Dai 2 Ji Super Robot Taisen (NES)

Debug Leftovers
Some debug routines are leftover from the development stage of the game. Since that game uses some scripting language to drive most of the game's parts, the routines are assigned to currently unused script commands and intended to be called with some debug scripts too. Unfortunately, there is no longer any debug scripts left in game, so you can't run these routines properly without writing some scripts from scratch, to enable proper CHR data banks, palette and PPU setups. With the following codes you can insert some of these routines into the game's script and see how it should look like and work. Palette for these pictures, unfortunately, was altered manually after using the codes.

Sample Editor
Use the Game Genie code to re-enable a Sound Sample Editor. Just start a new game and follow the instructions on the screen. This editor allows you to write some PCM/DMC sample and play it.

Unknown Editor
Use the Game Genie code to re-enable an unknown Editor / Viewer. Just start a new game and use the same controls as for previous routine. This routine does some robot/weaponry selection/viewer and continues, so this may be some kind of ingame debug editor/setup.

Unused Map Select Tilemap
Only the tilemap from the Map Selection screen seems left.

Unused Text
There is some hidden version text present at the end of the ROM: Sirius Works 006 1991.09.27 Similar text can be found in may other games of the same developer. The number is unique to every different game. Unfortunately, not all games of that developer has that string inside, even if we know for sure the author.