Pop'n TwinBee

Stage Select Mode


On the name entry screen, have Player 1 (Twin Bee) type RS018 (Japanese version) or RH018 (PAL version), and hold Select + Y + R shoulder buttton for approx. 9 seconds until the menu appears.



This menu includes a bonus setting MUTEK(I) to toggle invincibility.

Note that both versions list RS018 on this menu even though the PAL version used RH018 for the name entry.

Button Codes
A total of 10 button codes exist in the game: 8 are used while paused, and the other 2 are in the options screen. As of this writing, cheat code sites are missing entries or have errors, so here is the complete list of button codes, in the order they are stored in the programming.

Options Codes
These codes must be entered immediately upon entering the options screen.

Sound Test


A sound test mode is hidden just below the Round Select, above. However, there's no evidence of a button code or way to access it normally. Instead, game enhancer codes can be used. After you have entered the Round Select button code, enter Pro Action Replay code or Game Genie code  (Japanese version), or Pro Action Replay code  or Game Genie code  (PAL version). Press Start to exit the Round Select. The screen will scroll back to the top and down again to reveal the sound test.

When you're ready to exit the sound test, press Select.

The sound test appears when is written to memory address.

Demo Select


An unused stage select debug menu. Game enhancer codes are required to reach it as no programming was found that writes screen index to. Enter the codes, then pause the game and press Start.

Japanese version Pro Action Replay: 82B12500 + 82B1270D + 82B12A32 Game Genie: DD84-1F06 + D284-1FA6 + 7484-1466

PAL version Game Genie: 82B12B00 + 82B12D0D + 82B13032 Pro Action Replay: DD84-14A6 + D284-1706 + 7487-1DD6

Use the d-pad to make a selection and press X or B to proceed. Note that Stage 7 is listed but is missing the OK, as the game only has 6 stages. Selecting it will cause glitches.

Unused Screen Index $0E
Memory address holds the index of the current screen (e.g., Demo Select is ). A pointer exists for index, the final valid entry, but it only leads to a command which exits without doing anything else.