Proto:Sonic 3D Blast (Genesis)/814 Prototype

Prototype 814 of Sonic 3D Blast, dated August 15, 1996, was released by drx during the February 23, 2008 proto release. It is the first prototype to contain all seven zones.

General Differences

 * The Sega logo still has the old "Sega" sound, and still shatters at the end.
 * The intro movies are not yet implemented.
 * No level select is available.
 * No game demos play. The game attempts to play some, but is unable to.
 * Knuckles and Tails are present and will take your rings, but the Special Stages have not yet been implemented.
 * Pressing A when the game is paused will skip to the next level.
 * The level complete screen is very basic, with no final score tally.
 * Losing all of the player's lives results in getting sent back to the Sega logo.
 * All bosses play the Final Fight music.

Aesthetic Differences

 * Title screen is the same as Prototype 73, albeit with the "Press Start" text present below the logo.
 * The font used for title cards and the "Press Start" text is different:

Green Grove Zone

 * As with Prototype 73, the floor tiles are brighter.

Rusty Ruin Zone

 * Ballerina spinning thing still doesn't make you invulnerable against enemies.
 * Act 2 plays Act 1's music.

Volcano Valley Zone

 * Uses the music from Gene Gadget Act 1.

Panic Puppet Zone

 * Both Acts use Act 2's music.
 * After beating the boss, a screen saying "To Be Continued..." appears and the game resets.

Leftover Development Text
E E EOK Cannot detect SCSI interface Scratchpad RAM is faulty Emulation RAM is faulty
 * At, there is a string that says "NOSEGAY is a word (c)T-SN1993MARPSY-Q TARGET"
 * In addition, some development text can be found at :

Press RESET on console to restart

SCSI ID = SCSI Interface: Scratchpad RAM:

DETECTED GOOD FAULTY!

...and at : C:\PSYQMD2.BIN Quick RAM test : Emulation RAM = Testing Emulation RAM...$ Emulation RAM failed at $ RAM refresh failed at $ SEGA Genesis Development Interface Rev. 68000 MEGADRIV2.04