Talk:Animal Crossing

I'm willing to take pictures/a video of the debug running in this game (I'm currently running a series of videos on some easy-to-activate debugs). Chances are, maybe they're running additional debugging stuff that can only be operated with other controllers? I just need help in deciphering which byte to change (http://img190.imageshack.us/img190/6605/wherel.png). Thanks. Evilhamwizard 20:37, 4 July 2010 (EDT)
 * Change the 8th byte (offset 0x07 in the file). There's additional debugging stuff which I /think/ can be activated by pressing buttons on the second controller, but I haven't got it to work... -- Treeki 20:39, 4 July 2010 (EDT)
 * yep that did it, thanks. here's some pictures so far: http://i45.tinypic.com/2nisnjd.png http://i45.tinypic.com/23jr6ll.png i'll be going through this right now. :) Evilhamwizard 21:09, 4 July 2010 (EDT)
 * Hey, I checked the Japanese version and there seems to be more going on in that version than the American/European ones. By using the second controller, you can get more crap to show up on the screen. The third controller can do the same as well. The only problem is that the graphics are messed up making everything unreadable. It might be because I'm basically running a "Japanese game on a nonJapanese system" (the game actually alerts you of this when you boot it up with the debug stuff). I'll look into it more. But it looks like we can basically make a Animal Crossing "debug rom". http://i.imgur.com/1DhCr.png http://i.imgur.com/TOLQI.png Evilhamwizard 21:46, 4 February 2011 (EST)
 * Actually to be more accurate, the game at start up says "The DISP SW isn't JAPAN MODE now but this GAME is JAPAN version" Evilhamwizard 21:53, 4 February 2011 (EST)
 * Ah, just needed to activate Safe Texture Cache in Dolphin. Now all the text loads up. Still doesn't look too simplistic though... Evilhamwizard 23:51, 4 February 2011 (EST)

Very much a stub...
There's probably so much work that needs to be done for this article, especially considering the job NoA did localizing it. For instance, I know there's several Dummy items; I've heard a tale of someone getting one legitimately without Action Replay. Just the same, two of the NES games, Super Mario Bros. and The Legend of Zelda, are completely impossible to obtain without Action Replay, despite the former working perfectly on GBA. Further research should be done to see if they're available in Japanese versions, or if there's something we're missing altogether. LinkTheLefty 22:17, 1 March 2011 (EST)
 * There was also "Pioneer" version NOA gave out to people who wrote to be a public beta tester for Animal Crossing. --Oaa 22:59, 1 March 2011 (EST)
 * The Pioneer disc is byte-identical to the regular version. --Knowingest 20:04, 3 March 2013 (EST)


 * About the dummy item: you could apparently get it by buying it from an animal in an igloo during the winter (or possibly winning a game inside one, it's been too long since I played). A guy has an image of it on his site here: http://www.carverclan.us/ac.html In addition, would it be possible to investigate the "whale" found by taking the Kapp'n boat ride to the island? An AC wikia has slight info on it here: http://animalcrossing.wikia.com/wiki/Whale ...While someone else cheated to walk on water and filmed the fish itself here: http://www.youtube.com/watch?v=5JOwopLmuCo (Note his comment underneath, though who knows when it'll be up.) Investigating the DUMMY item as well as any other possible similar items, as well as whether the "whale" could give you a glitchy fish, could be interesting. (Could I also add that anything that has been and is to be done on the GC version also be tried on the original N64 versions in case they were there too?) --Delpolo 21:58, 17 August 2011 (EDT)

GBA minigame thingy
I think it'd be a good idea to look through sprites from the gba minigame thing in the gamecube animal crossing for unused stuff --Oaa 13:39, 18 August 2011 (EDT)
 * That might be hard, considering the gameboy has to be hooked up to the gamecube to use the GBA program... Unless The GBA pulls that rom from the game itself, it would be hard to check the Sprites. --Vectrex (talk) 23:03, 5 December 2013 (EST)

Doubutsu No Mori E+
In the "E+" version, there's 3 new options in the "Controller #3 Item Select" menu: CLT, PLT, DRY. Also, there's a new "Kanji Toggle" option, available by tapping the "Y" on the third controller. I'm almost positive there's much more debug-wise, but more research is needed. --DTR138 09:50AM, 27 June 2011 (EDT)

