Proto:The Bugs Bunny Birthday Blowout/Stage 3

Level 3-1
The palette for Level 3 seems to have been corrupted slightly, with two of the colors being replaced with shades of grey. The standard color-coded platforms appear in the prototype. The only layout change is the addition of four carrots in the final.

Since there's no platform below the first lava pit in the prototype, falling into the lava is instadeath. The rocks by the third floating platform were moved together to eliminate a gap under the carrot. Two more carrots are in the final version's section.

Am earthquake object was added to the final version, so the flat section of the big rock platform was extended considerably. The second rotating platform was moved a bit to the right, and one last carrot was added to the left of said platform.

The platform to the next room is not present in the prototype.

Daffy's room is present, albeit in rough outline form. The bonus room's layout was changed to prevent the player from exiting without using the bottom pipe.

Level 3-2
This level's path was changed considerably in the final version. The first upper room in the prototype was changed for aesthetic purposes. Since this section contains vertical and horizontal scrolling, it's possible to see the lower room, and the floor just cuts off. This was fixed by changing the first room to a side room, and setting the player's starting position to the next room. The other rooms of the upper half were changed as well. The final version adds another lava pit and flattens out most of the ground. The carrots in the upper half were repositioned, but the number of carrots is identical. The breakable rocky platform in the upper-right was shortened to 3 blocks.

That's not to say the upper half has the only changes. The lower half adds six carrots, most of them by the giant lava pits. Speaking of those pits, it's possible to fall in one and not die in the final version. One pity platform was added to the lower-left. Elmer's room was made completely flat in the final version.

In the prototype, the pipe leads to the next section, but in the final, the pipe leads to the upper-left room. The other pipe in the upper-left room leads to the next section.

Not as many changes here. A see-saw was added to the upper half, and three carrots were added to the lower half.

Level 3-3
More of those damned bottomless lava pits. With those pits and the lack of floating platforms, it's impossible to cross this level without using moonjump (select button.) Additional generosity with the carrots in the final version: three more are available. The floors underneath the big mountains are 16 pixels lower in the final version, and the lava pits in the second half were deepened.

Same changes as above: Additional carrots (only one this time), floors underneath all of the lava, and deeper small lava pits.

Carrot additions: 1.

There's a big wall halting further progress in the prototype. This might be a result of the bad dump. The cliff with the pipe is not present in the prototype, so it's not like the player can get to the end of this stage anyway.

Level 3-4
How many carrots were added? Five. Five carrots. A-ha-ha.

As in Level 3-2, the level path is different between the prototype and final version. The pipe to the next part of this section is in the first room of the prototype. It was moved to the third room in the final version. The other pipe is positioned in the second room of the prototype, and the fourth room of the final version. A few platforms were moved around to adjust for this change. A see-saw was added to the lower half of this section in the final build. The boss room is flat in the final version.

Only two additional carrots? Carrot is short, Kemco. See you again.

Same change as in World 3-3: The floor underneath the big mountain tiles was lowered 16 pixels. The floating platform above the see-saw is positioned lower in the final version. An additional floating platform is present in the final version, and so is a disappearing platform.