Super Real Mahjong Dousoukai

Super Real Mahjong Dousoukai is yet another mahjong game, and it has teenage anime girls and you can get pictures of them in bikinis if you beat them. This may or may not be acceptable, depending on where you are playing this.

Main Debug Menu


The player can see the menu pictured above by enabling the CodeBreaker code and going to any place new. Throughout all the menus in this section, a counter can be seen on the bottom right that shows how many frames have passed since beginning the game.


 * GAME START 20040921A - Starts the game up like normal. 20040921A is a build date.
 * GOTO MAJAN PAGE - Allows you to set up a mahjong match.
 * GOTO MENU PAGE - Go to various menus from the game.
 * GOTO VIEWER PAGE - View most of the game's graphics.
 * GOTO SOUND TEST PAGE - Goes to the sound test.
 * GOTO SYSTEM TEST PAGE - Doesn't work. Possibly the CASE menu.
 * PAUSE AND SLOW - Likely intended to enable a frame advance function, but it is currently unknown whether it can be toggled.
 * JOBGUAGE - Most likely was intended to show the CPU stats, but it can't be enabled.

Various options are filled in with "=", but are not selectable and may have been dummied from a master menu set.

MAJAN PAGE


Play a quick game of mahjong from here. Make sure to turn the cheats if you want to actually play a game.


 * START - Exactly what it says.
 * CHARACTER - Choose which opponent to face off against.
 * LEVEL - Choose the opponent's difficulty.
 * KUITAN - Set whether or not kuitans are allowed during gameplay.

MENU PAGE


A whole list of options is available here. Make sure to turn the cheats enabled off to go to any of the events specified. After going through the menu, the player is sent back to the menu page.


 * TITLE - Most likely intended to send the player to the title screen, but starts the game at the logos instead. The game sends the player back to the menu page upon selecting any of the options.
 * PROLOGUE - Shows the story mode's prologue. After playing this or the option below it, the player is sent back to the main menu.
 * EPILOGUE - Shows the story mode's credits.
 * STORY TEAM SELECT - Shows the team select screen from the story mode.
 * STORY ORDER SELECT - Shows the opponent selection screen from the story mode.
 * FREE VS SELECT - Shows the opponent selection screen from the versus mode's free option.
 * EVENT - Shows an event from the beginning of the P2 Team chapter from the story mode.
 * GAME OVER - The game over screen.
 * CONTINUE - The continue screen.
 * BONUS KASAN - Shows the score add-up screen　after winning a battle.
 * COSTUME GET - Shows the costume barrage screen.
 * PINUP - Go to the pin-up screenshot mode, with the game completion screenshot used.
 * OPTION - Shows the options screen.
 * ALBAM - See the album screen.
 * ALBAM PINUP - See the album pinup.
 * TEST - An inescapable black screen appears. However, if the player presses A here, a dialogue box appears with the following text:

Pressing A again goes to the next text box. After pressing it three times, the games switches to a different character. Pressing B makes a another text box appear:

Pressing it again makes the box reappear, but with a different character.

Start makes the dialogue box completely disappear, but can be brought up again with either of the above buttons.

VIEWER PAGE


See most of the graphics from the game.


 * PINUP VIEWER - See almost all of the pin-ups of the opponents.
 * BUSTUP VIEWER - Bust-ups.
 * BONUS PINUP VIEWER - Pin-ups from when beating them in games or completing a chapter.
 * CUTIN VIEWER - Cut-ins during gameplay.
 * VWCHR VIEWER - Story mode character portraits.
 * EVENT VIEWER - See various cutscenes and events from the game.

PINUP VIEWER


As described above, this allows one to see all of the pin-ups one can collect throughout the game.



The controls are very simple: Press Left and Right to move the picture along the X axis, or Up and Down to move it along the Y axis. Press B to go back to the menu.

BUSTUP VIEWER


This allows the player to see various portraits from story mode. The only controls upon selecting a portrait are pressing Select to change the backgrounds, and B to go back to the menu.

BONUS PINUP VIEWER


See more pin-ups. Press B to go back to the menu.

CUTIN VIEWER


See the various in-game cut-ins.

VWCHR VIEWER


After selecting an option, the player is able to see some of the characters' story mode portraits.



A bit more detail is visible here:
 * STAT - Shows if the face is static or animating.
 * FACE - The face selected.
 * BG - The background selected.

Controls are also a bit more complicated than before:
 * Left and Right - Move the picture along the X axis.
 * Up and Down - Move the picture along the Y axis.
 * L and R - Switch between the characters' faces. After selecting the face, pressing A causes the portrait to animate
 * Select - Changes the background.
 * B - Go back to the menu.

EVENT VIEWER


With this, the player can see all of the events available, along with a brief description about the event below. Note that going to Scenario Number 263 will freeze the game, as no description is available.

SOUND TEST PAGE


A sound test.
 * SOUND MUSIC - 001 through 33 all play music, and the selection stops at 050.
 * SOUND EFFECT - Plays a sound effect. All the music tracks available above are also accessible here, and 051 throughout 064 are sound effects. Trying to play a sound not specified will stop the music and the sound effects.
 * CH SOUND, 1 through 4 - Disable each of the four sound channels.
 * CH PCM, A and B - Disable the two PCM channels.
 * VOLUME
 * STOP MUSIC AND SE - Does exactly what it says.
 * MUSIC RUN - Shows whether or not music is playing.
 * SE RUN - Shows whether or not sound is playing.

TASK


A menu that presumably tests the CPU. While it isn't accessible from the main debug menu, the player can reach it by enabling the CodeBreaker code instead of the above code. The background wobbles around, while squares continuously pop up on screen. The squares shrink over time and eventually disappear. When there are only a handful of squares left, a random number of squares appear on screen in a circular pattern. The barely visible task counter on the top left shows how many of these squares are being rendered.

CASE


A rather unusual menu that can't be accessed from the main debug menu. The player can reach it by enabling the CodeBreaker code rather than the main debug menu code. The player can move around the top-left sprite around, make the game slower by holding R, and pause it for five seconds by pressing L. Pressing A enables the first case, while pressing any other button afterward disables it.

DATA


This menu is a sprite test, but this also can't be accessed from the main debug menu. The player can reach it by enabling the CodeBreaker code instead of the main debug menu code. On the bottom right corner, there's a counter called "DATACNT", which shows the frame that is currently playing.

The player can use R and either Up or Down to do one of the following:
 * MOVEX - Moves the sprite along the X axis. This can also be changed by pressing Left or Right without holding R.
 * MOVEY - Moves the sprite along the Y axis. This can also be changed by pressing Left or Right without holding R.
 * SCALE - Scales the sprite's size up or down. The number shown is in hexadecimal.
 * ANGLE - Rotates the sprite.
 * FLIPX - Flips the sprites around its X axis.
 * FLIPY - Flips the sprites around its Y axis.

In addition, the player can press A and B to look through some of the sprites.