Jurassic Park: Trespasser/The Lab

The Lab level originally started as soon as the Harbor was exited. Initially, the Harbor of Site B was to be part of the Shores level. Eventually however, the Shores level was trashed and part of it was moved into Pine Valley (the part with the Geothermal Plant and "View" building.)The other half however was moved to be part of the lab level which is how it ended up here. Eventually in the final, the weapons cabinet found at the beginning of Pine Valley as well as the gates, would be put into the Lab and a path leading to the Harbor entrance would be added. The entryway to the harbor from Pine Valley with the keypad code would also be added as well. In this article, both the Harbor and Lab level will be covered as that is the way things are in the final.

Misplaced Voiceover


The trigger for this voiceover here is placed too high. (to see what it completely says, move the cursor over the image). The player can trigger it by using the tele cheat and teleporting to coordinates 1183,1591,21. Alternatively, the ATX patch's fly cheat can be used to fly up to the voice over.

Curious Stegosaurus


The Stegosaurus in this level will walk up and sniff the player, following them around and such, similar to the Raptors back in Industrial Jungle. It will do this until injured of course. Apparently a developer missed this guy.

Capacitor Puzzle


This unused capacitor puzzle is found next to the cray vault. Normally, it is covered up by a metal panel that Anne cannot pull off of it. The level was minorly edited to remove the metal panel for the sake of the screenshot above. Presumably, the player was originally supposed to use this Capacitor puzzle to reactivate the power to the Cray Vault scanner. Though the actual use isn't known. As for the Capacitors, they can be found in the Test Scenes interestingly.

Hidden Green Keycard and Toxic Rifle


Normally, this wouldn't be very special but due to it being somewhat difficult to get up here, some players don't know these two items exist. They are found on top of a shipping crate inside warehouse B of the Harbor. The keycard will work just like the one found inside the Atlantic Shipping crate but the Toxic Rifle is missing most of its scripting and won't behave like the one found in the Ascent 1. (it's the only other level that has a Toxic Rifle outside of being in a few other levels' basements.) To get to this part of the level easily, use the TELE cheat and teleport to these coordinates: 1338,1624,25

Hidden Quake Logo


Hidden unused deep in the Lab level's basement floating in the sky, sits this Quake logo. It's not used anywhere in the main level and was probably put in as a joke or easter egg. If the player shoots it out of the sky and takes it back into the level, it makes a very overpowered melee weapon capable of dropping even a T-Rex in just a few swings. To find it, teleport to coordinates 1902,1680,2. It will be floating in the sky so the player will have to shoot it down with a gun.