Honkaku Mahjong: Tetsuman

Debug Mode


Programming for a debug menu is located at SNES address, but no jump to this code was found. Instead, use Pro Action Replay codes +  +  or Game Genie codes  +  +  to access it on bootup.

For some reason, the programmers intentionally placed a command (infinite loop) as soon as the debug menu is displayed, but before controller input becomes available. Use Pro Action Replay codes +  or Game Genie codes  +  to bypass this. The menu will now be functional, although for some unknown reason the GUI isn't displayed correctly.

Unknown controller check
After the NAXAT SOFT logo, the programming at SNES address determines if L + R shoulder buttons are being held on controller 1. However, the branch command has a distance of zero. The programming executed when those buttons are held was removed. Maybe this was once the access method for the debug menu...?