Rayman Jungle Run

Rayman Jungle Run is the first game in Ubisoft's mobile Rayman Run series. It features assets from the console game Rayman Origins, though it adds a new endless-running mechanic and shorter levels. It was followed by Rayman Fiesta Run in 2013, which used the same engine and art direction.

Unused Graphics


Red Lums appear in Origins after collecting a King Lum (see below); they appear for a limited time and are worth 2 Lums each, but this mechanic is not present in Jungle Run. These were updated and still unused for Fiesta Run.



They even have a crowned variant. While King Lums do appear in Origins, they do not appear in Jungle Run.



Rayman's sprite sheet includes his screaming animation from the opening of Origins, his "gain ability" animation from the same game, and his pose for holding a Skull Tooth.

Jungle Run contains a few animations only seen in the console versions due to the endless running nature of the game. Some can be seen by pressing the restart button, which stops Rayman for a split second before the screen fades out.

Debug font left over in PNG format.

Revision differences
The game underwent several updates since its original release on iOS, the first notable version being 1.1.1, which added a new world to the game, "Potpourri". Version 1.2.0 added 2 more worlds to the game, "Giant Plant" and "Pirate Ship". Due to the added content, the menu system changed from 4 boxes arranged in 4 squares on a single screen to a scrolling view. These updates are not available on Android and the original menu system remains intact. In addition, the purchasable characters were added in an unknown update.