Talk:Kirby's Return to Dream Land

General Stuffz
Alright, let's get a list of what's unused here before we start. Thread on Jul Nulog #1(Abilities) Nulog #2(Unused Enemy)


 * Stuff remaining from Gamecube Kirby days(gck)
 * A whole crapton of unused streams(needs more looking into)
 * Leftover levels?
 * Super Cutter ability
 * Remnants of Super Spark ability
 * Default Ability stars(?)
 * Hearbell, the unused enemy

Anything else? TheDifference 19:43, 9 December 2011 (EST)

Unused Movies
So I'm screwing around with riivolution and KRD and I decided to look into some of those movies. So far I think movie_0802 is an unused loading screen, but I'll have to do more tests to confirm that. There are alternate versions of the beginning and end sequences that I need to check out next so I'll be looking into those. Tanks 01:58, 8 September 2012 (EDT)
 * Replacing these files with Riivolution didn't work. It caused endless loading screen. But editing the name of movies in RAM works well. http://www.youtube.com/watch?v=8SxIXYmCd-0 Here is unused movies. Chromatin (talk) 04:33, 6 March 2014 (EST)

Unused Kirby Colors? o_O
Correct me if I'm wrong but... KRD doesn't have Green, Yellow, and Red Kirby anywhere in game right? I don't even remember them in the minigames. I glitched the game using riivolution and I did a forced reset. It took me back to the title and it loaded kirby with his yellow textures. It was too perfect for it not too be a simple glitch. Tanks 01:58, 8 September 2012 (EDT)
 * Green, Yellow, and Blue are options in multiplayer, but not Red Kirby. --Mattrizzle 02:42, 8 September 2012 (EDT)
 * Yeah I don't think there's a Red... That was more just an assumption. I'll keep my eye out though. Tanks 10:46, 8 September 2012 (EDT)

Development
I heard somewhere that Kirby's Return to Dreamland had a development cycle of 11 years, starting after Kirby 64: The Crystal Shards. Would that be true? Also, the many failed attempts to make a new Kirby were brought together to make Return to Dreamland. If I no make sence, this video should help you understand what i'm saying. Go to around 2:07 in the video. --Vectrex (talk) 19:40, 2 December 2013 (EST)
 * Yes, the game started out as a GameCube game. --AquaBat (talk) 21:13, 2 December 2013 (EST)
 * From what I understand, the three canceled GameCube games were actually unrelated, but this game seems to use assets from each of them (mostly the first). There were radically different gameplay ideas for a successor to Kirby 64: The Crystal Shards, but apparently none of them quite reached the level of quality they needed. They basically kept starting from scratch and experimenting with what they felt worked. LinkTheLefty (talk) 00:12, 3 December 2013 (EST)
 * I'm not too familiar with it, I'm just confirming it based on what the booklet that came with Kirby's Dream Collection: Special Edition says. Apparently they felt explaining the three cancelled games being meshed together to serve as building blocks for one final game was too complicated. --AquaBat (talk) 00:28, 3 December 2013 (EST)

the three canceled GameCube games didn't even have titles did they? and they should have pages i think mrkoolnerd

Level Editor
There seems to be a basic working editor of Kirby's Return to Dream Land.
 * http://rvlution.net/forums/viewtopic.php?f=4&p=32679
 * http://www51.atwiki.jp/kirby_return/