Proto talk:Mario Kart DS

Dokan Course from F-Zero X?
I have this funny feeling that the Dokan Course was taken directly from F-Zero X because of how the track is laid out and how textures are used. However, I haven't seen a matching track yet (I haven't played F-Zero X in awhile though). Does anybody else feel that this may be true? --Dr.MarioX 20:37, 4 August 2012 (EDT)
 * While the pipes do fit with the games, I really doubt it is from F-Zero X. It seems too much that it was designed specifically for this game, with narrow road on the turns and relatively tame changes in elevation, not to mention no crazy gravity changes. I also really doubt it is a "test" map as the article currently states. --Peardian 11:17, 19 July 2013 (EDT)

SEQ_CIRCUIT2.SSEQ
Why has no one put this in the page yet? It should be classed as unused as you cannot hear it during normal play (as you must use a code to hear it or you need to look in the sound_data.sdat.) It is a placeholder song, which is used on all the unused courses and courses without their own music in the demo (DK Pass, Rainbow Road, etc.) --User:luigi442wii I don't know any other way to do this apart from converting jimbo390's SEQ_CIRCUIT2 video on YouTube to MP3 then converting the MP3 to OGG. The only time I used OGG was when I once had a netbook running Linpus Linux Lite, and I don't have that anymore. -- Luigi442wii
 * It definitely fits the definition of "unused" for this Wiki, soooo...why didn't you add it to the page yourself? Rip .OGG, upload it here, add to page with info, done (alternately, add info and to-do to page, done). Instead, you take the entire rest of this Wiki to task for not doing it already. It's great that you added those unused courses and such to the page, but...dafuq? -WarioBarker 06:25, 13 August 2012 (EDT)
 * The YT video will be fine, as long as it is the original unedited track and is converted to OGG with Audacity (which is cross-platform). But I will do it now.--Hiccup 05:08, 19 July 2013 (EDT)

Music
Considering how all the music in this prototype is different from the final, due to either tempo changes or soundfont changes, I'm surprised no one has put up ALL the music from this prototype, like was already done for the Sonic 2 Simon Wai prototype. There's also many themes from the final that are in the prototype's data, but unused (again, similar to that Sonic 2 proto)Geno2925 18:54, 8 August 2013 (EDT)

Debug Menu and other stuff
These are codes that I made from a long time ago for the kiosk demo (almost 4 years)

[Press select for debug menu]

The wiki that originally held these details seems to be down, so I'll be sharing these vague notes that I kept.

The "Debug Menu"

First screen - use left and right, 5 different values to choose from 00 grand prix 01 Time Trial 02 battle 03 multiplayer 04 mission 05 4 player versus

if 00 or 03 is chosen:

second screen - cc modifier, right and left to change values x third screen - character modifier, up and down to change entry, right and left to change values

fourth screen - kart modifier, up and down to change entry, right and left to change values

fifth screen - no idea, 4 entries to choose from, x changes which character you will take control of

sixth screen - stage modifier, left and right to change entry

if 01 or 02 is chosen:

second screen - character modifier, up and down to change entry, right and left to change values

third screen - kart modifier, up and down to change entry, right and left to change values

fourth screen - stage modifier, left and right to change entry

Codes that force which cup you choose:

[Mushroom Cup]

[Flower Cup]

[Star Cup]

[Special Cup]

[SNES Cup]

[N64 Cup]

[GBA Cup]

[GCN Cup]

As you can see, the cups were originally ordered by console.

And another code, which lets you play as "E.Gadd", who uses toads model as a placeholder

[Play as Gadd]

He was replaced by Dry Bones in the final game. --Fkualol (talk) 02:32, 1 February 2014 (EST)