FIFA '96 (Game Boy)

A port of the SNES version containing a port of the SNES version's music... GOOOOOOOOOOOOAAAAAAAAAAAAAALLLLLLLLLLLLLL!!!!!!!!!!!!

Build Date
Located at is a build date and time. 29 Sep 1995 19:25:56

Development Related Text
render.c

test2.c

malert.c.camera

/csrc/misc.c.bestdist != 0xffff.r != NULL.r->ID != exclude

GDMF.DMFG.MDFG.FMDG.playrank[i] != MIN_RANK.used[playpos[i]] == 0.numplayers == 16.sortcount <= DB_MAXPLAYERS

/csrc/playoff2.c.0

pomatch->teamindexes[0] >= 0.pomatch->teamindexes[1] >= 0

@PROFILE:.monitor.c

Located at. This is the start of the sound driver. All probe developed games have a copyright string at the beginning of their sound code. (C)Probe.

Super Game Boy
Palette bits went through some experimentation.

ICON_EN Oddity
ICON_EN is loaded twice, both having bits set to so palettes are disabled. Game Genie code will enable palettes. The second ICON_EN command sets bits as do palette and attribute commands, so this originally might have been a palette or attribute command.