Dead to Rights (Game Boy Advance)

Debug Menu Text
Text for a debug menu can be found in the ROM at.

DeadToRights Debug Screen

Built: Sep 16 2004 -- Main Menu

Profiling

Slow RAM Usage

Back

Main Menu

Profile Menu

Disable PhysicsSystem::Update.TopDownHarry::Update TopDownGoon::Update

TargetFinder::Update TopDownProjectile::Update.Weapon:: Update with target.Weapon:: Update no target

Profile Menu

Profile Menu

Enable

Profile Information

Maximum cycles   %-8d scanlines %-8d Average cycles   %-8d scanlines %-8d

Slow RAM Stats:

Available:    %8u Largest Block: %8u Used Blocks:  %8u Free Blocks:  %8u Active Projectile Count:  %u

Additional Dev Text
There is some additional dev text shortly after the above text, at.

A creature with class string %s, (item type [%d]: asset id [%d]) was placed that does not exist in the generation list

There's also a sample message at.

This is some sample text to output - yes, that's right, I am simply rambling on to test out the system.

A more complete compile date can be found at.

Sep 16 2004.21:51:28....%02d%02d%02d %02d%02d