Gauntlet IV

A strangely-titled Genesis port of Gauntlet with a new and strange Quest Mode, which adds RPG elements.

Debug Mode


In Arcade Mode, Battle Mode or Record Mode, while paused, the game jumps to a subroutine at (AUG 1993 version) or  (SEP 1993 version), which is simply an command. This command is probably how the debug menu, which begins at, was disabled in the final version.

For the AUG 1993 version of the game, enter Action Replay code or Game Genie code  and pause the game.

For the SEP 1993 version of the game, enter Action Replay code or Game Genie code  and pause the game.

The change to MAP NO takes effect after using an Exit tile.

Regional Differences
The Japanese version of the game is called simply Gauntlet. It includes both Japanese and English language modes, set by the console region. The international versions also include a Japanese mode, but are region locked to prevent them running on Japanese consoles, short of Game Genie codes ( for AUG 1993, for SEP 1993). With these codes enabled, the games will boot up in Japanese and display "Gauntlet" in the main menu. However, the title screen continues to read "Gauntlet 4".

For obvious reasons, the title screen as well as the menu logo are altered to add "4" to the western versions of the game.

Additionally, the Japanese version features a warning about making any changes to the configuration of the Sega Tap (Team Player, outside Japan) before the system has been powered on. When set to a region other than Japan, this even shows up in what approaches English. This warning is entirely absent in the western versions, although the manual does similarly instruct that the Team Player or 4-Way Play (the game supports either) should be set up before powering on the console.