Space Quest: The Sarien Encounter (PC)

> LOOK ARTICLE

Say, there's a bunch of junk on here from Space Quest 1!

Strange, you don't recognize most of this. This conglomeration of curious content was clearly cut from the completed game.

Either that, or you've taken one too many whiffs from cleaning solvents.

> _

ENABLE DEBUG
Press Alt+D to enable some debugging functions. These features are disabled upon entering a new room.

Here's the complete word list:
 * TP: Teleport to the appropriate room.
 * POS: Set Roger's X and Y positions.
 * GET OBJECT: Puts the appropriate object by ID in the player's inventory.
 * OBJECT or SP: Gives status on the appropriate object.
 * SET VAR: Sets a chosen variable to a given value.
 * SHOW VAR: Displays the value of a variable.
 * SET FLAG: Sets the appropriate flag.
 * RESET FLAG: Resets the appropriate flag.
 * SHOW FLAG: Displays info on a flag (Can be either set or not set)
 * CASH: Allows the player to set the number of Buckazoids they have.
 * DRINK CLOTHES: Changes Roger's outfit to his excursion garb.
 * BE ALIEN: Changes Roger's outfit to the Sarien disguise.
 * DRINK JET PACK: Equips Roger with the jet pack.
 * NO HELMET: Changes Roger's outfit to the Sarien disguise, sans helmet.
 * SHOW MEM: Displays info on memory use.
 * SHOW PRI: Displays priority settings on the current room.

SEARCH LOGICS
Code that's never called anywhere in the game.

Logic 106


This logic would be loaded after the Star Generator's detonation timer was activated. This displays a simple timer on the screen.

While not actually referenced in the logic's coding, there's an additional message that would probably be displayed when time is almost out.

Logic 118
This appears to be an early version of the wandering Sarien logic used on the Arcada. There are only two messages in this logic compared to the final logic's five. Notably missing are the footstep messages that are used to alert the player.

This logic was removed from the game's resources in Version 2.2.

LOOK AT GRAPHICS


Three static Sarien guards. Their design here is a lot beefier than their finalized look.



The first three frames of Orat swelling up from eating the can of dehydrated water aren't used. It's a little animation of Orat actually examining the can before eating the thing. Apparently, at one point, you could GIVE CAN instead of throwing it at him.

Note the yellow eyes on Orat. He has green eyes in the final game, but these frames were never updated to match.

Picture 63 -- removed from Version 2.2 -- is an older version of the Star Generator keypad. The only difference is the lack of an enter button.

Wow! Exciting stuff.

CHECK OUT ITEMS
None of these items have descriptions or graphics. They're just kinda there.

Life Detector
Item ID: (Versions 1.0x & 1.1a only)

This item was removed entirely from version 2.2. There's no code in the game that references it. All that was ever done (or is left in the code) is the object name and ID.

Own 1 Used Ship
Item ID: (Versions 1.0x & 1.1a),  (Version 2.2)

Presumably this would be given to the player when they bought the correct ship. This is referenced once in the back lot of Tiny's Used Spacecrafts, where it would remove Tiny from the screen if it was obtained.

Control
Item ID: (Versions 1.0x & 1.1a),  (Version 2.2)

This item actually has a unique use message! When the player types PRESS BUTTON or PRESS CONTROL BUTTON with this item in their inventory, and the player is not in the Deltaur's Star Generator room, the following message is displayed:

'''You press the button on the remote control but notice nothing different.'''

It's possible that this item was accidentally created in the object list. There's a Remote Control item in the game, and its only use is in the Star Generator room. It probably should have used this code.

Pocket Lint
Item ID: (All versions)

Probably a joke item. On the room to the right of the starting screen, you can type GET LINT and get a special message, but this item isn't added to the inventory.

LISTEN SOUNDS
The sounds in this game are programmed with three sound channels and a noise channel. In most computers, only the first two are heard.

