User:WhoIAm/Lara Croft Tomb Raider: The Angel of Darkness

Tomb Raider: The Angel of Darkness is the sixth and last game in Core's original series. Originally hailed as a true next-gen Tomb Raider experience (and the first game of a trilogy), deadlines absolutely mauled the developers' original vision- the result is a surprisingly ambitious, complex game that doesn't quite nail the bases and made controversial changes to the established formula. Unsurprisingly the game was almost universally panned, and Tomb Raider passed from Core to Crystal Dynamics.

Alternate training area
The first level of the game, Parisian Backstreets, serves as a tutorial level in which Lara explains the game's controls. However, beyond the first hallway door, there is an entire alternate route through the level, complete with new voice clips and items like keys. It is unfinished, however; several ledges are invisible and one large medipack does not show up properly. It can be accessed through a glitch in the level Le Serpente Rouge, or using the SCU (Startup Configuration Utility) on the PC version.

Miscellaneous

 * Eckhardt's dying sounds
 * Dual pistols