Proto:Dynamite Headdy (Genesis)/April Prototype/Scenes 5 to 8

Scene 5-1




Scene 5-2




Scene 5-3






Scene 5-4


In the prototype's background, the sun uses Headdy's palette instead of the background's palette.



Scene 6-1


In-between the prototype and the final version, the Sale sign was changed and the game was demoted from No.1 Action to Head Action. Whatever those mean.







Scene 7-3






Scene 7-4


The screen-flipping graphics in the prototype bleed a little bit, mostly at the top and bottom. This was fixed in the final version.







Scene 7-5


The background in the prototype version uses a darker, redder palette.







Scene 8-1


The chains in the stage aren't as rusty in the final game.

The design of the beams was simplified for the final version.

Furthering this simplification trend, the platforms guides were shortened to one bar.

And again, two become one. Two ropes, that is.

The yellow lines were removed from this piece of scenery at the end of the stage. Improvement?







Scene 8-2


The clouds in this stage were redrawn. The slowest-moving row of clouds was removed, and the remaining two layers were enlarged.



Scene 8-3


The final stage's BG had a bit of a makeover between the prototype and final builds.

The old prototype design is still used in the Game Game port!

The background is more star-studded in the final game. The stars at the top and bottom are also more detailed in the final version.





While HeadCase isn't in the level, before each Dark Demon attack, four different heads out of a set of eight circle Headdy. Only two of those heads were changed. The Empty Head was removed because it trivialized every attack, and the Sleepy Head was removed likely because it made the fight too easy.



Secret Boss
Even though the Bonus Stage and Number Pad screens aren't in the game yet, the secret final boss screen is! Use PAR code on the Stage Select screen to access it.

Cast Roll
This is partially coded as well. Use PAR code on the Stage Select screen to access it.



The prototype reuses the title screen's background as a placeholder for the final version's unique design. The sign was also moved to the right, just a tad.



The villagers stop on different frames in each version.

Two more Flying Soldiers were added on both sides.

The deflating Balloon Kelly flies further in the final version.

HangMan's graphics aren't properly loaded in the prototype.