Talk:Pokémon Yellow

@Hurry, get away!
Interesting. Any memory address or information on how to access it? I'm curious to test it myself. -- Sanky ~ talk  11:17, 2 June 2010 (EDT)
 * Try the Gameshark code 01XX59D0; XX should be replaced with 03. --Torchickens 11:21, 2 June 2010 (EDT)
 * That's interesting, because that happens to be the wild encounter address. You write a Pokémon ID there and it immediately begins a battle with it. HyperHacker 00:24, 17 June 2010 (EDT)
 * That's pretty neat, thanks for sharing! --[[Image:Sanky-sig.gif|link=User:Sanky]]Sanky ~ talk  11:27, 2 June 2010 (EDT)
 * No problem. =) --Torchickens 11:29, 2 June 2010 (EDT)
 * @ HyperHacker: That is only true for Pokémon Red and Blue; the data structure for Pokémon Yellow is slightly different hence to convert a R/B Gameshark code to a Yellow code deduct 1 from the sixth digit, for Pokémon Yellow I think you're thinking of the code 01XX58D0, which does indeed immediately start a wild battle. --Torchickens 13:05, 17 June 2010 (EDT)

Unused Music
In Pokemon Yellow (and only in Yellow) there's an unused tune in the game. Would anyone who's curious like to go through this edition of the game to see where this song might've been used? Maybe this song is somehow linked to the "Hurry, get away!" thing.

http://www.youtube.com/watch?v=F1QgytBpPqM&feature=related

I'm also curious if any of the other revisions of either Y/B/G/R have accidentally compiled unused stuff that's unique to that revision. Let me know what you think. Evilhamwizard 00:21, 17 June 2010 (EDT)


 * Hmm, well I tried to attempt forcing the game to play this apparant unused track but I haven't found the right address yet. I just checked one address, and I thought it might be under there, but I couldn't find it (the one that manages what audio/music is played when new map data is reloaded) (code is 01XX5AD3), I still believe the song still exists though because multiple bytes are used for different types of songs (Bicycle theme, Battle theme etc.)

Can someone help me find the address? Perhaps it is a battle related song, or a minigame related song.

Edit: Maybe these bytes are also worth checking?
 * 1) 01XX5BD0 - 01 gives Gym Leader battle music.
 * 2) 01XX2AC0, 01XX2BC0, 01XX2CC0, 01XX2DC0 - Total control of what information the game is trying to take audio data from (always) - (just generated this code)

--Torchickens 16:11, 19 June 2010 (EDT)

Eureka!
The track exists. After a few hours, I finally was able to generate three GameShark codes, which when combined will play the unused Pokémon Yellow song. Its in the same 'music/sound database' as the Pikachu's Beach minigame/Exclusive Yellow trainer (i.e. Jessie and James' theme) so I don't think that it is associated with the "Hurry, get away!" battle system itself (where battles use a value of 08), although it could certainly be the encounter theme for another trainer from the anime or maybe another minigame associated with the anime? I had a check through the battle database too but couldn't find anything unused there.

0120EFC0 0120F0C0 019F5AD3

--Torchickens 19:38, 26 August 2010 (EDT)

Additional soundbank test interface?
If the set soundbank is invalid identifier, when the Game Freak interface appears in the introduction, the game plays an "item obtained" sound (though only listenable if it is set back to a valid identifier such as ).

I found this by chance and have dubious thoughts about it because the results might be arbitrary ('like reading an unrelated set of data as an mp3 file') and in fact, listening to 'generic glitch audio' has often crashed the game and even spawned objects on the screen just by playing it alone; though it is soundbank identifier and making it (a little) more likely to be valid, you have to be on the title screen and can't trigger the same effect just by playing the 'shooting star' sound effect. Additionally, Pokémon Yellow was given an additional soundbank (hex:, which is used for the Pikachu's Beach minigame/Exclusive Yellow trainer, which is probably why they would want to test the soundbank (and only in Yellow).

6AEI-ijQMBg

--Torchickens 13:54, 19 October 2010 (EDT)

Actually, on the Pokemon R/B/G soundtrack, there's a bonus track that has funky remix of the sound effects in the entire game. After the remix though, it sounds like someone is using this same exact debugging tool to record each sound bank! To support this claim, the very first sound that plays after the remix is the "item obtained" sound, and if you were to get the debugger to properly function, those small little jingles that play in the order they appear on the track should be the same order they can be played in this debugging tool. You can listen to what I mean @ 4:45 on here http://gh.ffshrine.org/song/2504/126. Evilhamwizard 22:59, 19 October 2010 (EDT)
 * Do you know what soundbank (denoted by C0F0 and C0EF) and (new music to load) identifier (for address D35A) this bonus track uses [you might have to use (4th digit + 1 of address) for Red/Blue? (never mind, I probably misunderstood it as a real track)--Torchickens 03:06, 20 October 2010 (EDT)


 * Oh, yeah, I was talking about the officially released soundtrack on CD from years a go. :P Evilhamwizard 14:36, 20 October 2010 (EDT)

B&W in Japanese release?
I think I remember reading that this was a standard DMG cart in Japan. In the west, it was marketed as one (i.e. original Game Boy logo on the box), but is actually a hybrid B&W/color game. If I'm remembering correctly about the Japanese version, that probably qualifies as a region difference worth noting here. - Vague Rant 09:03, 14 April 2012 (EDT)

Yep, the Japanese version only had Super Game Boy support like the previous games, but International builds included Game Boy Color on top of that. If you played it one Pokemon Stadium, you'd also get the SGB border with GBC effects, and I'm pretty sure Japanese Stadium didn't support that either. LinkTheLefty 11:29, 14 April 2012 (EDT)

A thing
According to this site, Dragonair and Dragonite had different catchrates in this game than they had in every other installment- 27 and 9 respectively instead of 45 each. This is despite the fact that you can't naturally catch wild Dragonites in Yellow unless you let a wild Ditto transform into one. I have no idea if this is worth mentioning on the article or where it would go if it was. Help? Yamiidenryuu 11:35, 13 December 2012 (EST)