Dezaemon

Sound test


On the title screen select the 7th option, then press Select + Start to trigger a sound test.

Graphics test


While in the above sound test, press Select + Start once more to end up in a menu with various graphics tests, including a CHR viewer.

Unused Animation
Unused or unfinished animation routine can be found in the final version of this game. Looks like some kind of tech-demo of possibility a realtime zooming of the CHR data, since there is no shrinked CHR data for graphics used. To see this animations, use the Game Genie code and reset the console.

Debug Display Routines
There are some unused debug routines, meant to be called from in-game mode with joypad buttons, left in the final release of this game. Since there is no fonts left in sample mode nor in editor mode, you need to write it from scratch or can at least see them using some tricks. For example, using this Game Genie codes you can see this particular menu in the Graphics Test menu. Press Select to cycle between various displaying variables: general game values and sound channel data.

Other can be re-enabled in the same way, but have some issues with displaying, so I just hacked it in debug to display. Anyway, this screen was meant to de displayed during game play with sprites, just the same as previous debug output.

Finally, there is some weapon cheat left, which can be easily re-enabled in-game by using this code. During game press Select to cycle trough weapons, press A to increase the current weapon power.