Ojarumaru: Mangan Jinja no Ennichi de Ojaru!

Debug Menu


Press A to bypass the DUMMY LOOP screen. Game Genie code or  will start the game in a debug menu where you can test music and set various options. There are additional debug options than are normally available. Game Genie code will allow you to access GAME KINGYO, SHOP YOYO, TEST01, TEST02 and an option with indescribable characters after pressing left on option MINI GAME 1.

MINI GAME1
Takes you to the first mini-game.

MINI GAME2
Takes you to the second mini-game.

MINI GAME4
Takes you to the fourth mini-game.

MINI GAME6
Takes you to the sixth mini-game.

CARD GET
Takes you to the card get screen.

PLAYER MESSAGES
Displays a basic message.

MAP
Takes you to the map.

TITLE
Takes you to the title screen.

GAME KINGYO
Takes you to the title screen.

SHOP YOYO
Takes you shop.

TEST01
Takes you to the Minigame 1 shop.

TEST02
Takes you to the Minigame 2 shop. Plays minigame 1 with different music.

A ABB0


Takes you to the minigame select option.

SOUND TEST


Game Genie code will start you in a sound test that is not included in the main debug menu. All other games developed by MITO that contain a debug menu will have the sound test option as part of the main debug menu.

Planned Super Game Boy Support
Ojarumaru - Mangan Jinja no Ennichi de Ojaru! was planned to support the Super Game Boy with basic features, as with most of the other MTO developed games. Located at is the full unused listing. Four-Player support among other things were planned. B9010000000000000000000000000000 - MASK_EN B9020000000000000000000000000000 - MASK_EN B9000000000000000000000000000000 - MASK_EN 89010000000000000000000000000000 - MLT_REQ 89030000000000000000000000000000 - MLT_REQ 99000000000000000000000000000000 - CHR_TRN 99010000000000000000000000000000 - CHR_TRN A1000000000000000000000000000000 - PCT_TRN A9000000000000000000000000000000 - ATTR_TRN 59000000000000000000000000000000 - PAL_TRN 89000000000000000000000000000000 - MLT_REQ 51000001000200030000000000000000 - PAL_SET The DATA_SND listing is located at along with an extra MASK_EN command. B9010000000000000000000000000000 795D08000B8CD0F46000000000000000 795208000BA9E79F01C07EE8E8E8E8E0 794708000BC4D016A5CBC905D010A228 793C08000BF012A5C9C9C8D01CA5CAC9 793108000B0CA5CAC97ED006A5CBC97E 792608000B39CD480CD034A5C9C980D0 791B08000BEAEAEAEAEAA901CD4F0CD0 791008000B4C2008EAEAEAEAEA60EAEA