Jurassic Park: Trespasser/Build 117

After the game was released, a patch was released to fix several aesthetic aspects and make bug fixes. Later released copies of the game include the patch.

Bug Fixes

 * Jump consistency.
 * Object pickup tweaked to avoid unnecessary dragging.
 * Keypad interaction tuned.
 * Interpenetration of compound, physical objects fixed.
 * Centering aim from mouse command removed.
 * Optimized box-box interaction and world queries.
 * Occasional object disappearance.
 * Floating objects.
 * Adjusted terrain texture resolution.

Beach

 * A plant was removed in the beach, as it intersected with the sign.
 * The baseball bat in the truck was moved to the ground, presumably to make it somewhat easier to pick up.
 * With the patch, "bool NoCache = true" is added to the billboards. Instead of using overlay text to show the tutorial, it was changed to a "ResourceID" script instead. This is not noticeable in-game, though.

Industrial Jungle

 * Several foliage objects, some parts of the stream-bed leading up to the monolith easter egg, and several billboards were removed.
 * The density on the object "Vstickj00-XX" is changed from 5 to 2. With the patch, "bool NoCache = true" is added to the billboards.

InGen Town

 * Wu's microwave has been removed
 * The phone wires were refitted to actually go onto the poles. An additional phone pole was added in the middle of a street.
 * Instead of being a hint trigger the player must enter, the hint "This place is dead. I have to get out the northeastern gate, and look for that satellite link." is shown after picking up the purple card in Hammond's office.

The Lab

 * In the unpatched version, the player was able to break the truck hood. With the patch, "BreakStrength" was removed from the script of the object.

Ascent 1

 * Two objects with three stacked boxes were changed to spread out the blocks.
 * Two more objects were also removed; a wall floating above the level and another wall hidden below the terrain.

Ascent 2

 * Crates were repositioned throughout the level.
 * Two triggers were placed for killing the player, but cannot be reached as they are under the terrain.