Madden NFL 2000 (Game Boy Color)

There are no ambulances out in the field, nor is there a Super Game Boy soundtrack, so why did anyone buy this? Probably because the music is still good.

Planned Super Game Boy Soundtrack
A super Game Boy soundtrack was planed. Probably because of time and how other games were in development during the same time, chances were not possible.

The DATA_SND is listed at. The SOU_TRN unfortunately did not survive this round as this listing was likely added very early on during development. 790009000BADC202C909D01AA9018D00 790B09000B42AFDBFF00F0052073C580 791609000B032076C5A9318D00426868 79210900016000000000000000000000 79000800034C00090000000000000000

Unused Super Game Boy Functions
Several Super Game Boy functions are unused, possibly for time constraints or the game was subject to a vicious development cycle.

Removed Commands
Several Super Game Boy functions appear to been dummied out from the rest of the command listing. Starting at, is the remaining space for the remaining commands.

SOUND
A single unused SOUND packet can be found in the listing located at.

Game Genie code will replace the loaded command ATTR_TRN with SOUND. Additional codes will allow you to play any internal Super Game Boy sound.

PAL_PRI
When PAL_PRI bit is set to, palettes are switched back to default when directed to by the game. Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and other titles set the palette software docking bit. Loaded after PAL_SET with all bits set to. Game Genie code will set the loaded PAL_PRI command to.

NHL 2000


Madden 2000 and NHL 2000 share the Super Game Border verbatim.