Proto:Mega Man 8/Prototype 1

Released on March 2, 2011, this prototype is very early in development. So early, that only two stages can be played.

General Differences

 * Lives counter resets when beating a stage
 * No bolts in this build
 * No cutscenes
 * No game over screen
 * There is no indication as to how much energy a weapon has in the weapons menu

Weapons

 * The only weapons available without hacking are the Rock Ball/Mega Ball and the Rock Buster/Mega Buster.
 * "Flash Bomb is known as "Shining Bomb"
 * "Flame Sword" is known as "Flame Saber"
 * "Astro Crush" is misspelled "Astro Crash"
 * None of the inaccessible weapons have their proper icons nor do any of the weapons have proper functionality.

Aesthetic Differences

 * The Capcom logo is the one from the PS1 version of Rockman X3.
 * The main menu's background is blue, since the animation from the main menu is missing
 * No loading screens
 * The exit icon on the weapons menu does not exist

Audio Differences

 * Rockman's voice is different and only has one voice clip when selecting a stage
 * An additional audio track is present, but it only plays in Tengu Man and Clown Man's stages.
 * The game uses Rockman X8's sound effects

Intro Stage

 * This contains the only boss in the whole prototype. It is largely the same as the final version.

Frost Man

 * The background is completely different

Inaccessible Stages
These are on the disc, but cannot be accessed through the menu. Enter the following Action Replay code:

Setting x to 2﻿ accesses Clown Man's stage, while setting it to 3 accesses Tengu Man's stage.

When booting up the game, you want to have the code off. Go to the stage select and highlight either playable stage. Press Start and quickly pause emulation, I don't know if R2 works(Esc, if using ePSXe works). Turn on the code, resume the game, and the specified stage will load.

Only the layouts for these stages are present. While they do have graphics, they are only temporary ones.

Clown Man




Tengu Man