Wolfenstein 3D (PC)

The game that did start it all, Wolfenstein 3D launched an entire genre and kickstarted the PC gaming hardware arms-race when it was released in 1992. Its massive success sent id Software to fame and glory that would only get bigger with the release of Doom...

Music Test
Start the game, then hold Shift + M on the Memory Screen ''while "One Moment..." is on the screen'' (the timing is very tricky on modern PCs!) to open a Music Test screen. Strangely, this only shows six randomly selected tracks at a time.

Debug Mode
There are two different ways to activate the debug mode, depending on which version of the game you have.

Version 1.0
Start the game with the parameter line wolf3d.exe -next. Start up the game and go into a level. Anytime during play, press Ctrl + Tab + Enter to activate Debug Mode.

Version 1.1 and Above
(Note that this is disabled in some versions of v1.4 distributed by Apogee)

Start the game with the parameter line wolf3d.exe -goobers. Start up the game and go into a level. Anytime during play, press Left Shift + Alt + Backspace to activate Debug Mode.

Now you've activated some nifty little shortcut keys!

Commands

 * Tab + B - Select a border color.
 * Tab + C - Statistics
 * Tab + E - Automatically complete the current level.
 * Tab + F - Position Info
 * Tab + G - God mode
 * Tab + H - Hurt Yourself
 * Tab + I - Free Items!
 * Tab + M - Memory map
 * Tab + N - No Clipping (Version 1.0 only). Apparently caused horrible things like game corruption if played around with incorrectly, and hence removed in later versions.
 * Tab + O - Map of level (Prototypes only).
 * Tab + Q - Quit the game entirely.
 * Tab + S - Slow Motion
 * Tab + T - Debug Information.
 * Tab + V - Add extra VBLs, or Vertical Blanking Signals. Has no effect for most players, except maybe altering game speed.
 * Tab + W - Level Warp! Warp anywhere between levels in the episode you're in.
 * Tab + X - Extra Stuff. Doesn't have any noticeable effects.

Tech Support Parameters
The developers included a number of command-line parameters to aid tech support in diagnosing problems over the phone.


 * HIDDENCARD - Disable checking for video card.
 * NOJOYS - Disable checking for joysticks.
 * NOMOUSE - Disable checking for mouse.
 * NOMAIN - Disable checking for main memory.
 * NOEMS - Disable checking for EMS memory.
 * NOXMS - Disable checking for XMS memory.
 * NOAL - Disable checking for Adlib.
 * NOSB - Disable checking for Sound Blaster.
 * NOPRO - Disable checking for Sound Blaster Pro.
 * NOSS - Disable checking for Sound Source.
 * SST - Disable checking for Tandy Sound Source.
 * SS1 - Disable checking for Sound Source on LPT1.
 * SS2 - Disable checking for Sound Source on LPT2.
 * SS3 - Disable checking for Sound Source on LPT3.
 * NO386 - Disable checking for 386.

Scrapped Contests


A sign saying "Call Apogee say Aardwolf" is hidden deep within the terrifyingly huge pushwall maze (there's over 175 of the buggers!) in E2M8. Since map editors, trainers, and sprite viewers were made within days of the game's release, the contest was scrapped. In some re-releases and ports, the art file is modified to replace this graphic with a duplicate of the "pile of bones" sprite.

A high score contest was also planned, using the codes on the high score table next to the top score, but it was scrapped for the same reason.

Unused Objects
There are actually four locked doors instead of two, but these extra ones can't be opened by any means except by awakened enemies, because the key objects for them don't exist anymore. They can be put in a map by using these wall IDs:
 * 96 - Unused Locked Door 1 (Vertical)
 * 97 - Unused Locked Door 1 (Horizontal)
 * 98 - Unused Locked Door 2 (Vertical)
 * 99 - Unused Locked Door 2 (Horizontal)

They were dummied out probably because it would be very confusing to have four locked doors and four keys that looked the same. Notably, Door IDs are hardcoded while normal walls have their IDs corresponding to textures.

Unused Music
Yes, this game contains a few unused songs, but they're not really anything good so it's pretty obvious why they're unused.

Songs listed as in FloEdit II IMF chunks:
 * 266 - Hitler Waltz (used in Spear of Destiny at the copy protection prompt):


 * 271 - Salute:


 * 274 - Victors: