Help talk:Contents/Images

Nintendo 64 Resolution
Should Nintendo 64 screenshots be taken in the resolution the games render at? I know the RHDN guidelines linked suggest 320x240/640x480, but I actually wrote those years ago, and I was wrong. For example, the NTSC versions of Perfect Dark render at 320x222, while the PAL version is 320x268. Hi-res mode makes things even funkier: NTSC is 640x222 while PAL is 448x268. Obviously these hi-res resolutions are intended to be stretched up vertically. The MyGlide64 plugin (available partway down the page here, no clue if it has an actual homepage, the link there doesn't work) has an option to render and capture screenshots at the original rendering resolution, which is how I found out what resolutions the different versions are actually rendering at. At the very least, I'm probably going to take shots at native resolution for the version differences section. --Dragonsbrethren 18:26, 3 February 2013 (EST)
 * It does say "native resolution", so if these are native resolutions, use them! Many N64 screenshots look like crap, probably because people are wrongly assuming that 320x240 applies to everything. So, this should be ok as long as it makes the screenshots look good. -- Sheeza 12:59, 5 February 2013 (EST)
 * Yeah, I pretty much came to the same conclusion myself, but I wanted an "official" answer, which BMF gave me last night. I'm sure there will be cases similar to the Hi-Res mode in Perfect Dark where the image has to be stretched to 640x480/768x576 to look correct, but all of the other resolutions I've seen are fine to use on their own, look better than the equivalent screen scaled to 640x480, and really help with text readability. The only bad thing is that the MyGlide plugin seems to be the only video plugin that allows you to select "original" native resolution, rather than forcing the image to be scaled, and it seems a bit crash prone compared to the normal Glide plugin. --Dragonsbrethren 13:51, 5 February 2013 (EST)
 * Well it turns out the latest (May 2012) "final" Glide64 plugin available at the official site actually has this "original" aspect ratio option as well, so there's actually no need to use the crash prone MyGlide plugin. Evidently the version I had previously was not the final final, as it only had 4:3, 16:9, and stretch options. --Dragonsbrethren 18:26, 6 February 2013 (EST)

SGB Border
Should the SGB border be on screenshots? Some have them and others don't, and it's really confusing to me. -- Sheeza 12:47, 5 February 2013 (EST)
 * I would think the border would fall under the no cropping rule, and that the SGB shots themselves would be similar to widescreen screenshots - only upload them if you need to show off something specifically related to the SGB. Personally though, I don't mind SGB colorized shots without a border - they're more interesting to look at than monochrome. --Dragonsbrethren 20:20, 6 February 2013 (EST)
 * I'm thinking of revising the SGB rules. We really don't need a border on every screenshot, unless it shows some kind of vital information. Title screens should retain the border, though. --BMF54123 20:24, 6 February 2013 (EST)

Nintendo DS Titlescreens Rule: Both Screens
Should it be a rule, that you must have both screens for DS titlescreens? Because I will add it under Title screens, in this help page, if an admin agrees. Never mind. --Hiccup 09:48, 2 August 2013 (EDT)
 * I would prefer that you not edit the help pages regardless. --BMF54123 14:46, 2 August 2013 (EDT)

Upload Wizard
If we're supposed to be using this, someone should really document how it works. It seems needlessly complicated compared to the old multi upload form (I read the Jul thread, so I know why that's gone), I had no idea what to put in the copyright field, and adding a category tag in the description field didn't work since it got buried in pointless wiki markup. --Dragonsbrethren (talk) 01:31, 15 September 2013 (EDT)