Mega Man Star Force 3

Mega Man Star Force 3 is the third and debatably last game in the Star Force sub-series. Oh, and the Star Break and Tribe On feature have been replaced by Noise Changing. Fun!

Backsprites


Unused backsprites for both Sirius and Club Strong. It is possible that there would have been a freefight with Sirius after the bonus chapter at one point, but he never appears in the overworld after said chapter. In the case of Club Strong's sprites, it is impossible to talk to him from behind because of invisible walls blocking the player from doing so.

Leftover Geo Stelar mugshots


Geo Stelar's mugshot from Mega Man Star Force 2, which was used in early screenshots of this game.

MegaMan.EXE and Lan mugshots




Unused mugshots for Lan and MegaMan.EXE are also present, although in this case they are simply leftovers from Star Force 2.

Sky Hertz


It seems the Sky Wave was planned to re-appear in the third game, seeing as this Sky Hertz mugshot was updated from Star Force 2, but since the Sky Wave doesn't appear neither do the Sky Hertzes.

Trader Man mugshot


The TraderMan's mugshots, almost the same as the ones used in Star Force 2 except that the second mugshot is different.

Intro Screen
A blue-tinted, earlier-looking intro screen with "1a" written on it. The most notable difference between this and the final version is that everyone is placed closer together and there is significantly less damage on the road.

Ending


Smaller versions of the images of Solo and Laplace and the Stelar family reunion (including Omega-Xis) used during the ending exists for whatever reason.

Dark Phantom
A texture of Dark Phantom grinning.

Rogue
The textures for Rogue's sword from Star Force 2 are present within the game. Unused because he uses the Laplace Blade in this game instead.

Regional Differences
The Noise Kaizou Gear system, which functioned in a similar manner to the Wave Command Code system in Star Force 2, was removed when Star Force 3 was released in America.