User:Andlabs/StarBlade


 * NAMCO.COM
 * flag hidden by moveq #0,d0/beq.s opens some sort of hex dump screen that uses the ERROR [KANJI] loaded by the namco screen; is this the remnant of an error handler? on error the game just crashes
 * in that screen, another disabled flag changes the code to exit that screen...?
 * GAME.COM
 * MAIN.COM has a disabled flag like the first one that if triggered causes the game to play itself, regenerating health when health goes low - is this the code for the attract screen? needs investigation
 * demos (not sure which COM file they used)
 * VRAM (which is quite full) from $C800 to $D800 is tiles that form a picture that say BANK AREA; these are overwritten as time goes on