Talk:The Legend of Zelda: Ocarina of Time/Unused scene setups

Ocarina of Time 3D warping stuff
It's possible to enter most of these scene setups in the 3D version by using a glitch called Death Hole Wrong Warp. This can be used to obtain the 2 "hidden" piece of hearts and other stuff. Should we mention it here or create a page for OoT3D? --PPLToast 07:02, 18 March 2013 (EDT)

I think it's worth a new article. --Dr.MarioX 13:07, 18 March 2013 (EDT)
 * Whoa, what is this? I'm interested. Could you explain the glitch? As for mentioning it, I wouldn't make a huge deal out of it. At best, say at the top of the page that the unused scenes still exist in the 3DS version and can be reached using this glitch. But please, how does this glitch work? (You would've thought they'd clean up the game just a bit.) WhoIAm 13:17, 18 March 2013 (EDT)
 * They did a pretty shitty job with fixing stuff, TBH they made it even worse...as for the glitch: http://www.youtube.com/watch?v=XvCOKaV2FQM You can see more stuff from the channel. If you're interested about more glitches and stuff visit ZeldaSpeedRuns.com --PPLToast 14:13, 18 March 2013 (EDT)
 * They excused themselves by saying "they left glitches in on purpose". Heh, I don't think so. In any case, I'm interested to see what else the game has, once 3DS games get cracked. Thanks for the page. Come to think of it, you should probably list any differences the 3DS version of these scenes have compared to the N64. For example, is the Ocarina pedestal texture updated, or is it still the same? WhoIAm 16:11, 18 March 2013 (EDT)
 * Sadly that's one of the ones that can't be accessed even with the tent warp, it crashes like most other warps. I don't think the 3DS version has any differences either :( I hope 3DS games get cracked soon, I'm expecting to see the old menu icons from the first demo there and hopefully other stuff. --PPLToast 17:01, 18 March 2013 (EDT)
 * So not even the 3DS can handle the six Jabu-Jabus? Weak specs or just the engine's fault? Oh and in early screenshots of OOT3D the touch screen uses slightly different icons (for example the tabs for the map, gear, and items looks wooden, but not in the final game, and the icons at the corners have larger borders), perhaps they'll still be sitting around somewhere in the final game. WhoIAm 18:40, 18 March 2013 (EDT)
 * Yea I meant the old HUD, as for the warp, it's not that the system can't handle it, but the whole game crashes before it warps you to the location. You get a white screen like seen here http://www.youtube.com/watch?v=zlC8PS8Suws --PPLToast 19:23, 18 March 2013 (EDT)