Street Fighter II: Special Champion Edition (Genesis)

Street Fighter II: Special Champion Edition was the first Street Fighter II port on the Genesis, thus starting a long tradition of breaking exclusives...

Debug Menu


Enter Pro Action Replay code and select "Option" on the main menu. It looks and feels almost identical to the Super Street Fighter II menu.

Object Test


A stripped-down version of the Street Fighter II object test, which tests character sprites and animations.


 * Up/Down - Selects animation pattern number.
 * Left/Right - Flips character horizontally.
 * A - Hold to animate.
 * C + Up/Down - Selects character.
 * C + Left/Right - Flips character vertically.
 * X - Increments animation frame.
 * X + Up/Down/Left/Right - Moves character around.
 * Y - Toggles display of character sprite, hitboxes, shadows, tile numbers, and center position.
 * Z - Increases animation pattern number with $10 (16). Beware, the game will glitch and crash if you use it too many times...

Scroll Test


A stripped-down version of the Street Fighter II scroll test, which is a stage background test with a palette editor. When entering the scroll test, you will first get to a stage selection screen. Select a stage with the D-Pad and press A to enter it.

Normal View



 * D-Pad: Move around.
 * A: Returns to the stage selection screen.
 * B: Resets position
 * C: Enters the Palette Editor

Palette Editor



 * D-Pad: Move cursor.
 * A: Increases the color.
 * B: Decreases the color.
 * C: Exits the palette editor
 * X: Selects the palette. There are four palettes.
 * Y: Toggles hex view.
 * Z: Moves the palette editor to the left or right side of the screen.

Sound Test


Just like what it says on the tin. Use the D-Pad to move the cursor and select sounds.


 * A: plays the selected BGM + SE sound.
 * B: plays the selected PCM CH.1 sample.
 * C: plays the selected PCM CH.2 sample.
 * X: toggles pause on or off.