Proto:Wolfenstein 3D (PC)/Sprite Differences

Instead of being a treasure chest, everything is laying out in the open. What a mess.

The final version of the crown adds some shading and shifts the shadow over to the right a bit.

The bullets have significantly less detail and are brighter.

The one-up item had its shading reversed and had B.J.'s face redrawn to be less detailed, oddly enough.

The top of the table has its shading vertically flipped (roughly), and the lit side of the bottom of the table has a shading change to boot.

Again, the shading is flipped vertically, but no other changes.

The vase in the Proto version had much more elaborate detailing. It seems that the vase was a little out of place.

The shoulder and top of the helmet were given a little more shading detail in the final, and the blade of the axe was given noticeably more detail.

The pillar is completely different compared to the final version. The prototype's pillar is made out of brick, whereas the final has it built from stone. It seems as if the pillar was just starting to get a makeover treatment, as one of the bricks in the pillar has started being converted over to a more detailed version.

The base of the chandelier is much larger in the Proto. It's slimmed down significantly in the final.

Exceedingly nitpicky, but the metallic hanging part just above the green lamp part itself was darkened in the final.

The green lampshade part is more round looking and shaded better in the final.

Two pixels were removed from the edges of the second row of barrel in the final. Why they did is unknown, the barrel looks fine regardless.

The shading underneath the leaves has been changed drastically in the final, and the shadow has changed to boot.

The skeleton's legs are shifted up one pixel higher in the Proto version. The final lowers them and does the necessary shading corrections.

In the HUD, the weapons were given some anti-aliasing in the final version to make them look nicer. The knife was moved to be more centered vertically, and the pistol was redrawn to be smaller. The pistol was also moved more toward the bottom, oddly enough.

The Proto version has B.J. wearing tan clothes instead of gray. Interesting change.

The machine gun pickup picks up a shadow itself in the final.

The chaingun is also does not see its shadow in the Proto, but sees it in the final, bumping the game up to six more episodes of gameplay.

The shading was changed so that it would be shining on the left instead of on the right.

The demo graphic has also undergone a complete makeover to match the heading text in the final version.

The "Get Psyched" message is much smaller than the final version, probably because of the size of the loading bar.

The only significant change in the HUD is from "Level" to "Floor".

The black outline between the guard's legs was mistakenly left out in the Proto.

The Proto version of the SS Guard has the same incomplete shading as the walls. Someone doesn't really like blue in the staff.

The lack of proper shading even continues on the animations continues even in the moving sprites. Also, teeth were added to some of the sprites in the final version.

More different shading! Schutzstaffel! Rat-a-tat-tat! Mein Leben!

Only four sprites make up Hans Grosse in the proto. Most of the slots are filled up by the sprite on the left. Obviously, he's extremely unfinished at this point, since normally he doesn't stand there like that.

The firing sprites are a bit different in the final too. The shadow is missing from the proto, as well as a second frame of gun-blazing animation.

The high score graphics was shrunk down in the final version.

The credits screen had a bit of reformatting between the prototype and the final. Also, Kevin Cloud and Jay Wilbur are not credited in the prototype.

The title screen was in the process of being converted from EGA to VGA. B.J.'s eyes were slightly redrawn to make him more focused on the guard. The guard has a slightly different pose and was re-done to look less awkward. Finally, the shading was changed dramatically.