M&M's Kart Racing (Wii)

M&M's Kart Racing is a very, very generic shovelware racing game featuring M&M's characters. With its N64 graphics, repetitive voice clips ("Approaching Sound Barrier!" every few seconds), awful controls, slow speeds, plagiarism of Mario Kart, long load times, complete lack of powerups, and the fact that it only exists for product placement, this is how not to make a game. There's also lots of really weird stuff in it.

Wolfschanze 1944
Easily the weirdest part of the game is data from another game, Wolfschanze 1944, which was developed two years prior by Calaris Studios. Calaris and Frontline share a lot of staff between both studios, so they may be separate development teams owned by the same parent company. data/gfx/menu is where all the stuff is.

There's a leftover text file in TEXT.STD, along with a Russian and Polish version. selected weapon: no ammo for: not available: Wolfschanze 1944: Online server (BETA). screen saved... item obtained: was killed by captured the flag team ,have captured the flag. has killed has died current video mode is: select slot for load game... select slot for save game... enter new name... empty slot... yes no invert mouse: mouse look: mouse move: mouse_attack: always run: to the next page... ready host is not responding, error: player is not responding. connection lost, error: you are disconnected from the server... session is lost, error: max players: game mode: deathmatch cooperative capture the flag unknown match1 unknown match2 teams: no yes difficulty: easy normal hard very hard frag limit: none 10 frags 20 frags 30 frags 40 frags 50 frags 60 frags 70 frags time limit: none 5 min 10 min 15 min corpse limit: level: none start password: episode: dificulty: killed: / player parameters create game join game: looking for available games... team name: create team: join team: teams would have the same parameters

Thumbs.db
This game has many Thumbs.db files, which contain thumbnails to all the files in a specific folder, and there are some that aren't in the folder anymore. The one in the data folder contains some really odd stuff.



The thumbnail of the folder itself.



A temporary loading screen.



Leftovers from Chicken Shoot, unsurprisingly from the same developers. For some reason they're normally upside down.

Loading Test


The front of a car pasted over and over.

Weird HUD Stuff


Graphics for the HUD of... something.



Various other HUD stuff.

Unused Level Screen
In levels_screens.bmp (the image for all the level previews), there is text in the bottom-right corner reading "wolne", which means "free" in Polish.



Unused Sounds


The only sound in sound/sound_data.bsrar is Yoshi.

Unused Music
The sound folder has two leftover MIDI files from the Wii SDK.