Fatal Frame (Xbox)

Fatal Frame is a survival horror game where you fight ghosts with an old camera.

Debug Menus
These can be accessed by changing the byte located at in the memory (Xbox 360).

Scene Test
Value
 * fatalframe_scenetest.png

A tool that allows you to view all the scenes and movies in the game. When viewing standard scenes, however, there are a slew of available debug features that affect various aspects of the scene. The d-pad is used to select the scene, with A button to play and Y button to exit to the title screen. The Start button does nothing.

Main Controls

Upon loading a scene, it will automatically play. Y button will fast-forward, X button will pause and enter frame skip mode. Back button brings up more info in the upper-right corner, consisting of the frame number and a second value, "reso", which denotes a "sub-frame" if you will and cycles between 00 and 01 on each frame.

Frame-Skip Mode

X button will step back and Y button will step forward. More tools can be accessed by pressing the A button before the 16th frame in a scene. After the 16th frame, the A button will just restart the scene. Before the 16th frame, the d-pad is used to switch between tools granted there isn't one already in use. These tools don't have names, so names are made based on what the tool appears to do.

Flycam Tool

BglOdG_4oW4 The first tool, brought up by not touching the d-pad at all. When the "reso" value is 00, flycam is useless, so just skip a frame to make "reso" 01. The d-pad controls the camera, with the White button raising and LT lowering it on the Z axis. Holding the Black button allows you to rotate the camera around. The A button closes this tool.

Directional Light Tool

Pressing the d-pad down once and pressing A will bring up all the current directional lights in the scene. Each light can be selected and have its RGB light values modified, along with its power and cone where applicable. D-pad left and right changes the highlighted value by .01, while the White and Black buttons jump to the minimum value and maximum value, respectively. B button to exit both your selected option and the tool itself.

AMBIENT

Press d-pad down twice then A button to bring it up. Simply put this tool lets you modify the RGB values of various objects: Left/Right on the d-pad changes the values by .001 with White/Black jumping to min/max like before. B button to exit.
 * COMMON: General Lighting
 * CHARA: Characters
 * ROOM: Room
 * FURN: Furniture/Objects
 * ITEM: Items

FOG DATA

D-pad down x3 and then A button. Modifies the fog in the scene, including its color, near/far distance, and min/max alpha value. Left and Right on the d-pad changes R, G, B, and Alpha min/max values by 1, and the near/far values by 10. White/Black jumps to min/max. B button to exit.

EFFECT


 * fatalframe_effectmenu.png

D-pad down x4 and then A button. Turns various effects on/off with fine tuning available for some choices. Refer to the image. Controls are the same as past tools.

ENE EFFECT

D-pad down x5 and then A button. This tool edits ghosts and their distorting effects. NOTE: Slecting "APPLY" in any of these options will apply the effect to all enemies within the Scene Test until you restart the game. Controls are the same as past tools.
 * ENE FIRE(AURA): The fire-like aura around ghosts.
 * PARTS DEFORM1: First distorting effect.
 * PARTS DEFORM2: Second distorting effect.
 * OTHERS: Adjusts distortion distance, aura position, and the enemy model's alpha.

VIBRATE TEST

D-pad down x6 and then A button. Tests controller vibration. Same controls as before.
 * ACT1: Left Motor
 * ACT2: Right Motor, with the ability to change intensity to 0-255.
 * BOTH: Rumbles both motors.

Last Two D-Pad Options


 * D-pad down seven times and A brings up no tool, it may have been removed.
 * D-pad down eight times and A resumes the scene. From here the d-pad count starts over and you must return to a frame below 16 to bring up tools again.

Room Size Check
Value
 * fatalframe_roomcheck.png

Appears to be broken, as selecting "Check It !!" sends you back to the title screen. The d-pad is used to navigate and to select mission (night) and room numbers, with "A" to select. "X" does nothing. The actual purpose of this menu is unknown.

Unused File Photos
There are a handful of file photographs the are unused in the game. These can still be unlocked by modifying the RAM. Most of them lack a real title or description.

A slightly distorted image of flowers. Perhaps some sort of test. Description in-game: "(  00)"
 * ( à °00)
 * fatalframe_photo00.png

An image of what appears to be an object by the graves in the backyard. Description in-game: "(  03)"
 * ( à °03)
 * fatalframe_photo03.png

Another image of the flowers. Description in-game: "(  04)"
 * ( à °04)
 * fatalframe_photo04.png

Exact duplicate of ( à °04). Description in-game: "(  06)"
 * ( à °06)

Exact duplicate of ( à °03) but brighter. Description in-game: "(  07)"
 * ( à °07)

Looks like a distorted blue Japanese symbol (looks like 零, or "Rei"). Description in-game: "(  08)"
 * ( à °08)
 * fatalframe_photo08.png

Exact duplicate of "Shinto Gate in Photo" from of Night 1. Description in-game: "(  09)"
 * ( à °09)

An image of a different distorted blue Japanese symbol (this one looks like 伍, or "five"). Description in-game: "(  10)"
 * ( à °10)
 * fatalframe_photo10.png

Exact duplicate of ( à °08). Description in-game: "(  12)"
 * ( à °12)

An image of the safe seen in the Tatami Room's Library in Night 2. Normally you take a picture of the safe to obtain the "Key in the Photo" photo. Description in-game: "(  28)"
 * ( à °28)
 * fatalframe_photo28.png

An image of the small house in the Grand Hall, in which a hidden ghost can be found on Night 3. Description in-game: "There is a Shinto household altar in the photo."
 * Shinto House Altar?
 * fatalframe_shintohouse.png

An image of Ryozo Munakata's last moments. Description in-game: "(  30)"
 * ( à °30)
 * fatalframe_photo30.png

An image of nightstand in the Kimono Room. Normally you take a picture of the nightstand to obtain the "Ornamental Lion Mask" photo. Description in-game: "Fireplace Room second floor door. It shows some mirror stand."
 * Stand with no Mirror
 * fatalframe_standmirror.png

An image of Koji Ogata's last moments. Description in-game: "(  34)"
 * ( à °34)
 * fatalframe_photo34.png

Not sure where this scroll is. Description in-game: "There is a scroll in the photo."
 * Scroll in the Photo
 * fatalframe_scrollphoto.png

An image of Tomoe Hirasaka's last moments. Description in-game: "(  36)"
 * ( à °36)
 * fatalframe_photo36.png

Rotated version of "Editor's Photo" from Night 1. Description is garbage text.