User:HsienKo

Ni hao

I primary the computering, doing is of the good excellent editing!! Computer easy no hex peeking mess or yy cherring it superior 4 file system yay o^_^o

Used to tip some things to Thek Ins.

Todo list

 * The dozens of unused Starsiege: Tribes models. I'd have to test every dts in there, and there's a lot that lead to a crash for being in an older dts format not even supported by the shipped engine.
 * Klingon Honor Guard has a strange stereo wave file it can't even play properly and is unused completely in the code. A broken easter egg.
 * Space Quest V "collection" revision differences
 * Some the freakin' q3 prototypes
 * Compile dates, dates, where I can, because dates = theoretical insights. WAV files sometimes contain metadata of dates leading to production clues, as well as dates in uncompiled or interpreted code comments.
 * Other obscure games. FBI Hostage Rescue has a load of unused voices beyond its reasonable T rating. Ditto for Soldner.
 * turn my jpegs into pngs for beter quality ture to the beta sorce materal,
 * insert funney captions and you tube poop meems to images because peer presure made me kno teh funy

Probably not unused, but worth pondering about anyway

 * Female breast nudity in Sarge (Arcade).
 * Female breast nudity in The Sims, found on a possibly unused newspaper texture... and yes, they're fake.
 * Full frontal nudity in SiN. The x/ subfolder in elexis's model folder has... you guessed it, a nude. Makes more sense in context with the infamous secret bathtub masturbation scene late in the game. Unsure if the Steam version still has the files, as it had a lot of odd, post-release censorship (that also could be covered).
 * "Steve" (Raffel) in Hexen II (Text relating to "You've killed Steve!!!!" and a wave file of "Steve says.... BAA, BAAA-AA")
 * A few Duke Nukem 3D sounds in Jedi Academy, most notably the sound used by the Devastator and Freezethrower. This isn't no "oh they use the same sound library" ''it is the very same pcm data
 * All of the spoken Japanese dialogue in the english home releases of Pocket Fighter are still present on the disc, unused.
 * Tessa's cleavage is hidden by a large gem in the intro! Possible, tacky attempt at censorship?


 * Alternate earlier mixes of music found in Command & Conquer that can be re-enabled in the original DOS version (Not the Gold/Win95/EA Classics version), as well as a few unused songs and the two songs used in the endings.
 * Let's not forget the mouthed out "zounds" sound effects.


 * Every debug readout to a secondary monochrome monitor in a DOS game. We've finally got this ability in some special DOSBox SVN builds, so let's go hunting for them!
 * NES Maniac Mansion and its prototype. One notable thing about the prototype is that the infamous destroy-the-damn-mansion copy protection door keypad is blocked by the statue that was removed later. Also, the tiles that were censored (statue, pinup, and calendar, for example) are still loaded into VRAM in the final game.

Stubs Created

 * Quake III Team Arena
 * Chex Quest
 * Space Quest V

= Shamelessly stolen from the keeper of X = {| class="wikitable" ! colspan="2" | Wiki contributions ! style="padding-left: 1em; padding-right: 1em;" |Total pages worked on: ! style="padding-left: 1em; padding-right: 1em;" |Total revisions saved:
 * style="text-align: right; padding-left: 1em; padding-right: 1em;" |
 * style="text-align: right; padding-left: 1em; padding-right: 1em;" |