Ganbare Goemon 3 (SNES)

Along with the first PlayStation game, this is the only Ganbare Goemon using the bird eye view perspective from Zelda III. Nonetheless, it's one of the best games in the series along with its sequel, introducing Yae as a playable character for the first time since her Famicom debut. The dungeon levels still are all about the tried-and-true Goemon 2D platforming goodness. Existence of prototypes with debugging features is known, although such features seems to be removed from the final version.

Debug Text
Several bits of debug text are located in the ROM. Pointers to some of the text still exists, though most of the code which enables the relevant debug features seems to have been deleted. The text uses the same formatting as the error message displayed when attempting to play the game on a PAL console.

(All offsets refer to an unheadered ROM.)

At offset : COCKPIT BISU ELEGANT CHUUSENOO DAM JYUUROKUBE DENSETU MAE DENSETU ATO NO

These names are those of the bosses appearing during the Mode-7 Impact battles, and yes, they do include a dam (it makes more sense in context... somewhat). The last two entries ("Before Legend" and "After Legend") are referring to the two segments of the final boss battle, where a certain "legendary" mecha is summoned.

At offset : BISUMARU CHUUSENOO NO NO NO NO NO NO

At offset : MUTEKI FLAG ON MUTEKI FLAG OFF

Respectively: "Invincible Flag On" and "Invincible Flag Off".

At offset : NO BOSS GAMETYPE (These two lines are formatted so that the word "gametype" overwrites the word "boss" on screen)

At offset : MAP NO  PLAYER SELECT GOE EBI SAS YAE GOE EBI SAS YAE