Yggdra Union: We'll Never Fight Alone (Game Boy Advance)

Yggdra Union: We'll Never Fight Alone is the second game in Sting's Dept. Heaven series. As is expected of the Dept. Heaven series, its gameplay is radically different than the other games; this time, it's more of an SRPG sort of experience.

Like the game before it, it was ported to the PlayStation Portable in 2008 with extra features, though they put a lot more effort into it this time around.

Graphic And Sound Viewer
Use the code, then enter and exit the Load Data menu to enter a screen where you can view and listen to the game's graphics, effects, sounds, and music.


 * ChrNo changes the sprite currently displayed. Using the L & R buttons changes the Col, or alternate coloring of the sprites that have them.
 * AnmNo changes the animation that the sprite is cycling through.
 * BgmNo lets you listen to all of the music tracks the game has.
 * SeNo lets you listen to all of the sound effects the game has.
 * BgEffect lets you view background effects, like snow.
 * SprEffect lets you view character effects, like explosions.
 * ChrCut lets you view characters as represented in the cutscenes.
 * Card lets you view the artwork on each of the cards.
 * BustUp lets you view the characters' portrait shown when they are speaking.
 * EventShot shows, on the top of the screen, the small event previews that happen from time to time in the game.
 * EventCg shows the CG artwork of the events that happen in game.
 * Flag ...Not too sure what this one does. Same with Spd.
 * Test makes a large square fly around the screen, following a set path, while x, y, and angle co-ordinates track where it is on the bottom of the screen. Pressing start stops it where it is.
 * Exit returns to the title screen, of course!