Super Smash Bros.

Super Smash Bros. is a crossover fighting game combining characters from ten Nintendo franchises into a smash party filled with Hammers, tornadoes, explosions, Pokémon, Home-Run Bats, and an announcer. The results were... well, the creativity and fun should speak for themselves.

Unused Stages
Two unused stages which are strikingly similar in shape and overall layout to Dream Land, as well as using its theme and background. These stages were most likely used for testing the engine and other features.

Test Stage 1


Contains three platforms whose ledges can be grabbed, that float in a pyramid pattern above the main platform, that is not solid when interacted with from below. In the background stands a tree, two yellow cylindrical structures from the Kirby series, and patches of flowers; all three of these objects are otherwise unused. The grass, ground and the bark in the floating wooden planks uses very different textures than those used in Dream Land, and are also otherwise unused.

Test Stage 2


Features three wooden platforms, the smallest of which moves left and right; a textureless, irregularly-shaped platform; and an invisible platform above the stage. Once again, the main platform is not solid when interacted with from below. One of the patches of flowers moves to the left and right. It contains the same unused objects and textures as the stage above.

Unused Player Spawn Locations
Spawning locations for stages that are only acessible in 1P Game. These spawning locations can only be acessed though the battle debug menu.

Metal Mario's Stage
The stage where Metal Mario is fought contains unused spawn locations for Player 1, Player 2, Player 3, and Player 4, suggesting that it may have originally been playable in VS Mode. In 1P Game, Metal Mario spawns in the middle of the upper platform, and the player spawns in the ground, below him.

"Race to the Finish" Stage
The stage used in the Race to the Finish bonus contains unused spawn locations for Player 2, Player 3, and Player 4.

Unused Alternate Costumes
Using the battle debug menu reveals that Giant Donkey Kong has four unused alternate costumes that are identical to Donkey Kong's. Since Giant Donkey Kong is a separate character from Donkey Kong, it is a little unusual to see this, though they are likely just a result of the developers copying Donkey Kong's data.

Victory Fanfare
A short fanfare that would probably be used at the end of a 1P Game level. It can be played in the system debug menu as BGM no. 11.

Final Smash Concepts
The director of the game said in an interview that he intended to have the Super Smash Bros. Brawl and Super Smash Bros. 4-exclusive Final Smashes ever since this game, as evidenced by these clips, and it was also revealed that some of these sound effects are used unaltered in Brawl. All of the sounds below can be played in the system debug menu, although certain clips are (strangely) exclusive to the Japanese version.

Miscellaneous
Some sound effects that would have added a little diversity to the game, but are unfortunately unused.

Not only playable characters have unused voices, but the announcer does too!