Template talk:System

Neo-Geo
The Neo-Geo is an interesting case SNK demanded that game developers program in detection for the various different configurations ((MVS, AES) over (US, EU, JP, elsewhere)) and have games behave differently. As a result, apparently most, if not all, MVS and AES releases use identical ROMs (someone will need to verify that my statement is correct). Right now the Neo-Geo page divsiion we have is a mess, with some marked arcade only, some marked Neo-Geo, and a few that have one page for arcade and one page for Neo-Geo talking about MVS-specific and AES-specific features, respectively. What should we do about this, now that we have a means of definiting multiple systems in one page? To assist in the decision, here is the best list I can come up with (based on SNK Playmore's JP master list) of exclusives (so it does not include games not released in Japan) (not counting Neo-Geo CD, which apparently is an entirely separate console): Is there anything wrong or missing? - Andlabs 03:11, 15 March 2013 (EDT)
 * MVS Exclusive
 * Gururin (Face)
 * Fight Fever (Viccom)
 * Janshin Densetsu (Aicom) (also released on Neo-Geo CD and PC Engine CD-ROM²)
 * Zed Blade (NMK)
 * Power Spikes II (Video System) (also released on Neo-Geo CD)
 * Puzzle Bobble (Taito) (also released on Neo-Geo CD; not sure if this version was ported elsewhere)
 * スーパーバレー'94 (Taito) (Super Volley '94? appears to not be dumped... alt version of Power Spikes II?)
 * Bomberman: Panic Bomber (Eighting) (port from other consoles)
 * Puzzle de Pon! (Visco)
 * Neo Drift Out (Visco) (also released on Neo-Geo CD)
 * Money Idol Exchanger (Face) (also released on PS1 and Game Boy? released outside Japan as Money Puzzle Exchanger?)
 * Neo Bomberman (Hudson)
 * Neo Mr. Do! (Visco)
 * The Irritating Maze (Saurus) (are any of the home games ports?)
 * Shock Troopers (Saurus)
 * Flip Shot (Visco)
 * Captain Tomaday (Visco)
 * Prehistoric Isle 2 (Yumekobo) (not ported anywhere?)
 * Strikers 1945 Plus (Psikyo) (later brought to the PSP as Strikers 1945 Plus Portable in Japan at least)
 * Nightmare in the Dark (Gavaking)
 * Zupapa! (Video System)
 * Pochi to Nyaa (Aiky) (also released on PS2)
 * AES Exclusive
 * Eight Man (SNK) (appears to have been released in arcades in the US only?)
 * Thrash Rally (ADK) (appears to work fine in MVS mode...? GameFAQs claims both US and JP arcade releases, which clashes with SNK's info about JP releases)
 * Off the top of my head, you're missing Super Dodgeball / Kunio no Nekketsu Dodgeball Densetsu and Breakers Revenge. This page has a list of releases but it seems to be incomplete in some cases. Games that have all date boxes blank never had any releases during the system's lifetime, but Ghostlop got released on Steam recently. And yes, Eightman did get released on the MVS in America. :) Irritiating Stick on the PS1 was a sort of sequel to Irritating Maze, I don't believe it got a real port. // Foxhack 14:43, 15 March 2013 (EDT)
 * Interesting. Super Dodgeball doesn't appear to have been released at all according to the way that list is (and doesn't seem to be on SNK Playmore's list either); and SNK Playmore does have a NEOGEO ROM entry for Breakers Revenge but with no date — I missed that =P Judging from that table, there don't appear to be any AES exclusive games; in which case, would AES mode in those games count as unused content? (And I was wondering where MAME got the names of games illing in holes in the release order as you can see looking through the ROM_START definitions of neodrvr.c...)
 * Also I'm not sure if I should register just to make these suggestions but that table could be improved by making it sortable and changing the headers to use ! instead of |... What do the yellow N/A boxes mean (compared to the N/As that aren't yellow)? - Andlabs 15:01, 15 March 2013 (EDT)
 * Like a bunch of other things SNK Pee does these days, their list is halfassed. ;) It appears that Super Dodge Ball only got an -official- US release (artwork / MVS paperwork) but AES conversions exist. Some legit-looking ones, too. The yellow boxes seem to mean that there was definitely never any version made for that system - ADK World isn't a game, it's a sort of interactive catalog with minigames; Andro Dunos was ported / hacked to the NGCD fairly recently. I guess. As for their AES mode being unused content... I'm not sure. SNK probably told devs "Make sure your game has an AES mode in case you want the game released on the home version too" but some of these never got released... *shrugs* // Foxhack 16:47, 15 March 2013 (EDT)