Proto:Daikatana (PC)/Pre-Alpha/Characters

Player/Hiro
There is no player model for Hiro in the pre-alpha; “player.mdl” is actually the Quake 1 Guy. However, there are early player sounds.

Of note is that Hiro has no lines in the “voices” folder (which contains voices for early cutscenes), while the other characters do. It's likely that at the time the pre-alpha was made, they had no voice actor for Hiro.

Superfly
Superfly exists and can be summoned via a cheat, but will crash the game when he hits the ground, making it impossible to get a good look at him before the game crashes.

His .bmp texture is viewable in the data\skins folder, which shows that Superfly looked much different than he does in the final version. Instead of being in some sort of weird futuristic armor, Superfly is in a camouflage tanktop, green pants, army boots and has dogtags. It appears his only weapon is some sort of shotgun, though this could be because the Quake 1 engine, by default, is unable to show weapon models being attached to player models.

The pre-alpha design can be seen in the manual for the jewel case version of Daikatana.

Sounds for Superfly can be found in data\sounds\superfly. He still sounds like a black stereotype, but the pre-alpha Superfly's accent is deeper than the final's.

A .rar file with the proto and final Superfly player voices can be found at.

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Mikiko
Mikiko can be spawned via a cheat, but she crashes the game as soon as you are done typing the code.

Like Superfly, her .bmp texture can be found in the data\skins folder. Her skin is quite different compared to the final Mikiko. Instead of wearing the strange, futuristic armor that the final trio uses, Mikiko is dressed in what appears to be a skintight dark pink jumpsuit, a loose belt along her waist, long grey boots, and weird yellow stripes on her upper arms. Her hair is just past shoulder-length instead of the final's ridiculously long ponytail.

Art for the pre-alpha design can be found in the manual for the jewel case version of Daikatana.

Sounds for Mikiko can be found in data\sounds\mikiko. Her chop-suey accent sounds close to the final's Mikiko, but she says sounds a little younger in the final version.

Her full pre-alpha and final voice sets can be downloaded at.

Episode 1 Prisoner
A model for the prisoner in Episode 1 can be found in E1M3. He looks more like a traditional prisoner than the strange, hazmat-suit wearing prisoner in the final game. The Prisoner plays a strange animation when killed; he slumps like he's impaled, floats upward, vibrates, then falls and hits the ground.

World.dll has listings for a few sounds for the Prisoner, but there are no sounds for him in the files.

Ferryman
The skeleton ferryman in Episode 2 has a model and skin, but both are unviewable. There is a sound for him named “ferrymantalk.wav” in data\sounds\ferryman, but it is just generic “demonic” sounds overlayed on each other. What makes the sound interesting is it's filename; apparently, the Ferryman was supposed to talk at one time instead of Hiro appearing to using ESP to figure out what it wants to tell Hiro.

Priest
The Priest has a model and skin, but does not appear in any maps. His .bmp skin is viewable in \data\skins. It shows that the pre-alpha Priest has a major bald spot much like stereotypical Christian monks and has a perpetual grimace on his face, but otherwise looks quite similar to the final's Priest, minus the final's soulless eyes.

The Priest has a sound in the \sounds\priest folder, but it just a choir from a church singing. It is likely that this was a temporary sound until they managed to get a voice actor for the Priest.

A sound named “deathmonk” can be found in \data\sound\ambiance folder. While the sound is just generic chant, it hints that the Priest was supposed to die at one point.