Super Mario RPG: Legend of the Seven Stars/Unused Maps and Battle Backgrounds

Test Map
Nothing more than a single test map, featuring five exits, two raised areas, and what currently appears as part of an item shop sign. It more than likely used to be something different earlier in development.

Mountain Area
These demonstrate how a lot of the mountain tileset was changed, moved, or removed. This leads to lots of broken tiles when viewing this map in a map editor.

An early scan from Nintendo Power shows the top part of the upper section, and surprisingly matches almost exactly.

Town Area
Sadly the tilemaps no longer exist for this area, therefore we can only judge its supposed appearance by the tileset and collision tiles. The tileset makes it obvious this was supposed to be a town, and the collision looks quite interesting as well.

Mushroom Kingdom alternate exterior
An alternate version of the Mushroom Kingdom exterior area. The most obvious changes involve the weird "gate" in front of the castle and the lack of the exit to Bandit's Way. The Item Shop is also in the lowermost building in this version, which got two doors for this purpose (the final map uses the Item Shop in the rightmost building). The exit to Mushroom Way has also been rearranged.

An early scan shows the castle entrance, making it easy to tell how the tileset was changed.

Mushroom Kingdom alternate interior
This is an alternate interior for one of the Mushroom Kingdom houses, though it resembles the interior of Raz and Raini's house the most. It is easy to see how most things have been rearranged, like the beds or the tables (which are just a glitchy mess).

Sewer areas
These sewer areas sadly do not have tilemaps either. They look rather interesting, judging from the collision.

However, an early screenshot shows what greatly resembles the top left area. Apparently, Mario and the Princess are imprisoned for some reason. The knights and the character facing Mario are not in the game at all. The cell doors and the bars still exist in the game but are unused.

Forest areas
These are removed areas for the Forest Maze. The top left one was most likely intended to have a treasure box. The others simply have tree stumps, giving this a real "maze" feel. They were removed though, maybe because the developers thought the Forest Maze is extensive enough as is. Note also the strange ground, suggesting the ground tiles were changed in the forest tileset.

Bowser's Keep 1
The tiles are seriously messed up, which suggests a lot of switching around was done for the castle tileset. You can, however, barely make out a donut-shaped platform in the middle of a pit. This could have very well been intended as a battlefield.

Bowser's Keep 2
These are quite simply some passageways for Bowser's Keep which are not used, possibly because the developers considered them pointless.

Bowser's Keep 3
No idea. It uses a different tileset than the other two Bowser's Keep areas, though, maybe it was intended as some sort of basement. However, it does contain 8 x 8 tile pieces of the Nimbus Royal Bus / Jugem's Bus.

This could also be an area seen in the V-Jump presentation in 1995. The palettes both share resemblances with each other.

Town interiors
Another area which only has the collision left, but which was most likely meant to be some sort of town interior area. The rightmost structure is especially interesting - it appears to be much larger than a normal interior area.

Cave areas
Some cave areas which were not used. They may have been intended for the Forest Maze - the two uppermost ones have no apparent exits, and probably had springboards to launch you outwards like the cave areas in the game. No idea about the other two ones.

Grassland area 1
A typical grassland passageway. It doesn't suggest a lot about where it was supposed to be, but the shadows of the treasure boxes are easily visible. This area can also be seen in an early screenshot.

Grassland area 2
Two dead-ends, or maybe one continuous area. Either it had treasure boxes, or was meant as a trap of some kind.

Mountain area
Another mountain area where only the collision is left.

Sewer areas
Some sewer passageways which didn't end up being used. The area at the lower left corner, again, may have been intended to have a treasure box.

Early Melody Bay
A rough early version of the "Melody Bay" at Tadpole Pond. The graphics are considerably simpler in design, and there appears to be no way to walk around the pond, although the small island appears to be where Toadofski would have stood.

Bedroom
Messed-up tilesets for a bedroom, could have been anywhere. Given the design, it may have been an early layout for Mario's Pad.

Mushroom Kingdom
The collision map of the Mushroom Kingdom exterior is much larger than what is normally seen in the game, and even larger than the alternate Mushroom Kingdom exterior seen above. This would've made the castle much more menacing.

Early Booster's Tower
An early collision map for Booster's Tower, seen in an early screenshot.

Original Bowser's Castle
Tile arrangements from the original design of Bowser's Keep.

Sea
A fully completed background likely intended for the outside area of the Sea, where the entrance to the Sunken Ship lies.

Forest
This partially glitched battle background looks very similar to the Forest battle background, but this one has windows. It must have been planned for some indoor area with a large flora, of which there is none in the final.