Talk:Super Mario Galaxy

I remember tanks sending me the actual model and texture files for that, I was able to open and view it in 3ds max... where I put those files? I mean the beta level, btw --Sukasa
 * Why not here? --Xkeeper 21:34, 19 May 2010 (EDT)
 * I'm just waiting for PolygonJim to show up for those. I'm really in no mood to download the ISO again just for this and the other models... If you have them, I would sure love to get a better screen shot than the ones we have now.--Tanks
 * Typo, "where" should have been "where'd" implying I don't actually know where they are (and I don't) --Sukasa 21:45, 19 May 2010 (EDT)

Jungle beat models
Here's my theory on these models, maybe Mario Galaxy was running on an updated DKJB engine, since there's so much similarities between the 2, like objects, graphics, sound, music, design, etc, etc, etc--MitchZer0 11:43, 9 August 2010 (EDT)
 * That may very well be it, as Nintendo has been recycling this engine since Super Mario Sunshine. So far it has been used in 4 Mario titles (Super Mario Sunshine, Mario Kart: Double Dash, Super Mario Galaxy, Super Mario Galaxy 2), two Zelda titles (Wind Waker and Twilight Princess, which has some Wind Waker assets left in it), and Donkey Kong Jungle Beat.  Did I miss any? I probably did. --Techokami-icon.gif Techokami (talk) 14:10, 3 November 2010 (EDT)
 * "Twilight Princess, which has some Wind Waker assets left in it" - Quoi? I've never heard of that before. Where is it? -- Prince Kassad 15:02, 3 November 2010 (EDT)
 * So why did we have to remove the pictures of these models from the article? Even if they are just leftovers from Jungle Beat, it was nice to have visual aids, instead of a bunch of text describing what they look like. --BMF54123 (talk) 23:49, 22 October 2013 (EDT)
 * I didn't think they were really necessary. It would be like having pictures of the leftover models from Galaxy 1 in the Galaxy 2 article. If you think it's fine that we have the images, you can put the gallery back, but the new information I added in its place is the most important thing in the section. --Peardian (talk) 00:03, 23 October 2013 (EDT)

Those bugs
I think they might be from Twilight Princesses, seeing that they look kind of Zeldaish.--MitchZer0 03:36, 2 November 2010 (EDT)
 * They aren't. I've played through that game (admittedly, the GameCube version, but the Wii version is just the same game flipped horizontally), and never saw them. -YK [[Image:YK-sig.png|link=User_talk:YK]] 04:29, 2 November 2010 (EDT)
 * Signs point to them being made for SMG, despite the unique and different art style. --Peardian 09:56, 2 November 2010 (EDT)

Glassy Twins+Phantom Ice
If you watch the SMG2 E3 trialer, you will see planets similar to the Glassy Twins in the very beginning of the trailer. Near the middle of the video, you will see Boo Moon's beta Starting Planet, which is very similar to Space Junk's beta Phantom Ice Planet. In fact, the E3 version of SMG2 is much more similar to SMG1 than the final version of SMG2.--Holyromanemperortatan 16:28, 2 December 2010 (EST)
 * The planets Mario is flying past in the very beginning are just generic planets. The big rocky more like Big Relay Planet A than anything. And the Boo Moon planet is similar in that it is brown and a maze and has ghosts, but is made of cobblestone walls instead. And I'd say SMG2 changed just as much from beta to release as SMG1 did. --Peardian 13:33, 3 December 2010 (EST)

Object List
I'm going through the object name table to see if I can find any additional information. Interestingly, some of the unused objects are on the list. Does this mean that they are valid objects to be placed in levels? If so, it would be worth it for someone to look into them. Here are the interesting entries, most of which correspond to the model names. Note that there are not entries for all unused models, and a number of these do not correspond to models.