Both the two-channel and four-channel (Tandy) versions of these unused sounds are provided here.

INSPECT VERSIONS
Do you want an exhaustive (bordering on obsessive) look at the changes between versions? Here you go.

Droids R Us
The shop "Droids R Us" was changed to "Droids B Us" after Toys "R" Us threatened Sierra On-Line with legal action.

Word Groups
Group 58 "Being"

Words Added: Crew Man, Crew Person, Crewperson, Man's, Scientist, Technician

Group 76 "I.D."

Words Added: Sarien ID Card

Group 83 "Explore"

Words Added: Rummage

Group 87 "Scott"

Words Added: Scott Murphy

Group 233 "Belt"

Words Added: Belts

Group 251 "Box"

Words Added: Model DX Unit

Parser Changes
Version 2.2 adds some additional word combinations for certain actions.

Logic 24 - Orat Cave

Action: Trying to give Orat the Dehydrated Water.

Version 1.1A: GIVE DEHYDRATED WATER, GIVE CAN, GIVE DEHYDRATED WATER CAN

Version 2.2 Adds: GIVE DEHYDRATED WATER ORAT, GIVE CAN ORAT, GIVE DEHYDRATED WATER CAN ORAT

Action: Throwing Dehydrated Water to Orat.

Version 1.1A: THROW CAN, THROW DEHYDRATED WATER, THROW CAN DEHYDRATED WATER, THROW DEHYDRATED WATER CAN

Version 2.2 Adds: THROW CAN ORAT, THROW DEHYDRATED WATER ORAT, THROW CAN DEHYDRATED WATER ORAT, THROW DEHYDRATED WATER CAN ORAT

Action Obtaining the Orat Chunk.

Version 1.1A: GET ORAT CHUNK, GET CHUNK

Version 2.2 Adds: GET CHUNK ORAT

Logic 28 - Laser Machine Room

Action: Using the shard of glass on the laser machine.

Version 1.1A: USE GLASS, PLACE GLASS BEAM, BLOCK BEAM GLASS, HOLD GLASS BEAM

Version 2.2 Adds: PLACE GLASS LIGHT, BLOCK LIGHT GLASS, DROP GLASS BEAM, DROP GLASS LIGHT, HOLD GLASS LIGHT

Logic 30 - Pod Crash Site

Action: Looking at the shards of glass.

Version 1.1A: CHECK OUT FLOOR

Version 2.2 Adds: CHECK OUT GLASS

Action: Grabbing the shard of glass.

Version 1.1A: GET GLASS

Version 2.2 Adds: GET MIRRORED GLASS, GET CHUNK GLASS, GET WIND SHIELD

Logic 36 - Behind Bar

Action: Reading the graffiti on the wall.

Version 1.1A: READ LETTERS, LOOK LETTERS

Version 2.2 Adds: READ WALL

Logic 57 - Deltaur Storage Room

Action: Looking at the trunk.

Version 1.1A: LOOK TRUNK

Version 2.2 Adds: LOOK CAN, LOOK BOX

Bug Fixes

 * In the Flight Prep Room, versions before 2.2 do not freeze the parser after a button is pressed. This allows the player to press the same button multiple times, which gives the error message "No action taken.".
 * In the Laser Machine Room, in what's probably a copy/paste error, the LOOK AREA description will always say that the laser machine is on if the player is on the lower level, even if it has been destroyed. This was fixed in Version 2.2.


 * When loading the droid in earlier versions, there's no check in the game to tell whether or not the droid is in the correct position. Loading the droid too soon leads to a minor graphical glitch.

Miscellaneous


Version 2.2 adds a way to cheat at the slot machine. Type in "HOLY SHIT" (You can replace Shit with any other expletive the game recognizes) to bring up a slot machine menu. This will configure the next pull of the slots.

The text for this menu was present in earlier versions, suggesting that this was a debugging tool that got added back in due to player complaints.

EXIT ARTICLE
I don't understand "EXIT".