Splatterhouse (2010)/Unused Dialogue

All of this dialogue can be found in the English.xml localization file. Note that despite that, not all of it actually have sound files related to the particular lines.

Level 1-1
These lines would have built upon the mask explaining its taste for blood

These lines were intended in reaction to the vase that flies out as you're making your way forward, hinting at the boss of Level 1-2

The mask does not approve of West's decor

The part where you have to break through the floor to proceed would have been a bit more involve. The "monster smoothie makers" themselves were moved to 1-2 where they served a different purpose.

This one line is part of the bit where Rick recognizes some of the zombies. Apparently the recognition was originally supposed to trigger after you'd killed them.

These lines relate to the last battle of 1-1. The first line was instead pushed into the next level, while the rest were cut.

Level 1-2
The poltergeist doll makes its appearance early in the level, with Rick chasing after her. In the final game, you're only rather abruptly introduced to it before the boss battle.

Rick and the mask get to know one another.

The doll is identified as a Poltergeist. In the final game it's treated just as a possessed doll.

Related to the first boss. The May 2010 trailer showed the wall behind the boss bleeding profusely; this dialogue was probably related to it.

The portal to level 2-1 would not have opened before killing a large enemy it seems. In the final game, you go straight through the portal, with no explanation how the mask can manipulate portals later on.

Level 2-1
Of note, the subtitle block references this level as a "Shanty", when the area was originally very different than the final version.

These lines would have played during the introduction video, in regards to Jen wanting backstage passes. It cuts off instead right when she says she'll "marry him on the spot" if he did.

Bad analogies on portal travel

The Mask's take on the city around you.

The error at the beginning of the second line is accurate.

An alternate scene regarding the Corrupted's influence on the area.

Meant for when you're running from a massive grinder in a 2D portion.

Intended to play after the train crashes and deposits the Slaughterhouse Zombies. 'Transport' is a typo on their part.

Level 2-2
Used in the early press versions of the game, in the first room that fills up with Faceless enemies.

Introduction to the Meat Factory.

The Mask admires Biggy Man's handywork.

Alternate line for the elevator ride to the boss fight.

This line would have preceeded "Show him why we call it...Splatterhouse."

Boss fight banter from the Mask. Biggy originally was meant to teleport between darkened areas, but this never occurred in the final game. The typos in here are correct to the text.

Level 3-1
The Mask really wants a piece of the giant boreworm.

Possibly intended for the room that's literally dripping with these things.

Level 3-2
Rick yells at West. You never actually see him till the end of this level though, and this is placed early on in the text.

Uncertain what this is referring to, as the entire level is a lab and doesn't really have any traps in it.

Uncertain here too, probably relates to some giant spike or pole given the innuendo?

More unused boss banter, this time for Experiment 765.

Intended to go directly after Rick roars from killing the boss.

Given the placement, touches upon the fact Rick doesn't see he's about to get teleported somewhere else.

According to the design document for the game, Spitters were very different, dropping boreworms that would attack the player and exploding on death to damage anything nearby.

In the final game, you just smash it with one hit.

Level 4-1
Apparently Rick and the Mask were going to read the sign at the same time aloud.

This would have led into how the Mask knew about the corrupted, but also the dialogue about Rick's fear of clowns.

There's no commentary about Skeeball in the game, despite one of the mini-games blocking your path being Skeeball.

This banter was part of a longer version of dialogue moved to level 4-2. Oddly enough the level description still mentions it...

Rick having a fear of clowns is brought up multiple times in the design document, but never mentioned in game. This dialogue would have led into Rick talking about the Mask "getting off on causing pain" that does occur in the game.

Unused text for the love striker mini-game.

Part of a longer version of dialogue that does occur in this stage, where the mask brings up Rick cheating on Jen. Cut down probably due to the fact it's hard to fit in any one area.

One of the various comments the mask was supposed to make during the game regarding the carnival.

