Talk:Mario & Luigi: Partners in Time

Translated a bunch of debug menu stuff. I assume from the screenshot it was all romanized Japanese. Did the best I could; a lot of compounds are ambiguous without knowing the kanji, but most of the difficulty came from the fact that I've never played this game and have no idea what most of these places and things are called in English. --Yumemisama 01:34, 23 April 2011 (EDT)

It's a shame the info about the Debug Menu wasn't ported over here, because DS Ultimate seems to be permanently dead (or so it says). Did anyone mess with this or copy the information before it was taken down? --Ninetales 17:54, 22 October 2010 (EDT)

European Version.
So apparently, the U.S. version was rushed and the Japanese version had time to rebalance a few things, but the European version was released later. TMK doesn't really mention it in their JPN / US comparison, but they do say on their stats page that the European version's enemies have the same stats as the Japanese one. So what about all those other regional changes in the game? LinkTheLefty 16:19, 12 June 2013 (EDT)

Another Unused Enemy?
Someone over at the Spriters Resource ripped graphics of a Whomp from Super Mario 64 and labeled it as unused. It's been ages since I've played this game, but I don't think I remember a Whomp in the game. It looks like it could have been either an enemy or overworld obstacle. LinkTheLefty 00:53, 14 July 2013 (EDT)
 * I've played it recently, and even looked through a list of enemies to double-check, and Whomp is definitely not an enemy in this game. --AquaBat 01:17, 14 July 2013 (EDT)
 * Excellent. Well, judging from the sprites covered so far, and the fact that is doesn't exist as an enemy name, I would think it's more likely to have been an overworld character like those large Koopas in the first game rather than anything with legit enemy data. But I suppose we'll see as more can hopefully be uncovered. LinkTheLefty 00:01, 15 July 2013 (EDT)