Sonic Generations (Xbox 360)

Classic Sonic and Modern Sonic finally meet! Many paradoxes ensue!

Unused Super Sonic Character Text
In the Characters section of the art room, there are 14 characters with biographies. However, the data includes text for an entry for Super Sonic, who is never seen in this section and lacks any other data for it in the XML files.

The name given to Sonic's ultimate form when he is  transformed through the power of the Chaos Emeralds. Sonic is more powerful than normal as Super Sonic, but he can remain so for only a short time due to the tremendous amounts of  energy required.

Unused Wisp Skill Descriptions
In Planet Wisp, both Sonics can collect Wisps from Sonic Colors. Classic Sonic can use the Pink Spikes and Modern Sonic can use the Orange Rocket... normally they're only in this level, but there are skill entries/descriptions for them in the skills file.

Turns Sonic into an Orange Rocket to fly up.

Turns Sonic into Pink Spikes- Cling to surfaces!

Unused Music
The game features a few unused jingles and a prototype Green Hill Zone HUB song.

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This song plays when Modern Sonic gets an invincibility box... but there aren't any in any Modern acts. It still works if you hack Modern Sonic into a classic stage, however. This did eventually get used in the 3DS game.

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This song was unused in Sonic Adventure, used in Sonic Adventure 2 and returns to being unused in Sonic Generations! The actual 1-Up jingle in the game is stored as a short sound file instead.

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An unused White World HUB song, which sounds like an early version or remix of the final Green Hill Zone HUB song.

Environment Map Secret


The environment map for Planet Wisp is actually made of screenshots made with the team's dev program, either due to ingenuity or laziness. The six parts of the image, which are assembled together to form a cube, all show Sonic running through the air in a nondescript location in Planet Wisp. Just below his feet is a ball made of red wires, which indicates the use of a 3D rotation tool. To further demonstrate the team's ingenuity/laziness, the last two sides are duplicates of the first two.