Disney's Brother Bear (PC)

Disney's Brother Bear is a game based on the animated motion picture of the same name. The player takes the role of Kenai after his transformation, who seeks after the Salmon Run in order to retrieve his human form. He is aided by fellow bear Koda, yet threatened by his brother Denahi.

Debug Mode
Like the rest of KnowWonder's games, Brother Bear has a special environment for debugging purposes which can be re-enabled in the default.ini config file: find the following string in the file and switch "False" to "True": [HGame.baseConsole] bDebugMode=False

If done correctly, the game shall display a console and the build version should appear in the lower right corner of the pause screen.



Commands

 * F4 - toggles the "Shorcuts Window".
 * F6 - restores health.
 * F7 - toggles debug mode.
 * Space - skips cutscenes.
 * Page Up/Page Down - increases and decreases game speed, respectively.
 * Delete - enables a free camera view (or "ghost mode").
 * Num 7 - saves the game anywhere.

Shortcuts Window
Allows the user to access every level, set bookmarks, and listen to a few bits of dialogue in-game.



modifies the progress in the overall game, thus altering the gameplay when selecting maps with this utility. For instance, if the user sets to  and loads one of the later maps, the honeycomb pieces won't be spawned.



CavePainting01.unr
This map serves for Rutt and Tuck's cutscenes and the "secret" movie that is unlocked after getting all six totems. may be set to in order to play the bonus cutscene.

This location also contains an...

Out-of-Bounds Box
If the free camera is enabled, the player may head towards Rutt and Tuck's spawnpoint. Past the mountain, there is a small cube with its own skybox and floor. Kenai can be placed in here by pressing Delete again.

Some of the textures used in this space can be found in Textures\DavidsBearTest.utx

Entry.unr
A test map can be accessed using the "Levels" option. It is a cube covered with the default Unreal Engine 1 texture. Note that free camera mode does not work in this environment.

IceRun.unr
The map from the first minigame can also be explored on foot. The value needs to be set at, otherwise the cutscene for the minigame will play.


 * Snowballs and the Orca totems are collectible, but have no effect.
 * Falling through the gap inside the mountain resets the level.

Salmon_run.unr
The map prior to the final battle can be explored with Koda... underwater! is required to be set at 40 or less, otherwise the cutscene for the minigame will play.


 * Kenai will go through the salmon fish if tried to be collected.
 * Many rocks are lacking collisions.
 * The generic bears the player races are not present.

SecretTotemCave.unr
The scenario used when Kenai snatches an animal totem, only intended for use as a cutscene. Any value can be used.

Load Savegame Thumbnails
The launcher displays savegames along a small picture of the current stage. Two of these are not used in the final game.


 * Default.bmp appears after manually saving a game.

Early Logo
The logo used in the placeholder splash screens is stored in the Help directory within the game's installation path.

Not Replaced
CavePaintings_pd.utx contains 13 identical pictures labeled caveRock##_pd.bmp, numbered from 00 to 12. Likewise, Rock_MM.utx has 14 placeholder images to be swapped.

Reptilian Assets
ConsoleTexReptilRm.utx has archives that don't quite belong to a Brother Bear game...at all.

Texture 101


A possible guide on how to make textures. This picture is featured on the following archives under the name guide2_cv.bmp.
 * GroundsDS.utx
 * Guides.utx (only contains the image and a palette file)
 * HP_FX.utx

Miscellaneous Findings
HP_FX.utx:

HPEdit.utx:


 * Pallettes.utx - a ton of copies of a single image with a different palette slapped on each one.

Harry Potter and the Chamber of Secrets Remnants
Present in the game's .utx archives are many assets from the second Harry Potter game.

HP_FX.utx:

Most of these are also present in HPParticle.u.


 * SpellShapes.utx - graphics for each spell in Chamber of Secrets, along with its palettes and .WETTEXTURE files.

Demo Leftover
Stored at System\Startup.int, nothing too fancy.

Unreal CD-ROM
System\Window.int contains many informational messages regarding the Unreal Engine CD. The most evident strings are displayed below. Note that line breaks have been added in order to avoid horizontal stretching.

[General] InsertCdText=Please insert the Unreal CD-Rom into your drive and press OK to continue, or Cancel to exit. InsertCdTitle=Cd Required At Startup

[FirstRun] LowMemory=Unreal has detected that you have %i megabytes of memory available. To improve performance, the "Low Detail Textures" and "Low Sound Quality" options have been enabled. You may change this settings in the "Performance Settings" menu.

NonMMX=Unreal has detected that you're using a non-MMX PC. Based on this, the sound playback rate has been set to use the least CPU power. You may change this settings in the "Advanced Options / Audio" menu.

Starting=Unreal is starting up with new settings. If you experience any problems, please read the Troubleshooting section of the Release Notes in the "Start" menu.

[IDDIALOG_Directory] IDC_Directory=Installation Folder IDC_ChoosePrompt=Please choose the installation folder. IDC_PathTitle=&Path: IDC_DirectoryTitle=&Directories: IDC_DrivesTitle=Dri&ves: IDC_NetworkButton=&Network

[IDMENU_NotifyIcon] ID_NotifyIcon=Menu ID_NotifyShowLog=&UnrealServer Console ID_NotifyAdvancedOptions=&Advanced Options ID_NotifyExit=E&xit UnrealServer

Unsorted CD Files
Various assets scattered in the disc hint that multiple translations were planned, yet they remain as placeholders.

Autoplay Backgrounds
SETUP\BURST\Bitmaps contains many placeholder images intended for the installation/game launcher (AUTOPLAY.exe). The only finished translation, in Spanish, has a later modify date (15/11/2003 05:58 pm) than the rest (16/10/2003 06:25 pm).

DirectX Warning
warn.txt is a text file which notifies the user that it is required to install DirectX 9.0. 15 additional files detail this information in several languages. Three of these documents are placeholders that are missing its Korean, "Brazilian standard" and Taiwanese translations. These can be found in the "SETUP" folder and are labeled warnKO.txt, warnPS.txt, and warnTW.txt respectively.

Disney Interactive Website
The "Brazilian standard" (BrzStan.inf) and Korean (korea.inf) data files in SETUP\BURST\Strings were not adapted. Only one file out of four was translated to Japanese (jpn.aps).

Splash Screens
Meant to be placed before the setup process begins. These can be found in SETUP\MEDIA.

SDK Leftovers
Documents from the Unreal Engine kit that were not erased are still present in the System folder.

Autorun.ini
A configuration file from an installation CD.

[autorun] open=setup.exe icon=help\unreal.ico

BRIGHT.exe
A command-line application used for converting textures.

BRIGHT 1.81 (c) 1999 by Erik de Neve, Epic MegaGames, Inc. Best palette Reduction for Industrial Grade High quality Textures.

This software is a trade secret of Epic MegaGames, Inc. and Erik de Neve. Use of this software is only permitted under the Unreal non-disclosure and licensing agreements. All distribution prohibited. Please report any violations to help@epicgames.com.

Run BRIGHT /? for a list of command line options.

sx.exe
Another command-line executable file. It is an audio conversion file distributed by Electronic Arts.

sx v2.25.01 (Sound eXchange) Jun 11 2002 by Dave Mercier, EAC USAGE: sx [options] sx -h for more help