Duke Nukem 2

Duke Nukem 2 is a game where you wear a red vest and fight aliens in space.

Unused Ending Image
For some unknown reason, this frame of the ending is skipped over. Coding error? Deliberate cut? We may never know.

Unused Text
text.mni contains a message that would have appeared in in-house beta versions of the game: Beta_Only

//FADEOUT //LOADRAW MESSAGE.MNI //XYTEXT 0 0 ï28100 //PAK //XYTEXT 5 9 This is a BETA COPY of Duke //XYTEXT 5 10 Nukem II. Do not distribute. //XYTEXT 5 11 This game is work in progress //XYTEXT 5 12 and should not be viewed //XYTEXT 5 13 by anyone outside Apogee! //XYTEXT 5 15 Please report any illegal //XYTEXT 5 16 use to Apogee Software at //XYTEXT 5 17  1-214-278-5655. //FADEIN //WAIT //END

help.mni contains several messages related to disabled debugging features: God_Mode_On

//SETCURRENTPAGE //SHIFTWIN -3 //CENTERWINDOW 5 5 24 //SKLINE //CWTEXT Tec mode ON. //DELAY 30 //WAIT //END

God_Mode_Off

//SETCURRENTPAGE //SHIFTWIN -3 //CENTERWINDOW 5 5 24 //SKLINE //CWTEXT Tec mode OFF. //DELAY 30 //WAIT //END

Weapon_Select

//FADEOUT //LOADRAW MESSAGE.mni //XYTEXT 1 2 óCHOOSE YOUR WEAPON //XYTEXT 4 7 òDEFAULT //XYTEXT 4 10 òBLUE LASERS //XYTEXT 4 13 òROCKETS //XYTEXT 4 16 òFLAME THROWER //MENU 10

//PAGESSTART //XYTEXT 4 7 ñDEFAULT //XYTEXT 4 10 òBLUE LASERS //XYTEXT 4 13 òROCKETS //XYTEXT 4 16 òFLAME THROWER //WAIT

//APAGE //XYTEXT 4 7 òDEFAULT //XYTEXT 4 10 ñBLUE LASERS //XYTEXT 4 13 òROCKETS //XYTEXT 4 16 òFLAME THROWER

//WAIT

//APAGE //XYTEXT 4 7 òDEFAULT //XYTEXT 4 10 òBLUE LASERS //XYTEXT 4 13 ñROCKETS //XYTEXT 4 16 òFLAME THROWER //WAIT

//APAGE //XYTEXT 4 7 òDEFAULT //XYTEXT 4 10 òBLUE LASERS //XYTEXT 4 13 òROCKETS //XYTEXT 4 16 ñFLAME THROWER //WAIT //PAGESEND //END

Warp

//FADEOUT //LOADRAW MESSAGE.mni //XYTEXT 8 2 ÷WARP MODE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7òBOSS //TOGGS 8 4 7 1 9 2 11 3 13 4 //MENU 11

//PAGESSTART //XYTEXT 8 7 óVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 óVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 óVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 óVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 óL1òL2òL3òL4òL5òL6òL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1óL2òL3òL4òL5òL6òL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2óL3òL4òL5òL6òL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3óL4òL5òL6òL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4óL5òL6òL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5óL6òL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6óL7òBOSS //WAIT

//APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7óBOSS //WAIT //PAGESEND //END

Anti-Piracy
If the game detects that the FILE_ID.DIZ file is altered or missing, the game will not allow you to progress beyond the first stage.