The Legend of Zelda: The Minish Cap/Unused Rooms

Prototype Dungeons
Most of the dungeons from the final game have incomplete early versions of them left in the final game:

Deepwood Shrine
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Cave of Flames
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Fortress of Winds
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Temple of Droplets
Only one room is left.

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The Royal Crypt
The four green rupees are Rupee-Likes.

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The tomb of the King in the Royal Crypt
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The Palace of Winds
It seems that some things come from inside the Four Sword.

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Elemental Sanctuary
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Hyrule Castle
There are a few chests and rooms in a very bad state.

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Dark Hyrule Castle
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Hyrule Field Digging Area
There is an early version of a digging area seen in Hyrule Field. The prototype uses a Hyrule Town tileset, possibly suggesting the area was moved during development.

Unused Mini-Dungeon
One of the more interesting unused areas, this appears to be a mini-dungeon. The room at the top right is very strange.

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That mini-dungeon has also an alternate version that uses a cave tileset.

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Unused Dungeon Entrance
This place is amazing scenery to the entrance of a dungeon. The entrance leads to Deepwood Shrine. May have been intended for the Temple of Droplets, which doesn't have a horizontal entrance in the final game.

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Unused Caves
This cave with three rooms were used as test for copies of Link. One of the rooms was visible in the trailer of The Minish Cap at E3 2004.

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Probably a small underground room where a chest would appear.

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Another underground room with blocks, including two that can be destroyed.

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A small cave with water and two waterfalls. The chest contains a fairy.

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A cave with a big block to push, which would make a chest appear on the slab.

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A large room in a cave with a statue that can be pushed. That's it.

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Unused Houses
Unused Minish house.

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The maps below contain treasure chests arranged to form the Japanese word "nashi" (ナシ) in katakana, which basically means 'nothing,' or 'without.' This was probably done to mark the rooms as unused.