Jurassic Park Dinosaur Battles

In Jurassic Park Dinosaur Battles, you take on the role of a government agent who has to rescue Harrison Manly's group of Junior Explorers from Isle Sorna (Site B) and stop the evil Ingen scientist Dr. Irene Corts from creating controllable dinosaurs with the experimental DinoVoc, using a DinoVoc stolen from an abandoned lab that belonged to Corts.

The game features an isometric overworld and random RPG-style encounters. It is essentially the same as Jurassic Park Scan Command, minus the need of the barcode scanner to progress. Since it is the same, both games will be mentioned here as the unused content is essentially the same with a few exceptions.

Unused Maps/Map Objects
A lot of this and other content on this page came from the scjp.res file and was ripped with dragon unpacker.

Unused Overworld Map


This map seems to either possibly be connected to the Cave in Area 3 where you rescue Kirby, or it's an early version of Area 3. Features a Dinosaur Nest interestingly. The dinosaur nest is actually a separate graphic itself that appears on the map over the location, but this is where you would find it on the map.

Interestingly, the collision and tree maps are still in the game, so it may be possible to get the level up somehow. However, more research is needed. Anyway, here are the collision and tree maps.

I'm assuming that one map also covers the dinos you get in random encounters for certain parts of the map but I'm not sure at the moment.

Another Camper?


Among the related map objects for Area 4 is an unused image of a Camper similar to the one in Area 1. The reason why there's an animation is because map objects are invisible until you reach them, at which point they slowly fade into view. The Area 4 assets also contain a texture for the Camper's 3D model, but it's identical to the Camper's Area 1 texture. The Camper matches up perfectly in Area 4 to a spot usually occupied by not much other than trees.



Scrapped Playable Dinosaurs
At one point in production, it seems three other dinos were planned to be playable. They are Dilophosaurus, Gallimimus, and Pteranodon. (okay this last one isn't really a dino, but a flying reptile.)In the final product, All three were cut as playable but do appear in game still. The Dilophosaurus and Gallimimus appear as enemies. The Pteranodon became a key item however and only appears for a brief cutscene to lower the bridge to you to access Area 5 and beat up the Purple Pteranodon guarding it. It is currently unknown how to access the playable versions (if their coding even exists still), but it might be possible to get the skins for the Galli and Dilo in game by swapping out an enemy version's skin. As for the Pteranodon, he's already got his in-game.

Dilophosaurus
Out of the three, it seems that Dilophosaurus has the most files remaining for it. It even has sound files for the playable version's Dinovoc calls, complete with beep sound before each call. Dilophosaurus has a unique skin for its one player version.

The following are sound files that further indicate the Dilo was playable at one point because of the beeps before them which are used for attacks when controlling the dino:

Dilophosaurus egg found: Now cloning new controllable dinosaur.. This text also indicates Dilophosaurus was playable at some point.

Gallimimus
The Playable Gallimimus doesn't have any sounds, but it does have one unused menu image and a skin that went unused (at least in its original iteration, anyway).

Gallimimus egg found: Now cloning new controllable dinosaur. Similar to the Dilo, the Galli also has an unused message for obtaining it.

Pteranodon
The Pteranodon is interesting because it's not exactly playable, but not an actual enemy either. There's a small segment at the end of Area 4 where after beating Primo at his lab, you get the Pteranodon, kind of like a Key item of sorts. Then once you reach the bridge the Pteranodon will fly towards and fight the other Pteranodon guarding the bridge and scare it away. Then it lowers the bridge and flies away never to be seen again. The unused menu images indicate that at one point it was planned to have a much larger role than it did in the final.

There's also an unused enemy portrait for the Pteranodon, but that will be posted later on this page.

Unused Enemies and Skins
There are a few enemy variations that didn't get used (or in the case of the Pteranodon, completely as an enemy).

Video of Unused Skins
After much work, I was finally able to modify existing skins and replace them with the unused ones. This video demonstrates what the skins look like ingame:

MeI5249IylQ Note: There are links to specific times in the video's description to save time.

Scan Command Leftovers
Being a duplicate of Scan Command without the use of the barcode scanner means a lot of text in the engine goes unused. There's also an unused voice over that relates to Scan Command that probably isn't used in Scan Command. Since this article technically covers both games, that unused voice over will be covered here. Technically, the whole game engine is one big Scan Command leftover, but these are the things that Knowledge Adventure trashed during removing barcode scanner support for Dinosaur Battles.

The Mouse Cursor


Yes, apparently the mouse cursor from Scan Command is still in the scjp.res file.



The Repair Reader button from the options menu apparently also still exists. Though, it is located in the scjp_Loc.res file.

Leftover Barcode Scanner Messages
The text for Scan Command's Barcode Scanner is still in the file named scjp.bap

Before you can enter Jurassic Park, you must program your Reader!

Connect your Reader to your computer's serial port and turn it on, then click OK.

Please be advised this may take several minutes. Initialization completed.

Your ScanCommand barcode reader is ready to go! The Initialization of the Reader was not successful.

