Team Fortress 2

From the makers of Half-Life, a class-based, objective-oriented, headgear-obsessed first person shooter that went free-to-play in 2011.

Regional Differences
The German release of the game contains several changes to avoid getting a "keine Jugendfreigabe" ("adults only"). This includes alternate yellow blood particle effects and forcing Silly Gibs mode on. There are also "bloodless" versions of the Axtinguisher and Ubersaw weapons, but oddly enough not of any of the later weapon releases...

Debug Cheats
Along with the usual debug console commands that are in every Source engine game, there are a few that are specific to TF2. As with all cheats, they require sv_cheats to be enabled.

addcond
Usage: addcond (effect number) (time effect lasts, in seconds - leave out for infinite)

This allows you to apply status effects to yourself, including a few effects that are unused or typically unattainable by players. You can also use removecond (effect number) to remove an effect.


 * 0 or lower: Slowed movement speed, used when spinning the minigun or scoped with the Sniper Rifle. Forces player into reference pose.
 * 1: Sniper Rifle zoom. Crashes the game if you don't have a weapon with a scope equipped.
 * 2: Disguising - smoke effect
 * 3: Disguising - putting on disguise
 * 4: Cloaking effect
 * 5: Ubercharge! Will be automatically removed if you start getting healed by a Medic, dispenser or Payload cart.
 * 6: "Dust" effect from stepping out of a teleporter.
 * 7: Taunting - adding this condition does nothing, but removing it stops a taunt instantly.
 * 8: Ubercharge expiration effect, if player is also ubercharged.
 * 9: "Flickering" effect if cloaked - removed instantly when added.
 * 10: Teleporting - does nothing if added
 * 11: Crit boost! As seen with the Kritzkrieg and Frontier Justice. Will be automatically removed if you start getting healed by a Medic, dispenser or Payload cart.
 * 12: Supposed to be a temporary damage buff, but doesn't seem to do anything.
 * 13: Dead Ringer effect. Works with any watch. Will also automatically apply condition 4.
 * 14: Bonk! Atomic Punch effect.
 * 15: Stunned! Does nothing when added, but removing it stops a stun instantly.
 * 16: Buff Banner effect.
 * 17: Chargin' Targe effect - the player will start walking forward with a limited turn rate, screaming like a Demoman. Only Demomen get the increased speed.
 * 18: The Eyelander's sinister eye glow effect. Does nothing if added, but removing it will remove your eye glow.
 * 19: Crit-a-Cola/Buffalo Steak Sandvich effect
 * 20: Adds glowing rings under the player's feet, as seen in the Amputator taunt. The rings are removed after a taunt ends, but the effect is not.
 * 21: Continuous healing. Does nothing when added, but removing will remove such an effect.
 * 22: Triggers the sound effects and speech related to being set alight. Removing this condition removes the afterburn effect.
 * 23: Supposed to be overhealing, but does not work when added or removed.
 * 24: Coated in Jarate. Eww.
 * 25: Bleeding. Does nothing when added, but removing will stop any bleeding.
 * 26: Battalion's Backup effect.
 * 27: Coated in Mad Milk. Eech.
 * 28: Quick Fix's visual effects and knockback immunity. Will be automatically removed if you start getting healed by a Medic, dispenser or Payload cart.
 * 29: Concheror effect.
 * 30: Marked for Death!
 * 31: All attacks are mini-crits (no crit glow on weapon), can't be healed in any way.
 * 32: Speed boost from being whipped across the hindquarters with the Disciplinary Action.
 * 33: Crit boost from picking up a Halloween Pumpkin.
 * 34: MvM Crit Boost canteen.
 * 35: Misc. generic crit boost effect.
 * 36: Soda Popper "hype mode" multi-jumps.
 * 37: Arena Mode "first blood" crit boost bonus.
 * 38: Victory crit boost given to winning team
 * 39: CTF Intel capture crit boost
 * 40: Crit boost used by crit-on-kill weapons like the KGB
 * 41: Can't switch away from Melee weapon. Used by the Buffalo Steak Sandvich.
 * 42: MvM Bomb Carrier buff - 35% less damage (50% less from Sentry Guns), team-colored buff ring effect.
 * 43: Reprogrammed - unused and currently broken. When it worked, adding it switched you to RED. Removing it switched you to BLU, made sparks come out of your head, and stunned/slowed you for five seconds.
 * 44: Phlogistinator's "MMMPH mode" crit boost
 * 45: Phlogistinator's "MMMPH mode" activation defence buff
 * 46: Hitman's Heatmaker "Focus mode" effect
 * 47: Makes the Enforcer lose its 20% bonus, as if you fired to remove a disguise.
 * 48: Marked yourself for Death! (GRU)
 * 49: Unused Dispenser disguise! Crouching makes you look like an enemy dispenser, which enemy Sentries will ignore, and slows your movement speed a little. Trying to switch weapon will freeze you briefly.
 * 50: Sparks spew out of your head. Used in MvM for sapped robots.
 * 51: "Hidden" Ubercharge - effect only displays briefly when shot. Used in MvM for robots that haven't entered the arena yet.
 * 52: MvM Canteen Ubercharge.
 * 53: Head turned into a bomb! Will only function properly if Merasmus is in the map. May crash on maps other than Ghost Fort.
 * 54: Can't move, funky disco music plays, all taunts are the Thriller taunt. Used in Ghost Fort's Wheel of Fate.
 * 55: Automatically adds condition 20 and 21 and causes the player and every nearby teammate to begin gaining health as if being healed by the Amputator. The player gets the credit for any healing that occurs. Conditions 20 and 21 are automatically removed when the player ends any taunt, but condition 55 remains active (though it does nothing after this point).
 * 56: Misc. Crit Boost
 * 57: Misc Ubercharge
 * 58: Vaccinator Uber: Bullet resistance
 * 59: Vaccinator Uber: Blast resistance
 * 60: Vaccinator Uber: Fire resistance
 * 61: Vaccinator Passive: Bullet resistance
 * 62: Vaccinator Passive: Blast resistance
 * 63: Vaccinator Passive: Fire resistance
 * 64: Instant cloak, can attack while uncloaking without having to wait for the animation to finish
 * 65: Unknown.
 * 66: Enemy bots will ignore you.
 * 67: Bullet immunity
 * 68: Blast immunity
 * 69: Fire immunity
 * 70: Player cannot be killed (Buddha Mode) - automatically removed upon dropping to 1HP.
 * 71: Unknown.
 * 72: "Minify" magic spell effect: Speed boost, firing speed boost, reload speed boost, and infinite double jumps
 * 73: Quick-Fix-esque healing effect
 * 74: Triple size, 10x health, forced into third person.
 * 75: 1/3rd size, big head, forced into third person
 * 76: Death turns the player into a ghost, but they can still use voice commands.
 * 77: Turned into a ghost. RIP. Removing returns you to the land of the living.

currency_give
Usage: currency_give (amount)

Gives you money in MvM mode. Excessive amounts (over $30000 or so) may cause a server crash, so be careful!

ent_create
As in other Source engine games, this lets you spawn entities. Here's some TF2-specific ones...


 * ent_create merasmus: Spawns Merasmus!
 * ent_create eyeball_boss: Spawns a BLU Monoculous!
 * ent_create eyeball_boss teamnum 2: Spawns a RED Monoculous!
 * ent_create headless_hatman: Spawns the Horseless Headless Horsemann!
 * ent_create tf_zombie: Spawns Skeletons. Before Halloween 2013, it spawned a random class with a Voodoo-Cursed Soul and an invisible melee weapon.
 * ent_create tf_spell_pickup: Spawns a spellbook, as seen in Helltower
 * ent_create tank_boss: Spawns an MvM Tank! On Payload maps, it acts as an automated bomb cart, moving and capping points on its own. On other maps, it makes a beeline for the nearest door.
 * ent_create ghost: Spawns a ghost, which typically immediately falls through the floor or vanishes.

Civilian Class
The Civilian is an unused class that was in the VIP Escort gamemode in Team Fortress. In VIP Escort, the Civilian had to be escorted from one point on a map to another while under attack. Fitting the name, the Civilian was completely harmless to the opposing team. The class exists in TF2's game code as an unarmed, reference posed scout with 50 HP, but made inaccessible in the December 20, 2007 patch. The Civilian was more than likely dropped in favor of the Payload bomb-cart and gamemode, since bomb-carts are less likely to get frustrated and be killed on purpose to troll their team.

A model of the Team Fortress Classic Civilian was created to act as a bobblehead in Meet the Sniper, with a couple of design alterations to make him not resemble Hitler so much.

Taunts
There are a few taunts that are currently unused. Who knows if they'll ever see the light of day?


 * The Soldier would stomp his feet, cross his arms then show something off.
 * The Heavy would lift his leg then show something off.
 * The Engineer would take out his guitar and play a long tune on it.
 * The Engineer would wiggle around uncomfortably, then vomit.

Kill Icons
A lot of unused kill icons can be found in the game files.

Item Qualities
Within the game files, there are 4 item qualities that currently remain unused.
 * "Completed" - No associated color
 * "Customized" - #476291
 * "rarity2" - #8D834B
 * "rarity3" - #70550F

Unused Marketing Poses
The following poses were used in marketing images, but never actually used ingame. The animations have been removed from the TF2 player model animation .MDL's, but can still be found in the Source Filmmaker animation .MDL's.