Pokémon Ruby (Debug Version)/Test Menu

Test Menu
Press Select at the title screen.



This menu displays some information about the ROM and a number of testing functions.

Battle



 * GECKARBOR = TREECKO
 * PFUND = POUND
 * NOTDÜNGER = OVERGROW

A screen where you can set up and start a battle between any two teams. Press L + Select to return to the title screen.

BATTLE selects the battle type:
 * 01: Wild battle.
 * 02, and 04: Trainer double battles.
 * 03 - Trainer battle
 * 05: Link battle.
 * 08: The Wally battle where he captures a wild Pokémon.
 * 09: Safari Zone battle.

The other options are either obvious or unknown. A/B adjust by 1, and L/R adjusts by 10, but adjusting by 10 will only change the background.

Pressing Select while the BATTLE option is highlighted will activate additional functions, depending on the current value of the option.
 * 01: Displays the Pokémon evolution sequence, showing the first Pokémon on the opponent's team evolving into the second. As this feature appears to be purely for demonstration purposes, no Pokémon will disappear from the team after the sequence finishes and neither will moves learned during the evolution be retained by the second Pokémon.

Move the cursor to the far right to edit the player's team. A/B adjust by 1, L/R by 10. Press Select to edit movesets. Configurations can be saved to nine different slots. Start begins the battle, and during battle will toggle displaying the enemy's HP as numbers instead of a bar.




 * BISASAM = BULBASAUR
 * LUGIA = LUGIA
 * BISAFLOR = VENUSAUR
 * KAPPALORES = LUDICOLO
 * FEUERSCHLAG = FIREPUNCH

This mode also enables several battle debug functions:
 * During battle, pressing Start at the move select screen displays some information about the selected move. Then, press Start to view the animation of it being used against the opponent or Select to see it used against yourself. Left/Right/L/R select a move. Up/Down adjust the "turn" value. Other values' purposes are unknown.
 * Press L + R to replace this move with the one selected. (Pressing L will change the selected move, but pressing R will then return to the previous selection and save it.)
 * Your inventory is stocked with several useful items. You can catch the Pokémon, which ends the battle, but nothing from test battles is saved. Your badges do carry over from the saved game, however, so high-level Pokémon may disobey.

After the battle, the game returns to this menu.

Sound Test


Just what it says on the tin. Use left/right to select a song or sound effect (not L/R as the text would have you believe) and A to play it. Pressing L opens another sound effect test screen. Pressing R opens a sound driver test screen.

