Kirby's Adventure/Unused Objects

While there are no true unused objects in terms of graphics, there are many object variants that aren't used. Object IDs in bold are unused: object IDs not in bold are shown for comparison purposes.

Poppy Bros. Jr. (Riding Maxim Tomato)


Object 17: Slow speed -- Moves at 0.50 pixels per frame

Object 18: Normal speed -- Moves at 0.75 pixels per frame

Object 19: Fast speed -- Moves at 1 pixel per frame.

Flamer


Object 41: Slow speed -- Moves at 0.80 pixels per frame

Object 42: Normal speed -- Moves at 1 pixel per frame

Object 43: Fast speed -- Moves at 2 pixels per frame.

Squishy


Object 4D: Floating slowly -- Moves at 0.50 pixels per frame

Object 4E: Floating fast -- Moves at 0.75 pixels per frame

Bronto Burt


Object 52: Flying slowly, adjusting Y position to match Kirby's -- Moves at 0.75 pixels per frame

Object 53: Flying quickly, adjusting Y position to match Kirby's -- Moves at 1 pixel per frame

Starman


Object 62: Walking slowly -- Moves at 1 pixel per frame

Object 63: Walking quickly -- Moves at 1.25 pixels per frame

...

Object 65: Flying slowly -- Moves at .75 pixels per frame

Object 66: Flying quickly -- Moves at 1 pixel per frame

Meta Knight Battles


Object 81: Unused battle setup #1 -- Used for room layout 013F.

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'''Object 86: Unused battle setup #2 -- Used for ??? (layout may no longer exist)'''

Object 87: Unused battle setup #3 -- Used for room layout 0141.

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Object 8B: Unimplemented Meta Knight battle -- Summons Shotzo at 0,0.

Objects 8C-8E: Unimplemented Meta Knight battle -- No object data

Twizzy


Object A0: Drops down, flies slow -- Moves at .75 pixels per frame

Object A1: Drops down, flies fast -- Moves at 1 pixel per frame

Object A2: Flying slow diagonally -- Moves at .75 pixels per frame

Object A3: Flying fast diagonally -- Moves at 1 pixel per frame

...

Object A9: Hops on ground, then flies slow and homes in -- Moves at 1 pixel per frame

Object AA: Hops on ground, then flies fast and homes in -- Moves at 1.5 pixels per frame

Museum Enemies
Enemies in blue are used in unimplemented museum rooms.

Object E0: Museum Sparky Object E3: Museum Flamer Object E8: Museum Sir Kibble

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'''Object EB: Museum ??? (Gives Hammer ability - Only thing that can give this is Bonkers and Heavy Mole's drill enemies)'''

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Object ED: Museum Spiny Object EE: Museum Pengi Object EF: Museum Chilly

Star Switch


Object FE: Floor Switch

Object FF: Ceiling Switch