Proto:Mega Man Legends 2/English Debug Prototype



The English debug prototype of Mega Man Legends 2 is a work-in-progress build of the US version with plenty of debugging functions and English text, but the voice dialogue is still in Japanese.

The burn date is July 12, 2000, about three months before the US version's release.

Basic debug display

 * ST - Displays the current location. Example: Value = Flutter
 * AR - Displays the current sub location. Example: ST AR = Flutter - Bridge, while ST AR = Flutter - Deck 1.
 * SN - Unknown
 * SV - Unknown
 * PAGE - The debug page. See below.
 * V/D - Unknown
 * J - Displays joystick buttons in use. Example: Value = Start button in joystick 1,  = Select button in joystick 2.
 * PPTR - Unknown
 * LPTR - Unknown

In unknown circumstances, the message "WARNING: DUMMY-CHECK" may appear in the center moving and changing colors.

Debug "Pages"
There are certain "Pages", but not all, that allow you to manipulate some certain debug functions in the game. To access these pages, first you must bring up the debug text on-screen by pressing Triangle + Circle on Controller 2. On the top-right corner, you'll see a "PAGE" counter. To access other pages, hold Select and use the D-Pad to navigate through the debug pages. There are thirty that exist in this debug build.

Page 3
A sound effect debugger that displays the last 16 sounds used. It can also play and edit any sound effects.

Page 5
A map menu.


 * MAP
 * MODEL
 * TOTAL
 * BUFF


 * F-CLIP - Changes visible area in front of the camera.
 * N-CLIP - Changes visible area behind the camera.
 * N-MAP - Changes texture details according to distance.
 * N-MDL - Unknown
 * M-MDL - Unknown
 * CLIP-D - Unknown

Page 6
A navigation menu.


 * FLAG - Unknown.
 * NAVI NO - Unknown.
 * START AREA - Shows the current area, the first two digits being equal to the ST and the second two the AR.
 * GOAL AREA - Unknown.
 * NEXT POINT - Unknown.
 * GROUP NUM - Unknown.
 * POINT NUM - Unknown.
 * SCE OFFSET - Unknown.

Inside dungeons and a few other areas, this page will only display "NAVI FORBID".

Page 10
Appears to display menu informations.

Page 22
A simple page that allows to manipulate the camera's HEIGHT, DISTANCE, and ANGLE.

Page 27
It is currently unknown if this page works in this version, but the game's official site shows that this is a "PICTURE SNAP MODE".

Page 30
This page gives the user two options to manipulate the camera and function flags in the game.

Scenario Flag
Scenario Flag grants the user the ability to change certain values in the game's debug code. These "values" are flags that enable functions like opening a treasure, unlocking a door, having items and key items in your possession, weapons to select from, etc. These flags are 1s and 0s (0 representing "off", 1 representing "on").

What you enable with these 1s and 0s are hexadecimal parameters, which tells what functions to turn off in the game. Obviously, the game doesn't tells you exactly what hex numbers represent, but there are several categories that help distinguish the functions that a hex number is assigned to.

These categories are:
 * MAIN ( to ) - The game's scenario.
 * TREASURE ( to ) - All the possible treasure chests throughout the game.
 * ARMS ( to ) - Special Weapons, Buster Parts, and Key Items.
 * ITEMS ( to ) - All non-key items. Exactly what it means.
 * SHOP ( to ) - Things for sale at Junk Shops and other shops.
 * LOCAL ( to ) - To be elaborated.
 * TEMP ( to ) - To be elaborated.
 * DOOR ( to ) - Presumably for doors that are locked.
 * NAVI ( to ) - Again, to be elaborated.

Event Camera
To access the Event Camera, simply select it and press Circle. Now you have control on the game's camera, but you must use the first controller to navigate it; Be careful not to use it in battles as Mega Man will remain stationary and still be vulnerable to enemies attacks.

The follow are brief instructions on how to use the camera in joystick 1.
 * D-Pad - Move the camera in the X and Z axis.
 * L1/L2 - Lower and raise the camera, respectively.
 * Holding Circle and using the D-Pad will rotate the camera
 * Square - Makes the camera move faster.
 * Triangle - Slows down the camera.

Menu:
 * MO - Changes camera function between ROTY, ROTX and DIS or the three "CAM"s.
 * ROTY - Camera rotation Y. Hold Circle and Left/Right to turn the camera left/right.
 * ROTX - Camera rotation X. Hold Circle and Up/Down''' to turn the camera up/down.
 * DIS - Camera distance. Hold Circle and L1/L2 to zoom in/out.
 * CAMX - Camera X. Hold Circle and L1/L2 to move the camera up/down in an arc.
 * CAMY - Camera Y. Hold Circle and Left/Right to move it left/right in an arc.
 * CAMZ - Camera Z. Hold Circle and Up/Down to zoom in/out.


 * TP - Changes camera function between "POS" or "OFS" ( or ).
 * POSX / OFSX - Camera position X. Control with Left/Right to move the camera left/right.
 * POSY / OFSY - Camera position Y. Control with L1/L2 to move the camera up/down.
 * POSZ / OFSZ - Camera position Z. Control with Up/Down to move the camera forward/backwards.


 * CH - Unknown
 * SC - Unknown.
 * NC - Unknown.
 * FC - Unknown.

Roll's Diary
A few text blocks within certain entries of Roll's diary have not yet been formatted properly for English text.