List

 * 349 - STOP - Exactly what it says.
 * 350 - TETSUJI - Seems to be some variant of the Littleroot Town theme.
 * 351 - FIELD13 - Unused Route 38 and 39 theme.
 * 352 - KACHI22 (Win 22) - Successful capture theme
 * 353 - KACHI2 (Win 2) - Wild Pokémon victory theme
 * 354 - KACHI3 (Win 3) - Gym Leader victory theme
 * 355 - KACHI5 (Win 5) - Champion win theme
 * 356 - PCC - Unused Pokémon Communication Center theme.
 * 357 - NIBI (Pewter) - Unused Pewter, Viridian and Saffron City theme.
 * 358 - SUIKUN (Suicune) - Unused legendary beasts theme.
 * 359 - DOORO1 (Route 1) - Route theme.
 * 360 - DOORO-X1 (Route-X1) - Another Route theme
 * 361 - DOORO-X3 (Route-X3) - Another Route theme
 * 362 - MACHI-S2 (City-S2) - Petalburg City theme
 * 363 - MACHI-S4 (City-S4) - Oldale Town theme
 * 364 - GIM - Gym theme
 * 365 - NAMINORI (Surf) - Surfing theme
 * 366 - DAN01 (Dun. 01) - Theme for most caves and some other places such as Jagged Pass
 * 367 - FANFA1 - Levelup fanfare
 * 368 - ME-ASA (ME-Morning) - Healing Pokémon SFX
 * 369 - ME-BACHI (ME-Intense Moment) - Fanfare used for e.g. diploma or earning a Badge
 * 370 - FANFA4 - "Item obtained" fanfare
 * 371 - FANFA5 - "Pokémon evolved" fanfare
 * 372 - ME-WAZA (ME-Technical/Attack) - 'TM/HM obtained' fanfare
 * 373 - BIJYUTU (Art) - Lilycove's museum theme
 * 374 - DOORO-X4 (Route-X4) - Intro theme as well as Route theme
 * 375 - FUNE-KAN (Ship-Building) - Slateport's museum theme
 * 376 - ME-SHINKA (ME-Evolve) - Evolution starting sound
 * 377 - SHINKA (Evolve) - Evolution theme
 * 378 - ME-WASURE (ME-Forget) - Jingle for forgetting moves via the Move Deleter
 * 379 - SYOUJOEYE (Girl Eye) - Trainer encounter theme
 * 380 - BOYEYE - Another Trainer encounter theme
 * 381 - DAN02 (Dun. 02) - Theme used at least in the Abandoned Ship
 * 382 - MACHI-S3 (City-S3) - Secret Base theme
 * 383 - ODAMAKI (Birch) - Birch's lab theme
 * 384 - B-TOWER - Battle Tower theme
 * 385 - SWIMEYE - Another Trainer encounter theme
 * 386 - DAN03 (Dun. 03) - Meteor Falls theme
 * 387 - ME-KINOMI (ME-Berry) - Berry obtained sound
 * 388 - ME-TAMA (ME-Orb) - Red Orb/Blue Orb use sound
 * 389 - ME-B-BIG - Game Corner big win theme
 * 390 - ME-B-SMALL - Game Corner win theme
 * 391 - ME-ZANNEN (ME-Too Bad) - Used at contests when appeal drops or at Mauville Corner when player loses
 * 392 - BD-TIME - Mauville Game Corner's Reel Time theme
 * 393 - TEST1 - Variant of Contest theme
 * 394 - TEST2 - Variant of Contest theme
 * 395 - TEST3 - Variant of Contest theme
 * 396 - TEST4 - Variant of Contest theme
 * 397 - TEST - Yet another Trainer encounter theme
 * 398 - GOMACHI0 (GO City 0) - Verdanturf Town theme
 * 399 - GOTOWN - Mauville Town theme
 * 400 - POKECEN - Pokémon Center theme
 * 401 - NEXTROAD - Yet another Route theme
 * 402 - GRANROAD - Anoter Route theme
 * 403 - CYCLING - Bike theme
 * 404 - FRIENDLY (Mart) - Poké Mart theme
 * 405 - MISHIRO (Littleroot) - Littleroot Town theme