Another odd piece of dialogue. The triggers for it are in 4-2 soundbank, but it's an exceptionally long piece that's difficult to put anywhere. In addition it's *also* referenced by 4-1's level description, which is really weird as the mask makes no other comment on love scaring it.

Level 4-2
The mask starts to realize something's wrong with Jennifer popping up but no West.

Yep, definitely something wrong.

Alternate line for "the silver side of the mirror".

This entire bit is fully voiced and left intact, but never called in the game and there aren't any cutscene animations for it oddly enough. Mirror Rick's lines here are also in Rick's regular voice, rather than the distorted one you hear upon the start of the boss battle.

More of the usual cut boss banter from the Mask. Unlike other bosses though a lot of this goes entirely unvoiced.

The second line is unused and unvoiced. The first was instead moved to 4-1.

More boss banter, probably from when the room starts filling up with doppelgangers.

Alternate to the "Hardly Rick, hardly" line.

Dialogue for the Mirror Manor. You're not told what to do from here normally, instead more or less having to stumble on it.

Level 5-1
Not much dialogue was left unused from these two levels, save for a few choice bits.

The mask goes on again about the Corrupted.

The Mask notices the heartbeat. The dialogue regarding the Mansion's heart from 3-2 was originally intended for this level, demonstrated by the "lvl5" prefix on those lines.

An obese figure in a cage appears in one of the side scrolling levels, possibly related to this. As for the bed itself, it's quickly destroyed by a mouth guardian when you return to it in this level.

This line was part of West's narration on his wife demanding to be freed. Unlike the other "Cocksucker" line from the zombie Jennifer in 4-2, this line is voiced in a distant, echoed tone.

A part of the observation by West that he's been tricked.

Referenced by this level's soundbank, and despite the subtitle linked to it was intended for Rick to say. It's call command is "sfx_lvl52_temp_delete_me_vox", hinting it was supposed to go in the next level.

Another line from the mask about breaking something, this was probably intended for their original break-the-bed design. Only referenced by the soundbank itself.

Level 5-2
The mob's ambient dialogue has subtitles that never get used. The last person seems to be rather confused as to what they're doing already.

The level would have featured multiple paths at some point. The finished level is linear like all the others.

The original design for this level featured electric fences Rick would have to disarm by visiting several rooms branching off the main path. Thankfully this got cut.

Relates to the fact West believes Rick is trying to kill Lenora, when Rick is really trying to save 'Jennifer'.

Rick's reaction was instead changed to outrage at being attacked in the final game.

Referenced in the soundbank but not called by anything in the level, spoken by the mask. Probably not a lot to work in given how frantic said level is...

Levels 6-1 and 6-2
The entirety of these levels were cut out of the game. However unlike the Nazi arctic base, this level was cut pretty deep in development, and as a result all this dialogue was written (and recorded!) but never visible through regular gameplay.

In particular, the levels would have featured a voice-over narration much like levels 5-1 and 5-2, in this case a Captain Cortes. Cortes is a reference to an earlier character mentioned in the previous games, regarding the mask's background.

Throughout the level the Mask and Rick would have also had their fair share of banter, with the Mask none too keen on realizing just where they are. Of particular interest this is the only point that the Mask brings up the manner by which Rick killed Lenora in 5-2.

This dialogue would have played during the game's final boss battle. While dialogue is recorded for it, several different takes on the lines are present, something not done for the other bosses. Also unlike the other bosses, only Rick speaks here; the Mask is completely silent.

Levels 7-1 and 7-2
A good part of this level was re-arranged judging from the order of the text in english.xml.

West's extended dialogue regarding his earlier warning to Rick in level 1-2. It's one of the few instances the Mask is called the Terror Mask in the game if any.

Extended bit after West shouts at Rick for killing Lenora again, with a cute quip from the Mask for added measure. The last line would have come after West's "No, fuck YOU!" line

Alternate considered final battle dialogue and endings. Only parts of dialogue exist for these, as the game's actual ending was done as a full-on movie. This one is similar to the previous, but with more exposition from the Mask. The ending would have probably played much like the original.

