Aladdin (Game Boy)

The Game Boy version of Aladdin is a port of the Genesis platformer by NMS Software, which is based off the Disney film of the same name. Annoying Genie.

Super Game Boy
A very early Super Game Boy-compatible game that shows.

ICON_EN Oddity
There are two ICON_EN commands that first disables palette and controller scheme settings using out-of range bit settings past the first bit, which are actually unused as SOUND commands. Additionally, a second command is called shortly after, achieving the opposite effect for unknown reasons; settings are re-enabled upon loading the second command since the bit is set to. The oddity is likely a development oversight thought out to save cartridge space or they were initially used for testing purposes. Game Genie code will leave the settings disabled. Located at. 7103710031410F000000000000000000 710031410F0000000000000000000000

SOUND 1
An Attack...A sound effect should play somewhere in-game, though it is never used. Game Genie codes will play the unused sound during start-up replacing the first instance of PAL01. Located at. 410F0000000000000000000000000000

SOUND 2
An Explosion sound effect should play somewhere in-game, though it is never used. Game Genie code will play the unused sound during start-up replacing the first instance of PAL01. Located at. 410E1E33000000000000000000000000