Proto:Lufia II: Rise of the Sinistrals/Elcid

Elcid
Outside map changes:
 * Red roof tiles were redone
 * The stone walls had an overhaul
 * Wood edges on buildings are slightly different
 * New brick patterns were added to the courtyards in the retail version
 * The face of the church has significant differences
 * One of the trees next to Tia's shop was removed in the retail version
 * Sidewalks were widened in the retail version, resulting in less flowers next to the church and Tia's shop
 * The retail version has improved shadow detail behind the inn and Tia's shop (which was missing its shadow entirely)
 * The position of the bench shifted
 * Trees and grass have a lighter green palette in the retail version

Interior map changes:
 * Shadows inside the church were corrected in the retail version
 * Torch flames are slightly different - in the prototype they aren't animated
 * Changes to the shading at the top edge of bedsheets

Elcid South Cave
The training dungeon (Secret Skills Cave) is called Elcid South Cave in the prototype.

Note: the above prototype map has been padded with blank space for easier comparison to the final version. View/download the unmodified map here. (Estpolis Denki II prototype 05 DANJ001A.png)

The retail version is a larger map with two new rooms: the first contains the jelly battle, and the second is where you learn to stun enemies with your skill arrows. The third room (which was the entrance/jelly battle in the prototype) is where you learn to use the skill arrows to activate far-away switches.



Upon completing the dungeon in the prototype, the jelly at the entrance has respawned and Maxim stands by and watches as the old man defeats it.

Other map changes:
 * More grass patches on the lower level of the jump-down room in the retail version
 * Changes to the scattered rocks on the left half of the defeat-all-enemies room
 * Light shadows in the hallways were corrected in the retail version

Elcid North Cave
The dungeon leading to Sundletan is called Elcid North Cave in the prototype.

Elcid North Cave B1
The blocked staircase "puzzle" was changed. In the prototype, a set of footprints hints at the correct block to push. This was changed to a series of battles as you push blocks out of the way in the retail version.

Other map changes:
 * Two treasure chests were added in the retail version, and the rooms leading to them were slightly changed
 * The dungeon entrance in the prototype has a message box on the wall that does nothing, and an extra bush
 * Small rocks were added to the Eastern rooms in the retail version
 * The prototype overuses the drop-down arrows

Elcid North Cave B2
Map changes:
 * In the retail version, a secret path leads to a treasure room
 * More rocks and small craters were added in the retail version
 * The retail version adds a border platform to the staircase leading to the boss room
 * A large vine is present on the wall in the prototype
 * The edges of the carpet surrounding the rest point before the boss battle is slightly different
 * In the prototype, a treasure chest is present on the boss platform
 * The prototype overuses the drop-down arrows on this level, too