Ghouls'n Ghosts (Arcade)

Three years after Ghosts'n Goblins, the demon realm has reappeared, and the people in Arthur's homeland have had their souls stolen. Arthur doesn't cotton to that.

He also enchanted his sub-weapons with magic power. Too bad he didn't do anything about the one-hit armor.

Layer Viewer


In the test menu, set to  and press the 1P Start button to access a level viewer sub-menu.

Each stage has three options: Scroll 1 (doesn't seem to do anything), Scroll 2 (foreground layer), and Scroll 3 (background layer).



Controls:
 * Joystick: Move camera.
 * Button 1 + Joystick: Move camera faster.
 * Button 1: Animate tiles (Normal speed)
 * Button 2: Animate tiles (Slower speed)

In the level viewer, there's a small gray cursor at the center-bottom of the screen. The level viewer also gives out information on what's currently selected by the gray cursor.


 * Block: This is the current 384x256 block ID.
 * Code: This is where the block graphic is stored in memory.
 * Color: This is the palette ID of the currently selected block (Actual value is + Color value.
 * Atari: This is the collision information ID of the currently selected block.

Unused Music
Tracks and  are used for the Top Score and High Score tracks, respectively. However, only 22 seconds are heard from either track. They're actually much longer, and they fit perfectly with the ending sequence!

Track was used for the ending text.

Track was used for the cast list, though it only syncs up if if starts playing when the first boss appears. The minor enemies were probably added in later to sync with the new, longer track.

The final track used for both sequences is track.

Cut Levels
There are two levels that were removed before release. They both use block IDs that were later reclaimed by other levels. The only information that remains is how the level blocks are set up.

Stage


Seems to be a vertical and horizontal level. The block IDs were reclaimed in the final game's penultimate level (Stage in the level viewer).

Stage


A pretty long horizontal level. The block IDs were reclaimed in the final game by Level 4 (Stage in the level viewer}}.

Unused Graphics


A king that doesn't appear in the final game. Is this Princess Prin Prin's father?

Credits
A properly formatted block of Credits text can be found starting at in memory. It starts right after the cast list text.