Pink Goes to Hollywood (SNES)

Pink Goes To Hollywood is an especially heinous take on the popular "Mascot Platformer" concept. The Genesis version improved the gameplay somewhat by giving the poor panther a better weapon, an aerial attack, and a health bar.

Debug Features
Oddly enough, several debug features are enabled by default. Simply have a second controller to use them.

Pressing the Y button will enable free movement mode. This will also show Pink Panther's X and Y positions...in theory. In some levels the number graphics aren't loaded, so garbage will be displayed instead. Hold Y on the first controller to move around faster.

Press Y on the second controller again to disable free movement.

The L button, when held, will make you invincible.

The R button, when held, will put the game in slow motion. Movement will advance every 90 frames.

An additional feature is enabled on the first controller. Hold Select and press Start to warp to the next level by ID.

Unused Level 1


An unused bonus room exists in the game. Use the Game Gene code F0D9-FE86 and die or enter a level to get there.



In this alternate bonus room, stars fall from the sky constantly. There are no bonus items to collect; In fact, running into a star does damage. The only other difference from the final bonus room are the floor graphics, which look frozen over here.

Nothing happens when the timer runs out -- the player is stuck here forever.