About NES Games.
According to some of the Japanese sources I've run across online (such as this one), Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+ all had some different requirements for unlocking the NES Games. For instance, in DnM+, you can get Punch-Out!! fairly easily - you cannot in AC or DnMe+, but you can get it in your catalog via a visiter or password. The interesting part is the "Forbidden Four" NES Games - apparently, they were completely eliminated in DnMe+. However, Japanese players can access two of them like North Americans, though their methods are different - Famitsu gave away Super Mario Bros. as a prize, and Ice Climber was available as a gift if you requested Nintendo to transfer your data from the N64 game to your GCN file. So that means that The Legend of Zelda is the only game that is completely unavailable in any version without Action Replay (and even then, it's apparently not in DnMe+), despite the fact that AC had the English NES version rather than the FDS version in DnM+. Soccer and Excitebike also replace Gomoku Narabe and Mahjong in AC and DnMe+, but I don't know at the moment if DnMe+ also features the NA version of Wario's Woods or if it went back to the Japanese version from DnM+ (as DnMe+ seems to have kept the overseas NES model designs from AC). Additionally, Super Tortimer was not in DnM+. LinkTheLefty 12:36, 5 February 2013 (EST)
 * Update - According to some Japanese cheat device codes floating around, Mario Bros., Ice Climber, and Super Mario Bros. seem to still be found as emulations in DnMe+, but there's a catch. While they are apparently no longer physical items in DnMe+, they can be downloaded onto a linked GBA ala Advance Play. I don't think the game saves Advance Play data unless I'm mistaken, and I don't know if the GBA & GCN emulations are considered separate. No idea if this also means that The Legend of Zelda might be in the disc somewhere. How odd. LinkTheLefty 16:33, 6 February 2013 (EST)

Advance Play games do not save their score data to the Gamecube memory card in any versions of the game. Also, checking the US and European versions for the Japanese Famicom games Gomoku Narabe and Mahjong would be worthy. nensondubois 14:43, 4 March 2013 (EST)

Which Japanese version does this article apply to?
Does it apply to Doubutsu no Mori +, Doubutsu no Mori e+, or both? - Andlabs 13:33, 10 August 2013 (EDT)

Is this TCRF appropriate?
Would a sub-page about what's changed from Animal Forest be tcrf worthy? Not what's been added, but just changed. For example, several characters' designs were altered from Animal Forest, like Bangle originally had blue eyeliner, Bluebear had bigger eyes, and Vladamir's face was different altogether. --Lemurboy12 (talk) 09:55, 14 October 2013 (EDT)
 * Good question, but you might want to post this on Jul, as it is quite a general question. --Hiccup (talk) 11:15, 14 October 2013 (EDT)

Debug mode
The description of the debug mode isn't exactly descriptive enough. When I try using another controller, nothing happens. It says "Enables button combos on Controllers 2 and 3", but which button is that? --Lemurboy12 (talk) 19:53, 22 October 2013 (EDT)

Just wondering, if this article gets a 'version differences', if this sort of thing counts. There are two villagers that were never re-used in any port of the game: Meow and Bow. Unsure of why they weren't ported, except that Meow may have breached copyright considering there was a virtual pet with a near-identical face for sale in Japan. Sarikuya (talk) 14:24, 31 October 2013 (EDT)

Help me to get images of unused stuff!
I have some information to help anyone interested in updating this article with new screenshots of unused stuff. If you're looking to help me out with screenshots of unused items, the easiest way is to use the Action Replay code I've supplied in the Unused Clothing sub-section of Unused Items;

01520000 08000000 03266488 0000XXXX

Then, head on over to bsfree.shadowflareindustries.com, which contains a butt-load of Action Replay codes and item ID numbers. The main things to click on are anything prefixed with "Quantity Digits". Scroll down to the bottom after clicking on something to see the list. The site has lists of all sorts of map props (signboards, music boards, etc, all which can be placed around the map), various trees in various different states (including a Golden Tree with a Golden Shovel on it) and tons of other fun stuff.

From there, grab the 4 digit ID number of the item you want to test, and replace the "XXXX" bit of that code up there with that ID number. Once ingame, make sure your first inventory slot is clear before enabling the code, then enable it. Hopefully we can add tons of screenshots to this article. Just make sure the resolution is 640x480 because that seems to be the standard image resolution on this article. 404: User Not Found (talk) 22:30, 1 December 2013 (EST)

Does this count?
When you take a shirt to the right place in the inventory, it can replace the background. It shows that the Big Dot Shirt is the default. Is this a feature, or some hidden developer thing? Zsdrfty (talk) 13:53, 5 December 2013 (EST)
 * Feature. And I had actually forgotten about this. I recently started playing this game on my PC via Dolphin Emulator and I completely forgot about that feature. 404: User Not Found (talk) 16:24, 5 December 2013 (EST)
 * Oh, and the particular spot can be found by moving a shirt to the very right side of the inventory, then down past the 4th spot down. 404: User Not Found (talk) 19:09, 5 December 2013 (EST)