Talk:Mario Golf (Nintendo 64)

Intro Music
I have access to both Intro themes. But how should I post them? What format?--TheUltimateKoopa 18:53, 5 May 2013 (EDT)

Upload them as individual .OGG files nensondubois 18:55, 5 May 2013 (EDT)

Debug Stuff
I made a gameshark code today that enables different debug features. 800B67C0 0001 for the (U) version. 800B0FC0 0001 for the (J) version.

First thing you'll probably notice is the text displayed when playing cutscenes. You can press L+Start to go to the SRAM editor. There's a bunch of stuff you can modify, and I made quick notes of the addresses.

00 Displays rotation/positioning?

01 Frame buffer text

06 Disables land rendering

07 Renders land nearby

10 Displays CLIPRATIO

13 Disables HUD

15 Disables Skybox

19 Disables player rendering

1D Disables rendering

1F Game locks up when you try leaving

24 Prevents you from turning

25 Activates ring game

27 Disables land nearby

28 Debug numbers I'm not sure of

29 Debug numbers I'm not sure of

2C Debug numbers I'm not sure of

2D Light/Fog editor (use second controller)

32 Lets the AI take over

36 Displays "Pres"

38 Displays [PCO Frame30]

39 Cuts the sram screen in half

46 Displays サンプルABCDEFG (can move text around and change colour with controller 2)

47 Displays X/Y/Z/Attr? of player

4A Close-up of the player's golf club

5F Edit random numbers with controller 2

68 Displays Player0 EXP 0

6D Use D-Pad to display different messages

70 Displays square texture to the left of the screen

71 Displays Prec: 10

You can also do stuff with controllers 2, 3, and 4. Press start to display different numbers. L will freeze the game and pressing left on the D-Pad will cycle through the frames. Press right on the D-pad to continue playing. --Fkualol (talk) 18:02, 12 November 2013 (EST)