Donkey Kong Country 2: Diddy's Kong Quest (Game Boy Advance)

Donkey Kong Country 2 on the GBA.

Error Messages
The audio error messages from Donkey Kong Country (Game Boy Advance) are present here too.

AUDIO ERROR, freq of sample unusually high. (>3 times normal) AUDIO ERROR, pitch frequency too low AUDIO ERROR, pitch frequency too high AUDIO ERROR, adsr_acts table exceeded AUDIO ERROR, midi_command table exceeded AUDIO ERROR, midi delta time too big AUDIO ERROR, midi delta time of 4 bytes unsupported AUDIO ERROR, too many notes on channel 0.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 1.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 2.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 3.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 4.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 5.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 6.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 7.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 8.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 9.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 10.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 11.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 12.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 13.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 14.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 15.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, not enough space to put audio RAM code AUDIO ERROR, more than 16 tracks in song AUDIO ERROR, tune num > max tunes available AUDIO ERROR, MIDI note on command before MIDI prog chng command AUDIO ERROR, requested playback freq exceeds max freq AUDIO ERROR, incorrect note mapping for rhythm_set AUDIO ERROR, incorrect note mapping for keysplit AUDIO ERROR, invalid fx number AUDIO ERROR, invalid tune number

Sound Test
A sound test can be accessed by entering ONETIME as a cheat.

Unused Music
By using the sound test, you can listen to the "Run, Rambi! Run!" theme, which is never used in the GBA remake. The finale of Rambi Rumble, which uses this music in the SNES version, plays "Bad Bird Rag" here instead.

Nintendo Logo
Like always, the Nintendo logo is blue in Japan, but red in the American and European versions.

Title Screen
Each region has its own unique title screen.