The Hunchback of Notre Dame: Topsy Turvy Games

The Hunchback of Notre Dame: Topsy Turvy Games includes 5 addicting games based off of the movie.

Chiseler Debug Functions
Chiseler contians two debug functions allowing the player to increase their amount of balls/lives by pressing A button. Secondly, skipping the current level can be achieved by pressing Select. Gameshark code or Game Genie code. Alternatively, enter the Chiseler password PSCGM to enable the debugging features.

Unused Music
One test song likely used quickly to examine whether each song plays. Several variations play including the new percussion.

Super Game Boy Congratulations! Variation 1
Percussion absent from the version present in the song table.

Super Game Boy Congratulations! Variation 2
Alternate variation from the version present in the song table.

Super Game Boy Congratulations! Variation 3
Different variation from the version present in the song table.

Unused Super Game Boy Functions
Tiertex may have planned extra Super Game Boy features and may have cut back on a few likely due to time constraints, or other reasons. The functions were programmed with caution thrown to the wind in this game.

JUMP
Used to set the SNES Prgram Counter to a specified address. Alternatively, the JUMP can be used to set a new address for the SNES NMI handler, the NMI handler remains unchanged if all bytes 4-6 are zero. shows a JUMP Super Game Boy Packet that is loaded during startup though it is never called and doesn't have any function. Unlike Olympic Summer Games (Game Boy), the JUMP is never actually loaded. Examples of JUMP can be seen in Nekketsu! Beach Volley dayo Kunio-kun and GB Memory. Game Genie code will load JUMP and will enable the function at startup. This still needs to be tested to see if loading JUMP in the wrong place will hang the Super Game Boy BIOS, otherwise an alternate access method will need to be made.

ICON_EN
Super Game Boy command packet disables in-game palette and or controller selection schemes which can be disabled by the game developer; however border selection cannot be disabled. Palette disabling would serve games like Uno 2: Small World where custom Super Game Boy palettes are required in order to play. Games may have overlayed the action window with a custom SNES object or in certain instances where switching away from the intricate palette set would make certain elements of the game look glitched-out or distorted. Disabling controller menu selection schemes could have been used to prevent the player from abusing the A-button and cheating in certain games, or may benefit the player preventing them from skipping over answers in quiz games such as Tokimeki Memorial Pocket: Culture-hen: Komorebi no Melody and Tokimeki Memorial Pocket: Sports-hen: Koutei no Photograph, the only two games that solely disable controller selection schemes.

Alternatively, palettes can be set to revert back to the game's enhanced palette by using Super Game Boy command packet and bit set to.

Hunchback of Notre Dame: Topsy Turvy Games: 5 Games in 1 has the Super Game Boy command packet with bit set to  though not called. Game Genie codes will load the command ICON_EN along with setting the bit to  at startup, disabling palette and controller selections, as suggest by the other Tiertex games that disabled features.

PAL_PRI
PAL_PRI. Command, when bit is set to , palettes are given priority to the software and are switched back to the software's custom palette setting when directed to by the game or if any attribute setting changes are made. Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and other games are examples. Loaded after PAL_SET with all bits set to. Game Genie code will set the loaded PAL_PRI command to. Game Genie code will load the unused PAL_PRI command setting and the additional Game Genie code  will set the bit to.