Unreal Tournament

Unreal with more focus on multiplayer.

Unused Content
EVERYTHING from the original Unreal is included in UT, except for the maps and music. Code, monsters, sounds, weapons, models... all present, accounted for, and fully operational. This seems to be a hangover of UT originally being developed as an Unreal expansion pack, and kept as an easy way to provide backwards compatibility with old DM maps and mods, a resource for mod makers, and due to Epic being lazy and reusing the same engine.

PowerVR Support
Unreal Tournament, like most Unreal Engine 1 games, uses a plugin system for its renderer, so as to allow more flexible support for multiple video card types. Interestingly enough, the PowerVR SGL plugin, while dummied out, is present, compiled for Unreal Tournament, and works fine with minor bugs on versions of the game before the v428 patch (the skeletal animation support breaks it). Of course, you actually need to HAVE a PowerVR card to use it, and you'll need to have Kernelex 4.5.1 installed and the game set to Windows 98SE compatibility mode.