Kirby 64: The Crystal Shards

Eating enemies, floating around, fighting disembodied eyeballs... a Kirby game, except this one is in 3D and you can combine powers.

Early Art
Present at in the US version is some very, very early art.

A similar set of portraits can be seen in use in an early prerelease shot. Most notably, Kirby's animal friends were apparently meant to be in the game. In the final game they only appear in a small cameo with the Stone Friends ability. The numbers under "Kirby 64" may be a date, which would be October 30, 1998, nearly a year and a half before the game's Japanese release.

Debug Display?
Among the graphics of the different HUD displays is this strange HUD of some sort that might be related to debugging.



Test Rooms
jQtWQSppRfY Enter the GameShark code and replace  with the following. This code replaces Pop Star's first level.

On a side note, (EXERCISE0) contains the How to Play demo. Interestingly, all the demos are in one room!

Unused Music
A remix of the first animal friends theme in Kirby's Dream Land 3! It can be accessed as Music 002 on the Sound Check, available after beating the game. The classic victory dance theme of the series. A shorter victory dance.

Regional Differences
One of the food items is a piece of sushi in the Japanese version and a sandwich in the international versions, continuing a running theme of removing Japanese foodstuffs. Oddly, Waddle Dee eats an onigiri during the stage-ending picnic sequences in both versions.