Super Mario Galaxy/Unused Characters

Chico
An adorable little star character that can only bob from side to side. Note that Tico is the name for Luma.

Damage Bomb
An early version of Bob-omb. It uses the same environment texture as other early models. Note that Bob-omb is normally called Bomb-Hei.

Dragon Head Flower
This massive flower monster could easily fit Mario in its mouth, and that's just what it tries to do. It has animations for eating someone and spitting them out upwards. Its three leaves rotate like a propeller.

Donketu and Donketu King
These models are recreations of the pushy enemies Bully and Big Bully from Super Mario 64, even down to the flat-picture-of-a-ball body. They have all their animations and nicely polished textures. It is difficult to tell from the image, but DonketuKing is significantly larger than Donketu.

Flame Gun
Despite being a marble statue, this fire-breathing pig is very much alive. It has animations for looking around, hopping in excitement, and leaning forward to shoot a stream of fire. It has a surprising amount of bones for a statue, and its ears will flop around as it moves its head about. Its shading style is similar to that of some of the other models here, but unlike them, all of it is done through vertex coloring rather than textures.

Ice Man
A scary looking guy made of ice. He has animations such as AngryDemo and DeathDemo, indicating he was possibly some kind of boss. He also has animations for throwing these ice chunks, which are named IceManIce.

Iron Ball and Iron Ball Boss Donketu
Old versions of Chomp. Like the final version, both of them have the insides of their mouth modeled, but these versions actually have a texture that would have gone on the inside. They also have a higher quality eye texture. Despite the name "Boss", both models are still smaller than the final model, coming in with diameters of 3m and 4.5m, compared to the 5m diameter of the final. A related model IronBallSpin has a generic spinning effect used to indicate forward acceleration.

KariKari
An early version of Slurple, the small blue leech enemy. It has files for being frozen, named KariKariIce and KariKariFreeze. The name for the final version of Slurple is Karipon, though the object name used is still KariKari. This purple version can be seen in the first demo. Interestingly, the ratlike enemies in Donkey Kong Jungle Beat, which have the same behavior, use the exact same file name.

Kinopi
A fake Toad enemy that hops around. It's rather adorable, really. The name comes from taking Toad's Japanese name ("Kinopio") and chopping off the "o" at the end.

Mocina
A strange, peachy whale-blob anchored to the floor. It apparently has a thing for coins, and will go after them.

Octopus Queen
A large... Piranha Plant. It has only a few animations and no shading.

OtaJack
A large octopus creature with six tubey tentacles. The name indicates it is related to OtaKing, better known as King Kaliente. Strangely, it only has animations for waiting and being picked up. He is very shiny.

Sand Golem
A lumbering pile of animated sand bricks. The main SandGolem model only contains skeleton and animation data, with SandGolemBlock and SandGolemColumn containing the simple bricks that make up the creature. It has large claws, which it holds out to the side with huge arms. Interestingly, one of its animations is tpose. It does just that.

Starman
A strange enemy with a very simplistic form. It has no animations, but does have files to alter the model at different levels of damage. A duplicate of this enemy exists under the name SpotLightEnemy.

TetuKuri
The name translates to "Iron Goomba". It has the basic animations of a Goomba, but none for being hit by a spin attack.

TicoJii
A character strongly resembling the Millenium Star. The name indicated it would be an elderly Luma of sorts. It has 3 MessageIDs dedicated to it in the Japanese text file for it.

Torimoti
A strange purple blob creature. Despite having no animation files associated with it, it is fully rigged. The name is a strange spelling of the Japanese word for birdlime, torimochi.

Uminoko / Spiny
This is what appears to be an aquatic version of Spiny. It crawls around as would a creature that spends most of its time underwater. It only has one texture, with all of the shading and highlights baked on. The special pink shading is done in the same way as Bugaboom's redness. It has animations for being hit with a spin attack, meaning it was most likely made for this game and not brought in from something else. An exact copy of the model exists under the name Togezo, the name for Spiny. Uminoko means "child of the sea" in Japanese.

Strange Bug Collection
A set of strange bugs. They have a unique style of textures in common with them unlike other models in the game. The butterfly model used in the game shares this style.

Big Big Fly
This enemy comes in three parts, bigbigfly, bigbigflywing, and bigbigflytusk. Surprisingly, both textures for the body have specular maps, unlike the smaller one. The body only has one animation, swishing around its large chain of segments. Again, the wings only have a flapping animation. The tusks have three animations: idle, opening, and closing. If this model is "finished", then it doesn't seem you would be able to damage it normally.

Big Fly
This model comes in two parts, bigflybody and bigflywing. The body only has two animations, idle and hit. The wings only have one, in which they flap like a bird's. It is obviously related to the BigBigFly.

Big Larva
A strange larva with a handful of animations, all of which are squirming and wriggling. The cocoon is named biglarvacobweb and even has a little bit of the larva's image in the corner of the texture. It is in the same distinct style as Big Fly and Big Big Fly.

Larva
Another small larva enemy from the same source as the others. It has animations for squirming, attacking, and dying.

Small Fly
Another mysterious bug. The body itself is very small, but it has absurdly large wings which flap in the only animation it has.