Pocket Monster (NES)

Debug Mode
A debug mode is automatically enabled when pausing the game. Select skips a level, and the D-Pad lets you move anywhere.

The debug mode is partially accessible in Panda World. Pause and hold Select, then press Up, Up, Down, Down, Left, Left, Right, Right, A, A, B, B to skip to the next level. It's unknown if the free movement mode can be triggered in Panda World. This does not work in Super PoPo's Adventure.

Unused Audio
The main theme from Panda World. Unused in Pocket Monster.

Music used for some of Panda World's levels. Unused in Pocket Monster.

The new world theme is a little longer than what's heard in-game.

Unused Graphics
Text reading "Super Game Keyboard", only present in Pocket Monster. Did Super Game make a keyboard? Did they develop this game? No one really knows (at least for now).



A hexadecimal font, unused in all versions of the game.

Multicart Listing
POCKET YELLOW FIFA 2000 DRAGON BALLZ 3 OLYMPIC MICKEY MOUSE DRAGON BRUCE LEE SKEET SHOOTING TENNIS OLYMPIC HURDLES TANK OLYMPIC JAVELIN GALAXIAN OLYMPIC ARCHERY CIRCUS TRIPLE JUMP OLYMPIC LONG JUMP DONG KEYKONG OLYMPIC HIGH JUMP ICE CLIMBER LODE RUNNER

Text from an unknown multicart exists in the Pocket Monsters ROM.

Disassembly
00                  BRK

C5E0: 00                  BRK

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C5EB: 96 00               STX  $00,Y

C5ED: 00                  BRK

C5EE: 95 00               STA  $00,X

C5F0: 00                  BRK

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C600: 00                  BRK

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C60A: 00                  BRK

C60B: 96 00               STX  $00,Y

C60D: 00                  BRK

C60E: 95 00               STA  $00,X

C610: 00                  BRK

C611: 00                  BRK

C61c

What appears to be part of an automated program disassembly can be found near the end of the Pocket Monsters ROM.

Super Game Pause Sound
The sound for collecting health in-game is the same as the pause sound used by most of Super Game's games. This and the "Super Game Keyboard" graphic strongly suggest that this game was developed by Super Game.

General

 * The debug mode is disabled by default in all versions of the game except for Pocket Monster. The level skip can be activated with a cheat code in Panda World.
 * In Super Pocket Monster, the collision detection is broken and Pikachu falls through the ground at the start of the first level, making the game uncompletable.
 * Super PoPo's Adventure adds a unique gameplay mechanic, one of the Teletubbies will ask you to find them an item, and in order to complete the level, you need to collect 1-6 puzzle pieces which are part of a six piece picture of that item.
 * In Super PoPo's Adventure, you have a projectile attack and you can ride on a scooter by pressing Left or Right and A.

Title Screen
The title screens are very different between each version. Both Pocket Monster and Super PoPo's Adventure use the same song, Panda World uses a different song.

New World Screen
The new world screen is also completely different in each game. Pocket Monster gives its worlds names instead of numbers. Again, Panda World uses a different song.

Ending
As expected, the ending screens are different in each game. Super PoPo's Adventure requires you to press a button to return to the title screen, unlike all the other versions, which will automatically go to the title screen after a while. This is also the only place in Super PoPo's Adventure where the Teletubbies name is used.