Crash Bandicoot 2: N-Tranced

Gameplay Speed Modifier
By setting in the RAM or  in the ROM to a non-zero value in the US version, or using GameShark SP/Codebreaker code  on the US version, you can effectively double the speed the game runs at. However, only visuals run at that speed. The audio still plays at the normal speed.

Development-Related Text
Present at in the US release: Test....Prototype...Standin.Demo....Single..Double..Triple

The following text is from offsets in the Japanese version: GAX2_INIT Related to initiation of the sound engine in the game, the GAX Sound Engine by Shin'en Multimedia.

OUT OF MEMORY Just after the above text, a warning signalling that the sound engine has run out of memory.

GAX2_NEW More sound engine-related text.

PARAMS ARG IS NULL Yet more engine text.

GAX2_NEW_FX.FXPARAMS ARG IS NULL And even more...

WHEN USING DIFFERENT FX_MIXING_RATE, FLAG GAX_FX_REVERB AND GAX_HALFRATE_FX ARE NOT ALLOWED. Some kind of comment on what the engine can and cannot do.

GAX2_JINGLE.GAX_NO_JINGLE FLAG IS SET Some kind of warning.

GAX_IRQ.GAX_PLAY HAS NOT FINISHED BEFORE GAX_IRQ. USE LOWER MIXING RATE OR LESS FX CHANNELS OR PUT GAX_PLAY IN VBLANK IRQ Another player warning.

GAX_FX..YOU TRIED TO PLAY A SPEECH FX BUT HAVE NOT USED THE GAX_SPEECH FLAG WITH GAX2_INIT..GAX2_FX.FXPARAMS->FXID IS GAX_DEFAULT Another set of warnings.

The following text is from in the Japanese version: GAX ENGINE V3.01 Sep 13 2002 The version of the sound engine, and its build date.

EXCEPTION. PROGRAM HALT...ÔÎQ.FUNCTION NAME: A piece of debugging text, most likely for finding errors in the sound engine.

The following text is in the US version (offset unknown): GAX Sound Engine 3.01 (Sep 13 2002) © Shin'en Multimedia. Code: B.Wodok Just like above, the version of the sound engine, complete down to the date and version number. This also contains a copyright and the name of the person that coded the engine.

Main Differences

 * Within the European release, whenever you start up the game, you can select a language. The six available languages are English, French, German, Spanish, Italian, and Dutch.

Graphical Differences
The title screen was updated for the different Japanese name.

The copyright screen was also updated because Konami released the title in Japan. The screen also uses a more bold text. However, it lacks the Licensed By Nintendo text.

Unused Time Trial Values
Time trials visibly count to the nearest tenth of a second on-screen, however, what isn't visible is that it counts to the nearest 100th of a second.