 * 406 - TOZAN (Mountain Climbing) - Mount Chimney
 * 407 - GIRLEYE - Another Trainer encounter theme
 * 408 - MINAMO (Water Surface) - Lilycove City and Pacifidlog Town theme
 * 409 - ASHROAD - Route 113 theme
 * 410 - EVENT0 - Birch running from Poochyena
 * 411 - DEEPDEEP - Underwater theme
 * 412 - KACHI1 (Win 1) - Regular Trainer victory theme
 * 413 - TITLE3 - Title screen theme
 * 414 - DEMO1 - Opening sequence theme
 * 415 - GIRLSUP - May encounter theme
 * 416 - HAGESHII (Fierce) - Another Trainer encounter theme
 * 417 - KAKKOII (Cool) - Another Trainer encounter theme
 * 418 - KAZANBAI (Volcanic Ash) - Route 111's desert theme
 * 419 - AQA-O - Team Aqua encounter
 * 420 - TSURETEK (Taking With) - Clerk guiding player over Verdanturf
 * 421 - GIRLSUP - Brendan encounter theme
 * 422 - RAINBOW - Ever Grande City theme
 * 423 - AYASII (Suspicious) - Another Trainer encounter theme
 * 424 - KACHI4 (Win 4) - Victory theme
 * 425 - ROPEWAY - Mt. Chimney tramway theme
 * 426 - CASINO - Game Corner theme
 * 427 - HIGHTOWN - Dewford Town theme
 * 428 - SAFARI - Safari Zone theme
 * 429 - C-ROAD - Victory Road theme
 * 430 - AJITO (Hideout/Base) - Team Aqua's Hideout / Team Magma's Base theme
 * 431 - M-BOAT - Mr. Briney's boat theme
 * 432 - M-DUNGON - Mt. Pyre interior theme
 * 433 - FINECITY - Slateport City theme
 * 434 - M-DUNGON - Mt. Pyre exterior theme
 * 435 - P-SCHOOL - Trainers' School theme
 * 436 - DENDOU (Fame) - Registering in Hall of Fame theme
 * 437 - TONEKUSA (Likely misspelt 'tokusane', 'Mossdeep')- Fallarbor Town theme
 * 438 - MABOROSI (Likely misspelt 'maboroshi', 'illusion') - Sealed Chamber theme
 * 439 - CON-FAN - Contest results theme
 * 440 - CONTEST0 - Contest theme
 * 441 - MGM0 - Team Magma encounter
 * 442 - T-BATTLE - Opening sequence battle theme
 * 443 - OOAME (Heavy Rain) - Kyogre's Heavy Rain theme
 * 444 - HIDERI (Drought) - Groudon's drought theme
 * 445 - RUNECITY - Sootopolis City theme
 * 446 - CON-K - Contest results theme
 * 447 - EIKOU-R (Glory-R) - Hall of Fame theme
 * 448 - KARAKURI (Trick) - Trick House theme
 * 449 - HUTAGO (Twins) - Another Trainer encounter theme
 * 450 - SITENNOU (Elite Four) - Elite Four encounter theme
 * 451 - YAMA-EYE (Mountain Eye) - Another Trainer encounter theme
 * 452 - CONLOBBY - Lobby of Pokémon Contest building theme
 * 453 - INTER-V - Gabby and Ty encounter theme
 * 454 - DAIGO (Steven) - Champion encounter theme
 * 455 - THANKFOR - Credits theme
 * 456 - END - "ENDE" screen
 * 457 - BATTLE27 - Wild battle theme
 * 458 - BATTLE31 - Team Aqua/Magma battle theme
 * 459 - BATTLE20 - Trainer battle theme
 * 460 - BATTLE32 - Gym Leader battle theme
 * 461 - BATTLE33 - Champion battle theme
 * 462 - BATTLE36 - Regi battle theme
 * 463 - BATTLE34 - Weather trio battle theme
 * 464 - BATTLE35 - Pseudorival battle theme
 * 465 - BATTLE38 - Elite Four battle theme
 * 466 - BATTLE30 - Maxie/Archie battle theme

