X-Men (Arcade)

Yet another licensed arcade beat 'em up by Konami staring the world's favorite X-based superhero team.

Too many results found for hilarious X-Men Arcade quote. Please narrow your search.

Unused Music
Track is an unused 8 second track. Given its short length, it may have been meant for a cutscene.

Unused Graphics
There are unused intermediary digits for the Game Option menu's volume control. It also goes up to 35 instead of 30.

Region Differences
A slew of differences exist between the North American game and all other revisions. The North American game seems to be the earliest version of X-Men.

Game Options
The North American revisions do not have an option for Loop Setting. In those versions, the game will loop endlessly as long as the player is still alive. The Loop Setting option will end the game when Magneto is defeated for the first or second time.

The default volume was also changed from 20 to 23.

Mutant Power
In the North American game, if the player has 3 or fewer units of energy, a Mutant Power orb will be consumed when a Mutant Power is used. Otherwise, 3 units of energy will be consumed per Mutant Power.

In all other versions, the orbs are always consumed before energy is consumed, making Mutant Powers much safer to use.



Also in the North American game, all players will receive an additional Mutant Power orb at the end of every stage. This bonus is not present in any other version.

Finally, the way Mutant Powers are displayed on the HUD was changed.

If the player has three or fewer Mutant Powers in the North American versions, each Power will be displayed individually. In other versions, the Mutant Power display will always be displayed as X(Number).

Damage Modifications
The amount of damage that certain attacks do to bosses was modified from the North American game. These values were modified again in the 6-Player European revision. Note that between the 4-Player and 6-Player North American games, the damage output is identical.


 * Air Combo: Damage done when the boss is knocked down from a drop or jump kick.
 * Punch Combo: The damage done when a boss is knocked down by a punch.
 * Mutant Power: Damage done by a Mutant Power. Surprising!

All damage values assume that only 1 person is playing. They're further modified by the number of active players. Hope you like numbers.

Stage Layout Changes
Stages 2, 3, and 4 are shorter in all non-North American revisions of the game.

Stage 2


Stage 2 had the most taken out of it. The first two floors of the stage are skipped in the other revisions, cutting out more than half of the level!

Stage 3


A minor change here, the first ~2 screens of Stage 3 are skipped in international versions.

Stage 4


An even smaller area skipped, about one-and-a-half screens wide.

Ending Note


The North American game will display this text during the ending, notifying the player that they can continue playing after the credits.

This was removed from other versions when the Loop Setting option was added.

Revision Differences
The 2-Player versions add two power-up items: An energy pill that restores all health, and a small orb that gives the player one Mutant Power.



They drop from these white-and-pink colored Sentinels, which appears in set places in every stage.