Okamiden

Envoy Scrolls
Envoy Scrolls are found in treasure chests throughout the game. They were written by Issun and typically give tips for playing the game.

The following image files are all found in the directory "Rom/ui/emaki/tendou", while the text files are all found in the directory "Rom/ui/emaki_text/Tendou". The text files were blanked in the English versions of the game.

Note that the images are only mock-ups of how they would look in-game. The actual image files only consist of the header text and illustration (sans paper background).

Unused Scroll 1
This scroll would have been placed before the next-to-last entry, "Shortcuts".

The image file is named "tendou20" and the text file is named "210.tx".

(Note: The translation may need verification.  Source is via Chuggaaconroy on YouTube, who got it from Tomato.)

Unused Scroll 2
This scroll would have been placed before the last entry, "Music".

The image file is named "tendou22" and the text file is named "230.tx".

(Note: The translation may need verification.  Source is via Chuggaaconroy on YouTube, who got it from Tomato.)

Unused Scroll 3
This scroll would have been placed before the last entry, "Music", but after the previous unused scroll.

The image file is named "tendou23" and the text file is named "240.tx". The scroll itself is named "Letter of Challenge from Monsters".

(Note: The translation may need verification.  Source is via Chuggaaconroy on YouTube, who got it from Tomato.)

Title Screen
Found in the "title" folder is this graphic named "tgs_title_under". This is the bottom half of the title screen for a demo used at the Tokyo Game Show. The text translates to "Tokyo Game Show Volume".

Eyecatch
Found in the folder "EyeCatch" are two graphics named "ThankYou_top" and "ThankYou_bottom". They were likely used in early demo versions of the game, for use at conventions and such. The English text suggests the game would be out in 2010, even though it didn't end up being released in the west until early 2011.

The Japanese text translates to "Don't miss it! Planned for Release in 2010".

The "final" demos, offered for download closer to their respective release dates, used different screens.

"Success!"/"Failure"


These two graphics, "complete" (left) and "failure" (right), are found in the "ui" folder. Their intended use is unknown.

Shop Interface
There are several early graphics for the shop interface stored in the "ui" folder. The final versions of these graphics are stored in the sub-folder "sub_shop_all_bg". For comparison purposes, graphics from the Japanese version are used here to represent the final versions.

Error Messages
Found in a folder named "error" are various error messages likely used during development. They remain untranslated in the English versions of the game.

Text File
In the "Rom" folder is a text file named チャプター開始位置.txt ("Chapter Launch/Start Position"). It is found only in the Japanese version of the game. It is a reference list of game events. A translation is available on the notes page.

チャプター１設定 1:光明終了後（現在のチャプター１） 2:神州平原に出現（イッスンと） 3:神木村に出現 4:サクヤに会った後（石化している） 5:やぐらで光明の直前 6:クニヌシ登場イベントの直前 7:イザナギ窟に出現 8:イザナギ窟から出たところ 9:共同一閃イベントの直前 10神州平原に出現（クニヌシと） 11:開閉装置修復後 12:花咲谷に出現 13:カエルボス直前 14:カエルボス直後 15:神木村に出現 16:神木村大神降ろし直後

チャプター２設定 1:神州平原大神降し前 2:花火材料探し 3:花火材料終了

チャプター３設定 1:アガタ森 2:鬼火市場 3:４連戦終了前 4:五重塔 5:ナマズボス

チャプター４設定 1:両島原南 2:両島原南大神降ろし後 3:芝居小屋 4:千両万両戦直前 5:西安京芝居小屋クリア後

チャプター５設定 1:貴族街 2:両島原北 3:地下遺跡１

チャプター６設定 1:アガタ２ 2:鬼火２ 3:トロッコ 4:トロッコ後のアガタ２ 5:雷雲

チャプター７設定 1:地下遺跡２ 2:ダイダラ 3:ダイダラ戦後 4:薬師村 5:両島原北

チャプター８設定 1:高麗丸 2:高麗丸ほら貝入手直前 3:知玉の宮 4:シューティング開始 5:シューティングボス直前 6:高麗丸大掃除イベント

チャプター９設定 1:９ヶ月前の十六夜の祠 2:建物内部へ侵入したところ 3:訓練場イベントクリア後

チャプター１０設定 1:１００年前の神木村 2:１００年前の神州平原 3:１００年前の十六夜の祠 4:氷室 5:恐竜戦前 6:恐竜戦後

チャプター１１設定 1:１００年前の十六夜の祠 × 2:１００年前の十六夜の祠（瓦礫）「ジャンプ不可」 3:１００年前の神木村（悪路王の強襲） 4:闇の空間突入直前

チャプター１２設定 1:闇の空間 2:闇の空間 カエルボス前 3:闇の空間 ナナミを助けるマップ 4:闇の空間 オオナマズ前 5:闇の空間 カグラを助けるマップ 6:闇の空間 連獅子前 7:闇の空間 怨霊王戦 8:闇の空間 ブラッククロウ前 9:闇の空間 悪路王　ブラチビバトル