Proto:Mega Man Legends

A pre-release demo of Mega Man Legends was included with the Japanese version of Resident Evil: Director's Cut and given for some people that were part of "Capcom Friendly Club" at that time. It contains many graphical, audible, and gameplay differences when compared to the final release.

Name


The most obvious of the changes is the game's title. The title screen displays the name "Rockman Neo", while the final Japanese name is "Rockman DASH".

Game Controls

 * The Lock-On functionality works the same. However, when homing, the camera zooms over Mega Man's head. In the final, the camera just zooms over to his shoulders.
 * In the prototype, the player can do a 90° turn with the L2 Button while simultaneously pressing Right or Left with the D-Pad. This can allow for quick turns but only while standing still. In the final version, the player must press the circle button while moving to have the camera turn to the direction Mega Man's facing.
 * When Mega Man does a dodge roll, the player can hold down the L1 or R1 button to have the camera turn to the direction Mega Man's rolling to. This is not in the final release.
 * Mega Man cannot jump as high as he does in the final.
 * The X button escape roll, a maneuver that is used to escape enemy fire after getting hit, does not work in this demo either.

Dog sounds
The scene where Paprika chases Tron Bonne across the downtown area in the final does not occur in this demo. However, there are voice samples for the dog in the game's XA directory, which sound quite different from the final version.



Mega Man Neo Title


This graphic was found within the game's files. Back when the game was originally announced, it was known as Mega Man Neo outside of Japan. It can actually be seen in some E3 1997 videos.

http://www.youtube.com/watch?v=ePuhzCDDeQs (at 0:14)

Gameplay Footage
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The video demonstrates the game's content and gameplay, as well as the game's controls.