Zaxxon's Motherbase 2000

Zaxxon's Motherbase 2000 is a sequel in a way to Zaxxon, but the player can jump into other ships to upgrade and turn the ship into something more than a one-hit-point-wonder with weak firepower.

Debugging Features
Pro Action Replay code in the US version enables two new selections on the main menu.

Animation Mode
The top-right number signifies which object is being selected, while the bottom-right number is the current animation frame. The bottom-left number doesn't appear to do anything.


 * The D-Pad moves objects around the screen. Holding A and a direction will rotate/turn the object in that direction.
 * Holding B while presssing Up or Down zoom in and out of objects
 * Holding B while presssing Left or Right rotates objects along the object's center
 * Holding C while pressing Up or Down changes the type of object viewed; changes between main game models, Wireframe versions of those models, Sprites, and additional models.
 * Holding C while pressing Left or Right, changes what object is currently on the screen
 * Holding X while pressing Up or Down, stretches objects
 * Holding Y pauses the animation and allows the player to press Z to progress frame-by-frame
 * Pressing Start returns the player back to the main menu

Stage Editor
The second debugging option is invisible, making it a little hard to access it, and there doesn't seem to be a way out of this mode. Pressing A, B, or C will load the level's layout from the ROM, while Start loads the previous edit session's data. Left / Right change the level, but it seems to take a while for the game to recognize the button presses.

The HUD will be changed to display the following info:
 * Top Row, First Column: The object choosen
 * Top Row, Second Column: The object choosen
 * Top Row, Fourth Column: Speed of the "cursor" while moving
 * Top Row, Fourth Column: Speed of the "cursor"
 * Bottom Row, First Column: The object chosen

The controls for this mode are somewhat buggy.
 * A and C change between objects
 * B places the object on the screen
 * X changes the speed the player moves forward
 * Y removes the object selected
 * Holding Z moves forward in the level
 * Pressing Mode makes moving forward in the level go faster
 * Pressing Start goes back to the Stage Select menu