Spirou (Game Boy)

Level Select
Pause the game and press Down, Down, B, Left, Right, A, Down, Up, A.

Super Game Boy
Palette selection was originally intended to be disabled.

ICON_EN
Game Genie code will set the first bit to, disabling the user's ability to edit Super Game Boy palettes. It is unknown why the bit was set to, unlike nearly all games developed by Bit-Managers including The Smurfs.

Development-Related Text
Bit-Managers has hidden their name everywhere in the ROM, starting at is the very first instance. and is the second and third listing.

-MANA.ERS BIT.D. ..ERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS.. P.-MAN....S BI.-MANAGE.S BIT-M.NAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANAG

GERS BIT-MANAGERS BIT-MANAGERS BIT-MANAGERS BIT-MANA

RS BIT-MANAGERS

Compile Information
A ton of the game's source code can be found at : NW.. 00000001 EXIT_SE.. 00000002 EXIT_SW.. 000003E8 EXLITAB.. 0000DFC0 Error1.. 0000DFC2 Error2.. 0000DFC4 Error3.. 0000DFB2 ExploPointer.. 0000DFA3 ExtraHigh.. 0000FFDB FADECNT.. 0000DF9F FADEFAS.. 00006C18 FADETAB.. 00006C1C FADING.. 00006ECC FADING0.. 00000001 FALL.. 0000FFDF FALLADJ.. 00000015 FGRF.. 0000203F FILMATION.. 000017AD FILMODE.. 00000000 FIREA.. 00000001 FIREB.. 0000054C FIRST.. 000000F0 FIRSTNUMPIECE.. 0000FFC4 FLAGAN.. 0000FFC1 FLAGAN1.. 0000FFC2 FLAGANMAIN.. 00006268 FLECHA.. 00000D01 FMARKS.. 0000FFF3 FRASE.. 000017AD FT.. 0000FFC9 FX.. 0000FFF0 FXINI.. 00000268 FXTINA1.. 0000DF5E FXVOL.. 0000DD66 FXX.. 0000DD6F FXXTXT.. 00000004 FXXX.. 0000000D FXXY.. 0000FFCB FY.. 0000FFCD FZ.. 00002057 FilmationGet.. 000026F6 FilmationOver.. 000070FA FilmationPut.. 00002348 FilmationSprite.. 0000002C FirstExitPiece.. 0000DF68 FirstLoop.. 00000445 GAME.. 00001B8B GEN_CHAR.. 000070DA GEPEGRF.. 000070DA GEPEMAP.. 00001027 GETCARTAB.. 00001E2E GETDUM.. 00002C00 GETDUM_P.. 00000AE0 GETJOY.. 0000FFEA GETT.. 00000C39 GET_GRTAB.. 00000CBB GET_HIGH.. 00001FAC GET_MAP.. 00004CAE GET_PTB.. 00000C0C GET_START.. 00000C2B GET_STTAB.. 00000008 GHO.. 00006CAE GOTXT.. 00006C6B GOVER.. 0000DE1C GRAFTAB.. 00000020 GREEN.. 0000DFA1 GRF_BNK.. 0000DF9D GRF_D.. 0000DF9C GRF_E.. 000009AF GS_GRF.. 00000003 GTL.. 00001DC9 GXYZBOY.. 00001DD0 GXYZSCR.. 00000004 GameSpeed.. 00001B75 GenerateInvTab.. 00002C55 GetImageBuffAdd.. 00002987 GetMap.. 00002957 GetMapAdd.. 00002964 GetPiece.. 000023A6 GetPixel2D.. 000029BD GetWork.. 00004B8A GravDown.. 00004B4E GravEnd.. 00004B35 GravStart.. 00004B70 GravUp.. 00004B20 Gravity.. 00000008 GravityHero.. 000070DA HADAGRF.. 000070DA HADAMAP.. 00006B82 HADA_OUT.. 0000DF9E HADFAS.. 0000178D HALT.. 000070BF HBON.. 00000003 HDLEN.. 0000DD9E HeroAnimCnt.. 0000DD9D HeroAnimFas.. 00006756 HeroExplo.. 0000675F HeroWater.. 000072C3 Hola.. 0000FF8A Huffman.. 0000FFFF IE.. 0000FF90 IEB.. 00000002 IE_LCDC.. 00000004 IE_Timer.. 00000001 IE_VBlank.. 00000004 INBONU.. 00000006 INFINAL.. 00000000 INGAME.. 00006EBC INIATCH.. 00000278 INIMUS.. 0000024B INIT41.. 00001043 INI_BAD.. 00006AF6 INI_GRFBON.. 00001036 INI_GRT.. 00000671 INI_HERO.. 00007008 INI_LETS.. 00000683 INI_SCR.. 00007017 INI_STARS.. 0000000F INM.. 00000003 INMENU.. 00000001 INNOTHING.. 00000005 INPARP.. 00000007 INPRESENT.. 00000002 INSETUP.. 