Pajama Sam: Life is Rough When You Lose Your Stuff!

Produced after Atari bought Humongous Entertainment, Pajama Sam: Life is Rough When You Lose Your Stuff was the last game in the Junior Adventure line, and for good reason: excessive load times, mediocre music, bad voice acting (most notoriously Sam's, who sounds as if they just pulled someone for the office and said "Do your best Sam impression!"), a wandering storyline, and a recycled moral were just a few things that made the fourth Pajama Sam game a less-than-stellar experience.

Despite all this, it still maintains somewhat of a following due to the extreme ease with which its resources can be modified.

Debug Rooms


Here is the room debug screen, which allows you to jump to any room. It can be accessed by finding a line in one of the XML files located in the rooms.he file labeled "" to 

This will make the room exit you specified take you to the debug screen instead. There are several things mentioned here that didn't make the final cut in the real game:
 * An area inside the aquarium (a background of it still exists in the files, though).
 * A lampcord area and a sidetable top connected to each other, which would link with the aquarium. You would reach this by going off the cliff where the fireflies were. In the final game it takes you straight to the aquarium, which completely messes up the layout.
 * The sidetable area also mentions a Roman soldier, which does have concept artwork but did not make the final cut.
 * Dr. Grime seems to be named Dr. Filth here.
 * The peanut is always picked up at the vista in normal gameplay, but this screen shows it could have been placed in the dust bunny corral too.
 * A separate area for the Chess bleachers is hinted at.



Do the same as above to reach the inventory debug, but instead of "map" enter "inventoryCheat". This screen allows you to pick up any object at any time.

Unused Text
Subtitles exist for this game in all the XML files, but there's no possible way to turn them on. It is mentioned in the game's manual, though.

Unused Music


A single unused music file, aquarium_01.mp3, is present in the music.he folder. As the name implies, it was intended for the aquarium. It was very likely meant to be used when the aquarium interior mentioned in the debug rooms was going to be used, but since it didn't make the final cut this theme probably went along with it.

Unused Dialogue
Extracting the talkies.he file with 7-Zip will create multiple folders containing all the dialogue in the game.



The folder soiledsock-old contains the dirty sock's dialogue with a different voice actor that sounds more feminine, suggesting the dirty sock was originally female.



The grandma folder has some unused dialogue where, instead of needing yarn to knit Sam a sweater, her contact lens would have been lost and you would have to find it. It was probably an alternate path that was cut due to time constraints. According to more unused dialogue in the sam folder, you would use a static balloon to find her contact lens.