Proto talk:Unreal/December 1995 Level Tech Demo

Skybox Oddity
I think a possible explanation for the skybox texture being purple outside the game is the engine using BGR/BGRA pixel format rather than RGB or RGBA. I'll investigate, but I'm not sure if it's worth adding. --Pompolic 14:43, 14 April 2013 (EDT)
 * I tried applying the image as a texture with OpenGL, and turns out both BGR and RGB formats yield the same colors. Looks like all the colors of the image are something like #ff00ff. What I didn't test for: some arbitrary pixel format like BRG, GRB and so on. --Pompolic 20:09, 14 April 2013 (EDT)