Mother 3/Unused text

Unused Text Blocks
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 * Block 0: The very first text in Block 0. Yup, it's all question marks.

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 * Block 0: This text comes right after.

[FILE=".-8e.txt"]
 * Block 0: Maybe there's something to be found here?

•You should be able to dash onto this. •Inside was a whale. ...or not. •Inside was a smokin' hot chick. ...or not. •Inside was a ninja outfit. ...or not. •Inside were morning glory seeds. ...or not. •Inside, there was a bread roll! But it bread-rolled away... •You found a book titled "Insignificance". •Nothing of significance was written inside it. •[42 FF 00 00] pocketed the Chimera Tickets. The is the main character's name that is currently being controlled.
 * Block 0: Most of these were likely intended to appear when you opened an empty present.


 * Block 70: Text stored under Chapter 6 (which doesn't normally have any text):

•A Pigmask car! •There seems to be a Pigmask in it!
 * Block 223:

•A Pigmask vehicle! •There seems to be a Pigmask in it!

•It's [FF80 FFF0] DP for one person. •You better pay up.
 * Block 251: This text is associated with the Sunshine Forest hot spring.

•Great. Thanks. •Go and warm yourself up somethin' fierce!

•Hey!

•It's [FF80 FFF1] DP for one person! •You gotta pay when there's a fee, you know.

•It's [FF80 FFF1] DP for two people! •You gotta pay when there's a fee, you know.

•It's [FF80 FFF1] DP for [FF80 FFF0] people! •You gotta pay when there's a fee, you know.

•Pay the fee? Yes No

•Man, you're a cheapskate. •You're never gonna make it in these times.

•What the...? •You don't have any money!

•Cool. •Then... adding in sales tax, that comes to [FF80 FFF2] DP. •What the...? •You don't have enough to cover the sales tax. •There's so many people like that lately.

•Oh, welcome. •Who might you be? •Are you the Magypsy who lives on this island? •That's right. •I'm Locria, the Magypsy of New Pork Island. •And you are? •I'm [KUMATORA 23 04 00], Ionia's apprentice, and daughter of King Osohe. •So you're the ones going around pulling all the Needles, then? •Yeah. •And the Needle you're guarding here is the last one left. •Eeee!! •Really?! •Oh, my! Whatever is going to happen?! •I can't wait to see!! •The Dark Dragon's gonna be revived once the Needle here gets pulled, you know! •Do you even understand?! •Oh, but, that's okay. •What happens to the world is none of my business. •Fine! Then go ahead and ignore everything without a care in the world! •Just don't blame me if something irreversibly bad happens! •Locria. •He's not a bad person. Forgive him. •Oh! •I'm not offended at all. •But anyways, good luck. I'm behind you 100%. •Thanks. •Welcome. •Take a quick nap? Yes    No •It's not good to push yourself too hard, you know. •Good luck, okay? •I'm behind you 100%.
 * Block 340: A conversation with an alternate seventh Magypsy, named Locria, which is never mentioned in the final version but has left-over sprites.


 * Block 370: Unused text for the Chimera Lab. The context of the word "Giygas-y" is explained here.

•Up ahead is a monster that could even make quick work of a skilled security guard like me. •In one sense, I guess you could say he's... Giygas-y. •He's dangerous, so you can't go inside.

•Whole Lotta Holes •Expected Completion Date: Spring 2006
 * Block 380: A self-referential joke meant to appear at the area with lots of holes at Unknown Valley in chapter 5.

•...You hear an odd sound. •Touch the machine? Yes No
 * Block 444: This text comes right before the text for Lucas getting struck by an electrical discharge and learning PK Flash at Thunder Tower. It's possible that PK Flash was meant to be an optional ability.

•No one can stop [LUCAS 23 02 00] from pulling the Needle. No one.
 * Block 709: Probably meant to be shown if you try to answer "No" when the game asks you to pull the final needle. In the final game, Lucas pulls it regardless without saying anything.
 * Block 807: Unused conversation between Lucas, Kumatora and Duster, shortly before the final battle.

Some unused script revealed you originally had a longer path to take in order to infiltrate the Chimera Lab. It is possible that you either had to take tickets from the passed out pigmask or buy tickets at the front desk to get into the labs movie theater.

•Ticket-like objects have fallen out of his pocket.
 * Block 400: The Highway

It should be important to note that the receptionist is clearly a robot in the final game. Giggling much like the waitresses of Club Titiboo, the giggles in the text implies she is human. •Now Showing: "Chimera Report" Sponsored by P-Corp.
 * Block 344: The Labs Main Entrance

•Oh, hold on there. •Little boy.

•You need to pay to see that film, so please purchase your tickets here.

•Chimera Report tickets are available here. •It's 10 DP per ticket.

