Vortex (iPod)

Development Text
// Glyphs on the character wheel during name entry. // Tell player cheat is enabled. // For 12-hour time display am. %s replaced with time in hh:mm format. // For 12-hour time display pm. %s replaced with time in hh:mm format. // // Screen title text at top center that appears // for menu, level intro, level end, and front end screens. // // Main menu // Statistics menu // Options menu // (MOD)Volume adjust screen. // Sound effects volume adjust screen. // Paused menu // The next 4 are confirmation screens with yes no option, thus the question mark. // (MOD)Confirm whether to really delete the stored statistics (e.g., high scores). // Confirm whether to really save the game and exit. // (MOD)Confirm whether to really end current game and go back to title screen. // Confirm whether to really exit the game. // On name entry screen, telling player to enter name. // Shown at start of level. Level number is appended to this, e.g., "LEVEL 200" // Shown at completion of level. // (MOD)%s replaced by level #. e.g., "LEVEL 2 CLEARED" // Game Over. When player has lost. // Brightness adjust screen. // (TODO)Title of Help Menu. // (TODO)Title of Score Stats Screen. // (TODO)Title of Levels Cleared Stats Screen. // (TODO)Title of Bricks Destroyed Stats Screen. // (TODO)Title of Bonuses Received Stats Screen. // // Appears at bottom center during menu and name entry screens. // These are descriptions of what the currently focused icon // represents. // // Start a new game. // Go to statistics menu. // Go to options menu. // Exit the game. // Clear the stored statistics. // Go to volume adjust screen. // (TODO)Go to sound effects volume adjust screen. // %s replaced with current sfx percentage level, e.g., "sfx: 60%" // Go back to parent menu. // Resume a paused game. // Save the game and exit. // (MOD)Abandon current game and go back to title screen. // Current control scheme is finger position based. // (TODO)Current control scheme is wheel rotation. // Current difficulty is beginner. // Current difficulty is novice. // Current difficulty is intermediate. // (TODO)Current difficulty is pro. // Current difficulty is expert. // Answer yes at a confirmation screen. // Answer no at a confirmation screen. // Play game music // Do not play game music // Play game music iff no playlist playing when entering game. // Name entry icon for backspace. // Name entry icon for space. // Name entry icon to finish entering name. // Go to brightness adjust screen. // (TODO)Rename the player profile. // %s is replaced with current name. // (TODO)Go to Help Menu. // (TODO)Show overall statistics. // (TODO)Adjust volume. // (TODO)Adjust sound effects level. // (TODO)Adjust brightness. // (TODO)Show last game statistics. // // Congratulations text shown when transitioning from // one difficulty(levels 10,20,30,40) to a higher // difficulty(levels 11,21,31,41). // // (TODO)From Newbie to Rookie. // (TODO)From Rookie to Intermediate. // (TODO)From Intermediate to Pro. // (TODO)From Pro to Expert. // // Bonus description. // In-game bonuses are represented as an icon, but // become text when collected by the player. // // Extra life bonus. // Multiple ball on screen bonus. // Bat shrinks one size. // Bat grows one size. // Multiple bats on screen bonus. // Bat becomes sticky (ball sticks to bat for some time). // Bat gets a gun mount. // Bat gets a laser mount. // Ball becomes strong, can go through bricks instead of bouncing off. // Ball speed decreases. // Ball speed increases. // // Brick types. // // (TODO)1-hit brick. // (TODO)2-hit brick. // (TODO)3-hit brick. // (TODO)bonus brick. // (TODO)exploding brick. // (TODO)unbreakable brick. // // Shown at game over screen. // // Player's final score. Score is appeneded, e.g., "Final Score: 9234" // // Labels for stat bars. // // (TODO)Bar shows Best record. // (TODO)Bar shows Average record. // (TODO)Bar shows Last Game's record. // // Help screens. // // (TODO)Help text title for basic gameplay. // (TODO)Help text body for basic gameplay. // (TODO)Help text title for shooting (fire weapon/launch ball). // (TODO)Help text body for shooting (fire weapon/launch ball). // (TODO)Help text title for finger position control. // (TODO)Help text body for finger position control. // (TODO)Help text title for wheel rotation control. // (TODO)Help text body for wheel rotation control. // (TODO)Help text title for bonus types. // (TODO)Help text title for brick types. // // Shown during end level scoring screen. // // Past this time, the player will not receive bonus points for // finishing the level fast. // Actual time in format mm:ss is appended, e.g., "time to beat: 1:32" // Player's level completion time. Actual time appended. // Bonus points player gets. Point value appended, e.g., "bonus: 210" // (TODO)Record best time for a level. Time appended, e.g., "best time: 1:12" // Default name if entry is left blank during name entry. // // Heads up display in-game. // // Show in corner for current time for current level. // Actual time appended, e.g., "time: 0:30" // // Appears at various points to tell player to press select // to continue, e.g., title screen, level intro screen, volume // adjust screens. // // // Progress messages when player needs to wait. // // Name of the Game // (MOD)Legal info. // -1 Unique ID is to mark end of file. Anything below it will not be processed.

Most of the game's text have commented-out descriptions.

Debugging functionality
Press Menu to pause the game, then press Previous to skip a level, or press Next to gain an extra life.

Cheat codes
Enter your name as the following to activate various cheats: