Proto:Barkley, Shut Up And Jam: Gaiden

A prototype of Barkley, Shut Up And Jam: Gaiden was released, along with the Vidcon Pack, by Tales of Game's on December 13th, 2012. It shows the period of development that the game had went through when it was being developed on the RPG Maker 2003 engine.

Menu

 * The prototype is displayed in fullscreen, as is with most RPG Maker 2003 games, while the final is displayed at 640x480.
 * The Tales of Game's splash screen hasn't been added.
 * The options menu isn't present.

Overworld

 * The sprinting meter hasn't been added yet.
 * Portraits haven't been added to dialogue boxes yet.
 * In the prototype, more items tell what function they serve in the description. Some, like the Ecto Cooler, heal specific amounts of VP instead of a certain percentage.
 * There are no vending machines in the prototype.

Battles

 * In battle, enemies are not animated. The players are animated, but their sprites are very choppy.
 * Every playable character has several attacks they can do in the final. All of them are not present in the prototype.

Story Differences
All but a few parts of the main story are present. When a new game is started, however, it begins in the B-ball Dimension with Barkley, Vinceborg, and Zalatar, the turkey living in Cesspool X. Judging from Zalatar's weapon, which gives a +500 boost to nearly every stat, he's most likely a debug character.

Neo New York and Sewers

 * Barkley's voice in the intro isn't present.
 * The scene where the two punks steal money from the hobo is missing.
 * If checked, Barkley will find an Ecto Cooler in the oven. This takes up two boxes in the prototype, and one in the final.
 * After talking to Chin, he gives Barkley some items. In the final, it's five Ecto Coolers, three Steroids, and two Tobaccos. In the prototype, it's just five Ecto Coolers.
 * The flashback to Neo New York before the Chaos Dunk is missing.
 * The button sequences are missing in the prototype.
 * The sliding puzzle in the B-Ball Catacombs is missing.
 * Two treasure chests in the Sewers are different.
 * A room that contains a Chicken Dew in the final has a Jam Spirit in the prototype.
 * A room that contains the note from Dr. Allard (and another Chicken Dew) has a Team Spirit in the prototype.
 * At the end of the sewers, a guard forces you to pay him Neo-Shekels in order to climb down a ladder. It costs 600 Neo-Shekels in the prototype, while it's 5,000 in the final.

Proto NNY and Liberty Island

 * Ezekiel and Eli, the two guys in the bottom-left corner in the Doctor's Office, are in different seats in the prototype.
 * Guns Guns Guns, the store in Proto Neo New York, doesn't have Hundley's Casino yet.
 * You cannot give the F.I.N.A.L. G.U.N. to Mark or the Square-Enix-Goya agent in the prototype.
 * Ghost Dad doesn't explode into lots of ghosts when he is defeated.
 * The adventure game gimmick of Liberty Island is missing, as well as the entire subplot with the Diabeastie.
 * The flashback to the Chaos Dunk had some notable changes in the final.
 * The final uses sprites from Barkley: Shut Up and Jam! for the basketball players, while the prototype uses in-game sprites.
 * The announcer in the prototype is ambiguous. He/she was changed to Dick Vitale in the final.
 * The line talking about the Knicks obtaining a point more than the Suns is missing.

Outskirts

 * The Outskirts and Chup Mines also went through some changes.
 * Ghastly Darklord is missing.
 * The bestiary owned by the Animayor was put onto a single screen and acquired pictures in the final.
 * Zorf Gobletwind doesn't attend the Duergar rally in the prototype; it's Elrog Dreadgem instead.
 * The picture that appears when saying "Foe" to Sha'kwan Dwarfmalice is larger in the prototype.
 * The hands of the two races during the Duergar and Genie treaty aren't present in the prototype. Also, the window that holds the choices is at the top of the screen in the prototype, while it's on the bottom in the final.
 * The Genie Lamp serves different purposes in the prototype and final. While the final's lamp summons Kazaam and allows the party to benefit from one of three wishes, the prototype's lamp, when used in battle, deals massive damage to all enemies.
 * Some minor changes have been added to the B-Ball Dimension in the final.
 * The cutscene that happens when you blow the Dimensional Whistle isn't there in the prototype.
 * Dick Vitale isn't in the dimension.

Cuchulainn's Tomb and Necron 5

 * Cuchulainn's Tomb went through some pretty big changes.
 * The opening area in Cuchulainn's Tomb is very different in the prototype! In the prototype, the opening area spans five rooms, while the final is contained to a single one. The area with two chests contains the Tupperware Armor in the prototype, while the final replaces it with some Pumps.
 * The labyrinth, in the prototype, consists of a big maze with several siderooms containing chests, one of the rooms being the way out of the maze. In the final, the chests are all kept in one room, and the goal is to activate crystals in a specific pattern.
 * The separate paths leading to the libraries are all different.
 * Balthios's path consists of a large maze in the prototype, while the final has you fight three enemies.
 * Cyberdwarf's path consists of a single room in the prototype, while there's a pit that has an invisible path in the final.
 * Hoopz's path is largely the same as the final. However, the path goes Left, Left, Right (the final goes Left, Up, Left, Right), and the eyes on the two statues don't light up.
 * Barkley's path doesn't have a room leading up to the library in the prototype. The final has a puzzle based on his jersey number.
 * The hall leading up to the Shimmerglobe is empty in the prototype, while the final has a vending machine and a gas pump.
 * The Necron 5 went through some large changes, too.
 * The prototype has Michael Jordan destroy Vinceborg.
 * The final has Vinceborg resisting B.L.O.O.D.M.O.S.E.S.'s control over him, and self-destructing in the process.
 * The Desolate B-Ball Court is missing in the prototype. Because of this, the fight with Jordan and the escape pods are in the room before it.

Other

 * In the Deathtemple, the "VAMP Commando" picture isn't in the prototype; it's replaced with a text bubble.

Text Differences
All additions, changes, and removals are bolded.

Necron 5
Because of the addition of the Desolate B-Ball Court, and the changing of the death of Vinceborg, this bit of text was removed.

Title Screen
The title screen's background received various makeovers.
 * The title screen is separate from the background in the final version.
 * Lightning was added coming from the basketball.
 * Barkley's body is now lit up, and basketball shorts were added.
 * Hoopz's head and body were made wider, and some light was added to his hair.
 * Balthios' ear, hair, and collar were redrawn, and a blue glow was added to his face.
 * Cyberdwarf had his entire face redrawn.

Overworld Sprites
The sprites for Barkley and Shadow Barkley were slimmed down in the final.

Balthios' sprite in the prototype has a lot less detail. The sprite for the Ultimate Hellbane wasn't changed, though.

Hoopz Barkley's portrait was changed to Skate from the Streets of Rage series, while his overworld sprite was redone to make him look more like a teenager.

Ghost Dad
Ghost Dad's battle sprite is completely different in the prototype!

Skill Differences
Every skill that the playable characters use in the prototype had changes in some way, ranging from BP consumption to entirely different effects.

Barkley
Prototype Skills: Final Skills:
 * Doubleteam (Learned from start, consumes 4 BP, only hits an enemy once)
 * Vampslam (Learned at level 7, consumes 7 BP, gives Barkley a random stat boost and hurts enemy)
 * Hoopslay (Learned at level 12, consumes 13 BP, deals ice damage to all enemies)
 * Time Out! (Learned at level 16, consumes 5 BP, acts like a Paralysis spell)
 * Holy Dunk (Learned after defeating Dikembe Mutombo, consumes 20 BP, heals all allies)
 * Ghost Muscle (Learned after defeating Ghost Dad, consumes 30 BP, doubles Barkley's Power stat)
 * Doubleteam (Learned from start, consumes 10 BP, hits enemy multiple times (and twice as much if Barkley has the H/S Ball))
 * Showboat Jam (Learned at level 2, consumes 20 BP, gives Barkley a random stat boost and hurts enemy)
 * Vampslam (Learned at level 4, consumes 10 BP, steals VP from enemy to heal Barkley with)
 * Holy Jam (Learned after defeating Dikembe Mutombo, consumes 35 BP, does heavy damage to an enemy)
 * Ghost Muscle (Learned after defeating Ghost Dad, consumes 5 BP, raises Barkley's Power and Brain stats)

Balthios
Prototype Skills: Final Skills:
 * Flame Zauber (Learned from start, consumes 3 BP, deals fire damage to an enemy)
 * Water Zauber (Learned at level 3, consumes 5 BP, deals water damage to all enemies)
 * Thunder Zauber (Learned at level 7, consumes 9 BP, deals lightning damage to an enemy)
 * Ice Zauber (Learned at level 11, consumes 5 BP, raises the defense of all allies)
 * Wind Zauber (Learned at level 15, consumes 14 BP, can give an enemy either Diabetes, Glaucoma, "Time Out", or slow them down)
 * Muscle Zauber (Learned at level 20, consumes 17 BP, deals major damage to an enemy)
 * Snail Zauber (Learned at equipping the Snail Zauber, consumes 4 BP, heavily decreases an enemy's speed)
 * Fire Zauber (Learned from start, consumes 5 BP, lowers enemy's Power for a short time)
 * Ice Zauber (Learned from start, consumes 20 BP, does heavy damage to an enemy)
 * Water Zauber (Learned at level 3, consumes 10 BP, inflicts Diabetes and Glaucoma on enemies)
 * Wind Zauber (Learned at level 3, consumes 25 BP, enemy gets hit twice)
 * Thunder Zauber (Learned at level 4, consumes 25 BP, repeatedly damages an enemy)
 * Muscle Zauber (Learned at level 5, consumes 20 BP, lowers several stats of an enemy)
 * Snail Zauber (Learned after equipping the Snail Zauber, consumes 10 BP, heavily decreases an enemy's speed)

Cyberdwarf
Prototype Skills: Final Skills:
 * Dwarven Touch (Learned from start, consumes 6 BP, heals a small amount of an ally's VP)
 * Insulin Shot (Learned at level 6, consumes 3 BP, cures Diabetes)
 * Dwarf Knowledge (Learned at level 9, consumes 10 BP, heals a medium amount of an ally's VP)
 * Glaucoma Prayer (Learned at level 10, consumes 3 BP, cures Glaucoma)
 * Dwarf Caress (Learned at level 15, consumes 18 BP, heals the VP of all allies)
 * Insulin Shot (Learned at level, consumes 5 BP, heals an ally and cures Diabetes if they have it)
 * Dwarven Touch (Learned from start, consumes 10 BP, heals half of ally's VP and randomly raises a stat)
 * Dwarf Knowledge (Learned from start, consumes 15 BP, heals all of an ally's VP and cures all status effects)
 * Glaucoma Prayer (Learned at level 5, consumes 5 BP, cures all allies of Glaucoma)
 * Dwarf Caress (Learned at level 6, consumes 20 BP, restores every ally's VP by 66%)
 * Chaff Grenade (Learned after inspecting Jenkins' corpse on Liberty Island, consumes 10 BP, damages enemy and lowers their guard)

Hoopz
Prototype Skills: Final Skills:
 * Gun's Slay (Learned from start, consumes 4 BP, deals moderate damage to an enemy)
 * Bulletdance (Learned at level 8, consumes 12 BP, damages all enemies)
 * Status Shot (Learned at level 12, consumes 7 BP, can inflict Diabetes or Glaucoma, or a decrease in speed)
 * Incredible Wisdom (Learned at level 15, consumes no BP, heals an ally's VP)
 * Tricky Gun's Assault (Learned at level 22, consumes 17 BP, deals heavy damage to an enemy)
 * Gun's Slay (Learned from start, consumes 10 BP, deals moderate damage to an enemy)
 * Bulletdance (Learned from start, consumes 10 BP, deals damage to multiple enemies)
 * Status Shot (Learned from start, consumes 10 BP, inflicts Diabetes on an enemy)
 * TrickGun Assault (Learned at level 6, consumes 30 BP, deals heavy damage to an enemy)

Song Names
Most songs in the prototype are called by their alternate title. A few, though, have names that are different from both the file's name and the alternate title.
 * _death (Deathtemple in Hell) is called "God Bless It".
 * _basedow (wh o that smell john basedow) is simply called "John Basedow".
 * _runaway (arhwetoiahretio) is called "Super! Super! Gay! Gay!"

Duplicate Songs
Four alternate versions of Cuchulainn's Tomb's music (islam is the party religion) are in the files of the prototype! Two more songs have duplicates;
 * 8 is basically the final's version of the song, but at a slightly higher pitch.
 * 7 is slightly muddled, and the repeating chiptune in the background is quieter.
 * 4 is similar to 7, but has had its pitch increased by 20 percent. The violins in the background are louder, too.
 * 2 is 4 at a slower tempo, but in an even higher pitch. The drums aren't as distinguished.
 * Cyberdwarf's theme has two, but they're pretty much the same except for their name.
 * The Space Jam theme has a duplicate that is slightly quieter than the original.

Airbud Symphony
This song appears in the earlier versions of the final, but it was later replaced with "falling down".

Unused Graphics


An unused variant of the title exists in the files. The only thing different from the one used is a missing apostrophe in "Game's".



Within the battle sprites for Barkley and Vinceborg are some of the animations from the "Heavy Armor" battle sprites that come with RPG Maker 2003.



Cyberdwarf has three unused portraits, all of which show more of his hair. The first portrait is lighter than the other two, while the third one adds a border and some 'pupils' to his eyes. There is a fourth unused portrait, which is just the final one that has been moved down a pixel by accident.



The map that holds all of the maps for Proto Neo New York and Liberty Island has this lovely message.