SE Test


Accessed by pressing L. Press A to play a sound, left/right to select, L/R to adjust panning. Pan options are 63 (full right), -64 (full left), 0 (centre), LR (transition left to right), RL (transition right to left). After 118, the sounds are related to moves.


 * 1 - KAIFUKU - Item used
 * 2 - PCLOGON - Entering PC screen/choosing option on PC, entering the menu in Pokédex
 * 3 - PC-OFF - Logging off the PC/exiting PC screen as well as Pokédex screen
 * 4 - PC-ON - Logging to the PC
 * 5 - SELECT - Changing selection
 * 6 - WIN-OPEN - Opening menu
 * 7 - WALL-HIT - Bumping into something you can't walk on
 * 8 - DOOR - Entering a building in door (such as the common ones in Rustboro)
 * 9 - KAIDAN - Entering building without door, exiting building, using ladders...
 * 10 - DANSA - Jumping on the one-way ledges
 * 11 - JITENSYA - Getting on bike, used in Kanto games, seems unused here
 * 12 - KOUKA-L - "It's not very effective..." hit
 * 13 - KOUKA-M - Normal hit
 * 14 - KOUKA-H - "It's super-effective!" hit
 * 15 - BOWA2 - Pokémon switch
 * 16 - POKE-DEAD - Pokémon faints
 * 17 - NIGERU - Running away
 * 18 - JIDO-DOA - Entering building with doors such as Pokémon Center.
 * 19 - NAMINORI - Using Mr. Briney ship
 * 20 - BAN - ?
 * 21 - PIN - ?
 * 22 - BOO - Contest Jam
 * 23 - BOWA - Poké Balls being placed (healing, Hall of Fame), also Poké Ball wiggles
 * 24 - JYUNI - Places in Contest appearing
 * 25 - A - Someone spelling A
 * 26 - I - Someone spelling I
 * 27 - U - Someone spelling U
 * 28 - E - Someone spelling E
 * 29 - O - Someone spelling O
 * 30 - N - Someone spelling N
 * 31 - SEIKAI - Pokéblock Success
 * 32 - HAZURE - Pokéblock Miss
 * 33 - EXP - Exp rises (entire)
 * 34 - JITE-PYOKO - Jumping/bunny hops on Acro Bike
 * 35 - MU-PACHI - ?
 * 36 - TK-KASYA - ?
 * 37 - FU-ZAKU - ?
 * 38 - FU-ZAKU2 - ?
 * 39 - FU-ZUZUZU - ?
 * 40 - RU-GASHIN - Stairs appearing (Sootopolis Gym)
 * 41 - RU-GASYAN - Ice breaking (Sootopolis Gym)
 * 42 - RU-BARI - Marking the ice in Sootopolis Gym
 * 43 - RU-HYUU - Falling down
 * 44 - KI-GASYAN - ?
 * 45 - TK-WARPIN - Using warp tile
 * 46 - TK-WARPOUT - Arriving at warp tile
 * 47 - TU-SAA - ?
 * 48 - HI-TURUN - Moving the obstacle in Fortree Gym
 * 49 - TRACK-MOVE - Truck moving, also oddly used for unsealing the Regi chambers
 * 50 - TRACK-STOP - Truck stopping
 * 51 - TRACK-HAIK - ?
 * 52 - TRACK-DOOR - ?
 * 53 - MOTER - ?
 * 54 - CARD - ?
 * 55 - SAVE - Successful save
 * 56 - KON - Poké Ball bouncing
 * 57 - KON2 - Poké Ball bouncing again
 * 58 - KON3 - Poké Ball bouncing yet again
 * 59 - KON4 - Poké Ball finally stopping on ground
 * 60 - SUIKOMU - Poké Ball sucking in Pokémon
 * 61 - NAGERU - Throwing Poké Ball
 * 62 - TOY-C - ?
 * 63 - TOY-D - ?
 * 64 - TOY-E - ?
 * 65 - TOY-F - ?
 * 66 - TOY-G - ?
 * 67 - TOY-A - ?
 * 68 - TOY-B - ?
 * 69 - TOY-C1 - ? ?
 * 70 - MIZU - Walking in puddle
 * 71 - HASHI - Walking on the elevated platforms in Fortree
 * 72 - DAUGI - Item bought/sold
 * 73 - PINPON - Safari Zone timeout, elevator stopping on floor
 * 74 - FUUSEN1 - ?
 * 75 - FUUSEN2 - ?
 * 76 - FUUSEN3 - ?
 * 77 - TOY-KABE - ?
 * 78 - TOY-DANGO - ?
 * 79 - DOKU - Poison
 * 80 - ESUKA - ?
 * 81 - T-AME - Some kind of rain
 * 82 - T-AME-E - Rain ends
 * 83 - T-OOAME - Another kind of rain
 * 84 - T-OOAME-E - Rain ends
 * 85 - T-KOAME - Yet another kind of rain
 * 86 - T-KOAME-E - Rain ends
 * 87 - T-KAMI - Thunder strikes
 * 88 - T-KAMI2 - Thunder strike fading out
 * 89 - ELEBETA - Elevator
 * 90 - HINSI - Low HP beep
 * 91 - EXPMAX - EXP bar filled
 * 92 - TAMAKORO - Ball in Roulette
 * 93 - TAMAKORO-E - Ball in Roulette fading out
 * 94 - BASABASA - ?
 * 95 - REGI - ?
 * 96 - C-GAJI - Gaining hearts
 * 97 - C-MAKU-U - Interlude between Contest rounds (in)
 * 98 - C-MAKU-D - Interlude between Contest rounds (out)
 * 99 - C-PASI - ?
 * 100 - C-SYU - ?
 * 101 - C-PIKON - Pokémon appealing in Contest
 * 102 - REAPOKE - Shiny Pokémon appearing
 * 103 - OP-BASYU - ?
 * 104 - BT-START - ?
 * 105 - DENDOU - Audience cheering in Contest
