Mega Man II

Mega Man II was finished five months after the first game by a completely different development team that knew very little about the Mega Man series. It shows.

Robot Master Select #2


Set memory address to  on the Robot Master select screen and you'll be able to choose the Mega Man III Robot Masters. Interestingly, they have animations and text strings that aren't used anywhere else in the game. They were clearly meant to be used, but they aren't. After beating the Robot Master, you'll be thrown back to the stage select.

Their stage select icons can be found below.

Unused Music
One track is unused in the game. It seems to be an alternate version of the ending theme.

Metal Man


The gears in Metal Man's stage are supposed to be animated, like in the NES version. The two gear frames are loaded into memory, but the developers never got the actual animation part of this done.

Hard Man


A rocky platform, clearly modeled after the NES version. The final game's Hard Man level is decidedly industrial in theme, though it may have changed during development.

Magnet Man


More generic foreground and background tiles. The first tile is based on the tiles used in the NES version for the inside sections of Magnet Man's stage. They were replaced by the more eye-pleasing striped tiles. The next two tiles are intended for the outside background, but aren't used. The last tile should have been placed above the vacuums (similar tiles appear in the NES version, and there's even space for them in the Game Boy version), but they're not.

Needle Man


Some background and foreground tiles, as well as some spikes. The long vertical background piece (the one with the hole in it) is used in the NES version of Needle Man's stage for the inside sections. The tiles at the bottom are used in the NES version as floor tiles.

Top Man


The NES Top Man stage had spikes, so it would make sense for them to appear in the Game Boy version, but nope. The other two tiles are background tiles that never have a chance to get used. They're completely unique to the Game Boy version, too.

Time Warp


Short and long pipes. Their actual function is unknown.

Other Unused Graphics
Unused graphics not related to the actual levels.

Earth
The Earth graphic is slightly larger than it appears in-game – 16 pixels are cut off from the bottom.

Font


An unused shaded font. This appears after the font used in the credits, so that's probably where it was used.

Odd Face


Some kind of face thing. This appears in the Air Man stage's object set.

Quint Intro


An unused intro animation for Quint. He just stays still in the final version.

Robot Masters


Early versions of the Robot Masters appear in the ROM. The early graphics are at the top, and the final graphics are at the bottom.



The early Robot Master graphics actually use the background palette. They were probably used in a stage select like the one in Mega Man: Dr. Wily's Revenge.

Wily Shuttle
A number of different sized images for Dr. Wily's spaceship.