Quest RPG: Brian's Journey

A stripped-down version of Quest 64 with more plot.

Regional Differences
Not only do the title screens in each region have different colors, but also different graphics for the seals in the background. The US version is based on the graphics used in Quest 64, while the Japanese version sorta does its own thing.

Planned Super Game Boy Features
Super Game Boy support was completely removed from the US version, aside from the listing.

Leaving the usual list aside we find that the developers were actually testing to include a palette. The unused listing starts at in the US version and  in the Japanese version. It is unknown why the the SOUND listing diverts to the left.

Game Genie code will replace any of the commands with the first MASK_EN in the Japanese Replace the ??s with the identifier.

PAL_SET
A purple and blue palette. May have been used for testing purposes. Game Genie codes:

PAL_TRN
Game Genie codes:

ATTRC_EN
Disables screensavers universally for all borders. ID

ICON_EN
Setting the icon enable bit past loops back to enable all, and for some reason they set the bit to, which disables both palette and controller settings. It is unknown why they chose bit. ID.

MASK_EN
Freezes the screen to avoid showing garbage data when transferring to the SNES. ID.

PAL_PRI
Sets to palette docking bit priority to the software if the bit is set to. Perhaps palettes were planned. ID

SOUND
There are three unused Super Game Boy sounds, the third one is the mute command.

Unused SOUND 1
ID

Unused SOUND 2
ID

Unused SOUND 3
ID