Lodoss-tou Senki: Eiyuu Kishiden

DEBUG MENU
Game Genie code will start you in a fairly basic debug menu that is strikingly similar to the one found in Bakuchou Retrieve Master. Pressing START will enter the desired menu and pressing A makes the menu selection.

GOTOPRG
Test various game events and configuration settings.

GAME EDIT
Allows you to edit additional stats and elements.

BATTLE EDIT
Edits battle stats and elements.

SOUND CHECK
Test all the music and sounds in the game.

CARD CHECK
View all character cards in the game.

SD CHECK
Allows you to view, edit and manage your inserted SD Card. Actually, this will display all character animations in the game.

7X6 CHECK
Browse all character pictures in the game.

Return
Returns you to the Tomy Logo.

PAL_PRI
PAL_PRI. Super Game Boy packet, when bit is set to , palettes are switched back to default when directed to by the game, and since palettes are disabled by the game, this is unnecessary and leftover from a probable early idea to merely have them switch back instead of disabling them as seen in Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and others. Loaded after PAL_SET with the enable bit set to. Since palette settings are disabled by the game, the function is useless and unused either way. Game Genie code will set the ICON_EN bit to  enabling PAL_PRI having palettes switch back when directed by the game.

Unused Super Game Boy Function
PAL_PRI. When bit set to  palettes automatically switched to the software's custom palette when palette or attribute settings are altered. The Super Game Boy palettes are disabled by the game, ergo this command is unused. TOSE could have originally intended to have the palettes switch back as done with Donkey Kong Land and other games. The Game Genie code will enable palette selection.