Dig & Spike Volleyball

Unknown Debug Function


At the coin flip screen, on controller 2, hold Y+L and press A, then hold Down+R and press B. At the beginning of the match, this screen will appear, allowing you to edit some unknown data (stored beginning at RAM address in the US version.)

The controls for this screen (on controller 1):
 * B/X: increase/decrease the selected value
 * Y: switch between pages 1 and 2
 * L: load preset values for the current page
 * Start: exit

In order for the values entered here to actually take effect (whatever that means), Start must be held continuously until the music changes. During any subsequent coin flip, entering only the first part of the code (Y+L then A) will allow you to reuse these values (by holding Start) without invoking the editor.

Graphics Viewer
A screen for viewing sprites and animations was also left in the game, though the programming was not updated to reflect the different RAM addresses used by the US version of the game.

To access it, use the Pro Action Replay codes +  +  with the Japanese version.

At the title screen, use Down to increase and Up to decrease the value stored at RAM address, selecting one of three functions:
 * main menu
 * sprite viewer
 * animation viewer

With either the sprite or animation viewer selected, press X to view the indoor volleyball player sprites and either B or A to view the beach volleyball player sprites.

The screen is basically identical for both viewers. The numbers on the left and right represent the current frame and animation, respectively. Up/Down increase/decrease either the current frame number or animation number, and B/A play the currently selected animation, if applicable.