 * BalloonDumbbellSphere (this may not be unused)
 * BathtubPlanet
 * BegomanRoomPlanet
 * BigRelayPlanetB
 * BlackMist
 * BlackMIstCreature
 * BreakableAntNest (And it's labeled... barrel)
 * BreakableEringi
 * BreakableHayashidaTest
 * BreakableKannoTest (no label in the table... hmm)
 * BreakableRedBrock
 * BreakableTest
 * CoinBlue
 * CreateMapTest
 * CubeBubbleExRotateWallS
 * DamageBomb
 * DPDGrippableRailMapObj (may not be unused)
 * DPDGrippableRotateMapObj (may not be unused)
 * Devil Tail (listed as devil's tail)
 * DIskFlowerPlanet
 * ExterminateMerameraPlanet
 * FairyTest
 * Flag (just flag, which is odd)
 * FlagDiscPlanetC
 * FlameGun
 * FloaterLandPartsA
 * FloaterLandPartsFrame
 * FloatingHotSpringPlanet (There's no model named this!)
 * FloatingHayashidaTest
 * FloatingKakiTest
 * FloatingKannoTest
 * FloatingMapPartsTest
 * FloatingShiraiTest
 * FloatingTsujimuraTest
 * FruitBallDPD (might not be unused)
 * GlassyTwinsPlanetA (already seen in the zone)
 * GlassyTwinsPlanetB (ditto)
 * GrippableRailRainbow
 * GrippableRailTest
 * GrippableRailTsujimura
 * GrippableRotateMatsuda
 * GrippableRotateParts
 * GrippableRotateRainbow
 * GrippableRotateTest
 * GrippableRotateTsujimura
 * HiTowerGoalPlanet (I'm sure it will be the same as BigRelayPlanetB)
 * HomePlanet
 * HomeAir
 * IceMan (his label says "to be deleted")
 * InvalidLodAreaCylinder
 * InvisibleWaterfallTwinFallLake (...well, it's invisible, so it might not help)
 * JumpGuarderRoomPlanet (note: this is actually slightly different than the model name)
 * KinokoSuper
 * LavaSwitch
 * LODTestPlanet (no model named this)
 * MagicBell
 * MorphItemObjBee (an earlier version of the powerup. It even has a note to "stop using")
 * MorphItemObjFire (ditto)
 * MorphItemObjFoo (these would all be worth checking out)
 * MorphItemObjHopper
 * MorphItemObjIce
 * MorphItemObjInvincible
 * MorphItemObjTeresa
 * NPCSupportRail (huh? may not be unused)
 * Normal2DKakiParts (note: 2D柿沼用マップパーツ, does not correspond to any object name)
 * NormalAmidaEx (very few models use "normal" in the name, so anything that begins with it is suspicious)
 * NormalAnaBokoGoroIwa (umm... 穴ぼこゴロ岩惑星用マップパーツ)
 * NormalAntNest
 * NormalBalloonDumbbell
 * NormalBattleRockParts
 * NormalBattleShip
 * NormalBattleShipParts
 * NormalBegomanTestStageD
 * NormalBridge
 * NormalChikuwaGoroIwa (again, huh)
 * NormalCoinExObj
 * NormalColonySmall (a donut, apparently)
 * NormalColonySmall01 (apparently involves guinea pigs)
 * NormalCommonBlocks (meant to be building blocks)
 * NormalCommonMapParts (general purpose)
 * NormalConeG (related to gravity cone...?)
 * NormalCosmosKakiParts (cosmos = Gusty Garden Galaxy)
 * NormalCubeCubeCube (no really)
 * NormalCubeG (for all I know, these could be part of how gravity is handled)
 * NormalCubeMaze
 * NormalCylinderG
 * NormalDesertTest
 * NormalDiskG
 * NormalDokan (related to pipes)
 * NormalDolphin (apparently related to a planet platform, and maybe Delfino)
 * NormalDomino
 * NormalDpdBoss (what is DPD!?)
 * NormalDrumMap
 * NormalEringi
 * NormalFencePartsA
 * NormalForestIkkakuParts
 * NormalGCave
 * NormalGhostShipCaveParts
 * NormalGolfPlanet
 * NormalGreenForest
 * NormalGroundA
 * NormalHalfPipeA
 * NormalHashimotoParts (description mentions an experimental map)
 * NormalHayashidaParts
 * NormalHayashidaTest
 * NormalHeavenlyBeachZone (apparently parts for Beach Bowl Galaxy)
 * NormalHellParts (Melty Molten related)
 * NormalHoleA
 * NormalHoleParts
 * NormalHosonoParts
 * NormalHotSpringPlanet (the label describes it as exciting!)
 * NormalHotSpringSlider (and it was going to have a slide!)
 * NormalIceCube
 * NormalIkkakuBattleShipParts (part of a corner for Battlerock Galaxy)
 * NormalIkkakuCanonFleetParts (for Dreadnought Galaxy)
 * NormalIkkakuCocoonExParts (for Slingpod Galaxy)
 * NormalIkkakuCubeBubbleParts (for Bubble Breeze Galaxy)
 * NormalIkkakuTamakoroParts (for Rolling Greens)
 * NormalIkkakuTestParts (related to lava)
 * NormalKakiTestParts