000002B8 INT_OFF.. 000002A0 INT_ON.. 0000DF1A IconBuffer.. 000056B7 IncLive.. 000057E7 IniAddTab.. 0000DFB6 IniCoins.. 000010CD IniOneBad.. 0000109E IniSomeBads.. 00000038 IniSpdyHero.. 00000060 IniSpdyHeroBig.. 00005533 InitApart.. 0000520A InitHeroCoords.. 000051E0 InitHeroExplo.. 000051F2 InitHeroWater.. 00007026 InitPosTab.. 00006768 InitPosTab0.. 00006771 InitPosTab1.. 0000681A InitPosTab10.. 00006E34 InitPosTab100.. 00006E35 InitPosTab101.. 00006E36 InitPosTab102.. 00006E37 InitPosTab103.. 00006E38 InitPosTab104.. 00006E39 InitPosTab105.. 00006E4A InitPosTab106.. 00006E6B InitPosTab107.. 00006E7C InitPosTab108.. 00006E95 InitPosTab109.. 00006823 InitPosTab11.. 00006EB6 InitPosTab110.. 00006ED7 InitPosTab111.. 00006EF0 InitPosTab112.. 00006EF9 InitPosTab113.. 00006F0A InitPosTab114.. 00006F1B InitPosTab115.. 00006F24 InitPosTab116.. 00006F3D InitPosTab117.. 00006F46 InitPosTab118.. 00006F5F InitPosTab119.. 00006834 InitPosTab12.. 00006F70 InitPosTab120.. 00006F81 InitPosTab121.. 00006F9A InitPosTab122.. 00006FAB InitPosTab123.. 00006FAC InitPosTab124.. 00006FC5 InitPosTab125.. 00006FD6 InitPosTab126.. 00006FDF InitPosTab127.. 00006FF0 InitPosTab128.. 00007001 InitPosTab129.. 0000684D InitPosTab13.. 00007012 InitPosTab130.. 00007013 InitPosTab131.. 00007014 InitPosTab132.. 00007015 InitPosTab133.. 00007016 InitPosTab134.. 00007017 InitPosTab135.. 00007018 InitPosTab136.. 00007019 InitPosTab137.. 0000701A InitPosTab138.. 0000701B InitPosTab139.. 00006856 InitPosTab14.. 0000701C InitPosTab140.. 0000701D InitPosTab141.. 0000701E InitPosTab142.. 0000701F InitPosTab143.. 00007020 InitPosTab144.. 00007021 InitPosTab145.. 00007022 InitPosTab146.. 00007023 InitPosTab147.. 00007024 InitPosTab148.. 00007025 InitPosTab149.. 00006867 InitPosTab15.. 00006878 InitPosTab16.. 00006891 InitPosTab17.. 0000689A InitPosTab18.. 000068AB InitPosTab19.. 00006782 InitPosTab2.. 000068BC InitPosTab20.. 000068CD InitPosTab21.. 000068D6 InitPosTab22.. 000068EF InitPosTab23.. 000068F8 InitPosTab24.. 00006909 InitPosTab25.. 0000691A InitPosTab26.. 00006933 InitPosTab27.. 00006944 InitPosTab28.. 00006965 InitPosTab29.. 00006793 InitPosTab3.. 00006976 InitPosTab30.. 0000698F InitPosTab31.. 000069A8 InitPosTab32.. 000069C1 InitPosTab33.. 000069E2 InitPosTab34.. 000069FB InitPosTab35.. 00006A1C InitPosTab36.. 00006A35 InitPosTab37.. 00006A56 InitPosTab38.. 00006A67 InitPosTab39.. 000067A4 InitPosTab4.. 00006A80 InitPosTab40.. 00006A91 InitPosTab41.. 00006AA2 InitPosTab42.. 00006AB3 InitPosTab43.. 00006AC4 InitPosTab44.. 00006AD5 InitPosTab45.. 00006AEE InitPosTab46.. 00006AFF InitPosTab47.. 00006B10 InitPosTab48.. 00006B21 InitPosTab49.. 000067AD InitPosTab5.. 00006B3A InitPosTab50.. 00006B43 InitPosTab51.. 00006B4C InitPosTab52.. 00006B5D InitPosTab53.. 00006B6E InitPosTab54.. 00006B7F InitPosTab55.. 00006B90 InitPosTab56.. 00006B99 InitPosTab57.. 00006BAA InitPosTab58.. 00006BBB InitPosTab59.. 000067C6 InitPosTab6.. 00006BCC InitPosTab60.. 00006BDD InitPosTab61.. 00006BEE InitPosTab62.. 00006BFF InitPosTab63.. 00006C10 InitPosTab64.. 00006C19 InitPosTab65.. 00006C1A InitPosTab66.. 00006C2B InitPosTab67.. 00006C3C InitPosTab68.. 00006C3D InitPosTab69.. 000067DF InitPosTab7.. 00006C4E InitPosTab70.. 