Fire Emblem: Shadow Dragon

This DS remake of the very first NES Fire Emblem game was the long awaited opportunity for it to see a worldwide release. Unfortunately, the even more enhanced DS remake of the third, Super Famicom entry is still Japan-only.

Unused Portraits


There are several unused portraits:
 * Midia, Caeda, and Minerva, all dressed in a less formal atire.
 * A portrait of a boss that would later be recycled in the next installment.
 * A dummy portrait obviously used in the early stages of the game before the portraits were drawn out. The Japanese text on the portrait is 制作中, which means "in production."

Unused Classes
Fire Dragon, Mage Dragon and Divine Dragon exist as separate classes, but without fully working map animations; their statistical data is actually used when fighting with the Fire/Mage/Divine Dragonstones. There is also data for male and female Cavaliers on foot, which probably meant dismounting (like in Mystery of the Emblem) was planned to feature at one stage.

Unused Item
The Torch is included, but unused. It is a rare item that increases visibility on maps with the fog of war.

My Unit Function


The My Unit feature, which allows players to create their own character, may have been planned to debut in Shadow Dragon, instead of Shin Monsho no Nazo. In the game, there is an unused and untranslated heading for a "My Unit Registration" and "My Unit" is spelled in exactly the same way as the custom character in Shin Monsho no Nazo and Awakening.

Order Function
It seems Intelligent Systems were planning to implement the ability to issue orders to units, like in Path of Radiance and Radiant Dawn, but this was dropped at the last moment for this game and Shin Monsho no Nazo. This function would have been used to tell all units, besides Marth, how to behave when you end the turn without manually giving them instructions.

The graphics for a tutorial about issuing orders can be found in the game, unused. The US version has the text translated, but not the graphics: they couldn't make a screenshot of a scrapped feature, after all.



Text for this feature is still in the ROM:


 * Avoid[X] Order units to stay out of enemy range unless otherwise instructed.[X]
 * Protect[X] Order units to protect Marth unless otherwise instructed.[X]
 * Attack[X] Order units to attack nearby enemies unless otherwise instructed.[X]
 * Wait[X] Order units to stay put unless otherwise instructed.[X]
 * Follow[X] Order units to stay with Marth unless otherwise instructed.[X]

Regional Differences

 * Five multiplayer maps were added in the overseas versions, as well as a random map selector. They were later included in Shin Monsho no Nazo.
 * A handicapping option was added for multiplayer battles.
 * Wendell's weapon experience was altered from Tome 135 to Tome 105 and Staff 30.
 * Catria's Level was raised from 3 to 5, while Est's Level was lowered from 5 to 3. Their initial stats remained the same however.
 * The Warp Staff's icon was slightly altered (instead of a six-pointed star, it now has a five-pointed star).
 * Two events were added to the Event Recap (they existed in the Japanese version as well, but didn't have an entry in the Event Recap).
 * Several names are altered between the American and European release, seemingly for no reason. For the most part the European name is a literal romanization of the Japanese, but this is not always the case.