Toxic Crusaders (NES)

Toxic Crusaders is an NES game based on an animated children's cartoon based on Troma's gory R-rated Toxic Avenger film series.

Needless to say, 1991 was a strange time.

Debug Menu
The Game Genie code allows access to a very feature-filled debug menu upon pushing Power or Reset. Press Up and Down to choose from one of the following options:

TO TITLE
Does exactly what it says. It takes you right to the original Copyright screen as if you had turned on the console normally.

OBJ TEST
This mode allows you to play around with various sprites and see animations and what-not.
 * D-Pad - moves the sprite or object around.
 * Select - returns you to the main menu.
 * Start - flips the sprite horizontally.
 * A + D-Pad - switches which pair of digits you're on.
 * B + Left or Right - increase/decrease the digits by one (where applicable).
 * B + Up or Down - increase/decrease the digits by ten (where applicable).

The menus in this mode are:
 * BNK: Something involving the character bank. The first set of digits allows you to switch out the "Head" and "Foot" sprites, while the second set changes the "Body". The third and fourth options don't appear to do anything.
 * PAL: This option has the most digits involved with it - four lines of four, totaling sixteen digits! The first set of four involve the color of the sprite at hand. The first set of digits does nothing, but the other three in the row change the three colors of the character's palette. The other three rows don't appear to do anything significant.
 * CHR: This seems to test the character's animations and relative position onscreen. The first set of digits changes the frame of the sprite's animation. The second and third set of digits indicate where the sprite is on the screen horizontally and vertically, respectfully. Not entirely sure what the fourth set of digits is for.
 * OPT: Probably "Options". The first set of digits range from 00-0B and change the sprite directly, but what it exactly does is unclear. The second digits are actually several different colors you can choose the bottom half of the screen background to be. The third set of digits starts up an animation sequence that runs at several different speeds. I'm not sure what the last set of digits is supposed to do, but it ranges from 00-43.

CHR TEST
This allows you to take a look at the various graphics in the game. There are actually two CHR viewers in one here, for some reason. Pressing Up or Down switches the viewer you're using, while Left and Right switch to the next "set" of graphics. The upper CHR viewer seems to control the border graphic and color of the screen, matching it to whatever the upper left-most graphic is at the moment.

Press Select to return to the main menu.

MESSAGE
Scrolls through all text and dialogue one at a time, starting from "OK?" Hold A while the message is running to fast-forward through it. When the message is finished, press A again to move onto the next one. Press Select to return to the main menu.

DEMO
A cutscene viewer. Left and Right switch cutscenes, and Start chooses. Once the cutscene is finished, you'll be whisked to your chosen level.

STAGE
A stage select. Choose from any of the six levels.

(Blank)
While there are two other numbered options with no label, they don't appear to do anything.