Super Bomberman 4

The first Super Bomberman game never released outside of Japan. Time travel shenanigans ensue.

Filler Levels


Levels 5-7 + 5-8 are duplicates of Level 5-6, sans objects. They're presumably present to fill in the empty level slots.

Hidden Battle Stages
Two battle stages are hidden in the game. The actual method of accessing these stages is unknown, though it's probably similar to the method used in Super Bomberman 2. PAR codes can also be used to select these stages.

Hudson seems to be fond of these.

Stage 11


Use PAR code to access this stage.

A standard stage but for the mine cart. Players run over by the mine cart will be killed. The mine cart's position and track circuit seem to be randomized.

Stage 12


Use PAR code to access this stage.

Flags will spawn next to the players. These flags can be carried. When a flag is destroyed, the respective player will be killed.

Unused Graphics


Like Super Bomberman 3, an egg icon is present in the power-up tiles, never used.

This Power Bomb icon is left over from Super Bomberman 2.

Similar to the font used in Super Bomberman 1 & 2. It may be used with the debug menu text in the ROM (see below).

Unused Power-Ups
Though the question mark power-up has been updated since Super Bomberman 2, it still isn't used.

Debug Menu
Text for a debug code. If a method exists for actually accessing this menu, it's currently unknown.

Multitap Text
Development text left in the ROM.

Sound Driver Text
Sound driver's been updated since Super Bomberman 3