Tear Ring Saga

Shouzou Kaga, the mastermind behind the original Fire Emblem, left Intelligent Systems to create his own Fire Emblem clone...for the PlayStation. Needless to say, Nintendo (who prior to this was forced to cancel their own Fire Emblem 64) wasn't happy.

Gameplay-wise, it reintroduces mechanics from the black sheep Fire Emblem Gaiden. It later got a more original sequel for the PlayStation 2 that retains its Japan-only status.

Unused Graphics


Originally titled Emblem Saga, the game's title was hastily changed to TearRing Saga shortly before its release to avoid a lawsuit (which happened anyways). Despite this, graphics from a promotional demo retaining the original title remain on the disc.

Over half the character portraits (roughly 30) went unused, also due to the name change.

Unused Items

 * Books: These would teach units skills, and have one use. Only Guilty Heart (Mug skill) and Move Again Book were used. They are given below, with their skills. The skills themselves are used in-game.
 * Soul Blade (Earth Saint), Dancing Soul (Dragon Saint), Life Saucer (Heaven Saint), Armour Kill (Geomancy), Initiative (Gale), Power Shield (Big Shield), Indeed (Awareness), Vitality (Life or Death), D Crash (Continue), Flying Soul (Rising Dragon), Thieves Book (Steal), Warp Book (Warp), Picklock Book (Picklock), Charge Book (Charge), Elite Book (Elite), Demon Tome (Anti-evil), Forest Secret (Forest Fighter), Mountain Secret (Mountain Fighter), Sea Skill (Sea Fighter), Frontier Secret (Frontier Fighter), Desert Secret (Frontier Fighter), and City Secret (City Fighter).
 * Emblems: These were removed for obvious reasons. According to their description and various pre-release interviews, the army having these will be recognized as an official squadron of their kingdom, allowing for an increase in income each turn.
 * There is an "Emblem", and four other emblems for each one of the royal families: Canaan, Reeve, Salia, and Leda. However, all functionality was left out in the final.