Super Mario Galaxy/Unused Objects

Charge Spot
A panel featuring a unique lightning bolt symbol not used anywhere in the final game. It is possible the light texture in the spiral would have scrolled either inwards or outwards.

Crystal Switch
A Zelda-like crystal switch. It has animations for on/off states.

Cut Mushroom
A mushroom as tall as a tree with a cut plane halfway up the stalk. Presumably, this is where it would be sliced.

Cut Radish
A large smiling superveggie. It has a cut plane just below the green part.

Cut Stinger
An unfriendly plant that can be cut just above the base.

Cut Tree
A thin tree that can be cut at about the same height as the mushroom.

Devil Tail
The model itself looks is an exact copy of PoleTop and PoleBottom, except this one comes with a texture for something that is definitely not a pole.

Foo Fighter Aura
A flat effect model. It is unknown whether or not this was meant to be tied to the Red Star or some other character, if it even belongs to the game at all.

FlagSaveSwitch
A red button similar to the P Switch. It was possibly used as a checkpoint, similar to the flags in SMG2.

Foo Star
A pair of pointy hollow stars that float a little less than 2m apart. The Red Star that grants Mario the Flying power-up is named PowerUpFoo, and the two models use the same exact textures. When compared to the Mario model, they float just outside of Mario's outstretched arms. It is possible these were intended to be part of the Flying power instead of simply giving Mario glowing hands.

Genie Hand
A strange hand model with no animations or other files.

Grid Plane
A set of four tiny checkered planes placed at the corners of a 100x100m workspace. Each square is 0.1x0.1m.

Hit Wall Timer Switch
A button bearing the old hit symbol. It has an "on" state texture that turns it yellow.

Ink Ball
A blob of ink. The closest thing to an enemy shooting ink in the game is Octoguy's inky black rocks.

Item Block
This early version of the iconic item block uses textures instead of polygons for its features, and a different font for the question mark. It also has a texture animation for turning brown after use. The model is named ItemBlock, while the final block used in the game is CoinBlock. Blocks in the final game only contain coins or star bits and disappear after use.

Item Block Switch
Using the regular Super Mario Galaxy ? Block model, there exists an object named ItemBlockSwitch. It loads the model, but the switch is nonfunctional, and sadly, does nothing or crashes when hit.

Koopa Ball
An earlier version of the rolling ball used in Rolling Greens Galaxy and other levels. It is for the most part the same, but has 500 less polygons altogether and no ring. The ring normally remains parallel to the horizon and tilts with the player's control. The axis center for the model is also located at the bottom of the ball, whereas it is located in the center of the ball in the final model, named tamokoro. The flakes inside the ball are mostly the same, with a few pieces repositioned. According to its entry in the object table, it was meant for a Bowser battle, which explains the name. This is unusual, as Bowser Battles always have Grand Stars instead of regular Power Stars.

Koopa Shell
An early version of the Koopa Shell, with a typo name. There are small holes in the model where the rim meets the green on the long ends. It only has one wiggling animation.

Land Mine
A shiny bomb bearing Bowser's emblem. Unlike most of these objects, this one is actually functional. It will explode if Mario touches it and regenerates shortly thereafter. It has its own sound effects.

Lava Switch
A poundable switch bearing the old pound symbol. It looks very similar to the rock switch included in several Melty Molten Galaxy rock platform models.

Magical Wand
A primitive magic wand. It is probably the precursor to Star Wand.

Meteor
The original version of the meteor model used in the game, sporting a unique and high-quality texture. It exists under two names, MeteoContainer and RollingRock.

Move Vector
Some kind of cursor or indicator of some kind. It uses the same texture as other early models.

Mushroom
A Super Mushroom, very much like the other Mushrooms in the game. Despite being never used, it still managed to make its way into SMG2's files as well. According to one of Iwata Asks interviews, a Mushroom was "playable" instead of Mario in one of the first prototypes to test the movement of the player. The other Mushroom models were most likely based on this one.

Naruto Switch
A switch with a similar design to the Charge Spot. It is possible that this switch was activated by spinning. A taller version exists under the name RocketNarutoSwitch.

Onitsutsu
A strange, large wooden block with faces. The corner with the Japanese character for oni is unused on the model.

P Timer Switch
A classic P Switch with a very wimpy P.

Penguin Hat
A hat meant to be worn by penguins. The model lacks proper backfaces, so it won't display properly without disabling culling.

Poison Plant
A strange ball 3m in diameter. Looks similar to the hollow planet with the bouncy center in Ghostly Galaxy.

RV Con
A very primitive-looking Wiimote model. It is possible that RV stands for "Revolution", the codename for the Wii. The shape and button placement is different from the final design, with an extra button placed next to what would become the Power button.

Spider Item Shell
A strange ball that opens like a party ball, reminiscent of Beady Long Legs.

Surf Board
A very basic surfboard.

Star Wand
A simple model of a wand containing a star in the crystal ball. It only has an environment image associated with it, and the glass does not display properly in bmdview2. It is worth noting that a seemingly-related file is named StarWandCursor.

Switch Box
A block intended as some kind of switch. It is functional, and behaves like a regular brick block, except it can be set to trigger an event when destroyed. Nothing else about this object is known.

Trampoline
A trampoline with a very high quality wood texture on the frame.

Tree Cube
A cubic tree. Yay.

Tsukidashikun Big
An unfinished "bigger" version of the pushy wall enemy. They are both exactly the same size.

Two Leg Walker
A textureless, animationless walker small enough for Mario to ride on it. It seems to be directly related to the TwoWheelTank, suggesting that it, too, was meant to be used as a vehicle but scrapped before even reaching the texturing phase.

Two Wheel Tank
A small vehicle bearing the emblem on Mario's hat. It is just about the right size to ride on.