Notes talk:Pokémon Gold and Silver

On the minecart, I remember that as well - I think it was in the regular cavern tileset, together with railroad tracks or somesuch? Not sure, but there was something like that in there... --Xdaniel 07:16, 7 May 2010 (EDT) Done ✓


 * I'm actually working on getting the beta maps covered. I'm still unsure how to proceed with the ones that no tileset fits. --Tauwasser 11:34, 7 May 2010 (EDT) Done ✓


 * That is indeed an interesting problem. What do they look like with the "best" tileset? It might be possible to figure out some things at least. --Xkeeper 11:35, 7 May 2010 (EDT)


 * Do you have behaviour data? That would give you an idea of what the tiles are. HyperHacker 19:41, 7 May 2010 (EDT)


 * I think that behavior data is tied to the tiles in the first and second generations. The tiles themselves are 2x2 "squares" on can walk on. --Sanky ~ talk  04:08, 8 May 2010 (EDT)


 * Yes, but maybe only the graphics were deleted. HyperHacker 04:10, 8 May 2010 (EDT)


 * That's a bit doubtful, I think there's only 16 slots for tilesets, and all are used. I might be wrong, though! Any data would greatly help. --Sanky ~ talk  04:11, 8 May 2010 (EDT)

Starting over the indentation because we're about to be right-aligned here --Xkeeper 08:51, 8 May 2010 (EDT)

Collision data is not per map as in the Advanced Generation, so no, I only have block numbers to go by. Consider the following two images.

So yeah, I'm partial about stuff like this. I might resort to actually see if some tilesets' blocks were just drastically moved up or down some blocks to see if I get a fit. Absence of data is the worst D: Also, there are currently tilesets in the G/S rom's tileset table (though  and  have the same data, just different animation). Done ✓ This is not the case with that particular map.

Also, collision data is tied to 04×04 tile blocks, where each fourth of a block, 02×02 tiles) is given a collision behavior. --Tauwasser 04:53, 8 May 2010 (EDT)