Gun.Smoke (Arcade)

Gun.Smoke: A Capcom auto-scrolling shoot 'em up with no spaceship? What's going on here?

Yes, it's the Wild West, and that means shootin' everyone you come across. Based on the long-running TV show, but not really. Watch out for cow skulls!

Stage Select
A rudimentary stage select is in the game. Set the Slot A / Slot B credit settings to the appropriate value, then turn the Service Mode switch on when the copyright warning screen appears.

Unused Map


''The map has been rotated to fit in the article. Click to see the full, unaltered image.''

An unused area is stored in the game's tile map starting at offset and ending at. This is probably where the cut boss would be fought.

Otherwise, this is a fairly unremarkable level using the river archetype. The only structures of note are the two parallel bridges near the end of the stage.

Unused Music
Two tracks are unused.

Serial String
A hidden string can be found at in each version. These strings also give an early title for the game.

Region Differences
In a standard mid-80s Capcom game change, the number of letters per name was reduced from 8 to 3. The Romstar releases further alter the first two names from the World version's high score table.

Revision Differences
There are two revisions of the North American game. The following changes were made to Set 2:


 * Copyright year changed from 1985 to 1986.
 * The boss demonstration dipswitch was changed. It now controls the number of starting lives, and the demonstration never plays. If the dipswitch isn't flipped, the player will start with 5 lives instead of 3.
 * The default high score was changed from 100000 to 110000.
 * Stages 3 and 6 were swapped, making early progress in the game much more difficult.