rifle
 * Sawed Off Shotgun
 * vendorweaponsexplosives
 * 75 caps leveled
 * Assorted melee weapons
 * Assorted guns
 * 12 gauge, 10mm, and .308 ammo

The player might have been able to confront Tom about his misappropriations through dialog, but this will never be known for sure as neither Tom nor Kevin have any lines of dialog or blank topic names.

A remnant of Tom's presence appears in the final game, when Rotface mentions the following randomized tip, leaving some wondering about whom exactly he was speaking:

''There's a guy out on the main drag who sells second hand adventuring gear. He's got an okay selection, but where does it come from?''

Training Dummy
Form ID: 14be0a 

Not unused, but quite an oddity. Placed in Camp Searchlight, this NPC appears right outside the fire station, but only on the player's first visit. Despite being a dummy, he bleeds and dismembers like a normal NPC. His placement might be a mistake.

Trooper Willis
Form ID: 12512c

A named NCR Trooper linked to the cut quest VMS26 "Jailhouse Rock". There are also two unnamed NCR Troopers (Form IDs 1251d and 12512e) created for the same purpose. Willis has a few dialog files recorded from his crappy placeholder lines.

Underpass Citizen
Form IDs: 106277, 105a71, 105a73, 105a75, 105a77, 105a79

Citizens of the now-abandoned settlement west of the Mole Rat Ranch, where only Carlyle St. Clair claims residence.

Vertibird Pilot
Form ID: 1544b4

Dead vertibird pilot, probably intended to be left lying around at the crash site. Wearing Reinforced Leather Armor, and carrying a Red Key Card (for Vault 19). The Red Key Card makes it seem like this might have been a reference to the crashed Vertibird in Fallout 2, where you found a dead guy holding a useless yellow keycard. The developers probably decided it didn't make sense to have a non-skeletonized body in a pile of charred ashes and gave him the axe.

Wasteland Adventurer
Form ID: 15ad15 A cut scripted encounter that the player would have met at the road sign outside of Goodsprings. Carrying (Three Dog's) sunglasses at 55% health, random merc armor, a Varmint Rifle and grenade. He seems to have three vendor packages. The first one is identified as belonging to the 'Wasteland Hunter':
 * 10mm Ammo
 * Leather Armor at 78% health
 * Bloatfly Meat
 * Giant Rat Meat
 * Medium-sized vendor caps package
 * Buffout
 * About 100 extra caps
 * Tanned Gecko Hide

The second is a 'buried' chest, meaning it is located in a remote location that the player can never access:
 * Leather Armor at 67%
 * Bloatfly Meat
 * 100 Caps
 * Coyote Meat
 * Random food and liquor items
 * Jet
 * 10mm Ammo

The third is identified as belonging to 'Wasteland Wanderer':
 * Leather Armor at 56%
 * Buffout
 * 2 Gecko Hides
 * 3 Bloatfly Meats
 * 25 10mm Ammo
 * 125 Caps

This NPC has several unused lines of dialog.

Xa Mo
Form ID: ef40e

A white-haired Asian man, wearing of all things Eulogy Jones' Suit from Fallout 3. He has no factions, AI packages or scripts, his inventory in empty except for the clothes on his back, his editor ID is exactly the same as his in-game name, and he uses a generic template, so nothing is known about him. However, his use of Eulogy Jones' suit could possibly link him to Rotface, as the individual who kills Rotface to steal his threads.