User talk:Xdaniel

Shinario vs Scenario?
Hello Xdaniel, do you speak Japanese? I don't, but "Shinario" is the name of one of the programmers. I think it should be changed back, unless you think "Scenario" is a better translation of his name. (which I don't think it is, after googling the pronounciation of シ, it should be "shi") --Drenn 22:03, 26 January 2013 (EST)
 * "Shinario" -is- how "Scenario" is written in Japanese (Shi = si = see, shi-na-ri-o). And that's how it's spelled in my Japanese / English dictionary. Do you have any links that prove Shinario is the name of a programmer? I tried googling for a list but I couldn't find anything. Plus the list deals with actual scenarios in the game, so... // Foxhack 22:40, 26 January 2013 (EST)
 * I guess that's just what I assumed, Artemis251 translated it as "Shinario", but I should take that translation with a grain of salt shouldn't I... in that case I'd better un-undo your change Xdaniel. Sorry! --Drenn 23:00, 26 January 2013 (EST)
 * Well, this has been cleared up already, but I'd still like to add a quote from the translation's Readme file: Now, I'll admit that I really don't know Japanese, but I've done a 'best-effort' with the best online translators and context clue ad-libbing that I could. The story isn't that deep to begin with, so it shouldn't be a huge problem. And Foxhack's reasoning is pretty much the one I also went with when I edited the page ("shinario" being the kana spelling of "scenario", the menu apparently dealing with the game's scenario, events, flags...). --Xdaniel 11:39, 27 January 2013 (EST)
 * I speak Japanese, so I can look over the page if necessary. --GlitterBerri 15:32, 27 January 2013 (EST)
 * Most of the menu options were taken from the Artemis translation, so you could probably do better in some parts. But they do seem to describe the options correctly. --Drenn 16:22, 27 January 2013 (EST)

How about throwing SceneNavi on GitHub?
Hi, Xdaniel. I've heard your SceneNavi is pretty much the best OOT tool, and certainly the most recently updated. I'm interested in contributing to it. Any chance of putting the source up on GitHub for contributions? I'd start with getting it to run on Linux, where it currently does not draw correctly and doesn't respond to the mouse. Thoughts? ColdPie (talk) 19:44, 6 March 2014 (EST)
 * Hi, I had mentioned on other forums how I wanted to put up the source code once I got a few more features in and/or improved some existing ones - more scene metadata options (ex. skybox, timeflow), more collision options, etc. -, but seeing how work on it has slowed down a lot over the last few months, I'm thinking of doing so with the next build (v1.0 Beta 9) regardless. There's a bunch of changes compared to Beta 8 already, too, so it's "worthy" of a new build anyway. I'll see about getting Beta 9 out maybe next week or so and probably put it on GitHub at the same time. --Xdaniel (talk) 20:09, 6 March 2014 (EST)
 * Awesome, thanks! I'll keep an eye out. ColdPie (talk) 20:18, 6 March 2014 (EST)