Talk:Guerrilla War (NES)

Unused Music?
Music index $1B, PRG ROM offset 0x12F5A, seems unused.

SFX index $0A, $0F, $12, $14, PRG ROM offset start 0x1334f, seems unused.


 * Is this the same as track 9 in the NSF? I don't recall hearing that one in the game. If not, how do you access this unused track? Ditto for the sound effects. --BMF54123 02:56, 12 May 2010 (EDT)
 * Yep, that is it. Ingame you can set BP at $80D8, each time it's called music starts, $163 var is melody index, set it to $1B. I complete game with tracelogger is ON and found this one track unused. --Cah4e3 11:27, 12 May 2010 (EDT)

Graident Tables
What happens if the gradient tables (the ??? in the article) are replaced with garbage? - Andlabs 22:48, 28 September 2011 (EDT)
 * The first one looks like a sine/cosine table, might be used for enemy movement or something (I haven't played this game so i can't name any obvious times when that'd be used), dunno what the second one would be - Devin 22:50, 28 September 2011 (EDT)