00006C5F InitPosTab71.. 00006C70 InitPosTab72.. 00006C81 InitPosTab73.. 00006C9A InitPosTab74.. 00006CAB InitPosTab75.. 00006CBC InitPosTab76.. 00006CC5 InitPosTab77.. 00006CD6 InitPosTab78.. 00006CE7 InitPosTab79.. 000067F0 InitPosTab8.. 00006CF8 InitPosTab80.. 00006D09 InitPosTab81.. 00006D1A InitPosTab82.. 00006D2B InitPosTab83.. 00006D44 InitPosTab84.. 00006D4D InitPosTab85.. 00006D5E InitPosTab86.. 00006D6F InitPosTab87.. 00006D80 InitPosTab88.. 00006D81 InitPosTab89.. 00006809 InitPosTab9.. 00006D92 InitPosTab90.. 00006DA3 InitPosTab91.. 00006DAC InitPosTab92.. 00006DBD InitPosTab93.. 00006DD6 InitPosTab94.. 00006DE7 InitPosTab95.. 00006DF8 InitPosTab96.. 00006E09 InitPosTab97.. 00006E1A InitPosTab98.. 00006E2B InitPosTab99.. 00000000 IntType.. 0000DF5F J100CNT.. 0000DF60 J100FAS.. 00000B58 J100TAB.. 0000FFD7 JOY.. 0000DD63 JOYT.. 000061E4 JOYT1.. 000061E8 JOYT2.. 0000DE38 JOYTAB.. 0000DD67 JOYTTXT.. 0000DE5B JPPTAB.. 00000000 JUMP.. 0000441C JpInMuelle.. 0000143A JpWhereTab.. 00000004 JumpBig.. 00000001 JumpDown.. 00000003 JumpEnd.. 00000002 JumpStart.. 00000000 JumpUp.. 0000DF65 KCNT.. 00000D63 KEYOFF.. 0000DF64 KILLED.. 000046F2 KILL_BOY.. 00000D73 KOFF.. 00000D69 KON.. 0000FF40 LCDC.. 0000DF59 LCDCINT.. 00000001 LCDC_BG.. 00000008 LCDC_BG_Bnk.. 00000010 LCDC_BG_Chr.. 00000002 LCDC_OBJ.. 00000004 LCDC_OBJ_Size.. 00000DE2 LCDC_OF10.. 00000DD8 LCDC_OFF.. 00000DC9 LCDC_ON.. 00000080 LCDC_Start.. 00000040 LCDC_WinBnk.. 00000020 LCDC_Window.. 000011D4 LC_BGP_ON.. 00006750 LC_ScrollPres.. 00001796 LDIR.. 00000E21 LDIRBL.. 00000432 LDIRCPL.. 0000043C LDIRNOR.. 00000005 LEFT.. 00000010 LENPIECE.. 0000042C LETMENTAB.. 00000009 LETN.. 0000DF11 LETTAB.. 0000DFB4 LIVES.. 0000DD50 LIVTXT.. 00000002 LLX.. 00000011 LLY.. 00000CD4 LOADMAP.. 00004337 LOAD_JPP.. 00002C60 LOD_GRF.. 00007053 LTPOSTAB.. 0000FF44 LY.. 0000FF45 LYC.. 00000100 LenBuffSpr.. 00000007 LenClaves.. 00000100 LenObjDefHero.. 00000040 LenPack.. 00002C6C LoadBuffAdd.. 0000430A LoadHigh.. 0000430C LoadHighNoName.. 00001178 LoadIcon.. 00004443 LoadPerso.. 00001220 LoadPresChars.. 0000123A LoadPresent.. 00001A49 LookForExit.. 00005E70 MAINMENU.. 00000F55 MANDO.. 0000DB00 MAPEADO.. 00000412 MAPLETTER.. 000003F6 MAPLETTERI.. 00004000 MAPTAB.. 00000013 MARC_PIEZ.. 00000008 MARK1_PIEZ.. 00000010 MARKERS_CoinX.. 00000010 MARKERS_CoinY.. 00000000 MARKERS_FaceX.. 0000000F MARKERS_FaceY.. 00000012 MARKERS_IconX.. 0000000F MARKERS_IconY.. 00000003 MARKERS_TimeX.. 00000010 MARKERS_TimeY.. 0000000B MARKN_PIEZ.. 000014FA MARKS.. 0000000A MARK_BARS_X.. 00000005 MARK_CROS_X.. 00000003 MARK_HEAD_X.. 00000006 MARK_LIVE_X.. 00000032 MAXBOSQUE.. 00000064 MAXCASTLE.. 00000032 MAXPI.. 0000FFD1 MAXX.. 0000FFD2 MAXY.. 0000FFD3 MAXZ.. 0000001A MES.. 0000FFF1 MIDPIF.. 0000FFCE MINX.. 0000FFCF MINY.. 0000FFD0 MINZ.. 0000FF9C MJPFLAG.. 00000010 MON.. 0000FFDE MOVED.. 00004281 MOVE_BOY.. 000042AD MOVE_THEM.. 0000702B MOV_LETS.. 00004900 MOV_SAVE.. 00004979 MOV_SPR.. 0000705C MOV_STARS.. 00006E4F MOV_S_O.. 00004BAE MOV_X.. 00004C2E MOV_Y.. 00004DAF MOV_Z.. 00000016 MUE.. 000068AE MURTAB.. 0000DD65 MUSIC.. 0000DD6D MUSICTXT.. 00000004 MUSX.. 0000000B MUSY.. 0000DF5C MUZAKGO.. 0000DFA2 MainHigh.. 0000C500 MaskBuff.. 00005C35 MoveWithPollo3

