Wario World

Wario World is Wario's solo debut on consoles. As far as Wario games go, it's pretty short. With only eight levels full of re-skinned versions of the same enemies, the game can be somewhat tedious, but the wacky and over-the-top mayhem that Wario can inflict on them makes up for it.

Debug Menu
Action Replay code (PAL) will load this debug menu containing a sound test and level select. In the bottom right corner is a date of some kind, set a little over four months before the game's initial release.

The menu makes use of nearly all of the buttons on both the first and second controllers. Player 1's controller is used to control the sound test and level select options, while Player 2's controller is used for controlling the three-dimensional sound emitter test.

Launch To
A basic level select which can be used to access general areas and certain special scenes, such as the title screen. Most of the entries use a naming convention of a letter followed by two numbers – for example, "F21". The letter indicates the type of the room, with "F" for stages, "R" for bonus rooms, "B" for stage bosses, and "P" for Unithorn lairs. World bosses (such as Dino-Mighty) are listed as stages. The first number indicates the world, and the second number indicates the level. Interestingly, there are no entries for World 3, and the third world in the game is given the number 4. In addition to all these, there are three other entries that seemingly do nothing: LAUNCHER, ''IGNITE, and LOADER.

The menu is controlled using the D-Pad of Controller 1 to scroll through the list, with Start activating the selection. Because of how the bonus rooms work, they will not load properly when chosen. This means that either the sky or room geometry will not load, causing Wario to fall into a black void upon spawning. Some objects still seem to load.

BGM/SFX
A very basic sound test menu that lets you not only listen to all of the music and sound effects in the game, but also adjust the playback volume. The first number displayed is the track/sound number, and the second number is the volume level. The volume value starts out at max, with a value of 127.

The menu is controlled using the Control Stick of Controller 1, with Up/Down switching between music and sounds, and left/right changing between tracks. A starts the music/sound, and L/R will lower and raise the volume for the current selection. The volume levels for sounds and music can be adjusted independently of each other.

Emitter
These portion of the menu is used to test three-dimensional rendering of sound effects, and is controlled entirely using Controller 2. The position of the sound is specified by a set of three coordinates, which can be adjusted using the Control Stick (Left/Right for first coordinate, Up/Down for third coordinate) and L/R (for the second coordinate). A measurement of the distance from the emitter to the camera is displayed above the coordinates.

The sound effect used can be changed using Left/Right on the D-Pad, and volume falloff presets can be changed using Up/Down. These presets affect the rate at which volume drops the further away it gets from the camera. There are 18 presets in total, and do not seem to be in any order. The sound effect can be played using A, and Start will reset the coordinates back to default values.

Pause Screen Apology
6P-43J0XZoY The pause menu theme is quite possibly one of the most annoying songs in the history of video games, but if you're willing enough to put up with Wario's annoying song for a whopping 50 minutes, not only will he stop singing, but after a while he'll actually apologize to you for annoying you for nearly an hour.

Demo Mode
2Iu-ZD8efUM The Japanese version has a demo mode after waiting on the title screen for around a minute, which shows various levels being played by the AI. In the international versions, the game's opening just repeats itself.

Black Jewel
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The final boss fight against the Black Jewel is quite different in the Japanese version. After it loses half of its health, the battle enters a second phase, complete with new music. The Black Jewel floats down to the arena and Wario must attack it directly until it gets dizzy so he can do a Mad Move on it, all while dodging completely new attacks. In the international versions, the Black Jewel barely changes tactics for the entire battle. Additionally, the Japanese version added a rough bumpy effect to the edges of the Black Jewel when it takes damage from attacks or Spritelings, letting the player know that their tactics are having an effect.

The Black Jewel also does a new animation after each big hit it receives, retracting its arms and spinning as it glows as a way to repair the rough edges.