Super Mario World 2: Yoshi's Island/Unused Object Graphics

Graphics that are never displayed in-game.

Yoshi


Unused Yoshi heads, looking up from the front and back, and an early hit animation. These exist in both empty and full form.



An unused frame of Yoshi, found next to two magnet frames. The other two magnet frames are found near the Baby Mario graphics.



Some early frames of Yoshi's skiing, none of which include Baby Mario.

Baby Mario


A lot of Baby Mario frames are never used. Three frames are of him facing the screen. The frame of Baby Mario being carried might be related to the magnet sprites.

The kanji on the right is 仮 (temporary), so it may have just been a sort of artist's scratchpad.



Crawling? There's no opportunity for this animation to show up in-game: Baby Mario runs, not crawls, once he gets a power star.



Baby Mario doing a victory pose.

Bob-omb


Bob-ombs! The first set of tiles is uncompressed in the ROM, while the other two are compressed. The actual palette is currently unknown.

Early Sluggy


What appears to be a larger, rounder version of Sluggy.

Grinder Kong


A giant version of the Grinder enemy, made to resemble Donkey Kong. It even has a barrel throwing animation. And barrels!

Lunge Fish


Since the Lunge Fish is always submerged in opaque water, the lower half of its body is not entirely seen.

Nipper


A spotted version of the Nipper baddies that appear in various areas. It is worth noting that this Nipper design greatly resembles the Nipper Spores used in the final version of the game.

Raphael the Raven


Raphael the Raven has a star on its belly, but it's never seen, as the palette the star uses is always the same color as Raphael's skin. This might have been used for the Raphael constellation earlier in development, but in the final version that constellation is part of the background, not a sprite.

Rocky Wrench


The only Mario series enemy to throw wrenches is Rocky Wrench. All that remains of this enemy are what appear to be a pair of legs.

Shy Guy


Unused animation of a Shy Guy lifting an object.

Super Mario All-Stars Leftovers


A Shy Guy and a Tweeter, imported from All-Stars. These may have been used as reference graphics by the artists, but there's no Tweeter enemy in the final game.

Bubble


An unused bubble size. This is smaller than the bubbles that Baby Mario and the transformations appear in, but larger than the bubbles that some enemies spit.

Dragon Coin


A Dragon Coin, first seen in Super Mario World! This was probably replaced by the Flower item, and they're mechanically similar: there are five of them in a level, they both make a coin sound when collected, and collecting all five gives the player a 1-Up.

? Block


Found early in the ROM, uncompressed. While its use seems to be obvious, it doesn't really fit in with the Yoshi's Island gameplay style.

? Box


An alternate design for the crates in the game. These graphics are loaded in rooms that use the stone bridge tileset, but no crates are ever present in those areas.

Water Platform


Like the Lunge Fish, the lower half of this sprite is always submerged, unseen.

Arrows


Two arrows pointing in a clockwise fashion. This is found next to the menu cursor graphics.

Placeholder Graphics
Placeholder graphics. "Player" is where the Yoshi graphics will be placed in VRAM, and the 7 is where the countdown timer is stored.