BS Zelda no Densetsu: Inishie no Sekiban

BS Zelda no Densetsu: Inishie no Sekiban (often wrongly cited as "Kodai no Sekiban") is a Japan-only game which was playable three times in its entire lifetime for four hours per playthrough...which is sad, because it's actually pretty awesome.

It's effectively an episodic quest in the Hyrule of A Link to the Past, taking place six years after that game (and concurrently with Link's Awakening), with alternate dungeon layouts and some time-specific sidequests. The game was not playable outside the live broadcasts, and Nintendo has not mentioned it or its BS-X brethren since.

Mind you, gamers (especially English-speaking ones) are not out of luck: The BS Zelda Homepage has spent several years restoring and translating the ROMs for this exact purpose, with the stipulation that all work will cease and the ROMs removed if Nintendo files a request (or, presumably, internationally releases a Zelda compilation containing them).

Unused Items
After collecting everything in the game, two item slots remain empty – the Magic Cape and Book of Mudora, while coded into the game and fill these slots when hacked into the player's inventory, cannot be obtained normally.

The Magic Cape works as usual (you become invisible and invincible at the cost of magic power), but the Book of Mudora does nothing; as it fills the last slot in the A-button portion of the status screen, you were likely supposed to find the Book and either use it yourself (as in ALTTP) or give it to Zelda.

ALTTP Overworld Remnants
oUQPR2Ka3Oc If you go into Episode 1, 2, or 3 with a complete inventory (using a hacked save or Episode 4 save file), you can explore the overworld past the normal week boundaries. Problem is, the areas were only really changed from ALTTP as they were needed, resulting in a glitched overworld somewhere between ALTTP and Sekiban.

The sprites outside of the boundaries use the wrong tilesets, so they appear as glitched enemies. All Dark World warps are missing, while trying to use a water warp will crash the game and entering a cave or other indoor location will likewise cause strange glitches. Some don't allow you to enter the cave at all.

Unused SPC Music
Although the ALTTP SPC music is in the code, only the "Dungeon Clear" track is actually used in-game. The other ALTTP songs were instead streamed from the Satellite Radio Soundlink linearly. While that full soundtrack is available, current popular ROM hacks add code to use the ALTTP SPC music instead.

Unused Sprites


Both the BS-X Male and Female player characters have two unused sets of sprites in the ROM data. One is equivalent to the scene in ALTTP where Link prays to open the Desert Palace, while the other has them being transformed into a rabbit.