Strong Bad's Cool Game For Attractive People/Homestar Ruiner

Costume Sharing
Another costume feature was planned for SBCG4AP: Trading outfits with other people playing the game. This was ultimately cut, but not before dialogue was recorded for it.



This texture, obj_mailboxphotobooth, would be used on the mailbox. It's the same mailbox used on the Homestar Runner e-mail page

Cheat Talk
In the english.langdb file are internal directions for The Cheat's lines, used by Matt Chapman to give the little guy the right intonations. Find out what the yellow anvil is really saying!

Unused Lines
All subtitles are ripped directly from the game's english.langdb script file. Any errors or inconsistencies are intentionally preserved.

Test Conversation
No audio for this conversation. It just tests the dialogue system, and it's in english.langdb starting at :

The Field
Strong Bad's comment for wearing the beret (which is not available in this episode) uses the same audio, but the subtitles are from an earlier draft:

Early Graphics
These early Snake Boxer images show that the game was originally played on the Lappy 486, not the FunMachine. All but the disc image, obj_floppydiscsb5, are stored as obj_screengame files.

Earlier dialogue and item icons are still in the ttarch file. The early icon file names are structured as ui_dialog_(name), while the final ones are under ui_icon_(name)

The early icons use a red border and are 128x128, not 256x256, images.



The mustache costume piece and map also have item images, but they're not coded as items in the final game.

The map's crayon drawing icons were originally crappy pencil drawings. A positive change, that.



There's also a "BACK" button that's not needed in the final game.

The Strong Badia shirt is coded at this point, but the image hasn't been finished yet. The image changed from the flag on a yellow shirt to the coat of arms on a brown shirt.