Talk:The Legend of Zelda: A Link to the Past (SNES)

I've heard that there's a cannon soldier who is apparently never actually used. You can place him in any level easily with the game editor, and he does look unfamiliar to me. -- Prince Kassad 23:10, 17 May 2010 (EDT)
 * That's right, yes. There might be other unused enemies, too? --Xkeeper 23:13, 17 May 2010 (EDT)
 * I think there's an FAQ on GameFAQs about enemies. There may or may not be, but it might be worth digging through to find. As a matter of fact, have people done a lot of poking around on this game to begin with? These are the only two unused things I know of in this game. Surely, there must be more. -- Rick 23:57, 17 May 2010 (EDT)
 * Nope, this game has been relatively untouched from what I can gather. And yes there's a quite extensive enemy listing on GameFAQs. It explains the internals of the game quite well, and even describes some of the game bugs (like the one which prevents the Dark World snake's stats from ever being loaded). -- Prince Kassad 00:04, 18 May 2010 (EDT)
 * I read that one. That was a pretty good read. Well then, I suppose we know what we should do now! I think it's time for some heavy duty investigatin'! Now if I only had something better than Tile Layer Pro to look at stuff... -- Rick 00:14, 18 May 2010 (EDT)
 * I don't understand why people continue to use TLP when far better/less buggy tools (hint: YY-CHR) have been available for a long time now. It's akin to running NESticle in Windows XP with a 2 GHz CPU; seriously, why? --BMF54123 00:21, 18 May 2010 (EDT)
 * On my behalf, it's simply ignorance. Now that I know of something better, I'll use it. -- Rick 00:32, 18 May 2010 (EDT)
 * Do note, however, that most of ALttP's graphics are compressed by default (only Link's graphics are uncompressed). You'll need to find some way to decompress them. -- Prince Kassad 14:02, 18 May 2010 (EDT)

"The Legend of Zelda: A Link to the Past is the third game in the long-running Legend of Zelda series, and the first (and with the exception of a few BSX titles, only) 16-bit entry." Just curious - were any of the GBA Zelda games 16-bit? --Aoi 15:11, 18 March 2011 (EDT)
 * The GBA was a 32-bit system, so nope. Although it should be noted that ALL the BSX titles were 16-bit, so it seems weird to say a few BSX titles. Fizz 20:40, 30 May 2011 (EDT)

Fusoya Decompress
http://fusoya.eludevisibility.org/zelda/index.html

zcompress : "This program can decompress and dump Zelda's graphics, so that they can be modified by your SNES tile editor of choice. The program can then be used to recompress and insert the graphics back into the ROM. It's very similar to what Lunar Magic does with SMW's graphics, just without the GUI. "

==Darkdata 14:20, 18 May 2010 (EDT)

I've been trying to get this freaking thing to work, but it's not playing nice whether or not I run it in DOSBox. -- Rick 23:58, 29 May 2010 (EDT)
 * Hey, Rick, have you tried using vSNES? That's what I used to finally rip the proper Skull Statue tile, as well as unused duck sprite (and the stuff I found in Equinox, too). --[[File:Fo-sig.gif]]Flying Omelette 00:07, 30 May 2010 (EDT)
 * Admittedly, no I haven't. I'll get that right off and mess around with it. -- Rick 00:26, 30 May 2010 (EDT)

Unused monster in Japanese game
Is it just me, or is that monster very similar to a Pol's Voice in appearance? Aside from the arms, of course, which remind me more of a Geruta from Metroid. Also, is that palette just an approximation or are we sure it used it? Is it among the overworld monsters or dungeon ones? Needs some more details, if possible, possibly the most interesting thing I've seen and is completely new to me. I thought I knew the game inside out. Fizz 20:40, 30 May 2011 (EDT)

Faces
Is it just me, or does that "mean" face look like a fox of some kind? --Peardian 17:07, 9 June 2011 (EDT)
 * I think that's just the palette chosen, mainly. I'm not sure about that image, I think a better one might be needed, I'll see if I can get on it. It actually looks more like some kind of shield emblem when I look at it in the tile editor. Fizz 19:50, 14 June 2011 (EDT)

Japanese Chris Houlihan room
As best I can tell, Kokoha is a name, and "himitsu no heya" means "secret room". No idea about the "da yoon" part. And "yoon" isn't even proper romaji. Was it supposed to be yun or youn?
 * "Kokoha" -> "ここは" -> "here/this place is", "da yoon" -> "だよ～ん"(?) -> a dragged out "is" with an "n" for good measure/funny accent/speech quirk? Although, at least on the "da yoon", I might be wrong. --Xdaniel 14:19, 1 December 2011 (EST)
 * So, is that from the Japanese ROM, or are you transliterating it manually? If it's the latter, check the ROM for what "da yoon" is supposed to be. -Lilfut

