Mega Man 6

Mega Man VI is the sixth adventure of Mega Man, sent forth by Capcom to rid the world of Dr. Wily's plan yet again.

The game came very close to being a Japan exclusive: it was not released in Europe until 2013 (in digital form), and Nintendo ended up publishing it themselves in the US (due in part to the fact that two of the Robot Masters were designed by North Americans).

Sprite Viewer/Sound Test


There is a sprite viewer and sound test combo menu that can be accessed through Game Genie code. The code will come to a blank screen, but the menu will appear by pressing A. You will be presented with the following options:


 * SEQ: Animation sequence.
 * COL: Palette set.
 * TBL: Graphics set. Changing this will load the corresponding set of tiles into VRAM. You'll need to change this to view most sprites other than Mega Man.
 * TMR: Animation timer length. When this reaches zero, the next frame in the animation sequence is displayed.
 * [blank]: Current animation frame.
 * PLAYER 0/PLAYER 1/PLAYER 2: Changed by pressing Start. Seems to switch between three different banks of sprite animations.
 * SOUND: Sound test! Both music and sound effects can be played here.

The controls are as follows:
 * Up: Move cursor up.
 * Down: Move cursor down.
 * A: Select an option.
 * Select: Exits the sprite viewer (don't do this).
 * Start: Toggle between "Player 0", "Player 1", and "Player 2".

With an option selected:
 * Up: Increase ones digit by 1.
 * Down: Decrease ones digit by 1.
 * A: Increase tens digit by 1.
 * B: Exit option.

Development Text


These graphics are used to mark the different enemy and boss tile banks. "Zako", in this context, translates as "Small Fry".



These tiles, on the other hand, mark different background areas. Since most background tile banks are completely filled, this doesn't pop up as much.

Question Mark Icon


This question mark is stored in the same bank as the stage select graphics. It's possible that this was used as a placeholder graphic during development.

Version Differences
The prologue music was redone for the American release, likely due to the fact that the intro is several seconds longer than in the Japanese version.

All graphics and text were moved down in the North American version to make room for the larger title. "Game Start" was changed to "Press Start".



The Japanese version also has a nice bleed effect for the game title's appearance. This was likely removed from the American version because of the larger title.

Another text change: "Push Start" modified to "Press Start".