Dead Rising 2

Dead Rising 2 is Sin City with zombies, chainsaws, motorcycles, and combo weapons in a nutshell.

Unused Cutscenes
Two uncompleted cutscenes remain in the game data. MPc8WOzqU6g The first, labeled "010_outbreak", features the Juan Lee model supposedly getting eaten by a zombie. Although the respective video shows the scene in the Arena (cutscenes will play regardless of the current area loaded), the placement of the scene files suggest that this scene would be played after Chuck gets knocked unconscious in the elevator. Further, there is an unused and unfinished area in the arena backstage of what seems to be the arena seats. This is likely where this cutscene would have taken place if it were finished. Seeing as the juan model was used as a placeholder in many scenes, as well as the low quality voice acting, missing animations, and odd placement, this scene seems to have been scrapped fairly early in development.

R1kEPBFPcW0 The second scene, much more thoroughly finished, is labeled 054b_hack_the_gate". The placement of the file suggests it would have been played after Chuck successfully closes the safehouse doors during case 6-4.

Unused Chracters
There is a number of unused characters found in the game text, the games programming, AND the character models.

Survivors

 * There are notebook entries and models for seven survivors that were likely to have been used during the Tutorial levels.
 * Three of which, named Julius Reinke, Oscar Dingman, and Dale Kerpan seemed to be security guards for the arena. Dale's model seemed to have been used for the dead security guard found in case 1-3, but his notebook entry are still unused.
 * These three characters were restored for the spin off game, Dead Rising 2: Off the record.
 * Three more, named Taylor Nightinggale, Sarah Stayer, and Marvin Horner, seemed to have been regular civilians.
 * The last, Gary Peake, has a notebook entry, however, he does not have a notebook picture, and his model seems unfinished.
 * Each of the four looters have a notebook entry, and are named Reinhold, Banchester, Tarquin, and Septimus. These names, and the nootbook entries/portraits, are not seen in the final product.
 * Two more characters, named Dmitri Kazlov and Simon Bostwick, appeared to have been helicopter pilots. They are the only unused survivors with unique text.
 * And finally, all the survivor models and notebook entries from Dead Rising 2: Case 0 are present on the disc.

Models

 * The zombie in the Letterman jacket, seen in the beginning of the game, has an unzombified variant thats unused in the final game. It's unknown what it may have been for, however it's possible it was to be used in the unused cutscene above in place of Juan.
 * The first two cutscenes in the tutorial are pre-rendered, and as a result, the actual model for the Terror is Reality employee is not used in the final game (although a bloody variant is used later on). However, this model is still in the files and is fully usable via modding.
 * The protesters seen on the television during the scene in the Area locker room are only featured in the pre-rendered video, but the models for the characters still exist in the game's files. Interestingly, one of the protesters, labelled "Mackenzie", have a zombified variant which is completely unused.
 * Rebecca has a very odd case regarding her character models. First, she has four versions: Her cutscene model, and three different versions of her field model, which are exactly the same. Her hair on the field models are inconsistent with her cutscene model, sporting the same hairstyle she apparently sported earlier in development, as seen in the artbooks. At some point her hair was changed, and the cutscene model was updated, but none of the field models seems to have been due to an oversight. Also, while all three of her field models are used in game, there is no difference between them, so it's unknown why there are separate models.
 * Stacey also has three unused models, each of which only feature a certain part of her body. It's unknown what purpose these may have used.
 * TK has four models in the game files. His plain model, his model with a coat, his model with the bandages on his neck, and his model with the coat AND bandages. However, the fourth one is never used.
 * There is a survivor model labled "srv_girlfrind", however this model is severely unfinished. A finished, zombified variant exists, but it remains unused.
 * A number of test models exist, using the same model and textures, except with different colors. These were likely used for testing.
 * The model for Slappy actually DOES have a head under the mask, which looks eerily like the mask itself. This is never seen in the final game.

Unused Weapons

 * Basketwork Couch: A cut two handed item. It can be spawned, but will be invisible if you do. Dropping the item will crash the game.
 * Black Vase: A third vase item. It is all black, though that may be due to a missing texture. Chuck can throw infinite vases and the vase becomes partially transparent when held and goes through Chuck when its held.
 * Flare: Contrary to popular belief, it is not the flare Sullivan uses in the final battle and is the most complete scrapped weapon.
 * Nine Iron: Another golf club. While you can fire golf balls with it, the balls will not shoot straight and glow for some reason
 * Wheel Barrow: Self explanatory. Can be picked up, but turns invisible.

Unused Combo Cards
There are two unused Combo Card posters for the Rocket Launcher and the Flamethrower. It can be assumed that these were made before Reed Wallbeck and Slappy were given these combo weapons respectively.

Unused Text
Too much to list them all. However, some interesting ones include:


 * Text for almost every mission that Stacey would have used, if she called you through the radio like Otis did in DR1 instead of leaving messages. Most of these were restored in the Off the Record spin-off, with added voice acting.
 * Text for Rebecca and Lulu to say if they were escorted to the safehouse. Lulu is in the safehouse from the beginning and the game is programmed to not show Rebecca's text, so both of these go unused.
 * Interestingly, according to text found in the games code, Lulu was meant to be the survivor in "Here comes the Groom" in place of Danni.
 * Many unused lines for cutscenes
 * Unused survivor names such as those above, including Luke, Leah, Vanessa, Bobby Newland, and Roland Nichol.
 * Luke and Leah are the names designated to the average citizens seen on the CURE news report. The names are never seen in game.
 * Bobby and Roland were meant to be the names of the two other TiR contestants aside from Chuck and Leon, and they were even used in some of the publicity material to advertise the game. At some point, they were renamed Anim White and Kristopher Bookmiller, although the names for Bobby and Roland are still present.

<!--These will either be removed or moved to another page, I have yet to decide.

Unused Ending
Within the games text files, an "Ending E" is mentioned. However, that is the only mention of the ending, as there is no viewable cutscene nor any other data pertaining to the ending. An "Ending E" is also present and used in Dead Rising 2: Off The Record.