Fire Emblem (Game Boy Advance)

Actually the seventh game in the series and the first one that was released worldwide. More like Advance Wars with swords and magic .. and plot. It is actually the prequel to the previous Japan-only GBA game.

Unused Ballista Animation
CTgjf00QYNY Normally, ballistas can only be used in the overworld and do not display an attack animation. However, when hacked into the inventory, there exists full animation for the weapon.

Unused Spell Animations
Q7k8AKRU9iU These were leftovers from the previous game on the GBA.
 * The first spell is of King Zephiel's sword, Eckesachs, range attack. The sound cuts off abruptly when used.


 * The second is the Sword of Seals's range animation. Also cuts off the sound after being used.


 * The third is Fa's divine dragon breath. This seems the least glitchy.


 * Lastly, is Idoun's Dark Dragon breath animation. Oddly, its mirrored toward the caster.

Unused Map Animations
There are two map unused map sprites in the game, neither of which has a proper battle animation.
 * The first is the map sprite is for Echidna (e.g. Female Hero) which was leftover from Sword of Seals. [[File:FE7UnusedFemHero.gif‎]]
 * The second map sprite is that of a mercenary from when the game was in the early stage of its development. [[File:FE7WalkFemMerc.gif]]
 * This sprite can be seen in one of the earliest images of the game. Few assets as early as the above sprite remain in the final game, which might indicate that the sprite was planned to be used late in development.



Unused Text
The JP version was intended to have the intro in Engrish, like in Thracia 776. Enjoy: There was a continent where "people" and a "dragon" live together a long time ago. Both they were living by not invading. However suddenly The balance was torn by invasion of "people." Fighting has also changed natural providence. This to fight was called "war of a dragon and a man." The defeated dragon disappeared to somewhere People who won made it steady and lengthened power. And about 1000 years after...

Minor Differences

 * Blood type was removed in the Tactician creation menu.
 * Blade Lord's unique animation with the Sol Katti was added.
 * Terrains Gate (3 Def and 20/30 Avoid to 2 Def and 20 Avoid) and Throne (3 Def and 30 Avoid to 2 Def and 20 Avoid) were changed.
 * Effective bonus was changed from 3 to 2 for Aureola and all non dragon-slaying weapons.
 * Many of the bosses had their stats slightly lowered overall.
 * In the Cog of Destiny chapter, Lloyd and Linus had their weapon switched from a Runesword to a Light Brand.
 * In the Final Chapter, one door opens every turn (instead of two doors every two turns).

Epilogue Extra Scenes

 * Sword of Seals (FE6) Link Up was removed. Originally this feature allowed the player to skip Lyn's story during the first playthrough, as well as help to unlock the extra Epilogue scenes.
 * The Epilogue has additional scenes that were unlocked by default in the US version, but not in the JP version. These extra scenes were removed from the European versions altogether. These scenes allude to future events which occur in Sword of Seals. It can be inferred that their removal came after plans for an international release of Sword of Seals became unlikely, avoiding giving players an unanswerable cliff-hanger ending.
 * In the JP version, the scene with Eliwood and Hector with their children was unlocked by linking up with Sword of Seals with a Chapter 22 end-game save, or by completing the game 9 times.
 * The scene with Zephiel and Jahn was unlocked by linking up with Sword of Seals with a Final Chapter end-game save, or by completing the game 11 times.