Yes    No

•Thank you! •Please go through the hallway to the right of the entrance. •*giggle*

•Oh, I see. •Well, please come again. •*giggle*

•Oh, my. •You don't have enough money.

•Thank you for coming! •Please visit again sometime! •*giggle*

•Check out what's playing in the theater?
 * Block 345: The Labs Theater

Yes    No

•Oh, my! Are you here to see the film? •Just a moment, then. It'll begin shortly.

•Oh, my! •...The video equipment seems to be broken.

•I'm very sorry. •The rest of today's showings are cancelled.

•Thank you. Please visit again.

Some unused text for the Empire Porky Building.

[ALTERNATEFONT]•i come to floor 50. satisfied. •[ALTERNATEFONT]not 1, not 100. i like 50.
 * Block 690: [ALTERNATEFONT] means the Mr. Saturn font.

•I made it to the 30th floor today! Yes! ...Though I made it to the 30th floor yesterday, too.
 * Block 694:

•Gaah... ...My legs are killing me...

•*gasp* *gasp* *gasp* I've climbed for so long, but I'm still only at the 20th floor... •W-with our i-intellect... ...reaching th-the 100th floor... ...was supposed to be so easy...
 * Block 696:

•Oooooh myyyyy goddd! •Dddoooon't be wwwaaanndderrring around in this darkness! •Wwwwhat Iiif I rrrran inttoooo someone and disssslocattted a shoulder?! This was almost definitely meant for the DCMC concert floor, after Porky cuts the power.
 * Block 885:


 * Other bits of unused dialogue. Pirkle was Onett's mayor, and Lardna is Porky's mother in MOTHER 2.

Text Added in the Fan Translation
•*hop*. Now that my saving job is over, I think I'll settle down and take care of the tadpoles. •Thank you for everything. No, wait, it's the other way around. •...Whoaaaaaaaaaaa~ I've just been possessed by the spirit of the translation developers...! •Heya! Here's something you might not have known! •Press and hold the L and R Buttons when entering the Status menu. •Something will happen when you do this. But it's a secret, so don't tell anyone! •Okay, time to go back to being a regular frog! •... •... •Thank you for everything.
 * This text has been added to the English translation. It appears when you get silver and golden stars upon completing the Battle Memory, while in the "End?" screen, and describes some features added in the translation patch. It is found nowhere in the Japanese version.

•*hop*. Now that my saving job is over, I think I'll settle down and take care of the tadpoles. •Thank you for everything. No, wait, it's the other way around. •...Whoaaaaaaaaaaa~ I've just been possessed by the spirit of the translation developers...! •Wow! You must be a real hardcore fan of this game to completely fill up your Battle Memory! •You're amazing! •So amazing that you deserve an extra bonus! So listen close! •Name yourself "HARD MODE" in Chapter 1! It'll make things a bit more challenging! Good luck! •But this is a secret just between you and me, so don't tell aaaaanyone! •Okay, time to go back to being a regular frog! •... •... •Thank you for everything.

Text Appearing in Inaccessible Locations

 * Somewhere in the top-left of the screen where Flint's house is, there is an unreachable signpost, which needs the Walk Through Walls code to be reached. It has two different messages, depending on how far you are in the plot.
 * The contents of these boxes belongs to everyone. Use them however you wish.
 * The contents of these boxes cost money. Please refrain from using them without paying.


 * Flint, Lucas, Duster and Salsa have unique text for each one when examining a mirror, which will give a brief description to whoever is the first character slot in the party. However, Kumatora and Boney never find themselves leading the party and thus one can't see their mirror texts without using the Debug Room beforehand. All of the other characters have blank descriptions.
 * Kumatora: "Not bad."
 * Boney: "For a second, you thought some cheeky jerk was staring back at you."

Battle Memory Text
The unused boss Tiny Forest actually has battle memory text hidden in the game data. The information it gives is supported by the fact that the Mole Cricket Hole is quite empty and one could easily fit a boss in the end of the dungeon where the path only goes one way. Tiny Forests stats are also balanced for a miniboss when compared to the Snowcap enemies in the proceeding area. A tiny, tiny forest that grows in the mole cricket hole. It's really more of a bush than a forest, but whatever.

The Battle Memory also has default text indicating an earlier, and slightly more informative, way of describing enemies. Ht: 100cm Wt: 100kg Personality: Atrocious Habitat: Mountains Experience: 12345

Battle Debug Menu
Some left-over text exists in the beginning of the text block used for the battle engine. It is safe to assume these were destined for a Debug Menu for the battle engine. Here are the lines from the fan-translated version. This Debug Menu is currently inaccessible.

