User talk:Celice

Advance Wars 2 edit
Just using this talk page so as not to make it seem like an edit war. My removal of the Oddity section on the page was not on the inclusion of the maps, and I perhaps did not use the Edit Summary clearly. Rather, it's because every game since Famicom Wars, those two maps have used the hard-coded predeployed of units on the map. This is because in Famicom Wars for the NES (where they first appeared), they were the final maps for Red Star and Blue Moon (respectively) for single player and were designed to give the opposing CPU team an initially huge advantage over you. The number and composition of units that the game gives to other team has not changed since then whenever the maps were included in subsequent games. I hope this explains things a bit clearer; in short it's always supposed to be like this, as far ahead as the most recent of games in the series. Chicobo329 (talk) 15:50, 18 December 2013 (EST)


 * It would be best to ask Xenesis himself about the difference, but my understanding is, again, not that the maps have specific unit arrangements, but that the manner in which these units are referenced is different from any other map in Advance Wars 2, which is an oddity worth mentioning. One could intuit a couple things out of this, one example being that perhaps these two maps were two early maps introduced to test parts of the gameplay out, and as such, have distinct style of data management, much how some early models in other games, like Wind Waker or Galaxy, might have models in an earlier format than most of the other assets in the game.


 * That is why the difference is noteworthy. Again, it ought to have nothing to do with what units are loaded to the map from a player's or gameplay perspective--this seems to be about how the game is loading units in a different manner as opposed to other predeployed unit layouts in the game. --Celice (talk) 16:23, 18 December 2013 (EST)


 * This is a more understandable explanation to me! Thank you very much for explaining this as best you can. I'll see if I can poke Xenesis to get some more technical detail on the matter. Chicobo329 (talk) 17:01, 18 December 2013 (EST)