Addams Family Values (SNES)

An overhead Action-RPG, similar to Zelda.

Debug Menu


Located at SNES address is an unreachable code block. In it, memory address is compared against, which almost certainly is meant to represent ASCII RW for programmer Robert Walker. If the comparison is true, the debug menu opens.

Game enhancer codes must be used to access the debug menu.

Pro Action Replay: 80830324 808324EE 80832B00

Game Genie: 406D-3DAD 3364-3FDD DD64-34AD

Debug Misc.
Located at SNES address is another check for  in, and if true,  is set to , setting walk through walls and disable collision detection. Pro Action Replay:

At SNES address is a third unreachable code block which adds items to the inventory screen if  is a non-zero value.

Removed Options
A number of options were deleted in the final release:


 * Difficulty: Easy, Normal, Hard

difficulty

- Easy

- Normal

- Hard


 * Control: Method A, Method B, Method C

control type

- Method A

- Method B

- Method C

The memory addresses for Difficulty and Control are never checked anywhere outside the options menu.


 * Music Test


 * Sound Test

These were fully programmed, and available in the options menu for the Genesis version, but were deleted for no apparent reason. However, the debug menu has a music and sound effect test of its own.

Unused Inventory Items


Exactly the same as the Genesis version. The "Portal Potion" (grey potion) and "Black Egg" can't be obtained normally.

SRAM Error


The game uses a password system and has no SRAM, but this error message can be displayed by forcing a branch.