Mother

Mother: Shigesato Itoi's famous American-setting RPG grind-fest.

Unused Enemies


Two unused enemies remained in the final game, both with intact stats. Due to the way the game reads enemies when a battle starts, they do not have intact palettes (the palette settings are stored in the encounter group, not the enemy itself). The two enemies share name pointers with the used enemies Gang Zombie and Doll, due to appearing next to them in the game's code.

Stat-wise, the Pillow's stats are identical to the Lamp enemy fought at the beginning of the game, except for its HP, which is two points lower. It is functionally complete in comparison, just not named.

Pippi's stats, however, may simply be garbage data. All of her stats are exceedingly low, aside from her PP stat, placing her at a point in the game directly after Ninten would leave his home. She also has an absurd amount of PP points, when at that point in the game none of the enemies use PSI techniques.

Their AI in battle consists solely of regular attacks.

Unused Graphics


A graphic that appears in the backgrounds.

Version Identifier
The following version numbers are found in the ROM at.

Doll Text
The text string below is found in both the Japanese and prototype version. Spooky!! The doll walks by itself!

Items
In both versions, modifying the RAM address $ will modify the items in your inventory.

StoneOrigin
Functions like the spell.

PoisnNeedle
Functions like the spell.

IC-Chip
This item cannot be thrown away. In the GBA version there was an added item called "Memory Chip".

Debug
It has a unique description of "......."

TimeMachine
This item is used in an event in the Japanese version at Twinkle Elementary School, but it was never intended to be in the player's inventory. By looking at it, the text "System Error!!!" is displayed.