Proto:Unreal Tournament/Version 222/Deathmatch Levels/DM-Peak

Textures
DM-Peak’s walls use completely different textures in v222. Every wall in the level uses the same dark brick texture. The final game adds a lot of texture diversity to the level, such as by making the exterior use a much lighter grey brick texture, the interior use a brownish brick texture, and the Ripper room use a dirty stone texture.

Indoor lighting
DM-Peak indoors ares are somewhat darker than it is in the final game.

Outdoors lighting
The outdoors area is darker and has slightly purple tint to it.

Top torches
The top floor is missing the torch underneath the rocket pack and the torch next to the Body Armor.

Flak Cannon pillar
There is a pillar in front of the Flak Cannon in v222. It was likely removed so that it is easier to grab the Flak Cannon

Sword and Shield
There are no sword and shield model props in the level.

Wooden beam
The wooden beam in the very small room next to the Shock Rifle and Shield Belt room is in the middle of the right wall in v222, but next to the exit to the outside area in the final game. It was likely moved so that players wouldn’t ram into the wooden beam while fighting and get killed because of it.

Broken brick
There isn't a broken brick on the edge of the very small room when it connects to the Shock Rifle room.

Pulse Gun
In v222, the Rocket Launcher and rocket ammo are a Pulse Gun and Pulse Gun ammo. However, the items are arranged differently than the Rocket Launcher and rocket ammo are in the final game. There is Pulse Gun ammo where the Rocket Launcher is in the final game. The ammo itself is closer to the edge than the Rocket Launcher is in the final version of DM-Peak. The Pulse Gun is to the right of the Body Armor, which has been moved left a bit to make room for the Pulse Gun. The rocket ammo inside the top floor is Pulse Gun ammo.

Rocket Launcher
On the other hand, the Rocket Launcher is in the tower that the Pulse Gun is located in the final game. It seems the developers swapped the Pulse Gun and Rocket Launcher’s positions sometime between v222 and the final game.

Extra Pulse Gun ammo
There is a Pulse Gun ammo pickup on the same slope the single bullet ammo box is located on. The final game removed the Pulse Gun ammo pickup.

Thigh Pads
There are no Thigh Pads in v222.

Body Armor
V222’s take on DM-Peak has the Body Armor on the top floor moved to the left in order to make room for Pulse Gun ammo. The final game removes the Pulse Gun ammo and centers the Body Armor.

Minigun
The Mingun is slightly closer to the wall and notably closer to the bullet ammo box next to it than it is in the final version of the level.

UDamage
The top of the castle does not have a Medkit next to the UDamage in v222.

Weapon rotation
The only weapon that rotates in v222’s DM-Peak is the BioRifle.