Talk:Half-Life 2 (PC)

Naturally, this page could be hideously huge or cut short, up to you guys, since there was the leaked Beta. It's written up on the Combine Wiki [] and has a website devoted to it in Russian (but now with English translation) []. Here's things to cover, if we choose to cover the leak.

NPC Differences: Such as the Fast Zombies, Stalkers, and some abilities that the Strider and Gunship don't use in the final game. WC Mappack The HUGE but still probably incomplete folders of .vmf files, to be opened in Hammer. Cut Content - So much. There are weapons, NPCs, locations, vehicles... Some of this is also found in Raising the Bar.

If not, the actual retail version was pretty picked clean. There may be a few tidbits here and there left in it, but I don't remember anything specific.

Also: Vienna Sausages. See: http://www.youtube.com/watch?v=_1_2IwoEsq4 This discussion is found in the Beta sound files, among hundreds of other things. Sarikuya 22:42, 21 October 2010 (EDT)

There are plenty of unused sounds around the game's files like the Citizen cried out, "Watch what you're doing!" which implies that the Citizen was originally going to be killed by the player like the first game. Also, the stunstick was used in Half-Life 2 Deathmatch and the texture for the unused sniper ammo was also in Garry's Mod in the Materials tool for decorating props. Jiterdomer 02:20, 23 July 2013 (EDT)

Stub?
Does this need to be counted as a stub anymore? I'm far from finished, but it already has a bunch of content. Sarikuya 17:51, 22 October 2010 (EDT)

What's Left
Sound files - There are tons of these that were never used. If you think they're valuable, let me know and I'll work on those. VMF listing - There's gotta be 1000+ and some are just silly. Unless someone thinks it's of value I'd let this lie. E3 Demos + Original Storyline - Too expansive to cover tonight. Tons of maps. Up to you guys.

Also there was the Raising the Bar book with cut enemy sketches. I'm not going to bother with this since none are found in game. Feel free to add more if you guys want to. Sarikuya 20:10, 22 October 2010 (EDT)

How about we cover the Raising the Bar sketches, etc in subpages? It would be alot more organized! I want to help this page because It's so empty. I'm planning to cover the WC mappack, the betas, the removed weapons Hows that sound? Snakey125 1:48 2 March 2011 (EDT)

How is the source code handled?
Half-Life 2's entire source code is available through the Source SDK which is now on GitHub. Is it actually relevant for the article and where do you draw the line for what should and could be included in the article? There's obviously unused stuff (a literal "unused" folder with unused weapons like the flare gun which was never tied to an in-game entity) and then there's unused code and unused parts of code for things that are used. Combing through the AI for the Combine Soldier, the Citizens and various kinds of Headcrab Zombies, there's a lot of behaviour that's unused, like how NPCs should handle running out of ammo (in the released game, NPCs have unlimited ammo). Is there an official guideline for what is too minor to mention?

Another problem is that the source code on GitHub is updated 2013 source code and not what the game shipped with, but if that's an issue there are probably places where whatever launched with the original SDK can be found. --Rapstah 06:58, 23 July 2013 (EDT)
 * Half-Life 2's source code? Isn't that just the Source engine's uh, source code? // Foxhack 08:34, 23 July 2013 (EDT)
 * No, the Source SDK specifically has Half-Life 2's source code and none of the engine's source code, just the interfaces where the game talks to the engine. It's for modding Half-Life 2 or the episodes. --Rapstah 09:37, 23 July 2013 (EDT)