Shanghai Pocket (Game Boy)

The classic tile-matching game sets out in pocket form. Pocket Tile!

Super Game Boy
There are a few Super Game Boy oddities, mainly the border.

Unused Palette
A slightly lighter blue palette than the title screen exists. Game Genie code will enable it throughout the game for both versions and all regional releases. 510000000000000000C1000000000000

Super Game Boy Border
In all versions of the game, borders are transferred using CHR_TRN, whereas almost all other games use to send CHR data from (0=Tiles 00h-7Fh, 1=Tiles 80h-FFh). CHR_TRN Bit setting is not documented. It is not known if this transfer tiles from the Game Boy game from a different range of to load the border into the SNES's VRAM, as this could be an unused method to display the border even while using a single CHR_TRN command using less than  tiles.

Dummied Super Game Boy Commands
Located at (GB) (GBC)  are five spaces for additional Super Game Boy commands that were dummied-out during development. it is impossible to determine what features these were.

Revision Changes


Shanghai Pocket was released later on the GBC offering a different border resembling the traditional Dragon rather than the bland Sunsoft logo.