Spore

Quite possibly more of this game was cut than was included.

creaturegoalcards.prop.xml
This file in Spore_Data.package is just FULL of unused content from extremely early development.

  1958843229  Chase  You need 10 food before you can access the editor 3032589592  Chase

10 food editor requirement here, but it's placeholder text. There was a chase goalcard...

   Ducky  blah 3032589592  Poke Ducky in the eye

Unused cell and more depth to gameplay in that stage.

ml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0004">Eat <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0006">Your creature is an carnivore. <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0005">Eat animal food <key name="#FF60C676" groupid="layouts~" instanceid="#70EC631F" />

Redundant, but different phrasing.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC1001">Easf <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC1003">Your creature is an omnivore. <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC1002">Eat Any Food <key name="#FF60C676" groupid="layouts~" instanceid="#E740F69C" />

It was possible to start as an omnivore. Typo is theirs.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0001">Easf <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0003">Your creature is an herbivore. <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0002">Eat Plant Food <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />

Redundant.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0050">Jawhead <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0052">blah <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0051">Feed Jawhead a shell

More unused cells. Shells weren't simply scenery.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0033">Megamouth <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0035">blah <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0034">Get Megamouth to eat a puffish

Yet more unused cells. Deeper gameplay by far.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0030">Poker <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0032">blah <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0031">Poke out Pokers eyes

Unused cells and specific-part damage.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0023">Puffish <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0025">blah <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0024">Puffish is weak the electricity

Specific weaknesses. Yet more unused cells.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0016">Squid <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0018">blah <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0017">Squids soft skin can be pierced by a proboscis

More specific weaknesses and unused cells.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> 3  <int32 name="#1ECFF7AA">25 <texts name="#A7696D50"> <text tableid="creaturegame" instanceid="#0514F98E">Migrate <texts name="#B6496990"> <text tableid="creaturegame" instanceid="#0514F993">Migrate <texts name="#FC89A37E"> <text tableid="creaturegame" instanceid="#0524D32C">Summary

One of two main types of placeholder.

<?xml version="1.0" encoding="utf-8"?> 0  <texts name="#34255D1E"> <text tableid="creaturegame" instanceid="#0524D319">You need X more things <uint32 name="#6B443D4B">0 <uint32 name="#9A9AE1D2">0 <texts name="#ADF78285"> <text tableid="creaturegame" instanceid="#050A34CA">Earn DNA points! <texts name="#D2F7CD25"> <text tableid="creaturegame" instanceid="#0524D31F">Complete <uint32 name="#E2DA314E">1958697163

The other type of placeholder. A legendary piece of poetry.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <uint32 name="#63FF8CC5">104435023 <texts name="#A7696D50"> Zap <texts name="#B6496990"> Zap 10 cells with your electric part <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> Zap 10 cells with your electric part <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />

Odd mission. Possibly part leveling?

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <uint32 name="#63FF8CC5">104435023 <texts name="#A7696D50"> Lure <texts name="#B6496990"> Lure 10 cells into your poison <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> Lure 10 cells into your poison <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />

And for poison!

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0007">Escape <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0009">Something is after you, run away! <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0008">Escape

Definitely not used.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> 0.6  <int32 name="#1ECFF7AA">0 <texts name="#A7696D50"> <text tableid="creaturegame" instanceid="#0509FC96">Add a posse! <texts name="#B6496990"> <text tableid="creaturegame" instanceid="#0509FC97">Add a posse! <texts name="#FC89A37E"> <text tableid="creaturegame" instanceid="#0524D32A">Summary

This is unused, too.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <uint32 name="#63FF8CC5">104435023 <texts name="#A7696D50"> Evolve <texts name="#B6496990"> You need 10 food before you can access the editor <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> Eat food to evolve your cell <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />

You don't need 10 food to reach the editor in the final. Also? Their microbiology has always sucked!

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <uint32 name="#63FF8CC5">104435023 <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0020">Skewer <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0022">Skewer 10 cells with your proboscis <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0021">Skewer 10 cells with your proboscis <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />

More part-specific goalcards.

<key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <uint32 name="#63FF8CC5">104435023 <texts name="#A7696D50"> Flip <texts name="#B6496990"> Flip 10 times with your cilia <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> Flip 10 times with your cilia <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />

Just guess.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229 <uint32 name="#63FF8CC5">104435023 <texts name="#A7696D50"> Poke <texts name="#B6496990"> Poke 10 cells with your spike <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> Poke 10 cells with your spike <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" />

Yet more.

<?xml version="1.0" encoding="utf-8"?> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0013">Stabber <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0015">blah <uint32 name="#E2DA314E">3032589592 <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0014">Catch Stabber off guard from behind

Hey, even more unused cells!

Unused Editors


There is a flora editor which went unused in the final game, which can be accessed by running SporeApp.exe with -state:FloraEditor. It is very glitchy and doesn't allow saving of your... "creation".

Additionally, there were going to be hut and terrain editors, both of which were cut from the final game.

There was also a Galactic editor that was cut, and what may be its prototype is available free to download at the EA website here

There is a full article on removed features in the SporeWiki here. .