Capcom vs. SNK 2: Mark of the Millennium 2001

CHECK YOUR TRAINING WHEELS AT THE DOOR.

Most of the content in this game is stuff that was thought to be console version exclusive. It turns out they mostly planned for a lot of it in advance.

All of this content was found by Jedpossum, not by me. He is a very busy man and I just decided to post this with his permission.

All memory addresses were gathered using Cheat Engine on Demul 0.5.7.

Leftovers from Capcom vs. SNK
It may not seem apparent from the start, but Capcom vs. SNK 2 was built on its predecessor's engine, since the first game doesn't use any real 3D in its backgrounds. With this in mind, we can see the leftovers from the first game in its sequel, like the fourth character slot.

You can have four characters on a team, but the game glitches out a bit trying represent them in-game, since it was never meant to be done. You can set any number from the character list in memory address to have a fourth character.

Training Stage
By setting memory address to, you can access the Training stage that is primarily used in the home console version. It has no music at all, and acts like a normal stage with no glitches.



EX Grooves
By setting memory address to  or, you can access EX1 or EX2 groove (the memory address is for player 1 only). It is currently unknown if you can set any of the EX grooves to act anyway like they do in the console versions. They are most likely just placeholders since they aren't useable in the Arcade Version.



These current default EX grooves do not do much of anything but be able to use supers.