Rival Turf!

I'M BADDDD!! No wait, wrong game. "Look out, street scum! Here come the Brawl Brothers! The roughest, toughest street-fighting game ever!" -Actual box quote.

Hidden Text
KATOREIKO!

A RAM initialization test string, located at.

NAK1989 S-CG-CADVer1.22 901226

A dev tool string, located at.

Hidden Graphics


This message is located at, between some enemy character graphics, and is present in all releases of the game. Hasegawa is listed in the game credits as "Graphic Designer".

Secret Warps
Four secret warp points are programmed into the game, although only two of them are normally accessible, likely due to programmer error. The conditions for activating most of them are fairly complex.

Upon activating a warp point, you are sent to the "warp room," in which you must destroy a strange statue before time runs out. If you succeed in destroying the statue, you are warped to the next area of the stage you were on; if you fail, you are sent back to the beginning of the stage instead.

Stage One


This one is normally inaccessible due to an incorrect pointer, but it can be restored by changing ROM address to. Near the beginning of the first area, walk to the part of the fence the thug breaks through and press Up to warp to the second area.

Stage Four


You must have exactly 30 kills to activate this one. At the beginning of the second area, walk into the first doorway to warp to the third area.

Stage Five


You must have exactly 66 kills to activate this one. Near the end of the second area, position yourself in the center of the lower stairway, then jump straight upwards while pressing Up to warp to the third area.

Stage Six


This one is normally inaccessible due to the fact that it is placed slightly too high for your character to reach, but it can be accessed by changing ROM address to. You must have exactly 4 kills to activate it. At the beginning of the second area, position yourself in the center of the first doorway, then jump and kick straight upwards while pressing Up to warp to the third area.

Crash Handler
If a BRK opcode is encountered during gameplay (generally as a result of a program crash), the game immediately sends you to the warp room described above as a means of recovering from the crash. All CPU registers are purged and the stack is reset, though all other data (kill count, continues, lives, etc.) is retained. When the room is accessed in this manner, destroying the statue will always send you to the third area of the stage you were on.

This type of "user-friendly" crash handler is exceedingly rare, especially on the SNES, since the 65816 CPU doesn't have much in the way of exception handling. A similar type of crash handler can be found in the Genesis version of Sonic 3D Blast.

Regional Differences
The game was renamed to "Rival Turf" outside of Japan, and replaced the Jaleco logo on the title screen with "Licensed by Nintendo".

Additionally, the names of the main characters were changed from Rick Norton and Douglas Bild to Jack Flak and Oozie Nelson in the US and European releases. Douglas Bild also had a slight makeover.

Most enemies also had their names changed:

The international versions, on top of having a completely different story, had the introduction scene and credits removed, and the ending shortened. In the Japanese version you're actually rescuing your sister, who doesn't even appear in the overseas release. The last boss is also revealed to be your father.

The US version of the game still has the staff list at. The list is unchanged from the Japanese release, and still calls the game "Rushing Beat". The list was removed from the European release.

And finally, the Japanese version has one song (track ) in its sound test which was removed in the US and European versions.