WarioWare: Twisted!

What may sound like the most gimmicky thing ever might just be the most fun thing there is: tilt control. Just like every other WarioWare game, there's lots of strange unused content.

Menu


Two placeholder icons exist among the graphics of the Souvenirs. They translate to "Pending" and "Bucket Jump", respectively.

Jimmy T's Microgames
Night and Day has a speech bubble saying "NO~".

Dr. Crygor's Minigames


Half Full has graphics of flames, them being extinguished, and smoke. Obviously, at one point or another, the microgame involved putting out fires.

9 Volt's Microgames
Just like all the other WarioWare games, 9-Volt's microgames have the most unused sprites of all characters.



Pinball has graphics of Pauline falling and getting squashed, numbers, and two 100 point targets. The microgame simply involves just bouncing a ball, so none of these really come into play.



Metroid-Morph Ball has graphics of Samus without armor.



Ice Climber has extra sprites for the polar bear that don't seem to be used anywhere.



In the intro cutscene when they put the cartridge in a NES, among the tiles is text that says "N'T DELETDUMMY. DO"

Wario Man's Microgames


Super Wario has a sprite of Wario standing, but he's bouncing around with a jump sprite the whole microgame.

Speed-Up and Boss Stage
The message shown when a stage speeds up was changed from "Speed Up!" to "Faster!" in the international versions. This change was brought back in WarioWare: Smooth Moves.

In Wario/Wario Watch, Dribble and Spitz, and 9-Volt's stages, "Boss Stage" was changed to "Boss" in the international versions to maintain consistency with the rest of the stages.

Kat and Ana's Stage
The number of microgames cleared in Kat and Ana's stage is in Japanese numbers, like last time. This was changed in the international versions, for obvious reasons.

9-Volt and 18-Volt's Stage
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Also like WarioWare: Smooth Moves, 9-Volt's intro is different between regions. The game console 18-Volt notices is the Famicom in the Japanese verion, and the NES in the international versions. Likewise, the console you see in-between microgames is colored respective to region. The witches representing lives were changed to more 8-bit looking workers. Oddly, the R.O.B. retains its Japanese colors in all versions.

Bubblegum Blues
The international versions added some leftover gum after the bubble was popped.

Crazy Straw
Crazy Straw underwent a few changes in the international versions, presumably because the Japanese version appears to take place in a bar. The drink colors were changed and the location was moved from a city at night to a countryside during the day.

Level 1's drink was changed from blue to brown.

Level 2's was changed from green to yellow.

Level 3's remains the same in both versions. These rules also apply to Mooo-ve It!

Slap Jack
The Japanese version was based on the popular Chinese novel Journey to the West and features prominent Buddhist imagery. As most overseas players are likely not familiar with the story, the international versions changed the theme to Jack and the Beanstalk.