Ys Seven

After the success of the PSP port of YS III remake, Oath in Felghana, Falcom decided to improve on it and make a Ys title specifically made for the PSP, Ys SEVEN. It was so successful that two A-RPG spin-offs of the Trails in the Sky (a.k.a Sora no Kiseki) reused its engine: the crossover Ys X Sora no Kiseki Alternative Saga, and Nayuta no Kiseki.

Development Left-overs

 * Huge chunks of the source code has been left under the text folder in the file setbl.tbl: It even comes with developers comments! In the Trails in The Sky A-RPG spin-off using the same engine, Nayuta no Kiseki, the same file containing the script is left on the disk as well, except it is slightly modified.

// ショップテーブルとワープテーブルをバイナリ化したので↓これもう不要
 * Under the script folder are two plain txt files named inccc.scp and inccc2.scp which contain some source code related texts.
 * 1) include "inc/3dicon.h"
 * 2) include "inc/flag.h"
 * 3) include "inc/scr_inc.h"

// とりあえず、これだけあれば大丈夫なはず　ワープテーブルとショップテーブルがバイナリ化したらこれもいらなくなる

//#include "inc/mons.h" //#include "inc/skilldef.h" //// inccc2に入ってた //#include "inc/animedef.inc" //#include "inc/efx.h" //#include "inc/def.h" //#include "inc/music.h"

// ↑いらない奴は消しておきたい

//　このファイルはincluldeキャッシュ用です

function inccache {	Wait(1) }

//　このファイルはincluldeキャッシュ用です //	エフェクトのＳＥ番号変換用
 * 1) include "inc/se.h"

function inccache {	Wait(1) }