A.S.P. Air Strike Patrol

An isometric building bombing game. With planes. Do fans of this game call themselves A.S.P.ies?

Probably not.

Unused settings


Using the PAR code adds an unused "Mania" difficulty and "Cockpit C" control scheme to the game setup screen. The Cockpit C scheme is called "Heli" by the debug menu.

Debug Menu
Hold down L+R+Select on controller 2 at the beginning of a sortie to access the debug menu, which lets you customize the various parameters of the current mission.

The full list of options are:
 * Mission number (0 to 8)
 * Play area (1 to 10)
 * Game level (0 to 4)
 * Palette select (day/night)
 * SE mode select (on/off)
 * Final flight (on/off)
 * Player aircraft (F-15 or A-10)
 * Missile ("GROUND1", "GROUND2", or "AIR")
 * Missile count (0 to 99)
 * Gun level (0 to 4)
 * Player life (1 to 32)
 * Fuel consume (0 to 3)
 * MiG level (0 to 4)
 * MiG count (0 to 5)
 * Scud formation (0 to 3)
 * Scud count (0 to 8)
 * Pad control (Normal, Cockpit A, Cockpit B, Heli)
 * Button type (Y+B, B+Y, B+A, A+B)
 * Scenario (new game, continue)

Build String
At the very start of the ROM is a build date and copyright information:

Shortly after that, in every version of the game, is the string: DESERT SWORD SYSTEM (C) 1992 OPUS CORP.