Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES)

Donkey Kong Country 3: Dixie Kong's Double Trouble is the third and last game in the SNES Donkey Kong Country series, and the most ambitious with its more open overworld.

Kracka


Kracka, the red version of Knocka in a TNT barrel exclusive to the GBA version, was actually created for the original game. All of his sprites are present, along with an alternate red palette for the normal TNT barrel sprites which would have been used if he was picked up and thrown.

Kuchuka


There is also a purple palette for the normal barrel sprites, which suggests that Kuchuka could be picked up and thrown at one point. In the final version, Kuchuka cannot be carried or defeated by any means.

Lurchin


Sprites of what appears to be a Lurchin revolving around something. In Barbos's Barrier, Barbos spawns two purple Lurchins at a time to protect her left and right sides. When the player defeats one, the other one moves over to protect the weak spot nearest to the player, which is where this animation would fit if it was used. In the final version, the Lurchin continues to use its defensive position as it moves in front of or behind Barbos.

Kopter


Unused sprites of Kopter taking off, standing idle, and being defeated. The defeated sprite was later used in Donkey Kong Land III. In Donkey Kong Country 3, Kopters are always flying and there is no way to defeat them.

Map Sprites


Dixie and Kiddy never use these specific sprites (or their mirrored versions) when jumping in any of the map screens. Interestingly, the Kongs do jump straight to the left after defeating Squirt in Cotton-Top Cove, but the downward-diagonal sprites are used instead.



A sprite which is meant to overlap the entrance to Arich's Ambush in the Kremwood Forest map. In the final version, the entrance is always dark.

Changed Sprites
Squawks's "hurt" sprite from Donkey Kong Country 2 is present here as well, although the sprite that replaced it isn't actually new: in the DKC2 level Parrot Chute Panic, grabbing onto a blue Squawks causes it to briefly display this animation frame.

An unused version of Baron K. Roolenstein being electrocuted exists in his set of compressed sprites (the final sprite is in the standard uncompressed set of sprites). This early sprite has straighter, stick-like fingers.

Sound Test
Press L, R, R, L, R, R, L, R, L, R on the file select menu, then enter MUSIC as a code.

Missing "G"
Strangely, the US version of Rocket Rush does not have the G of "KONG" present. This was fixed in all other versions, including the GBA rerelease.

Anti-Piracy
An anti-piracy routine is triggered when no SRAM is present, much like Donkey Kong Country 2.