Star Fox Adventures

Originally designed for the Nintendo 64 as Dinosaur Planet with no relation to the franchise, Star Fox Adventures was the last game made by Rare for a Nintendo console and the only Rare game for the GameCube. It also has a somewhat divisive reaction, due to its departure from the Star Fox formula.

Unused Voice Clips
As with the Dinosaur Planet leftovers page, all the text seen in boxes was ripped from GAMETEXT.bin. Any text that is italicized was transcribed.

SnowHorn - Call of Elders
A similar version involving Dinosaur Planet characters is also on the disc. The Call of Elders is presumably an older name for the SnowHorn Artifact.

Post-Galdon Dialogue
Would have been said right after defeating Galdon. The game cuts directly to Fox talking to Belina.

Dragon Rock - Freeing the EarthWalker
There is an EarthWalker imprisoned in the final game, but he only talks after you have rescued him. He also mentions Skeetlas, who don't appear to be in the final.

Scales vs. Fox/Falco
In the final game, the battle with General Scales ends abruptly and he is more or less made redundant by Andross. Even during the short "battle" with General Scales, he doesn't do much of anything. Falco meets up with Fox during the battle with Andross, not at the final Krazoa Shrine.

Krystal - Deleted Lines
The first set of dialogue might have been used for Krystal being entrapped in the crystal and being released shortly thereafter. The second set might have been an alternate ending. Needless to say, only Krystal's lines seem to have survived on the disc, so what other characters could have said is unknown.

Final Krazoa Shrine
This presumably would relate to the final Krazoa shrine, which only has a more straightforward confrontation with Scales, only to have Scales' Krazoa Spirit released and out into Fox's body.

Alternate Controls Intro
A much shorter conclusion to the first cinematic sequence in ThornTail Hollow. It was lengthened to include some dialogue on how Fox doesn't have a weapon with him.

Alternate Staff Intro
Used in early builds of the game, this was rewritten for the final. Also, instead of being in the Dino language, it is in English and filtered as if it were transmitted via radio.

Queen EarthWalker's Illness
Part of an early version of the cutscene for when Tricky finds his mom ill, notably lacking any dialogue from Peppy. Also, the White GrubTubs are referred as Healing Mushrooms.

Queen EarthWalker - 3rd Discussion
Early dialogue for the conversation with Queen EarthWalker just before going back to SnowHorn Wastes. The dialogue mentions that the shopkeeper would have been gone for a while, but the shopkeeper never leaves the store at any point in the game.

Krystal during Fox's encounter with a Krazoa Spirit
The writing is used in the final version for Moon Mountain Pass, but the voices are in Dino, not English.

Alt. Gen. Scales/Queen CloudRunner Confrontation
In-game, the Queen CloudRunner announces her status while in Cape Claw, before Fox enters the CloudRunner Fortress.

Fox Jetbike Race - CloudRunner Fortress
The cutscene is longer than what is in the game, expanding more on the SharpClaws stealing the CloudRunners' treasure.

Dragon Rock Outro
The whole outro was more or less rewritten for the final game, and it's also missing a line from the HighTop.

Dragon Rock Outro
The whole outro was more or less rewritten for the final game, and it's also missing a line from the HighTop.

Alternate Ocean Force Point Scenes
Might have been before returning to SnowHorn Wastes for a third time.

Fox only has four Krazoa Spirits by this point in the final game. The final also requires the player to gather the Krazoa Spirits to reunite the planet, as the SpellStones alone aren't enough. Here, the motivation is to save Krystal.

Misc. Unused Content
Dino: A'lo wek u rut voocadw ureik kxaj. English: I've got a bad feeling about this. Would have been used for when Krystal is thrown off the Galleon.

Dino: A'm weadw ke xaut adjato. English: I'm going to head inside. Would have been for when Krystal entered into the Krazoa Palace.

Dino: Je, nxuk den? English: So, what now? Would have been used at the beginning of the conversation with the EarthWalker after getting the first Krazoa spirit.

Cheat Token: Throw me 20 Scarabs and you can replay a boss. No cheat token well allows the player to replay boss battles in the final game.

Garunda Te: If you can bring me three frost weeds, I’ll be strong enough to get myself out. Almost the same as what's in the game, but he doesn't mention how many frost weeds to get.

''Fox: The General wants the key. I will take it to him.'' Fox has to get his staff out in the final, not ask for a key. Also, he never speaks during his meet-up with the guard in the final game.

''King EarthWalker: It’s in there. Scales has entrusted the stone to RedEye King. But it will not be easy to collect.'' The final game prolonged this line a little bit.

''EarthWalker: You are very brave to help me, Fox. So now, it’s my turn to help you.'' A very short version of an EarthWalker assisting Fox after being released in Dragon Rock.

ThornTail: The white mushrooms only grow inside the ancient well.

''ThornTail: Blue mushrooms, blah! Give me lovely green moss anytime. Mmmm.''

These two ThornTail clips are similar to what is said in the final game, but they mention GrubTubs as mushrooms.

Unused Text
Inside GAMETEXT.bin is an early script for the game, with several differences from the final version and even including leftovers from when it was Dinosaur Planet.

"How about playing a little game?" "The rules are simple... Choose how many Scarabs you wish to gamble." "I will throw them into this cave and you have to collect them within my time limit." Same as the final version, except "The rules are simple" was omitted.

