Putt-Putt: Pep's Birthday Surprise

Putt-Putt: Pep's Birthday Surprise is the seventh and final Putt-Putt game, and the last Junior Adventure ever made. It was made after the Atari takeover, and on a really low budget. It shows.

The most glaring issue with it is being rife with elements recycled from previous games, most notably the backgrounds, which come from previous games 90% of the time. Other issues include the animation being smitten with errors, incredibly easy puzzles, and a dumb plot that tries way too hard to be serious. There was also an apparent lack of playtesting, with glitches showing up more often than they should have. Worst of all, the voices aren't even trained professionals; almost all of them come from the graphic artist team.

Despite all of this, it still managed to turn out better than Pajama Sam 4. How this happened is beyond anyone's guess; maybe it captured the Humongous spirit better, maybe it did a few more things right, who knows. Like said game, it's got its own following due to how simple it is to extract the resources.

Unused Text
Just like with the previous Yaga game, text for all the dialog exists in putt.xml in the scripts folder, but there are no subtitles to turn on.

Debug Rooms


Here is the room debug screen, which allows you to jump to any room. It can be accessed by finding a line in one of the XML files located in the rooms.he file labeled "" to 

This will make the room exit you specified trigger the debug screen instead. Some things worth noting:
 * The game is referred to as its working title, Putt VII, on this screen.
 * Two removed screens are crossed out here. "Temp" seems to be a scrapped apple orchard minigame according to other data in the game, which would allow you to bring more apples to Mr. Baldini. The other crossed out screen, "Decorations", looks like another scrapped minigame, but it's unclear exactly what it would have been.



To reach the item/path debug, do the same as above, but replace (room name) with "inventoryCheat" instead. This screen will allow you to pick up any item you want and change the current state of the game paths. Two things worth noting:
 * There is a party box here which is not used in the final game. It may have tied with the "Decorations" screen.
 * The rubber bands are different colors here instead of all being brown like in the final game.

Removed Click Points
Three click points exist that did not make the final cut.

Fire Station
The first click point was simply commented out of the final game altogether. It was originally meant to be put on the left light of the fire station. Its data no longer exists, so attempting to re-enable it crashes the game. It is located in scene_firestation.xml. The reason for removal was given in the following comment:

Shop View
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This clickpoint is located in the shopping area on Mr. Baldini's store canopy, in scene_shopview.xml. In addition to the running egg which simply jumps off and the egg with fireworks strapped to its back, there is one unused animation of a hang-gliding egg. According to the xml file, it was removed for being weird.

Party Store
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The final removed click point is located in the party store, in scene_intparty.xml. Its sound is missing, but the artwork still exists. It would have had Fatty Bear unzipping his head and revealing Pajama Sam, Spy Fox, Freddi Fish, or Pete Wheeler. This one does not have a comment giving the reason it was cut.