Proto:Unreal Tournament/Version 222/Assault Levels/AS-Overlord

Defender spawn area
The defender spawn area is completely different in v222. Instead of using teleporters to reach certain parts of the map, the player has to use either an elevator or walk through a walkway to get to a part of the level. In order to use an elevator, the player has to find the control panel near it and walk over it. A few seconds later, the elevator will go up.

The Right Tower, Left Tower, Gun Cavern, and Fox Holes have to be accessed via elevators. The Mortar Room and Gun Cavern are accessed by walking down a large walkway, then going up an elevator. The Boiler Room is accessed by walking down a short hallway.

The room itself is arranged differently in v222. The entrance to the fox holes is located to the left of the Right Tower entrance instead of being in the center of a wall.

The actual room was moved in the map between v222 and the final game, likely to make room for the winding path that leads to the gun cavern.

Mortar tower
In v222, the player can access the room the mortar is in. A path from the defender's spawn room that is next to the Left Tower entrance allows anyone to access it by walking down a long hallway, then going up a long elevator. The mortar room is packed with weapons; it has a Rocket Launcher and Sniper Rifle, along with plenty of ammo for both guns.

The ability to reach the mortar room was cut from the final game, but if one flies up to it in the final room via cheating, they can find the room and the rim used to show where the elevator would be.

Fox holes
The fox holes have far less weapons and ammo than they do in the final game. As soon as the players enters the fox holes area, they'll find a Minigun, two boxes of Bullet ammo, and Body Armor. These items are found in the right foxhole in the final game. Both fox holes have no items in them, which means there's no sniper rifle available.

In v222, the right fox hole has a turret in it. The final game removes it for some reason.

There is a small hole for each of the turrets to spring out of. The final game removes them, likely because a hole to show where it comes from isn't needed when the turret has a modeled-on base.

Boiler Room
The upper floor of the boiler room is quite different. The defenders enter the room from where the Medkits are instead of where the Minigun and ammo are. The weapons available to the defenders are different; a Flak Cannon and two flak ammo packs are where the Minigun and Bullet ammo are in the final game, while a Rocket Launcher and two boxes of rocket ammo are where the Flak Cannon and ammo are in the final game. The Medkits are absent.

The large room with the boiler that could be seen behind some bars is absent in this build.

Gun cavern
The gun cavern has undergone a major change as well.

The most notable is the way the attackers reach the gun cavern. In v222, the attackers use a large elevator in order to reach it from the ammo stockpile room with crates. The attackers need to run against a switch in order to activate the elevator, which sends them straight from the ammo stockpile room to the gun cavern. There is also a switch to the right of where the elevator is in the gun cavern in case the elevator needs to be called from the cavern.

In this build, there is a vest of Body Armor right before reaching the final objective and next to the Sniper Rifle. Both were removed from the final game.

Towers
The weapons in the towers are placed in a small indention in the center of the tower's floor. The final game removes the indention and spreads them out a little bit.

The left tower does not have Body Armor in it in v222.

Ammo storage room
The ammo storage room the attackers can use as a respawn point has no Sniper Rifle nor Minigun. The ammo for them is still in the room, though. The Body Armor is also missing and there is an extra medkit.

Attacker spawn
The weapons in the attacker's spawn area are next to each other and are not floating above a rounded floor.

Hallway to boiler room
The hallway leading to the boiler room lacks a box of bullets on the left side and has no ammo on the right side. The Medkits were moved back between v222 and the final game to make room for the ammo on the right side.

Box textures
The crates in the level have a logo that looks pretty close to the Nazi party's logo, but with the Red team's logo instead of a swastika. The final game changes the logos to a large Red team logo.

Some of the boxes in the ammo storage room use a logoless box texture in v222.

Flags
The flags in the gun cavern room are red in v222, but are blue in the final game. This was likely done to make it look less like Nazi Germany's flag.

Boiler Room message
The message that plays when the attacking team gets past the Boiler Room is different in v222. Looks like someone forgot to remove the default “Assault Target” text, and they capitalized the message for some reason.