S.T.A.L.K.E.R.: Shadow of Chernobyl/Unused Characters/Military

 Командир  Детальная информация отсутствует.

Soldier_commander military 60 		 0

actors\soldier\soldier_beret_1 [spawn] \n wpn_pb \n ammo_9x18_pbp = 1 \n wpn_ak74u \n ammo_5.45x39_ap = 1 \n device_torch \n hello_dialog general_pda_talk esc_stalker_talk_level 
 * 1) include "gameplay\character_items.xml"

 Командир  Детальная информация отсутствует.

Soldier_commander military 60 		 0

actors\soldier\soldier_beret_2 [spawn] \n wpn_pb \n ammo_9x18_pbp = 1 \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n device_torch \n hello_dialog general_pda_talk</actor_dialog> esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_commander3" team_default = "1"> Командир <map_icon x="2" y="0"></map_icon> Детальная информация отсутствует.

Soldier_commander military 60 		 0

actors\soldier\soldier_beret_3 [spawn] \n wpn_fort \n ammo_9x18_pbp = 1 \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n device_torch \n hello_dialog</start_dialog> general_pda_talk</actor_dialog> esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_regular_default1" team_default = "1"> Рядовой солдат <map_icon x="1" y="2"></map_icon> Рядовой солдат. Детальная информация отсутствует.

Soldier_regular Soldier_regular military 30 		 0

actors\soldier\soldier_bandana [spawn] \n wpn_fort \n ammo_9x18_pbp = 1 \n wpn_ak74u \n ammo_5.45x39_ap = 1 \n device_torch \n hello_dialog</start_dialog> general_pda_talk</actor_dialog> esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_regular_default2" team_default = "1"> Рядовой солдат <map_icon x="1" y="2"></map_icon> Рядовой солдат. Детальная информация отсутствует.

Soldier_regular Soldier_regular military 30 		 0

actors\soldier\soldier_bandana_1 [spawn] \n wpn_fort \n ammo_9x18_pbp = 1 \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n device_torch \n hello_dialog</start_dialog> general_pda_talk</actor_dialog> esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_regular_default3" team_default = "1"> Рядовой солдат <map_icon x="1" y="2"></map_icon> Рядовой солдат. Детальная информация отсутствует.

Soldier_regular Soldier_regular military 30 		 0

actors\soldier\soldier_bandana_2 [spawn] \n wpn_fort \n ammo_9x18_pbp = 1 \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n device_torch \n hello_dialog</start_dialog> general_pda_talk</actor_dialog> esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_regular_default4" team_default = "1"> Рядовой солдат <map_icon x="1" y="2"></map_icon> Рядовой солдат. Детальная информация отсутствует..

Soldier_regular Soldier_regular military 30 		 0

actors\soldier\soldier_bandana_3 [spawn] \n wpn_fort \n ammo_9x18_pbp = 1 \n wpn_ak74 \n ammo_5.45x39_ap = 1 \n device_torch \n hello_dialog</start_dialog> general_pda_talk</actor_dialog> esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_regular_default5" team_default = "1"> Рядовой солдат <map_icon x="1" y="2"></map_icon> Рядовой солдат. Детальная информация отсутствует.

Soldier_regular Soldier_regular military 30 		 0

actors\soldier\soldier_bandana_4 [spawn] \n wpn_fort \n ammo_9x18_pbp = 1 \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_sniper_default1" team_default = "1"> Рядовой солдат <map_icon x="1" y="2"></map_icon> Рядовой солдат. Детальная информация отсутствует.

Soldier_sniper Soldier_sniper military 60 		 0

actors\soldier\soldier_obichniy [spawn] \n wpn_fort \n ammo_9x18_pbp = 1 \n wpn_svu \n ammo_7.62x54_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_sniper_default2" team_default = "1"> Рядовой солдат <map_icon x="1" y="2"></map_icon> Рядовой солдат. Детальная информация отсутствует.

Soldier_sniper Soldier_sniper military 60 		 0

actors\soldier\soldier_bandana [spawn] \n wpn_fort \n ammo_9x18_pbp = 1 \n wpn_svu \n ammo_7.62x54_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_sniper_default3" team_default = "1"> Рядовой солдат <map_icon x="1" y="2"></map_icon> Рядовой солдат. Детальная информация отсутствует.

