Keitai Denjuu Telefang

An obscure Japanese monster-collecting game where monsters (called Denjuu) are called via a cell phone. Unfortunately infamous for being pirated as Pokémon Diamond and Pokémon Jade.

Unused T-Fangers
In the ROM, from to, there are some unused sprites of T-Fangers.



D-Shots
There are at least three D-Shots that are unused, complete with unique, unused graphics and their own color palettes. The D-Shot used can be modified by modifying RAM address. The D-Shots used in Power Version have hex identifiers, , and. The D-Shots used in Speed Version have hex identifiers, , and. The unused ones have hex identifiers, , and.



Interestingly enough, the borders for the menu options are used on Smilesoft's official Telefang website, on the side bar.

These unused D-Shots could hint that a third version of Telefang was planned, but this is just speculation. Another possibility is that there could have been alternate phones that you could buy in the game (possibly in the unused Human World), which is the case in Telefang 2.

Unused High Color Art
The following full-screen high color art has been found in the game. All three images went completely unused. They're colored with hblank tricks and rely on the Game Boy Color double speed mode, which is why they may have been specifically disabled. The graphics are located at. The code for the cutscene opcode begins at.



The person on the first screen is Sanaeba. The Denjuu is Yarrow. The next image contains Shigeki facing the screen. The last image has shots of Shigeki and Doomsday, probably to be shown before the final boss battle.

Unused Cutscene


This one is actually accessible! It's completely unused and the creatures don't even resemble Denjuu... However, the Antenna tree in the background solidifies that it's indeed from Telefang. It is unknown where it could've been used. Please note that the text is taken from another cutscene, thus the original strings are probably gone.

To trigger it, set to  and play through the intro up to the first cutscene.

Unused Claw Sprite
This sprite of a claw is sitting right after other compressed intro sprites, but isn't used anywhere. It might fit Fungus, but is in both Power and Speed. Since it's a sprite, it may have been intended to move.

Super Game Boy Features
A border for the Super Game Boy was programmed and fully functional in the game, but unused. Power Version and Speed Version each have different borders: Power Version's border has Crypto and Angios, and a D-Shot phone in the center, with the Telefang logo on bottom. Speed Version's border is similar, but with different colors and with Fungus and Gymnos instead. These borders can be activated by enabling the SGB flag in the game's header, setting offset to 03.

Screenshots of the borders are below. Please note that the color palettes, while programmed in the game, were unused and hacked in because the normal palette was entirely white making the screen blank.

When the SGB features are enabled, there are also some palettes in the different screens in the intro, plus a glitchy, completely white palette from the title screen onward. There are also dozens of other unused palettes, which remain so even when the SGB features are enabled. Most of these palettes are similar to the default palettes on the Super Game Boy itself.

Patches for both Power and Speed Versions are available here, which restore the borders and fix the glitchy, completely white palette by replacing it with a different unused palette.

Unused Origin Info


The text しゅっしん (origin) and eight blank tiles are loaded into the memory on the Denjuu status screen, however remain unused. It is likely that the space was used for the place where the Denjuu resides, as this is a gameplay element in the final. A less likely alternative is that it was meant to be used for the original owner of a Denjuu, perhaps after trading. This information isn't kept in the game, however. The screenshot to the right is a mock-up; the location of the name is certain as the blank tiles are actually displayed, but the しゅっしん label is guessed.

Hexadecimal Tiles


Unused hexadecimal tiles exist in the ROM, at. These tiles were likely used for debugging.

Unused full-screen link text
There are unused colormap entries 0x73 to 0x77 spelling out VS, VS with text over with, ERR, TRADE, and D-ME. Presumably, these were used in an early version of link features.

VS
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 1 1 1 1 1 5 1 1 1 5 5 5 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 1 1 1 1 1 5 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 1 1 1 1 1 5 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 5 1 1 1 5 1 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 5 1 1 1 5 1 1 1 1 5 5 5 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 5 1 1 1 5 1 1 1 1 1 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 5 1 5 1 1 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 5 1 5 1 1 1 1 5 1 1 1 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 5 1 1 1 1 1 1 5 5 5 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0

VS with text
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 1 0 1 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 1 0 1 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 1 0 0 0 0 0 0 0 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 1 1 1 0 1 1 1 1 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0

ERR
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 5 5 5 1 5 5 5 5 1 5 5 5 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 1 1 1 1 5 1 1 5 1 5 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 1 1 1 1 5 1 1 5 1 5 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 5 5 5 1 5 5 5 5 1 5 5 5 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 1 1 1 1 5 5 1 1 1 5 5 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 1 1 1 1 5 1 5 1 1 5 1 5 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 1 1 1 1 5 1 1 5 1 5 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 5 5 5 5 1 5 1 1 5 1 5 1 1 5 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0

TRADE
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 5 5 5 1 5 5 5 1 1 5 1 1 5 5 1 1 5 5 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 5 1 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 5 1 1 5 5 5 1 5 1 5 1 5 1 5 1 5 5 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 5 1 1 5 5 1 1 5 5 5 1 5 1 5 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 5 1 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 5 1 1 5 1 5 1 5 1 5 1 5 5 1 1 5 5 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0

