Bejeweled Twist

A "Twist" on an old series that also introduced dancing fruit.

Unused Graphics


This graphic can be found with the other texture files. It appears to be a test graphic.



Chain Reaction's old name might have been Chain Gang, as evident in this unused graphic.

Ice Gem
When matched, an Ice Gem will "freeze" the board; tinting the background blue, pausing the music, and preventing bombs from ticking down for three turns. It will not stop the timer in timer-based modes, however. Unlike all other special gems (even the Skull Gem below), this gem does not have special hover-over text.

Leftover text in the tutorial file indicates that these would be created by forming an X shape with a single color of gems:


 * "You've created an  ICE GEM  by making an 'X' with 5 gems. Match it for Time Freeze!"

Skull Gem
The Skull Gem lacks any graphics whatsoever, simply appearing as a blank space on the grid. When you take a turn, it'll start eating the gems below it. When it reaches the bottom, the game will crash (presumably due to a lack of a game over animation for it). It will properly display some special text when hovered over, however:


 * '' SKULL GEM 
 * Careful! Skull gems eat downwards. When they reach the bottom, you lose!

Interestingly, leftover tutorial text exists for this gem too:


 * "What's this? This  SKULL  is chomping thru your gems! Destroy it before it hits the bottom!"

Also unusually, Classic mode contains settings that would spawn these gems at level 25 or higher, but they are ignored by the game. The game will freeze if the setting is changed.

Angel Gem
The Angel Gem would've removed all bombs from the field when matched.

Although it can be placed on the grid, it has no special graphics of its own and does nothing when matched. It will, however, display this text when hovered over:


 *  ANGEL GEM 
 * Angel Gems are the rarest of all. They are formed by making 4 gems in a 'plus' shape. When detonated they clear all bad gems from the screen.

In the final game, the Challenges ended up taking up this behavior; completing one destroys all Bomb and Doom Gems on the field, as this (supposedly) would have done.

Unused Music Sequences


Sequence 44 in Skaven's section of the music (BejeweledTwist24.mo3) is only placed at the very end of the file, never reached under any circumstances. It sounds like it would've fit in with the Untimed Challenge theme.



Similarly, sequence 45 is located right after 44, and is the last sequence in the file.

Snackers the Cat
Typing 'snackers' while any piece of Coal is on the grid will change all of the Coal into Snackers, Popcap co-founder and Bejeweled creator Jason Kapalka's cat. In order for this to happen, the Gem Rotator must be off the board and there must be at least one Coal on the board. This changes the hover-over text as well:


 *  SNACKERS 
 * This adorable cat can't be matched, but if you startle it with Flame or Lightning, you'll get an awesome bonus!

Additionally, Snackers will purr if you hover over her long enough.

Unused Text
All challenges (defined in properties/challenges.xml) has an unused property named "donedescription". These messages might have appeared when the player completes a mission. A # is a variable and can be made to mean anything. You destroyed # gems You destroyed # gems without Lightning You made 3 red matches in a row You made 4 orange matches in a row You made 5 yellow matches in a row You made 6 green matches in a row You made 7 blue matches in a row You made 8 white matches in a row You made 9 violet matches You destroyed # coals in 1 move You destroyed # coals without Lightning You created a x# chain You created a x# chain in 5 minutes You made a x# cascade You cleared x# gems with no Flame or Lightning You got # green gems onscreen You got # red gems onscreen You got # blue gems onscreen You got # white and # red gems onscreen You got # yellow gems onscreen You got # red and # blue gems onscreen You got # green, # blue and # red gems onscreen You detonated # Flame Gems in # You detonated # Flame Gems in 1 move You cleared # gems in # moves You triggered # Lightning Gems in 1 move You triggered # Flame and # Lightning Gems in 1 move You cleared # gems in # You survived # turns You detonated # Lightning Gems in # You detonated # Lightning Gems in 1 move You created # Flame Gems in 1 move You created # Flame and # Lightning Gems in 1 move You created # Lightning Gems in 1 move You created a # gem match You created an # gem match