Jurassic Park: Trespasser/Beach

The Beach level is the first level of the game. As a result, it's mostly a big tutorial to get the player familiar with the game's mechanics and introduce new players to their first enemy. Originally, the beach level was planned to be much shorter. It was originally supposed to end at the wooden fence. Jungle Road would pick up from there. However, eventually part of Jungle Road was merged with the beach level making it much longer.

Burned Crates


For some strange reason, burned versions of every crate in the game plus ones with removable tops can be found in the Beach's Basement at coordinates -123.299, -760.677, 4.1675. Unlike most objects, the burnt crates don't seem to be mentioned in the Beach or Jungle Road developer walkthrough from 1997, so either they were intended for another level at one time, or they were thought up sometime after the walkthrough was written. It's possible that these were used in the hunter camp in the cut level Plantation House, due to the fires seen in the Lost World movie.

For those of you whom don't know what the term "basement" means here, it's basically a location out of bounds in a Trespasser level where the developers stored different models and assets used in the level or planned to be used. The developers would really only have to copy objects from the basement. This made copying objects to the map more efficient as the original base object could remain in one spot and the developers wouldn't have to jump around the map looking for objects they placed to duplicate.

Crate with Removable Lid


This crate was actually used in one part of Prototype 96. A Hunting Rifle was found in it. In the final, the box was deleted from the level (Not counting the one in the basement.) The Hunting Rifle was left there though. The coordinates for this box are -116.815, -710.306, 1.9807. The reason for the removal was because of collision bugs. The box's physics pose an issue with getting weapons stored in them.

Voice Over Oddities
While it is unknown if the developers did this on purpose, there are a couple of voice overs in strange places. Places that they shouldn't be since Anne doesn't know she's on Site B yet.



This one can be found at -1934.691, -923.509, 35.949. This voice over is reused in the town which is what makes it strange. The Voice over trigger is there but it cannot be triggered in the Final. However, in Prototype 96, it can be triggered by picking up the Axe Handle. On another off note, the Axe Handle on top of this building where this voice over is was originally intended for Jungle Road but was moved to the beach level.

Another more well known Voice over trigger that is still active in the final can be found at -1936,-850,40. This one plays by climbing to the top of the "Jungle Gym". Interestingly, it's the same as the Hammond Voice over that was placed out of bounds in Jungle Road.

Brady Bell's Thank You
Hidden in the level are some triggers to display a thank you from Brady Bell, the Trespasser Team's associate producer and audio lead. There is a specific Rock located near the crate puzzle with the Brachiosaurs. This rock must be picked up and carried back to the beginning of the level. The Rock can be found at -1622,-630,48. It is the one outside of the pit closest to the left if Anne is facing the pit. As for the triggers, they can be found at -1785,-970,21. There are three triggers and the player must throw the assigned rock at each of them to show the text. Unfortunately, the triggers are very small so hitting them can be difficult. A quick Gallery of screenshots from TresEd will show the locations of the Rock and trigger:

As for what the messages say: "For my wife, Michelle. Your constant support and understanding is like none I've ever known. For two and a half years you stood by me and lifted me up during the most challenging period of my life.  For all of this, I cannot repay you. I can only promise a return to a normal life.  A sane husband and your best friend... all my love, Brady."

"For my good friend, Kyle. You've heard it time and time again, but I've never been so impressed by a person's work ethic. Without you, we would never have shipped this game, and I would've left long ago...  I'm a better person for having you as a friend. I thank you, Brady."

"For my buddy, Galvan. I'm glad we've grown up to be such close friends. For all the time you put in to learn, and the effort you put forth to make the audio what it is, I thank you. For hounding me about the worst film I know, 'Titanic'... Burn in hell...   Let's make a film... Go Wings, Brady."

The messages will continue to display until the level is reloaded or a save is loaded. Each one of these is activated by a separate trigger. Also, subtitles will have to be on in order to see them.

Unusable Desert Eagle


There is a Desert Eagle located in the weapons cabinet just on the other side of the Monorail station wall that cannot be used as it was placed inside of the end level trigger. The actual coordinates are -1898,-838,29. However, upon teleporting there, the level will end. The only ways to see this Desert Eagle and/or use it are to simply open the Beach level in TresEd or open the Beach level in TresEd and move the level end Trigger. Another important note is that the supply locker is placed on the left side (if walking out the gate) and not on the right side as in Jungle Road. It's possible that this supply locker in Jungle Road was moved during development, leaving the supply locker in the Beach level at its original location (most levels end with seeing a part of the next one). In the 1997 walkthrough, the Beach level originally ended at the wooden fences and the Monorail terminal was part of Jungle Road and was an alternative path.

The Gates
Originally, the gates at the end of the level could be opened. However, sometime after prototype 96, this was changed. The gates were made immobile. Possibly because of the physics engine freaking out when the wooden bar was pulled out wrong. However, since they were just made immobile, the magnets that control the doors opening and closing are still present!