D-ME
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 5 5 5 1 1 1 1 1 5 1 1 1 5 1 5 5 5 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 5 1 1 5 1 1 1 1 5 5 1 5 5 1 5 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 5 1 1 5 1 5 5 1 5 1 5 1 5 1 5 5 5 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 5 1 1 5 1 1 1 1 5 1 5 1 5 1 5 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 5 1 1 5 1 1 1 1 5 1 1 1 5 1 5 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 5 5 5 1 1 1 1 1 5 1 1 1 5 1 5 5 5 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0

Map Selection


To activate the debug map selection, set the RAM address to  while in the overworld. A pair of numbers (which at times will be glitched up) will appear in the bottom left corner. The bank can be changed with left/right and the acre with up/down. Press A to teleport to the selected map.

String Test
A text string test can be activated by changing to. The screen is then cleared and two numbers (that is, if the tiles were there) are displayed in the top of the screen. Much like the map debug, one can select the bank and id, and then press A to see the string.

VRAM Test


By setting the RAM addresses to  and  to, you can trigger the VRAM test. The tiles are displayed in three parts, which are scrolled through by pressing A. After pressing A twice, the game will restart.

Non-Visitable Screens


On the overworld map, there are four screens that cannot be accessed by any means – one between Pepperi Mountain and Cactos Ruins, two behind the Antenna Tree and the building in Paparuna Lake, and one behind the Antenna Tree in Palm Sea.

Human World


The Human World has seven unused acres, two of which have unused graphics for unused buildings. It is possible to access these either by hacking warp data, or using the GameShark codes and, and either entering a warp or saving the game with these codes activated.

Unfortunately all the doors are locked, making it impossible to go inside any of the buildings.

Orchid Nakanoshima 4F
There is an unused location string at ROM offset in the Japanese version. The text reads オーキッドなかのしま４さい. The pointer to this string is at. In the bootleg version, the offset is instead at, the text reads "Orchid Island", and the text pointer is at.

This is a reference to a real life building called Orchid Nakanoshima, located in Osaka, Japan. Natsume probably had an office here, as evidenced by the contact information at the bottom of this page.

Replicas of Golaking's room
There are four unused replicas of Golaking's room, although in three of these four maps there are a couple of acres that actually are used. One map is unused altogether, with a Sorghum (or one of its evolutions) that does not talk at all, and exiting it leads right outside the cave where the Potzal boss is at. It appears that Golaking's room was used as a placeholder for a few maps in the game.

Tripa Antenna Tree Cave


In Tripa Antenna Tree Cave, there is an unused acre on the final floor. It is just north of where you fight Dipsacus. It consists of a pit in the middle which takes you to the floor below.

Unused Mart


There is an unused mart that can be accessed by modifying RAM address to,  to , and  to. When exited, it leads to the entrance of Sanaeba Research Center.

Unused Wild Denjuu
Every acre in the game has data for four Denjuu, and the levels that it can appear at. However, in some acres in the overworld, some Denjuu only appear in grass or water, and in some of these types of acres, there isn't any water or grass at all; thus no Denjuu appear and the data for it is unused. Some examples of this include certain parts of Freesia and Flaura Village.

Speed Version
Also, no Denjuu ever appear in any antenna trees, even when there is grass or water, but typically this unused data uses Denjuu group, which is the "placeholder" group for some unused data.

Unused Moves
There are some moves in the game that are not learned by any Denjuu, although many of them are similar to other, used moves.

Note: Dummy 0 actually shows up in some Denjuu's move lists internally, particularly most unevolved Denjuu, but they learn this "move" at level 100, which is higher than the maximum possible of 99, so they never truly learn it.

Experience Items
As any person who plays Telefang knows, there are items that can be used to evolve certain Denjuu or give them lots of experience. For some Denjuu, the key (an item normally used to unlock doors) was programmed to be one of the items to increase their experience, however, this ends up unused as the key is not a selectable item on the test evolution screen (or else the game could become unwinnable, as you wouldn't be able to progress if you're missing a key that you need). Below is a list of Denjuu that are capable of taking experience from the key (taken from this list).

Another item that every Denjuu is capable of receiving experience from is the Plush Doll given by the boss Cortos in the cave in Freesia. However, there is only one of this item in the game, so like the key, the item does not appear on the test evolution screen.

Experience growth rates
Each Denjuu habitat type has a table of experience needed to gain to the next level. However, all six of these tables are identical for each habitat type, making the feature of distinguishing experience based on habitat type unused.

Victory phrases
In Telefang, each Denjuu has an unique phrase for arriving to the battle and beginning their round. After both lists, another one follows which consists of a phrase of "Huh? It's over already?" repeated for every Denjuu. Presumably, Denjuu were meant to have victory phrases as well.

Unused nicknames
This list contains nicknames for story-related and secret Denjuu. However, with the exception of Noisy the Lampgera, who may or may not use the name from this table, the game just uses the species name instead.

This also shows that Tessen and Curcuma were probably meant to be secret Denjuu at some point.