Street Fighter III: New Generation

The first game in the fourth Street Fighter subseries, after Street Fighter Alpha. It threw out a large portion of the Street Fighter cast in favor of adding all-new ones, including a new lead character, Alex, who was prominently featured alongside the series' symbolic Ryu and Ken. However, since the first entry into the III series was fairly rushed, a few characters had to be left out, one of which ended up having pieces left in the game.

Hugo


Set to  to select the unfinished character Hugo, who would not become fully playable until the next version, 2nd Impact. Hugo will have heavy outlining on his movement frames and no attacks nor frames for receiving damage, as well as have Gill for his opponent every time.

His stun bar is abnormally long, longer even than Gill's in this game.

I59sXqAWhCk

Unused Super Art icons






Hacking the game to select Hugo also reveals 3 unused Super Art selection icons. They all have a "1P HUGO" icon overlapping the input sprites. Furthermore the input sprites used for these are nothing like the ones usually used for Super Art icons, as these use individual arrow and letters. Usually the other input sprites use swiveling joystick motion images.

Even further still, the names of Hugo's Super Arts here are nothing like he would have in later versions of SF3, with things such as "Titan Riot" and "Hyper Knuckle".

Hugo's unused stage






Hugo's stage from 2nd Impact is also within New Generation. Unlike Hugo himself however, the stage is surprisingly very complete indeed. The only problem with it is using Gill's stage theme. This stage also has different round variants and breakable barrels in one corner of the stage. Ironically the 2nd Impact version has no 2nd round changes.

The stage is a whimsical beer tent in Munich, Germany, during Oktoberfest.

When selected it will go to Munich, Germany on the map, but the stage name will read "Moscow", which is Necro's stage. This is due to Necro and Hugo's bit numbers being next to each other (Necro is 05 and Hugo is 04).

Placeholder Ghost
Loaded with the main menu is this interesting placeholder graphic that bears a striking resemblance with the ghosts in Pac-Man.

Unused Sounds
Announcer: Gill wins! As Gill is unplayable in the arcade version of New Generation, the announcer's sound effect 'Gill Wins!', which exists in the ROM and would have been used in versus matches, cannot be heard in-game under normal circumstances.

A version of the festive 'Jingle Bells' theme can also be heard in the game's sound test mode (number 20) but isn't heard anywhere in-game. With Sean's stage taking place in a Christmas themed New York City it is plausible that the theme was originally intended for this location.