 * 106 - JIHANKI - ?
 * 107 - TAMA - Red/Blue Orb used
 * 108 - Z-SCROLL - Scrolling in Pokédex
 * 109 - Z-PAGE - Choosing the page in Pokédex (Cry, Area, etc.)
 * 110 - PNON - ?
 * 111 - PNOFF - ?
 * 112 - Z-SEARCH - Using Search function in Pokédex
 * 113 - TAMAGO - ?
 * 114 - TB-START - ?
 * 115 - TB-KON - ?
 * 116 - TB-KARA - ?
 * 117 - BIDORO - ?
 * 118 - W085 - Thunderbolt SFX
 * 119 - W085B - Thunderbolt SFX #2, full paralysis
 * 120 - W231 - Various Steel-type moves SFX, such as Metal Claw or Steel Wing
 * 121 - W171 - Nightmare effect SFX
 * 122 - W233 - Vital Throw SFX
 * 123 - W233B - ?
 * 124 - W145 - ?
 * 125 - W145B - ?
 * 126 - W145C - Water Pulse SFX
 * 127 - W240 - Rain Dance SFX
 * 128 - W015 - ?
 * 129 - W081 - String Shot SFX
 * 130 - W081B - String Shot SFX #2
 * 131 - W088 - ?
 * 132 - W016 - ?
 * 133 - W016B - ?
 * 134 - W003 - ?
 * 135 - W104 - Double Team SFX
 * 136 - W013 - ?
 * 137 - W196 - Icy Wind SFX; freeze SFX
 * 138 - W086 - Thunder "setup" SFX
 * 139 - W004 - ?
 * 140 - W025 - Mega Kick/Punch "setup" SFX
 * 141 - W025B - Mega Kick hit SFX
 * 142 - W152 - Crabhammer and Waterfall SFX
 * 143 - W026 - ?
 * 144 - W172 - Fire Blast SFX
 * 145 - W172B - Fire Blast hit SFX
 * 146 - W053 - Flamethrower SFX
 * 147 - W007 - Fire Punch SFX
 * 148 - W092 - Toxic SFX
 * 149 - W221 - Sacred Fire "setup" SFX
 * 150 - W221 - Sacred Fire hit SFX
 * 151 - W052 - ?
 * 152 - W036 - Take Down "setup" SFX
 * 153 - W059 - Blizzard SFX
 * 154 - W059B - Blizzard SFX fade out
 * 155 - W010 - ?
 * 156 - W011 - ?
 * 157 - W017 - ?
 * 158 - W019 - Fly 1st turn SFX
 * 159 - W028 - Sand-Attack SFX
 * 160 - W013B - ?
 * 161 - W044 - Bite and Poison Fang SFX
 * 162 - W029 - ?
 * 163 - W057 - Surf SFX
 * 164 - W056 - Hydro Pump SFX
 * 165 - W250 - ?
 * 166 - W030 - ?
 * 167 - W039 - Tail Whip SFX
 * 168 - W054 - ?
 * 169 - W077 - Stun Spore, PoisonPowder, etc. SFX
 * 170 - W020 - ?
 * 171 - W082 - Dragon Rage and Focus Punch charge SFX
 * 172 - W047 - Sing SFX
 * 173 - W195 - Perish Song SFX
 * 174 - W006 - ?
 * 175 - W091 - Dig SFX
 * 176 - W146 - Dizzy Punch SFX, confusion SFX
 * 177 - W120 - Selfdestruct SFX
 * 178 - W153 - Explosion SFX
 * 179 - W071 - Draining heal SFX
 * 180 - W071 - Draining move SFX
 * 181 - W103 - Screech SFX
 * 182 - W062 - Aurora Beam SFX
 * 183 - W062B - Aurora Beam SFX #2
 * 184 - W048 - Supersonic SFX
 * 185 - W187 - Belly Drum SFX
 * 186 - W118 - ?
 * 187 - W155 - Bonemerang SFX
 * 188 - W122 - ?
 * 189 - W060 - ?
 * 190 - W185 - ?
 * 191 - W014 - Swords Dance SFX
 * 192 - W043 - Leer SFX
 * 193 - W027 - Swagger SFX
 * 194 - W027B - Swagger SFX #2
 * 195 - W215 - ?
 * 196 - W109 - Confuse Ray SFX
 * 197 - W173 - Snore and sleep SFX
 * 198 - W280 - Brick Break breaking Reflect/Light Screen SFX
 * 199 - W202 - ?
 * 200 - W060B - ?
 * 201 - W076 - SolarBeam firing SFX
 * 202 - W080 - ?
 * 203 - W100 - Teleport SFX
 * 204 - W107 - ?
 * 205 - W166 - Sketch SFX
 * 206 - W129 - Double-Edge "setup" SFX
 * 207 - W115 - ?
 * 208 - W112 - ?
 * 209 - W197 - Detect SFX
 * 210 - W199 - Lock-On SFX
 * 211 - W236 - Moonlight SFX
 * 212 - W204 - ?
 * 213 - W268 - Charge SFX
 * 214 - W070 - Strength boulders moved SFX
 * 215 - W063 - Hyper Beam "setup" SFX
 * 216 - W127 - ?
 * 217 - W179 - Reversal SFX
 * 218 - W151 - ?
 * 219 - W201 - ?
 * 220 - W161 - Tri Attack SFX
 * 221 - W161B - Tri Attack thunder SFX
 * 222 - W227 - Encore SFX
 * 223 - W227B - Encore SFX #2
 * 224 - W226 - Baton Pass SFX
 * 225 - W208 - ?
 * 226 - W213 - ?
 * 227 - W213B - Attract SFX
 * 228 - W234 - ?
 * 229 - W260 - ?
 * 230 - W328 - ?
 * 231 - W320 - GrassWhistle SFX
 * 232 - W255 - Spit Up SFX
 * 233 - W291 - Dive 1st turn SFX
 * 234 - W089 - Earthquake and Fissure SFX
 * 235 - W239 - Twister SFX
 * 236 - W230 - Sweet Scent SFX
 * 237 - W281 - Yawn SFX
 * 238 - W327 - Sky Uppercut and Seismic Toss SFX
 * 239 - W287 - Stat rose SFX
 * 240 - W257 - Heat Wave SFX
 * 241 - W253 - Uproar SFX
 * 242 - W258 - ?
 * 243 - W322 - ?
 * 244 - W298 - ?
 * 245 - W287B - Stat fell SFX
 * 246 - W114 - ?
 * 247 - W063B - ?

