S.T.A.L.K.E.R.: Shadow of Chernobyl/Unused Characters/Dead City

 cit_doctor_name ui_npc_u_izgoy  cit_doctor_bio

cit_doctor stalker stalker_terrain

859        145

actors\izgoy\izgoy characters_voice\human_02\stalker\ [spawn] \n cit_doctors_key \n
 * 1) include "gameplay\character_food.xml"

cit_doctor_hello_dialog cit_doctor_main_dialog cit_doctor_escape_dialog 
 * 1) include "gameplay\character_dialogs.xml"

 GENERATE_NAME_stalker </map_icon> cit_killer_general_bio

cit_killer_general killer stalker_killer_terrain</terrain_sect>

480 		 -98 		characters_voice\human_02\killer\</snd_config> actors\killer\stalker_ki_head_1 [spawn] \n wpn_beretta \n ammo_9x19_fmj = 1 \n wpn_lr300 \n ammo_5.56x45_ss190 \n hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"
 * 2) include "gameplay\character_food.xml"
 * 3) include "gameplay\character_drugs.xml"

<specific_character id="cit_killer_general2" team_default = "1"> GENERATE_NAME_stalker <map_icon x="2" y="0"></map_icon> cit_killer_general_bio

cit_killer_general killer stalker_killer_terrain</terrain_sect>

521 		 -124 		characters_voice\human_02\killer\</snd_config> actors\killer\stalker_ki_mask [spawn] \n wpn_walther \n ammo_9x19_fmj = 1 \n wpn_lr300 \n ammo_5.56x45_ap = 1 \n hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"
 * 2) include "gameplay\character_food.xml"
 * 3) include "gameplay\character_drugs.xml"

<specific_character id="cit_killer_veteran1" team_default = "1"> GENERATE_NAME_stalker <map_icon x="2" y="0"></map_icon> cit_killer_general_bio

cit_killer_veteran killer stalker_killer_terrain</terrain_sect>

844 		 -137 		characters_voice\human_02\killer\</snd_config> actors\killer\stalker_ki_head_1 [spawn] \n wpn_beretta \n ammo_9x19_fmj = 1 \n wpn_sig550 \n ammo_5.56x45_ss190 = 1 \n hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_killer_veteran2" team_default = "1"> GENERATE_NAME_stalker <map_icon x="2" y="0"></map_icon> cit_killer_general_bio

cit_killer_veteran killer stalker_killer_terrain</terrain_sect>

765 		 -129 		characters_voice\human_02\killer\</snd_config> actors\killer\stalker_ki_mask [spawn] \n wpn_walther \n ammo_9x19_fmj = 1 \n wpn_sig550 \n ammo_5.56x45_ss190 = 1 \n ammo_5.56x45_ap = 1 \n hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_killer_nauchniy" team_default = "1"> GENERATE_NAME_stalker <map_icon x="2" y="0"></map_icon> cit_killer_exo_bio

cit_killer_nauchniy killer stalker_killer_terrain</terrain_sect> 908 		 -125 		characters_voice\human_03\killer\</snd_config> actors\killer\stalker_ki_nauchniy [spawn] \n wpn_walther \n ammo_9x19_pbp = 2 \n wpn_sig550 \n ammo_5.56x45_ss190 = 1 \n device_torch \n hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_killer_exo" team_default = "1"> GENERATE_NAME_stalker <map_icon x="2" y="0"></map_icon> cit_killer_exo_bio

cit_killer_exo killer stalker_killer_terrain</terrain_sect> 954 		 -139 		<snd_config>characters_voice\human_03\killer\</snd_config> actors\killer\stalker_ki_exoskeleton [spawn] \n wpn_beretta \n ammo_9x19_pbp = 3 \n wpn_sig550 \n ammo_5.56x45_ss190 = 2 \n ammo_5.56x45_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_killer_exo_sniper" team_default = "1"> GENERATE_NAME_stalker <map_icon x="2" y="0"></map_icon> cit_killer_exo_bio

cit_killer_exo_sniper killer <terrain_sect>stalker_killer_terrain</terrain_sect> 970 		 -142 		<snd_config>characters_voice\human_03\killer\</snd_config> actors\killer\stalker_ki_exoskeleton [spawn] \n wpn_beretta \n ammo_9x19_pbp = 3 \n wpn_sig550 = 1,scope silencer \n ammo_5.56x45_ss190 = 2 \n ammo_5.56x45_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_killer_leader" team_default = "1"> cit_killers_leader_name <map_icon x="2" y="0"></map_icon> cit_killers_leader_bio

cit_killer_leader killer <terrain_sect>stalker_killer_terrain</terrain_sect> 999 		 -150 		<snd_config>characters_voice\human_02\killer\</snd_config> actors\killer\stalker_ki_head_2 [spawn] \n wpn_beretta \n ammo_9x19_pbp = 4 \n wpn_sig550 = 1,scope launcher \n ammo_5.56x45_ss190 = 3 \n ammo_5.56x45_ap = 3 \n outfit_killer_m2 \n device_torch \n cit_leader_killer_pda \n cit_killers_documents \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_drunk" team_default = "1"> GENERATE_NAME_stalker <map_icon x="3" y="0"></map_icon> cit_bandit_drunk_bio

cit_bandit_drunk bandit <terrain_sect>stalker_bandit_terrain</terrain_sect>

306        -58

actors\bandit\stalker_bandit_drunk <snd_config>characters_voice\human_02\bandit\</snd_config> [spawn] \n vodka = 3 \n wpn_hpsa \n ammo_9x19_pbp = 1 \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_general_defaul1t" team_default = "1"> GENERATE_NAME_stalker <map_icon x="3" y="2"></map_icon> cit_bandit_general_bio cit_bandit_general bandit <terrain_sect>stalker_bandit_terrain</terrain_sect> 397 		 -88

