Disney Sports: Soccer (Game Boy Advance)

I wonder if Mickey's tail ever gets caught in between the bleachers when he sits.

Debug Menu


Code will enable an elaborate debug menu granting the ability to warp to any area in the game, test character matches, and test several SIO tests. There is also a secret kart racing mode!

LANGUAGE SELECT
Takes you to the language select screen. This was later added to the European version.

TITLE
Takes you to the title screen.

PRIZE
Takes you to the CONGRATULATIONS! screen. This was later added to the European version.

GAME
Takes you to a Kickoff game.

GSELECT


Allows you to setup various game functions.

SAMPLE


Allows you to test various SIO functions.

EXE SAMPLE


A sprite limit tech-demo. There are no control functions.

OBJ SAMPLE


A set of Donald Duck objects. There are controller functions.

ANI SAMPLE


Animation tests for Donald Duck. There are control functions.

ANI 3D SAMPLE


A 3D rendering tech-demo showing Pluto nose-diving a Basketball. There are control functions.

CART SAMPLE


A simple physics test engine that was likely used to test the movement of the soccer ball and players. Press A to accelerate, and B to brake. Hold the D-Pad to turn the kart if A is held; hold B to drive in reverse. Collision was not programmed for the wood pillars and you will drive straight through.

EXJOY SAMPLE


Tests external joypad functions.

SIO SAMPLE


Tests serial in/out functions.

JOYBUS SAMPLE


Detects whether the GameCube is linked.

EEPROM SAMPLE


Tests saving to the EEPROM and other functions.

MINIGAME


Allows you to test the minigames.

PENALTYKICK


Setup for Penalty mode.

Regional Differences
The European version of the game was released as Disney Sports: Football, as the sport is more commonly known in that region. A different game by that title was released in the US (and not Europe), based on American Football. Japan saw both games, as Soccer and American Football, averting the confusion entirely.