Translations:Proto:The Legend of Zelda: Ocarina of Time Master Quest/15/en


 * Right where you start off, there's a series of pillars and an alcove in the wall. This was presumably used to test jumping across platforms, while the alcove is probably there to test a similar puzzle in the Fire Temple.
 * Behind you is a large pool with an island in the middle, to test swimming physics. There's also a slope which leads gradually into the water, and was probably used to test water depth (i.e., what depth will cause Link to start swimming or bombs to go out).
 * Next to the pool is a multicolored slope. It becomes gradually more red as it gets steeper, with the topmost color being plain unclimbable. This slope is set to cause you to slide down should you stand on it.
 * On the opposite side of the multicolored slope are some crawling holes, however they don't work and may be relics of older coding.
 * Next to the slope, there's another rather colorful area with another pool and terrain of various heights, again to test jumping physics. This area contains a set of ladders, but as their surface is not set to be climbable, you cannot use them.
 * Easily visible from anywhere is the insanely high tower. No idea what it's good for, possibly to test free fall, or throwing/using items across long distances.