Mata Nui Online Game

Revisional Changes
Upon the game's re-release in 2006, all uses of the word "Tohunga" in speech and cutscenes were replaced with "Matoran" due to the Maori people of New Zealand challenging LEGO's use of the word. However, the "old" versions of the cutscenes are still present in the files. This version also cut saving in order to be able to run offline, instead having a level select upon startup, with the earliest point available giving the player two of the items upon start. This modified version was later taken down by LEGO, then made available again by Templar Studios.

Unused Cutscenes
In the game's files, KahuRide.swf, episode_4-2a.swf, episode_4-3e.swf, and Episode_5-7.swf aren't used by the game. 4-2a and 4-3e seem to be mostly-finished versions of the cutscenes, with a font change and lack of pauses for the user to read the dialogue. 5-7 is mostly the same as the final cutscene used, except in the final shot, a miner hits a rock and a mining noise is made. KahuRide is a work-in-progress version of the Kewa riding cutscene, recycling some Kahu scenes from the Nui Rama nest invasion cutscenes, as well as a Mata Nui image that is otherwise unused, and a work-in-progress flight destination map which, if Ko-Koro is selected as your destination, a short animation plays and the text "SNOW STORMS! Ko-Koro is unreachable." is displayed, kicking you back to the map. It is currently unknown if the other destinations work, as this cutscene hasn't been able to be played ingame yet.

Unused Rooms
The following rooms were all tested by changing the exitmap parameter of a conversation file, and as such, the actual room size is unknown for most of these. The naming of the rooms follow a system: the area group (listed as a roman numeral), the room-pair number, then the cardinal direction. A letter after the direction indicates a "conversation" or special cutscene/puzzle room, with different conversations with the same person/puzzles/cutscenes marked with the next letter. Note: speculation on the purpose of these rooms are based on Templar's released development notes, as well as on experience playing the game.

"(original)" Files
Every file with (original) in the name goes unused. All appear to be copies of the non-original files, but it is currently unknown if any of them have differences of a functional kind.