Pocahontas (Game Boy)

Save the non-people animals to gain special powers and try not to drown them.

Unused Super Game Boy Functions
Tiertex may have planned extra Super Game Boy features and may have cut back on a few likely due to time constraints, or other reasons.

SOUND
A single packet can be found in the listing located at  and never used.

Game Genie code will replace the loaded command PAL_PRI with SOUND. Additional codes will allow you to play and internal Super Game Boy sound.

JUMP
Used to set the SNES Prgram Counter to a specified address. Alternatively, the JUMP can be used to set a new address for the SNES NMI handler, the NMI handler remains unchanged if all bytes 4-6 are zero. shows a JUMP Super Game Boy Packet that is loaded during startup though it is never called and doesn't have any function. Unlike Olympic Summer Games (Game Boy), the JUMP is never actually loaded. Examples of JUMP can be seen in Nekketsu! Beach Volley dayo Kunio-kun and GB Memory. Game Genie code will replace PAL_PRI with JUMP and will enable the function. This still needs to be tested to see if loading JUMP in the wrong place will hang the Super Game Boy BIOS, otherwise an alternate access method will need to be made.

PAL_PRI
PAL_PRI. Command, when bit is set to , palettes are switched back to default when directed to by the game. Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and other games are examples. Loaded after PAL_SET with all bits set to. Game Genie code will set the loaded PAL_PRI command to. Game Genie codes will load and set the unused PAL_PRI command setting the bit to. Game Genie code will enable palette and controller selection.