 * NormalKannoTest
 * NormalKomaEx (a top or something)
 * NormalKoopaParts
 * NormalLargeIceMaze
 * NormalLavaHomeParts
 * NormalLavaMeteo
 * NormalLowStandA
 * NormalMapParts
 * NormalMapPartsTest
 * NormalMarmotColony
 * NormalMercatorH (what's a mercator?)
 * NormalMercatorK (no, really)
 * NormalMercatorSmallPlanet (there's nothing by this name)
 * NormalMirrorTestObj
 * NormalMountainA
 * NormalMoveObjectMapA
 * NormalOceanHomePlanet
 * NormalOceanParts
 * NormalOceanRingParts
 * NormalOtaTest
 * NormalPartsPlate
 * NormalPeachCastle
 * NormalPhantomHomeParts (related to Ghostly Galaxy)
 * NormalPhantomParts (same, apparently involves Hashimoto)
 * NormalPipeA (the pipe object is EarthenPipe)
 * NormalPipeB
 * NormalPipeMap (apparently related to a Pipe Terrain Map, whatever that is)
 * NormalPipeSliderA (pipe slide?)
 * NormalPlaneEx
 * NormalPlanetMapParts
 * NormalPuchiPlanetVolcano (apparently petit)
 * NormalRedBrock (a 4m block)
 * NormalRevocon (レボコンパーツ)
 * NormalRockA
 * NormalRotateRoad
 * NormalSampleEx
 * NormalSandGolemSample (apparently a test for the sand golem!)
 * NormalSaturn (described as Saturn EX)
 * NormalShellLava
 * NormalSliderParts
 * NormalSlopeA
 * NormalSpaceCemetery
 * NormalSpaceShip
 * NormalStarDust
 * NormalStarHall
 * NormalStarManMap (part of StarMan Fort!
 * NormalStarManWater (labeled as prototype)
 * NormalStoryDemoParts
 * NormalTakemuraTest
 * NormalTakuroTest
 * NormalTempMapA
 * NormalTeresaRoom
 * NormalTestStageMap (a terrain test)
 * NormalToyFactoryParts
 * NormalTreeA
 * NormalTripodStarParts (related to Megaleg, but Megaleg's planet has no parts)
 * NormalTsujimuraLava (again with the mercator)
 * NormalTsujimuraTest
 * NormalWarmEatenPlanetParts (labeled as part of a test, part 3)
 * NormalWarmEatenPlanetParts01 (part 2)
 * NormalWireG
 * NormalWoodBlock
 * NormalYokobeParts (scallop?)
 * NormalYoshiDpd (labeled as test parts)
 * OceanChurchPlanet (there is no model named that)
 * OceanFloaterTowerRotateStepC (the unused one)
 * OceanJShapePlanet (labeled as belonging to "Phantom Cave", so Deep Dark Galaxy)
 * OctopusTrapPlanet (labeled as an undersea octopus trap planet)
 * OtaKingBath (labeled as being for E3)
 * PeanutPlanet
 * PieFortress (mmm, pie)
 * PlanetDisk (the one with the sky built in)
 * PointerTestMap
 * PoleUnizoPlanet (featured in its own unused zone)
 * RelayPlanetC (again, technically used, but not at full size)
 * RelayPlanetF
 * RelayPlanetH (there is no G)
 * Ruby (not just any ruby, but Ruby-san)
 * SampleMapPartsObject
 * SandGolem (release the sand golem!)
 * SandGolemFollowTarget (seems he would have followed something)
 * SeesawEringi
 * SeesawHosonoParts
 * SeesawHotSpringPlanet (a hotspring with a seesaw?)
 * SeesawMapPartsTest
 * SeesawMoveNut (I wonder if the functionality is intact)
 * SeesawMoveNutA (same as above)
 * SeesawMoveNutC
 * SeesawOceanParts
 * SeesawPuchiPlanetVolcano
 * SeesawSaturn (labeled as Sun EX though)
 * SeesawShiraiTest
 * SeesawTsujimuraTest
 * SeesawVolcanoParts
 * SkeletalFishBabyHaunt (a nest for Gringills?)
 * StarDustBridgeA (a collapsing bridge from Space Junk Galaxy?)
 * StarDustStar (that weird one)
 * StarMan
 * StarManFort
 * SubmarineVolcanoSmallColumn (unicorns)
 * TakoHeiRelayPlanet
 * TemplateStageGeometry
 * TeresaBeamKameck (A Magikoopa that can summon Boos? Summoning wasn't used until SMG2)
 * TeresaChief
 * TicoJii (grandpa!)
 * TmakoroPlanetA (this one is very interesting. The description says it's for the unused Big Boo!)
 * TmakoroPlanetB (oh and it apparently involved the rolling ball. Note the typo in the name)
 * TmpItemObj (seems to be meant for developer use, for special items)
 * TreeCube
 * TripodBossSwitch (try using this around Megaleg?)
 * TurtleBeamKameck (Magikoopas don't fire Koopa shells, that's a Kamella thing)
 * TwinPeanutsPlanetB
 * TwistKinoko (labeled as ネジリタケ)
 * TwoLegWalker (It's in the list!)
 * TwoWheelTank (Someone try these!)
 * UnizoLauncher (Something that launches Urchins?)

And that's all. Now, chances are that most of these have their code removed, or refer to models that don't exist anymore. Still, it's worth checking every single one, because you never know. --Peardian 21:00, 4 June 2012 (EDT)

Teresa Chief
So, it turns out TeresaChief is used, but the way you'd expect. In Deep Dark Galaxy, the "Boo in a Box" is TeresaChief. It has a key inside it. However, due to however he's programmed, his model appears at 0.5 scale, despite being set to 1.4 scale. This is why it acts like a normal Boo when placed. Now, this is where the fun part comes in. Someone mentioned that it has a Toad inside when placed, but the one used by the game holds a Power Star. The TeresaChief object can take three parameters, so I bet we'll find something if we mess with those. Here's the info:


 * Location: GhostShipCaveZone
 * ID: 31
 * Obj_arg0: 6
 * Obj_arg1: 0
 * Obj_arg7: 7
 * scale_x/y/z: 1.4

I'll have to restructure the article given this finding, but at least the bit about Toad is worth adding. --Peardian 14:53, 11 July 2012 (EDT)

Deep Dark Galaxy Oddities
Honestly, I'm surprised TCRF doesn't have this covered yet. It is pretty interesting. I once went on Mariowiki.com, and saw that there were some strange things in Deep Dark Galaxy's Purple Coin star not seen by normal means of gameplay.