Linker

Libraries            .~Graphics library .Turbo ~Vision     .ObjectWindows Library .N~one .S~tatic          .D~ynamic          .Container Class Library    .~None                  .~Static .~Dynamic              .Standard Run-time Libraries .Non~e                  .Stat~ic                .Dyn~amic

Librarian Options

Source Debugging.~On        .~Standalone .~None       .Display Swapping.Non~e       .Sma~rt .~Always    .Inspectors          .Show ~inherited .Show ~methods   .Show ~decimal   .Show ~hex       .Show ~both     .~Program Heap Size   .K bytes

Debugger

Code ~Segment .Code ~Group  .Code ~Class   .~Data Segment .D~ata Group   .Da~ta Class .~BSS Segment      .BSS G~roup         .BSS C~lass         .Far Data Segme~nt  .Far Data Grou~p .~Far Data Class

Directories

~Arguments

Program Arguments

Information

~IDE, C++ Language, and Windows API .~ObjectWindows API                 .~Turbo Vision API

Active Help File

8HOLA.. 0....C:\PROJET\TINTIN\MAP_SPR.ASM.C:\PROJET\TINTIN\HEROCTRL.ASM.C:\PROJET\TINTIN \HEROANIM.ASM.HEROCTRL.HEROCTRL.ASM.HEROANIM.ASM.ANIMTAB.ASM.WINDOW.ASM.*.ASM.MUSIC.ASM.SCREENS. ASM.SGB.ASM.TXTSPI.ASM.INCBIN.ASM.