actors\bandit\stalker_bandit_3 <snd_config>characters_voice\human_02\bandit\</snd_config> [spawn] \n wpn_beretta \n ammo_9x19_pbp = 1 \n wpn_l85 \n ammo_5.56x45_ss190 = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"
 * 2) include "gameplay\character_food.xml"
 * 3) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_general_default2" team_default = "1"> GENERATE_NAME_stalker <map_icon x="3" y="2"></map_icon> cit_bandit_general_bio cit_bandit_general bandit <terrain_sect>stalker_bandit_terrain</terrain_sect> 458 		 -103

actors\bandit\stalker_bandit_4 <snd_config>characters_voice\human_02\bandit\</snd_config> [spawn] \n wpn_hpsa \n ammo_9x19_pbp = 1 \n wpn_ak74 \n ammo_5.45x39_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_general_default3" team_default = "1"> GENERATE_NAME_stalker <map_icon x="3" y="2"></map_icon> cit_bandit_general_bio cit_bandit_general bandit <terrain_sect>stalker_bandit_terrain</terrain_sect> 530 		 -120

actors\bandit\stalker_bandit_5 <snd_config>characters_voice\human_02\bandit\</snd_config> [spawn] \n wpn_hpsa \n ammo_9x19_pbp = 1 \n wpn_ak74 \n ammo_5.45x39_fmj = 2 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_general_default4" team_default = "1"> GENERATE_NAME_stalker <map_icon x="3" y="2"></map_icon> cit_bandit_general_bio cit_bandit_general bandit <terrain_sect>stalker_bandit_terrain</terrain_sect> 550 		 -104

actors\bandit\stalker_bandit_8 <snd_config>characters_voice\human_03\bandit\</snd_config> [spawn] \n wpn_beretta \n ammo_9x19_pbp = 1 \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_veteran_default1" team_default = "1"> GENERATE_NAME_stalker <map_icon x="3" y="2"></map_icon> cit_bandit_veteran_bio cit_bandit_veteran bandit <terrain_sect>stalker_bandit_terrain</terrain_sect> 660 		 -123

actors\bandit\stalker_bandit_master <snd_config>characters_voice\human_02\bandit\</snd_config> [spawn] \n wpn_hpsa \n ammo_9x19_pbp = 2 \n wpn_l85 \n ammo_5.56x45_ss190 = 2 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"
 * 2) include "gameplay\character_food.xml"
 * 3) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_veteran_default2" team_default = "1"> GENERATE_NAME_stalker <map_icon x="3" y="2"></map_icon> cit_bandit_veteran_bio cit_bandit_veteran bandit <terrain_sect>stalker_bandit_terrain</terrain_sect> 747 		 -133

actors\bandit\stalker_bandit_veteran <snd_config>characters_voice\human_02\bandit\</snd_config> [spawn] \n wpn_beretta \n ammo_9x19_pbp = 1 \n wpn_l85 \n ammo_5.56x45_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_veteran_default3" team_default = "1"> GENERATE_NAME_stalker <map_icon x="3" y="2"></map_icon> cit_bandit_veteran_bio

cit_bandit_veteran bandit <terrain_sect>stalker_bandit_terrain</terrain_sect> 810 		 -127

actors\bandit\stalker_bandit_veteran <snd_config>characters_voice\human_02\bandit\</snd_config> [spawn] \n wpn_beretta \n ammo_9x19_pbp = 2 \n wpn_ak74 \n ammo_5.45x39_ap = 2 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_veteran_best" team_default = "1"> GENERATE_NAME_stalker <map_icon x="3" y="2"></map_icon> cit_bandit_veteran_bio cit_bandit_veteran_best bandit <terrain_sect>stalker_bandit_terrain</terrain_sect> 889 		 -141

actors\bandit\stalker_bandit_master <snd_config>characters_voice\human_02\bandit\</snd_config> [spawn] \n wpn_hpsa \n ammo_9x19_pbp = 3 \n wpn_l85 \n ammo_5.56x45_ss190 = 3 \n ammo_5.56x45_ap = 2 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_bandit_leader" team_default = "1"> cit_bandits_leader_name <map_icon x="3" y="2"></map_icon> cit_bandits_leader_bio cit_bandit_leader bandit <terrain_sect>stalker_bandit_terrain</terrain_sect> 931 		 -146

actors\bandit\stalker_bandit_master <snd_config>characters_voice\human_02\bandit\</snd_config> [spawn] \n wpn_hpsa \n ammo_9x19_pbp = 3 \n wpn_l85 = 1,silencer \n ammo_5.56x45_ss190 = 3 \n ammo_5.56x45_ap = 2 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>
 * 1) include "gameplay\character_food.xml"
 * 2) include "gameplay\character_drugs.xml"

<specific_character id="cit_vp" team_default = "1"> cit_vp_name <map_icon x="1" y="0"></map_icon> cit_vp_bio

cit_vp stalker <terrain_sect>stalker_terrain</terrain_sect> 630 		 132 		<snd_config>characters_voice\human_02\stalker\</snd_config>

actors\neytral\stalker_neytral_hood_2 [spawn] \n wpn_fort \n ammo_9x18_fmj = 1 \n wpn_ak74u \n ammo_5.45x39_ap = 1 \n device_torch \n cit_vp_pda \n

</specific_character>
 * 1) include "gameplay\character_dialogs.xml"