The Smurfs (SNES)

Now available for the Super Smurftendo Entertainment System!

Debug Mode
When the Infogrames logo appears, press and hold the following buttons on Controller 1, one by one, in this exact order: L, R, Left, A, Select. If done correctly, you'll hear some music play.

Press L + R + Select while in a stage to open a Debug Mode screen, which will be in French regardless of what language you chose at the start of the game. The menu itself works fine, but sometimes the game will not redraw the stage properly after exiting it, leaving a sort of burnt-in shadow of the menu which shows up at various points in the stage. The available options are:

Exit
Self explanatory.

Compteur Anim (Anim Counter)
Seems to be a counter of some sort. Its value always increases regardless of what you do.

Tableau (Stage)
Displays the name of the stage you're in. You can warp to any other stage by selecting the option, changing the stage name with the pad, and pressing B. Note that you cannot warp to either of the two bonus stages, even though their names (Cicogne [Stork] and Riviere [River]) can be found in the ROM with the rest of the level names.

Visualisations (Viewing)
Opens a submenu with an option that lets you see the sprites loaded to VRAM with an incorrect palette.

Type du Sol (Ground Type)
The value displayed is the ground type of the stage you're in. In side-scrolling platform stages, this option says "plat" (flat). In the "Chariot" (minecart) stage, this says "glissant plat" (flat slippery). In the "Luge" (snowsled) stage, this says "mur" (wall), and in bonus stages, this option says "vide" (void.)

Type de Schtroumpf (Smurf Type)
Shows the name of the Smurf you're playing as. In the "Luge" stage, the Smurf is called "Luge", and strangely, no name is displayed if you're in a bonus stage.

Test Langue (Language Test)
Turned off (ARRET) by default. Set this to "on" (MARCHE), then load a new level. This will finish the level you just loaded, and play the between-level scene transitions and cutscenes. This will make the first two bosses die upon encountering them, while Snake and Gargamel bosses will only take one hit to be defeated. They can also still hurt you if you're not careful! Finally, this code won't let you bypass the "Escalier" (stairs) stage, so you have to finish it normally.

Debug X Off Luminance
Does not seem to do anything.

A build date and time (Noon, March 23) is also shown in this screen.