0000-E: Debug Text[END] 0001-E: BATTLE DEBUGGER[END] 0002-E: Player[END] 0003-E: PSI[END] 0004-E: Goods[END] 0005-E: Monster[END] 0006-E: Status[END] 0007-E: Other[END] 0008-E: PLAYER DEBUGGER[END] 0009-E: Name[END] 000A-E: Kill Off[END] 000B-E: Level[END] 000C-E: EXP[END] 000D-E: HP[END] 000E-E: PP[END] 000F-E: ATK[END] 0010-E: DEF[END] 0011-E: IQ[END] 0012-E: SPD[END] 0013-E: Kindness[END] 0014-E: PSI DEBUGGER[END] 0015-E: Target[END] 0016-E: PSI[END] 0017-E: Add[END] 0018-E: Remove[END] 0019-E: GOODS DEBUGGER[END] 001A-E: Target[END] 001B-E: Goods[END] 001C-E: Add[END] 001D-E: Remove[END] 001E-E: MONSTER DEBUGGER[END] 001F-E: Name[END] 0020-E: ID[END] 0021-E: Kill Off[END] 0022-E: Attack Sound[END] 0023-E: Direction[END] 0024-E: Level[END] 0025-E: HP[END] 0026-E: PP[END] 0027-E: ATK[END] 0028-E: DEF[END] 0029-E: IQ[END] 002A-E: SPD[END] 002B-E: Kindness[END] 002C-E: Weak No-Element[END] 002D-E: Weak Fire[END] 002E-E: Weak Ice[END] 002F-E: Weak Thunder[END] 0030-E: Weak Explosion[END] 0031-E: STATUS DEBUGGER[END] 0032-E: Target[END] 0033-E: Status[END] 0034-E: Add[END] 0035-E: Remove[END] 0036-E: MISCELLANEOUS[END] 0037-E: Full Party Recovery[END] 0038-E: Full Party Death[END] 0039-E: Field[END] 003A-E: Effect[END] 003B-E: BGM[END] 003C-E: CPU Load[END] 003D-E: Memory Load[END] 003E-E: Status Name[END] 003F-E: [END] 0040-E: Poison[END] 0041-E: Paralysis[END] 0042-E: Sleep[END] 0043-E: Strange[END] 0044-E: Crying[END] 0045-E: Forgetful[END] 0046-E: Nauseated[END] 0047-E: Fleas[END] 0048-E: On Fire[END] 0049-E: Paralyzed, Frozen[END] 004A-E: Smell[END] 004B-E: DCMC[END] 004C-E: Staple Stopped[END] 004D-E: Apology Stopped[END] 004E-E: Laugh Stopped[END] 004F-E: Guard[END] 0050-E: No EXP[END] 0051-E: OFF Down Weak[END] 0052-E: OFF Down Strong[END] 0053-E: DEF Down Weak[END] 0054-E: DEF Down Strong[END] 0055-E: Shield[END] 0056-E: Counter[END] 0057-E: Shocked[END] 0058-E: PSI Shield[END] 0059-E: PSI Counter[END] 005A-E: OFF Up Weak[END] 005B-E: OFF Up Strong[END] 005C-E: DEF Up Weak[END] 005D-E: DEF Up Strong[END] 005E-E: Escape Failure[END] 005F-E: Dance[END] 0060-E: OFF Down Mid[END] 0061-E: DEF Down Mid[END] 0062-E: Time Bomb[END] 0063-E: Parameters Up[END] 0064-E: Parameters Down[END] 0065-E: Refresh[END] 0066-E: Fell Over[END] 0067-E: Dance OFF Up[END] 0068-E: Dance DEF Up[END] 0069-E: Dance SPD Up[END] 006A-E: Dance IQ Up[END] 006B-E: Dance OFF Down[END] 006C-E: Dance DEF Down[END] 006D-E: Dance SPD Down[END] 006E-E: Dance IQ Down[END] 006F-E: Endure[END] 0070-E: OFF Up Mid[END] 0071-E: DEF Up Mid[END] 0072-E: No Back Sprite[END]

0681-E: SOUND MONITOR TEXT[END] 0682-E: ???[END]

Overworld Debug Menu
Like the aforementioned Battle Debug Menu, this menu hasn't a known method of access. It would be used for the overworld testing. 01-E:Collision Detect[END] 02-E:Battle[END] 03-E:OBJ Data ID[END] 04-E:Obstacle Evasion[END] 05-E:Process Load[END] 06-E:Gamma Correction[END] 07-E:Control Mode[END] 08-E:World Map[END] 09-E:Encounter BGM[END] 0A-E:Default[END] 0B-E:Sound No.[END] 0C-E:Current Coords[END] 0D-E:Money On Hand[END] 0E-E:Coupon[END] 0F-E:Leder Counter[END] 10-E:Respawn Location[END] 11-E:Current BGM[END] 12-E:Do[END] 13-E:Don't[END] 14-E:On[END] 15-E:Off[END] 16-E:Display[END] 17-E:No Display[END] 18-E:Advance [END] 19-E:GB Player[END]