Grand Theft Auto 2 (PC)

Grand Theft Auto 2 – commit crime in top-down view for the second time.

Debug Mode
Debug mode can be enabled by editing the Registry, by going to HKEY_LOCAL_MACHINE\SOFTWARE\DMA Design Ltd\GTA2\Debug and adding a string do_debug_keys with a value of 1.

Keys in debug mode:


 * 1 – +1 respect for the first gang
 * 2 – +1 respect for the second gang
 * 3 – +1 respect for the third gang
 * 4 – +1 wanted level
 * 5 – erases wanted level
 * C – shows coordinates

Using the numpad, the player can move the view or teleport himself:
 * 7 – zoom out
 * 9 – zoom in
 * 8 – up
 * 4 – left
 * 6 – right
 * 2 – down
 * 0 – teleport
 * 5 – center on the player
 * . – 100% health

Other registry strings
By adding these registry strings in the aforementioned path, it is possible to remove certain vehicles from the game:
 * skip_fire_engines
 * skip_busses
 * skip_trains
 * skip_ambulance
 * skip_police

Unused Objects
Objects to be put on a map, some similar to the original Grand Theft Auto. Many are found within the game files and are fully functional, but for some reason are not included anywhere in the game.

BENCH


Bench, may be hit by a car.

BIN


Garbage bin.

BLASTER


Ghetto blaster, makes a constant sound.

BLOOD
Blood, taken from GTA1.

BOXES


Boxes, similar to the ones form GTA1. Destroyed when the player walks or drives over them.

CRATE


Crate, like the boxes, destroyed when the player walks or drives over them.

FOOTY


Football / soccerball, can be kicked around by both the player and AI-controlled pedestrians and cars.

HYDRANT


A fire hydrant. Cannot be destroyed.

NEWSDIS


A newstand, movable.

OILDRUM


A movable oil barrel.

RUBBISH


As the name implies. Can be destroyed.

TYRE


A tyre, movable.

Electrobaton
A half-working weapon known as the "electrobaton" can be found in the game. How it works is: first, a bullet is shot. If it hits a pedestrian, an electric current is created between the weapon and the target but the targeted person never dies. When used against human players, the electrobaton causes them to slow down and continue walking even when the player stops holding any buttons. Using it against cars has no effect (i. e. only bullets are shot, without electricity). The electrobaton makes no sound, unlike the constant buzzing noise of Electrogun.

Instant Vehicle Bomb
Similar to the regular Vehicle Bomb, except it explodes immediately after triggering, leaving no time to escape from the car. Perhaps meant for a suicide mission of some sort.

Tanker
This unused vehicle that can be attached to a Truck Cab, similar to Transporters and Containers.

Cop's dialogue face
A policeman's face, possibly would have been used for dialogue. In-game, dialogue parts spoken by cops are rare and use the generic "neutral character" face.

Textures
The graphic files contain a couple of tile textures with a white "X" drawn over them.

Palette swaps
Light green versions of the Cop Car and SWAT Van, as opposed to the light blue ones always found in the final version.

Unused Text
The following can be found in the ".gxt" text files.

Area names
m33 Romanova m35 Azimuth m36 Barking m41 Kyabetsu

Statistics
bnk_job BANK JOBS bus_hi BUSES HIJACKED trn_hi TRAINS HIJACKED

These would be probably displayed among other statistics shown when the player quits. Hijacking trains is not even possible in the game, though it was in Grand Theft Auto.

Demo texts
801 GTA2 PREVIEW 802 Hey there, kid. Sorry to break this to you but... You got a bellyful of explosives and only 6 minutes to live life to the full. Have fun! sales_1 GTA2 - AVAILABLE FRIDAY 22 OCTOBER 1999

Leftover from the demo version.

"Report dead briefs"
"Empty" text strings. If testers were to encounter these in-game, they were supposed to be reported.

Downtown District
[number] PLEASE REPORT DEAD BRIEF [number] TO ALAN JACK AND WILLY MILLS! Appears 36 times. Text numbered: 1095, 1100, 1110, 1117, 1120, 1200, 1230, 1232, 1233, 1235, 1275, 1282, 1294 to 1297, 1301, 1312, 1315, 1344 to 1349, 1406, 1407, 1408, 1465, 1506, 1511, 1532, 1537, 1540, 1706, 1773.

Residental District
[number] REPORT DEAD BRIEF [number] TO STEVE BANKS OR STEVE TAYLOR! Appears 2 times. Text numbered: 2029, 2036.

[number] REPORT DEAD BRIEF [number] TO STEVES BANKS AND TAYLOR! Appears 4 times. Text numbered: 2273, 2887, 2888, 2889. [number] REPORT DEAD BRIEF [number] TO STEVE BANKS AND STEVE TAYLOR! Appears 22 times. Text numbered: 2352, 2355, 2358 to 2363, 2405, 2424, 2851, 2852, 2855, 2868, 2961, 2964 to 2968, 2972, 2974.

Industrial District
[number] REPORT DEAD BRIEF [number] TO BILLY THOMSON AND SEAN TAYLOR! Appears 98 times. Text numbered: 3001 to 3009, 3030 to 3090, 3124, 3125, 3132 to 3140, 3142 to 3147, 3151, 3161, 3163, 3167, 3173, 3253, 3298, 3299, 3350, 3481, 3906.

Unused sounds
Azimuth

Barking

Kyabetsu

Romanova

Police radio pronouncing the names of unused areas.

Codenames for cars
Within the game's files, cars are referred by codenames which usually reflect the real-life models they were based on.