Driver Test


Accessed by pressing R. Gives all sorts of options to experiment with Pokémon cry sounds. Left/right adjust by 1, L/R adjust by 10. Select toggles the first option at the right which seems to be echo. Start toggles the second option which plays the sound in reverse.

There are two unused Pokémon cries here: 266 and 269.

Sound Meter


Accessed by pressing A + Start. It allows you to listen to Pokémon cry sounds similar to the previous menu, but also includes a sound meter for measuring the volume. Since the numbering stops at 384, the last few Pokémon cries are not accessible.

PokéRIEGEL Test


Seems to be for testing the Pokéblock making function. Left/Right select a berry/block type, Up/Down select a row, L/R adjust the BPM value by 10 (range 0-300). Pressing A displays some results below (six hex numbers - presumably the block's stats - and the color). Pressing Select displays two sets of hex numbers in place of the color; the first seems to be a 16-bit counter which stops when you display it, and the second cycles through random-seeming numbers from 0 to 5.

LINK Test2


Displays an odd-looking screen. Pressing L makes it disappear and fade in again. Pressing R also appears to do something, as it makes the game freeze for a few seconds. One of the diamonds in the upper-left corner changes to a vertical line occasionally (may be 0s and 1s?). This screen may be a menu with a corrupted palette.

Crash Backup Data
Erases all save data without any warning or confirmation. Careful!

e-Card Test


Reads "Connecting... ...Press the B-Button to cancel." message. Connecting to an e-Reader. Basically the same as the Mystery Gift option.

Mimic e-Card
Displays the message "CARD-E emulation...". Emulates an e-Reader for use with another copy of Ruby or Sapphire Version. When connected you will have the following options:


 * ticket: Gives you the Eon Ticket which allows you to travel to Southern Island.
 * PKMN: Gives you an Unown named "TOURNAMENT".
 * wrongPKMN: Gives you a Bad Egg.
 * ribbon: Adds a special ribbon to all of your Pokémon.
 * DEX: Unlocks the national Pokédex.
 * message:
 * RAM seed: Gives you a Ganlon Berry.
 * trainer: Places a trainer in the locked room in Mossdeep City.
 * clock: Fixes the Berry glitch.
 * item: Gives you a berry with corrupted text.
 * goods: Gives you the Registeel Pokedoll for your secret base.
 * potion:
 * ball:
 * cheri berry:
 * TM01:

The items can be received from Norman in his Gym.

Time In Game


Lets you adjust the clock, including number of days passed (up to 9999). Current (Aktuelle) and previous (Vorherige) time always seem to be the same.

The screens read as such in English: "Current time in game", "Previous time in game", "Reset real-time clock? A: Confirm, B: Back", "Please reset the time", "The time has been reset. Data is being saved. Please wait...", and "Save completed."

RTC Reset


Resets the clock after pressing A to confirm or B to cancel.

Converter


Prompts to press A to confirm or B to cancel along with some corrupted Japanese beginning with "save data" decoding to "Convert save data" (セーブデータを　コンバートします). Pressing A delays a few seconds (probably doing something to save data), then displays a corrupted "Conversion completed." message (へんかんが　しゅうりょう　しました!）.)