Mother 3/Memos

The Japanese version has an unused menu which contains different gameplay tips and background info from the Japanese manual, but it also mentions some features which never made it to the final game. This menu has been restored in the English fan-translation, by pressing L+R while selecting "Status". Still, many memos never get triggered, rendering them unused. The unused memos can be found here.

Used Memos
Many memos have triggers that can unlock them through normal game play. This technically makes them used in game, at least in the English version. A few of these memos do mention old mechanics or scrapped features so they are still worth mentioning.

Money
Apparently you were supposed to find acorns to buy things in the earlier chapters instead of getting stuff free. The nuts were probably leftovers from this concept, seeing as you cannot find them after the time jump, when real money is introduced. •Since Fassad's arrival in Tazmily, this has been used instead of acorns.

•It's round and shiny, but unlike acorns, it cannot be found in the forest.

Hot Springs
According to the memo, faint party members were to be found at hot springs ala Earthbound hospitals. Instead they just stay in your party, walking around with a sullen look and 0 HP. •Every now and then, your friends who have lost consciousness will suddenly awake to find themselves in a hot spring.

•Perhaps some kind soul had carried them in? •It's better not to ask.

PSI
This is interesting in that PSI teleport was planned, hence the part about assisting transportation. It was scrapped from the game after it became clear how badly it broke the story sequence. •PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs.

Kindness
The infamous kindness status vaguely introduced. •This is one of the most important things for us humans, so let's be kind to others.

•If your "Kindness" goes up, something good is bound to happen.

Equip
Strange, but checking the memo never tells you about new items. •Be sure to check here to see if a new item needs to be equipped.

Item Guy
Thankfully someone marked this memo for us. •You know, the guy who lives in the tent you can take a rest in. (planned)

Coupon Exchange
This very long memo is helpful at describing a lost game mechanic. •Let's say an enemy drops a coupon when it is defeated in battle.

•In your case, what would you do with it?

•Use it as a bookmark or something? That may be a wonderful way to make use of it.

•But take it to a redemption center, and they will actualy cash it in for m-m-money!

•Each shop has a different rate, so be sure to think about it before you trade.

•You can redeem up to 100,000 Porkyupons at a time.

Magical Creatures
This memo on the other hand is painfully short. It could be referencing the Barrier Trio, but the Trio never trigger the unlocking of the memo. Also notice the inconsistency/typo in the spelling of the Magypsies. •Magical dolls crafted by the Magypies.

Chupichupyoi
Nothing wrong here, but this memo never gets triggered. •Deep, deep inside Mt. Oriander sits this temple with the unpronouncable name that not even the residents of Tazmily know about.

Bird of Light
Interesting is the only word to describe this memo. No "Bird of Light" is ever mentioned in the game. •That of the Dark Dragon is in the anithesis. •Darkness and light. •Despair and hope. •Destruction and creation.

•That is what it is.

Dark Dragon
SPOILER ALERT... It isn't. •It is said that once the Dark Dragon awakens, the world will perish...

•Is it really wise to continue pulling the Needles like this?

Mr. Saturn
This memo never triggers through normal game play. The memo Saturn Valley is triggered instead. •Mr. Saturn? •Mr. Saturn... •Mr. Saturn!

Seven Needles
Another normal memo that cannot trigger through normal game play. The memo Needle Locations is triggered instead. •Once all of the Needles are pulled, what will happen?

•The die is cast. There is no choice but to go on.

Pigmask Army
And another. The memo Pigmasks is triggered instead. •The one called the king is in command of these troops.

•An outrageous gang who does stuff like set fire to forests, scientifically rebuild animals, and cause nothing but trouble.

•If you see them, call the police!

Porky
And another... Oh yeah, play EarthBound. •A chubby little brat born near the end of the 20th century in a town called Onett, in Eagleland.

•Before long, he was plotting evil schemes and setting them into motion, one after another, wicked beyond imagination...

•... and a far cry from the mere pranks of a childish bully.

•For those who would like more details...

•Well, this is by no means an advertisement, mind you, it just boils down to a simple note for your adventure...

•...so if you don't mind my saying, you should try playing that one thing called EarthBound, dude!

Healer
Now this one is interesting. There are actually unused sprites for someone peeking out of the Item Guy's tent. This would be no more useful than a hot spring or revitalizer, which is probably why it was cut. •The man who lives in the Item Guy's tent with him. When your body feels strange, one miracle from him will leave you feeling refreshed.

Comment Box
This is actually a comment board in the finished game but whatever. •The residents of this world can leave their opinions, requests, and complaints in here.

•Whether someone is actually checking the box is anyone's guess.

Wooden Box
Originally, present boxes were supposed to be regular wooden boxes before the time jump. •Anyone is free to use the items found in these wooden boxes.

•It's just the law of the land.

Charging Device
From here on, the memos are pretty boring and unremarkable. •Evidently, Pork Beans run on something called "electricity".

•Pork Beans consume this electricity when in use, so use this charger to completely fill it back up.

•Actually, it's really no different from this Game Boy.

Stone Sheet Clippers
Chances are Duster is named whatever you named him as in your play through. •It's a Stone-Sheet-Clippers match. In the case of a tie, go one more round.

•The condition for taking back Duster, otherwise known as Lucky of the DCMC, was the defeat of 5 opponents in a row.

•It was a tough game, but somehow it ended with the defeat of the fifth member, the leader of the DCMC.

Tickle Stick
•Koochie koochie koo! Use this stick to tickle under the arms of your enemy and they'll naturally drop their rock-solid guard.

Scary Mask
•Put this mask on, and no matter who you look at, you're sure to shock the "Ack!" right out of their attack.

Smoke Bomb
•Throw it against the ground to break it open and release smoke from within.

•The enemies may have a hard time attacking through the smokescreen.

Hypno-Pendulum
•Staring at this may induce a sleepy trance.

•Be careful to divert your own eyes when using it.

Siren Beetle
•Raised by Wess. It isn't silent, it's a siren, and this stag beetle will give off a piercing sound.

•Perhaps some animals are weak to this sound.

Dash
It's hard to notice, but each party member only crouches 2 or 3 frames after the one in front of them, so that tip that tells you to wait for everyone is pointless unless you're playing in slow motion. This hints at the fact that previously, it took longer for everyone to crouch. •Hold the B Button for a short time and the character will crouch.

•Upon release, the character will move at twice the normal speed.

•When several party members are present, wait until everyone has crouched.

•Use the D-Pad to direct the path of the characters' dash.

Ram
•During a dash, try charging into different objects to see what happens.

•Ramming into an enemy that is weaker than you will stun it temporarily.

•However, if the enemy is stronger, you will be thrust into a battle as usual.

•If the enemy is simply no match for you, it will be defeated upon contact.

Push
A memo dedicated to a mechanic only used once, no, twice in the entire game? Strange. •Sometimes, there are things in this world that are just begging to be pushed

•If you keep the D-Pad pushed down in the direction of one of these objects, there's a chance that it will move.

Arrow Lizard
•A slightly odd lizard in the shape of an arrow.

•When you've lost your way, if you visualize your destination, it will somehow point you in the right direction.

•They have come in handy in Tazmily for generations

•They are a protected species, so don't tease them!

Battle Secrets
•Press the button with the music rhythm, whaddya get? A feeling so enlivening you'll never forget!