Dr. Rin ni Kiitemite! Koi no Rin Fuusui

Debug Menu Remains
At, there is some text of a debug menu that cannot be accessed.

DEBUG.MENU ｱﾄﾞﾍﾞﾝﾁｬｰ{ｶﾞﾒﾝ}1 - Adventure {Screen} 1 ｱﾄﾞﾍﾞﾝﾁｬｰ{ｶﾞﾒﾝ}2 - Adventure {Screen} 2 FACE SAVE SIZE {ﾓｼﾞﾚﾂ ﾋｮｳｼﾞ} - String Display ﾓﾊﾞｲﾙ{ｶﾞﾒﾝ} - Mobile {Screen} GAME{ｶﾞﾒﾝ} - Game {Screen} ANIME SPRITE ADV ﾒｯｾｰｼﾞ- ADV Message ADV START CARD DISP ROOM PARTS IRDA TEST BGOBJ DISP DRESS DISP BIG ROOM SIO TEST MY ROOM ENDING SAVE DATA ﾊｶｲ ｾﾞﾝﾌﾞ- All Crashes

Some additional text can be found at : DEBUG COSE 01ｶﾗ05 - Colour 06ｶﾗ8C 8Dｶﾗ12 13ｶﾗ17 18ｶﾗ21

COLORS {ｵｵﾃﾞ} - Oode {ｷｸﾁ} - Kikuchi {ﾔﾏﾀﾞ} - Yamada {ｺﾊﾞﾔｼ} - Kobayashi SOUND TEST COSE INIT DATA DEBUG DATA LOAD DATA SAVE DATA

Planned Super Game Boy Support
A complete listing for the default DATA_SND is present and is located at. MLT_REQ commands are located at. There is no code to load these during startup and were likely added early during development.

89000000000000000000000000000000 89010000000000000000000000000000

795D08000B8CD0F46000000000000000 795208000BA9E79F01C07EE8E8E8E8E0 794708000BC4D016A5CBC905D010A228 793C08000BF012A5C9C9C8D01CA5CAC9 793108000B0CA5CAC97ED006A5CBC97E 792608000B39CD480CD034A5C9C980D0 791B08000BEAEAEAEAEAA901CD4F0CD0 791008000B4C2008EAEAEAEAEA60EAEA