Pajama Sam 3: You Are What You Eat From Your Head to Your Feet (PC)

In Pajama Sam 3: You Are What You Eat From Your Head to Your Feet, Sam finds himself fighting a war against the sugary snacks he has feasted upon for so long. After managing to save the five food groups' delegates in time for a peace conference attempting to prevent a war, the groups manage to work out a compromise in which the big powers occupy nearly the entire food pyramid, and the sweets are marginalized at the top. Little did Sam know that he had laid the groundwork for a power-hungry dictator to ride on the anger of the oppressed masses and begin the second war to end all wars...

Actually, it's a charming kids' game about eating healthy, and the last good Pajama Sam game. The franchise was afterward corrupted by the unforgivable Pajama Sam 4: Life is Rough When You Lose Your Stuff. It's really a shame.

Unused Subtitles
Like its predecessors and most Humonguous games in general, this game has complete but inaccessible subtitles. They can be activated using ScummVM or by adding the line TextOn=1 to hegames.ini.

Riot Control Sweet Troops
Adding the line WTO=S or WTO=s to hegames.ini or scummvm.ini will alter the graphics used by the "Sweet Troops" that block Sam's path early in the game.

Either the Sweet Troops originally used riot gear that was later deemed too menacing for a children's game, or the uniforms were added in as a joke.

Unused Music
There are a total of five unused tracks in PAJAMA3.HE4:

Unused Track 1
A short, bass-driven piece.

Unused Track 2
Initially reminiscent of the music used in the heart, but takes a strange twist with accordion and background vocals.

Unused Track 3
Part of this triumphant remix of the main theme is used as the second half of the ending music, but this isolated rendition is never used. The ending arrangement also doesn't switch to the guitar-based version of the theme at the end, either.

Unused Track 4
A surf remix of the game's main theme. This song would later be used in Pajama Sam: Games to Play on Any Day, remastered in 22050 Hz.

Unused Track 5
A guitar-based piece with some background vocals, like the second unused track.

Debug Mode
Like the other Pajama Sam' games, this one has a debug mode. It's activated by adding EatCheat=B or EatCheat=b to hegames.ini (or scummvm.ini). It's slightly different from the other two games', though.

Path and Item Select


For this game, and path and item selection menus were compacted into a single screen, accessed with I. This screen can adjust what scenarios the game uses and their status, including where each delegate is located and whether that delegate is "In-Peril," "Found," or "Freed." Clicking on any item crosses out its icon and puts it in Sam's inventory (with the exception of the "Cheese Questions" icon, which simply sets the flags indicating that Sam has all the answers to the cheese questions). Clicking the "Click here to change weight" icon allows the player to increment the amount of weight in the sand bag by 1 to a maximum of 10 before looping.

Also note the hand-drawn "M" on the mayonnaise jar. It was redrawn separately for the "crossed out" icon.

Room Select


G activates the room selection screen. Clicking on a location takes Sam there.

Fast Mode
The combination Ctrl-F enables a turbo mode that makes all animations run much faster.

''Note: ScummVM has two turbo modes, activated by Ctrl-F and Ctrl-G, that enable high-speed modes. These, however, are general functions that work on all games. ScummVM also disables all of the following key combinations.''

Object Pickup
Ctrl-O prompts the user for an object number to pick up.

Go To Room
Ctrl-G brings up a prompt for a room number to go to.

Change Variable
Pressing Ctrl-E first asks for a variable number to change, then gives the value of that variable and prompts the user for a new value to set it to.

Delegate Locations
Adding any of the following lines to hegames.ini will preset the locations of the delegates. Setting two conflicting options at once will simply cause the game to pick randomly, as normal. Bean-on-Strike=1 Bean-Unsorted=1 Chuck-in-Balloon=1 Chuck-on-Ledge=1 Granny-Crowd-Surfin=1 Granny-in-Caramel-Pit=1 Pierre-on-Ferris-Wheel=1 Pierre-in-Prize-Booth=1

Cape Location
Adding the line Cape-Location= followed by a number to hegames.ini will always put Sam's cape in a particular location at the beginning of the game: Higher or lower values randomize the location.

Custom Games
Setting Custom-Game= to a number in hegames.ini produces a particular custom game.