NBA 3 on 3 featuring Kobe Bryant

The music and the semi-serious border make this game worthwhile.

Hidden Credits
Located at is a list of credits. LEFT FIELD.PRODUCTIONS LEAD PROGRAMMER ARCADE JOHN BRANDWOOD SECOND PROGRAMMER EVERYTHING ELSE DAVID ASHLEY ARTWORK AND ANIMATION ROBERT HEMPHILL SOUND FX AND MUSIC CHRIS LAMB PRODUCTION AND DESIGN JAMES MAXWELL FOR NINTENDO PRODUCTION EXECUTIVE HENRY C. STERCHI DEVELOPMENT COORDINATOR EDWARD A. RIDGEWAY PLAYER RATINGS EDWARD A. RIDGEWAY NBA LIASONS COLIN PALMER CHRISTIAN PHILLIPS PACKAGING AND MANUAL GREG RICHARDSON DON JAMES PHILLIP TAVEL MICHELLE POWERS JIM WORNELL ADDITIONAL SUPPORT NATIONAL BASKETBALL ASSOCIATION GREG LASSEN NBA SHANA HOERNKE - NBA TESTING COORDINATION MARC DOYAL TERESA LILLYGREN CHRIS DOLAN PRODUCT TESTING STAFF SPECIAL THANKS.MR. ARAKAWA HOWARD LINCOLN MR. FUKUDA GAIL TILDEN JOHN BAUER KEN LOBB MR. YAMASHIRO ERICH WAAS ARMOND WILLIAMS DAVID BRIDGHAM FARAN THOMASON

Development-Related Text
Located at is text for a clear RAM function. This does not exist in the options, nor is there a button combination that would show this when booting up. CLEAR RAM (YOU WILL.LOSE ALL INFORMATION).. YES. NO.

Text
Located at is the word unknown. UNKNOWN

Unused Super Game Boy Features
There was going to be more than one bland palette, and that selection was going to be disabled...

Unused Palette


Game Genie codes will load the unused black and white palette.

ICON_EN
Palette selection was originally going to be disabled. Game Genie codes will load the unused ICON_EN command instead of PCT_TRN.

PCT_TRN Oddity
PCT_TRN is not technically needed by the game to display the border, rather it is handled by using the MASK_EN command. How does this work? The border picture and palette data is sent using the second CHR_TRN since only the first instance is only needed due to the small tile amount. The border is then displayed using MASK_EN.