Alt ending B: The Terror Mask has been using you all this time! Harkens somewhat to Splatterhouse 3's ending where the Mask wants to take over the world. Rick obviously doesn't take the offer and goes "I AM A MAN" and that good jazz on the boss...but the Mask has other plans afterwards. Whether it becomes its own entity or traps Rick in the Abyss is anyone's guess. This ties into West's extended dialogues above.

This line is out of place with the others, but apparently related to Jen being possessed like in the original ending somehow.

Dialogue intended for the final boss, before it turned into an escort mission of sorts. None of this is recorded.

Bloodbath Bingo
These lines would have related directly to the cut Bloodbath Bingo mini-game.

Photograph quotes
These blocks are the only references to "Evey", a friend of Jennifer's that would not have held a very high opinion of Rick. Some of these were more than likely intended for the unused photographs in the game, as they have references and sound files attached to them. Which would have applied where though is uncertain. The majority of these lines are spoken by Jennifer.

Due to a bug, if you attach this dialogue to another photo and play it in game, Rick's line will not play and instead "Hey! Dorkface!" will remain on the screen for an extended period of time.

Weapon related
Related to picking up weapons in the game, and when they break.
 * Cleaver:


 * 2x4:


 * Lead pipe:


 * Bat:


 * Chainsaw:

Alternate "Phase" Titles
Each level, or Phase, had several alternate titles. Some of these were reused later for other phases instead. This includes the cut level 6-1 and 6-2
 * Intro sequence: Prelude, The Devil's Pact, Nocturne, The Heretic, Dreams of the Dead
 * Level 1-1: Kiss of the Masque, The Corpse that Wouldn't Die, Terror Mask
 * Level 1-2: The Shattered Doll, The Doll that Cried Blood, The Changeling
 * Level 2-1: Blood Eclipse, The Prophecy
 * Level 2-2: Abattoir of Pain, Abattoir of Madness, The Gore Factory, Slaughterhouse, Night of the Long Pig
 * Level 3-1: Whispers from the Abyss, Orpheus Damned, I Walk with Death
 * Level 3-2: Experiment 765
 * Level 4-1: The Carny, Carousel of Souls, Fairground of Souls
 * Level 4-2: Shattered Narcissus, Blood Narcissus, The Dark Twin, The Silver Side
 * Level 5-2: Pyre for the Damned, The Blood-Splattered Bride
 * Level 6-1: Island of Forevermore, Casket of the Damned, Curse of the Golden Casket, The Golden Siren
 * Level 6-2: Shadow of the Thule, The Horror Below, Ancient Terror, Dark Fathom
 * Level 7-1: Totality, The Fifth Lock, End Times, Chaos Unbound, The Seventh Church
 * Level 7-2: Bride of the Corrupted

Reactions to enemy healer
None of the enemies can actually heal one another, though this may be a reaction to the "Summoner" enemy originally planned. That one instead later became the Aegis, which would emit a forcefield that would shield any other enemies in the area until it was killed or the effect wore off.

Reactions to Boreworms
Early in development boreworms in the game were called leeches. When you first encounter them a popup tells you what they do. Apparently the mask was originally supposed to comment on them and point them out instead.

Miscellaneous
Related to upgrading Rick. The first block may relate more to how you were originally intended to upgrade, which would have involved gaining new abilities, splatterkills and health/necro boosts depending on your total amount of blood accumulated.

The mask couldn't take some blood types at some point?

Early versions of the game allowed you to select Splatterkills. The final game randomizes the available ones per monster type instead.

Text for the removed "Gore" options screen toggle.

Placeholder tutorial messages for the loading screen.

More placeholder text for development.

More placeholder text.

Survival arena related, and redundant. Wave 20 is referred to as "Final wave" for each line instead.

Text related to the OGC leaderboard support Splatterhouse was originally going to have.

The survival arena for the Mansion Lobby originally bore this name according to the filenames related to it.