Doom (PlayStation)

A port of Ultimate Doom and Doom II to the PlayStation. It's probably the best of the 90s console ports, as most of the levels and monsters from the PC versions made the cut. This version features darker visuals and gritter textures compared to the PC versions, colored lighting, new sound effects, a dark ambient soundtrack, a newish monster, and a few exclusive maps.

Sprites


A clean meat hook. A variant of this with bloodied flesh hanging from the hook is used.



A hanging lamp, which doesn't really fit Doom's style at all.

Textures


ENERGY. Most similar to the FIREBLU texture in the PC version, it goes unused here but later appears in the PS1 version of Final Doom.



IDWALL. The WOOD06 texture with two id logo posters slapped on it. May have been intended for the Club Doom secret level, which has a Williams logo wall outside of the club.



WARN. Two switch patches from the PC version, which interestingly aren't used on any switch textures in this version, repurposed to make warning lights.

Flats


ENERG. Flat variant of the ENERGY texture.



WMSGATE. A teleporter, based on the GATE name, using the Williams logo.

Thing Flags
The Spectre and Nightmare Spectre are actually just Demon things with flags set on them. These flags can actually be used with any thing. The Spectre's flag simply gives the thing additive translucency. The Nightmare Spectre's flag is more impressive: it inverts the thing's colors, gives it subtractive translucency, and doubles its health.