Please check that your Reader is connected, turned on, and set to display the Menu screen. Then try again. ScanCommand initialization in progress...your computer will not respond for several minutes.

Once inside JP, use 'Reader Updates' to program scanner with super power detection!

Please disregard Transfer Error messages on your Reader. Loading updated resources...

Press OK when ready. Do you wish to repair the Reader now? We recommend you use this only if:

Your Reader is not functioning properly, Bad graphics such as black lines or faded images appear on your Reader.

Please be advised Reader Repair will take 20 minutes or more. Reader repair in progress...

Please wait. Your computer will not respond for 20 minutes or more as repair takes place.

Please disregard Transfer Error messages on your Reader. Repair is working correctly. The Reader Repair was successful. The Reader Repair was not successful.

Please check the connection of your Reader to your computer and make sure your Reader is turned on.

Do you wish to try again? Downloading files. Please wait...

In Game References to the Scanner
A few of the in game voice overs and text related to them reference the scanner. These are not heard in Dinosaur Battles.

Let me get this straight. That scanner you have turns barcodes into DNA? Pretty smart.

Unused Enemy Dinosaur Classes
Alpha Female Pack Leader Clubber Test Advanced Pounder Stomper Slow Nimble Unskilled

These unused enemy classes were found in the text string data of scjp_Loc.res. The "Test" class was obviously used for testing purposes.

Scrapped Pteranodon Minigame?
These graphics are are like nothing else in the game. What it was used for isn't fully known but it may have quite possibly been used for some Pteranodon related minigame. It is possible that the Pteranodon was originally supposed to be playable through a minigame or it was thought of after the Pteranodon was scrapped as playable in fights as a consolation. Whatever the case was, one thing is certain: It didn't get used.

Miscellaneous Unused Graphics


This menu image is really large. It's as big as Dinosaur Battles' screen resolution almost. What it was used for is unknown. However, it looks like a larger version of the windows that pop up when a dinosaur ambushes the player or a dino wins a battle. The difference is, this window is twice as large and has an X button instead of "click to continue" in the corner. On closer examination, it resembles the DinoVoc. This graphic is located directly after the Pteranodon one above, so it may be related to that somehow.



This quit button is nothing like the one in the final. Let alone the fact it looks like a player would access it from the overworld. It could have been used for the Lab at some point as well but might have been swapped out with the image of the tiny map.



These graphics are actually in six separate files but have been put together for the sake of preventing the article from being a bigger formatting mess than it already is. The objects seem a little simple but may be related to the Pteranodon "minigame" possibly since they are located in the scjp.res file after it. However, there is a graphic for the cursor used in Dinosaur Battles that separates these six images from the Pteranodon related image above.

Harrison Manly's Unused Portrait
Aside from Harrison Manly's creepy appearance in the unused portrait, the more interesting thing to note is the way the image is different from the final's. Not just Harrison himself, but the Portrait border is completely round in the unused version. Where as, in the used version and all other used character portraits, the portrait isn't completely round. Yet, the unused portrait is completely round. This could indicate the dialog menu was changed some before the final. The portrait is also much larger than the final portraits.

Unused Voice Overs
There's actually quite a few voice overs that go unused. Many of them are actually used for scrapped conversations.

"Bull and Kitty"
Apparently, the final battle was going to have either a bit more conversation or an entirely different one. Primo would tell the player to play "bull and kitty" to distract Dr. Corts' Spinosaurus while he/they entered the steel pyramid. In the final, they go in after you beat her Spinosaurus in the ending cutscene. There's a conversation Primo has with Kirby as well in this scrapped sequence. Which is actually kind of funny. It's a shame it was cut.

Well, not surprising that the Primos don't know what a joke is considering they're cloned humans. Text data for this entire conversation also exists.

Unused DinoVoc Computer Voices
There are a TON of these. Some of them may be put into one file if necessary. Was the DinoVoc's computer supposed to be more verbal than it it in the final?

Aaron Thinks He's So Smart
Seems to be a very short unused conversation between Olivia and Aaron. Aaron is the know it all of the group, the "Brainy Smurf" if you will. So this conversation is rather interesting and a little funny to say the least. A shame it doesn't seem to be used... There's text data for this conversation as well.

Aaron's Cabin Fever
Well at least Olivia cared enough to stop him from getting himself killed. A lot of these unused voiceovers seem to reveal a bit more activity between the Junior Explorers than the final shows.

Assorted Gabriel Voice Overs
Being the first Junior Explorer the player comes across, Gabe seems to have a lot of unused voice overs. Some may have been used in Scan Command but aren't used in Dinosaur Battles. There's a possibility a few are used for the overworld but not seen often because of the effort it takes to get them to appear.

Narrow Passages
The Steel Maze is the last area of the game. It has a lot of booby trapped fights. When you first enter it, one of the Primos will mention narrow passages as a booby trap. However, there don't seem to be any narrow passage related booby traps. However, the following comment indicates that they were planned at some point and it goes unused unlike the other comments relating to booby traps: "Here's one of those narrow passages Primo told us about. Make sure you're using the right dinosaur."