User:Stark Nebula

Things left to do:

GX:
 * SE_PACK01 -> Spark sound effects, perhaps some others.
 * Unpack remaining archives (graphics)
 * Unused POLIBASE Models + Promo Pic
 * Spiral Green Plant icon.
 * Cup banners (odd unknown Dolphin dump).
 * JP/EN dialogue http://www.gamefaqs.com/gamecube/560617-f-zero-gx/faqs/60534
 * JP/EN car select (sel1 graphics)
 * HOROGRAM, Renz Frea (Hologram, Lenz Flare
 * 3 LAP(S), LAP 3 EN/JP

AX:
 * Crack binary of SE_PACK2, SE_PACK3. Um, I have no idea...
 * Record Stage 90 with a capture card that works. (Other stages too).
 * Story 1 AX, is it different than GX's? (Capsule layout)
 * AX S7 Grid, REP (LHP Repair Capsule vertical model),
 * HYOUSYOU - WTF does it mean?
 * COM Tunnel A,B,C
 * Casino Palace mipmap difference.
 * Many more tag2path
 * Old mockups -differences (track size, mines ST05, SOLS width + preview map error...)

! Make GX/AX differences page !
 * Casino Palace MIPMAPS
 * Emblem menu
 * Spiral/ FOR
 * Phantom Road / Rainbow Road
 * Big Blue Audio, Renz Frae
 * Port Town "DYNAMO"
 * ... etc - track layouts

Prototype Page?

Feel free to leave me notes/improvements for F-Zero pages.