Proto talk:Sonic CD (Sega CD)

=510 Differences=

There's a lot more differences in 510 then these. Is it okay to list them all, or should we just leave them as they are now?

Thinking of things like the changed spikes, new platforms, extended music tracks, etc.

Aeonic Butterfly 22:33, 27 August 2012 (EDT)
 * I say we list them. {EspyoT} 07:00, 31 August 2012 (EDT)

R2
In case people are wondering where the R2 image came from. It's from the Sega CD developers diary, which was released by Sega Europe: link.--MathUser 11:19, 26 February 2013 (EST)
 * Exactly which part of this list don't you understand? --BMF54123 13:16, 26 February 2013 (EST)
 * Well, the concept art may not be allowed, but can we include a brief description of what the level was meant to be, possibly link this article? The Taxman, developer of Sonic 2011 confirmred the concept art is of R2, that the extended ending video ruins area is likely R2, and also released some sprites from R2.--MathUser 09:30, 5 March 2013 (EST)
 * Why? TCRF isn't a wiki about things that aren't in games. There's plenty of sites that cover that kind of information, this isn't one of them. &mdash; Vague / Rant 09:36, 5 March 2013 (EST)
 * Honestly I still don't fully understand that distinction. While it's true that R2 assets are not leftover in the game in any form, the evidence that it was there is concrete- the jump from R1 to R3. Plus if the scene from the ending actually did represent that level, it's at least worth a mention (especially if Taxman himself says so). WhoIAm 17:43, 5 March 2013 (EST)
 * And as of now, R2 still has a reference with only the most basic of info due to all of this being not in the game itself. Thecharrr 17:58, 5 March 2013 (EST)