Proto:Jurassic Park: Trespasser

Sometime in late 2009, Build 96 (of 117, including the 1.1 patch) of Trespasser was released publicly. While only seemingly about a month before the final release, this build features a lot of content that was dropped from the final.

General Differences

 * The installation plays the music track PLAINS TRAVELING 1 from the game. In the final, it doesn't play any music during the setup.
 * The game's executable is even more buggy than the final's. Also, the software renderer can be unstable at times and usually crashes after about five minutes. Primary Display mode seems to be more stable, but has its share of problems as well.
 * Sometimes, objects that collide will be teleported out of bounds. This affects any object, including Anne and dinosaurs alike. In the final, the game normally crashes when a physics freak-out happened.
 * Anne has a different model from the final. This model is interestingly shown in the manual that came with the game.
 * The texture on Anne's shirt seems to change from level to level.
 * Anne's model and physics are much lower to the ground, giving her a shorter height than the final. The height change was probably done to keep Anne's arm from getting stuck on fewer things when it drags across the ground. (yes, she has to drag her arm across the ground while moving).
 * Jumping or falling from locations that wouldn't injure or kill Anne in the final can do so at this point in development. In fact, moving by jumping is very risky as Anne can jump and injure or possibly even kill herself if she does it too many times. This even happens on flat terrain.
 * The music for the Dreamworks logo in the opening cinematic is missing and the opening ends without showing the titles and character voice credits.
 * The "new game" cutscene has a temporary voice for Jill, Anne's friend. It is a placeholder voice done by Jon Galvan, and as a result it has a man's voice.
 * The opening cutscene has scanlines, whereas the final does not.
 * The win cutscene does not exist at this point. Instead, a short video clip of the Dreamworks Interactive logo plays (very similar to the one played upon starting this build) followed by an early version of the credits cinematic with a different version of the Trespasser logo than the final.

Sub-Pages
The differences are so big that each level needs its own sub-page.

Cheats
Some of the cheats do not work in this engine. Some work as they do in the final, while others don't seem to be implemented yet and several just crash the game. Below is a table listing of the cheats, what they're supposed to do in the final and what they do in build 96. To enter them in-game, press Ctrl + F11 and type them in: