Mario Party 7

Mario Party 7 is the last GameCube Mario Party game. It features Mario Party mechanics, Mario Party boards, and Mario Party mini-games. Oh, and Toadette is playable from the start and there are two new unlockable characters.

Other than that, it's Mario Party. You should know how this works.

E3 Menu
Choosing the "E3 SELECT" option in the debug menu (see next section) leads to a setup menu used in E3. Of course.



4-Player and 8-Player modes are selectable. Toadsworth's text on this menu has been removed from the game, so he says nothing.



The mini-game selection here is pretty limited.

Debug Menu
Replace w02.bin (data Folder) and w02Dll.rel (dll folder) with selmenu.bin and selmenuDll.rel. Start a new Party Mode game and select Pagoda Peak as the board. Once the game starts, you should boot into a debug menu!

(This is the easiest way to access this menu without the game crashing)



Same setup and font as Mario Party 4... which was just an update of the menu used in the Mario Party 1-3.

It's been around for a while. Seriously.

Press Up/Down to select a mini-game, and Left/Right to switch between pages.

The A / Start Button chooses a mini-game, and the B Button goes to the previous menu.

Unlike the previous three games, there is no character select screen before the mini-game starts.

The last page of this menu has four special options:
 * ACTMAN CHECK (Action debug / Test map)
 * MESSAGE CHECK (Message debug)
 * MOTION CHECK2 (Animation debug)
 * E3 SELECT (E3 Menu)

Action Debug + Test Map


A test of character physics and the player's interactions with different floor types and other player characters.



The stuff in the lower-right corner is sand. Characters will slowly drift towards the center of each pit.
 * A Button: Jump.


 * B Button: Punch.


 * X Button: Exit map.


 * L Button: Zoom camera out.


 * R Button: Zoom camera in.

Animation Debug


A test of all of the player characters' animations. The controls at the top of the cube are actually incorrect.
 * Analog Stick: Rotate camera.


 * C-Stick: Move camera.


 * A Button: Restart animation.


 * X Button: Load next character.


 * Y Button: Load previous character.


 * Z Button: Load next animation.


 * L Button: Zoom camera out.


 * R Button: Zoom camera in.


 * Start Button: Exit menu.

Message Test


This is a test of every message in the game.
 * A Button: Next message.


 * B Button: Previous message.


 * X / Y Buttons: Change language.


 * L Button: Previous message bank.


 * R Button: Next message bank.


 * Start Button: Exit menu.

Playable Koopa Kids
Using Action Replay codes, it is possible to play as the Red and Green Koopa Kids. For player 1, use to play as the Red Koopa Kid and  to play as the Green Koopa Kid. The character slot that should be Blue Koopa Kid causes the game to crash.



They are missing several animations, have no voice clips, and their sound effects are replaced with Mario and Luigi's voice clips. Additionally they seem to be suffering an identity crisis: while the result text in minigames correctly identifies them, they have a Coin or Bob-omb icon in minigames, appear as Mario in the Free Play Sub, a copy of the player across from them in the minigame rules screen, Dry Bones on boards in icon and text, and an empty string or icon in various other places.



An incomplete list of things that cause the game to crash:
 * Minigame rules screen (hardware only, Dolphin works fine?)
 * Getting an orb in Party Cruise
 * Big Dripper
 * Pogo-a-Go-Go
 * Tunnel of Lava!
 * King of the River