Translation Error in German version
I'm just going to put this tidbit here on the talk page because I don't know where to put it on the actual page, or if it's even notable enough. I saw some pages get "Translation Errors" listed here and there (notably Pokémon Red/Blue), so ehh. --H Hog 13:42, 22 September 2012 (EDT)

In the German translation, after you've obtained the Bow in the Eastern Palace, once you use up all of your arrows, the item title "Pfeile und Bogen" (Arrows and Bow) becomes "Pfeile" (Arrows); implying you still have arrows, but your bow disappeared. Likely this error stems from an oversight during text placement; when the arrows run out in the English version, the game presumably drops the "& Arrows" bit of the text. Since in German one speaks of "Arrows and Bow", the text "and Bow" is dropped after the arrows run out.

Bomb shop stuff
If I had to guess, chances are the NPC is just trying to say a specific line that was repurposed for something else at some point. Check the JP version and see what's up there. -- Xkeeper (talk) 12:39, 12 November 2012 (EST)


 * I'm not inclined to think it will be any different, but I'll look into it when I get some time. --MathOnNapkins 12:46, 12 November 2012 (EST)


 * Okay, so looked into it, and this is the result.


 * [[Image:Zelda_3_(J)_bomb_shop_lady_0.png]]


 * Translation given in the screenshot description, but rest assured that it matches. Any point in adding this info and screenshot to the actual page, or would it be better to just state that it matches? For reference, here's the plain text version in Japanese 「この先 <− バクダン屋」.
 * --MathOnNapkins 20:21, 12 November 2012 (EST)

In AST, they actually used these characters in their houses and they say (in the English fan-translation):
 * Hooded Lady: "Huh? What do you want? By the way, the Magic Shop is looking for mushrooms."
 * Non-hooded Lady: "Huh? What do you want? By the way, did you know about the cave to the east of town?"

This implies that they say the Bomb Shop sign string in Link to the Past as a remnant of some sort of hint, as in, the string for the sign was originally spoken by either girl. --Mariofan5000 09:45, 25 August 2013 (EDT)

Kholdstare Melting Shell restoration patch
Currently the download for this patch does not work. Is there anyone who could fix it or does know about other sources for the file?


 * I looked into this, and it appears that there's a bug in the site currently that prevents it from being downloaded. I'll provide a temporary link in the mean time that will work soon.

Using the Full restore/Equipment upgrade code
"Hold R and press Select on Controller 1 to access to the Triforce after the fight against Ganon. Works for three save slots and with any name. " Has this been verified actually to work? I can't seem to get it working at all after trying everything, doesn't matter which revision of the game I'm playing. --Blurayno 10:11, 27 July 2013 (EDT)

Second Upgrade to the Magic Meter?
One of the somewhat recent updates to The BS Zelda HomePage is enabling something apparently unused in both A Link to the Past and Inishie no Sekiban - a second upgrade to the Magic Meter which reduces consumption to one-fourth the normal amount rather than one-half. It's probably worth looking into since I don't see it mentioned here. LinkTheLefty (talk) 15:12, 28 November 2013 (EST)

Question about duck sprites
From an old revision:

====Duck Sprites====



The duck has additional frames of animation that are never used - one of his wings up really high and one of him leaning back slightly, which looks like it could have been used for picking Link up and dropping him off. However, the duck never assumes either of these poses at any time.

Mariofan5000 removed the latter sprite and its info, saying "The other sprite is actually briefly used when Link lands from a flight, so brief no one seems to have noticed by now." That said, shouldn't the sprite be readded but noted as something like "While the latter sprite is used, it appears extremely briefly after Link lands from a flight."? -WarioBarker (talk) 00:25, 6 December 2013 (EST)

Added. --Mariofan5000 (talk) 10:47, 28 February 2014 (EST)

GBA Differences
Can someone add pictures of all of the differences? --Mariofan5000 (talk) 14:19, 6 March 2014 (EST)

GBA Subpage
You know, you could've change the brightness to Dark in-game. --Mariofan5000 (talk) 15:30, 13 March 2014 (EDT)
 * You know, you could've just taken the pictures yourself. --BMF54123 (talk) 03:56, 14 March 2014 (EDT)
 * Well, I could've changed the brightness in-game if I owned it, but I don't. Still, they're authentic GBA-screenshots and serve their purpose. What BMF54123 said. --Ganon (talk) 18:00, 14 March 2014 (CET)