"Okay,whats with all the noise?" "I am here with the rest of Starfox Team," "We have come to save your planet." "Queen calls out" "Vesujo, ohw ehj Miyzh.Ho jicz ohw mho Jehd." "SCALES Kuzt szojh.Ku Bawd Kuztem ICEMOUNTAIN." "I am sorry lady, but I can not understand what you are saying." An early version of Fox's introduction to Queen EarthWalker, most likely. The dialogue is very different, including a piece of dialogue written in some early form of Dino language.

"You're lucky it's a hot spring or you'd be frozen by now." "Why you little ..." "Hey, I wouldn't if I were you, my dad's a King EarthWalker and he'll bash you up!" "I don't think he'll be doing any bashing, he's been captured." "That's why I've been sent to rescue you!" "He's been captured?" "That's right! So stop moaning and let's get you back to your home!" The last line was re-written to say "That's right! It was your mother that sent me to find you." and the cutscene was expanded so that Tricky and Fox talk about Queen EarthWalker's illness. Also, note the lack of Dino, making it likely that it's a Dinosaur Planet leftover.

"I cannot let you in yet." "The Store Keeper has gone out to get supplies." This never happens in the final game, as the shopkeeper is always within the store.

"They sent you to rescue me? ... Hmmpphh." "The SharpClaws haven't fed me in days so I'm feeling a bit weak." "If you bring me 12 Frost Weeds I'll be able to get myself out." "Hurry boy, I'm starving in here!" Garunda Te only needs three Frost Weeds to break free in the final game, although he doesn't mention how many of them are needed. The dialogue is also worded differently.

"Who are you?" "My name is Fox, and this is the Crown Prince of the EarthWalkers." "We have been sent by the SnowHorn Guardian to find the SpellStone." "Do you know where it's hidden?" "My name is Belina Te. The Guardian is my father." "Did he send you to rescue me?" "I'm sorry Belina, but he feels you have dishonoured the Guardians." "We were only sent to find the SpellStone." "The old fool. I had to save the tribe." "If it wasn't for my father being a Guardian," "none of this would have happened in the first place!" What's odd about this dialogue is that Garunda is still said to be a guardian, but the dialogue is otherwise similar to what's in the final game.

"To power the Jet Bike push forwards on the" "CONTROL STICK to go faster." "Pull back to slow down." "Dodge left and right to avoid obstacles and beat" "the SharpClaws!" In the final game, there are no instructions as to how to use the jet bike.

",�t?QWake up!" "Somebody coming." "Here we go!" This is the same dialogue used when first going to Moon Mt. Pass, but the last line was removed.

"?BOSS" "GALADON" Galadon is probably an early name for either Galleon (the ship Scales rides on in the intro) or Galdon.

"PGrab the key, but don't wake the Sharpclaw." In the final game, Fox has to get his staff back rather than get a key.

"?If you find my children I will be so happy!" ? "?If you find all four of my children you will be greatly rewarded. Please hurry!" The queen simply never says this.

"?�?�?�?�?�?THE LIGHTFOOT TESTS" "TOTEM POLE TEST" "Activate all four Totem Poles| within the Lightfoot Village.| Beat Musclefoot's all time record| of 4m 30secs to pass the test" "THE TEST OF STRENGTH" "Rapidly press the A button| to compete against| the mighty Musclefoot.| Only the strongest can| push him into the pit!" In the final game, the player is given 2:30 to complete the totem pole test (or the Tracking Test, as it's called in-game). The Test of Strength's descriptions are nearly the same as the final version, but it shows a graphic of the A button rather than simply putting it in text and MuscleFoot isn't described as "mighty".

"Thanks for saving my eggs. They will be ready to hatch soon." Presumably saved after saving a ThornTail's eggs. She doesn't say this.

Development Stuff
"?�?�?�?�?�?�?�?�?level" "choose" "select" "map" "rotate" "zoom" "confirm" "exit" "TM & ^ 2001 NINTENDO	#	RARE" ?? "?�?�?�?�?�?�?attack" "lift" "jump" "throw" "kick" "fire" "cancel" Debugging menu leftovers.

"Gametext requested is not there." "Have you xdiffed gametext.spec with the sequence guy's gametext.spec?" "This message is very long," "designed to annoy you" "If you want this message to go then get the correct gametext" "Look,        " "pretty buttons" "Still here?" "I would of thought that you would have reset the subtitles by now." "GO AWAY!!" An error message that would have been used whenever an incorrect string of text is referenced.

Early Credits List
"SOFTWARE DIRECTOR" "PHIL TOSSELL" "SOFTWARE ENGINEERS" "NIK PALMER" "NICK BURTON" "PHIL WOODS" "RAYMOND KERR" "BRENDAN GUNN" "ANDREW INNES" "RICHARD GALE" "ROB HARRISON" "ART DIRECTORS" "JOHNNI CHRISTENSEN" "KEITH RABBETTE" "KEVIN BAYLISS" "3D ARTISTS" "DEAN SMITH" "FEARGAL PLANT" "GAVIN FLINT" "STUART HOGTON" "MATTHEW GROVER" "ANIMATION" "NICK SOUTHAM" "MICHAEL CAWOOD" "DAVID McDERMOTT" "AISLING DUDDY" "GAME DESIGN" "STEVE BRAND" "SHAUN READ" "MUSIC" "DAVID WISE" "SOUND FX" "MARTIN PENNY" "SPEECH ENGINEER" "BEN CULLUM" "EXECUTIVE PRODUCERS" "JOEL HOCHBERG" "CHRIS STAMPER" "TIM STAMPER" "GAME DIRECTOR" "LEE SCHUNEMAN" Scattered throughout the file is a list of early credits, missing all of the publisher credits and being fairly unfinished.