Notes:GoldenEye 007 (Nintendo 64)

Music modifier values
Use the GameShark code.

00 = NO MUSIC 01#= Mission Death (Alternate version) 02 = Goldeneye Theme 03 = Train 04 = Depot 05*= Jungle (Unused early version) 06*= Citadel 07 = Facility 08 = Control 09 = Dam 0A = Frigate 0B = Archives 0C = Silo 0D*= Jungle Perimeter (Unused) 0E = Streets 0F = Bunker 1 10 = Bunker 2 11 = Statue 12 = Elevator (Control) 13 = Cradle 14 = NO MUSIC 15 = Elevator (Caverns) 16 = Egyptian 17 = Menu theme 18 = Pause theme 19 = Aztec 1A = Caverns 1B = Mission Death 1C = Surface 2 1D = Train X 1E = NO MUSIC 1F = Facility X 20*= Depot X 21*= Control X 22*= Caverns X 23*= Dam X 24*= Frigate X 25 = Archives X 26 = Silo X 27 = NO MUSIC 28 = Streets X 29 = Bunker 1 X 2A = Bunker 2 X 2B = Jungle X 2C = Nintendo/Rare logo theme 2D*= Statue X 2E = Aztec X 2F*= Egyptian X 30 = Cradle X 31 = Ending theme 32 = Runway 33 = Runway Plane 34*= Surface 2 X 35 = Bungee (wind blowing) 36#= Multiplayer Death (Alternate version) 37 = Jungle 38*= Runway X 39 = Surface 1 3A = Multiplayer Death 3B*= Surface 1 X 3C = Captured (Surface) 3D = Captured (Statue) 3E#= Frigate outro 3F = NO MUSIC

* = Unused in singlelayer


 * 1) = Completely unused