The page said: "If a player uses hacks to leave the cave in Deep Dark Galaxy's Purple Coin star, they will find that the objects outside the cave are mostly gone or misplaced. These oddities include:

-The entire Toad Brigade is present, even though they are also in the cave with the purple coins. -Toad is on the beach, and he says the Green Toad's normal message (Nope, I don't see any Purple Coin(s) hidden in the dirt.) -The Yellow Toad is also on the beach, standing on top of a blue structure only found on some levels in the Sea Slide Galaxy. He will create an empty text box if spoken to. -The Green Toad is dancing where the Blue Toad stood during star 2. -The Blue Toad is inside the titular box of the "Boo in a Box" star. He floats above the ground and does not have glasses. If Mario gets too close to him, he will create an empty "small" text box. -The Purple Toad is standing next to Toad, and he gives his normal message for that star, which makes no sense when read out of context. -There is a green pipe on the beach next to Toad and the Purple Toad. It is connected to another green pipe next to the Blue Toad. This could be an early route to the "Boo in a Box" star, or it could simply be an aid for testing. -Next to the Green Toad there is a series of climbable poles. One of these is tilted at an odd angle an does not lead anywhere significant. -Also next to the Green Toad is an Amp, not present in any other star."

Last September, I recorded a video of me finding these oddities (Not in the best quality, but it's viewable), since I noticed no one else bothered doing this. Here's the video: http://www.youtube.com/watch?v=MvI-WojA97g - Is it worth it to put this stuff on the main page? --SMB Madman 19:56, 26 July 2012 (EDT)
 * Yep, I'd say so. I do have to wonder what was being planned there. Considering Deep Dark Galaxy is one of the oldest galaxies, it makes sense that there'd be some odd stuff going on. --Peardian 20:40, 29 July 2012 (EDT)

Now hopefully, someone could just record a better video than I did. --SMB Madman 11:33, 21 January 2013 (EDT)

Unused objects
There's a new Super Mario Galaxy & 2 editor out and with it a list of objects from both games. 

There are some things in this list that are appear to be coded versions of the 3d models like in the tcrf article.

Maybe somebody could insert them into a level and see? --Hiccup 12:13, 24 October 2012 (EDT)
 * Sounds neat... but the link doesn't work. --Peardian 18:08, 24 October 2012 (EDT)
 * Link works now, and also I don't think the sm64 bullys are in the article, why not? --Hiccup 09:46, 27 October 2012 (EDT)
 * Interesting list. I think I'll help it out with the research I've done. Also, the Bullies are in the characters subpage. --Peardian 14:17, 27 October 2012 (EDT)
 * I would try and replace objects if I could, but there is something wrong with my Wii/Power socket/supply. --Hiccup 15:04, 27 October 2012 (EDT)
 * Which means it won't switch on --Hiccup 05:45, 28 October 2012 (EDT)
 * Could you tell me about the research you have done? --Hiccup 10:47, 28 October 2012 (EDT)
 * Well, I identified and organized every single model from both SMG and SMG2. --Peardian 13:12, 28 October 2012 (EDT)
 * Ah, ok. Good work. --Hiccup 15:20, 28 October 2012 (EDT)

(I would like to add that the ObjectDB linked above isn't quite accurate. Many objects listed there don't actually exist in the game, and some that are in the game aren't listed. I'll fix this asap.) --Mega-Mario 22:04, 29 October 2012 (EDT)

SwitchBox
It can be placed in a level, and it's indeed a switch. It behaves like a standard brick block except it can trigger an event when it's destroyed. --Mega-Mario 22:04, 29 October 2012 (EDT)

More unused stuff?
The bubble generator object (BigBubbleGenerator), with the correct parameters, can generate octahedral bubbles. This ability isn't used in the final game.

The object named Jiraira seems unused, but I'm not sure. Screenshot of it: It basically behaves like a landmine, and regenerates after a short while. Isn't used anywhere as far as I can remember.

--Mega-Mario 17:48, 4 December 2012 (EST)
 * Oh, did I forget to put Jiraira on there? Oops! I'll get right to it. Thanks for reminding me. An nice find with the bubble! I wonder how many other unused shapes it can create... --Peardian 20:08, 4 December 2012 (EST)
 * None afaik, any value other than 0 and 1 gives a round bubble. But one'd have to dig into the code to know. --Mega-Mario 15:14, 30 December 2012 (EST)

Prototype?
 this is old but.. is it real? --Hiccup 09:52, 20 July 2013 (EDT)
 * I think it's the full game, played on a special wii that resets after a certain ammount of time --Hiccup 10:14, 20 July 2013 (EDT)