Proto:Sonic 3D Blast (Genesis)/830 Prototype

Prototype 830 of Sonic 3D Blast, dated August 31, 1996, was released by drx during the February 23, 2008 proto release.

General Differences

 * Music is now played during the intro movie and doesn't start when the Traveler's Tales logo is visible, but said music also plays on the title screen.
 * Level Select is still activated automatically when starting a game.
 * Pressing A while the game is paused will skip levels.
 * The good ending cutscene ends early and plays the credits music.
 * The bad ending does not have Robotnik juggling the Chaos Emeralds, unlike the final.

Aesthetic Differences

 * The opening FMV still uses Prototype 825's resolution.
 * Title screen is the same as the final, however it is more zoomed out and the "PRESS START" text is still on the bottom, rather than in the middle. In addition, the game name does not change, no matter what the console's region setting is.


 * The credits have been implemented, but are not finished. They lack any coloring and most of the credits are missing.

Leftover Text
Beginning at is a cluster of placeholder text for various screens and sequences which were used in earlier builds. Due to said sequences being present in this build, they are never used.

CHAOS EMERALD COLLECTED SCREEN WILL GO HERE

NO CHAOS EMERALD COLLECTED SCREEN WILL GO HERE

EXTRA LIFE COLLECTED SCREEN WILL GO                  HERE

GAME COMPLETED WITHOUT ALL CHAOS EMERALDS SEQUENCE WILL GO HERE

GAME COMPLETED WITH ALL CHAOS EMERALDS SEQUENCE WILL GO HERE

ALL CHOAS EMERALDS COLLECTED SO         MEET FINAL BOSS SEQUENCE HERE

The credits for the Toy Story video game are also present, starting at (after "THE REST OF THE CREDITS WILL GO HERE.").