Hole In One Golf

You Oha Golfing Star!

Planned Super Game Boy Support
There are two MLT_REQ with bits  and  Super Game Boy packets that are used to tell the game that it is running on a Super Game Boy via requesting input from two controllers which only the Super Game Boy can process and detect. Both packets will load because the Super Game Boy flag is enabled in the game's header by default. Super Game Boy features were planned and not implemented for any number of reasons. Additionally, there are packets for a border (both CHR_TRN, PCT_TRN), DATA_SND, PAL_TRN, and individual palette data. None of these functions are called and are the only remnants to be found. Unused Super Game Boy coding is only present in the US version and the Super Game Boy packet listing is located at.