The Suite Life of Zack and Cody: Tipton Trouble

Unused Text
*** A2M CONSOLE WINDOW *** Suite Life Of Zack Cody Version: %s Date: 9th November 2005 [ L ] Left Shoulder Button To       Swap Characters (B) to Jump Throw Confidential Protototype Do not distribute outside of             BVG and A2M Game will start in %i...

This appears to be leftover from a prototype of the game.

EepromDs::Start: can't acquire lock id!. EepromDs::CompletionCallback: CARD_RESULT_FAILURE. EepromDs::CompletionCallback: CARD_RESULT_INVALID_PARAM. EepromDs::CompletionCallback: CARD_RESULT_ERROR. EepromDs::CompletionCallback: CARD_RESULT_UNSUPPORTED. EepromDs::CompletionCallback: Unkown return value from Nitro sdk. Memory allocation failure Error: %s. FlatFileSystemDs::FlatFileSystemDs: Trying to format. FlatFileSystemDs::FlatFileSystemDs: Format successful. FlatFileSystemDs::FlatFileSystemDs: Format failed. FlatFileSystemDs::Write: Not enough space to write this file. FlatFileSystemDs::OperationComplete: Busy. FlatFileSystemDs::OperationComplete: operation failed. FlatFileSystemDs::FlatFileSystemDs: invalid filesystem. FlatFileSystemDs::FlatFileSystemDs: invalid version. FlatFileSystemDs::FlatFileSystemDs: CRC error. FlatFileSystemDs::FlatFileSystemDs: initialization failed. EepromDs::EepromDs: Error identifying card backup EepromDs::EepromDs: Can't acquire lock id!. TRCCrashHandler::DisplayCrashError: Can't acquire lock id!. ---> Got the card Removed !!!!! < Engine: Init Game: Init Game: ~ Init dummy.Engine: ~Init WARNING: device (%08X) is already enabled!. WARNING: can't start device (%08X)!. WARNING: can't stop device (%08X)!. WARNING: device (%08X) is not enabled!. FileCr::Open : File does not exist and has been created. FileCr::Open : File does not exist and can't be created. FileCr::Delete : Error. FileCr::Close : Error. FileCr::Flush : Error. FileCr::Open : Error. FileCr::Delete : FileSystem or FileName is missing. FileCr::Exist : FileSystem or FileName is missing. FileCr::Write : File not opened. FileCr::Read : File not opened. FileCr::Close : FileSystem or FileName is missing. FileCr::Close : File not opened. FileCr::Flush : FileSystem or FileName is missing. FileCr::Flush : File not opened. FileCr::Open : File already opened. FileCr::Open : FileSystem or FileName is missing. FileCr::GetPath not implemented!. FileCr::SetFullName : No FileSystem specified, name before /. FileCr::SetFullName : FileSystem %s not found. Memory allocation failure MemoryManager::MemoryManager: statically allocated memory: %08d. start address:      0x%08X. end  address:       0x%08X. debug start address: 0x%08X. debug end  address: 0x%08X. Memory allocation failure Error: %s DisplayString::ChangeFont(ResourceManager2D, au16_FontId, "TRUE") WITH CHANGE PAL IS NOT IMPLEMENTED. po_ResourceManager2D == 0..call SetRessourceManager first. index out of range of bitset::test index out of range of bitset::set Agent3D.Error: %s. Memory allocation failure Cannot create agent with this ID %u. tree::insert length error PathSector3D::Unload not implemented yet. PathSector3D::Load not implemented yet. %s: invalid resource id %d. Sound3D : Music not loaded. Module Sound3D not initialized yet!. Memory allocation failure Entity::MsgSend(%d %d %d). WARNING: No floor detected for entity: %s at after %i tests Play Sound: %d

This text is leftover from the Nitro SDK.

PLACEHOLDER THIS TEXT NEEDS TO BE REPLACED

Placeholder cutscene text.

Test

This was found at the end of the list of all of the rooms in the game and is obviously a test room.