Talk:Doom RPG

So... both games have the same debug menu? In that case, we could merge both pages, like we did with Doom (PC). {EspyoT} 13:24, 13 September 2011 (EDT)
 * Honestly, I'm not even sure I agree with the merger of the two Doom PC games... I mean, in this case while all the TCRF content is in both games, that may not be the case with future discoveries. --Imajin 16:04, 13 September 2011 (EDT)


 * Well in the case of PC Doom, there aren't really going to be any "future discoveries", per se, apart from a few minor things that aren't mentioned in the article - the game(s) was/were more or less hacked to death years ago, and Doom has been open source since 1997, so everything that's there to be found has pretty much been found. I think combining two games into one article is justified in this case, since as the article mentions, they use the exact same executable, and as far as actual game content goes, there is very little in either game that isn't also part of the other, and none of the "exclusive" content to either game is unused anyway.
 * Anyway, regarding the two Doom RPGs, they could probably be merged if they do have the exact same stuff, but the Doom 2 RPG article mentions a touchscreen version that the regular Doom RPG RPG doesn't - is that also available in the original? Devin 16:15, 13 September 2011 (EDT)
 * Doom 2 RPG is a completely different game with a more advanced engine, and the debug menu is suitably different to match. However, I didn't have either version on hand at that exact moment, so I couldn't note down everything in the Doom 2 RPG debug menu. TheKins 03:29, 14 September 2011 (EDT)