Neverwinter Nights (PC)

Released by BioWare, Neverwinter Nights was a Dungeons & Dragons 3rd Edition role playing game that heavily relied on community content, thanks to its included toolset. It had three expansions: Shadows of Undrentide, Hordes of the Underdark and Kingmaker.

Developer commentary
Early placeholder text appears at the beginning of several of the game's dialogue files, mostly for the dev team to keep track of what files were used where. While most are just placement descriptions, one in particular stands out:

Unused strings
In addition, there were several early text entries for endings in dialog.tlk, in particular relating to the Knowers. You only meet two such Knowers in the game, and there's little further info as to what was planned:

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 * Extra ending for Deekin. Very informative.

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Disabled dialogue options

 * The giant fairy queen in the first chapter had an unused dialogue tree in which she would try to seduce you as a distraction while you were deciding how to deal with her, with three possible responses. Interesting enough, the filename refers to her as a nymph.

The second response requires a high intelligence check. If the player does choose to go with her however, a short cutscene is played, after which the player finds half their gold removed.


 * When leaving for the final battle, the player has the option to use the true name of each party member he's bought the name of to command them in some fashion, one of which being to remove the taint from the devil-blooded Valen. However a disabled option would have allowed the player to force Valen to love them in return. In the final game, you can only do one or the other.


 * Originally, you could use Mephistopeles' true name to turn him kindhearted, order him to be your henchman, order him to turn Cania over to the Knowers, or even to become your chambermaid at an inn, complete with post-game text and fully voiced. All are available as dialogue options, but a script disables them.