Soldier_sniper Soldier_sniper military 60 		 0

actors\soldier\soldier_bandana_6 [spawn] \n wpn_fort \n ammo_9x18_pbp = 1 \n wpn_svd \n ammo_7.62x54_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_specnaz_default1" team_default = "1"> Неизвестный военный <map_icon x="2" y="2"></map_icon> Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.

Soldier_specnaz Soldier_specnaz military 80 		 0

actors\soldier\soldier_spetsnaz [spawn] \n wpn_pb \n ammo_9x18_pbp = 1 \n wpn_vintorez \n ammo_9x39_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_specnaz_default2" team_default = "1"> Неизвестный военный <map_icon x="2" y="2"></map_icon> Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.

Soldier_specnaz Soldier_specnaz military 80 		 0

actors\soldier\soldier_spetsnaz [spawn] \n wpn_pb \n ammo_9x18_pbp = 1 \n wpn_val \n ammo_9x39_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character> <specific_character id="soldier_specnaz_default3" team_default = "1"> Неизвестный военный <map_icon x="2" y="2"></map_icon> Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.
 * 1) include "gameplay\character_items.xml"

Soldier_specnaz Soldier_specnaz military 80 		 0

actors\soldier\soldier_antigas [spawn] \n wpn_pb \n ammo_9x18_pbp = 1 \n wpn_abakan = 1, scope launcher cond=0.9 \n ammo_5.45x39_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_military_default" team_default = "1"> Неизвестный солдат <map_icon x="2" y="2"></map_icon> Военный сталкер. Хорошо вооружен и очень опасен. Детальная информация недоступна.

Soldier_military Soldier_military military 90 		 0

actors\militari\stalker_militari_1 [spawn] \n wpn_beretta \n ammo_9x19_pbp = 1 \n wpn_groza = 1, scope launcher cond=0.9 \n ammo_9x39_sp5 = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_military_default2" team_default = "1"> Неизвестный солдат <map_icon x="2" y="2"></map_icon> Военный сталкер-ветеран. Очень хорошо вооружен, защищен и очень опасен. Детальная информация недоступна.

Soldier_military Soldier_military military 90 		 0

actors\militari\stalker_militari_2 [spawn] \n wpn_usp \n ammo_11.43x23_hydro = 1 \n wpn_val \n ammo_9x39_sp5 = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_military_default3" team_default = "1"> Неизвестный солдат <map_icon x="2" y="2"></map_icon> Военный сталкер-ветеран. Очень хорошо вооружен, защищен и очень опасен. Детальная информация недоступна..

Soldier_military Soldier_military military 90 		 0

actors\militari\stalker_militari_antigas_2 [spawn] \n wpn_usp \n ammo_11.43x23_hydro = 1 \n wpn_vintorez \n ammo_9x39_sp5 = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_military_default4" team_default = "1"> Неизвестный солдат <map_icon x="2" y="2"></map_icon> Военный сталкер. Очень хорошо вооружен, защищен и очень опасен. Детальная информация недоступна.

Soldier_military Soldier_military military 90 		 0

actors\militari\stalker_militari_antigas_1 [spawn] \n wpn_usp \n ammo_11.43x23_hydro = 1 \n wpn_val \n ammo_9x39_sp5 = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> <actor_dialog>general_pda_talk</actor_dialog> <actor_dialog>esc_stalker_talk_level</actor_dialog> </specific_character>
 * 1) include "gameplay\character_items.xml"

<specific_character id="soldier_specnaz_aes" team_default = "1"> Неизвестный военный <map_icon x="2" y="2"></map_icon> Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.

Soldier_specnaz Soldier_specnaz_aes military 80 		 0

actors\militari\stalker_militari_antigas_2 [spawn] \n wpn_pb \n ammo_9x18_pbp = 1 \n wpn_abakan = 1, scope launcher cond=0.9 \n ammo_5.45x39_ap = 1 \n device_torch \n <start_dialog>hello_dialog</start_dialog> </specific_character>

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