Harvey Birdman, Attorney at Law (Wii)

Harvey Birdman, Attorney at Law is the Adult Swim series as filtered through the lens of Phoenix Wright: Ace Attorney (presumably with the approval of publisher, Capcom). There's also some Dragon's Lair in there, with full motion video making up the vast majority of the game. Featuring most of the show's cast and sharing its sense of humor, there's plenty to enjoy for fans who don't mind the minimal degree of interactivity.

Configuration File
Sitting in the root of the disc is a thoroughly commented configuration file, cdgame.txt. Included are references to a variety of debugging features, from SKIP_MOVIES to DEBUG_TEXT and LEVEL_SELECT, as well as settings for platforms other than the Wii (the game was simultaneously released on PlayStation 2 and PSP). The file doesn't appear to be read from at run-time, so the features it alludes to cannot be activated through editing.

// vim: ts=8 sw=8 sts=8 et ft=cpp

COLLISION 1    64      64      64      // No-Climb COLLISION 2    0       88      0       // Grass COLLISION 3    255     207     55      // Gravel COLLISION 5    65      42      9       // Wood (Rough) - half of Wood (Polished) COLLISION 6    130     83      18      // Wood (Polished) COLLISION 7    25      97      216     // Stone COLLISION 10   0       0       179     // Metal (Solid) COLLISION 11   0       0       89      // Metal (Hollow) - half of Metal (Solid) COLLISION 12   0       255     255     // Glass

NAME                   SPARROW                 // Name of game WAD                    99_99                   // First WAD to read START_LEVEL            11_00                   // WAD to load for "New Game" SKIP_MOVIES            OFF                     // Whether to skip the front end into movies or not LANGUAGE               ENGLISH                 // Territory or language STRATDBGPATH           StratBin/               // DebugKits="StratBin/" DevKits="../../Source/Ass/StratBin/" PAL                    OFF                     // PAL or NTSC DEBUG_CHEATS           OFF                     // Are debug cheats on/off DEBUG_TEXT             OFF                     // Display debug text/gfx DEBUG_FLY              OFF                     // Fly-through mode on/off DEBUG_SOUND            OFF                     // Extra sound debug LEVEL_SELECT           OFF                     // Level select on/off DEMO_LEVEL_SELECT      OFF                     // Only show * levels in level select SOUND                  ON                      // Sound on/off GEOMSTRATS             0                       // Number of geometry strats PARTICLES              0                       // Number of particles (unused?) PARTICLES0             8                       // Number of particles for system 0 PARTICLES1             8                       // Number of particles for system 1 DISPLAY_PARTICLE_COUNT OFF                     // Show the particle count PERFORMANCE_METRICS    0                       // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons SCREENPRINT_YPOS       -220                    // ASL screenprint start y position ASSERT_YPOS            -100                    // ASL assert start y position REGION                 0                       //   0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something. KEYCODE                BA                      // Region Code from Sony PRODUCT_NUMBER         SLUS01234               // Product Code from Sony VIDEO_ALLOC_METHOD     STRAT PSP                    OFF PSP_16BIT              OFF                     // PSP 16 bit rendering PSP_DITHER             OFF                     // PSP 16 bit dither option DISABLE_PSP            OFF                     // PSP mode SAVE_NAME              Sparrow OFFER_MULTIPLAYER      OFF                     // Turn on multiplayer options TEX_OFFSET             1

HEAPSIZE               21.0                    // Size of game heap in MB

GAME_VERSION           version_7314