Talk:Mickey Mania: The Timeless Adventures of Mickey Mouse (SNES)

Something I've found a long time ago as a kid on the SNES version. In the trolley stage, after the first few jumps, if you threw a marble at the row of buzz-saws in this picture, the game takes you to a warp screen. Anybody with experience would like to investigate it? Maybe see what causes it or if there are more places like it?

http://i231.photobucket.com/albums/ee136/Din_1337/DGEmu-MickeyManiaU000.png

http://i231.photobucket.com/albums/ee136/Din_1337/DGEmu-MickeyManiaU001.png

http://i231.photobucket.com/albums/ee136/Din_1337/DGEmu-MickeyManiaU002.png

Crash Handler, like in Sonic 3D Blast?

 * It happens on the first level when you jump on the cat when it's walking to the left, then land in a narrow timeframe on the trigger for Mickey freakout (See video) and some people said it happened to them on the final level, which is quite sprite intensive.

I think it is a Crash handler. Just a theory though.

Maybe due to a sprite overload? I do recall in Zelda Phantom Hourglass that if you triggered the pirate woman event while triggering the warp frog in the exact same frame, the game crashes nastily. So it might be a similar case... Montas1992 19:02, 12 December 2012 (EST)


 * It most likely is a crash handler. Traveller's Tales liked to hide crashes behind secret warp screens, so the player doesn't realize what really happened (see also: Sonic 3D Blast). --BMF54123 19:08, 12 December 2012 (EST)

More info about how to trigger the level warp ith cheats
(From Codemasters)

Stage Level Warp Menu Loader 7E0071XX 7E0072YY

After warping back to a previous stage, pause will be disabled. Appears to be a cutscene and/or pause menu combined. The level warp location seems to be set where an enemy and/or object moves from left or right. Wherever they stop while moving in a specific direction is where to stand. Then you will have to jump on the enemy or object and land in the opposite direction in that spot. (Might be untrue).

I forgot to notify that the "Stage Level Warp Menu Loader " code and its values is for reference. Those are the default values for when the menu is not active.

Stage Values (Dec) XX YY Steamboat Willie - 49 175 The Warf - 24 178 Mad Doc 1 - 174 86 Mad Doc 2 - 228 178 Ride The Gurney - 112 179 Mad Doc 4 - 8 180 Elevator - 152 180 Mad Doc Eol - 73 181 Moose Hunt - 233 187 Moose Chase - 146 173 Haunted House - 109 188 Haunted Basement - 17 182 Haunted Halls - 150 183 Garden - 113 184 Tunnel - 47 185 Steps - 208 185 Table - 58 187 Library - 209 175 Kitchen - 176 176 Dungeon - 84 177 Tower Escape - 138 174 Dungeon2 - 202 182 Pete Eol - 115 191

Can anyone test it? Montas1992 08:01, 15 December 2012 (EST)