Include Files .Include files for

~Include files       Location

Local Options .Project Item: .~Command Line Options                     .Output ~Path                              .Project File ~Translators                 .~Overlay this module                .~Exclude debug information           .Exclude from ~link

$NOSWAP.$NOSWAP $CAP MSG(TASM2MSG).$NOSWAP $CAP EDIT./m /i /p @SPIROU.LNK,SPIROU,,SPIROU $NOSWAP $CAP MSG(TASM2MSG)./z /i /oc+ /ol+ /ow- /od+ /l $NOSWAP $EDNAME,F:\$NAME($EDNAME) $CAP MSG(TASM2MSG).$SAVE ALL $NOSWAP.$SAVE ALL./oan+ /z /i /oc+ /ol+ /ow- /od+ /l $NOSWAP $EDNAME,D:\$NAME($EDNAME) $CAP MSG(TASM2MSG) ./oan- /z /i /oc+ /ol+ /ow- /od+ /l $NOSWAP $EDNAME,D:\$NAME($EDNAME) $CAP MSG(TASM2MSG)./MX /ZI /O $TASM. /c /b /m /i /p @d:\LINK.LNK,d:\game,,D:\game $NOSWAP $CAP MSG(TASM2MSG)./b /m /i /p @d:\LINK.LNK,d:\game,, D:\game $NOSWAP $CAP MSG(TASM2MSG)../z /i /oc+ /ol+ /ow- /od+ /l $NOSWAP $EDNAME,D:\$NAME($EDNAME) $CAP MSG(TASM2MSG)......#.5.t.......:.......0.1.E~xpression                        .~Result .~New Value. ~Evaluate. ~Modify. Cancel. Help

Evaluate and Modify

~Inspect

Data Inspect

~New Value

Modify Data

~Starting Index.~Count

Range Inspect

~Watch Expression

~Call Stack

Call Stack

DIRENEP.DEFG..144.$checknum.checknum................~Breakpoint List            Line# Condition               Pass

O~K. ~Edit. ~Delete. ~View. ~At

Breakpoints

Breakpoints

~Condition                    .~Pass Count                    .~File Name                     .~Line Number. ~Modify. ~New. Cancel. Help

~ Breakpoint Modify/New

~Symbol Name

Breakpoint At Function

$NOHUNT\@  call.CheckLimitsY.....$okeyy\@.......ENDM.

