User talk:GermanPokemon

Missing File
You forgot to upload SSBBT4.png for the Super Smash Bros. Brawl article. --From: divingkataetheweirdo (talk) 19:42, 14 September 2013 (EDT)
 * I can't open DKs trophy :/
 * GermanPokemon (talk) 03:33, 15 September 2013 (EDT)
 * I've removed the link then. -Einstein95 (talk) 04:29, 15 September 2013 (EDT)

GoldenEye Edits
I hate to be the bearer of bad news, but:


 * Action Themes
 * I'm cool with covering these, but they're all used in multiplayer, which is probably why they weren't added originally. Depot is used in the mission, though.


 * Colored Mines
 * These are used as the lights on the mine's "gun" models seen in the watch menu. Paintball mines was disproven when that was discovered, even though they really look like mines. Removing and marking the textures for deletion.


 * Explosion Bit
 * The explosion bit is used as part of the debris thrown by explosions. Removing and marking the shot for deletion.


 * Multiplayer "Oddities"
 * Facility always has "invisible walls" (really floors without collision) around the gas tanks to stop you from walking and guards from shooting through them after they've been destroyed.
 * The unfinished part of Streets is used in the mission's ending cutscene. There is a small part of it that can't be seen normally, the result of copying the entire room rather than just the geometry needed, but that should go into unused content by level if anything.
 * There area behind the gate is empty so there's something to look at out there rather than a black void. It's also used in the solo ending cutscene, and as storage for the helicopter and blackbox props.
 * The collision is always there in Cradle, otherwise you wouldn't be able to fall off, an action block just kills you in solo, and since it isn't in the multi setup, you can walk around under the Cradle.
 * There's nothing odd about any of these and I don't think they should be in the article personally. The multiplayer levels use the same background geometry and collision tiles as the solo missions, only the setup files are different. Of course every section that isn't used is empty - if the opposite were true, then you'd have something to add to the article. The screenshots are also in a really odd resolution.

Please, hit me up before adding anything else like this, I can probably tell you if it's used, or look into it. There's a lot of old misinformation/theories about how stuff in GoldenEye would've been used, but thanks to all of the hackers that work on the game, we know most of them aren't true. SubDrag's old beta site linked on the talk page, for instance, is years out of date now. There's still plenty of actual unused content that still needs to be documented, though. --Dragonsbrethren (talk) 14:37, 20 November 2013 (EST)


 * When does Depot X play in the game? I never heard that in singleplayer
 * GermanPokemon (talk) 14:49, 20 November 2013 (EST)


 * The ending. You can hear more of it if you leave the guards on the train alive, since Bond'll kill them in the end scene. --Dragonsbrethren (talk) 15:03, 20 November 2013 (EST)

Image Quality
You've been uploading a lot of PNGs that were converted from JPEG ([[Media:SSBB_Tileset1.png|example]]), which is prohibited by our image guidelines. Please reupload clean screenshots saved directly as PNG. --BMF54123 (talk) 21:10, 22 November 2013 (EST)
 * The SSBB Pics were not converted from JPEG images. I used a "BIN to PNG" Converter.
 * GermanPokemon (talk) 16:00, 23 November 2013 (EST)
 * I'm assuming these were taken using the game's built-in screenshot feature, then? In that case, they'll need to be taken from an emulator instead. --BMF54123 (talk) 16:06, 23 November 2013 (EST)
 * Yes, it took this screenshot from the "game's built-in screenshot feature" GermanPokemon (talk) 16:18, 23 November 2013 (EST)

Reminding you again: please take your screenshots as PNG, not JPEG, and at the console's native resolution (Goldeneye does not run at 640x480). --BMF54123 (talk) 14:18, 8 December 2013 (EST)
 * I'll upload new versions in the next days GermanPokemon (talk) 14:21, 8 December 2013 (EST)
 * While you're at it, do images for galleries at consistent sizes, please. Random sized images make the articles look like shit. --Dragonsbrethren (talk) 15:13, 8 December 2013 (EST)
 * Here is how to take N64 screenshots, if you missed it:
 * Help:Contents/Taking Screenshots
 * --Dragonsbrethren (talk) 15:36, 8 December 2013 (EST)