Etrian Odyssey

Etrian Odyssey is a pretty difficult RPG about crawling dungeons, drawing maps, and falling prey to deadly F.O.E.s all the time.

Unused Graphics
The files Data\Tex\SampleCamp.ntft and Data\Tex\SampleCamp.ntfp hold the image data and palette of a mockup of the main menu screen. Some of the differences to the final menu are that each character's Boost meter is shown instead of their TP, a slightly different placement of the background image, and the absence of the resource gathering counters (Chop, Mine, and Take).

Unused Enemies


Over 60 of the game's 200 defined enemies are dummy enemies with mostly the same stats, using the same AI and the same (actually nonexistent) sprite. A few of those are noteworthy:


 * Enemy has the exact same stats as the other dummy enemies, but does not have a name and is supposed to use the sprite frog00. If hacked into the game by changing an encounter group's enemy IDs to be all zero, the game will glitch and exit the battle once it starts. The battle will function on every subsequent encounter, but neither will the specified sprite be displayed nor will any attack connect (the battle ends on the first attack), no experience will be gained by the party, etc.
 * Enemy has a few small stat differences compared to the other dummy enemies; its STR value is 13 instead of 14, its TEC value is 12 instead of 8.
 * Enemies to  actually have names, while every other dummy excluding  is simply called "Dummy" or, starting at, "Dummy" with a decimal number appended. These four enemies are called Bolter, Zapper, Shocker and Shocking, but are otherwise identical to the other dummies.