File talk:Mmbn5ds megaman battle idle.png

Can we get the GIF back? It doesn't have more than 256 colors (or even 128) so it's not like GIF couldn't handle it. Not everyone uses Firefox or Opera. --Peardian 21:38, 1 November 2011 (EDT)
 * We switched to APNG because it was about 200 KB smaller. I was actually considering just getting rid of the animation entirely because the page already has a video showcasing it, and it seems odd to only feature one unused animation on the page out of many. (Besides, the animation barely animates at all...) --BMF54123 21:49, 1 November 2011 (EDT)
 * I was actually considering having a gallery of more animations but wondered if it would even be practical. It is a tad large so would it be a good idea to scale it within the page? --Megarockexe 22:21, 1 November 2011 (EDT)
 * If the rest of the animations are as big as the one you uploaded, I would strongly advise against it. Even scaled down, the filesizes would still be huge, and not everybody wants (or is able) to load a page full of 800 KB+ images. Perhaps they should be neatly compiled into a YouTube video (one with less extraneous desktop crap than the existing one)? --BMF54123 22:33, 1 November 2011 (EDT)
 * A clean video on the GIFs would be out of my know-how. I have some stills if that could work as a gallery. Would be better if they weren't subject to the "must have a top screen" rule for DS images. --Megarockexe 23:10, 1 November 2011 (EDT)
 * Hmm. I think that image guideline is supposed to apply to title screens, not all DS screenshots (it's pointless to have both screens in most cases). Might need to fix that. :|
 * I think a gallery of still shots from each animation would be just fine. You could also upload "rough" animations, e.g. showing only the most important frames. 200+ frames for an idle animation is just overkill; if people want to see it in full detail they can fire up the ROM themselves. --BMF54123 23:21, 1 November 2011 (EDT)
 * Well the frames per second was kind of a fault on my end. I could rerecord all the animations, scale them down, and lower the frame rates so a gallery could be practical. --Megarockexe 00:16, 2 November 2011 (EDT)
 * I'd try lowering the frame rate before scaling them down. As it is, the animations are so subtle, and the animation would become even less obvious at a smaller size. If all of the animations are as subtle as this, it might be best to use still shots. I hadn't really thought about how big the GIF would have been, but I know this browser would have started to chug as soon as the first one loaded. --Peardian 09:10, 2 November 2011 (EDT)
 * Well the idle animations were so subtle, I shouldn't have included them in the first place. This is really all my fault and poor planning. I think what I'll do instead is post stills for the idle animations, and post scaled, reduced-frame versions of the other, more obvious animations. --Megarockexe 17:06, 2 November 2011 (EDT)