Persigue al h.roe en X o en Y&....;.\1=M.scara frecuencia de persecuci.n......;.\2=Velocidad persecuci.n.@....;.\3=Distancia de desconexi.n con respecto coordenada de origen..%.... ...WAITB.\1,$NOHUNT\@..!...CALL.HUNT_X..."...jr.$okeyx\@...#.....$..$NOHUNT\@.call. CHECKLIM_HUNTX..%..$okeyx\@...&...ENDM..'.....(..HUNT_HEROY.MACRO...)...LD.C,\2...*...LD.DE,\3.. +...WAITB.\1,$NOHUNT\@..,...CALL.HUNT_Y...-...jr.$okeyy \@........./..$NOHUNT\@.call.CHECKLIM_HUNTY..0..$okeyy\@...1...ENDM..2.....3.....4.....5..;.Persigue al h.roe en X o en Y&.6..;.\1=M.scara frecuencia de persecuci.n...7..;.\2=Velocidad persecuci.n.@.8..;.\3=Distancia de desconexi.n con respecto coordenada de origen..%.9..;.Devuelve Carry=0 en la desconexi.n...:.....;..HUNT_HEROX.MACRO...<...LD.C,\2...=...LD.DE,\3..>...WAITB.\1,$NOHUNT \@..?...CALL.HUNT_X...@...jr.$okeyx\@...A.....B..$NOHUNT\@.call.CHECKLIM_HUNTX..C..$okeyx \@...D...ENDM..E.....F..HUNT_HEROY.MACRO...G...LD.C,\2...H...LD.DE,\3..I...WAITB.\1,$NOHUNT \@..J...CALL.HUNT_Y...K...jr.$okeyy\@...L.....M..$NOHUNT\@.call.CHECKLIM_HUNTY..N..$okeyy\@...O...ENDM..P..;.Guarda coordenadas...Q.....R..CheckLimitsX...S...LDAL.HeroX..T...STAL.Hero...U...LDAL.HeroX+1..V...STAL.Hero+1 ...W.....X...LDA.PersoX..Y...STAL.Perso..Z...LDA.PersoX+1..[...STAL.Perso+1..\.....]...call.CHECKLIM_HUNTX...^....._...LDAL.Perso..` ...STA.PersoX..a...LDAL.Perso+1..b...STA.PersoX+1..c...ret...d.....e..;.Guarda coordenadas...f.....g..CheckLimitsY...h...LDAL.HeroY..i...STAL.Hero...j...LDAL.HeroY+1..k... STAL.Hero+1...l.....m...LDA.PersoY..n...STAL.Perso..o...LDA.PersoY+1..p...STAL.Perso+1..q... ..r...call.CHECKLIM_HUNTY...s.....t...LDAL.Perso..u...STA.PersoY..v...LDAL.Perso+1..w...STA. PersoY+1..x...ret...y.....z...).{..;.Enemigo persigue al h.roe s.lo en X o Y$.|..;.Entradas: C=Velocidad persecuci.n..@.}..;.DE=Distancia de desconexi.n con respecto coordenada de origen ..-.~..;.Carry=0 fuera rango / Carry=1 dentro rango............HUNT_.MACRO....../....$SEP.=.4.; Separaci.n pixels entre dos l.mites.............LDHLL.Hero......PUSH.HL.............LD.A,L......SUB.$SEP......LD.L,A......LD.A,H...... SBC.0.......LD.H,A.; HL=L.mite derecho..............LDAL.Perso......SUB.L.......LDAL.Perso+1......SBC.H.......JNC.$LIM2 .............ADDWL.Perso,C.......POP.HL......JR.$LIMITS...........$LIM2.POP.HL.......... ...LDAL.Perso......SUB.L.......LDAL.Perso+1......SBC.H.......JC.$LIMITS............SUBWL .Perso,C............$LIMITS......IF.strcmp('\1','X')......CHECKLIM_HUNTX.......ENDIF.... .........IF.strcmp(' \1','Y')......CHECKLIM_HUNTY.......ENDIF.............;MORDENx7.......call.MORDENx7...... .LDBCL.SPR_SAL.......INC.BC......INC.BC............IF.strcmp(' \1','Y').......INC.BC......INC.BC......ENDIF.............ADD.HL,BC.............xref    BNK_ENETAB......GETHLHL.BNK_ENETAB............PUSH.HL.............ADD.HL,DE............. LDAL.Perso......SUB.L.......LDAL.Perso+1......SBC.H.......JC.$CHECKMIN............LD.A,L ......STAL.Perso......LD.A,H......STAL.Perso+1............POP.HL......XOR.A.......ret... .........$CHECKMIN   POP.HL.............SUBHLDE.......BIT.7,H.......JZ.$COMP......LD.HL,0............$COMP.LDAL. Perso.......SUB.L.......LDAL.Perso+1......SBC.H.......JNC.$IN.............LD.A,L......STAL. Perso......LD.A,H......STAL.Perso+1......XOR.A.......ret............$IN.SCF.....$EXIT.RET.. ..........ENDM.....$CHECKMIN.....RIO......D_Pos.............callx.Creditos......ld.a,1..... .............CALL.InitializeOnce.......stal.OkPassword.............stal.OptFX......stal. OptMusic.......stal.FlgPresent.......stal.CaraPos0.......stal.CaraPos1.......stal.CaraPos2 .......stal.PrtFaces.......stal.PrtOptions.......stal.FlgActEnd......xref.SELWORLD....... LD.A,SELWORLD.......STAL.WORLD......dec.a.......stal.LastWorld............ENDIF.......sta l.ScoreD0......ld.a,1.................Hard_LCDC_OFF......callx.Hard_LCDC_OFF.......stal.Flg
 * .Devuelve Carry=0 en la desconexi.n............HUNT_HEROX.MACRO.......LD.C,\2.......LD.DE,\3..

Final de la rutina de musica